PS4模擬器 ShadPS4 發布新版,更新如下 :
Core
– Fix divide by zero in kernel time
– Reverted controller change from 0.12.0 since it appears it breaks a lot of games
– Fix patches being applied multiple times redundantly
– Fix game arguments not being passed under a certain condition
– Simulate write-only file access with read-write access
– filesystem: return st_mtim in posix_stat (fixes RB4 / CUSA02901 DLC crash)
– ImGui: keep drawing when there’s a pending change_layer
Libraries
– usbd: Implement usb backend system
– usbd: Emulated Skylander Portal Backend
– usbd: Add Infinity Base Backend
– usbd: Added Dimension Toypad
– Added get_authinfo
– HttpLib: Implemented a few more functions
– Initial font lib implementation
– Better return stub for sceNetPoolCreate
– Libkernel: Implement/stub some functions
GPU
– buffer_cache: smaller regions
– add null gpu notice
– Implement sceGnmDrawInitToDefaultContextStateInternal functions
Qt
– Remove Qt from emulator – Using launchers from now on
– Fix divide by zero in kernel time
– Reverted controller change from 0.12.0 since it appears it breaks a lot of games
– Fix patches being applied multiple times redundantly
– Fix game arguments not being passed under a certain condition
– Simulate write-only file access with read-write access
– filesystem: return st_mtim in posix_stat (fixes RB4 / CUSA02901 DLC crash)
– ImGui: keep drawing when there’s a pending change_layer
Libraries
– usbd: Implement usb backend system
– usbd: Emulated Skylander Portal Backend
– usbd: Add Infinity Base Backend
– usbd: Added Dimension Toypad
– Added get_authinfo
– HttpLib: Implemented a few more functions
– Initial font lib implementation
– Better return stub for sceNetPoolCreate
– Libkernel: Implement/stub some functions
GPU
– buffer_cache: smaller regions
– add null gpu notice
– Implement sceGnmDrawInitToDefaultContextStateInternal functions
Qt
– Remove Qt from emulator – Using launchers from now on
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