2014年10月27日 星期一

My Nes v6.1.2

FC模擬器 My Nes 發布新版,更新如下:

Version 6.1.2
  • Added: Support for these mappers: # 41 and 42
  • Added: High quality downsampler for audio output. Now My Nes sounds better.
  • Added: Options in Audio options allow to change sound channels playback enable.
  • Added: Ability to show boards/mappers status with My Nes via the new Boards List dialog.
  • Added: New option in input settings, allows to switch back to keyboard mapping for a device when mapped device disconnected.
  • Fixed: mappers # 23, 24, 26 and 90.
  • Fixed: MMC 5 (mapper 5) external sound channels
  • Fixed: Interrupts issue, branches was delaying nmi and irq instead of irq alone. some games are now playable (Dragon Quest III is one of them)
  • Fixed: Bug in Inputs settings, never save device selection for joypad1.
  • Fixed: Bug with inputs when trying to play in fullscreen sometimes inputs disconnected.
  • Fixed: Soft reset for internal sound channels.
  • Fixed: Bugs in few mappers.
  • Improved: external sound channels of mapper 19 (Namco 163), still choppy but works.
  • Improved: Few things in the video renderer such as 'cursor now it hides when entering fullscreen mode'.
  • Improved: Input settings when trying to set mapping for all buttons sometimes the same mapping assigned to more than one button.
 

Azimer’s Audio Plugin v0.70 WIP 4

N64模擬器聲音插件 Azimer’s Audio Plugin 發布新版,更新如下:

AziAudio WIP 4 released. I hope this fixes the instability issues. This might break 1964 or Mupen64. I tried it on Project64 1.4 AFE, 1.6 and 2.1 with success as well as Apollo.

Improvements:

* Added ExitThread to AiUpdate to get around a horrible bug. AiUpdate is remaining open even though PJ 2.1 is supposedly calling TerminateThread, the thread is never terminating. So if the emulator asks for the thread to be Wait = true, it will ExitThread.
* Removed CoInitializeEx and CoUninitialize from the dll for XAudio2. Supposedly they are required but it doesn't appear to be so. This might cause issues it might not. If it does I can always add it back. This is what WIP builds are for... testing.

http://www.emutalk.net/threads/55161-Audio-v0-70-WIP-4-Feedback

2014年10月23日 星期四

Final Burn Alpha v0.2.97.33

barryharris.me.uk

多機種模擬器 Final Burn Alpha 發布新版,更新如下:

Final Burn Alpha v0.2.97.33
  • Added driver for Sand Scorpion (this was actually in last release but missed the what's new) [iq_132]
  • Added hack of Samurai Shodown V to the Neo Geo driver [iq_132, JacKc]
  • Fixed collisions in Zero Team, game is now working and enabled in release builds [gamez fan, dink]
  • Note: Zero Team, Raiden II and Raiden DX need the insert-coin button to be held down a little longer than usual
  • Fixed sound in Shaolins Road driver [dink]
  • Fixed tilemap scrolling in Shaolins Road driver [barry]
  • Fixed service mode in Violent Storm [iq_132]
  • Fixed some Megadrive games where PAL auto-detection fails, if you already have settings saved for these games, then set dips to default in the dialog (Comix Zone, Jimmy White's Whirlwind Snooker, and Robocop v Termininator) [barry]
  • Fixed bug with incomplete translation templates [barry]

