2013年6月30日 星期日

多機種模擬器 FinalBurn Alpha v0.2.97.29

多機種模擬器 FinalBurn Alpha 發布新版,更新如下:

◾Ported PIC16C5X core from MAME [iq_132]
◾Updated PIC16C5X core and fixed a bug in RAM/ROM handline [Barry]
◾Added driver for Dragon Master [iq_132]
◾Added driver for various games on Playmark hardware [Barry]
◾Added clone of Ambush to the driver [Barry]
◾Added clone of Bomb Jack to the driver [Barry]
◾Added Bubble Bobble Lost Cave v1.1 to the Bubble Bobble driver [Barry, Bisboch, Aladar]
◾Added bootleg of Cadillacs and Dinosaurs to the CPS-1 driver [JacKc, Smitdogg, The Dumping Union]
◾Added clone of Final Fight to the CPS-1 driver [JacKc, any]
◾Added clone of Forgotten Worlds to the CPS-1 driver [JacKc, system11]
◾Added bootleg of Pang 3 to the CPS-1 driver [JacKc, Bonky0013]
◾Added clone of Pang 3 to the CPS-1 driver [Barry, JacKc, Smitdogg, The Dumping Union]
◾Added clone of Saturday Night Slam Masters to the CPS-1 driver [Barry, any, The Dumping Union]
◾Added various clones and bootlegs of Street Fighter II to the CPS-1 driver [Barry, iq_132, JacKc, Brian Troha, Smitdogg, The Dumping Union]
◾Added clone of Three Wonders to the CPS-1 driver [Bonky0013, JacKc]
◾Added bootleg of Three Wonders to the CPS-1 driver [Barry, JacKc, any]
◾Added clone of Hyper Street Fighter II to the CPS-2 driver [JacKc, f205v]
◾Added clone of Street Fighter II Alpha to the CPS-2 driver [JacKc, Razoola]
◾Added clone of Super Street Fighter II Tournament Battle to the CPS-2 driver [Artemio Urbina, David Haywood, JacKc]
◾Added clone of Super Street Fighter II Turbo to the CPS-2 driver [JacKc]
◾Added bootleg of Commando to the driver [JacKc, Kevin Eshbach]
◾Added clone of Galaxian to the Galaxian driver [Barry]
◾Added clone of Galaxian to the Galaxian driver [Barry, any]
◾Added bootleg of Moon Cresta to the Galaxian driver [JacKc, Ricky2001 (from AUMAP)]
◾Added clone of Moon Cresta to the Galaxian driver [Barry]
◾Added clone of Moon Cresta to the Galaxian driver [Barry, Roselson (from AUMAP)]
◾Added two clones of Scramble to the Galaxian driver [Barry, Basilio Garcia]
◾Added clone of Scramble to the Galaxian driver [Barry, Roselson (from Aumap)]
◾Added Star Fighter (bootleg of Moon Cresta) to Galaxian driver [Barry, David Haywood, RevisionX]
◾Added Time Fighter to the Galaxian driver [Barry]
◾Added clone of Uni War S to the Galaxian driver [Barry]
◾Added clone of Uni War S to the Galaxian driver [Barry, Basilio Garcia]
◾Added clone of Ghouls 'n Ghosts to the driver [JacKc, f205v, RanaElia]
◾Added clone of Snow Bros. to the Hyper Pacman driver [JacKc, The Dumping Union]
◾Added clone of Karnov to the driver [JacKc, Smitdogg, The Dumping Union]
◾Added bootleg of Pang to the Mitchell driver [Barry]
◾Added clone of Mysterious Stones to the driver [Barry, Ricky2001 (from AUMAP)]
◾Added NeoGeo 2-Player Tetris to the Neo Geo driver [Barry, Fred/Front, Crim/Stephen]
◾Added Neo Galaga demos to the Neo Geo driver [Barry, Fred/Front, Cristiano Bei/www.iocerom.com]
◾Added clone of Guardian Storm to the NMK-16 driver [JacKc, Brian Troha, The Dumping Union]
◾Added clone of Guardian Storm to the NMK-16 driver [Barry, The Dumping Union, Haze]
◾Added clone of Guardian Storm to the NMK-16 driver [JacKc, iq_132, Barry, Haze]
◾Added bootleg of Crush Roller to the Pacman driver [any]
◾Added clone of Pacman to the Ms. Pacman driver [Barry]
◾Added clone of Pacman to the Pacman driver [Barry]
◾Added clone of Demon Front to the PGM driver [JacKc, R. Mucciarelli, Layne, Smitdogg, The Dumping Union]
◾Added many clones of Do Don Pachi II to the PGM driver [JacKc, Barry]
◾Added clone of Knights of Valour Super Heroes to the PGM driver [JacKc, XingXing]
◾Added clone of Oriental Legend Special to the PGM driver [JacKc]
◾Added clone of Rally-X to the driver [JacKc, any]
◾Added clone of Hang-On to the Sega Hang-On driver [JacKc, cmonkey]
◾Added bootleg of Teddy Boy Blues to the Sega System 1 driver [JacKc, any]
◾Added clone of Wonder Boy III to the Sega System 16A driver [Barry, Chris Hardy, Charles MacDonald, Brian Troha]
◾Added clone of Alien Syndrome to the Sega System 16B driver [Barry, Arzeno Fabrice, hap, Charles MacDonald]
◾Added clone of D.D. Crew to the Sega System 18 driver [JacKc, Porchy, The Dumping Union]
◾Added clone of Wing Shooting Chamionship to the Seta-2 driver [JacKc, Brian Troha, The Dumping Union]
◾Added clone of Silk Road to the driver [Barry]
◾Added clone of Super Chase – Criminal Termination to the driver [JacKc, Porchy, The Dumping Union]
◾Added clone of Continental Circus to the Taito-Z driver [Barry, Brian Troha, ShouTime, The Dumping Union]
◾Added clone of WWF Superstars to the driver [Barry, Brian Troha]
◾Added clone of WWF Wrestlefest to the driver [JacKc, Simon Dennison, Brian Troha]
◾Added clone of X-Men to the driver [JacKc, Brian Troha]
◾Added clone of Bomb Kick to Yun Sung 16 driver [JacKc, ANY, David Haywood]
◾Added a preliminary driver for Sega Master System hardware (port of Dega), enabled in debug builds only [kev]
◾Optimised the Taito TC0100SCN rendering routines, particuarly helps multi-screen games [Barry]
◾Added sound sample support to various Toaplan drivers [Barry, ThunderMAME]
◾Added "Fire" button to Sangokushi II: San Jian Sheng sets [Barry, money_114]
◾Added filter support to Scorpion and SF-X [Barry]
◾Endian fixes for palette in Oh My God!, Hyper Pacman and Konami drivers [Twinaphex]
◾Various fixes from visual studio leak detector [Wizard Coder, kev]
◾Fixed some GUI memory leaks [Captain CPS-X]
◾Applied libretro patch [Twinaphex]
◾Updated the zlib library to v1.2.8 [Barry]
◾Updated the libpng library to v1.6.2 [Barry]
◾Synced sets with MAME 0.149 [Barry, JacKc]

