2025年6月3日 星期二

Ymir v0.1.4

 SEGA SATURN模擬器 Ymir 發布新版,更新如下 :

New features and improvements

  • App: Added option to pause emulator when the window loses focus. (#181)
  • App: Added shadow under playback indicators to make them visible on white backgrounds.
  • App: Changed background color around screen to black on windowed mode.
  • CD Block: Implement Put Sector command, used by After Burner II. (#78)
  • Core: Performance improvements, especially for ARM builds. (@Wunkolo)
  • Debug: Simple CD Block commmand tracer window.
  • Input: Implemented 3D Control Pad. (#28)
  • Media: Preliminary support for CHD files. (#48)
  • Media: Support multi-indexed audio tracks (BIN/CUE only). (#58)
  • SMPC: Set SF=0 on unimplemented commands so that games can move forward.
  • SH-2: Build infrastructure needed to honor memory access cycles for improved performance and accuracy.
  • SH-2: Slow down accesses to on-chip registers to 4 cycles.
  • VDP: Rewrite VDP2 frame composition code to use SIMD on x86 and ARM for improved performance. (@Wunkolo)

Fixes

  • App: Automatically adjust scaling when system-wide DPI is changed. (@Wunkolo)
  • App: Customized profile paths are now created at the specified location instead of the default. (#119#126@lvsweat)
  • CD Block: Clear partitions and filters on soft resets triggered by Initialize CD System command. Fixes some game boot issues.
  • CD Block: Clear the "paused due to buffer exhausted" flag when SeekDisc command pauses playback. Fixes Sakura Taisen 2 read errors after FMVs.
  • CD Block: Don't clear the file system when opening the tray.
  • CD Block: Fix audio track sector sizes. Fixes some CD audio track playback glitches with certain images (particularly MDF/MDS).
  • CD Block: Fix Delete Sector end position when sector count is FFFF. Fixes some game boot issues.
  • CD Block: Fix directory indexing. Fixes one of Assault Suit Leynos 2 crashes on startup. (#127)
  • CD Block: Free last buffer from partition when ending a Get Then Delete Sector transfer when the last sector isn't fully read. Fixes some game boot issues.
  • IPL: Automatically load IPL ROM when switching disc images. (#128)
  • M68K: Soft reset CPU when executing the RESET instruction. Fixes OutRun getting stuck on its own SEGA logo.
  • Media: Fix crash when parsing CUE sheets with non-contiguous tracks.
  • SCSP: Don't mirror sound RAM on 5A8'0000-5AF'FFFF. Fixes After Burner II audio and M68K crashes.
  • SCU: Rework interrupt handling. Fixes Rayman inputs. (#59)
  • SCU: Set ALU = AC before running DSP operations. Fixes Quake crash on boot. (#156)
  • SCU: Timer enable flag applies to both timers. Fixes background priority issues in Need for Speed.
  • SH-2: Fix PC offsets for exceptions, interrupts, TRAPA and RTE. Fixes some game boot issues.
  • SH-2: Fix PC offsets for movamov.w and mov.l with @(disp,PC) operand (thanks to @celeriyacon).
  • SH-2: Fixes and accuracy improvements to DIVU (thanks to @celeriyacon).
  • SH-2: Fixes and accuracy improvements to FRT (thanks to @celeriyacon). Fixes freezes in Daytona USA. (#7)
  • SH-2: Fixes and accuracy improvements to WDT (thanks to @celeriyacon).
  • SH-2: Lazily update WDT and FRT timers. Provides a 5-10% performance boost and improves accuracy!
  • SMPC: Various INTBACK handling adjustments. Partially fixes Assault Suit Leynos 2 no-boot issues.
  • System: Fix cycle counting on the main loop not taking into account the number of cycles taken by the CPUs, resulting in undercounting timers.
  • VDP1/2: Fix handling of 16-bit sprite data from VDP1 when VDP2 uses 8-bit sprite types. Fixes sprites in I Love Mickey Mouse/Donald Duck.
  • VDP2: Allow 8-bit reads and writes to VDP2 registers.
  • VDP2: Apply transparency to mixed-format sprite data when rendering the special value 0x8000. Fixes Assault Suit Leynos 2 black screen after loading.
  • VDP2: Don't increment vertical mosaic counter if mosaic is disabled. Fixes text boxes and character portraits in Grandia. (#91)
  • VDP2: Fix bitmap base address for RBGs. Fixes several graphics glitches on menus and in-game in Need for Speed.
  • VDP2: Fix line screen scroll in double-density interlace mode. Fixes stretched videos in Grandia. (#91)
  • VDP2: Fix special color calculation bits. Fixes Sonic R water effects. (#150)
  • VDP2: Fix vertical cell scroll effect on games that set up access patterns that don't match the NBG parameters. Fixes Sakura Taisen 2 FMVs.
  • VDP2: RBG0 was always being processed/rendered even when disabled.
  • ymdasm: Fix file length when using a non-zero initial offset with the default length.

