2015年6月27日 星期六

Mednafen 0.9.38.5

Mednafen

多機種模擬器 Mednafen 發布新版,在模擬PC-FX上有非常不錯的表現,更新如下 :

-- 0.9.38.5: --

June 26, 2015:
 PSX: Generate a seek error when trying to read audio sectors(when the appropriate Mode bit isn't set), and generate a bad command error
 when executing ReadN/ReadS with a non-PS1 disc.  Fixes a lockup in "Vib Ribbon" when trying to play with audio CDs.

June 20, 2015:
 Altered SHA-1 and SHA-256 test code to work around a preprocessor-related bug in gcc.

 NES: Fixed a mapper 19 sound emulation bug; fixes music issues in the Japanese release of "Rolling Thunder".

 PSX: Replaced a GPU debug puts() with code that respects the psx.dbg_level setting.

June 18, 2015:
 PC-FX: Corrected handling of width/height of 0xA for KING BG1-3, per tests on a PC-FX.  Fixes a graphical glitch in "Sakuraigar Mode" in
 "Tyoushin Heiki Zeroigar".

May 5, 2015:
 PSX: Added some debug messages to the memory card emulation code, outputted when setting psx.dbg_level is set to certain values.

April 29, 2015:
 PCE, PCE_FAST: Corrected decimal-mode ADC and SBC behavior(especially for "illegal" input values), per tests on a HuC6280.

April 22, 2015:
 Added a test to tests.cpp for gcc bug #60196(triggered with non-default optimization flags).

April 19, 2015:
 Added a missing dependency statement to configure.ac, whose absence broke compilation with --disable-pce --enable-pcfx

April 16, 2015:
 WonderSwan: Removed erroneous constraints that were preventing opposing X* and Y* buttons from being pressed simultaneously, and changed the
 names of the the X* and Y* buttons used during input configuration, per tip from trap15.

http://forum.fobby.net/index.php?t=msg&th=1187&start=0&

2015年6月24日 星期三

Kawaks v1.64

久未更新的 Kawaks 發布新版了,更新如下 :

What's new in 1.64:
-------------------

     * New drivers:

         - Forgotten Worlds (US set 4)
         - Three Wonders (World 910513)
         - Street Fighter II' - Champion Edition (Hung Hsi, bootleg)
         - Street Fighter II - The World Warrior (Japan 910411)
         - Street Fighter II - The World Warrior (Japan 910522)
         - Street Fighter II - The World Warrior (Japan 920312)
         - Street Fighter II - The World Warrior (World 910318)
         - Final Fight (Japan 900613)
         - Dai Makai-Mura (Japan Resale Ver.)
         - Willow (World)

         - Progear No Arashi (Japan 010117 Bootleg)
         - Street Fighter Zero (Asia 950605)
         - Dungeons and Dragons: Tower of Doom (Asia 940412)
         - X-Men Vs. Street Fighter (Asia 961004)
         - 19XX: The War Against Destiny (Japan 960104)
         - 19XX: The War Against Destiny (Asia 960104)
         - Armored Warriors (Asia 941024)
         - Super Street Fighter II: The New Challengers (World 931005)
         - Dungeons and Dragons: Shadow over Mystara (Asia 960208)
         - Super Puzzle Fighter II Turbo (Euro 960529)
         - X-Men Vs. Street Fighter (US 960910)

         - Bang Bang Busters
         - Treasure of the Caribbean (homebrew)
         - The King of Fighters '95 (alt)
         - The King of Fighters '98: The Slugfest (alt)

     * Changed sfa2u ROM names to match MAME 0162.
     * Changed a nemoj ROM to match MAME 0162.
     * Changed a dinou ROM to match MAME 0162.
     * Changed a diggerma ROM to match MAME 0162.
     * Changed a puzzldpr ROM to match MAME 0162.

