2019年5月31日 星期五

MAME 0.210

MAME 發布新版,更新如下 :

MAMETesters Bugs Fixed
----------------------
- 02932: [Graphics] (tutankhm.cpp) tutankhm, tutankhms: Background stars are missing in attract mode. (Couriersud)
- 05447: [Graphics] (studio2.cpp) studio2 and clones: Graphics display incorrectly. (Curt Coder)
- 05553: [DIP/Input] (royalmah.cpp) mjdiplob: DIP switches are not documented. (kamilz)
- 06242: [Graphics] (cgenie.cpp) cgenie [labyfear]: Missing graphics on labyrinth map. (Dirk Best)
- 07232: [Crash/Freeze] (studio2.cpp) studio2: Cannot boot software. (Curt Coder)
- 07286: [Media Support] (spectrum.cpp) spectrum and clones: Loading Sabre Wulf from a TZX cassette image fails. (AmatCoder)
- 07287: [Sound] (jr100.cpp) jr100, jr100u: After pressing a key, machine freezes and emits a continuous tone. (Robbbert)
- 07296: [Media Support] (neogeocd.cpp) neocdz: Software will not boot. (AJR)
- 07297: [DIP/Input] (namcos22.cpp) aquajet, dirtdash, tokyowar: Analog controls are unresponsive. (AJR)
- 07307: [Sound] (snes.cpp) snes: SPC700 plays at incorrect rate after restoring saved state. (Ivan Vangelista)
- 07309: [Crash/Freeze] (8080bw.cpp) invrvnge, invrvngegw: Watchdog reset a few seconds after starting a game. (AJR)
- 07310: [Graphics] (route16.cpp) route16, route16a, route16c: Map graphics missing or shifted. (Robbbert)
- 07314: [Crash/Freeze] (homedata.cpp) mjikaga: Game boots, then immediately gets stuck at a white screen. (Ivan Vangelista)
- 07315: [Misc.] (model2.cpp) rchase2, gunblade, topskatr, srallyc, manxtt: Settings are not preserved. (Dirk Best)
- 07316: [Crash/Freeze] (vgmplay.cpp) vgmplay: MAME crashes when sliders are selected. (cam900)
- 07317: [DIP/Input] (zorba.cpp) zorba: Keyboard is not working. (Patrick Mackinlay)
- 07319: [Interface] (tmc600.cpp) tmc600s2: Keyboard is not working. (Robbbert)
- 07323: [Graphics] (alpha68k.cpp) timesold and clones: Title screen is displayed incorrectly. (O. Galibert, AJR)
- 07325: [Graphics] (sbowling.cpp) sbowling: Player 2 graphics are displayed incorrectly. (Ivan Vangelista)
- 07326: [Crash/Freeze] (cosmicos.cpp) cosmicos: Machine doesn't boot correctly, just producing a blank display. (Robbbert)
- 07332: [Gameplay] (galaxian.cpp) zigzagb, zigzagb2: Game will hang when you play a 2-player game. (AJR)
- 07334: [DIP/Input] (microtan.cpp) microtan: Out-of-memory when trying to run BASIC. (Robbbert)
- 07335: [Media Support] (comx35.cpp) comx35p,comx35n: Cannot load software from cassette. (Robbbert)


New working machines
--------------------
Computer Chess (Mattel) [hap, Sean Riddle]
Gradius (Bubble System) [ArcadeHacker, Bryan McPhail]
Parker Brothers Starting Lineup Talking Baseball [hap, Kevin Horton]
Parker Brothers Superstar Lineup Talking Football [hap, Kevin Horton]
Player's Edge Plus (X000403P+XP000013) 4 of a Kind Bonus Poker [Brian Troha]
Player's Edge Plus (X000556P+XP000038) Dueces Joker Wild Poker [Brian Troha]
SciSys Chess Partner 2000 [hap, bataais]
SKB Kontur Krokha [shattered]
Tronica Shuttle Voyage [Sean Riddle, avlixa]
Tronica Space Rescue [algestam]


New working clones
------------------
Boxy Boy (World, SB2) [Corrado Tomaselli, The Dumping Union]
Carnival (upright, PIT8253 music) [hap, Andrew Welburn]
Deer Hunting USA V4.4.1 (Japan) [Brian Troha, The Dumping Union]
Elektronika Merry Cook [algestam]
Fidelity Electronics Chess Challenger 10 (model CCX) [bataais]
Game & Watch: Climber (crystal screen) [algestam]
GunNail (bootleg) [xodaraP, sylphia]
Gunlock (Ver 2.0O 1993/12/15) [Action Jackson]
Jack Potten's Poker (set 11, German, W.W.) [Roberto Fresca, TeamEurope]
Jack Potten's Poker (set 12, no Double-Up) [Roberto Fresca, TeamEurope]
Kid Niki (bootleg) [Bonky0013]
Last Fortress - Toride (Japan, VG460 PCB) [twistedsymphony]
Moon Cresta (bootleg set 4) [Darran, The Dumping Union]
Ms. Pac-Man (Impeuropex bootleg) [Corrado Tomaselli]
Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better, set 2) [Brian Troha]
Point Blank 2 (World, GNB2/VER.A) [Guru, smf]
Point Blank 2 (World, GNB2/VER.A alt) [Guru, smf]
Royal Card Part-Two (Nichibutsu HW, Ver. 1.02) [Roberto Fresca, TeamEurope]
Street Fighter EX2 (Euro 980312) [Jorge Silva]
Super Bobble Bobble (bootleg, set 6) [Bonky0013]
Super Cobra (encrypted) [TeamEurope]
Tetris (D.R. Korea, set 2) [Fabrice Arzeno, The Dumping Union]
Touchmaster 7000 (v8.04 Germany) [Alex Meijer, The Dumping Union]
Viewpoint (prototype) [Brian Hargrove]


Machines promoted to working
----------------------------
Bubble System BIOS [ArcadeHacker, Bryan McPhail]
Eckhard Schiller BCS 3 rev 2.4 [Robbbert]
Electronic Milton [hap]
Heath Company Heathkit H8 Digital Computer [Robbbert]
Institut Ivo Lola Ribar Lola 8A [Robbbert]
RCA COSMAC Microkit [Robbbert]


Clones promoted to working
--------------------------
EC-1840 [shattered]


New machines marked as NOT_WORKING
----------------------------------
Cricket [@LosTrastosDeXaX, ClawGrip]
Ensoniq TS-10 [R. Belmont, DBWBP.com]
MegaTouch XL Titanium (Version r0?, cracked) [C. Ward, R. Belmont]
Motorola MVME-162 [Edstrom, Bitsavers]
Percussion Freaks 2nd Mix (GE912 VER. KAA) [Windy Fairy, smf]
Power Sled (Slave, Revision A) [Phil Bennett]
Ensoniq TS-12 [R. Belmont, DBWBP.com]
Game & Watch: Chef [algestam]
Sega Network Taisen Mahjong MJ 3 Evolution Firmware Update (GDX-0023) [Wiggy2k]
Sega Yonin Uchi Mahjong MJ (Update Disc Ver.1.008, Japan) (CDP-10002B) [Wiggy2k]
SpongeBob SquarePants Ticket Boom [brizzo, MetalliC]
Star Horse 2002 (sound, Export/Taiwan) [CoolFox, MetalliC]
Star Rider [Vas Crabb, Matt Ownby, TrevEB]
Super Mini-Boy [Roberto Fresca, TeamEurope]
Telex Computer Products Telex 274-61C Sixteen Station Control Unit [Al Kossow, Bitsavers]
Video Technology Video Painter (PAL) [ClawGrip, The Dumping Union]