http://www.barryharris.me.uk/

PSP模擬器 Jpcsp 0.7

PSP模擬器 Jpcsp 發布新版,更新如下:

-> Added support for rendering in software mode, not using the GPU;
-> Added Game Pad support;
-> Major performance improvements in the graphic processing (see new Video options);
-> Automatic decoding of stereo ATRAC3+ audio using SonicStage;
-> Rendering of fonts using « sceFont ». OpenSource fonts are provided as a replacement
for the PSP fonts. But the PSP original fonts can be used for maximal compatibility;
-> Automatic decryption of encrypted EBOOT.BIN and PGD files.
Savedata files can also be loaded/saved in an encrypted form, like on a real PSP;
-> Added the configuration of regional settings
under « Options » > « Configuration » > « Region »;
-> Configuration settings can be changed « on the fly »,
i.e. the changes are effective immediately;
-> Draft implementation for the support of Video UMDs;
-> Basic network support:
Infrastructure network is almost complete.
Adhoc network is only working between two Jpcsp, not with a real PSP.
Port shifting is available to support running two Jpcsp instances on the same computer.
Signin to the PlayStation Network is not supported at all;
-> A lot of compatibility improvements in almost all of the PSP modules;
-> Major code cleanup in the module architecture (now using Java reflection);
-> New method used for computing FPS. The FPS value is now more reliable but usually lower
than on previous releases. It doesn’t mean that the Jpcsp performance is now worse,
but just that the previous FPS counter was over-optimistic;
-> Added Frame skipping option;
-> Added cheat import from cheat.db;
-> Added export function for the current 3D scene in Wavefront .obj/.mtl format,
including the textures;
-> Added texture modding;
-> Added functions to clear the texture and vertex caches;
-> Added option to change the PSP clock speed;
-> Improved integrated Debugger;

http://www.jpcsp.org/

關於 PS3 (Play Station 3) 模擬器 (2)

這幾天作者又有空搗鼓PS3模擬器了,之前回到原來開發的模擬器上修正了一些問題,現在關於PS3的模擬上首先先導出正確的BD ISO。關於音樂與音效上,在建構完成PowerPC模擬器後,預計半年將可取得大進展。


 


這款模擬器並不是 rpcsp 3 ,希望這位作者能開發出第一款運行商業遊戲的PS3 EMU.


