2012年12月31日 星期一

祝大家 !新年快樂!

 





新的一年即將到來,祝福所有從 世界末日 中倖存的朋友們大家新年快樂!


感謝這些陌生朋友們的到訪,期待明年能再次受到模擬界的核武式攻擊,祝福大家!!


PokeMini 0.5.3


老任出品的掌上mini攜帶型遊戲機模擬器 PokeMini 發布新版,更新如下:


Changelog:


*Fixed command-line parsing which caused problems with lastest GCC


*Directory ‘.’ no longer listed


*Configurations now save the directory of the last ROM loaded


*Improved support on color PRC (now works on framebuffer and LCD)


 


*Dreamcast Only:


*Added read/write VMU support


*EEPROM write disabled by default


 


*Debugger Only:


*Fixed “Add watchpoint at…” in Memory Viewe


*Added symbols list window


*Added run trace window


*Added “Go to cartridge IRQ” with ability to decode the address


*Middle and Right click now set breakpoint/watchpoint


*Go to address/IRQ now highlight the location


*Added autorun .min after load


*Fixed offset of CE jump instructions


*NDS Only: Removed real battery status


http://www.pokemon-mini.net/news/pokemini-0-5-3/


2012年12月30日 星期日

觸動心靈

昨天中午,難得有2小時的空檔,正好補完之前一直想看的動畫 [秒速五釐米]。


因為工作關係,沒辦法專心觀看劇情,只能大致的看完。看完後總感覺自己找回了部分學生時代體會過,但卻早已遺忘的感觸。


青澀的青春,對未知的迷惘,對感情的渴望,回憶似泉水一般的湧出,令我無法招架...


動畫中的劇情一幕幕的觸動我的心靈,許多已知與未知的感情傾洩而出,青春就在期待、失望、青澀、感動中悄悄流失。


回首以往,許多遺憾似照片般在我心中持續播放,遺憾與難過悄悄爬上心頭...突然好想再談場戀愛啊!


 


把握當下,展翅飛翔吧。


3DO模擬器 4DO 1.3.2.0

3DO模擬器 4DO 發布新版,更新如下:

Happy Holidays!



Changes:
1. Binding to Console Events – Users can now bind console events (such as Save State, Load State, Fullscreen) to input devices (keyboards, gamepads, joysticks). Save state without reaching for the keyboard!

2. German Language Support – Thanks to the efforts of lenne, German translations are available



Access the console event binding feature from the “Configure Input” screen.



http://www.fourdo.com/

2012年12月29日 星期六

街機模擬器 Tiger Arcade v4.0.0 beta

安卓上的Tiger模擬器系列在沉寂一段時間後再度發布新版,更新如下:


 


-- v4.0.0



- Game engine is updated.



- NEW Net Play (WIFI) - no
lag



- Replay record and playback



- Diag (DIP-Switch)



- Fix Knights of Valour,Knights of Valour 2, Oritental Legend, screen disorder issue after loading
states.



- Fix Hook No sound issue



- Updated help for most answered questions.



- Link to Rom Buddy for helping list TOP Played 40
Games.



 IMPORTANT NOTICE



The ROM and saved states in Tiger Arcade3.x.y is NOT compatible with
this version.


http://apps.tigerplay.info/


PS模擬器 no$psx v1.1




PS模擬器 no$psx 發布新版,更新如下:


* audio: bugfixed right-channel CD-XA stereo decompression (allows
xa_mask.bit1)


* audio: bugfixed left-channel CD-XA stereo decompression (pushes extra
offhold)


* gpu: changed initial texcoord fraction (for ff tactics, but isn't perfect
yet)


* cdrom: supports images with mixed sector sizes (in different tracks/areas)


* cdrom: supports libcrypt subchannel data from .sbi, .m3s, .mdf


* cdrom: supports .cdi (discjuggler) images, supports .ecm file decompression


* cdrom: supports .mds/.mdf (alcohol) and .ccd/.img (clonecd) images


* cleanup: removed "uh" warning on nonstandard/pocketstation memcard commands


* cleanup: removed 'err80h' warning on uncommon/inaccurate seek_p cdrom
command


* bios: added "patch_optional_pad_output_inefficient_variant" (lemmings)


* debug: bugfixed step-over via f3-key (on call/syscall aka jal/jalr/syscal)


* debug: bugfixed native mips disassembler syntax (use dis_proc_native_retry)


* setup: moved loadbios_firsttime after loadsetup (using Default BIOS option)


* help: added subchannel-image chapter (.sbi, .m3s, .mdf, .sub, .cdi, .nrg)


* help: added .cdi (discjuggler) cd format, and ecm (pseudo-compression) specs


* help: added .mds/.mdf (alcohol) and .ccd/.img/.sub (clonecd) cd format specs


* help: added libcrypt info (16bit key, sectors, crc, cop0regs, example, etc.)