  • Final Burn Alpha v0.2.97.32
    •Added proper saving of cpu registers/variables to M6800/6801/6803/HD63701 core [dink]
    •Added support for NMK004. Special thanks to Trap15! [Trap15, Haze, iq_132]
    •Standardized CPU related functions [iq_132]
    •Fixed delta calculation and proper sample size checking in the MSM6295 core, fixes missing samples in some NMK004 games (and possibly others) [dink]
    •Fixed mixing distortion/crackles in K054539 sound core [dink]
    •Improved the quality of the voice samples in the K053260 sound core (The Simpsons and possibly other Konami games) [AWJ]
    •Added driver for DJ Boy [iq_132]
    •Added driver for Konami's Asterix [iq_132]
    •Added driver for Konami's Bishi Bashi and Super Bishi Bashi Championship Minigames[iq_132]
    •Added driver for Konami's Dragonball Z and Dragonball Z 2 - Super Battle hardware [iq_132]
    •Added driver for Konami's G.I. Joe [iq_132]
    •Added driver for Konami's Lethal Enforcers [iq_132]
    •Added driver for Konami's Mystic Warriors (and other games on the hardware) [iq_132]
    •Added driver for Konami's Shaolins Road [iq_132]
    •Added driver for Konami's Wild West C.O.W.-Boys of Moo Mesa and Bucky O'Hare [iq_132]
    •Added driver for Konami's Yie-Ar Kung Fu [iq_132]
    •Added driver for Konami's Xexex [iq_132]
    •Added driver for Raiden II, Raiden DX, X Se Dae Quiz and Zero Team [iq_132]
    •Added driver for Colecovision games [iq_132, dink]
    •Added driver for Sega SG-1000 games [iq_132, dink]
    •Added Shogun Warriors and B.Rap Boys to Kaneko16 driver [iq_132]
    •Added Candory (James Greenhalgh) to the Pacman driver [iq_132]
    •Added bootleg of Street Fighter II - The World Warrior to the Capcom CPS-1 driver [barry, any, JacKc]
    •Added bootleg of Varth to the CPS-1 driver [Barry, Caius]
    •Added clone of 19XX: The War Against Destiny to the Capcom CPS-2 driver [system11, The Dumping Union, JacKc]
    •Added clone of Mega Man: The Power Battle to the Capcom CPS-2 driver [Asure, JacKc]
    •Added clone of Super Street Fighter II: The New Challengers to the Capcom CPS-2 driver [palindrome, JacKc]
    •Added clone of Secret Agent to the DataEast driver [ShouTime, The Dumping Union, JacKc]
    •Added hack of Donkey Kong to the Donkey Kong driver [Clay Cowgill, JacKc]
    •Added clone of Fantasia to the Gals Panic [system11, JacKc]
    •Added clone of The Simpsons to the Konami Simpsons driver [Ben76, JacKc]
    •Added clone of Vendetta to the Konami Vendetta driver [caius, JacKc]
    •Added hack of The King Of Fighters '98 to the Neo Geo driver [JacKc]
    •Added hack of The King of Fighters '99 to the Neo Geo driver [JacKc]
    •Added hack of The King Of Fighters 2000 to the Neo Geo driver [JacKc]
    •Added clone of Robo Army to the Neo Geo driver [JacKc]
    •Added clone of Search Eye to the NMG5 driver [system11, The Dumping Union, JacKc]
    •Added clone of Ms. Pac-Man to the Pacman driver [elnaib (AUMAP), JacKc]
    •Added clone of Oriental Legend / Xi You Shi E Zhuan to the PGM driver [bytestorm, JacKc]
    •Added clone of Bonze Adventure (World, Prototype) to the Taito Asuka driver [Silvio Grazini, iq_132]
    •Added clone of Growl to the Taito F2 driver [barry]
    •Added clone of Jumping to the Taito Misc driver [barry]
    •Added clone of F-1 Dream to the Tiger Road driver [JacKc]
    •Added clone of Dr. Toppel's Adventure to the TNZS driver [caius, f205v, JacKc]
    •Added The Mojon Twins': UWOL Quest for Money to the Megadrive driver [dink]
    •Added SMB4MD 1.4.2 aka Super Mario Bros. port to the Megadrive driver [dink]
    •Added Atherbyte's Reflectron to the PCEngine driver [dink]
    •Added proper protection simulation to 1943 [iq_132]
    •Fixed The Irritating Maze [iq_132, JacKc]
    •Fixed boblbobl2 [Darq, iq_132]
    •Fixed Tail2Nose [iq_132]
    •Fixed and tweaked IREM M92 driver to get Ninja Baseball Batman running perfectly [iq_132, dink]
    •Fixed IRQ timing in Mustache Boy, now he runs at the right speed [dink]
    •Fixed skewed backgrounds in In the Hunt on IREM M92 [dink]
    •Fixed Kero Kero Keroppi's Let's Play Together (USA) [csmart, iq_132]
    •Fixed Robocop 2 Driving level and sprite offset [iq_132, dink]
    •Improvements to Data East's BackFire in single-screen mode [iq_132]
    •Konami driver-update - fixed sprite-priority problems and clipping. Added shadows. Affects Vendetta, Escape Kids, TMNT2 and more [iq_132]
    •Fix sprite flipping in the Konami K053247 core [iq_132]
    •Fixed text layer in Kotetsu Yousai Strahl [iq_132]
    •Fixed flickering score and player status in Sunset Riders [dink]
    •Fix statusbar and power-up message clipping in Bioship Paladin [dink]
    •NMK16 driver fixups: missing score line in tdragon, hachamfb and VanDyke, clipped text in Strahl [dink]
    •Tweaked the IRQ timing in the NMK16 driver to fix the Life-bar in VanDyke [dink]
    •Fixed missing top line in the game statusbar for Acrobat Mission, Air Attack, S.S. Mission (NMK16) [dink]
    •Fix and hook-up the seibusound device to the NMK16 bootlegs Thunder Dragon (tdragonb) and US AAF Mustang (mustangb) [iq_132]
    •Fixed missing sound in Galaga and Rally-X [barry]
    •Fixed music tempo in Raiden [iq_132, dink]
    •Fixed music in Air Duel on IREM M72 Hardware [dink]
    •Fixed sound in Dragon Master [iq_132]
    •Fixed clicks when firing and slow music tempo in S.S. Mission [dink]
    •Fixed Dolmen and Twin Action: sound banking issues (music disappears on level2+) [dink]
    •Fixed occasional hung sound in Green Beret [dink]
    •Added proper Seibu Sound device to Toki [iq_132]
    •Fixed sound panning in Cyber Tank [dink]
    •Updated kof99ae driver to 20140801 version [JacKc]
    •Megadrive timing and other improvements [barry, dink]
    •Megadrive window drawning fix (missing line in Streets of Rage) [barry]
    •Fixed Psy-O-Blade on Megadrive [iq_132]
    •Added protection patch for Puggsy on Megadrive [dink]
    •Fixed Megadrive Ghouls`n Ghosts (Euro, USA, Kor, Rev. A) (md_ghouls) and Ghouls`n Ghosts (Euro, USA) (md_ghouls1) [dink]
    •Fixed X-Men 2 and Moonwalker on Megadrive [dink, Freddy]
    •Fixed Alien Soldier (PAL) on Megadrive won't boot, is wrongly detected as NTSC [dink]
    •Fixed broken reset with some Megadrive games, get rid of the garbage line at the bottom of the screen [dink]
    •PCEngine sound-core and timing improvements [dink, barry]
    •Increased screen size by 2 pixels for PCEngine Side-Arms Hyperdyne [dink]
    •Fixed savestates for IREM M62 Hardware - Kung-Fu Master, The Battle Road, Lode Runner I - IV, LotLot, Kid Niki, Spelunker, Youjyuden and Horizon [dink]
    •Fixed savestates for Pac-Land, Sky Kid, Dragon Buster [dink]
    •Fixed savestates and Music for Baraduke, Alien Sector and Metro-Cross [dink]
    •Added more powerful BurnLoad function for loading roms [iq_132]
    •Added Alpha Blending/Transparency support to Neo Geo, CPS-1 and CPS-2 - supports Nebula/Kawaks-style blend (.bld) files [iq_132]
    •Added user configurable path for blend files and global enable/disable option [barry]
    •Added a shiny new Auto-Fire feature! [dink]
    •Input editor feature: clear input and clear-lock checkbox [dink]
    •Added option to disable support folder creation on creation [barry]
    •Added default rom paths for consoles to the folder creation startup routine [JacKc, barry]
    •Savestate Undo improvement: display an error message if there is nothing to be undone, don't undo the last savestate [dink]
    •Added ability to input-map Pause, FFWD, Save/Load/Undo States [dink]
    •Game selection dialog search box can now search hardware/system text (eg, NMK) [dink]
    •Tidy-up source code fixing compile warnings and portability issues [barry]
    •Updated the libpng library to v1.6.13 [Barry]
    •Synced sets with MAME 0.155 [barry, JacKc]

    http://www.barryharris.me.uk/

    2014年10月19日 星期日

    BGB 1.5

    screenshot  screenshot  screenshot

    老牌GB/GBC模擬器 BGB 發布新版,更新如下:

    New in BGB 1.5
    • AVI writer
    • Greatly improved efficiency (about 10-30% faster, depending on the system)
    • Improved accuracy
    • Improved sound quality
    • Lower audio latency
    • Preview screenshots in select state window
    • Improvements to debugger, including selectable RGBDS or WLA assembler syntax, "ld d,d" debug messages, and editing the palette in the vram viewer.
    • Fixed a large number of bugs, including "alt+F4 loads state", and "timing in LSDJ is unstable"

    http://bgb.bircd.org/

    2014年10月15日 星期三

    MAME 0.155

    MAME發布新版,更新如下:

    0.155
    -------
    
    
    MAMETesters Bugs Fixed
    ----------------------
    - 01007: [Sound] (simpsons.c) simpsons: Some in-game samples such as 
      "maggie" and "that's my sister mister" sound bad. (Alex Jackson)
    - 05705: [DIP/Input] (segas18.c) ddcrew: Player 3 buttons not working (Osso)
    - 05700: [Graphics] (terracre.c) amazon, amatelas: lag/desync between 
      sprites and background (Alex Jackson)
    - 03395: [Sound] (nmk16.c) macross2: Music emulation is not 100% perfect
      (a balance issue) (trap15)
    - 02422: [Sound] (nmk16.c) mustang: Sound communication might be incorrectly
      implemented. (trap15)
    - 02417: [Sound] (nmk16.c) NMK004 sound CPU is just (imperfectly) simulated
      for now. (trap15)
    - 01117: [Graphics] (nmk16.c) macross2: After some versions, I noticed a different 
      gfx overlap priority between hugest ships and weapon pickups in Macross2. (trap15)
    - 05493: [Crash/Freeze] (itgambl2.c) All sets in itgambl2.c: Crash before OK
      (Olivier Galibert)
    - 05697: [DIP/Input] (flyball.c) All sets in flyball.c: Controls for Batter and 
      Pitcher are intertwined (hap)
    - 05693: [Graphics] (ddragon3.c) wwfwfest: Wrestler Entrance does not show graphics
      (hap)
    - 05689: [Misc.] (williams.c) All sets in williams.c: Utility panel buttons not 
      working correctly compared to real game
    - 05683: [Interface] SDL-based: -watchdog command not operable in SDLMAME (R. Belmont)
    - 05681: [Crash/Freeze] SDL-based: Most Laserdisc CHD games either do not boot or
      have other issues (R. Belmont)
    - 05688: [Crash/Freeze] (psikyo4.c) hgkairak, hotgm4ev, hotgmck, hotgmck3, hotgmcki: 
      MAME crashes when enabling flip screen in psikyo4 games (Osso)
    - 02124: [Graphics] (namconb1.c) nebulray, nebulrayj: Nebulas Ray is missing a rotation 
      effect in the first level (Phil Bennett)
    - 05686: [Documentation] (model2.c) vcopa: missing relationship (Tafoid)
    - 05685: [Documentation] (alg.c) maddog22: maddog22 is missing relationship with other
      maddog2 sets (JWallace)
    - 05676: [Sound] (eolith.c) candy: Loss of in-game sound (Wilbert Pol)
    - 05675: [Color/Palette] (highvdeo.c) newmcard, record: Palette problems (David Haywood)
    - 05666: [Crash/Freeze] (cswat.c) cswat: AddressSanitizer: heap-buffer-overflow with
      -aviwrite (hap)
    - 05350: [Core] Systems using M6809 with M6809_HOLD_LINE: CWAI doesn't acknowledge
      interrupts while polling for them (hap)
    - 05629: [Color/Palette] hangplt, hangpltu, thrilld: Voodoo 3D graphics have no palette
      (Phil Bennett)
    - 05637: [Crash/Freeze] (vegas.c) gauntdl, gauntdl24: Emulation hangs after initialization
      (Phil Bennett)
    - 05638: [Crash/Freeze] (seattle.c) vaportrx, vaportrxp: Emulation hangs during INIT
      (Phil Bennett)
    - 05636: [Sound] (vegas.c) gauntleg, gauntdl, carnevil and clones: Missing streaming
      BGM/Sounds during gameplay (Phil Bennett)
    - 05634: [Crash/Freeze] (tasman.c) All sets in tasman.c: [debug] Assertion in Debug
      (Alex Jackson)
    - 05644: [Graphics] (homerun.c) ganjaja: Line glitches at top of screen (hap)
    - 05631: [Crash/Freeze] mquake.c, upscope.c: Crash shortly after start (Osso)
    - 05633: [Crash/Freeze] (pcxt.c) tetriskr: [debug] Crash in Debug at start (crazyc)
    - 00386: [Graphics] (battlera.c) battlera, bldwolf, bldwolfj: Sprites in the same player
      where the black box with text that appears sometimes are printed in front of them.
     (David Haywood)
    - 00385: [Graphics] (battlera.c) battlera: When you are fighting against the first final
      boss, you can see it even if it is under the water. (David Haywood)
    
    Source Changes
    --------------
    
    -tourvis.c: Added version 5.3 BIOS to the Tourvision driver. [system11]
    
    -m68kmake.c: change overlapping memcpy() to memmove() [Casper Ti. Vector]
    
    -Changed set mpoker and driver to mgames. Also description from
     Multi-Poker to Match Games accordingly with the official flyer.
     http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=6500 In
     fact, these are skill instead of poker games. Also added way more
     documentation and some cosmetic fixes. [Roberto Fresca]
    
    -Unknown Pac-Man gambling game: Rename and redefine the inputs to match
     the behavior of both games. Added complete instructions to play the
     stealth gambling game. [Roberto Fresca]
    
    -Unknown Pac-Man gambling game: Added proper sound support. Rearranged
     some inputs and hooked extra port. Found some DIP switches. Added
     technical notes and instructions. Cleaned up the whole driver.
     [Roberto Fresca]
    
    -k053246_k053247_k055673.c: Make 8-bit-per-pixel ROM readback work;
     hook up ROM readback properly in rungun.c; hook up registers properly
     in tasman.c (sprite ROM tests pass now, still doesn't draw anything)
     [Alex Jackson]
    
    -fm2612: fixed missing dac channel on savestate load
     [dink (FB Alpha project)]
    
    -Added decryption support for Music Ball [Andreas Naive]
    
    -speedbal.c: Give Music Ball it's own correct Bonus dipswitch settings.
     Add dipswitch locations to Speed Ball & Music Ball. [Brian Troha]
    
    -improve Funny Strip / Puck People protection simulation [iq_132]
    
    -tatsumi.c: Fixed Cycle Warriors (set 1) hangs at boot. [MASH]
    
    -k005289: fix off-by-one frequency; adds missing detune effect to
     nemesis BGM [Alex Jackson]
    
    -floppy: Handle half and quarter tracks [O. Galibert]
    
    -williams.c - Added missing video board PROM to Joust 2 [Joe Magiera]
    
    -flopimg: don't trash a bunch of memory when loading legacy floppies.
     [R. Belmont]
    
    -gcpinbal.c: Added PCB layout for Grand Cross Pinball
     [Brian Troha, system11]
    
    -ssv.c: Add PCB for the Storm Blade game rom board.
     [Brian Troha, ShouTime]
    
    -Laserdisc titles added and reorganised to include dumps from other
     sources. ALG titles in particular have been heavily reorganised
     [Dragon's Lair Project, J. Wallace]
    