2013年6月29日 星期六

ePSXe for Android 1.9.3 + FPse for android 0.11.106

Android PS(Play Station)模擬器 ePSXe + FPse 發布新版,更新如下:


 


ePSXe:


* Added Moga Gamepads native support. Sync your gamepad with moga pivot. In preferences+player1+pad id=moganative. Choose preferences+player1+psx pad type=dualshock if you want analog. (No mapping or root needed).
* Fixed Analog range. (Ape Escape)

* Fixed Analog sticks on players 2-4.
* Added Xbox Wireless gamepad support (Thanks Gabriel)
* Fixed Sakura 3 Eternal Heart Game.


https://play.google.com/store/apps/details?id=com.epsxe.ePSXe


*******************************


FPse:


- Fixed games title scanning and printing for covers menu
- Fixed serious bug into external pads handling which made somes controls not working at a tim.


https://play.google.com/store/apps/details?id=com.emulator.fpse


 


多機種模擬器 RetroArch Android 0.9.9.3 r17

Android 多機種模擬器 RetroArch Android 發布新版,更新如下:


 


Versions


r17 (June 28, 2013)
------------------------------
* [Android] Input autodetection expanded -
  - Xperia Play controls fixed once and for all (thanks to littleguy77)
  - JC U912F gamepad
* [GENERAL] Should fix GPU screenshots if last frame was duped
* [PCSX ReARMed] Add core option to switch between Dual Shock and regular
gamepad modes
* [TyrQuake] Add core option so that you can change the internal screen
resolution (note that TyrQuake uses the software renderer - it is slow -
an OpenGL ES option will be added in the future for mobile devices and
others)
* [TyrQuake] For RetroArch ports that support RETRO_KEYBOARD and RETRO_MOUSE -
mouse/keyboard controls should work now
* [Genesis Plus GX] Updated to the latest version - 1.7.4 -
  - fixed SRAM incompatibilities between BIG ENDIAN & LITTLE ENDIAN platforms
  for libretro (note: this breaks old .srm files with LITTLE ENDIAN platform ports -
  which includes iOS, Android, PC)
  - A lot of compatibility/maintenance fixes by ekeeke (main author) - see
  this for more - https://github.com/libretro/Genesis-Plu … 3d52f19c75
* [MAME 2003] 'game might not run correctly. Press any key to continue' games can be run
now - such as Tekken 2
* [MAME 2003] Correct resolutions for Namco System 11 games
* [MAME 2003] Some minor optimizations (very slight though)


 


http://forum.themaister.net/viewtopic.php?pid=1202#p1202


 


建議更新!!


2013年6月28日 星期五

心 鏡

     .....


 


初陽璀璨始綻放


 


繽紛虹彩秀芬芳


 


暖秋欲融萬年雪


 


只是幻夢在酒坊


 


      .....


2013年6月24日 星期一

PSP模擬器 PPSSPP 0.8

PSP模擬器 PPSSPP 發布新版,更新如下:

Here we go! 0.8, now available for Windows and Android*, brings you the following new features:

• Full video and audio playback in most games (audio requires an optional plugin)
• Huge increases in compatibility! Final Fantasy: Crisis Core is fully playable on fast devices, for example.
• Lots of little things like easy screenshot taking, the beginnings of a cheat feature, etc

Thanks to all the contributors making this possible! I want to call out unknownbrackets and oioitff for outstanding additions.

So get downloading! It may take Google Play some time to update to 0.8.

*For those of you on iOS and Blackberry, 0.8 builds will be available soon. We are still looking for a volunteer to maintain a Mac build.

Henrik

Note: A Gold version for Windows is coming in the next few days, for those who want to support the project but don't have Android.

http://www.ppsspp.org/index.html






2013年6月22日 星期六

PSP模擬器 PPSSPP 測試 (10)

i5-3470
gtx-650
8g ram
Win 7 x64


模擬器版本隨官網更新


**************************


46. Gran Turismo (JP)

文字與畫面都有問題,不過能進遊戲了.


*************************


47. Final Fantasy Type-0 (JP)

運行過程大致正常.


****************************


48. Lord of Apocalypse (JP)

運行過程大致正常.


****************************


49. The Conveni Portable (JP)

速度偏慢,其他大致正常.


****************************


50. Monster Hunter Portable 2nd G

運行過程大致正常.


2013年6月21日 星期五

關於 PS3 (Play Station 3) 模擬器

嗯,沒看錯,是PS3沒錯! 目前作者已經在PS3模擬上取得不錯的進展,根據作者所言,目前看來在遊戲運行方面沒啥困難,正一步一步的慢步前進中。


 


看來之前由他開發的模擬器項目大概已經接近目標,所以將對象轉到PS3上了,現在還不好說是哪一位作者,不過可確定的是消息絕對真實,沒有灌水成分,期待PS3在電腦上重現的那一日!!


