2025年9月21日 星期日

BizHawk 2.11

 多機種模擬器 BizHawk 發布新版,更新如下 :

  • Atari2600Hawk
    • Fixed #4176 - [C64, 6502] Incorrect behavior for "undocumented" CPU functions
  • A7800Hawk
    • Fixed #4176 - [C64, 6502] Incorrect behavior for "undocumented" CPU functions
  • BSNES
    • Update to latest upstream version
    • Enhancement #3813 - Value from mem address is not passed to read callback
    • Fixed #4119 - BSNESv115+ SNES Mouse out of sync
  • C64Hawk
    • Merged #4192 - [C64] 1541 disk drive emulation facelift
    • Merged #4177 - [6502] Pass Lorenz C64 tests
    • Fixed #4176 - [C64, 6502] Incorrect behavior for "undocumented" CPU functions
  • Encore
    • Fixed local timezone being used to offset RTC (UTC is now always used)
    • Prevent "Update" CIAs being booted
    • Update/DLC CIA installation exception is now friendlier (simply states the Update/DLC CIA was successfully installed)
    • System Bus domain is added (super important for pointers!)
    • Loading a savestate will restore the framebuffer again
    • Fixed #4374 - Encore fails to create savestate
  • Faust
    • Fixed #4278 - Earthbound (SNES) crashes in Faust when trying to record input
  • Gambatte
    • Fix minor sound issues in GBA mode (non-sync change, purely audio output fix)
    • Enhancement #3813 - Value from mem address is not passed to read callback
    • Fixed #4394 - BizHawk crashes when using FFmpeg writer
  • GBHawk
    • Enhancement #3813 - Value from mem address is not passed to read callback
  • Genplus-gx
    • Update to commit 956fdba
    • Enable PC address error checks for gpgx. Needed for a speedrun glitch in Spider-Man that allows for skipping to the next level
    • Enhancement #3813 - Value from mem address is not passed to read callback
    • Fixed #4206 - [Genplus GX] Sega CD game, After Armageddon Gaiden malfunctions in 2.10
    • Fixed #4371 - XJ220 Sega CD doesn't run in Bizhawk 2.10.
    • Fixed #4324 - [GEN/MD] BizHawk crashed without error reporting after opening Demons of Asteborg newer versions
    • Fixed #4293 - Crash without error when Loading MegaCD Games in EU
    • Fixed #4229 - Demons of Asteborg does not work in 2.10
    • Fixed #3862 - Weird mem callback issue with high address locations under genplus-gx
  • MAME
    • fix crash for view names containing commas
    • sort views according to their index
    • Enhancement #3725 - MAME: disable archive opener fallback for OpenAdvanced
    • Fixed #4288 - [MAME] blitz99 won't launch, throws a GBL load error
  • melonDS
    • Updated to post 1.0 (commit 8a6fa3a
    • Loading a savestate will restore the framebuffer again
    • melonDS JIT is now supported
    • DLDI and DSi SD Card is partly now supported (for a simple blank SD card given, required for some homebrew)
    • DSi NAND apps that are not DSiWare can now be loaded in (considered DSiWare for purposes of the movie header)
    • Enhancement #3813 - Value from mem address is not passed to read callback
    • Fixed #4414 - System.NullReferenceException upon loading NDS ROM
    • Fixed #4344 - DS games unable to save, saveram overwritten upon reloading game
    • Fixed #4317 - MelonDS game printf is formatted weirdly
    • Fixed #3840 - DSiware games do not works
  • Mupen64Plus
    • Fixed #3155 - Pokemon Snap - Broken, fixed in upstream
    • Fixed #4233 - N64 - NTSC versions of Paper Mario do not boot on BizHawk 2.10
  • NesHawk
    • Merged #4309 - Fixed incorrect behavior of SHA, SHX, SHY, and SHS in NesHawk
    • Merged #4307 - Fix NesHawk APU Status open bus behavior
    • Fixed #4402 - Glitched graphics in NES Beauty and the Beast
    • Fixed #4176 - [C64, 6502] Incorrect behavior for "undocumented" CPU functions
  • Nymashock
    • Fixed #3436 - Bizhawk stops working in about half an hour of playing
  • O2Hawk
    • Fixed #4391 - '.' key mnemonic in .bk2 is indistinguishable from "not pressed"
  • PicoDrive32x
    • Fixed #4419 - The SEGA 32x Games don't work on Bizhawk, the screen is always Black. Please fix it (I prefer the Kega Fusion core, better than gen-plus).