* help: added formerly unknown license strings (JP="Inc.",0Ah, US="Amer ica")


* keyboard: removed ALT+X=exit hotkey during emulation (conflicted with
joypad)


* iomap: shows CD-audio playback mode (18900Hz/37800Hz/44100Hz, mono/stereo)


* setup: allows to disable MMX (just for curiosity/testing purposes)


http://nocash.emubase.de/psx.htm


2012年12月25日 星期二

Wii/NGC模擬器 Dolphin 3.5

Wii/NGC模擬器 Dolphin 發布新版,更新如下:

On behalf of the Dolphin Emulator development team, I'm happy to announce the release of Dolphin 3.5. This release is exactly 18 months after the release of Dolphin 3.0 and is just in time for Christmas. This latest version of the emulator brings several new features as well as a lot of small improvements and compatibility fixes that include:

• Gamecube BBA support: Gamecube games supporting online mode using Nintendo's BBA (ethernet adapter) can now be played online on Dolphin. This includes Mario Kart: Double Dash 8 players mode support, as well as Phantasy Star Online.

• Gamecube microphone support: The 6 Gamecube games using a microphone (Mario Party 5/6 for example) can now use your system configured microphone to get audio input.

• WBFS support: If you dumped your games as WBFS files in order to play your dumps on a real Wii, you can now use the same WBFS files on Dolphin. WBFS includes features such as compression and splitted files (to avoid the FAT32 4GB file size limit).

• Free replacement for the DSP LLE ROMs: DSP LLE normally requires you to dump ROMs from your real Wii. This free replacement, while working only with some Mario and Zelda games, removes this requirement.

• Wiimote support on OS X Mountain Lion: The latest version of Mac OS X brings several Bluetooth changes, breaking Wiimote support with Dolphin 3.0. Dolphin 3.5 supports real Wiimotes, including MotionPlus addon, on OS X 10.8.

• TAS and recording improvements: Read only mode, better determinism, more checks to avoid using wrong settings or wrong version of a game when playing back a movie, bongo recording support.

• FreeBSD support: Rather theoretical than anything else, but worth a note. OpenGL backend may or may not work for you.

• UI refinements: New wiimote configuration dialog, improvements to the game list sorting, minor changes to simplify usage.

• Wii disc integrity checking: Use Dolphin to check if your dumped Wii game is corrupted.

• Improvements to the custom textures feature: Improved stability, added support for custom mipmaps, removed texture size limit.

• Shader cache optimizations: Reduced stuttering to a point where Red Steel 2 got playable with full FPS.

• A lot of minor emulation fixes: Texture preloading implementation, better FIFO emulation, HLE audio fixes, more accurate DSI/FPU exceptions, ...

http://dolphin-emu.org/

2012年12月24日 星期一

多機種模擬器 BizHawk 1.4.0

 

多機種模擬器 BizHawk 發布新版,更新如下:

Supported Systems
• Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
• Super Nintendo (SNES)
• Gameboy
• Gameboy Color
• Super Gameboy
• Sega Master System
• SG-1000
• Game Gear
• PC-Engine (TurboGrafx-16) / CD-ROM
• SuperGrafx
• Atari 2600
• ColecoVision
• TI-83 Calculator

Unofficially Released¶
• Sega Genesis (Experimental)
• Gameboy Advance


New Core: Atari 7800
• Fix broken Game Gear support, as well as savestates for NES and Atari 2600

