2013年2月27日 星期三

多機種模擬器 DSP Emulator 0.14b1

 


多機種模擬器 DSP Emulator 發布新版,更新如下:

-General
+ General code cleaning
- Relocation of variables (remove duplication between Delphi and Lazarus)
- Remove dependencies from 'principal' unit as much as possible
- Remove unnecessary compilation conditionals
- Using the palette buffer (converted to type word). Removed local drivers variables.
- In M68000 drivers, started the conversion of memory variables to word type
+ Windows:
- Updated to Delphi XE3 as basic platform compilation. Supports ZLIB, PNG and GIF natively.
- Added support of 64bits binary
+ TAP/TZX: PZX - Corrected pulse conversion and added support for large blocks of pulses
+ CPU M68000:
- Added opcode 'STOP'
- Added opcode 'movem.l' addressing type
+ CPU NEC: Added more opcodes (R-Type now works)
+ Converted into classes
- All the CPUs
- Audio chips: AY8910, YM2203, OKI-6295, SN-76496, UPD7759 and VLM-5030
+ GFX:
- Improved graphics conversion routine, more speed, independent of the number of planes
- Removed some bugs in the initiation of the gfx and eliminated redundancies in the initiate of the variables
-Gun.Smoke Hardware
+ Fixed scroll
-Mysterious Stones
+ Fixed palette
-Prehistoric Isle 1930
+ Enhanced scroll, more speed
-Gaelco HW
+ Enhanced scroll, mode speed
+ Fixed sprites priorities
-Caveman Ninja HW
+ Caveman Ninja: Added protection
-Kangaroo
+ Added driver, problems with sound
-Bionic Commando
+ Added driver with sound
-WWF Super Stars
+ Added driver with sound

http://code.google.com/p/dsp-emulator/


2013年2月26日 星期二

NOKIA 105 301


手機對我來說就是一種聯絡工具,不需要上網,不需要收發E-mail,純粹的撥接電話,這就是手機對我的意義。今天看新聞時,發現糯雞啞推出了2款低價手機,看了一下規格與價格.....真是佛心來著(對我來說),正好符合像我這種山頂洞人的需求,待機時間相當漂亮,真是佛心來著(x2),也許手上這支手機掛點後會購入其中一款吧...


 


(謎之音):那安卓對你來說是啥?


嗯...........也是工具,執行模擬器的工具。


(謎之音):.................................... (x___x)


FC模擬器 nemulator 3.1


FC模擬器 nemulator 發布新版,更新如下:

- Reduced video latency in fullscreen mode
- Fixed bug that would cause nemulator to hang when selecting an invalid image from the menu

http://www.nemulator.com/index.php


2013年2月22日 星期五

PSP模擬器 PPSSPP 測試 -- Super Robot Taisen A Portable

E6300
9800gt
4g ram
Win 7 x86

PPSSPP 0.6-656
*******************************
機戰A的戰鬥畫面已經能顯示,無背景音樂,速度流暢.雖然還有很多問題,但已經是很大的進步了.


PSP模擬器 PPSSPP 測試 -- Metal Slug XX

E6300
9800gt
4g ram
Win 7 x86

PPSSPP 0.6-656
*******************************
這版的PPSSPP已經解決 MS-XX 畫面壓縮的問題,除畫面與圖層還有些問題以及無背景音樂外,其他大致正常,但不確定能通關(Mission 3途中遇卡關).


2013年2月17日 星期日

ePSXe for Android v1.8.8


ePSXe for Android 發布新版,與 Fpse 各有所長,更新如下:


 


Version 1.8.8
* Added support for 2 joysticks
* Added the possibility to make shortcuts - long click about a
game in browser game list
* Added a option to map some
emulator functions to hardware buttons (like the save/load states)
* Fixed glconfig toolbar on portrait opengl plugin renderer


 


https://play.google.com/store/apps/details?id=com.epsxe.ePSXe


 


 


FPse for android v0.11.85

 


FPse for android 發布新版,更新如下:


 


FPse 0.11.85 Changes:
- Fixed Moga controller support with
Old Software mode On
- Fixed Frameskip problem which happened
on somes devices
- Fixed critical bug that caused crashes
after loading games


 

https://play.google.com/store/apps/details?id=com.emulator.fpse

2013年2月11日 星期一

MAME v0.148u1




MAME 發布新版,更新如下:

0.148u1
-------


MAMETesters Bugs Fixed
----------------------
- 05137: [Gameplay] (nbmj8991.c) galkaika, galkoku, mcontest, tokimbsj, tokyogal,
uchuuai: No sound, lock up in attract mode or gameplay (Phil Bennett)
- 04028: [Crash/Freeze] (pinkiri8.c) ronjan: Crash after OK (Firewave)
- 04844: [Crash/Freeze] (jaguar.c) fishfren: black screen after EEPROM initialize (Peter Ferrie)
- 05134: [Graphics] (m92.c) ppan: No sprites present in the game (Phil Bennett)
- 04487: [Graphics] all games with PlayStation GPU: shifted lines in textured quads (smf)
- 05104: [Crash/Freeze] (qix.c) slither, slithera: [debug] Error: bad downcast<>
or device<> (Phil Bennett)


Source Changes
--------------
-srcclean now processes XML & C comments the same, so they can be
indented but within the comment itself spaces are used. [smf]

-remove extraneous line continuation characters followed by a blank
line and blank lines that follow an opening brace in c files. [smf]

-i8244.c: Added a device implementation for the i8244/i8245.
[Wilbert Pol]

-diimage: allow image devices to skip core fopen() of the image's
filename and handle themselves in call_load() [R. Belmont]

-uimain.c: use slot interface names for filling current values in slot
menu, because using command line options produces garbage at least on
OS10.6.8. [Fabio Priuli]

-subsino.c: hopper emulation in stisub, smoto and clones [Luca Elia]

-DSP16: Additional opcodes & disassembly fixes. [Andrew Gardner]

-n68681: fixed trashing of the serial parameters when ACR is updated.
[R. Belmont]

-MIDI core updates: [R. Belmont]
* Add MIDI in and out ports as image device types
* Add OSD calls to check for and read MIDI input
* Add MIDI in image device which reads input and converts it to a
serial bitstream

-d3dhlsl.c: Made HLSL switchable at runtime, Ctrl+Alt+F12. [MooglyGuy]

-MIDI: allow input port to work without a connected real device [R. Belmont]

-First pass on MIDI out support [R. Belmont]

-DSP16 : Additional opcodes. [Andrew Gardner]

-Hooked up lamps in Virtua Racing. [SailorSat]

-Added a preliminary boolean flag to MC6845 interface structure: "show
border area". If true, it will show the whole video area including
border + blanking areas. [Angelo Salese]

-DSP16: The PC moves on from potentially all used opcodes now.
[Andrew Gardner]

-MIDI: Fixed several bugs and bumped the input buffer sizes [R. Belmont]

-Lucky'74 (set 2): Proper inputs to reflect the real payrate table. [Roberto Fresca]

-QT Debugger improvements. [Andrew Gardner]
* Fixed disassembly window not following PC correctly.
* Switched font to Courier New since it seems more universal.
* Fixed gaps between rendered text characters.
* Plumbed mouse handling through the debugger core (clicking
selects).
* Made the Enter key behave like old SDL debugger; silently steps.

-wwfsstar.c: Correct rom loads for genuine PCBs sets and correct a few rom labels.
Added the bootleg set and documentation about it. [Brian Troha]

-wwfsstarj - correct program / tx tile roms [Stevebm1, Porchy]

-qix.c - Resolve device references at initialisation where possible [Phil Bennett]

-sharcdsm.c: [Pavel Semerad]
* Added omitted direction flags in instruction using both PM() and DM().
* In instruction with 6bit immediate data, this data is signed value.
It would be better to show this sign because it is confusing to
see for example 0x3F which actually means -1 (32bit immed data are
not confusing as that big values are easy to recognize).

-Bonne Chance!: Worked complete inputs from the scratch. Promoted to
working. Added some notes. [Roberto Fresca]

-Bonne Chance!: Added proper palette. Now the game seems to get
accurate colors. Also added some descriptive notes and instructions
for the service mode. [Roberto Fresca]

-Added many PAL10L8's for balsente.c games. [Kevin Eshbach]

-Modernised the R3000 core: [Phil Bennett]
* The following variants are supported: R3041, R3051, R3052, R3071
and R3081
* Endianness is now specified by MCFG_R3000_ENDIANNESS() (default is
big-endian)
* Removed configuration struct. Cache sizes and FPU availability are
now determined from the CPU type
* Added state saving
* Added BrCond input callbacks

-CPS-2 update [Team CPS-1]:
* Fixed 3 labels in sfa2u
* Reordered sfz2alj set

-psx: change the rendering back to quads as less people complained about the
old graphical issues compares to the new ones [smf]

-segas16a.c: Correctly redumped the 317-5021 FD1089B for Sukeban Jansi
Ryuko [hotgraphics, Song Gao, Bad A Billy, ranger_lennier, Yohji, Smitdogg,
Charles MacDonald, The Dumping Union]