  • QuickNes
    • Merged #4211 - QuickerNES NES 2.0 header read fix
      • Fixed #4186 - Crash when loading Digital Devil Story: Megami Tensei
    • Merged #4429 - [Fix] Adding a fix to QuickerNES to support certain games with submapper > 0
    • Fixed #4368 - QuickerNES only loads MiG-29 by codemasters on a black screen
    • Fixed #4402 - Glitched graphics in NES Beauty and the Beast
    • Fixed #4246 - QuickNES crashed when I tried to switch games (Bizhawk 2.10)
    • Fixed #4244 - Incorrect MMC5 emulation on QuickNES on Bizhawk 2.10.
    • Fixed #4243 - [quickerNES] Blacklist FDS Titles.
    • Fixed #4240 - Glitched battle screen in Lagrange Point English Translation on QuickerNES
    • Fixed #4239 - Super Mario All-Stars NES does not work on quickerNES core.
  • SameBoy
    • Update to v1.0.2
    • Enhancement #3813 - Value from mem address is not passed to read callback
    • Fixed #4343 - Sameboy core no way to turn off rumble when pressing a or b
  • Saturnus
    • Fixed #4314 - Saturnus runs FMV sequences slow on Linux
  • Snes9x
    • Fixed #4260 - Sound cracks during Star Fox gameplay on Snes9x core
    • Fixed #4194 - Snes9x Core issue - Brawl Brothers - Bizhawk 2.10 x64
  • Stella
    • Merged #4178 - [A26][Stella] Adds support for the console Select switch
      • Enhancement #4175 - [A26][Stella] Select switch is not implemented
    • Enhancement #3203 - Various A2600 games need B&W toggle changed during gameplay
  • TIC-80
    • Fixed #4391 - '.' key mnemonic in .bk2 is indistinguishable from "not pressed"
    • Fixed #4190 - Graphical error in a recent TIC-80 title
  • UAE
    • Enhancement #4213 - AmigaHawk - Add the option to have "Empty" ports in Sync Settings
    • Enhancement #4204 - UAE Core - May need more PAL Overscan
    • Fixed #4270 - UAE A1200 profile running slower than expected
  • Virtu
    • Fixed #4392 - Virtu: keyboard state is incompletely restored when loading a savestate
    • Fixed #4391 - '.' key mnemonic in .bk2 is indistinguishable from "not pressed"
  • DiscoHawk
    • Sped up chd writing by an order of magnitude
  • EmuHawk
    • Support relative mouse input (RMouse)
      • To bind to analog input, just bind regular mouse input (WMouse) twice.
      • Does not work in frame-by-frame mode!
    • Toggle Stay on Top hotkey
    • Fix crashes on startup with certain old Intel iGPUs
    • Fixed JumpList (Task bar recent items list) items not launching correctly
    • Merged #4452 - Ensure absolute paths in HawkFile
    • Merged #4403 - Fix input/hotkey bugs
    • Merged #4337 - usable movie sram
    • Merged #4210 - Add more courier font sizes instead of upscaling the 16px one
    • Merged #4191 - Update author/source metadata for several cores where it's missing
    • Merged #4450 - Fix libretro "no game" loading
    • Enhancement #3573 - [F.Rq.] Mouse cursor capture toggle (bound to Middle-Click by default)
    • "Mouse Capture Forces Topmost" option (Config -> Display -> Window)
    • Enhancement #4325 - [Suggestion] Update OpenAL-related dlls may bring better performance.