• NESHawk ◦ support "ACCLAIM-AOROM" (wizards and warriors 3)
◦ Improve VRC6 audio
◦ FDS Audio - fix a few bugs; opening of Metroid (FDS) sounds correct now
◦ Implement Sunsoft 5b Audio (Gimmick (J
◦ Fix Shin 4 Nin Uchi Mahjong: Yakuman Tengoku
◦ Implement HVC-EKROM board - (fixes Just Breed, Royal Blood, Shin 4 Nin Uchi Mahjong)
◦ MMC5: Audio now works.
◦ implement NROM-368. (Homebrew mapper)
◦ fix PAL DMC and Noise channel frequencies.
◦ JALECO_JF_19: change behavior so that "Moero!! Pro Yakyuu '88: Kettei Ban" now runs
◦ MMC1: fix Bases Loaded II
◦ BANDAI-FGC: Support saveram (serial EEPROM).


• Multiclient ◦ Implemented a system for controller vs hotkey conflicts. There is now a key priority option in the config menu and status bar, either controller input can override hotkeys, hotkeys can override input, or both can happen.
◦ Condense all BIOS and Firmware paths into a single global Firmware folder
◦ Controller Config ■ Show conflicts with in a particular controller itself
■ Add a Restore Defaults context menu item that sets up a default mapping for a given controller type.
■ Input Config - add context menu - Clear option, for each controller

◦ Virtual Pad ■ Implement sticky toggle checkbox
■ Fix - smarter clear function, only clears the sticky buttons pressed by the VirtualPad tool instead of also clearing stickies set by autohold hotkeys

◦ Hex editor ■ fix crash with odd-sized memory domains and 2/4 byte value sizes, fix display bug with odd-sized memory domains, fix display bugs with >64KB memory domains.
■ fix exception when Hex Editor is loaded when no Game is loaded

◦ SNES GFX Debugger ■ make clipboard image copying less flaky. natt may be interested in this.
■ add BG scroll regs
■ add in-place sprite viewing mode
■ obj properties display

◦ TAStudio - Main form hotkey/controller input works while focused on TAStudio
◦ Path Config - implement a Base ROM path, determines what folder will be defaulted to when Opening a ROM when no ROM is currently loaded
◦ Lua ■ gui.text() behaves more consistently with different window sizes
■ implement client.getwindowsize
■ input.getmouse() - button fields are now bools. position fields are now in emulated screen coordinates

http://code.google.com/p/bizhawk/

2012年12月23日 星期日

PSP模擬器 PPSSPP 的遠景

說遠景似乎太遠了,PPSSPP 取代 Jpcsp 的時刻大概已進入倒數計時。


作者提到0.5版將會是進步非常大的版本,數款PSP的大作將在PPSSPP上運行,速度方面相當令人值得期待!!


預計明年釋出新版,也許一顆模擬界的超新星即將開始閃耀...


 


http://www.ppsspp.org/index.html


2012年12月22日 星期六

多機種模擬器 Mednafen 0.9.27-WIP



多機種模擬器 Mednafen 在年末發布新版,修正PS、FC、SFC等等模擬代碼,更新如下:


 


-- 0.9.27-WIP: --

December 20, 2012:
Removed some old unused code from the memory debugger.

PSX: The debugger's disassembler will now pull instructions from the instruction cache, if it's valid(and fall back
to the memory map data if it's not).

NES: Fixed a bug in the FDS state loading routine that could cause sound issues(wrong volume of FDS sound channel).

NES: Replaced a floating-point filter used when expansion sound is in use with a 64-bit fixed-point integer math filter,
to fix a problem of massive performance degradation in some circumstances(probably due to denormals).

NES: Fixed a bug that was causing a crash when Game Genie emulation was enabled while trying to emulate an FDS game.

Don't make use of errno in FileWrapper::read when handling an unexpected EOF.

NES, SNES: Replaced usage of stdio file access with FileStream usage.

December 19, 2012:
Fixed a startup multithreading race condition with QuickTime and WAV file recording.

PC-FX: Resolved a few compiler warnings.

Replaced usage of stdio file access with FileStream usage in:
Memory debugger.
NGP FLASH memory saving/loading routines.

December 17, 2012:
NES: Added setting "nes.correct_aspect".

Attempt to open a Linux (joystick) event device read-only if opening it for read+write fails, so at least some of the
enhanced functionality will be available on Linux distributions with partially broken device permissions.

December 16, 2012:
PSX: Run EXE-loading MIPS binary code from a cacheable segment so it doesn't take so long to run.