    -taito_b.c: Verified clock speeds for the East Technology's ET910000A
     PCB used by Sel Feena and Ryu Jin. [system11]
    
    -namconb1.c - Improved interrupt handling, fixing raster-effects (used
     by nebulray and machbrkr) and nebulray test mode. [Phil Bennett]
    
    -Implemented the Namco Custom 116 palette and raster IRQ controller as
     a device, and hooked it up to the namcos1, namconb1 and namcofl
     drivers [Alex Jackson]
    
    -digfx.c: Make some members protected instead of private to be less
     fascistic and more consistent with other device_interfaces. [Alex Jackson]
    
    -SDL: update manpages [Cesare Falco]
    
    -Allow use of external SQLite3 [Cesare Falco]
    
    -coinmvga.c driver: Minor cleanup, new set added, and changed game
     descriptions. [Roberto Fresca]
    
    -msm5832: day of week is 0-6, not 1-7 [R. Belmont]
    
    -galaxian.c: redumped atlantis2. [system11]
    
    -Preliminary IGS029 protection simulation for mgcs: [Luca Elia]
     fixes sound, dips and crash at game start.
    
    -bwidow.c - Various changes: [Phil Bennett]
     * Added address decoder PROMs to Gravitar and clones.
     * Renamed ROMs to include correct part numbers and locations.
     * Renamed set gravp to gravitar1.
    
    -centiped.c - Various changes: [Phil Bennett]
     * Made centtime the parent (this is actually revision 4)
     * Renamed ROMs to include correct part numbers and locations.
     * Added sync PROM to Warlords
    
    -fuukifg2.c: Correct clock speeds for the Susume! Mile Smile / Go Go!
     Mile Smile and Gyakuten!! Puzzle Bancho sets. [system11]
    
    -added decryption for Gundam Wing: Endless Duel (SNES bootleg) [iq_132]
    
    -floppy: Don't infloop in set_write_splice when there's no floppy
     (fixes MT5672) [O. Galibert]
    
    -mips3drc: Throw badcop exceptions on COP1 accesses while the COP1
     status bit is not enabled [MarathonMan]
    
    -segaybd.c: Give the new Power Drift (Japan, Link Version) it's own
     correct dipswitch settings. [Brian Troha]
    
    -ymf278b: Use the memory system to access wavetable data. This should
     make it possible to hook up RAM as well as ROM to the device, e.g. for
     computer sound cards in MESS. [Alex Jackson]
     
    -psikyo4: Improve and clean up wavetable ROM banking. The mask ROM
     tests in hotgm4ev and hotgmcki pass now. loderndf still fails for
     unknown reasons. Miscellaneous cleanups as well. [Alex Jackson]
    
    -mfi_dsk: Fix leaks [O. Galibert]
    
    -SDL: fall through to the baseline Win32 implementations for file,
     socket, and pty/named pipe I/O. [R. Belmont]
    
    -SDL: init timebase the first time it's needed on Windows, Mac, and
     OS/2 targets. [R. Belmont]
    
    -Fixed sprite DMA for Raiden 2, bullets are now visible
     [Angelo Salese, Olivier Galibert]
    
    -SDL: remove dead code from SDL2 renderer, fix laserdisc crash with
     SDL2 -video accel rendering. [R. Belmont]
    
    -replace rom in ryukendna set [system11]
    
    -SDL: link properly on OS X for SDL2. [R. Belmont]
    
    -SDL: Use the same screen selection method for SDL2 as Windows.
     [R. Belmont]
    
    -Various pinballs working (see list below) [Robbbert]
    
    -Sound for Atari pinball machines [Robbbert]
    
    -gtia.c: converted to be a device. [Fabio Priuli]
    
    -hikaru: add mask dumps for podrace [Cah4e3]
    
    -voodoo.c, vooddefs.h: Added support for writes to trexInit1 register,
     to return TMU configuration data.  [Peter Ferrie]
    
    -antic.c: converted to be a device. [Fabio Priuli]
    
    -SDL: Allow -sound dsound on SDL Windows builds. [R. Belmont]
    
    -Removed legacy_cpu_device.  [Wilbert Pol]
    
    -Added proper NMK004 internal rom [trap15]
    
    -Hooked up support for NMK004 internal rom in MAME, replacing Nicola's
     old simulation code [trap15, David Haywood]
    
    -Fixed TLCS90 16-bit timers & support NMI in the core [trap15]
    
    -Various tweaks and improvements in nmk16.c (timings, sound balance,
     etc.): [trap15, David Haywood]
     * US AAF Mustang now has sound / music for the first time
     * Much better sound / music in the following games Bio-ship Paladin,
       Vandyke, Black Heart, Acrobat Mission, Koutetsu Yousai Strahl, Thunder
       Dragon, Hacha Mecha Fighter, Super Spacefortress Macross, GunNail
    
    -SDL: use Windows OSD's font-selection semantics for SDL Windows
     builds. [R. Belmont]
    
    -softlist: fixed inconsistent -listsoftware output. [phulshof]
    
    -ui: fixed crash when loading floppies with no parent software from
     softlist (only via internal File Manager, though) [Fabio Priuli]
    
    -added generic cartslot / ROM socket slot device, which offers basic
     allocation and access handlers, and converted a few drivers to use
     this instead of code from cartslot.c [Fabio Priuli]
    
    -softlist: restored the support for loading games from compatible
     softlists (like gbcolor games in gameboy, and viceversa, msx1 carts in
     msx2, etc.) by using the syntax mess system -media list:gamename You
     can now for instance use again "mess gbcolor -cart gameboy:sml" to
     play "Super Mario Land" with the custom palettes of the Game Boy
     Color. [Fabio Priuli]
    
    -NS8250 Fixes [smf] 
      * Loopback: tx goes high and data is clocked at the
    	correct rate instead of appearing instantly Modem status register:
    	don't lose track of external signals when starting, resetting,
    	switching loopback off, writing to register Handshaking: active low
    	for consistency (RS232 port now defaults handshaking lines high and
    	serial mouse dtr/rts handling has been adjusted).
    
    -Memory system and Namco improvements: [Alex Jackson]
    
      * Explicit regions in address maps (AM_REGION) are now looked up
    	relative to the device rather than as siblings when in an internal
    	address map (similar to devices and shared pointers)  Besides being
    	more orthogonal than before, this allows internal ROMs of MCUs and
    	similar devices to be hooked up in a nicer and more foolproof way.
    	Updated the m37710 and m5074x (m6502 derivative) to take advantage of
    	this.
    	
      * Divided the M37702/M37710 into specific models, with each model having
    	its own internal address map containing the correct amounts of
    	internal RAM and ROM.
     
      * M37702 MCUs found on various Namco PCBs are now all unique devices and
    	have their respective internal ROMs loaded as device ROMs.
    