New clones marked as NOT_WORKING
--------------------------------
80286 Standard System (SARC RC2015 chipset) [rfka01, AJR]
Abit FU340 [rfka01, AJR]
Asus PCI/I-486SP3G [rfka01, AJR]
Asus PCI/I-A486S [rfka01, AJR]
Asus PVI-486AP4 [rfka01, AJR]
Asus PVI-486SP3 [rfka01, AJR]
Asus VL/EISA-486SV1 [rfka01, AJR]
Asus VL/I-486SV2G [rfka01, AJR]
Biostar MB8433-UUD-A [rfka01, AJR]
Commodore Business Machines DT386 [rfka01]
Commodore Business Machines DT486 [rfka01]
Commodore Business Machines Laptop C286LT [rfka01]
Commodore Business Machines Laptop C386SX-LT [rfka01]
Commodore Business Machines PC 45-III [rfka01]
Commodore Business Machines PC 50-II [rfka01]
Commodore Business Machines PC 60-III [rfka01]
Commodore Business Machines PC 70-III [rfka01]
Commodore Business Machines SL 286-16 [rfka01]
Commodore Business Machines Tower 386 [rfka01]
Commodore Business Machines Tower 486 [rfka01]
Compaq SLT/286 [rfka01]
CX Technology CX SXD [rfka01, AJR]
Cycle Warriors [Sugoi Helsinki]
Dell Computer Corporation System 200 [rfka01]
Dolphin Treasure (0101250V, Queensland) [Dam0, Heihachi_73]
Elitegroup Computer Systems ECS-386/32 [rfka01, AJR]
Elitegroup Computer Systems UM386 (Rev 1.1) [rfka01, AJR]
Everex Systems EV-1806 [rfka01, AJR]
First International Computer 486-VIP-IO [AJR]
First International Computer 486-VIP-IO2 [AJR]
Forex Computer Company unknown 386 AT clone with Forex chipset [rfka01, AJR]
Indian Dreaming (0101340V, Queensland) [Dam0, Heihachi_73]
J-Bond A433C-C/A450C-C [rfka01, AJR]
KT Technology KT216WB5-HI Rev.2 [rfka01, AJR]
LM-103S [rfka01, AJR]
Magitronic Technology Magitronic B233 [AJR]
MAT286 Rev.D [AJR]
NCR PC-8 [rfka01]
Nixdorf Computer AG 8810 M15 [rfka01]
Nixdorf Computer AG 8810 M16 CGA version [rfka01]
Nixdorf Computer AG 8810 M16 VGA version [rfka01]
Nixdorf Computer AG 8810 M30 [rfka01]
Nixdorf Computer AG 8810 M55 [rfka01]
Nixdorf Computer AG 8810/25 CPC - PC01 [rfka01]
Olivetti M290 [rfka01]
The Phantom of the Opera (3.1) [Gerald (COY)]
Power Sled (Main, hack of Relay) [Phil Bennet, MetalliC]
Power Sled (Relay, Revision A) [Phil Bennet]
Shuttle Computer InternationalHOT-409 [rfka01, AJR]
Siemends-Nixdorf PCD-3Nsx [rfka01]
Siemends-Nixdorf PCD-4H, PCD-4M [rfka01]
Siemends-Nixdorf PCD-4ND [rfka01]
Siemends-Nixdorf PCD-4NL [rfka01]
Toptek Micro Computer 286 Turbo [AJR]
Triumph-Adler Walkstation 386DX [rfka01]
Triumph-Adler Walkstation 386 SX [rfka01]
unknown 286 AT clone (HT12/A chipset) [rfka01, AJR]


New working software list additions
-----------------------------------
apple2_flop_clcracked:
  Concentrate on Words and Concepts (cleanly cracked), Concentrate on Words and Concepts II (cleanly cracked),
  Concentration (cleanly cracked), Conflict in Vietnam (Version 2) (128K enhanced) (cleanly cracked),
  Conglomerates Collide (cleanly cracked), Congo (cleanly cracked), Congo Bongo (cleanly cracked),
  Conquering Worlds (cleanly cracked), Consonant Carnival (cleanly cracked), Contraction Concentration (cleanly cracked),
  Converting Fractions and Percents - Problems with Percents (cleanly cracked),
  Correct Behavior - The Mexican Way (cleanly cracked), Counting Coins (cleanly cracked), Counting Patterns I (cleanly cracked),
  Counting Patterns II (cleanly cracked), Countries of the World (cleanly cracked), Cranston Manor (cleanly cracked),
  Crazy Mazey (cleanly cracked), Create Lessons (cleanly cracked), Create with Garfield Deluxe Edition (cleanly cracked),
  Create-Spell It (cleanly cracked), Creative Play (cleanly cracked), Creativity, Unlimited (cleanly cracked),
  Creature Chorus (cleanly cracked), Creature Magic (cleanly cracked), Creatures of the Night (cleanly cracked),
  Crime Stopper (cleanly cracked), Crime Wave (cleanly cracked), Cross Country California (cleanly cracked),
  Crossbow (cleanly cracked), Crossfire (cleanly cracked), Crown of Arthain (cleanly cracked), Crozzzwords (cleanly cracked),
  Crusade in Europe (128K version) (cleanly cracked), Crusade in Europe (64K version) (cleanly cracked),
  Crush Crumble and Chomp (cleanly cracked), Crypto Cube (Revision 2) (cleanly cracked), Crypto Cube 1984 (cleanly cracked),
  Crystal Caverns (cleanly cracked), Cubit (cleanly cracked), Curious George Visits The Library (cleanly cracked),
  Customized Alphabet Drills (cleanly cracked), Cut and Paste (cleanly cracked), Cutthroats (Revision 23) (cleanly cracked),
  Darkhorn (cleanly cracked), Dave Winfield's Batter Up (cleanly cracked), Deadline (Revision 18) (cleanly cracked),
  Deadline (Revision 26) (cleanly cracked), Death in the Caribbean (cleanly cracked), Decimal Dungeon (cleanly cracked),
  Decimals (Version 1.2) (cleanly cracked), Decimals - Multiplication and Division (Version 3.1.6) (cleanly cracked),
  Decimals Practice (cleanly cracked), Deck the Halls with Random House Software (cleanly cracked),
  Delta Drawing (Version 3.33) (cleanly cracked), Demolition Division (1985) (cleanly cracked),
  Demolition Division (Version 1982.0) (cleanly cracked), Demolition Division (Version 1982.1) (cleanly cracked),
  Design Your Own Home - Architectural Design (1986) (cleanly cracked),
  Design Your Own Home - Interior Design (1987) (cleanly cracked), Design Your Own Home - Landscape Design (cleanly cracked),
  Design Your Own Train (cleanly cracked), Designasaurus (Version 2.12) (cleanly cracked), Destroyer (cleanly cracked),
  Developing Basic Writing Skills Level I (cleanly cracked), Developing Basic Writing Skills Level II (cleanly cracked),
  Diagramming Grammatical Relationships (cleanly cracked), Dig Dug (Datasoft) (cleanly cracked), Dino Spell (cleanly cracked),
  Dinosaur Days (cleanly cracked), Discover (cleanly cracked),
  Discovering the Scientific Method - Snigs, Flirks, and Blorgs (cleanly cracked), Diskovery Word Bird (cleanly cracked),
  Dividing Fractions (cleanly cracked), Division Made Easy (cleanly cracked),
  Division One Digit Divisor No Renaming (cleanly cracked), Division One-Digit Divisor One Renaming (cleanly cracked),
  Division Shooting Gallery (Version 1.5) (cleanly cracked),
  Division of 1, 2, 3 Digits by 1 Digit Numerals No Remainders (cleanly cracked), Dogs and Puppies (cleanly cracked),
  Don't Quote Me and Adjective Scramble (cleanly cracked), Donald Duck's Playground (cleanly cracked),
  Dondra - A New Beginning (cleanly cracked), Double 'N' Trouble (cleanly cracked), Double Trouble (cleanly cracked),
  Dr. Peet's Talk-Writer (cleanly cracked), Dr. Peet's Talk-Writer ABC Discovery (cleanly cracked), Dragon Fire (cleanly cracked),
  Dragon Mix (1982) (cleanly cracked), Dragon Mix (Revision 0) (cleanly cracked), Dragon's Keep (cleanly cracked),
  Drug Alert (Revision 0) (cleanly cracked), Drug Alert (cleanly cracked), Early Bird (cleanly cracked),
  Early Discoveries - Observation and Classification (Version 09.23.85) (cleanly cracked),
  Early Elementary (Compu-Tations) (cleanly cracked), Early Emerging Rules - Negation (cleanly cracked),
  Early Emerging Rules - Plurals (cleanly cracked), Early Games - Matchmaker (cleanly cracked),
  Early Games - Music (cleanly cracked), Early Heroes of the Bible (cleanly cracked),
  Early Skills (Version 06.05.86) (cleanly cracked), Earth Orbit Stations (cleanly cracked),
  Earthquake San Francisco 1906 (cleanly cracked), EasyGraph (cleanly cracked), Grammar Gremlins (1987) (cleanly cracked),
  Seven Cities of Gold (cleanly cracked), Stickybear Printer (Revision 2) (cleanly cracked) [4am, Firehawke]
apple2_flop_orig:
  Adventureland (Version 2.0/416), The Arcade Machine, Battlezone, Blister Ball and Mad Bomber, Buzzard Bait,
  The Count (Version 2.1/115), The Crimson Crown, Cutthroats (Release 23), Dueling Digits, Elite, Firebug, Fore,
  Gold Rush (1982) (Sentient Software), Gorgon, Hacker, Heavy Barrel, Impossible Mission, Juggler, Locksmith 4.1, Magic Spells,
  Micro Invaders, Microsoft Adventure, Mission Impossible (Version 2.1/306), Neptune, Pirate Adventure (Version 2.1/408),
  The Print Shop Companion (Version 1.2), Robotwar, The Sands of Egypt, Sorcerer of Siva, Space Warrior, Stationfall (Release 107),
  Strange Odyssey (Version 2.1/119), Tass Times in Tonetown, Top Fuel Eliminator, Trinity (Release 11), Typing Tutor,
  Voodoo Castle (Version 2.1/119), Where in Europe is Carmen Sandiego, Wishbringer (Release 68 / 850501), Zork II (Revision 7),
  Zykron Hearts [4am, Firehawke]
c64_cart:
  The Final ChessCard (Eng, v0.9/v1.0) [hap, Ratuv]
  The Final ChessCard (Ger, v1.3/v1.5) [hap, DDI]
c64_flop: The Final ChessCard [hap, Forum64.de]
cd32:
  Amiga CD32 - Volume 1, Amiga CD32 - Volume 2, Amiga CD32 Gamer - Volume 1, Amiga CD32 Gamer - Volume 2,
  Amiga CD32 Gamer - Volume 3, Amiga CD32 Gamer - Volume 4, Arcade Pool, Arcade Pool (Alt), ATR: All Terrain Racing [FakeShemp]
cgenie_cass:
  Abenteuerland, Adressdatei II, Africa, Ballon, Basic-Packer 2.13 (alternate), Benchmark Test, Botschaft, Bruecke, Bumm Bumm,
  CIA-Agent, Cave Man, Charset, Chess Machine, Crazy Chaser, Deathstar, Deathtrap, Defender, Der Flohwalzer, Dez-Hex,
  Die Juwelen des Grafen Dracula, Die Physik des Transistors, Disastrous Villa, EBASIC (32k version),
  Editor fuer definierbare Zeichen, Empire, ExReversic, Extended Copy, Extra-Basic, Fast Food, Genie I II / TRS 80 Cassettenlader,
  Gorilla, Hektik (alternate), Horror Castle, House of Death, Joker Poker, King, Kniffel, Labyrinth of Fear,
  Las Vergas Spiel-Automat, Laender-Quiz, Madtree, Mord im Zeppelin, Mysterious Tavern, NODOS 80, Nato Morsing Standard Code, Peng,
  Primzahlsuche, Real-Compiler, Santa Paravia und Fuimaccio, Schiff des Grauens, Schnick Schnack Schnuck,
  Screen Editor (incl. Adventure screen), Shift Transformation, Sprite-Editor, Tape-Edit, Trash-Man, Utilities Package Ver. 2.0,
  Wurm, Zalaga [Dirk Best]
ibm5170: The Final ChessCard [hap]
neogeo: Viewpoint (prototype) [Brian Hargrove]
ngpc:
  Rockman - Battle & Fighters (Jpn, Demo), Sonic the Hedgehog - Pocket Adventure (World, Oct 22 1999 Prototype) [The Hidden Palace]
pcw: CP/M Plus v1.4 (Swe) work copy [Edstrom]
pencil2: Treasure Hunt / Le Plongeur a la Recherche du Tresor [silicium.org, David Viens]
specpls3_flop:
  1943, 3D Pool, 6-Pak Vol 1, The Alkatraz Protection System v 2.2, Answer Back Factfile 500 - General Science, Arcade Muscle,
  Ball Breaker, Bionic Commando, Chart Attack, Crack Down (Spa), DICE v2.0, Fun School 4 For The Under-5s,
  G1WVN ZX Pak Term v3.0 Beta Test, Granny's Garden, Hercules - Slayer Of The Damned, Judge Dredd, Lords Of Chaos Expansion Kit One,
  Lords Of Chaos Expansion Kit One (alt), M3 Unlock, Mercs, Motor Massacre, Navy SEALs, Obliterator (alt), Outcast,
  Outlet issue 058, Outlet issue 063, Outlet issue 075, Outlet issue 076, Outlet issue 078, Outlet issue 085, Outlet issue 117,
  Pirate, Platinum, Puffy's Saga, Rock Star Ate My Hamster, Shoot-Out, Skate Crazy, Skate or Die, The Spanish Tutor,
  The Star Wars Trilogy, Starship Quest + Helvera - Mistress of the Park, Strider, The Sunflower Number Show, Switchblade, SWIV,
  Tiger Road, Tops and Tails, Ultimate Play The Game: The Collected Works, Winners
  [Antonio M, Fede Jerez, Gorski, Jaime Gonzalez Soriano, Jose Manuel, Marino Arribas, Metalbrain, robcfg, Simon Owen, Syx, Zup,
  TZX Vault, ICEknight]
  Coin-Op Hits [Dlfrsilver, ICEknight]
  4 Soccer Simulators (Spa) [Gorski, ZXdenied, ICEknight]
  LC-10 Colour Screen printer v 1.1 (+2a/+3) [Guy Bearman, ICEknight]
vsmile_cart:
  The Batman - Gotham City Rescue (UK), Disney Aladdin - Il magico mondo di Aladdin (Italy),
  Disney Topolino - Le Magiche Avventure di Topolino (Italy), Disney's Cinderella - Cinderella's Magic Wishes (UK),
  Disney's The Little Mermaid - Ariel's Majestic Journey (UK), Disney/Pixar Cars - Rev It Up in Radiator Springs (UK),
  Disney/Pixar Toy Story 2 - Operation-Rescue Woody! (UK), DreamWorks Shrek - Het Verhaal Van Draakje (Netherlands),
  Noddy - Detective for a Day (UK), Spider-Man & Friends - Missioni Segrete (Italy),
  Thomas & Friends - Engines Working Together (UK), Winnie the Pooh e la caccia al miele (Italy) [Walter Agazzi]