December 15, 2012:
SNES: Changed frame/system synchronization point logic, to reduce input latency by 1 video frame(~17ms).

SNES: The setting "snes.correct_aspect" setting now supports the unique PAL aspect ratio with PAL games(rather than just correcting the
aspect ratio per NTSC as before)

SNES: Fixed a bug that was causing distorted vertical scaling with PAL games.

December 12, 2012:
PSX: Improved CDC "ID" command emulation, fixes a problem with music in "WipEout 3".

PSX: Changed how end-of-disc is handled while CD-DA is playing, per tests on a PS1; fixes a major problem with
"Wu-Tang - Shaolin Style" during its startup.

December 11, 2012:
PSX: Added a kludge to the CDC logical seek emulation code to fix the problem of missing music in "Gran Turismo 1".

PSX: More DMA emulation revising.

December 10, 2012:
PSX: Force DMA channel 6's channel control register bit1 to 1, per tests on a PS1.

December 9, 2012:
PSX: Added use of MDFN_LIKELY() and MDFN_UNLIKELY() to the CPU core.

Added MDFN_LIKELY() and MDFN_UNLIKELY() macros to provide crude branch prediction hints to the compiler.

PSX: Improved DMA controller emulation, per tests on a PS1 and nocash documentation. Fixes major problems with "Final Fantasy 7",
"Final Fantasy 9", "Chrono Cross", "Legacy of Kain - Soul Reaver", and "Dragon Quest 7".

December 8, 2012:
PSX: Added preliminary instruction cache emulation, fixes problems with "Formula One 99", "Formula One 2000", and "Formula One 2001".

PSX: Corrected the value in the CPU product ID register.

December 5, 2012:
PSX: Improved GPU info control port command emulation, per tests on a PS1.

PSX: Reset more GPU state on software(via control port) reset, per tests on a PS1.

December 2, 2012:
PSX: Initialize NTSC vertical and horizontal GPU display timings properly on software reset(via the GPU control port),
per tests on a PS1(the horizontal timings might not be 100% correct, but they probably are).

PSX: Increased the amount of NTSC horizontal overscan shown.

PSX: Revamped GPU vertical display timing model, per tests on a PS1(the old model was Quite Wrong), and made the visible
vertical 240-pixel "viewport" match standard PS1 NTSC game vertical timings.

PSX: Ignore lower bit of the GPU framebuffer X readout coordinate, per tests on a PS1.

Made CUE sheet parser slightly stricter.

Added setting, "cd.image_memcache", default value of "0", that when enabled will cause any referenced data files in CUE and
TOC sheets to be loaded entirely into memory on startup, and cause the non-multithreaded CD reader interface to be used
rather than the reader interface that uses an additional thread, for that emulated CD.

November 16, 2012:
Replaced various instances of "__attribute__((unused))" with MDFN_NOWARN_UNUSED, a macro defined in types.h.

Removed nonutilized file "git-virtb.h".

November 13, 2012:
PCE_FAST: Comment out a debug print statement in the CPU emulation core.

PCE_FAST: Fixed a heap overflow bug when loading excessively large ROM images.

November 6, 2012:
Fixed a compiler warning in the Linux joystick code that could hypothetically be treated as an error by some compiler(configurations).

In the Linux joystick code, Directly include instead of relying on it being included by .

November 5, 2012:
Removed internal input button data encoding method "IDIT_BUTTON_BYTE", as the sole user of it(Family Keyboard) has been changed
to not use it, and it is wasteful(especially with netplay).

NES: Simplified Family Keyboard emulation, and compacted the key state.

NES: Removed unused members from emulated input device definition structures.

November 4, 2012:
Don't error out if the corresponding evdev to a jsdev device can't be opened, and instead rely
on legacy jsdev functionality only, as Mednafen versions prior to 0.9.25-WIP would.

November 3, 2012:
The "SDL" audio driver/output method now respects the "sound.period_time" setting.

November 2, 2012:
PCE: Fixed a rather obvious major problem with the (incomplete/preliminary) MCGenjin emulation code.

