PSP模擬器 PPSSPP 發布新版,更新如下 :
Audio
- Brand new sceAtrac implementation, fixing Flatout and multiple other long-standing issues! (#20098, #20136, #20138, #20162)
- More correctly implemented sceAtrac-through-sceSas functionality, fixing voice in Sol Trigger and multiple minis (#20156)
- Better support for using sceAudiocodec directly, fixing music in some homebrew apps (#20199, #20246, #20253, #20209)
- Volume control improvement (#19969, #19971)
Rendering fixes and performance
- Important: This will be the last major version with D3D9 support. D3D11 will of course continue to be supported, along with Vulkan and OpenGL.
- Fix smoke effects in Jak'n'Daxter by re-using the fix from Ratchet & Clank (#20032)
- Software depth buffer rendering added to fix lens flares in multiple games efficiently (Midnight Club LA, Wipeout, Syphon Filter etc) (#19748, #19764, #20231, #19955, etc)
- Multiple rendering-related crash fixes (#20270, #20346, #20344)
- Texture replacement load speed corrected and can now be controlled (#20286), regression fix for zipped packs (#19860)
- Additional assorted compatibility and other fixes (#20376, #20070, #19685)
- Persona 1/2 readback fixes (#20067, #20068)
- Other correctness fixes (#20233, #20255, #19686)
General emulation
- Allow disabling HLE on a per-module basis (if games ship the module so we can load it). Enabled for sceCcc (#20218), and more importantly scePsmf (#20208), fixing multiple issues.
- Additional module loading improvements (#20114)
- More precise sleep function on Windows (#20054)
- More replacement texture improvements, allow replacing game icons (#19975, #19978)
- Disable certain features like fast-forward when networking is on, to avoid de-syncs (#20311)
- Fixes mono Atrac3 as video soundtrack (#19800)
- Improvements to RISC-V support (#20352)
Control and input
New "Dear ImGui"-based PSP debugger: ImDebugger
- Allows very rapid development of debugging features as-needed, and also implements a pretty good Ge debugger for stepping through draws.
- Unlike the old Win32 debugger (but similar to the unmaintained web debugger), works on all platforms (though cumbersome on touchscreens)
- Major commits (though there are many more): (#20242, #20240, #20294)
Multiplayer
- Added Infrastructure multiplayer support, with automatic DNS configuration (#19865, #19869, #20221, #20220, #19875)
- Note: Only games that people have made "revival servers" for will work. See here.
- Implement more of sceNet (prerequisite for the former feature).
- Socket re-mapping implemented (#19827)
- Assorted bugfixes, thanks ANR2ME (#20247, #20245, #19843, #19849, #19836)
- Added Infrastructure multiplayer support, with automatic DNS configuration (#19865, #19869, #20221, #20220, #19875)
UI
- Loading spinner now actually spins properly, the app no longer appears to hang (#20341)
- Minor features: Asks for confirmation on exit in most scenarios (#19996, #20023), DPI scaling (#20013), can pause without menu (#19883)
- As usual a lot of tweaks, perf fixes, and fixes for hangs and crashes (#20343, #20332, #20305, #20303, #20299, #20163, #20152, #20143, #20079, #20137, #20374)
- Two new color themes (#20334, #20335), related themability fixes (#19984, #19995, #20308)
- Improvements and bug fixes in the savedata manager (#19771, #20170)
- Add "Move to trash" deletion funcionality to multiple platforms (#20230, #20261)
- Add ability to take "raw" screenshots of gameplay (#20029)
- More files can be loaded directly from ZIP (#20243)
- Developer Settings are now tabbed for easier access (#20228)
- Switch to the full libpng API so we can disable gamma correction, like the real PSP (#20033)
- Support displaying the battery percentage on more platforms (#19973, #19967)
- Allow picking a background image on iOS (#20370)
Platform compatibility
- Exclude older Macs from using Vulkan (too many black screens, hangs) (#20236)
- Use portable-file-dialogs to provide file-open dialogs on Linux (#20175)
- "Cache full ISO in RAM" is now correctly hidden where it doesn't work (#20165)
- Now rendering at proper resolution on newer Macs (#20011)
- Mouse input improved on Android, including separate button mapping (#19915)
- Use the correct font again on Mac/iOS (#19874)
- Multiple file access optimizations made to make the most out of the flawed foundation called Android Scoped Storage (#19668)
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