2013年6月20日 星期四

PSP模擬器 PPSSPP 測試 (9)

i5-3470
gtx-650
8g ram
Win 7 x64


模擬器版本隨官網更新


**************************


41. Ken to Mahou to Gakuen Mono Final Shinnyuusei ha Ohimesama (JP)

運行過程大致正常.


***************************


42. Eiyuu Densetsu Ao no Kiseki (JP)

運行過程大致正常.


************************


43. Armored Core Last Raven Portable (JP)

運行過程大致正常.


***************************


44. Black Rock Shooter the Game (JP)

運行過程大致正常.


****************************


45. Kamen Rider - Climax Heroes Fourze (JP)

運行過程大致正常.


2013年6月17日 星期一

PSP模擬器 PPSSPP 測試 (8)

i5-3470
gtx-650
8g ram
Win 7 x64


模擬器版本隨官網更新


**************************


36. Nobunaga no Yabou Soutenroku with Power Up Kit (JP)

運行過程大致正常.


********************************


37. Toriko Gourmet Survival (JP)

運行過程大致正常.


*****************************


38. Yuusha 30 Second (JP)

運行過程大致正常.


***************************


39. Mon Hun Nikki PokaPoka Airu mura G (JP)

運行過程大致正常.


****************************


40. Busou Shinki Battle Master mk2 (JP)

運行過程大致正常.


多機種模擬器 RetroArch Android 0.9.9.2 r16

安卓上 超...超...超級棒的多機種模擬器 RetroArch 再度更新,這次加入了MAME與Desmume (NDS) 的支援,目前個人在安卓上安裝的模擬器就只剩RetroArch了,超推薦!!!  更新如下:


 


r16 (June 17, 2013)
------------------------------
* (LIBRETRO) Added MAME 2003 [0.78] (PC/Android/iOS)
* (MAME 2003 0.78) Add speedhack core option so that MAME can run at fullspeed on average Cortex A9 CPUs for games like Mortal Kombat 2/3/Ultimate/NBA Jam (DCS sound harware games)
* Can take screenshots now with libretro GL cores
* [RGUI] Saves video shader directory to config file.
* [RGUI] Add FPS / refresh rate monitoring in RGUI.
* [Android] Input autodetection expanded -
  - Gasia PS3 pad
  - Defender Game Racer Classic
  - Tomee NES USB (swap around buttons A/B)
  - Logitech Precision Gamepad
  - Onlive Wireless Conroller
  - Moga Universal driver (Swap around Start/Select for new driver)
  - Xperia Play hack [UNTESTED - TESTERS NEEDED]
* [PCSX ReARMed] Add a test for the dynarec to catch broken platforms early - will be written to pcsxr.log
* [PCSX ReARMed] handle map failures so that it can be retried
* [Desmume] Add constant frameskip core option
* [Desmume] Add firmware language core option
* [SNES9x Next] Loading and saving a state should be fixed now on Blackberry. GCC optimization breakage.


 


http://forum.themaister.net/viewtopic.php?pid=1202#p1202


2013年6月15日 星期六

PSP模擬器 PPSSPP 測試 (7)

i5-3470
gtx-650
8g ram
Win 7 x64


模擬器版本隨官網更新


**************************


31. Steins Gate (JP)

運行過程大致正常.


****************************


32. Unchain Blades Rexx (JP)

運行過程大致正常.


*****************************


33. Sengoku Basara Chronicle Heroes (JP)

人物偏亮,其他大致正常.


****************************


34. Queens Gate Spiral Chaos (JP)

運行過程大致正常.


*****************************


35. J League Pro Soccer Club wo Tsukurou 7 Euro Plus (JP)

運行過程大致正常.


2013年6月13日 星期四

PSP模擬器 PPSSPP 測試 (6)

i5-3470
gtx-650
8g ram
Win 7 x64


模擬器版本隨官網更新


**************************


26. Dante's Inferno

音樂有雜音,效果音錯誤,其他大致正常.


***************************


27. The 3rd Birthday (JP)

除了那個令眼睛起霧的問題外,其他大致正常.


****************************


28. God of War - Chains of Olympus

CG與字幕還有點問題,其他大致正常.


***************************


29. Final Fantasy IV Complete Collection (JP)

運行過程大致正常.


**************************


30. Valkyria Chronicles III - Unrecorded Chronicles (JP)

運行過程大致正常.