Software list items promoted to working
---------------------------------------
c64_cart: The Final ChessCard (Ger, v0.9/v1.0) [hap]
cd32: Alfred Chicken, Arabian Nights [FakeShemp]


New NOT_WORKING software list additions
---------------------------------------
cd32:
  Amiga CD32 Gamer - Volume 5, Amiga CD32 Gamer - Volume 6, Amiga CD32 Gamer - Volume 7, Amiga CD32 Gamer - Volume 8,
  Amiga CD32 Gamer - Volume 9, Amiga CD32 Gamer - Volume 10, Amiga CD32 Gamer - Volume 11, Amiga CD32 Gamer - Volume 12,
  Amiga CD32 Gamer - Volume 13, Amiga CD32 Gamer - Volume 14, Amiga CD32 Gamer - Volume 15, Amiga CD32 Gamer - Volume 16,
  Amiga CD32 Gamer - Volume 17, Amiga CD32 Gamer - Volume 18, Amiga CD32 Gamer - Volume 19, Amiga CD32 Gamer - Volume 20,
  Amiga CD32 Gamer - Volume 21, Amiga CD32 Gamer - Volume 22 [FakeShemp]
cgenie_cass: Exterminator II: The Mad Menagerie, Super Star Treck [Dirk Best]
ekara_japan_ac: KR-1 Kirarin Cartridge Vol.1 (Japan) (AC0009-KIR) [Sean Riddle, David Haywood]
gameboy: Game Boy Test Cartridge (Euro, USA) [ClawGrip]
icanguit: Barbie Guitar Party (K9901), Rock 101 (K9906) [Sean Riddle, David Haywood]
leapfrog_leappad_cart:
  Disney Princess - Princess Stories (UK), Disney's Pooh Gets Stuck (UK),
  Leap 1 - Reading - Cartoon Network Scooby-Doo! and the Disappearing Donuts (UK),
  Richard Scarry's Best Little Word Book Ever! (UK), Sed de Saber - Libro 1 - Spanish as a second Language Edition (UK),
  Sed de Saber - Libro 2 - Spanish as a second Language Edition (UK),
  Sed de Saber - Libro 3 - Spanish as a second Language Edition (UK),
  Sed de Saber - Libro 4 - Spanish as a second Language Edition (UK),
  Sed de Saber - Libro 5 - Spanish as a second Language Edition (UK),
  Sed de Saber - Libro 6 - Spanish as a second Language Edition (UK), Toy Story 2 (UK) [TeamEurope]
vsmile_cart:
  Bob The Builder - Bob's Busy Day (UK), DreamWorks Shrek the Third - Arthur's School Day Adventure (UK),
  Scooby-Doo! - Funland Frenzy (UK), Scooby-Doo! - Funland Frenzy (UK, Rev. 1?),
  Thomas & Friends - Engines Working Together (UK, Rev. 1?) [Walter Agazzi]


Source Changes
--------------
-Added very preliminary Intel 82355 bus master interfaces controller device. [AJR]

-miniboy7: Fixed lamp blinking. [AJR]

-ti89, ti89t, ti92p, v200: Corrected Flash memory type and size. [AJR]

-unidasm: Allow hexadecimal values for -skip with 0x prefix. [AJR]

-m68000: Read the initial SP and PC from memory after rather than during machine reset time. [AJR]
* Removes the need for many drivers to reset the CPU an extra time to load the correct vector.

-z100 improvements: [AJR]
* Render video through CRTC instead of working around it by caching registers, and map video RAM using PROM module.
* Added 8253 timer and associated interrupt, cursor, video interrupt, and Centronics port.
* Converted keyboard to low-level emulation, and added keyboard click/beep sound.
* Corrected numerous clocks.

-m68705: Don't register debug state entries for non-existent port latches and direction registers. [AJR]

-Added Adaptec AIC-565 device. [AJR]

-Added preliminary emulation of Toshiba T6963C and related LCD controllers [AJR]

-bmcbowl: Added missing video-related interrupt, and re-guessed VIA clock. [AJR]

-5clown: Documented how to access the hidden settings table. [AJR]

-pk8020.cpp updates: [AJR]
* Emulated programmable logic device used for banked address decoding.
* Improved serial port/USART hookup, added save state support, and cleaned up code.

-z8000: Added save state support and cleaned up code. [AJR]

-raiden2.cpp, r2dx_v33.cpp: Added sprite RAM buffering (fixes zeroteam starting bikes), and improved sprite sort DMA. [AJR]

-polepos.cpp: Added save state support. [AJR]

-i186 peripheral register refinements: [AJR]
* Emulated strange but documented behavior of unaligned accesses and byte writes to internal peripheral registers.
* Use more official register mnemonics.

-i386: Improved splitting of unaligned accesses (excluding program fetches). [AJR]

-at386, at486: Started splitting out and documenting mainboards. [AJR]

-Added preliminary emulation of Advanced Storage Concepts ASC-88 SCSI adapter. [AJR, minuszerodegrees.net]

-Improved sorting of items for machine input menu. [AJR]
* Inputs of the same type are sorted by name, and keyboard keys are sorted by their assigned character codes (if any).