     * Fixed a long standing bug that could cause CPS2 games that use raster effects to freeze
        while the effect is being used.
     * added DIP settings for 'Street Fighter II - Hyper Fighting'

http://cps2shock.emu-france.info/

MAME 0.163

MAME 發布新版,更新如下 :

0.163
-------

MAMETesters Bugs Fixed
----------------------
- 05967: [Sound] (darkmist.c) darkmist: No sound FX and partial music (Osso)
- 02863: [Sound] (seta.c) jjsquawk: Go to Sound Test next BGM play Sound F
  It will freeze the game (watchdog missing) (Osso)
- 05283: [Sound] (suna8.c) sparkman, sparkmana: YM3812 has incorrect frequency (system11)
- 05954: [DIP/Input] (nmk16.c) airattck: Air Attack Dip-Switch info (system11)
- 00269: [Sound] (seta.c) gundhara, madshark: Music only comes out of the left
  speaker. Sound comes out of both. (system11)
- 01443: [Sound] (seta.c) msgundam: the sound effects are only emitted from the
  left channel. (system11)
- 05953: [Crash/Freeze] All n64.c and aleck64.c sets: Crash/Segmentation Fault
  when running DRC (Linux only) (Wilbert Pol)
- 05952: [Interface] Hashpath setting in .ini not used/recognized when loading
  software (Wilbert Pol)
- 05943: [Documentation] (pengo.c) penta: infomation about Penta (J.J.Boy)
- 05614: [Gameplay] (zn.c) primrag2: Game no longer boots to attact mode (peterferrie)
- 05834: [Sound] (galaxian.c) jumpbug, zigzag: Music and sound pitch is wrong. (Tafoid)
- 05749: [DIP/Input] (c64.c) c64, c64p - Friday the 13th - All versions: c64 & c64p
  Froday the 13th - Joy input does not respond properly (geecab)
- 05750: [DIP/Input] (c64.c) c64 - G. I. Joe - All Versions: G.I. Joe - No response
  from any Joy input directions (geecab)
- 05751: [DIP/Input] (c64.c) c64, c64p - Grog's Revenge - All game versions: c64 &
  c64p Grog's Revenge - No response from joy input direction. (geecab)
- 05752: [DIP/Input] (c64.c) c64 c64p Bubble Bobble - All versions: c64 c64p No joy
  response for Player 1 controls under a two player game. (geecab)

Source Changes
--------------
-c64: Added an SX-64 variant called Tesa Etikettendrucker 6240. [Retroport]

-Changed vignetting simulation [ImJezze]
* removed screen ratio influence
* changed radius, blur and intensity
* fixed roundness of rounded corners; the default aspect ratio of 4:3
    should not be stretched anymore when the source has another ratio
* disabled blurring of rounded corners
* some cleanup
* something was messed up on the last commit

-mips3: Make fast RAM handling faster by caching certain values. [MooglyGuy]

-Introduced user definable truth tables:
This enables the addition of devices without changing the netlist
source code and allows the creation of libraries. Used pong.c as a
proof of concept for the time being. [Couriersud]

-chsuper.c driver: Reworked all inputs and implemented full outputs
from the scratch. Added DIP switches, DIP locations, extra input port
present in the test mode, implemented coin counters and hopper out /
ticket out signals, implemented full set of lamps and workaround for
the possible Hold3 lamp line circuitry. Also added a nice control
panel internal layout. Documented all ports properly and added some
findings. Changed the CPU clock to 3 MHz to get the game more
playable. Need to check against a real PCB. [Roberto Fresca]

-Champion Super 2 & 3 games: Improved the internal layout to represent
a realistic control panel, with clickable button-lamps and a coin in.
Also added the missing BET MAX function to the HOLD 1 input/button.
[Roberto Fresca]

-Add configurable clock dividers for Namco C352 [superctr]

-Added gradius3js - split rom version of Japanese S set Corrected ROM
names in madmotor as per dumped board with matching checksums Added
two new versions of Turtle Ship [system11b]

-idehd.c: increase IDE fill-time to avoid missed interrupts [Peter Ferrie]

-Allow compiling with shared libraries [O. Galibert]
Put SHLIB=1 in the main makefile, or on the command line.