2013年6月12日 星期三

NeoRaine 1.4.2, opengl version + Raine 0.61.0


多機種模擬器 Raine + NGCD模擬器 NeoRaine 發布新版,更新如下:

Neoraine :
- support for iso.gz files : it allows to easily convert downloaded
content. After downloading, cd to the new directory and :
gzip -9 *.iso
for n in *.wav; do
   oggenc $n && rm -f $n
done
And you can then point neoraine directly to the cue file without even
editing it. The surprising part is that an iso.gz is as small or smaller
than the contents of the iso transfered to a zip file, so it's the best
solution. I am sure there are equivalent ways in windows to do that
without typing anything and with a lot of clicks ! ;-)

Common fixes :
- new sound sync method : just rely entierly on sdl, which makes more
sense, there was still some old code in there which should have
disappeared a long time ago. It should fix some reports about sound
breaking after very long sessions in neoraine.
- fix a stupid bug with gamepads (bad detection).
- video info display bigger
- progress dialog was invisible when loading a game from the command line
and using the opengl rendering.
- No default bpp forced for opengl anymore : I noticed that on systems
which don't have accelerated opengl, it's best to use the desktop bpp to
render in oepngl, so that's what I do now. As a side effect the long black
screens which could be seen when entering or leaving fullscreen are almost
gone with this change now.
- opengl : force vbl sync when double buffer is enabled : horizontal
scrolling was not perfect without the vbl, even when using double buffer,
it could be seen in batrider and/or spacedx for example.

Raine :
- Add guwanges, which is a special edtion of guwange. I don't know what's
new inside exactly, but at least the background during attract mode is
different.
- Add semicom drivers poppyrap, cookbib3, pzlbreak. Easy to add, not bad
technically, and good to test the new ways to write clones and drivers !
- In november 2010, a global change from me prevented quite a few game
drivers to correctly load these games, so these drivers just crashed the
emulator or produced a black screen at best. The drivers affected and now
fixed are : cookbib, htchctch, chokchok, sf2yyc, galpanic, hyperpac,
twinkle, 3in1semi, cookbib2, moremore, moremorep, finalttr, hyperpcb,
wintbob, macrossp, ssmissin, pipibibi, mchampdx, hedpanic !
- the lsystem (taito_l) driver now finally works in any color depth, which
allows it to work in opengl or with yuv overlays. While I was at it, I
added 2 more plotting sets : plotting becomes plottinga (to follow mame
names), added plotting and plottingb. There is more work to be done on
this driver, but this was the most important part.
- cleanup of the asuka/bonzeadv/earthjk/cadashr drivers :
   - As a bonus, the background of eto is finally fixed, but since it's a
   pure japenese game it won't be very interesting !
   - Added cadashg, the german version of cadash which was missing, but all
   the translations of cadash except english are so bad that it's barely
   believable anyway !
   - Region dipswitches are now supported by raine, that means dipswitches
   which change based on the selected region. It allowed me to remove
   jigkmgri, a now useless region clone of bonzeadv.
   - A dipswitch testing another dipswitch can be seen in galmedes now, if
   you change the dipswitch coinage type, the coinage is updated in real
   time on screen. I might have overdone it here, but Stephh is very happy
   with this change ! ;-)
- Taito tetris now finally works in any color depth, so it can be used
with opengl or yuv oerlays too.
- bsystem driver : finally fully playble in any color depth too, so
compatible with opengl and yuv overlays. Also I added the missing sprites
to spacedx (you can see them when selecting the type of game). They have
always been missing... Also fixed the framebuffer of this driver : there
was a very funny bug here, if you watched spacedx attract mode long
enough, when the game sequence started, the copyright notice was still
displayed in the background. But the best part is that the shots of the
ships were attacking the letters and destroying them ! It was quite fun to
see a copyright notice being attacked this way !
- cps2 : fix avspd not starting (not exactly a bug here, it was more an
unemulated raster effect that the game was waiting for ever)

Console :
- now supports the 68020 and the z80. Not everything works (don't try the
breakpoints with these cpus !), but the basic stuff works. You need dz80
installed on the system to be able to disassemble z80 code, and m68kdis to
display 68020 code (like for the 68000). Also the console won some colors,
it's a basic terminal emulator after all so there was no reason not to use
more colors ! ;-)

http://rainemu.swishparty.co.uk/


MAME v0.149




MAME 發布新版,更新如下:

0.149
-------

MAMETesters Bugs Fixed
----------------------
- 04420: [Crash/Freeze] (crystal.c) crysbios, donghaer, officeye, topbladv:
[debug] Crash after OK (Robbbert)
- 04839: [Crash/Freeze] (pluto5.c) hb_dacz: Crash after OK (Robbbert)
- 04836: [Crash/Freeze] (mpu5.c) Many sets in mpu5.c: Crash after OK (Robbbert)
- 05205: [Crash/Freeze] (bwidow.c) bwidow: After last life the game
crashes (MooglyGuy)
- 05013: [Crash/Freeze] (vegas.c) sf2049: Integer Divide By Zero (Firewave)
- 05201: [Crash/Freeze] mhavoc, starwars and clones: Various vector
games will crash/freeze in MAME (MooglyGuy)
- 05199: [Documentation] (ddenlovr.c) ultrchmph: The correct description
is "Cheng Ba Shi Jie - Chao Shi Kong Guan Jun" and the region is Taiwan
instead Hong Kong. (Fujix)
- 05198: [Sound] (galdrvr.c) explorer: No sound and effect (hap)
- 05197: [Graphics] (armedf.c) cclimbr2: Missing blinking white dot (hap)