-mc68340: Fixed interrupt vectoring. [AJR]

-z80netf: Fixed error in keyboard configuration. [AJR]

-tzx_cas.cpp: Pause for 1ms between data blocks (fixes MT07296). [AmatCoder]

-cntsteer.cpp: Added PROM dumps to Counter Steer, and added preliminary color PROM decoding. [Anonymous, Angelo Salese]

-Removed unnecessary handler arguments and unnecessary trampoline handlers for many devices and drivers. [cam900]

-flkatck.cpp: Clarified 6809 CPU type and corrected clock source. [cam900]

-tc0280grd.cpp, atarirle.cpp, tms57002, igs_m027.cpp, cubeqcpu.cpp: Cleaned up code. [cam900]

-asic65.cpp, atarigen.cpp, deco_irq.cpp, taitoio.cpp: Suppress read side effects correctly, and cleaned up code. [cam900]

-k033906.cpp: Deferred allocation of registers and RAM until start time, and cleaned up code. [cam900]

-igs017_igs031.cpp updates: [cam900]
* Made palette internal, made PIA tag configurable, and added save state support.
* Improved region and member names, and cleaned up code.

-k052109.cpp, vendetta.cpp, rungun.cpp, konamigx.cpp, moo.cpp, gijoe.cpp, dec8.cpp, gal3.cpp: Corrected comments. [cam900]

-k054156_k054157_k056832.cpp, xmen.cpp: Updated code in comments. [cam900]

-konmedal.cpp: Fix sound output routing. [cam900]

-wswan.cpp: Implemented device_video_interface to obtain screen. [cam900]

-dgpix.cpp: Reduced runtime tag map lookups, restricted drawing to clipping rectangle, and cleaned up code. [cam900]

-cedar_magnet*.cpp updates: [cam900]
* Reduced runtime tag map lookups and deferred frame buffer allocation to start.
* Reduced redundancy and cleaned up code.

-igs017.cpp, igs011.cpp, mlanding.cpp: Reduced runtime tag map lookups, reduced redundancy, and cleaned up code. [cam900]

-taito_helper.cpp, pc080sc.cpp, tc0080vco.cpp: Implemented masked priority, and cleaned up code. [cam900]

-k053246_k053247_k055673.cpp: Reduced redundancy and cleaned up code. [cam900]

-overdriv.cpp: Corrected object DMA mapping. [cam900]

-1945kiii.cpp: Corrected flicker behavior, added notes, and cleaned up code. [cam900]

-deco16ic.cpp: Implemented masked priority, and cleaned up code. [cam900]

-tc0110pcr.cpp: Implemented device_palette_interface, and cleaned up code. [cam900]

-ninjaw.cpp, warriorb.cpp: Split graphics decoding for screens that use different tiles, and cleaned up code. [cam900]

-dec8.cpp: Fixed srdarwin sprite/tilemap priorities. [cam900]

-taitoair.cpp, fcombat.cpp: Simplified graphics decoding, reduced runtime tag map lookups, and cleaned up code. [cam900]

-taitoio_yoke.cpp: Reduced runtime tag map lookups. [cam900]

-taito_h.cpp: Simplified graphics decoding, reduced redundant code, reduced runtime tag map lookups, and cleaned up code. [cam900]

-taito_o.cpp updates: [cam900]
* Simplified graphics decoding, reduced runtime tag map lookups, and reduced redundant code.
* Corrected metadata for parentj, updated notes, and cleaned up code.

-blockout.cpp: Converted palette to use a format handler, improved drawing behavior, improved member names, and cleaned up code.
[cam900]

-galgames.cpp: Added save state support, suppress side effects correctly, and cleaned up code. [cam900]

-legionna.cpp: Simplified graphics decoding, reduced redundancy, mark tilemaps dirty on bank change, and cleaned up code. [cam900]

-rohga.cpp, taito_x.cpp, klax.cpp: Simplified graphics decoding, and cleaned up code. [cam900]

-tecmosys.cpp: Fixed graphics decoding. [cam900]

-gunbustr.cpp, superchs.cpp, undrfire.cpp: Simplified graphics decoding, reduced redundancy, reduced runtime tag map lookups, and
cleaned up code. [cam900]

-alpha68k.cpp: Simplified graphics decoding, fixed sound ROM banking, and cleaned up code. [cam900]

-deckarn.cpp: Simplified configuration, added a callback for color/priority mapping, and cleaned up code. [cam900]

-groundfx.cpp, rastan.cpp, slapshot.cpp: Simplified graphics decoding, reduced runtime tag map lookups, and cleaned up code.
[cam900]

-xexex.cpp: Add note on audio emulation issue and link to reference. [cam900]

-vgmplay.cpp: Fixed volume behavior, and fixed stereo output. [cam900]

-limenko.cpp: Cleaned up sprite drawing, fixed some drawing behavior, and cleaned up code. [cam900]

-decbac06.cpp: Allowed for priority drawing, and cleaned up code. [cam900]

-taito_z.cpp: Simplified graphics decoding, eliminated register_postload, reduced redundancy, and cleaned up code. [cam900]

-namcona1.cpp updates: [cam900]
* Don't unnecessarily mark all tiles dirty, and set palette when relevant video register is written.
* Correctly suppress read side effects, eliminated register_postload, simplified graphics decoding, and cleaned up code.

-decmxc06.cpp: Added callback for colour/priority mapping, simplified configuration, and cleaned up code. [cam900]

-dec0.cpp: Implemented priority drawing. [cam900]

-kaneko_tmap.cpp: Internalized graphics decoding, and cleaned up code. [cam900]

-tc0080vco.cpp: Internalized graphics decoding and sprite drawing routines, simplified configuration, and cleaned up code. [cam900]
* Also expanded and updated notes.

-taito_f2.cpp updates: [cam900]
* Reduced runtime tag map lookups.
* Fixed sound program banking.
* Simplified graphics decoding, reduced redundancy, cleaned up code, and added notes.

-namco_c355spr.cpp: Internalized graphics decoding, and cleaned up code. [cam900]

-kaneko_spr.cpp: Internalized graphics decoding, and cleaned up code. [cam900]

-namcos2_sprite.cpp: Simplified and corrected graphics select select behavior, and cleaned up code. [cam900]

-namcos2.cpp: Simplified graphics decoding. [cam900]

-galastrm.cpp: Simplified graphics decoding, cleaned up code, and added notes. [cam900]

-kaneko16.cpp: Corrected buffered sprite RAM behavior, and added notes. [cam900]

-seibucats.cpp, seibuspi.cpp: Simplified graphics decoding, fixed DMA drawing, and cleaned up code. [cam900]

-seibucats.cpp: Separated configuration for machines without tilemaps, fixed sound routing, and added notes. [cam900]

-pgm.cpp, pgmprot_*.cpp updates: [cam900]
* Restricted sprite drawing to clipping rectangle, and corrected tile region sizes.
* Reduced runtime tag map lookups, correctly suppress read side effects, cleaned up start/reset members, and reduced redundancy.
* Simplified graphics decoding, made class members protected/private as appropriate, cleaned up code, and corrected comments.

-cave.cpp updates: [cam900]
* Separated graphics decoding, palettes and bitmaps for each screen in ppsatan.
* Fixed save states for third tilemap in sailormn.
* Added partial implementation of sprite mixing when multiple chips draw to the same screen.
* Correctly suppress read side effects, reduced runtime tag map lookups, cleaned up code, and added notes.

-segaic16_road.cpp: Simplified configuration, removed hard-coded takes, suppress read side effects, and cleaned up code. [cam900]

-ms32.cpp, bnstars.cpp, tetrisp2.cpp: Made graphics decoding use native ROM arrangement, and updated notes. [cam900]

-viewgfx.cpp: Show palette alpha values in graphics viewer. [cam900]

-machine/segaic16.cpp: Moved palette shadow/highlight handling into palette write handler, and cleaned up code. [cam900]

-315_5124.cpp updates: [cam900]
* Added a lookup table with correct levels and added SMS-compatible color mode for 315-5313.
* Cleaned up code, and added notes. [cam900]

-315_5313.cpp updates: [cam900]
* Converted to 32-bit direct color drawing, and implemented 3-bit color mode..
* Fixed save states, fixed external palette mode, and cleaned up code.

-mega32x.cpp: Implemented device_palette_interface, converted to use color lookup, and cleaned up code. [cam900]

-sknsspr.cpp: Added link to reference video for jchan. [cam900]

-jchan.cpp: Corrected sprite delay, reduced runtime tag map lookups, and cleaned up code. [cam900]

-jalblend.cpp: Moved alpha table into palette, improved behavior, and cleaned up code. [cam900]

-dreamwld.cpp: Corrected video RAM data type, converted line RAM to memory share, and cleaned up code. [cam900]

-stvvdp2.cpp: Fixed blending when tilemap transparency pen is disabled, improved transparency behaviour, and cleaned up code.
[cam900]

-stvvdp1.cpp: Fixed transparency, Gouraud shading and end-code behavior, fixed sprite limit, added notes, and cleaned up code.
[cam900]

-avgdvg.cpp: Removed hard-coded absolute tags, reduced runtime tag map lookups, and cleaned up code. [cam900]

-omegrace.cpp: Correctly suppress read side effects. [cam900]

-audio/jaguar.cpp: Correctly derive serial timer rate from DSP clock speed. [cam900]

-jaguar.cpp updates: [cam900]
* Removed banked ROM from memory map for 68EC020 games that lack it (fixes crash).
* Added palette device for pre-calculated YCC lookup.
* Derive GPU timer rates from current clock frequency.
* Updated comments.