-psx: uses a devcb2 for cpu to cd controller communication, the address
decoding is internal to the cpu & the cd controller is on it's own 8
bit bus. [smf]

-m740: Correct disassembly for bit+zp+rel. offset form of BBC/BBS [R. Belmont]

-psx: Use devcb2 for cpu to spu hookup as it's on it's own 16 bit bus.
Removed the spu hookup in taitogn at 0x1fa51c00 as it doesn't make
sense, will wait for bug reports before investigating further. [smf]

-d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy]

-Improvements to sanremo.c driver... [Roberto Fresca]
* Graphics decode.
* Proper ROM load.
* Accurate memory map.
* Hooked CPU & interrupts.
* Added CRTC support.
* Added AY-3-8910 sound and ports support.
* Added input ports.
* Added output-lamps port.
* Added button-lamps layout.
* NVRAM support.

-New York Joker: Added inputs, outputs, button-lamps, sound, coin and
note counters, default NVRAM, and promoted to working...
Note: To switch between pins/cards, after insert some credits (before bet on
the game), press HOLD3 to get the graphics option, and use HOLD2 and HOLD4
to choose the wished set. [Roberto Fresca]

-psx: clamp framebuffer reading to frame buffer coordinates. not sure this
is accurate, but it stops it crashing when negative coordinates are
used. [smf]

-ZN update [Team CPS-1]:
* Confirmed 1 label in sfexu
* Added a note in sfexa set

-QT Debugger improvements [Andrew Gardner]
* Save and load window locations.
* Preliminary work on "run and hide" and "hard reset" (don't crash on
one of my copmilers but do on another - more work to do!)
* Fixed color when cursor is the same as PC in debug view.
* Closing the main window now shuts down the machine (same as quit)
* Help now wraps to the log window size.

-SDL: Fix srcclean damage in sdl.mak [Wallyweek]

-SDL: Update mame and mess manpages [Wallyweek]

-Protection routines for aliencha [iq_132]

-Implemented missing functions of lordgun's protection routines [iq_132]

-SDL: Fix Qt debugger on Mac OS X [Balrog]

-Fully modernised the TLC34076 device [Phil Bennett]

-xtheball.c: Reduce tag lookups [Phil Bennett]

-CPS-1 update [Team CPS-1]:
* Replaced NM_23.13B in nemoj with proper dump
* Confirmed 1 label in sf2ue according to the real board

-MIDI: handle MIDI Out with running status properly [R. Belmont]

-Added illegal opcode handling for SH-2 CPU [Angelo Salese]

-Added confirmed PALs from boards matching horshoes, plottingu,
puzznicj in taito_l, fixing labels when needed. [Kevin Eshback]

-Modernize the Volume and RC filter sound devices. [Andrew Gardner]

-i386: add tlb [Carl]

-Modernized digitalker, tiaintf, and n63701x sound devices. [Andrew Gardner]

-Konami PPC updates:
* Fixed sound clocking to match PCB readmes [RetroRepair]
* Labeled inputs in GTI Club [RetroRepair]
* RF5c400 envelope timing based on chip output rate instead of MAME
output rate [R. Belmont]

-SDL: Update manpages to reflect the -lr alias for -listroms
[Wallyweek]

-aviio.c - Fix bad frames occurring on 2GB RIFF splits [Phil Bennett]

-video/gticlub.c: Fixed "sticky" 3D in gticlub and thunderh. [Ville Linde]

-namcops2: Add JVS and Steering I/O board ROMs [Guru]

-uimain.c: fixed handling of slot options which have only internal
options available (and hence are not configurable by the end-user)
[Fabio Priuli]

-MIDI: enable transmission of SysEx messages [R. Belmont]

-MIDI: preliminary SysEx reception support [R. Belmont]

-Initial implementation of Ensoniq ES5510 DSP [Christian Brunschen]

-segas18.c: Add correct sound rom (rev b) for the Japan set of Alien
Storm (verified by 2 different dumpers). [Zozo, system11]

-Modernized iremga20 & k005289 sound devices. [Andrew Gardner]

-arm.c: Add fine page table lvl2 lookup, fixes ldrink fatalerror.
[MooglyGuy]

-k001604: Rewrote the ROZ rendering. [Ville Linde]

-clifront.c: [Peter Ferrie]
* Faster enumeration during -verifyroms

-idectrl.c: [Peter Ferrie]
* Fix regression in Fishin' Frenzy without breaking Area 51 Site 4.