    • Enhancement #3734 - Savestate/bk2 `Framebuffer` isn't easily user-accessible
    • Enhancement #4168 - Unreleased cores aren't included in Help > About...
    • Enhancement #4081 - OOTB haptic feedback binds for GB, GBA, and PSX
    • Enhancement #4009 - Option for double sized Messages
    • Enhancement #3960 - Preferred Cores picker is opaque and inflexible
    • Enhancement #3707 - Rewind should increment rerecords
    • Enhancement #3419 - sync -f after every .SaveRAM and .bk2 backup write
    • Enhancement #3309 - Confusing "Desired frame length" option name in Rewind configuration
    • Enhancement #2926 - [Feature Req.] Play sound when movie playback is finished
    • Enhancement #2308 - StatusBar icon when Rewind is active
    • Fixed #4448 - config.ReplaceKeysInBindings isn't taking effect until binding a new key or restarting
    • Fixed #4436 - Rare access violation when loading a rom while RamWatch is open
    • Fixed #4396 - [🐧] Hang when playing Need for Speed Carbon - Own the City
    • Fixed #4379 - [🐧] Open [anything] in Browser button does not work, instead closing the app.
    • Fixed #4376 - [🐧] Label for SOCD setting cut off in Controller Config dialogue
    • Fixed #4358 - Latest dev build win 64. Can not change preferred core
    • Fixed #4346 - Movie fails to switch to record after loading a last-frame save state.
    • Fixed #4339 - doesn't recognize L and R of controller
    • Fixed #4312 - CLI launch fails with RCheevos-Hardcore Mode + Autosave
    • Fixed #4281 - Arch Linux - Sound not working
    • Fixed #4277 - xml games are loaded twice
    • Fixed #4208 - Use IDialogParent (instead of CoreComm) for UI in RomLoader
    • Fixed #4202 - Attempting to record movie with Libretro core throws NRE
    • Fixed #4197 - Play Movie dialog crashes with OverflowException: "unable to convert from decimal..." when a MAME movie is present
    • Fixed #4182 - "Autostart RetroAchievements" crashes emuhawk when offline
    • Fixed #4116 - Having "Input cycle" axis input set to 0 in SubGBHawk core with Audio Throttle with Unthrottled option enabled while using the XAudio2 output crashes BizHawk
    • Fixed #4082 - XMLGame file generated in Windows fails to load in Linux
    • Fixed #3989 - TAStudio modifies global "On Movie End" setting
    • Fixed #3962 - Auto-generated (sync-)settings descriptions are cut off
    • Fixed #3582 - Loading movies with nonexistent core name header doesn't fall back
    • Fixed #3496 - NRE from IGL_SlimDX9.FreeRenderTarget
    • Fixed #3053 - Rewinding while the emulator is paused has much worse performance.
    • Fixed #2907 - v2.6.1 or Latest - Fail to play with 2 controllers simultaneously
    • Fixed #2741 - LogWindow something causes crash on Mono
    • Fixed #2090 - BizHawk crashes when trying to load a savestate made with different sync settings
    • Fixed #1930 - [🪟] Windows' UI scale still causes problems w/ WinForms
    • TAStudio
      • position restore logic was missing when drawing analog
      • Merged #4433 - Seek fixes
      • Merged #4382 - Undo redo
      • Merged #4381 - Fix a situation where copy/paste hotkeys don't work.
      • Merged #4377 - Add some hotkeys for markers, and display them in tool tips.
      • Merged #4347 - Fixes to seeking and auto restore
      • Merged #4341 - Don't save when the user says no.
      • Merged #4330 - Respect the user's "ancient" savestate interval
      • Merged #4319 - Make the number of frames per TAStudio rewind configurable.