-igs022.cpp: Reduced hard-coded absolute tags and runtime tag map lookups, and cleaned up code. [cam900]

-momoko.cpp: Reduced runtime tag map lookups and cleaned up code. [cam900]

-rebound.cpp: Added performance hint. [Couriersud]

-Netlist library updates: [Couriersud]
* Added power terminals to most logic devices, removing the assumption that the negative supply rail is connected to ground.
* Added additional validation checks and addressed issues identified.
* Added validation support to nltool.
* Changed from numeric to alphabetical identifiers for logic components within a package.
* Added ability to enable runtime performance statistics via an environment variable or command-line option.
* Changed netlist parsing code to explicitly set locale.
* Fixed a memory leak in plib when a constructor throws an exception.
* Added option to disable queue statistics at compile time, and prevented queue statistics from being printed when disabled.
* Moved the 7448 truth table implementation into the macro file, and added power terminals.
* Made nltool -v --version display valued of compile-time options.
* Added example using state in truth tables to implement a J-K type flip-flop.
* Changed 9316 to use an output array.

-pong.cpp updates: [Couriersud]
* Increased horizontal resolution for pong and pongf to improve alignment of graphical elements.
* Fixed breakout SLOW_BUT_ACCURATE mode and updated notes.

-tutankham.cpp: Implemented star field, and improved colors. [Couriersud, Guru]
* Konami 084 and bootleg star fields are implemented, selectable in machine configuration.
* Colors are now based on galaxian, giving a better approximation.

-c64 updates: [Curt Coder]
* Added BusCard IEEE-488/Centronics interface cartridge device, and added skeleton BusCard II cartridge device.
* Added enhanced disassembly for zero page locations and Kernal vectors.
* Route LORAM to expansion port interface for BusCard.

-abc80: Added skeleton Owoco Super Smartaid device. [Curt Coder, Anders Sandahl]

-c64: Added Westfalia Technica 1541 clone ROM. [Curt Coder, dec_hl]

-cosmac: Fixed long branch instruction timing. [Curt Coder]

-c1541: Added ROMs for a number of 1541 clones. [Curt Coder]

-TV Game work in progress: [David Haywood]
* Continued work on newer u'nSP CPU cores and GCM394 system-on-a-chip (used by smartfp and wrlshunt).
* Started documenting GCM394 video register locations based on code analysis.
* Started implementing GCM394 video DMA and sprite drawing.

-cgenie updates: [Dirk Best]
* Fixed color RAM accesses.
* Confirmed floppy drive controller type and crystal, and added more DOS versions as BIOS options.
* Re-organized software lists.

-vtech1: Fixed cassette input polarity. [Dirk Best]

-multi16 updates: [Dirk Best]
* Corrected metadata, and added notes including a list of models.
* Added PIT, floppy drive controller, and floppy drives.
* Corrected CRT controller type to HD6845, added raw screen parameters, and added 3-bit RGB palette.

-splus.cpp: Fixed segmentation fault on starting spset005, spset015, and spset026. [Dirk Best]

-hotblock: Hooked up I2C EEPROM. [Dirk Best]

-315_5649.cpp: Set I/O lines to input on reset (fixes MT07315). [Dirk Best]

-punchout: Use generic graphics decoding layouts. [Dirk Best]

-pzletime.cpp: Split static and dynamic palettes, and changed screen update function to use direct RGB color. [Dirk Best]

-quizo.cpp updates: [Dirk Best]
* Cleaned up ROM banking, cleaned up video RAM banking, and converted screen update function to use direct RGB color.
* Changed clocks to use crystal values, added second coin input, and documented more DIP switches.

-flopimg.h: Uncluttered the global namespace. [Edstrom]

-pcw.xml: Added Swedish CP/M v1.04 - adds Swedish keyboard mapping and error messages. [Edstrom]

-force68k.cpp: Made latest firmware the default, and started work on internal layout for CPU-1. [Edstrom]

-6850acia.cpp: Silenced verbose logging by default. [Edstrom]

-diablo1300 updates: [Edstrom]
* Added new microcode and table ROM, and started looking at a callback interface.
* Fixed conditional jump JNC and table ROM offset from XLAT instruction.

-screen.cpp: Fixed screen_device::update_now() when drawing partial lines, and changed pixel accessors to use current screen bitmap.
[Enik Land]

-Lua engine: Exposed machine flags, and corrected and expanded documentation comments. [feos]

-Add DS1994 1-wire real-time clock/backup RAM device, and hooked it up to Amatic Multi Game systems. [Grull Osgo]

-by35.cpp sound improvements: [hackbar]
* Added support for Bally AS3022, Sounds Plus, Sounds Good and Cheap Squeak sound boards.
* Converted AS8888 sound system to a proper device.
* Refactored and cleaned up code.

-m6800: Fixed a bug where 6801 interrupt is never triggered. [hackbar]

-Added an auto-fire plugin with more flexibility than the built-in auto-fire feature. [Jack Li]

-galaga.cpp: Replaced star field lookup table with Galois LFSR implementation. [Jindrich Makovicka, Wolfgang Scherr, Couriersud]

-X11 lightgun support improvements: [Kiall Mac Innes]
* Changed build options to include X11 XInput support by default.
* Added documentation for lightgun configuration on Linux.
* Disabled Wii Remote lightgun hack by default.

-mazerbla.cpp: Fixed inadvertent palette size reduction. [MASH]

-Added new NCR 5380 device to arcade sub-target build. [MASH]

-i960: Implemented logr and expr opcodes (used by Power Sled). [MetalliC]

-sharc: Implemented compute_fcopysign. [MetalliC]

-chihiro.cpp: Updated satellite DVD documentation. [MetalliC]

-tms9901 updates: [Michael Zapf]
* Changed input line reading from 8-bit units to single bits
* Fixed decrementer so it continues counting even when initial value is zero.
* Ensure INT3 input is disabled when clock is enabled.

-sam6883: Mirror 32K RAM in 64K mode (fixes segmentation fault when Dunjunz checks for 32/64K). [Nigel Barnes]

-bbc: Added ATPL AutoPrommer and User Port Splitter devices, and implemented PMS Genie ROM device. [Nigel Barnes]

-coco12.cpp: Added handlers for CTS region $C000-$FEFF, allowing cartridges to implement devices in this region. [Nigel Barnes]

-dragon.cpp updates: [Nigel Barnes]
* Fixed cursor keys in natural keyboard mode.
* Added support for Premier Sprites board.

-coco2: Converted all coco/dragon extension devices to use CTS handlers. [Nigel Barnes]

-mu50: Improved emulation, and added SWP00 device. [O. Galibert]

-m680x0: Converted code generator to Python and refactored. [O. Galibert]

-Fixed drivers that depended on RAM auto-sharing in preparation for its removal. [O. Galibert]

-vsnes.cpp: Re-implemented bootlegs' Z80 interfacing according to schematics (still doesn't work). [R. Belmont, Kevin Horton]

-apple2: Fixed long hang on SCSI Card boot when a CD-ROM is present with no disc inserted. [R. Belmont]

-mac.cpp: Fixed missing audio for SE and Classic. [R. Belmont]

-8080bw.cpp: Added sound to Invader's Revenge. [Robbbert, Andrew Welburn]
* Sound ROM dump for invrvngegw is bad.

-jr100.cpp: Fixed speaker, got rid of superfluous beeper, fixed cassette save, and added notes about the CPU. [Robbbert]

-h8.cpp: Fixed cassette, added reset button, and promoted machine to working. [Robbbert]

-lola8a.cpp: Added missing keys, added some some notes, and promoted machine to working. [Robbbert]

-poly880: Fixed booting sequence, machine now starts correctly. [Robbbert]

-mc6847.cpp: Added PAL color artifact emulation. [robcfg]

-goldnpkr.cpp: Fixed inputs, added default non-volatile RAM contents and added button lamps for potnpkrj. [Roberto Fresca]

-miniboy7.cpp updates: [Roberto Fresca]
* Fixed button lamp order.
* Documented PIA input multiplexing, and additional notes.
* Added support for Super Mini-Boy.

-Added basic SGI GIO slot device support to the Indy and Indigo2 drivers. [Ryan Holtz]

-SGI Newport graphics updates: [Ryan Holtz]
* Converted to GIO slot card device, with 8-bit XL and 24-bit XL versions.
* Added support for 4 bits per pixel RGB frame buffer display.
* Added dithering support, and fixed shaded rendering mode.
* Added several modes used by Metero Blast demo.
* Added support for Scr2Scr Block transfers on planes other than RGB/CI (fixes pop-up menus).
* Added support for single-pixel line iteration.
* Added a few more command configurations (fixes SceneView, albeit with glitches).
* Fixed start_y advancement to handle moving up, and fixed span-mode Z-patterning.
* Added 12 and 24 bits per pixel RGB frame buffer modes.
* Fixed host data port readback behavior.
* Added 4, 12 and 32 bits per pixel host read support.
* Fixed color fetching in RGB mode.
* Added 12 bits per pixel dithering.
* Removed unnecessary parameters from various functions.
* Fixed fast-clear color packing, and fixed splatting of packed color fractions.
* Added alpha blending support.
* Re-implemented integer-line and added correct fractional-line support based on pseudocode in SGI REX3 docs.
* Fixed off-by-one in Length32 handling.
* Fixed erroneous advancing of start_y when in span mode.
* Added 12-bit CI mode to frame buffer readout.
* Added basic (untested) overlay/underlay support.
* Added Length32 flag handling to line drawing.
* Unified command handling - should function better and faster as a result.
* Fixed fast-clear mode.
* Base visible area and screen size on actual timing parameters.
* Fixed video RAM tests and several fast-clear bugs.
* Improved handling of COLORHOST mode bit.
* Fixed pixel format conversion on HOSTRW access.