Added missing sizeof(RAWINPUTDEVICELIST) parameter to a GetRawInputDeviceList() call in the Win32 DirectX joystick code. It's
probably not strictly necessary now when viewed in context, but may be in the future if Microsoft does something weird, which Microsoft
tends to do, so better safe than sorry. Thanks to zeromus for pointing it out.

October 28, 2012:
Fixed typos that broke compilation without internal CJK fonts. Thanks to zeromus for pointing it out.

October 25, 2012:
VB: Completely removed the deprecated and disabled code for support for ".bin" file extension.

NES: Added support for iNES mapper 37.

October 24, 2012:
NES: Changed filter parameters for a "nes.soundq" setting of "-2", increasing the computational complexity slightly, so that
games like "Solstice" and "Mega Man 2" don't sound like whining messes.

October 19, 2012:
Cleaned up TODO file a bit, migrating some of the useful data into the general documentation.

PCE_FAST: Brought aspect ratio correction in line with the "pce" module(which is about what it should be).
 
http://forum.fobby.net/index.php?t=msg&th=846&start=0&

2012年12月21日 星期五

無題

近期發生了一些莫名的事,使我再次省思一些曾經以為的觀念與想法。


每個人生活在這裡,對成功的定義是什麼?人與人之間的相處原則又是如何? 一些自以為是或根深蒂固的觀念再次受到衝擊,是否擁有權力才能與地位和尊重畫上等號? 我迷糊了,曾經以為 【與人為善】 是不會錯的準則,但現實顯然並非如此...面對 [人] 這種生物,我無所適從。


一樣的外表下,卻存在數十億種的心思與算計,不懂! 區區數十年的生命,為什麼不把心思放在如何增進自己的能力、多多接觸自己不曾有過的感觸與心情,卻偏偏只想做些匪夷所思的事。


這一生最厭惡的事就是算計與對付他人,遇事先檢討自己不是應該的嗎? 看來顯然不是如此.....


厭惡在這種社會生存,討厭以暴制暴、以牙還牙的處理方法。好累好累,一度感覺自己似遊魂一般的在漂流著。我的歸所在何處? 不知道,我永遠不知道...


2012年12月18日 星期二

多機種模擬器 FB Alpha 0.2.97.28

多機種模擬器 FB Alpha 發布新版,更新如下:


 