-mac: fix crashiness in NuBus "image" card host access [R. Belmont]

-delegate.h now supports mingw 32 bit builds with INTERNAL
configuration. Member functions are called in this case using
__thiscall ABI. [Couriersud]

-mac: Image card now accepts paths starting with '$' for your $HOME
needs.  Also fixed a crash if the path is invalid. [R. Belmont]

-Fix Game Blaster emulation, now working [balrog]

-Fix game blaster compatibility in sb1.0 [balrog]

-gameboy.c: improved accuracy of the emulation for MBC2 games [Tauwasser]

-ui: when accessing the internal File Manager for a system with
available softlists, let the softlist item be highlighted by default
to make navigation faster [Fabio Priuli]

-cheat: improved cheat support for games in softlist. XML cheats for
home systems should now be stored in a subfolder (or a compressed
archive), named after the software list, inside the cheatpath. this
allows for loading cheats for consoles / home computers without
interfering with arcade cheats when games have identical shortnames.
For instance, loading Galaga in NES allows now to use its specific
cheats even if a galaga.xml is available in the arcade cheat.7z
(previously you'd get an error due to the arcade cheat referring to a
cpu not present in the NES). [Pugsy, Fabio Priuli]

-n64.xml: fixed some parent/clone relation. [Andrea Petrucci]

-audit.c: fixed a crash occurring when trying to mount a CHD from the
internal UI. [Fabio Priuli]

-Solved the great Sherwood Forest mystery.  DOS 3.3 inserts a short
(3-4 cycles, roughly equivalent to one bit) delay between writing the
header and the data bytes in the sector data block.
[Peter Ferrie, Olivier Galibert, Richter Belmont]

-Fixed superbug explosion overlay. [SoltanGris42, Couriersud]

-Changed the way NETLIST_START(NAME) is located and called. This is
done now solely by using a netlist_sources_t class. Netlist users just
register sources like memregions, hardcoded strings, compiled
netlists. Going forward this enables to eventually put macro model
librariers into roms. The improvement comes with a price. Compiled
netlists to be included must now be registered using LOCAL_SOURCE.
[Couriersud]

-fixed .lst files whitespace problem [LnmVolbo]

-galaxian.c: Correct rom labels for the Stern Electronics license of
The End. [caius]

-mos6526: Fixed port A/B read. [geecab]

-Improve Ensoniq 5503DOC Swap Mode [NJRoadfan]

-Gameshark is a clone of Action Replay [Andrea Petrucci]

-Fixed a number of bugs
* proxy savestates
* solver savestates
* 7490 both counts firing at the same time bug fix. and changed timed
   list to be resizable. [Couriersud]

-floppy: Ensure that get_next_transition always provide the next
transition [O. Galibert]

-Added missing video board PAL for xevious and clones.  [caius]

-Added OPT_FLAGS back [Belegdol]

-naomi.c: full dump of "Samba De Amigo" prototype [Arzeno Fabrice, MetalliC, rtw]

-Added kidniki sound board netlist to nl_examples. Currently the
netlist boils down to a 87x87 matrix. This is due to a total of 6
opamps which all are submodels and thus add their own internal nets.
Gauss Seidel iterative solving comes to it's limits. nltool runs this
at about 50% speed on my machine. Given the complexity this is quite
good. Yet, any m62 game currently will not be playable. Time for a new
cpu :-) [Andrew Gardner, Couriersud]

-m20: improve keyboard [Carl]

-Added the ability to use system flac, jpeg, lua, sqlite3, portmidi and
zlib based on wallyweek's work This brings the system lib capabilities
back to where they were prior to build system rewrite [Julian Sikorski]

-Added new SDL_INI_PATH flag [Cesare Falco]

-Model1 Communication Board [Ariane Fugmann]
* add emulator options required for comm boards
* add the model 1 communication board as a device
* add an optional simulation for the model 1 communication (enabled
    atm.)
* allows to play Virtua Racing, Virtua Formula and WingWar in "link mode".

