多機種模擬器 Ares 發布新版,更新如下 :
ARM7TDMI (Game Boy Advance CPU, ST018 Super Famicom coprocessor)
– Implemented many undocumented instruction encodings
– Implemented invalid CPSR modes
– Added support for MRC, MCR, and CDP coprocessor instructions
– Allowed misalignment of the program counter in ARM mode
Nintendo – Game Boy Color
– Improved HDMA and GDMA timings (fixes some major graphical bugs)
Nintendo – Game Boy Advance
– Added support for the Real Time Clock
– Re-introduced optional Game Boy Player support
– Fixed a bug where EEPROM saves were initialized to all zeroes, rather than all ones
– Improved handling of FIFO audio channels
– Writes to APU registers and wave RAM while audio is disabled are now handled correctly
– Prevented IRQs from advancing during DMA
– Improvements to prefetcher timings
– CPU is now stepped in single-cycle increments when halted
Nintendo – Famicom / NES
– Fixed database to allow running PAL/NTSC games in both supported modes
Nintendo 64
– Game Boy Color titles are now selectable for use with Transfer Pak
– Renamed upscaling options from “SD/HD/UHD Quality” to “1x/2x/4x Native” to better describe the resolution increase
Sega – SG-1000 / SG-3000
– Added support for the SC-3000
– Improve IO port emulation (Port B bits 3-6 are active low, bit 7 is active high)
– Fix an issue where games could incorrectly detect the SG-1000 as an SC-3000
Sega – Master System / Game Gear
– Improved header validation; fixes many NTSC-J titles being detected as international
Sega – Mega Drive / Genesis / CD / 32X
– Added CPU wait cycle for APU bus access
Sony – PlayStation
– Fix incorrect handling of the CE bits in COP0.CAUSE
– Fix boot of discs with non-standard license strings (Various unlicensed games)
– Fix VRAM-to-CPU transfers
– Fix issues with DMA interrupt flag calculation
– Fix issues with virtual->physical address translation
– Fix reads of DICR bit 15.
– Fix an issue where the mute bit would not apply to reverb voices
– Fix an issue where save states may not be re-usable between emulator launches
– Fix an issue where SPU noise was not being correctly represented as a signed 16-bit quantity
– (Temporarily) Remove the recompiler: one will be re-added once accuracy is more up to scratch
Application / Misc.
– Core threading improvements have been made to ares, which should lead to increased UI responsiveness and potentially improved performance on some platforms.
– Added a selector for region fallback preference when loading a title, to better account for cases where the ROM does not support the user’s primary region preference.
– The status bar will now show the loaded system configuration and region.
– Fixed an issue where nall::set::insert could fail silently
– Resolved an invalid version issue when building ares from a source archive
– Releases now contain platform-appropriate application version metadata
– [Windows] Modified terminal output to be treated as UTF-8, and to allow the use of VT100 escape sequences when supported
– [macOS] Enabled the system Edit menu, allowing copy/paste functionality inside the Tools window
– [macOS] Fixed a possible startup crash on x86_64 systems
– [macOS] Fixed issues when building ares on macOS 10.15
Dependencies
– Updated SDL to version 3.2.14, containing miscellaneous bugfixes
– Updated librashader to version 0.8.1, addressing a rare crash when loading shaders on Windows
– Updated slang-shaders to ref 8c630d0d3
– Updated Molten-VK to version 1.3.0
– Implemented many undocumented instruction encodings
– Implemented invalid CPSR modes
– Added support for MRC, MCR, and CDP coprocessor instructions
– Allowed misalignment of the program counter in ARM mode
Nintendo – Game Boy Color
– Improved HDMA and GDMA timings (fixes some major graphical bugs)
Nintendo – Game Boy Advance
– Added support for the Real Time Clock
– Re-introduced optional Game Boy Player support
– Fixed a bug where EEPROM saves were initialized to all zeroes, rather than all ones
– Improved handling of FIFO audio channels
– Writes to APU registers and wave RAM while audio is disabled are now handled correctly
– Prevented IRQs from advancing during DMA
– Improvements to prefetcher timings
– CPU is now stepped in single-cycle increments when halted
Nintendo – Famicom / NES
– Fixed database to allow running PAL/NTSC games in both supported modes
Nintendo 64
– Game Boy Color titles are now selectable for use with Transfer Pak
– Renamed upscaling options from “SD/HD/UHD Quality” to “1x/2x/4x Native” to better describe the resolution increase
Sega – SG-1000 / SG-3000
– Added support for the SC-3000
– Improve IO port emulation (Port B bits 3-6 are active low, bit 7 is active high)
– Fix an issue where games could incorrectly detect the SG-1000 as an SC-3000
Sega – Master System / Game Gear
– Improved header validation; fixes many NTSC-J titles being detected as international
Sega – Mega Drive / Genesis / CD / 32X
– Added CPU wait cycle for APU bus access
Sony – PlayStation
– Fix incorrect handling of the CE bits in COP0.CAUSE
– Fix boot of discs with non-standard license strings (Various unlicensed games)
– Fix VRAM-to-CPU transfers
– Fix issues with DMA interrupt flag calculation
– Fix issues with virtual->physical address translation
– Fix reads of DICR bit 15.
– Fix an issue where the mute bit would not apply to reverb voices
– Fix an issue where save states may not be re-usable between emulator launches
– Fix an issue where SPU noise was not being correctly represented as a signed 16-bit quantity
– (Temporarily) Remove the recompiler: one will be re-added once accuracy is more up to scratch
Application / Misc.
– Core threading improvements have been made to ares, which should lead to increased UI responsiveness and potentially improved performance on some platforms.
– Added a selector for region fallback preference when loading a title, to better account for cases where the ROM does not support the user’s primary region preference.
– The status bar will now show the loaded system configuration and region.
– Fixed an issue where nall::set::insert could fail silently
– Resolved an invalid version issue when building ares from a source archive
– Releases now contain platform-appropriate application version metadata
– [Windows] Modified terminal output to be treated as UTF-8, and to allow the use of VT100 escape sequences when supported
– [macOS] Enabled the system Edit menu, allowing copy/paste functionality inside the Tools window
– [macOS] Fixed a possible startup crash on x86_64 systems
– [macOS] Fixed issues when building ares on macOS 10.15
Dependencies
– Updated SDL to version 3.2.14, containing miscellaneous bugfixes
– Updated librashader to version 0.8.1, addressing a rare crash when loading shaders on Windows
– Updated slang-shaders to ref 8c630d0d3
– Updated Molten-VK to version 1.3.0
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