-sgi_mc: Fixed fill-mode DMA not advancing memory address. [Ryan Holtz]

-Added skeleton device for SGI VINO (Video In, No Out) chip. [Ryan Holtz]

-SGI HPC3 updates: [Ryan Holtz]
* Added intstat register and DAC volume controls.
* Split into Indy (Guinness) and Indigo2 (Full House) versions.
* Fixed second SCSI controller handling in Full House mode.
* Fixed serial EEPROM hookup - Indigo2 now plays its boot tune.
* Fixed several SGI IDE tests.

-SGI IOC2 updates: [Ryan Holtz]
* Fixed mappable interrupt checks - fixes IRIX 6.5 installer hanging on keyboard input.
* Fixed System ID register handling - Indy and Indigo2 are now properly identified.

-r4000: Added bus error functionality. [Ryan Holtz]

-ec1840: Added separate motherboard device, and promoted to working. [shattered]

-MISP3 DRC: Fixed TLB miss when fetching instruction in branch delay slot. [Ted Green]
* Previously the branch would not be taken, even if the branch condition was met.

-Added read/write support for OS-9 disk images. [Tim Lindner]

-Corrected sector interleaving for JVC disk image format. [Tim Lindner]

-coco_multi.cpp: Call ROM update handler if Multi-Pak switch is changed. [Tim Lindner]

-Added AMD/Plessey 2812 FIFO device. [Vas Crabb]

-Added IBGR 4444 format to palette_device. [Vas Crabb]

-Added support for encrypted MP3 audio on Konami System 573 Digital I/O systems: [Windy Fairy]
* Added minimp3 MP3 decoding library as a temporary solution until MAME's implementation is available.
* Added high-level emulation of decryption and playback.

-segahang.cpp: Verified ROM labels for the Hang-On (ride-on) set. [Andrew Welburn, The Dumping Union]

-bus/a800: Added dumps of Atari 800 floppy controller ROMs. [Atari Age]

-konamim2.cpp: Re-dumped totlvica CD-ROM. [AWBACON / Video Game Esoterica]

-bublbobl.cpp: Re-dumped graphics ROMs for sboblboblf set. [Bonky0013]

-oneshot.cpp: Corrected clocks for CPU and audio components. [caius, The Dumping Union]

-mosaic.cpp: Decapped and dumped PIC microcontroller for mosaic. [Caps0ff, caius, The Dumping Union]

-by35.cpp: Added DIP switch names for Bally Frontier, and fixed incorrect DIP switch labels for a number of machines. [d e]

-wpc_95.cpp: Fixed typo in afm outputs. [d e]

-castool: Use first argument as command name in usage message. [Dan Church]

-msx: Added alternate ROM version Yamaha SFG05 sound cartridge. [David Viens]

-lb186: Added RAM Disk BIOS. [Don Maslin Archive]

-naomi.cpp: Brute forced DES key for Sega Yonin Uchi Mahjong MJ. [f205v]

-seta.cpp: Improved PCB documentation for Crazy Fight. [Guru]

-m68000: Fixed MMU problem preventing Domain/OS from working without breaking Mac system software. [Hans Ostermeyer]

-3c505: fixed Apollo DIP switch labels. [Hans Ostermeyer]

-z100: Dumped 8041 keyboard controller program. [Herb Johnson]

-specpls3_flop.xml: Improved and corrected metadata. [ICEknight]

-ti85.cpp: Corrected OS version numbers for the CE calculators. [Julian Lachniet]

-hiscore.dat: Updated for latest changes to MAME. [Leezer]

-at.cpp: Added additional BIOS versions for at, at386sx, at386 and at486. [rfka01, minuszerodegrees.net]
* Also added BIOS strings in comments for at, atvga, neat, at386sx, ct386sx, at386, at486 and ficpio2.

-Moved Commodore PC-I from pc.cpp to compc.cpp, and added a BIOS version that runs. [rfka01]

-genpc.cpp: Added additional BIOS versions for pc. [rfka01]

-at.cpp: Added 8742 keyboard controller dump. [rfka01]

-clickstart.cpp: Added note about the keyboard microcontroller. [Sean Riddle]

-cromptons.cpp: Added timekeeper dump for ffruits. [SpinalFeyd, The Dumping Union]

https://www.mamedev.org/

2019年5月27日 星期一

bsnes-hd beta6

SFC/SNES模擬器 bsnes 非官方改版 bsnes-hd 發布新版,更新如下 :

  • Supersampling at any scale factor, Widescreen and perspective correction at scale factor 1x
  • Fixed crashes in widescreen and fade to black transitions as well as failing widescreen in a few more games
  • Tweaked some setting names and defaults as well as widescreen ARs

  • 2019年5月26日 星期日

    mGBA 0.7.2

    GBA/GBC模擬器 mGBA 發布新版,更新如下 :

    Emulation fixes:

    • GB: Fix HALT when IE and IF unused bits are set (fixes #1349)
    • GB Timer: Fix timing adjustments when writing to TAC (fixes #1340)
    • GB Video: Fix window y changing mid-window (fixes #1345)
    • GB Video: Fix more window edge cases (fixes #1346)
    • GBA: Fix RTC on non-standard sized ROMs (fixes #1400)
    • GBA DMA: Fix DMA0-2 lengths (fixes #1344)
    • GBA Memory: Fix writing to OBJ memory in modes 3 and 5
    • GBA Memory: Prevent writing to mirrored BG VRAM (fixes #743)
    • GBA Video: Fix scanline cache with scale factor change edge cases
    • GBA Video: Fix sprite mosaic clamping (fixes #1008)
    • GBA Video: Implement mosaic on transformed sprites (fixes #5)

    Other fixes:

    • 3DS: Ensure core 2 can be used for threaded renderer (fixes #1371)
    • All: Fix several memory leaks
    • GB Core: Fix toggling WIN and OBJ being swapped
    • GBA: Fix skipping BIOS on irregularly sized ROMs
    • CMake: Fix .deb imagemagick dependencies
    • FFmpeg: Improve initialization reliability and cleanup
    • FFmpeg: Fix audio conversion producing gaps
    • LR35902: Fix disassembly of several CB-prefix instructions
    • LR35902: Fix trailing whitespace in disassembly
    • Qt: More app metadata fixes
    • Qt: Fix load recent from archive (fixes #1325)
    • Qt: Fix overrides getting discarded (fixes #1354)
    • Qt: Fix saved scale not getting set on resize (fixes #1074)
    • Qt: Fix crash in sprite viewer magnification (fixes #1362)
    • Qt: Fix adjusting magnification in tile viewer when not fitting to window
    • Qt: Fix bounded fast forward with Qt Multimedia
    • Qt: Fix saving settings with native FPS target
    • Wii: Fix aspect ratio (fixes #500)

    Misc:

    • Qt: Add missing HEVC NVENC option (fixes #1323)
    • Qt: Improve camera initialization
    • Vita: Improved frame drawing speed
    https://mgba.io/2019/05/25/mgba-0.7.2/

    Cemu 1.15.7c

    Wii U模擬器 Cemu 發布新版,更新如下 :

    # New in 1.15.7b:

    CPU/JIT: Fixed a bug leading to random corruption of the instruction stream

    # New in 1.15.7:

    general: Added visual indicator at game boot which displays the used controller profiles
    general: Added controller low battery warning (can be turned on/off in settings. Off by default)
    general: Global precompiled shader setting should no longer reset to auto (#63)

    general: The internal process of updating system.xml is now more robust
             Previously there was a slim chance to lose all settings when Cemu crashed or was force closed
             while settings.xml was being updated

    CPU/JIT: Optimized recompilation. This process is already fast enough to generally not be noticeable but
             it can lead to delay and micro-stutter in cases where a lot of new code is recompiled at once
             Examples where the bottleneck becomes apparent:
                Frame drops or audio crackle on first loading screen
                Initial delay when booting a game
             With the optimization, these should now be slighty less severe

    GX2: Improved the accuracy and behavior of GX2WaitForFlip + GX2SwapScanBuffers
         This fixes an issue where games would run at the wrong framerate (e.g. Paper Mario Color Splash)

    GX2: Fixed a bug in texture decoder for format BC4 (#59)

    GX2: Fixed an issue where Cemu would crash if a game setup invalid shaders
         This resolves crashes in Pikmin 3 and Yoshi's Woolly World

    http://cemu.info/

    Yaba Sanshiro 2.5 Beta 2

    SEGA SATURN模擬器 Yaba Sanshiro 發布新版,更新如下 :