-victor9k: Fixed keyboard. [Curt Coder]

-gamegear: allow master gear adapter to see lightphaser offsets.
[Enik Land]

-rohga.c: Redumped MAS10 sound sample rom at the correct size.  Fixes
missing sounds in the Darkseal 2. [Porchy, The Dumping Union]

-From 45% to 60% to 99%. That's the improvement achieved for a 89x89
audio matrix mostly solved by elimination. Cleaned up some code as
well. [Couriersud]

-seta, x1-010: Fix pitch in downtown [superctr]

-Added a GMRES solver to netlist. The generalized minimal residual
method ist certainly more modern than Gaussian elimination and
Gauss-Seidel. However, more the current maximum matrix (KidNiki,
89x89) a combination of Gauss-Seidel to solve for maximum one step to
catch quasi-stable conditions and fall-back to optimized Gaussian
elimination (for sparse matrix) outperforms GMRES by up to 100%.
[Couriersud]

-tms5110r.c: Add new LPC table data for CD2802, CD2801;
TMS5110A/TMC0281D; add new information regarding each chip. Reorganize
LPC tables to use #defines rather than repeating identical data.
[PlgDavid, Lord_Nightmare, NullMoogleCable]

-Netlist code now uses "namespace netlist". At the same time, moved all
devices int netlist::devices namespace. [Couriersud]

-GLSL: unlimit shader file size. [R. Belmont]

-tms5110.c and tms5220.c: fix missing cast for chirp/excitation values,
fix a potential off-by-one for tms5110.c as well. [Lord Nightmare]

-info.c: worked around missing sub-devices in -lx output [Fabio Priuli]

-model3: various improvements [Ville Linde]
  * Rewrote projection calculations to use projection matrix
  * Rewrote polygon clipping to use 4D W-space clipping
  * Implemented 8-bit texture uploads
  * Changed all scanline renderers to use rgbutil

-naomi.c: brute forced DES key for "Shakatto Tambourine (GDS-0002B)"
[CaH4e3, MetalliC, emuDrache (trurip), rtw]

-missing gamecube edition roms added [andrea-petrucci]

-uzebox: adding sound emulation [Felipe Sanches]

-chihiro.c: brute missing keys for Sega Network Taisen Mahjong MJ 2 and
MJ 3 [f205v, MetalliC]

-Completely integrated the GMRES solver into netlist solver templates
and recoded it from scratch. GMRES now runs at 122% (kidniki), that's
a real improement from 60% before. AT the same time, the code should
be easier to read and closer to the GMRES algorithm. Ultimately,
kidniki will not use this solver but instead use some frontiers to
keep it playable. But going forward, for larger matrices this solver
is an opton. [Couriersud]

-Made possible creation of custom builds with given list of drivers
included. Note that game list is parsed so if macros are used they
will not be found. example:  [Miodrag Milanovic]
make SUBTARGET=cops -j9 DRIVERS=src/mame/drivers/cops.c

-Analog drums and filtering for Kid Niki et al. [Andrew Gardner, Couriersud]

- Properly emulate the double PCB stack system32 games with shared RAM
  bridge board (Air Rescue and F1 Exhaust Note)
  Previously these relied on a hack to make the code believe the 2nd
  stack was present but this caused issues, now they're correctly emulated
  as dual screen games without any hack. [David Haywood]

- Support -uimodekey switch on Windows [Vas Crabb]

- apricot: use correct wd fdc type and fix floppy motor on, implement
graphics mode, simulate sio irq m1 access. successfully boots from disk
now.  [Dirk Best]

- apricot: add an expansion slot interface and add two ram expansion
cards. this will also be usuable by the apricot f series and portable.
  [Dirk Best]
 
- apricot: add initial keyboard support  [Dirk Best]

- update all drivers to use the new wd floppy controller implementation
and remove the legacy one.  [Dirk Best]

- i8089: add wait for drq support.  [Dirk Best]

- wd_fdc: fixes for ZX-Spectrum and clones Beta128 disk interface [MetalliC]

- pentagon: cycle exact screen / border raster effects emulation [MetalliC]

- liberate:c:  Validated and consolidated dip switches for driver and added
locations  [Tafoid]

- suna8: Fixed sparkman player 2 colors and samples played from second rom.
  Removed spurious samples played on reset by most games [Luca Elia]

Added / completed /enabled save state support to the following drivers:
battlera.c, cclimber.c, gaplus.c, grchamp.c, namcos1.c, nbmj8991.c, shisen.c,
snk68.c, spacefb.c, sprcros2.c, srmp5.c, vastar.c, warpwarp.c [Osso]

- rgbutil: Converted to class and added more functions. [MooglyGuy]

- n64: Converted RDP rendering to use SSE2 when available. [MooglyGuy]