-arm7ops.c: Fixed behavior of SMLAxy opcode. [MooglyGuy]

-arm7ops.c: Fix SMLAL, SMULW, SMLAW opcodes [MooglyGuy]

-Add server socket support instead of just client.
[SailorSat, R. Belmont]

-State-ized Sega Saturn VDP1 & 2 [Angelo Salese]

-Fixed linescroll for VDP2 bitmap layers [Angelo Salese]

-Various work on the newly added non-working sets including Super Pinball
Action prototype and Fruit Fresh [David Haywood]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Bonne Chance! (French/English)
[Roberto Fresca, Any, The Dumping Union]
Brixian [David Haywood, Zabanitu]
Number One [Roberto Fresca, David Haywood, Any, The Dumping Union]
New York Joker [Roberto Fresca, David Haywood, Any, The Dumping Union]


New clones added
----------------
Tesorone Dell'Isola (Italy, two sets) [any, The Dumping Union]
Jolly Card (Italian, encrypted bootleg, set 2)
[Any, The Dumping Union, Roberto Fresca]
Lucky 74 (bootleg, set 2) [Any, The Dumping Union, Roberto Fresca]
Vastar (set 3) [Zab]
Wonder Boy in Monster Land (English bootleg set 3) [RanaElia]
WWF Superstars (bootleg) [Brian Troha]
Jackler (Jungler Bootleg) [Zab]
T.T.Fitter (bootleg of Roundup) [Zab]
Super Pool 99 (Version 0.33) [Any, The Dumping Union, Roberto Fresca]
Super Pool 99 (Version 0.26) [Any, The Dumping Union, Roberto Fresca]
Street Fighter II': Champion Edition (Dongfang Bubai protection, bootleg) [iq_132]
Continental Circus (Japan) [ShouTime, The Dumping Union]
X-Men (4 Players ver AEA) [RevisionX]
Demon Front (68k label V103, ROM M103XX 07/05/02) (ARM label V103, ROM 07/05/02 S103XX)
[R. Mucciarelli, Layne, Smitdogg, The Dumping Union]
Knights of Valour: Yi Tong Zhong Yuan [XingXing]
Lucky Boom (Hard Times / Hot Mind hardware) [ANY] (not working)


New games marked as GAME_NOT_WORKING
------------------------------------
Tumble Pop (Playmark bootleg) [ANY] (not working)
Print Club 2 '97 Winter Ver (J 971017 V1.100)
[f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
Rugby? (four roses hardware) [Any, The Dumping Union, Roberto Fresca]
Super Pinball Action (prototype)
[TrevEB, f205v, Tormod, Smitdogg, The Dumping Union]
Fruit Fresh [ANY]
Several IGS036 based sets [XingXing]

http://www.mamedev.org/


2013年2月9日 星期六

恭喜新年好


 


今天是大年夜,屬於我們的新年終於開始了。


在新的小龍年,祝大家事業蒸蒸日上、財源滾滾而來、學業突飛猛進、愛情甜甜蜜蜜、事事順心如意。


 


                                                              恭祝  新年快樂  !!


2013年2月8日 星期五

ePSXe for Android 1.8.5

安卓-PS模擬器 ePSXe for Android 更新至1.8.5,內容如下:


 


Version 1.8.5
* Added a new game browser mode, which scans the sdcard for games and show the list of games with cover and game information (old file browser mode can be re-enabled on preferences)
* Added auto-discover bios on sdcard feature
* Added cue multi file iso format support
* Added preliminary ECM iso format support


For help, mail us: epsxeandroid@gmail.com


 



https://play.google.com/store/apps/details?id=com.epsxe.ePSXe


 


2013年2月6日 星期三

PSP模擬器 PPSSPP 測試 -- Kidou Senshi Gundam - Gundam vs. Gundam

E6300
9800GT
4G ram
Win7 x86

PPSSPP 0.6.1 svn
****************************
鋼彈大亂鬥!模擬過程相當流暢,除部分圖層錯誤,效果音消失,其他方面都模擬的相當不錯.


2013年2月5日 星期二

PSP模擬器 PPSSPP 測試 -- Moe Moe Dai Sensou Gendaiban Plus

E6300
9800GT
4G ram
Win7 x86

PPSSPP 0.6.1 svn
****************************
這款戰略遊戲(?)在模擬上還存在許多問題,速度方面不錯,2D方面大致正常,3D無法顯示,只能聽到部分效果音...


2013年2月4日 星期一

PSP模擬器 PPSSPP 測試 -- Puyo Puyo - 20th anniversary

E6300
9800GT
4G ram
Win7 x86

PPSSPP 0.6.1 svn
****************************
Puyo Puyo !這款魔法氣泡系列20周年版在模擬器上表現相當不錯,除了沒背景音樂外,在畫面與效果音上大致正常.