    * Use the glMapBufferRange feature to update the VRAM.
    * Added K parameter for RAM color mode. Fix a black screen bug.
    * Added special color function for mode 3 which used CRAM to detect transparency.
    * Activation of the alpha value.
    * Fixed flag activation that was ignored
    * Added function RBG1 (not tested).
    * Casper: correction of the missing loading screen. http://www.tradu-france.com/index.php?page=fullstory&id=633

    2019年5月21日 星期二

    Avocado develop-448

    PS模擬器 Avocado 發布ˋ新版,更新如下 :

    - externals: added ghc::filesystem (for MacOS and Android)

    https://github.com/JaCzekanski/Avocado

    jpcsp - 2f49bae0 (2019-05-20)

    PSP模擬器 jpcsp 發布新版,更新如下 :

    LLE: small compatibility improvements in reboot parameters

    http://www.jpcsp.org/

    2019年5月11日 星期六

    Cemu 1.15.6c

    Wii U模擬器 Cemu 發布新版,更新如下 :

    general: Fixed a bug where default game profile options would be applied even if no game profile existed

    GX2: Added a fast path for software texture copies when both the source and destionation texture use tilemode 4 (improves performance in Lego games)

    # New in 1.15.6b:

    general: Restored compatibility with cemuhook custom timers
    general: Fixed broken bicubic and hermite upscaling/downscaling filter

    CPU/JIT: Always correctly emulate single-precision operations (fixes softlocks and gameplay bugs)

    # New in 1.15.6:

    general: Reworked UI and removed deprecated options
             Experimental menu is gone and RDTSC is now always on
             Removed support for conventional shaders (always use separable shaders)
             CPU timer mode is now always 'host based'

    general: Added UI to configure game profiles (accessible via right click on an entry in game list)
             Includes option to set controller profiles (#17)

    general: Added tooltips for some of the settings

    nsyshid: Implemented HIDWrite()
    nsyshid: Use packet maximum size provided by device instead of a fixed value
    nsyshid: Accuracy tweaks in HIDRead()
             These changes should improve support and increase stability for Skylanders and Lego USB portals

    coreinit: More tweaks to MEM2 heap size to fix Lego games (#48)

    Note:
    (#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/

    http://cemu.info/index.html

    2019年5月10日 星期五

    bsnes-hd beta 5

    SFC/SNES模擬器 bsnes 非官方改版 bsnes-hd 發布新版,更新如下 :

    Name change:
    The project is now named "bsnes-hd", as "HD Mode 7 mod" was simply too long. Also I have moved beyond just Mode 7 and have plans for more. A repository will be available soon.

    New features:

    1.
    Widescreen for non-Mode 7 backgrounds. Results of course vary between games and even scenes.
    To avoid HUDs repeating and other unwanted effects I have added settings to disable widescreen for the separate background layers and even just the top or bottom of a layer.
    The default is always "on" for all 4. Sample values for some games are:
    "F-Zero": BG3: "off"
    "HyperZone": BG2: ">80"
    Please post settings for other games here.

    2.
    Sprites that are partially inside the non-widescreen area are now drawn entirely when possible.
    The new "unsafe sprites" settings allow sprites to enter widescreen areas further if the game keeps updating them. This will however cause significant artifacts in many games. If ROM-hackers want to discuss optimizing games for this, feel free to contact me.

    3.
    more widescreen aspect ratios (16:10, 21:9, ...)

    Known issues:
    - Setting very high scale factors and a widescreen AR at the same time causes the emulator to terminate. The solution would be increasing the size of the arrays that store the pixels. That, however, causes lower frame rates at any settings. So I won't fix this, until I can do so without impacting performance for everyone. My lack of C++ experience makes this difficult. Maybe someone can help me out here.
    - (edit) The logo intro of Donkey Kong Country crashes in widescreen.

    http://s000.tinyupload.com/index.php?file_id=76484668394989134799

    iNES 5.7

    FC/NES模擬器 iNES 發布新版,更新如下 :


  • Refactored mapper #4 (MMC3) implementation, fixed multiple bugs.
  • Gunnac title now shows without garbage.
  • Fixed sprite rendering at the left edge of screen.
  • Fixed vibrating sound during replay.
  • Disabled percussion channel in MIDI recordings (too much noise).
  • Fixed window title in iNES-Windows when started from command line.
  • Fixed PulseAudio hangup on exit in iNES-Linux. 

  • 2019年5月9日 星期四

    Neko ProjectⅡ fmgen (2019-05-06)

    PC98系列模擬器 Neko ProjectⅡ fmgen 發布新版,更新如下 :

    zlibを1.2.11に変更
    iniのENHANCEDのPSG別タイプ(bit14)をデフォルト1に変更
    iniのPriorityをデフォルト1に変更
    外部音源DLLでCriticalSectionが有効になっていたのを無効化

    http://nenecchi.html.xdomain.jp/

    2019年5月7日 星期二

    WinDS PRO (2019.05.04)

    老任多機種模擬器整合前端包 WinDS PRO 發布新版,更新如下 :

    WinDS PRO, emuladores de Game Boy Color, Game Boy Advance, Nintendo DS y Nintendo 3DS.

    Hola amigos de WinDS PRO. Hoy les presento WinDS PRO 2019.05.04.

    Incluye nuevas versiones de los emuladores DeSmuME, Citra Canary y Citra Nightly, las mas

    https://windsprocentral.blogspot.com/

    RetroArch 1.7.7

    多平台多機種模擬器 RetroArch 發布新版,更新如下 :