Known issues

Several games exhibit graphics or sound glitches. See Issues for details. Specific cases:

  • After Burner II: some sprites that should be transparent are rendered in a black box
  • Akumajou Dracula X: sound effects sometimes play too quietly or are silent
  • Die Hard Arcade/Dynamite Deka: missing sound effects
  • Doom: minor graphics artifacts. Sound effects only play on the left channel when using Stereo audio (#192)
  • Fighters Megamix: some graphics are slightly offset to the left (#190)
  • I Love Donald Duck: sprites persist through some screens
  • I Love Mickey Mouse: status bar and other HUD elements are missing
  • Final Fight Revenge: the ground is just a plain color (#104)
  • Groove on Fight: character sprites are glitched (#70)
  • Marvel Super Heroes vs. Street Fighter: flashing graphics
  • NiGHTS into Dreams: doesn't play the intro video (#46). You can skip it by pressing start on the black screen
  • Phantasy Star Collection:
    • Phantasy Star I: audio is quiet and only plays during the intro
    • Phantasy Star II and III: audio is played on the right channel only
    • Phantasy Star IV: goes to a black screen and only plays music
  • Sonic Jam:
    • Main menu text sometimes isn't rendered (#131)
    • The status bar at the top of the screen in Sonic World is partially drawn (#131)
    • Music stops playing after a while (#83)
  • Sonic R: some sound effects (like the pause jingle) play back incorrectly
  • Virtua Fighter: glitchy in-game graphics (#40)
  • Thunder Force Gold Pack 2: no audio in either game (#145)
  • X-Men vs. Street Fighter: flashing graphics

Netlink-capable games are not supported yet; these either boot back to system menu or hang on the SEGA logo:

  • Daytona USA CCE Netlink Edition
  • Daytona USA Circuit Edition (Japan)
  • Duke Nukem 3D (USA) (#136)
  • Saturn Bomberman (#63)

The following games softlock or freeze during gameplay:

  • Advanced V.G.: freezes when selecting a character
  • Assault Suit Leynos 2: freezes on a black screen in-game
  • Clockwork Knight 2: freezes on a black screen when starting the game
  • Grandia: freezes if VDP threading is enabled. The 3D graphics glitch out if VDP threading is disabled. (#91)
  • Sakura Taisen: freezes during certain dialogue lines (#90). Can be worked around by mashing B to skip sound clips before the softlock happens
  • Sakura Taisen 2: freezes during certain dialogue lines
  • Vampire Hunter: freezes if you let the intro sequence play past the "Vampire" logo

The following games stay stuck on the SEGA copyright screen, on a black screen or boot back to the system menu:

  • Astal (#132)
  • Capcom Generation - Dai-5-shuu Kakutouka-tachi (#68)
  • Crusader - No Remorse (#108)
  • Discworld
  • Jung Rhythm (#85)
  • The King of Fighters '95 (#75)
  • Mega Man X3

Miscellaneous issues:

  • Switching discs or returning to the system menu with A+B+C+Start while using a Japanese IPL (BIOS) ROM may cause the system to display the "Game disc unsuitable for this system" or "Cartridge unsuitable for this system" messages. As a workaround, force a hard reset (Ctrl+R by default) to fix this.
  • Rayman: inputs are inconsistent (feels like pushing a turbo/repeat button) (#59) and has some graphics issues

This game currently only works with SH-2 cache emulation enabled:

2 則留言:

  1. 謝謝大大分享。應該是全台灣介紹模擬器最詳細的地方了。

    回覆刪除