Source Changes
--------------
-Added NVRAMs for devices in software item named folder
[Miodrag Milanovic]

-Changed keycus into a device and moved it into it's own file, only 3
parameters are saved instead of 64k. Changed I/O to 16 bits & uses
memory maps instead of installing at runtime. Simplified digital
player 3 inputs that are hooked up to dac inputs. [smf]

-diserial: Added methods for clocking the receiver/transmitter outside
of the timers. [Curt Coder]

-Removes more MAME anonymous timers. [Andrew Gardner]

-Added DIP switch location to Namco System 11 & 12, also removed unused
test dip switches. [smf]

-HLSL changes: [MooglyGuy]
* Upped vertex buffer size to 64k verts, fixes assert in starwars and
alphaone, please include the printed error message in any
subsequent encounterings of the assert.
* Improved vector rendering (beam width 1.5 suggested)
* Ducked raster bloom default to 0.225 to reduce washout

-i386dasm.c [Peter Ferrie]
* fix improper signed display in some opcode parameters

-Register the device post load after the devices are started, in case
starting the device causes something (like sound_stream) to register
it's own post load [smf]

-audit.c: Fixed software list chd verification. [qmc2]

-mazerbla.c: add notes about the game pcbs [Lord Nightmare, Quarterarcade]

-replace first rom of Ambush with a fresh dump, marked the old set as
likely hacked [Ricky2001 (from AUMAP)]

-zn.c: added YMZ280 sound emulation to hvnsgate [smf, hap]

-m6800: Resolved out_sc2_func for M6808/HD6301/HD63701 variants.
[Curt Coder]

-ksys573: Externalize the digital board [O. Galibert]

-Added a check for a bus error when fetching an instruction, the bus
error condition is cleared before the fetch so bus errors in the
debugger don't cause an exception to be triggered. [smf]

-m6502: Redo the prefetch and reset the state on debugger PC change
[O. Galibert]

-savquest.c: added HASP emulator; marked BIOS as bad dump because it's
incomplete [Peter Ferrie]

-z80dart: Merged in uPD7201 and modernized the interface. [Curt Coder]

-emuopts.c: Added a new option -statename which allows to specify the
location of state saving, relative to -state_directory (whose usage
remains unchanged). Syntax is basically the same as snapname, allowing
for the / character as path separator, %g as the driver name, and
%d_[media] as the image name mounted in the "media" device.

For example, using -statename foo/%g when running "mame wrally" will
store save states into the folder sta/foo/wrally/ ; using -statename
%g/%d_cart when running "mess nes -cart smb" will store save states
into the folder sta/nes/smb/ ; using -statename %g/%d_cdrm when
running "mess pce -cart cdsys -cdrm draculax" will store save states
into sta/pce/draculax/ Specifying a media switch which is not
available (e.g. %d_cdrm in a c64) or a media switch where no image is
mounted (e.g. %d_cdrm in pce while playing a hucard game) will revert
the option to its default value %g and save states will be stored in
sta/*gamename*/ as in previous versions. [Fabio Priuli]

-msm5205.c: modernized the device. [Fabio Priuli]

-Added ds2401 rom loading to digital i/o board, rather than specifying
it in each game. Fixes Mambo A Go-Go booting. [smf]

-snes_snd: modernized the SNES sound device [Fabio Priuli]

-tms6100: modernized theTMS6100 and M58819 devices. [Osso]

-Moved default card config, device inputs and clock off the slot
interface so they can be specified for all cards [smf]

-Added support for machine config fragments that are applied when the
cart is loaded, converted NCR 53C7xx to devcb2 as an example [smf]

-Converted NCR5380N to devcb2 [smf]

-Converted NCR5390 to devcb2 & use MCFG_DEVICE_CLOCK to set SCSI chip
clock [smf]

-pcshare: make all the common pc hardware in various pc based drivers
inherit from pcat_base_state [Carl]

-Adds the Image menu to the QT debugger's main window. This allows the
user to mount disk/c images from the UI. [Andrew Gardner]

-uiimage.c: when creating a new file from the File Manager, require the
user to enter an extension too [Fabio Priuli]

-modernized the RP5H01 device [Osso]

-Converted the Konami System 573 Security Cassettes to use slots. The
current setting is no longer saved, so the default cassette is "game".
Some games have additional I/O connected via the security cassette,
which is now hooked up when the cassette is loaded instead of patched
directly into the memory map. If the game has a separate "install"
cassette then you need to select this and hard reset (shift+F3 or
select reset from the slot menu) before it will let you install from
the CD. [smf]

-modernized the MB14241 and MathBox devices. [Osso]

