多機種模擬器 Ares 發布新版,更新如下 :
ARM7TDMI (Game Boy Advance CPU, ST018 Super Famicom coprocessor)
– Fixed cycle order of SWP instruction
NEC – PC Engine / TurboGrafx / SuperGrafx / CD
– Force enable pixel accuracy setting for VDP
Nintendo – Game Boy Advance
– Improved prefetcher timing
– CPU can now run idle cycles during DMA
– Fixed an incorrectly-sized serial port register
Nintendo – Super Famicom / SNES
– Added support for Limited Run Games rumble specification
Nintendo 64
– Fixed a regression causing savestates to fail to load correctly
– Adjusted virtual control stick gate and response curve
– Fixed full resolution rendering for PAL titles
– Added pak change support for all four controllers
– Added support for homebrew header pak configuration
– Fixed controller pak formatting issues
– Fixed PI_CART_ADDR readback after direct I/O
Pioneer – LaserActive
– Initial support for Mega LD titles (under Sega → Mega LD)
– Recommended to run games off SSD
– Support for multi-sided LaserDiscs
– Games stored in `.mmi` format (Mixed Media Image)
– File sizes range from 28GB to 36GB per side for CAV format
Sega – Master System
– Fixed erratic screen resizing in Aleste
Sony – PlayStation
– Adjusted virtual control stick gate and response curve
Application / Misc.
– Fixed application hang on exit via hotkey
– Fixed mouse capture regression on Windows
– Fixed crash when opening Settings from missing firmware prompt
– Fixed hotkey registration while unfocused
– Fixed crash when modifying video settings
– Fixed crash when accessing core-specific menu items
– Fixed “Paused” status overwrite
– Reduced startup times
– Removed superfluous Apply buttons
– Removed redundant Output menu options
– Fixed menu item disabling on macOS
– Stable source archives now distributed
– Fixed build issues with custom versions
– Improved MSVC build times
– Fixed controller port state menu check
Dependencies
– Windows dependencies now built with statically linked C++ runtime
– No other dependency updates in v146 due to short release cycle
– Fixed cycle order of SWP instruction
NEC – PC Engine / TurboGrafx / SuperGrafx / CD
– Force enable pixel accuracy setting for VDP
Nintendo – Game Boy Advance
– Improved prefetcher timing
– CPU can now run idle cycles during DMA
– Fixed an incorrectly-sized serial port register
Nintendo – Super Famicom / SNES
– Added support for Limited Run Games rumble specification
Nintendo 64
– Fixed a regression causing savestates to fail to load correctly
– Adjusted virtual control stick gate and response curve
– Fixed full resolution rendering for PAL titles
– Added pak change support for all four controllers
– Added support for homebrew header pak configuration
– Fixed controller pak formatting issues
– Fixed PI_CART_ADDR readback after direct I/O
Pioneer – LaserActive
– Initial support for Mega LD titles (under Sega → Mega LD)
– Recommended to run games off SSD
– Support for multi-sided LaserDiscs
– Games stored in `.mmi` format (Mixed Media Image)
– File sizes range from 28GB to 36GB per side for CAV format
Sega – Master System
– Fixed erratic screen resizing in Aleste
Sony – PlayStation
– Adjusted virtual control stick gate and response curve
Application / Misc.
– Fixed application hang on exit via hotkey
– Fixed mouse capture regression on Windows
– Fixed crash when opening Settings from missing firmware prompt
– Fixed hotkey registration while unfocused
– Fixed crash when modifying video settings
– Fixed crash when accessing core-specific menu items
– Fixed “Paused” status overwrite
– Reduced startup times
– Removed superfluous Apply buttons
– Removed redundant Output menu options
– Fixed menu item disabling on macOS
– Stable source archives now distributed
– Fixed build issues with custom versions
– Improved MSVC build times
– Fixed controller port state menu check
Dependencies
– Windows dependencies now built with statically linked C++ runtime
– No other dependency updates in v146 due to short release cycle
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