- Fixed text layer colours in 'The Battle Road' after PCB verification,
  unflagged and removed comment saying it is guessed [David Haywood, caius]

- xt_hdc: improved PIO use.  [Barry Rodewald]

- amstrad: added support for the Dobbertin HD20 hard disk.  [Barry Rodewald]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Entex Electronic Basketball 2 [hap, Sean Riddle]
Entex Color Football 4 [hap, Sean Riddle]
Tomy Break Up [hap, Sean Riddle]
Player's Edge Plus (PP0021) Standard Draw Poker [BrianT, Jim]
Player's Edge Plus (PP0048) Joker Poker [BrianT, Jim]
Player's Edge Plus (PP0085) Joker Poker (Two Pair or Better)
  [BrianT, Jim]
Player's Edge Plus (PP0089) Standard Draw Poker [BrianT, Jim]
Player's Edge Plus (PP0130) Aces and Faces [BrianT, Jim]
Player's Edge Plus (PP0132) Standard Draw Poker [BrianT, Jim]
Player's Edge Plus (PP0150) Standard Draw Poker [BrianT, Jim]
Player's Edge Plus (PP0181) Standard Draw Poker [BrianT, Jim]
Player's Edge Plus (PP0223) Deuces Joker Wild Poker [BrianT, Jim]
Player's Edge Plus (PP0401) 4 of a Kind Bonus Poker [BrianT, Jim]
Player's Edge Plus (PP0467) 4 of a Kind Bonus Poker [BrianT, Jim]
Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better)
  [BrianT, Jim]
Player's Edge Plus (PP0750) Standard Draw Poker [BrianT, Jim]
Player's Edge Plus (PP0757) Double Down Stud Joker Poker [BrianT, Jim]
Player's Edge Plus (PP0764) 4 of a Kind Bonus Poker [BrianT, Jim]
Player's Edge Plus (PP0812) Deuces Joker Wild Poker [BrianT, Jim]
Player's Edge Plus (X000489P+XP000038) Double Down Stud Deuces Wild Poker
  [BrianT, Jim]
Player's Edge Plus (X000557P+XP000038) Standard Draw Poker
  [BrianT, Jim]
Player's Edge Plus (X000578P+XP000038) Standard Draw Poker
  [BrianT, Jim]
Player's Edge Plus (X002312P+XP000112) Triple Bonus Poker Plus
  [BrianT, Jim]
Player's Edge Plus (X002412P+XP000096) Standard Draw Poker (5 Decks)
  [BrianT, Jim]
Z80 TV Game System [Robbbert]
Player's Edge Plus (X000057P+XP000038) Deuces Wild Poker [BrianT, Jim]
Player's Edge Plus (X002024P+XP000038) Double Bonus Poker
  [BrianT, Jim]
Coleco Frogger [hap, Kevin Horton]

New clones added
----------------
G-LOC Air Battle (World) [Arzeno Fabrice, The Dumping Union]
Mr. Kicker (F-E1-16-010 PCB) [system11, David Haywood]
Space Attack (2k roms)(bootleg of Space Invaders) [MikeMcBike]
Player's Edge Plus (PP0291) Deuces Wild Poker (set 2) [BrianT, Jim]
Player's Edge Plus (PP0040) Standard Draw Poker (set 2) [BrianT, Jim]
Player's Edge Plus (PP0410) 4 of a Kind Bonus Poker (set 2)  [BrianT, Jim]
Player's Edge Plus (PP0423) Standard Draw Poker (set 2) [BrianT, Jim]
Bells & Whistles (Asia, Version M) [rtw, The Dumping Union]
Gundhara (Chinese, bootleg?)  [system11]
Bionic Commandos (bootleg) [TeamEurope, MikeMcBike]
Space Attack (bproms)(bootleg of Space Invaders)  [Mike McBike]
Beast Busters (US, Version 3)
  [Jets (www.emu-france.com) & Layer (www.neo-arcadia.com)]
Dream Soccer '94 (Korea, M107 hardware) [Bill D. / The Dumping Union]
Dunk Shot (Rev A, FD1089A 317-0022) [CoolMod]
Mahjong Dial Q2 (Japan, alt.) [AeroCityMajor, The Dumping Union]
Hana Jingi (Japan, Bet, alt.) [AeroCityMajor, The Dumping Union]
Megatech Ver 0 Rev A (alt?)  [Arzeno Fabrice, The Dumping Union]
Player's Edge Plus (PP0250) Double Down Stud Poker (set 2)
  [BrianT, Jim]
Tahjong Yakitori (ver. 2-1) [AeroCityMajor, The Dumping Union]
New Cherry '96 Special Edition (v3.61, C1 PCB) [Bad A Billy, Smitdogg, The Dumping Union]
New Cherry '96 Special Edition (v3.53, D PCB) [Bad A Billy, Smitdogg, The Dumping Union]
New Cherry '96 Special Edition (v3.40, D PCB) [Bad A Billy, Smitdogg, The Dumping Union]