    -namcops2: Documentation fixes [Guru]
    
    -addrmap.c: Only install the default device address map if the owner
     didn't provide one [Alex Jackson]
    
    -8250: call interrupt callback after clearing internal interrupt state
     when resetting [smf]
    
    -added workaround to build with XCode 6.0.1 out-of-the-box
     [Oliver St霵eberg]
    
    -wd_fdc: Hopefully fix reading sectors with DDAM [lowen, O. Galibert]
    
    -Moved protection vectors from hachamfb to hachamf, making the latter
     to work properly too [Angelo Salese]
    
    -web: allow pasting in text. [Firehawke]
    
    -Gundam Wing: Endless Duel updates: [Peter Ferrie]
     * added additional shared memory block
     * added protection handlers
     * corrected reset vector
     * worked around bad startup
     Game now boots but doesn't coin up.
    
    -fix compile on MSVC 2012 & 2013 [Peter Ferrie]
    
    -snesb.c: Add coin/DSW inputs to Gundam Wing, game is now playable.
     [stephh]
    
    -s4.c : fixed sound, 4 games marked as working (Flash,Stellar
     Wars,TriZone,TimeWarp)
    
    -snesb: Set up dip switches for Gundam Wing. [stephh]
    
    -peplus.c: Various fixes, all sets should be working now. [BrianT]
    
    -WebUI: clean up and fixed HTML compliance. [Firehawke]
    
    -added makefile variable OPENMP to enable usage of OpenMP (includes
     vconv support of -fopenmp) [Oliver St霵eberg]
    
    -blktiger priority fixes [Mamesick]
    
    -dragrace.c: Added tachometer outputs. [Comboman]
    
    -Handcrafted PAL for actual Varth US PCB.  [Palindrome]
    
    -awboard: add "offset protection" used by some carts.  samsptk and
     kofxi boot now.  [R. Belmont, MetalliC]
    
    -model3: Rewrote 2D tilemap rendering. [Ville Linde]
    
    -Rewrite k053260 sound device [Alex Jackson]
    
    -Make cheat initialization debugger message more verbose.  [Pugsy]
    
    -make the orlegend111t set work [iq_132]
    
    -chqflag.c: improve k007232 volume/pan controls, still largely
     guesswork [Alex Jackson]
    
    -wecleman.c: add missing k007232 volume callback [Alex Jackson]
    
    -naomi.c:
     * M2-type cartridges 4/8MB mode mapping documentation/code
        [MetalliC, rtw]
     * F355 protection key, small docs update/corrections [MetalliC]
     * Atomiswave controller type register [MetalliC]
     * Added InitialD Ver3 Cycraft PIC key [anonymous, MetalliC]
    
    -eepromuser.c: Added Support for MSM16911 Serial eeprom [Felipe Sanches]
    
    -mb88xx.c: Added support for Fujitsu M88201-202 MCU [Felipe Sanches]
    
    -model3: New 3D renderer + various fixes (still heavily WIP) [Ville Linde]
    
    -Beatmania IIDX Twinkle hardware: The IDE DMA is now hooked up, but the
     sound board isn't running well enough yet for it to make a difference.
     Hooked up the FDC37665GT and HLE the XVD701 and the 68k sound board
     responses to get most of the games booting. There is no sound and the
     games all fail with a hdd error when you start a stage. Beatmania IIDX
     with DDR 2nd Club Version wants the GQ863 hard disk. [smf]
    
    -Beatmania IIDX Twinkle hardware: beatmania IIDX Substream with DDR 2nd
     Club Version 2 wants the harddisk from beatmania IIDX Substream. Added
     missing 3rd & 6th style CD images & replaced 5th style images. [smf]
    
    -upd7220: add Bresenham arc and complete char drawing [Carl]
    
    -m68000: add missing item to save state [Alex Jackson]
    
    - Converted battlera.c driver to use real PCE video code, fixing several
      longstanding bugs (present since driver was added in 0.37b2 era)
      [David Haywood]
    
    - Reorganized ST0016 code, detangling several drivers, and fixing a some
      missing video features used by gostop [David Haywood]
    
    - Refactored legionna.c COP code to use new Raiden II implementation
      fixing several bugs along the way [David Haywood]
    
    - Tweaked Raiden II collision detection based on user feedback citing
      specific bullet patterns and expected hitbox sizes [David Haywood]
    
    - Added note about tharrier Dipswitches being likely read via the
      protection device (not yet hooked up) [David Haywood]
    
    - Fix girls 4,5,6 in the 'popbingo' bonus rounds [David Haywood]
    
    - Fix what appears to be bad sound ROM banking in sandscrp
      [Dink, David Haywood]
    