      • Merged #4272 - TAStudio marker lua
      • Enhancement #4172 - TAStudio export to bk2: specify name
      • Enhancement #3376 - TAStudio "new project" (Ctrl+N) cannot be rebound
      • Enhancement #2449 - QoL suggestion for Columns menu in TAStudio
      • Enhancement #2373 - TAStudio: scroll to a specific numbered frame
      • Fixed #3401 - TAStudio projects for the wrong game can be loaded, crashing on loadstate
      • Fixed #4430 - [TAStudio] Exception when truncating with markers
      • Fixed #4375 - [🐧] TAStudio "Clone # Times" doesn't work
      • Fixed #4184 - Cannot stop Bizhawk advance in TAStudio
      • Fixed #4103 - TAStudio child dialogs aren't parented correctly, and will be shown behind when "Always On Top" enabled
      • Fixed #3708 - TAStudio horizontal layout problems
      • Fixed #2622 - Make "Autopause at end of Movie" work in TAStudio
      • Fixed #2332 - [TAStudio] Certian error window prevents bizhawk from closing.
      • Fixed #2329 - Clicking the left column in TAStudio should pause when it reaches the target frame
    • Lua Console
      • Fixed #4271 - BizHawk crashes when opening lua console on Void Linux
      • Fixed #4252 - Apparent Lua bug, something about the call stack when using pcall
      • Fixed #4248 - [🐧] Lua Console: select all, Clear Output leads to NRE in Mono WinForms internals
      • Fixed #4167 - genesis Lua library not included in autodocs until core loaded
    • RAM Search
      • Enhancement #2974 - Don't reset RAM search results when changing value size
    • Log Window
      • Fixed #2741 - LogWindow something causes crash on Mono
  • Lua API/scripting
    • Merged #4335 - Add more Lua functions for TAStudio markers
      • Fixed #1161 - TAStudio branches/markers lua functions
    • Merged #4445 - Fix error when creating empty Lua form dropdowns
    • Merged #4188 - Add a method to the comm Lua library to allow setting ExpectContinue
      • Fixed #4187 - Lua Comm.httpPost fails when posting to servers that don't support Expect: 100-Continue
    • Merged #4256 - implement emu.setrenderplanes in EmulationApi for snes9x
    • Merged #3821 - Memory hook improvements (GPGX)
    • Merged #4283 - Memory Hook Improvements (Return value)
    • Enhancement #3035 - [Lua request] Read bytes as string (memory.read_bytes)
    • Fixed #4387 - IndexOutOfRangeException with Virtu core and Lua joypad.get()/joypad.getimmediate()
    • Fixed #4356 - Lua memory.write_bytes_as_array may not preserve order, keeps non-integer keys
    • Fixed #4252 - Apparent Lua bug, something about the call stack when using pcall
    • Fixed #4219 - tastudio.onqueryitembgtastudio.onqueryitemicon broken in release 2.10 and latest build
    • Fixed #3796 - Lua script sees different working directory when re-entered via callback
    • Fixed #2310 - Lua joypad.setanalog sets analog indefinitely
  • APIHawk
    • Fixed #3796 - Lua script sees different working directory when re-entered via callback
    • Fixed #4187 - Lua Comm.httpPost fails when posting to servers that don't support Expect: 100-Continue
  • Multiplatform
    • Fixed #4082 - XMLGame file generated in Windows fails to load in Linux
    • Fixed #2741 - LogWindow something causes crash on Mono
  • Movie importers
    • Fixed #3596 - .bkm importer is missing systems
    • Fixed #3555 - .dsm importer problems
    • Fixed #3909 - There was an error importing the bkm Movie program
  • gamedb
    • Enhancement #2939 - Refactor gamedb
    • Fixed #4268 - [SNES Autodetect] Ace o Nerae / Aim for the Ace fan translation being detected as BS-X
  • RetroAchievements
    • Fixed #4182 - "Autostart RetroAchievements" crashes emuhawk when offline
  • Libretro
    • Fixed #4202 - Attempting to record movie with Libretro core throws NRE
    • Fixed #3538 - Libretro analog controls don't work

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