New games marked as GAME_NOT_WORKING
------------------------------------
Bingo Party Multicart (Rev B) (M1 Satellite board) [Arzeno Fabrice, The Dumping Union]
HP 64000 development system [F.Ulivi]
Itautec I7000 [Felipe Sanches]
Regnecentralen RC759 [Dirk Best]

http://www.mamedev.org/

2015年6月20日 星期六

測試

這款遊戲在硬碟裡躺了快半年時間,半年前拿到遊戲後就將硬碟借人,前幾天拿回來時才意外發現"她"的存在,趁今天下午有空就來試試...

與前幾系列大致相同,不過畫面變得較精緻,整體氣氛較活潑,一樣一堆無厘頭的遊戲,玩起來蠻歡樂的!

2015年6月18日 星期四

PokeMini v0.60

 



老任 Pokémon Mini 模擬器 PokeMini 發布新版,更新如下 :

-: 0.60 Changes :-

  Changed version format to only 2 fields to avoid confusion

  Fixed RTC month being reported wrong from host
  Adjusted graphics, now it display darker shades to match more closely the real system
  Added 2 new options: LCD contrast and LCD bright
  Changed the way analog LCD mode works, now it's less blurry and can do up to 5 shades without artifacts
  SDL port has been upgraded to SDL 2, this brings Haptic support and other improvements
  New Keyboard/Joystick option to allow checking inputs
  Applying joystick settings now can (re)enable the device
  Share EEPROM is now disabled by default
  Emulator can be compiled for 64-bit CPU without issues now
  Limited sync-cycles to 64 on 'accurancy' platforms

  Win32 Only:
    Corrected Direct3D issue in some GPUs
    Sound write position is now handled correctly

  NDS Only: Added 3-in-1 rumble support

  PSP Only:
    Analog stick now works
    Added FPS display under Platform... (default is off)
    Reached 100% emulation by skipping 1 frame, aparently hardware is limited to 60fps max

  Dreamcast Only:
    Improved sound latency (thanks BlueCrab).
    Added FPS display under Platform... (default is off)

  Debugger Only:
    Minor fixes
    Trace history is now 10000 instructions instead of 256
    Added copy & paste buttons to timing counters.

http://sourceforge.net/projects/pokemini/

老實說,這上面的一些遊戲還蠻適合打發時間的,尤其有NDS或PSP的朋友建議試試這款模擬器.

2015年6月16日 星期二

莎木3 集資開始

說實話,看到這消息對我來說失望大於驚喜...依目前莎木的氣勢看來,通過門檻並不難,但是背後的意義對我來說卻是有如千斤之重.....

大約是今年初,與SEGA社內的朋友聊到某件事,當時朋友丟下一句話,大意是 [魚與熊掌不可兼得] ,並且提到今年E3展就能知道情況,目前看來情勢是往我不想看到的方向發展,不過這對SEGA來說未必是壞事,看到莎木能延續下去是件令人高興的事,就算不是..........



 

2015年6月12日 星期五

2015年6月9日 星期二

Famicom - Lagrange Point (拉格朗日點) 中文版



這款FC時期的大作終於中文化了,有空的朋友建議試試 !

原文 :
程序:苦逼的ZENG GE
翻译:苦逼的姜维第二
测试:苦逼的罗云


注意:转载请注明出处以及汉化人员名称,请勿擅自进行修改
转载请保证压缩包完整



历时一年,反复测试修改,造就今日神作的汉化,搭载最强芯片VRC7的Lagrange Point,是FC末代KONAMI公司的一个神作。
在这里先庆祝本人的毕业设计完毕……Oh~Yeah!