-inpttype.h: Use O1 instead of O0 on the critical function
[Hans Ostermeyer]

-Fixed clipping of device address maps if the size of the map caused
the end address to wrap. Added a proof of concept implementation of a
address map bank device, which allows you to bank memory maps. Hooked
it up to Taito GNET as an example [smf]

-Finished converting Taito GNET to use address maps instead of
installing at run time [smf]

-Modernized the geebee and warpwarp sound devices [Osso]

-finished modernizing gp9001 [smf]

-modernized the MM58274C RTC device. [Fabio Priuli]

-Allow AM_NOP in device address maps, there may be others that should
be allowed. [smf]

-Created a PCCARD slot and Linear Flash Card for System 573. Uses
bankdev.c for banking the onboard flash chips and the pccard slots.
This adds an extra two calls to the memory system & intelfsh.c already
called the memory system for accessing the data. [smf]

-Split rf5c296 and ata flash functionality from taitogn.c into their
own devices. The pccard slot has had to revert to use memory handlers
instead of device maps for the moment [smf]

-modernized Kaneko Pandora device. [Osso]

-modernized the TMS9927 device [Fabio Priuli]

-Modernized the PIT8253 device. [Fabio Priuli]

-modernized speaker device. [Fabio Priuli]

-modernized Taito I/O devices. [Osso]

-Roms renamed for set gtmrusa to match actual labels. [Porchy]

-Started to split ide hd from ide controller [smf]

-firebeat: split midi keyboard to separate device [Carl]

-Modernized Flower sound device. [Osso]

-Added better .ini defaults for HLSL, and hooked up bloom sliders. [MooglyGuy]

-Added macros for read/write delegates. [Curt Coder]

-QT Debugger: WIP for a new breakpoints window. [Andrew Gardner]

-Modernized nmk112 device. [Osso]

-Modernized Namco I/O devices (56xx, 58xx, 59xx) [Osso, Fabio Priuli]

-naomi video: Pretend-modernize the powervr2 [O. Galibert]

-powervr2: Some register groups are obviously 32 bits, so make them so [O. Galibert]

-naomi: Better IRQ isolation [O. Galibert]

-naomig1: Make the dma cpu-independant [O. Galibert]

-First pass at tidying up ide interface. It no longer tries to force
everything to act as a PC. A copy of the VIA VT83C461 datasheet would
be useful to remove some of the hacks added to make the games using it
work again. [smf]

-Modernize adc1038 and adc12138 devices. [Osso]

-Added USE_SIMD flag to RSP headers and began converting some opcodes
to use SSE* intrinsics. Current plan is to target SSSE3-capable
hardware (Core2 and up), with the resulting speedup theorized to be on
the order of 5-10x when conversion is complete, though this applies
only to situations where the emulation is heavily bottlenecked by the
RSP. [MooglyGuy]

-nmk16.c: raphero sound improvements [trap15]

-Added SIMD code for the rest of the RSP vector load instructions [MooglyGuy]

-Improved Dragon World II protection routines [iq_132]

-Verified pacuman gfx roms [elnaib and Santy14]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Top XXI (Version 1.2) [Roberto Fresca, ANY]
Attack Force [Piero Andreini]

New clones added
----------------
Commando Bootleg 2 [Kevin Eshbach]
Cresta Mundo (Laguna S.A. Spanish Moon Cresta bootleg) [Roselson (from AUMAP)]
WWF: Wrestlemania (rev 1.1 07/11/95) [Brian Troha, The Dumping Union]
Scramble (Reben S.A. Spanish bootleg) [Roselson (from Aumap)]
Sky Soldiers (bootleg) [ANY]
Galaxian (bootleg, set 2) [ANY]
Nudge Double Up (JPM SRU) [jameswal]
Unknown SRU Game [jameswal]
Borderline (Tranquilizer Gun conversion)
[Ricky2001 (from AUMAP)] (not working, bad ROM)
Mysterious Stones - Dr. Kick in Adventure (Itisa PCB)
[Ricky2001 (from AUMAP)]
Aerolitos (Spanish bootleg of Asteroids) [Basilio García]
Satan of Saturn (Inder S.A., bootleg) [Basilio García]
Suzuka 8 Hours 2 (Japan) [ShouTime, The Dumping Union]
TeddyBoy Blues (Old Ver. bootleg) [any]
Car Action (set 2) [any]
Space Chaser (set 4) [any]
Mission Craft (version 2.7) [Artemio Urbina, The Dumping Union]
Crazy Climber (Spanish, Operamatic bootleg) [Basilio García]
Impacto (Billport S.A., Spanish bootleg of Scramble) [Basilio Garcia]
Scramble (Petaco S.A., Spanish bootleg) [Basilio Garcia]
Ave Fenix (Spanish bootleg of Phoenix) [Basilio García]
Pajaro del Espacio (Spanish bootleg of UniWar S) [Basilio García]
Battle Zone (bootleg of Mayday) [Basilio García]
Air Inferno (Japan) [Shoutime]
Crisis Zone (CSZO4 Ver. A)
[Tormod, BrianT, Smitdogg, The Dumping Union]
Crisis Zone (CSZO3 Ver. B, set 2)
[Tormod, BrianT, Smitdogg, The Dumping Union]
ThunderJaws (rev 3) [Artemio Urbina, The Dumping Union]
Contra (Japan, set 2) [Artemio Urbina, The Dumping Union]
18 Challenge Pro Golf [Tormod, The Dumping Union]