    
    New games added or promoted from NOT_WORKING status
    ---------------------------------------------------
    Music Ball [Andreas Naive]
    Dongfang Shenlong [Luca Elia, Guru, Dyq, bnathan]
    Bobble Bobble (set 2) [Darq]
    Jump Jump [system11, The Dumping Union]
    Elfin [system11, The Dumping Union]
    Raiden 2 [Angelo Salese, Olivier Galibert]
    Raiden DX [Angelo Salese, Olivier Galibert]
    Raiden II New / Raiden DX (newer V33 PCB) (2 sets, different EEPROM for each game)
      [Olivier Galibert, David Haywood]
    New Zero Team / Zero Team 2000 [Olivier Galibert, David Haywood]
    Go-Stop [system11, The Dumping Union]
    Player's Edge (PK1024) Aces and Faces Poker [BrianT]
    Americana (9131-00) [Brian Troha, The Dumping Union]
    Gundam Wing: Endless Duel (SNES bootleg)
      [Peter Ferrie, iq_132, stephh]
    Vegas 1 (Ver 2.3 dual coin pulse, shorter) [any]
    Vegas 1 (Ver 2.1 dual coin pulse, longer) [any]
    Vegas 1 (Ver 1.33 single coin pulse) [any]
    Merit Touch Joker Poker (9132-00)
      [Brian Troha, Mariusz Wojcieszek, The Dumping Union]
    Black Velvet [Robbbert]
    Camel Lights [Robbbert]
    Foxy Lady [Robbbert]
    Real [Robbbert]
    Rio [Robbbert]
    Chuck-a-luck [Robbbert]
    Family Fun [Robbbert]
    Star Trip [Robbbert]
    Vegas [Robbbert]
    Sharp Shooter [Robbbert]
    Old Coney Island [Robbbert]
    Pinball Lizard [Robbbert]
    Super Nova [Robbbert]
    Sharp Shooter II [Robbbert]
    Global Warfare [Robbbert]
    Attila the Hun [Robbbert]
    Agents 777 [Robbbert]
    Captain Hook [Robbbert]
    Lady Sharpshooter [Robbbert]
    Rotation VIII (v. 1.01) [Robbbert]
    Rotation VIII (v. 1.15) [Robbbert]
    Pinball [Robbbert]
    Stingray  [Robbbert]
    Stars [Robbbert]
    Memory Lane [Robbbert]
    Lectronamo [Robbbert]
    Wildfyre [Robbbert]
    Nugent [Robbbert]
    Dracula [Robbbert]
    Trident [Robbbert]
    Hot Hand [Robbbert]
    Magic [Robbbert]
    Cosmic Princess [Robbbert]
    Freedom [Robbbert]
    Night Rider [Robbbert]
    Black Jack [Robbbert]
    Evel Knievel [Robbbert]
    Mata Hari [Robbbert]
    Eight Ball [Robbbert]
    Power Play [Robbbert]
    Strikes and Spares [Robbbert]
    Super Picker [Robbbert]
    Roy Clark - The Entertainer [Robbbert]
    Thunderbolt [Robbbert]
    Hoe Down [Robbbert]
    Take Five [Robbbert]
    Hearts & Spades [Robbbert]
    Flame of Athens [Robbbert]
    Disco '79 [Robbbert]
    Eros One [Robbbert]
    Circa 1933 [Robbbert]
    Star Shooter [Robbbert]
    FJ Holden [Robbbert]
    Orbit 1 [Robbbert]
    Shark [Robbbert]
    Howzat! [Robbbert]
    The Empire Strikes Back [Robbbert]
    Atlantis [Robbbert]
    Black Hole [Robbbert]
    Heavy Metal [Robbbert]
    Taito Test Fixture [Robbbert]
    Shock [Robbbert]
    Oba Oba [Robbbert]
    Meteor [Robbbert]
    Sure Shot [Robbbert]
    Cosmic [Robbbert]
    Vortex [Robbbert]
    Rally [Robbbert]
    Speed Test [Robbbert]
    Drakor [Robbbert]
    Brave Team [Robbbert]
    Canasta 86 [Robbbert]
    Lap by Lap [Robbbert]
    Moon Light [Robbbert]
    Clown [Robbbert]
    Atleta [Robbbert]
    Mundial 90 [Robbbert]
    Corsario [Robbbert]
    250CC [Robbbert]
    Faeton [Robbbert]
    Ski Jump [Robbbert]
    Space City [Robbbert]
    Strike [Robbbert]
    Odin [Robbbert]
    Odin De Luxe [Robbbert]
    Solar Wars [Robbbert]
    Pole Position [Robbbert]
    Star Wars [Robbbert]
    Wolf Man [Robbbert]
    Nemesis [Robbbert]
    Odisea Paris-Dakar [Robbbert]
    Flash [Robbbert]
    Tri-Zone [Robbbert]
    Time Warp [Robbbert]
    Stellar Wars [Robbbert]
    Laser Ball [Robbbert]
    Scorpion [Robbbert]
    Blackout [Robbbert]
    Gorgar [Robbbert]
    Algar [Robbbert]
    Alien Poker [Robbbert]
    Warlok [Robbbert]
    Laser Cue [Robbbert]
    Time Fantasy [Robbbert]
    Thunderball [Robbbert]
    Still Crazy [Robbbert]
    Black Knight [Robbbert]
    Cosmic Gunfighter [Robbbert]
    Pharaoh [Robbbert]
    Star Light [Robbbert]
    Jungle Lord [Robbbert]
    Firepower II [Robbbert]
    Varkon [Robbbert]
    Defender [Robbbert]
    Sorcerer [Robbbert]
    Space Shuttle [Robbbert]
    
    
    New clones added
    ----------------
    Player's Edge Plus (X000124P+XP000053) Deuces Wild Poker [BrianT]
    Player's Edge Plus (X002308P+XP000112) Triple Double Bonus Poker
      [BrianT]
    Armored Warriors (Asia 941024) [system11, The Dumping Union]
    Punch-Out!! (Rev B) [2600]
    Super Punch-Out!! (Rev A) [2600]
    F1 Exhaust Note (US) [f.arzeno, The Dumping Union]
    Cops (UK) [Any]
    Pac-Mania (111187 sound program) [system11, The Dumping Union]
    Storm Blade (Japan) [ShouTime, The Dumping Union]
    Search Eye (English / Korean / Japanese / Spanish)
      [system11, The Dumping Union]
    Sky Shark (US, set 2) [caius]
    Growl (World, Rev 1) [caius]
    Bonze Adventure (World, prototype) [Silvio Grazini]
    Colorama (P521 V13, Spanish) [Roberto Fresca]
    Viper Phase 1 (New Version, Holland) [Nigel Parker]
    Phoenix (D&L bootleg)  [PokeMAME, Lord Nightmare]
    Wonder Boy III - Monster Lair (encrypted bootleg) [Claudio Bechini]
    Shadow Dancer (bootleg, set 2) [Asure] (not working)
    19XX: The War Against Destiny (Asia 960104)
      [system11, The Dumping Union]
    Food Fight (rev 1) [Phil Bennett]
    Candory (Ponpoko bootleg with Mario)  [system11, The Dumping Union]
    Centipede (revision 1) [philipbe]
    Air Rescue (Japan) [ShouTime, The Dumping Union]
    Gaplus (Tecfri PCB) [system11, The Dumping Union]
    The Simpsons (2 Players World, set 3) [Ben76]
    Fantasia (940803 PCB) [system11, The Dumping Union]
    The X-Files [system11, The Dumping Union]
    Vendetta (World, 2 Players, ver. unknown) [caius]
    Hacha Mecha Fighter (19th Sep. 1991, unprotected, bootleg Thunder Dragon conversion)
      [trap15]
    Mega Man: The Power Battle (CPS2, USA 950926, SAMPLE Version) [Asure]
    Raiden DX (Japan) [rtw]
    Raiden DX (China, Ideal International Development Corp license)
    Raiden II (US, set 2) [farzeno]
    Raiden II (easy version, Germany) [Icronnya77]
    Raiden II (harder, Raiden DX hardware) [the sheep]
    Baryon - Future Assault (set 2) [Rockman, Datasat]
    Player's Edge Plus (PP0158) 4 of a Kind Bonus Poker (set 1) [BrianT]
    Zero Hour (Inder) [Basilio Garc燰]
    Initial D Arcade Stage (Japan) [rtw, ShouTime, The Dumping Union]
    Initial D Arcade Stage Ver. 2 (Japan) [rtw, ShouTime, The Dumping Union]
    Street Fighter II': Magic Delta Turbo (bootleg, set 4) [any]
    Street Fighter II': Champion Edition (M9, bootleg) [any]
    Street Fighter II: The World Warrior (TAB Austria, bootleg, set 3)
      [any]
    Street Fighter II: The World Warrior (TAB Austria, bootleg, set 4)
      [any]
    Oriental Legend / Xi You Shi E Zhuan (ver. 111, Taiwanese Board)
      [bytestorm, iq_132]
    Arkanoid (Japan) [ShouTime]
    Chelnov - Atomic Runner (Japan, bootleg with I8031, set 1) [Jan Kretschmer]
    Chelnov - Atomic Runner (Japan, bootleg with I8031, set 2) [Tirino73]
    Shot Rider (bootleg) [f205v]
    Hexa (with 2xZ80, protected) [??]
    Jumping (set 2) [Porchy]
    Pac-Man (JPM bootleg) [Hammy]
    Speed Up (Version 1.00) [neocps1]
    Frisky Tom (set 3, encrypted?) [Andrew Welburn]
    Pengo (bootleg on JPM Pac-Man hardware) [Ace]
    Super Street Fighter II: The New Challengers (World 931005) [palindrome]
    Frogger (bootleg on Amigo? hardware) [ANY]
    Come-Cocos (Ms. Pac-Man) ('Made in Greece' Triunvi bootleg) [elnaib (AUMAP)]
    Mario Bros. (Japan, bootleg) (different music/sfx) [Tirino73, David Haywood]
    