说什么都是泪(累),嘿,吃过荔枝么,我摘荔枝摘得浑身痒,原来荔枝那么便宜真心感觉对不起农民啊~
请尊重我们的劳动成果,转载请保证压缩包完整,谢谢你们~
拉格朗日点汉化项目主页
http://lp.nesbbs.com/lp/index.html

http://www.nesbbs.com/bbs/thread-32010-1-1.html

遊戲不方便提供下載,請找Google大神要.

2015年6月2日 星期二

N64 64DD 模擬狀況

之前在 N64 64DD 的模擬上喧鬧過一陣子,當時很多人都說是假的,不過現在證實是真的 !

據說N64燒錄卡 Everdrive 64 可正確運行,不過我沒燒錄卡故無法測試...

不過現在有人將64DD檔案格式Patch成N64格式,在新版 Project 64上可運行部分遊戲,剛試一下 F-Zero X Expansion Kit 運行完美,有興趣的朋友可以Google一下,目前整體來說還不成熟,就當是嘗鮮吧。

No$gba v2.8b



NDS/DSi/GBA模擬器 No$gba 發布新版,更新如下 :

01 Jun 2015 - version 2.8b
- dsi/boot: runs eMMC bootcode (see new "DSi Emulation" chapter in help text)
- dsi/cartloader: allows secure area above 23bfe00h limit (for dsiware only)
- dsi/wifi: loads WIFI-DSI.BIN file (else auto-generates dummy wifi calibration)
- dsi/boot: copies dsi-bios keys to tcm/wram, and console IDs to AES keyslots
- dsi/help: added notes on initial itch/wram/aes content after bios-rom-bootcode
- dsi/debug: displays all known dsi registers in f10-iomap (except cam/tsc)
- dsi/camera: prevents ndma if camera=off, prevents hang-up upon infinite ndma
- dsi/aes: bugfixed handling of aes-irq-enable-bit
- dsi/sdmmc: eMMC command support (CMD2,CMD7,CMD9,CMD10,CMD12,CMD13,CMD18)
- hwreset: initializes [curr_clks_segment]=-1=none (fixes initial arm7bios clks)
- hwreset: cleaned up init on reset (among others forced arm9-then-arm7 order)
- dsi/ndma: supports timer0-3, filldatap, fixed irq details, fixed total limit
- dsi/ndma/help: details on ndma irq(s), ndma total length, and ndma filldata
- dsi/gamecart: supports dsi-blowfish encrypted commands (requires dsi bios)
- dsi/gamecart: supports command 3dh (enter dsi mode, with dsi secure area)
- dsi/gamecart: supports reset via 40001A4h.bit29=0 on DSi7 side (not tested)
- dsi/sdmmc: supports SDIO commands, ie. ignores them and throws some error bits
- dsi/memory: better MBK1..9 initializion on reset, added partial MBK9 support
- dsi/aes/dma: supports AES_in and AES_out NDMA transfer startup modes
- dsi/sdmmc/help: renamed nonsense "SEND" command names to "GET" or "SET"
- dsi/sdmmc/debug: optionally logs sdmmc CMD/param's in tty debug log window
- dsi/sdmmc: loads sector data from mmc-image file (for sdmmc read command)
- dsi/sdmmc: obtains CID and CPU ID from mmc-image file (per-console IDs)
- dsi/sdmmc: initializes sdmmc port 4004800-4004BFFh with some (guessed) values
- arm/help: fixed "cache debug" numbering: p15,3,C15,Cn,0 (not p15,3,C15,C0,n)
- layer setup: gouraud shading disable (force all vertices same as 1st color)
- dsi/help: added info on DSiware files on internal eMMC and on software updates
- nds/dsi/help: added details header[1Dh]=ds region, and on korean icon/title
- dsi/help: added details on animated icon/title
- poc: more accurate "garbage_byte" for memory areas without 8bit read access
- poc: fixed several details in pocketstation bios clone
- poc: better timing (freshen_waitcnt, ram/flash wait, 16bit/32bit bus, cpu clk)

http://problemkaputt.de/gba.htm