    – 3DS: Add unique IDs to prevent cores overwriting each other.
    – 3DS: Fix screen tearing when running 50Hz content.
    – ANDROID: We now target API level 26 (minimum is still API level 9).
    – ANDROID: Add option to vibrate on touch (works in menu or overlay).
    – ANDROID: Add device vibration option for cores that support rumble.
    – ANDROID: Add gamepad vibration support for cores that support rumble.
    – ANDROID: Allow stylus/pen to move mouse without pressing down.
    – AUDIO: Avoid deadlocks in certain audio drivers when toggling menu sounds on.
    – BLISS-BOX: Support PSX Jogcon (requires firmware 3.0).
    – CHEEVOS: Fix crash when reading memory that is out of range.
    – CHEEVOS: New Cheevos implementation enabled by default.
    – CHEEVOS: Pop-up badges when an achievement is triggered.
    – CRT: Dynamic super resolution support.
    – DISCORD: Fix potential crash when username is empty and discord is disabled.
    – DISCORD: Ask to join support for Linux.
    – INPUT/ANDROID: Add “Input Block Timeout” option.
    – COMMON: For platforms without HAVE_THREADS, don’t automatically resume content when saving/loading states
    – COMMON: Make playlist sorting optional and consistent.
    – COMMON: Fix sorting of playlists with blank labels.
    – COMMON: Fix content scanner creating false positive playlist entries that also have wrong label and crc32.
    – COMMON: Add some MMX-optimized pixel conversion routines.
    – COMMON: Fix typo preventing some SSE2-optimized pixel conversions from being used.
    – COMMON: Add option to track how long content has been running over time.
    – COMMON: Fix buffer overflows in system information.
    – COMMON: Add option to change screen orientation via the windowing system (Android, Windows, X11).
    – COMMON: Show CPU model name in log.
    – COMMON: Add “Help -> Send Debug Info” option (and F10 hotkey) to send diagnostic info to the RetroArch team for help with problems.
    – COMMON: Show GPU device name/version in log.
    – COMMON: Add menu option to write log info to a file.
    – COMMON: Add subsystem support for playlists. Subsystem info is automatically saved to the history playlist for easy relaunching.
    – GL: Add new “gl1” OpenGL 1.1 compliant video driver for legacy GPUs and software renderers
    – GL: Add a new “glcore” driver with slang support (requires GL 3.2+ or GLES3).
    – GL: Draw OSD on top of overlay.
    – GONG: Add savestate support.
    – GONG: Add video refresh rate core options.
    – GONG: Two player support via core option.
    – GUI: Fix text alignment when using stb_unicode.
    – GUI: Fix text display issues when using Japanese (and other unicode-dependent language) text with stb_unicode.
    – GUI: Set language on first startup to the user’s preferred OS language (Windows, *nix and Android).
    – INPUT: Add (scaled radial) analog deadzone and sensitivity options.
    – LIBRETRO: Add Turkish language support.
    – LIBRETRO: Allow non-accelerated video to rotate the display.
    – LOCALIZATION: Update Chinese (Simplified) translation.
    – LOCALIZATION: Update Chinese (Traditional) translation.
    – LOCALIZATION: Update Dutch translation.
    – LOCALIZATION: Update French translation.
    – LOCALIZATION: Update German translation.
    – LOCALIZATION: Update Japanese translation.
    – LOCALIZATION: Update Polish translation.
    – LOCALIZATION: Update Russian translation.
    – LOCALIZATION: Update Spanish translation.
    – LOCALIZATION: Add new Turkish translation.
    – MIDI: Fix startup crash in midi driver.
    – MENU: Bugfix – you can no longer get stuck in Online Updater -> Update Core screen when toggling between ingame and menu.
    – MENU: Selectively hide ‘Take Screenshot’ for video drivers that don’t support taking screenshots.
    – MENU: Framerate independent menu rendering. MaterialUI/Ozone/XMB/RGUI can now run at higher framerates.
    – MENU: Thumbnails work in history list.
    – MENU: Menu widgets.
    – MENU: Add memory statistics support to more context drivers.
    – MENU: Enable ozone driver for UWP builds.
    – MENU: Add optional “looping” menu text ticker with configurable speed.
    – MENU: Fix core video rendering when using ozone with GL cores that implement the scissor test.
    – MENU: Add optional playlist sublabels (associated core + play time, where available).
    – MENU: Dropdown list settings now apply immediately.
    – MENU: Add setting to require pressing the “Exit RetroArch” hotkey twice to confirm.
    – MENU: Now able to run at higher refresh rates than 60Hz.
    – MENU: Enable “Add to Favorites” without loading a core.
    – MENU: Allow core name to be hidden on history/favorites playlists.
    – MENU: Populate crc32 and db_name fields when adding history/favourites playlist entries.
    – MENU: Fix TTF files not showing in OSD/menu font selection screen.
    – MENU: Fix audio/video filters not showing in file browser.
    – MENU/MaterialUI: Add subsystem support.
    – MENU/MaterialUI: Add currently selected entry in dropdown menus.
    – MENU/OZONE: Add mouse support on entries (no sidebar yet).
    – MENU/OZONE: Allow collapsing the sidebar.
    – MENU/OZONE: Add thumbnail support.
    – MENU/OZONE: Battery notifications.
    – MENU/OZONE: Add wifi icon for network entries.
    – MENU/QT/WIMP: Add git version and build date to Help->About window.
    – MENU/QT/WIMP: Fix content loading via the file browser.
    – MENU/QT/WIMP: Add new settings window to control all RetroArch settings.
    – MENU/RGUI: Improve playlist titles.
    – MENU/RGUI: Add option to hide associated cores in playlists.
    – MENU/RGUI: Add internal upscaling option.
    – MENU/RGUI: Add subsystem support.
    – MENU/RGUI: Add menu sublabel support.
    – MENU/RGUI: Re-enable “Load Core” option when content is loaded.
    – MENU/RGUI: Add optional “Collections” entry to main menu.
    – MENU/RGUI: Add “Lock Menu Aspect Ratio” option.
    – MENU/RGUI: Add “full width” layout option.
    – MENU/RGUI: Ensure menu color theme is applied immediately.
    – MENU/RGUI: Fix “Lock Menu Aspect Ratio” option when using custom viewports.
    – MENU/RGUI: Add widescreen support.
    – MENU/RGUI: Allow text to be centred when selecting widescreen layouts.
    – MENU/RGUI: Add inline playlist thumbnail support.
    – MENU/RGUI: Add optional shadow effects.
    – MENU/RGUI: Performance optimizations.
    – MENU/RGUI: Add optional extended ASCII support.
    – MENU/RGUI: Add optional delay when loading thumbnails.
    – MENU/RGUI: Add on-screen keyboard.
    – MENU/RGUI: Battery notifications.
    – MENU/XMB: Prevent crashes when resizing to a tiny window.
    – MENU/XMB: XMB honors the ‘show menu sublabels’ setting now – was previously RGUI only
    – NETPLAY: Fix stall-out causing total disconnection with >2 players.
    – NETPLAY: Different (more intuitive?) default netplay share policy.
    – NETPLAY: Add hotkey option to toggle hosting on/off.
    – NETWORKING: Encode URLs to allow for spaces in directory names.
    – OSX: Prevent crash on exit.
    – OSX: Metal is now the default video driver for the RetroArch Metal build.
    – OSX: Enable CoreAudio v3 driver for Metal.
    – OSX/MACOS/IOS: Now uses the STB Unicode font driver.
    – PS2: CDFS support.
    – PS2: Implemented analog support for ps2 controllers.
    – PS2: Fix audio freeze after restarting core.
    – PS2: Fix issues with load state and the font driver.
    – PS2: File I/O now works for USB and network host.
    – PS2: Support cores with extra padding in their frame buffers.
    – SCANNER: New option ‘Scan without core match’. When this is enabled,
    supported extensions by all installed cores are not checked, and instead
    it will add all content it finds to a playlist. This way, you can install the core you need later on after scanning. Not enabled by default.
    – SHADERS: Don’t alphabetize shader presets.
    – SWITCH: Add rumble support.
    – SWITCH: Add USB keyboard support.
    – VITA: Add bluetooth mouse and keyboard support.
    – VULKAN: Fix color issues with RGBA8888 swapchains in readback (screenshots).
    – WII: Don’t init overlay when RAM is beyond 72MB.
    – WII: Skip CRC calculation on content load, can improve load times of larger games by several seconds.
    – WINDOWS: Fall back to gl1 driver if accelerated GPU driver is unavailable.
    – WINDOWS: Allow winraw and xinput to work without dinput (needed for WinRT).
    – WINDOWS: Add MSVC2017 ARM desktop support.
    – UWP: Fix rewind by opting for slower codepath.
    – UWP: Fix relative path name issues when loading shaders.
    – UWP: Optimizations for VFS system.

    https://www.libretro.com/

    jpcsp revision - 1a798978

    PSP模擬器 jpcsp 發布新版,更新如下 :

    - Completed save state for sceNand.

    http://www.jpcsp.org/

    2019年5月5日 星期日

    Pantheon 8.444

    多機種模擬器 Pantheon 發布新版,更新如下 :

    -warp mode: emulator runs at full speed
    -MSX computers emulator: Light Gun support, YM-2413 emulation, disk write support
    -games for MSX computers: 10th Frame, 180!, 3 Square, 737 Flight Simulator, Adonis, Afteroids, Animal Land Satsujin Jiken, Aspar GP Master, Atom en Madriguera Peligrosa, Attack Four VolleyBall, Barunba, Batman, Battle for Midway, Beez, Black Jack, Bokosuka Wars, Bomb Jack, Bomb Jack - MSX2, Boomerang, Breaker, Bubbler, Can of Worms, Card Desu, Castle Tomb, Champion Ice Hockey, Chitei Tanken, Chuka Taisen, Classic Minesweeper, Color Midway, Color Tochika - Pillbox, Columns, Crystal Out, Cyrus II Chess, Daedalian Opus, Dahku - Furcht vor der Dunkelheit, Darkwood Manor, Death Valley Gold Rush, Demand, Demonia, Dizzy Balloon, Dragon Buster, Dragon's Eye Super Shanghai, Duck Hunt, Dungeon Hunter, Eggbert, El Castillo de Godless, El Mundo Perdido, Eletron, Energy Crash, Exterminator, Family Billiards, Farge, Field Master, Final Potential, Finders Keepers, Firehawk, Footballer of the Year, Frog, Future Knight, Galmoon, Ganbare Goemon! Karakuri Douchuu, Geometrias, Ghost Maze, Ghostly Manor, Gladius, Gokiburi Daisakusen, Griel's Quest for the Sangraal, Harry Fox MSX Special, Harry Fox: Yuki no Maou Hen, Heroes Arena, Herzog, Hideger, Higemaru Makai Shima: Nanatsu no Shima Daibouken, Hostages, Hugh, IFR-FLY, Inca, Iron of the War, Jabato, Jake in the Caves, Jetalf Strikes Back, Jyan Friend, Kaeru Shooter, Karuizawa Yukai Annai, Khazzad-Dum, King's Knight, Kitahei, Koronis Rift, Kubus, Kujaku Ou, Leprechaun, Les Flics, License to Kill, Lizard, Lola, Lotus F3, Lunar Ball, Lubeck, Macadam Bumper, Marble Choco Let, Master of the Lamps, Megalopolis SOS, Meteorite Kiss, Micro Man, Midnight Building, Milkymate, Mirai - MSX2, Moon Landing, Mr. Chin, Mystery House, Mystery House II, Niko 2, Ninja, Not Again!, Ocean Conqueror, Ouji Binbin Monogatari, Pac-Mania, Pac-Mania - MSX2, Penguin-Kun Wars, Penguin-Kun Wars 2, Pepe Saltarin, Perfect Soukoban, Picture Puzzle!, Polar Star, Pooyan - MSX2, Professional Baseball, Pucky, Push'em, QOP, Quickie, Quinch, Railway, Reflex, Rick Dangerous, Rick Dangerous Extra Levels, Riot, Robo-Wres 2001, Runner, Sabrina, Science Fiction, Sex Bomb Bunny, Shanghai II, ShiKinJou, Ship Wars, Skull Exilon, Small Jones, Snaky, Soldier of Light, Souzan, Space Busters, Speedboat Racer, Square Dancer, Star Laser, Star Runner, Super Pierrot, Super Soccer, Super Tennis, Tako and Ika, Tenshi-tachi no Gogo, Tension, The Crossing, The Eidolon, The Ice King, The Last Mission, The Last Mission - MSX2, The Tenor, The Tucs, Time Bomb, Top Roller, Trailblazer, Trial Ski, TTRS2, Twin Fleaz, Ultra Chess, Urabyoshi, Vacuumania, Valkyr, Viking, Vortex Raider, War in Middle Earth, Warning, Wedding Bells, Whipple, Wizardry: Proving Grounds of the Mad Overlord, Xarchon, Xevious - Fardraut Saga, Xmas Quarrel, Yajiuma Pennant Race, Yaksa, Yesod, Zipi y Zape - Part 1, Zipi y Zape - Part 2, Zombie Hunter, Zoo

    http://bostjan-grandovec.si/Content/News.htm