New games marked as GAME_NOT_WORKING
------------------------------------
Music Ball [AUMAP]
Guttang Gottong (bootleg on Galaxian type hardware) [Basilio García]
Reel Good Time (Rebuild) (EPOCH) (Version 1.0) [Dr Slots/MPU Mecca]
Treasure Hunt (Global) (EPOCH) (Version 1.6) [Dr Slots/MPU Mecca]

http://www.mamedev.org/


2013年6月11日 星期二

PSP模擬器 PPSSPP 測試 (5)

i5-3470
gtx-650
8g ram
Win 7 x64


模擬器版本隨官網更新


**************************


21. Dai-2-Ji Super Robot Taisen Z Hakai-hen (JP)

運行過程大致正常.


***************************


22. Dai-2-Ji Super Robot Taisen Z Saisei-hen (JP)

運行過程大致正常.


**************************


23. Classic Dungeon X2 (JP)

人物活動塊有點問題,其他大致正常.


*************************


24. Gungnir (JP)

運行過程大致正常.


***************************


25. Another Centurys Episode Portable (JP)

運行過程大致正常.


2013年6月10日 星期一

PSP模擬器 PPSSPP 測試 (4)

i5-3470
gtx-650
8g ram
Win 7 x64


模擬器版本隨官網更新


**************************


16. Tales of the World Radiant Mythology 3 (JP)

效果音有點問題,其他部分大致正常.


*************************


17. Phantasy Star Portable 2 Infinity (JP)

部分畫面無法正常顯示,其他部分大致正常.


***************************


18. BlazBlue Continuum Shift II (ASIA)

運行過程大致正常.


****************************


19. Dissidia 012 Duodecim Final Fantasy (JP)

關閉 BufferedRendering 可解決殘像的問題,但畫面偏暗.其他部分大致正常.


*************************


20. Phantom Brave - The Hermuda Triangle (US)

運行過程大致正常.


2013年6月9日 星期日

SS/STV模擬器 SSF Ver0.12 beta R4


 


SS/STV模擬器 SSF 發布新版,更新如下:

DSP処理を修正しました。
VDP1描画処理を修正しました。
縦セルスクロール処理を修正しました。
回転面のビットマップ処理を修正しました。
回転面のラインカラー処理を修正しました。
ウィンドウ処理を修正しました。
バック画面処理を修正しました。
BIOSエミュレート処理を修正しました。

ステートセーブデータのバージョンが変わりました。

VDP1描画スレッド数を指定するオプションを設けました。最大3スレッドで処理できます。
DSPを別スレッドで処理するオプションを設けました。
スレッドの使用プロセッサ指定を無くしました。
VDP2描画のマルチスレッド指定オプションを削除しました。

http://www7a.biglobe.ne.jp/~phantasy/ssf/


2013年6月8日 星期六

PSP模擬器 PPSSPP 測試 (3)

i5-3470
gtx-650
8g ram
Win 7 x64


模擬器版本隨官網更新


**************************


11. Sega Rally Revo

地面與天空貼圖錯誤,其他部分大致正常.


*********************************


12. Final Fantasy (JP)

運行過程大致正常.


*****************************


13. Darius Burst (JP)

運行過程大致正常.


*****************************


14. Venus and Braves (JP)

動畫無法撥放,小部分2D圖層錯誤,其他部分大致正常.


***************************


15. Kingdom Hearts Birth By Sleep (JP)

運行過程大致正常.


2013年6月6日 星期四

PSP模擬器 PPSSPP 測試 (2)

i5-3470
gtx-650
8g ram
Win 7 x64


模擬器版本隨官網更新


**************************


6. Army of Two the 40th Day Portable (JP)


關閉 BufferedRendering 可解決太亮的問題,其他部分大致正常.


 



******************************


7. Taikou Risshiden V (JP)


運行過程大致正常.


 



********************************


8. Mon Hun Nikki PokaPoka Airu Mura (JP)


運行過程大致正常.


 



*****************************


9. Queen's Blade Spiral Chaos (JP)



戰鬥時語音偏慢,其他部分大致正常.


 



*****************************


10. Shin Master of Monsters Final EX (JP)


音樂偏慢,其他部分大致正常.