    New games marked as GAME_NOT_WORKING
    ------------------------------------
    Revelations (Nova Productions) [AintBigAintClever, J.Wallace]
    Mahjong Cafe Paradise [Guru, Dyq, Bnathan]
    Number Crash [kurobee]
    Su Ho Seong [system11, The Dumping Union]
    Host Invaders [R. Belmont]
    Power Drift (Japan, Link Version)
      [ShouTime,rtw,B2K24, Gor ,Dullaron, anonymous, Mucci ,gregf ,ghoolster, Smitdogg,The Dumping Union]
    Bazooka (TTL) [Al Kossow]
    Won!Tertainment Music Channel  [ShouTime]
    Yori Zori Kuk Kuk
      [Dullaron, Kai Bauer, Brian Troha, The Dumping Union]
    Space Warp (Century Electronics)  [Stiletto, Tafoid]
    Trivia (TTL) [gregf, Frank Palazzolo]
    Sengoku Basara X Cross [darksoft, Guru]
    Kinnikuman Muscle Grand Prix 2 [darksoft, Guru]
    Gundam vs. Gundam Next [darksoft, Guru]
    Eggs Playing Chicken [Tafoid, R. Belmont]
    Capriccio Spin 2 [hap, Yasuhiro]
    Capriccio Cyclone [hap, Yasuhiro]
    MushiKing The King Of Beetle 2K5 1st
      [rtw, ShouTime, The Dumping Union, R. Belmont]

    http://mamedev.org/

    2014年10月14日 星期二

    DeSmuME X432R 2014-10-12

    非官方版高解析度NDS模擬器 DeSmuME X432R 發布新版,更新如下:

    DeSmuME X432R 2014-10-12-0
    公式SVN r5054を元に作成


    高解像度3Dレンダリング(試験的)
    処理を修正。
    http://shikaver01.webcrow.jp/

    2014年10月13日 星期一

    BizHawk v1.8.4

    多機種模擬器 BizHawk 發布新版,更新如下:

    Released from release branch, represents trunk revision 7950 and cherry picked revisions 7965, 7972

    Due to an error in the release setup, 1.8.2 was mistakenly marked as 1.8.3

    EmuHawk
    Ram Tools - support poking frozen values, fixes issue 266
    Ram Tools - Fix stale memory domain issues in Ram Watch and Ram Search when restarting a ROM (affected platforms such as Atari 2600)
    Hotkey/controller dialog fix ups
    Exit program hotkey
    Lua - remove cleartype from DrawText
    Fix bug in recent roms explore option for paths with commas
    Right-click options on recent items in recent menus
    Fix replay dialog "stop at frame" field to allow 10 digits instead of 3
    Fix always getting a "movie was written to disk" message when stopping a movie, will now only say so if it actually was saved to disk
    When loading a movie, gracefully handle a movie/rom system id mismatch
    Recent Movie autoload - don't crash if movie file couldn't be found, fix logic that opens the Open Rom dialog if Autoload rom is not picked

    Genesishawk
    Fix crash when end of cd is reached
    Fix Seeking when playing audio tracks. Gotta seek fast!

    Gbahawk
    Add GBA tab to path config

    N64hawk
    Make jabo the default plugin
    Fix Gui freezes while a game still runs in the background on minimizing then maximizing
    Change the expansion slot override notion. If a game in the gamdb has the expansion slot override, override the user's choice, but don't change the sync setting (otherwise all games they load afterward will be set to this). In the N64 menu item, show the checked status based on if the core is actively using the expansion slot, not whether the sync setting is set. If the gamedb is overriding the user's choice make it clear by disabling the menu item. This commit message is longer than the changeset itself.

    http://code.google.com/p/bizhawk/

    2014年10月12日 星期日

    Virtual Jaguar 2.1.2


    Atari Jaguar是一款較冷門的主機,當年推出時號稱是史上第一台64位元主機,以當時來說,這款主機的畫面確實不錯,如果不是廠商自己搞一些狗屁倒灶的事,這台主機的結果不會這麼的慘烈....

    在模擬器方面,目前還沒有稱的上實用的。以這款 Virtual Jaguar 來說,已經算是最好的,不過遊戲相容性還需要再加把勁,(看來擁有多個CPU的主機都不太好模擬...) 有興趣的朋友可試試。

    Virtual Jaguar v2.1.2 GCC/Qt

    * Bugfix for catastrophic failure in Controller config dialog. Thanks to ggn for reporting this! [Shamus]


    Virtual Jaguar v2.1.1 GCC/Qt
    —————————-
    * Added controller profiles. What this means is that if you left your gamepad
    behind and/or have a different one, VJ will let you create a controller
    config for the new controller without destroying the old one. This also means
    that if you have *no* controllers, you can still play VJ with the keyboard.
    [Shamus]
    * Fixed a few problems with the DSP a timing; as a result, the sound in Rayman
    and the FACTS demo is correct now. [Shamus]
    * Removed toolbar from full screen mode. [Shamus]
    * Added analog inputs to gamepad support. [Shamus]
    * Fixed 6MB cartridge space access limitation. 6MB carts should work now.
    [Shamus]
    * Fixed problem with JERRY interrupts corrupting the M68K core. [Shamus]

    http://www.icculus.org/virtualjaguar/

    UME 0.154ex5

    MAME大老 Haze 發布由他編譯的 MAME+MESS = UME 新版,更新如下:

    UME (logo by JackC)
    UME is the complete/combined version of the MAME / MESS project.
    0.154ex5 is built from SVN revision 32608
    Some adjustments have been made to the Raiden II COP (protection) emulation that really need testing, so here is a new ‘ex’ build. I’ll discuss this more below.
    UME 0.154ex5 Windows binaries – 32-bit, 64-bit and all tools
    UME 0.154ex5 sources
    Here is the 0.154ex4 to 0.154ex5 SVN log
    Other Binaries (if you don’t know what these are you don’t need them)
    MAME/MESS split 0.154ex5 Windows binaries – 32-bit, 64-bit and all tools
    Points of Interest – Raiden II changes
    One thing I didn’t realise about Raiden II is that your ship hitbox becomes larger when you reach a certain powerup level, making bullets more difficult to judge. Experts on the game are well aware of this however, and pointed out a situation in MAME where the hitboxes didn’t seem correct.
    Sometimes large objects need to fit through small spaces, and it is known that even with a fully powered up ship it should be possible to pass through the 1st attack by the 2nd stage boss as long as you really are dead on center. This was possible in MAME on the r2dx_v33 sets (V33 hardware) where collisions were done in the game software, and in the Playstation port, it however wasn’t possible using the regular Raiden II / DX sets.
    As a result of this feedback I’ve modified how the collision boxes are used slightly, allowing this manoeuvre to be performed.

    Raiden II

    This is of course a risky change, it could be the problem comes from elsewhere and the actual hitboxes were already fine, so I do ask people to test Raiden II and DX extensively with these builds to make sure nothing has regressed.
    Another interesting find was a copy of Raiden 2 on a Raiden DX PCB – this strange version also has the difficulty turned up to 11, note the sheer number of tanks before the bridge in the 1st stage! This has been added as ‘raiden2dx’

    Raiden II on DX hardware

    A proper Japan set of Raiden DX is also now supported, this version does not have a 3rd button for Rapid Fire and displays various bits of text in Japanese. (thanks rtw)

    Raiden DX Japan Raiden DX Japan Raiden DX Japan

    Points of Interest – Other Changes
    Gundam Wing: Endless Duel is a bootleg of the Japanese SNES game ‘Shin Kidou Senki Gundam W – Endless Duel’ adapted for arcade use. It seems that SNES games were a popular target for this kind of bootlegging as we already have several supported in MAME. Typically the bootleggers also encrypted the games, and added additional protection. As a result of these extra protections it took quite a long time, and a number of devs to finally figure this one out. (Peter Ferrie for protection, iq_132 for decryption, and stephh making a rare appearance for the inputs)
    On the left you can see the title screen from ‘endless’ in MAME, on the right you can see the original SNES version (‘snes gndmwend’) running in UME/MESS

    Arcade Endless Duel bootleg Arcade Endless Duel bootleg

    The actual game is a Vs. fighter with some attractive graphics.

    Arcade Endless Duel bootleg Arcade Endless Duel bootleg
    Arcade Endless Duel bootleg

    One long overdue change was merging the Data East ‘Bloody Wolf’ driver with the proper PC-Engine emulation code. Since it was added there was a bug with sprite masking on the submarine boss (it was visible even when underwater) using the proper code this is now fixed, however the driver is much slower. (also to handle the weird variety of PCE modes that can be mixed on a single screen the X resolution of the output has to be scaled to 1088 pixels wide, there is also a 16-pixel border on the left side now, but I assume this is correct) Getting this running with the PCE code required a little extra effort as they write the palette directly rather than through some ports.

    Bloody Wolf Bloody Wolf

    Another significant emulation improvement can be seen with the rewritten and bugfixed Konami sound chip emulation with several voice in ‘The Simpsons’ sounding much better now than they did in previous releases. That’s one to consider for people thinking that there are no devs improving the emulation of the classic / well known games, it makes using older versions for the game completely undesirable. (thanks Alex Jackson for that)
    Some changes went in to make a couple of Atomiswave sets boot a bit further, but emulation is still too slow to use, still an important step in case one day we do run them at usable speeds. (thanks R.Belmont based on information from Metallic of Demul)
    Continued work on the Pinball drivers has seen many more of those running their internal logic properly too, although likewise, probably not of great interest to people until they can be hooked up to actual table simulations. (mostly Robbbert)
    In the MESS part several softlists saw new additions made, for example the Japanese FM-7 system. (I might make screenshots of some of these later) (AnnaWu, etabeta etc.)
    Some 386 CPU core fixes were also made that benefit systems abusing that. (carl)
    There have also been big reorganizations to the slot code for some drivers. (eta)
    Timings were further tweaked for the Game Gear emulation, benefiting ‘Tarzan’ (Enik Land)
    (more to come, about other systems)

    http://mamedev.emulab.it/haze/

    2014年10月11日 星期六

    GBA 召喚之夜 ~ 鑄劍物語-起源之石 繁體中文版

    對岸的朋友發布了GBA 召喚之夜 ~ 鑄劍物語-起源之石 繁體中文版,個人感覺 GBA 召喚之夜 系列都做得很不錯,無論是畫面~系統~流暢性都很傑出,有興趣的朋友可以試試。

    http://tieba.baidu.com/p/3340613907?pn=1


    【版本说明】
    此版本为繁体版
    文本、字库均做了繁体化处理
    图片类文字除人物名称外其他为简体
    主角图片名字只在默认命名下才会显示

    【汉化人员】
    破解:不知云 黑白日记 啪嗒啪嗒
    翻译:akarazhu 猎奇小A
    美工:酷酷的安仔
    校对:猎奇小A
    测试:Nisa 艾科萨兰斯 无恙
    特别鸣谢:小笨笨 火星移民

    【汉化说明】
    从黑白日记大哥那接手铸3的文本开始到现在2年多了,中间除了铸1和铸2的汉化花费了不少时间外,
    各种各样的原因也拖慢了铸3发布的时间,不过这些都已经不重要了,因为今天铸3终于要发布了(撒花o(∩_∩)o )
    在此感谢最初发起铸剑物语3汉化的黑白日记,不知云还有翻译:akarizhu 猎奇小A(小A承当了绝大部分文本的翻译和全部文本的校对)
    还有参加此次汉化的每个人,大家辛苦了。
    最后,祝大家游戏愉快

    【免责说明】
    本汉化游戏是在GBA官方商业游戏基础上修改过来的,游戏版权归属原制作商所有,
    汉化部分版权归本团队所有。本品仅供汉化研究之用,任何组织或个人不得以本品用于任何形式的商业目的,
    对此产生的一切后果由使用方自负,本团队将不对此负任何责任。



    PS.載點在原發布帖2樓。