Added Ganbare Marin-kun to the CPS-1 driver [Barry, smitdogg, The Dumping Union] Added Ghost Muncher to the Galaxian driver [Barry, Robbert, Misfitmame] Added Bubble Bobble Lost Cave to the Bubble Bobble driver [Barry, Bisboch, Aladar] Added bootleg of Carrier Air Wing to the CPS-1 driver [Barry, JacKc, Bonky0013] Added various bootlegs of Street Fighter II Champion Edition to the CPS-1 driver [Barry, JacKc, bonky0013] Added clone of The Punisher to the CPS-1 driver [JacKc, Artemio Urbina] Added clone of Marvel vs. Capcom to the CPS-2 driver [Barry, ranger_lennier, Yohji, Tormod, Smitdogg, The Dumping Union] Added clone of X-Men Children of the Atom to the CPS-2 driver [Barry, Bonky0013] Added clone of Bagman to the Galaxian driver [Barry, Robbert, Misfitmame] Added clone of Frogger to the Galaxian driver [Barry, Robbert, Misfitmame] Added clone of Galaxian to the Galaxian driver [Barry, Robbert, Misfitmame] Added clone of Moon Cresta to the Galaxian driver [Barry, Robbert] Added clone of Scramble to the Galaxian driver [Barry, Robbert, Misfitmame] Added clone of Triple Punch to the Galaxian driver [Barry, lucaelia, Siftware] Added clone of Fantasia to the Gals Panic driver [JacKc, Brian Troha, The Dumping Union] Added clone of Ghosts 'n Goblins to the driver [JacKc, Antonio Gonzalez Jr., tafoid] Added clone of Haunted Castle to the Konami driver [JacKc, Andrew Welburn, Phil Bennett] Added clone of Sunset Riders to the Konami driver [JacKc, hap, Dave F] Added clone of Sunset Riders to the Konami driver [JacKc, Any, The Dumping Union] Added clone of Thunder Zone to the Konami driver [JacKc] Added clone of King of Fighters '97 to the Neo Geo driver [iq_132, smitdogg] Added Time's UP! Demo to the Neo Geo driver [Barry, NGF Dev. Inc, Fred/FRONT] Added clone of Ms Pacman to the Pacman driver [JacKc, hap] Added three clones of Knights of Valour Superheroes to the PGM driver [JacKc, Joerg Hartenberger, iq_132, smitdogg] Added some Ketsui Arrange versions to the PGM driver [JacKc] Added clone of Puzzli 2 to the PGM driver [Tormod, Smitdogg, The Dumping Union, JackC, iq_132] Added clone of Speed Rumbler to the driver [iq_132, Corrado Tomaselli, JacKc] Added clone of Superman to the Taito-X driver [Barry, JacKc, Brian Troha, Dave France, The Dumping Union] Added clone of Zero Point to the Unico driver [JacKc, Takahiro Nogi, hap] Simulated the protection in Metal Slug X and removed a nasty patch [iq_132] Emulated the protection in Lord of Gun and removed a nasty patch [iq_132] Emulated protection in Street Fighter II Rainbow Edition (set 1 and 2) and removed a nasty patch [iq_132] Emulated protection in Street Fighter II Mega sets and removed a nasty patch [iq_132] Emulated protection in Dinosaur Hunter and removed a nasty patch [iq_132] Emulated protection in some Warriors of Fate bootlegs and removed nasty patches [iq_132] Fix kov command CC (fixes game stage 6) [iq_132] Fixed graphics banking in Port Man [Barry, Robbert] Added support for the digital volume slider in CPS-2 test screens, also added support for single board games with no digital slider [Barry] Added the Turbo mode dip switch to Street Fighter II Alpha Magic F [Barry, MAME] Identified various Streety Fighter II Champion Edition bootlegs and game them more descriptive names and descriptions, eliminating the sf2m* naming convention [Barry] Improved emulation of bootleg hardware in King of Dragons bootleg [Barry] Added variants to the Time Keeper module [Barry] Changed UniBIOS 3.0 to the free version release [JacKc] Big-endian fixes for some Data East drivers [MagicSeb] Updated the ZET and VEZ CPU interfaces [iq_132] Improved CPS-2 rom loading [Barry] Fixed Japanese Romanization of some game titles [JacKc] Improved Visual Studio version reporting and added Windows 8 support to the System Info module [Barry] Updated Visual Studio makefile to support Visual Studio 2012, and fixed some related issues [Barry] Added support for targeting Windows XP using Visual Studio 2012 via a makefile flag [Barry] Updated GCC makefile to 4.7.1 and fixed warnings [Barry] Updated the dat file writer to give each dat file a seperate id to ClrMAME gives each a separate profile [Barry] Applied libretro patch [Twinaphex] Matched the Megadrive sets to MESS 0.147u4 [Barry] Synced sets with MAME 0.147u4 [Barry, JacKc]

http://www.barryharris.me.uk/


MAME 0.147u4




MAME 再度更新:

0.147u4
-------


MAMETesters Bugs Fixed
----------------------
- 03718: [Crash/Freeze] (segas18.c) shdancer: Freeze on stage 2-4 (Phil Bennett)
- 03461: [DIP/Input] (starfire.c) starfire, starfirea, starfir2: Scratchpad Ram test not available in emulation (hap)
- 00340: [Flip Screen/Cocktail] (rotaryf.c) rotaryf: Screen is not flipped for the player 2 in cocktail mode. (Robbbert)
- 02710: [Flip Screen/Cocktail] (astinvad.c) spaceint, spaceintj: Corrupt screen in cocktail mode (Robbbert)
- 05063: [Sound] (segas16a.c) shinobi, aliensyn2, quartet: Missing speech in sega16a games (Phil Bennett)
- 05062: [Sound] (segag80r.c) monsterb: Buzzing sound during opening and gameplay. (Phil Bennett)

Source Changes
--------------
-Fixed Lethal Enforcers 2 duplicated input. [Tafoid]

-sstarcrs : fixed loading of gfx roms. [Robbbert]

-Added Sanyo LC8670 CPU core. [Sandro Ronco]

-i8243.c: Fixed write handler regression following devcb2 conversion
[Phil Bennett]

-Correct DAC frequency in "Hayaoshi Taisen Quiz Hyhoo" [Takahiro Nogi]

-CPS-1 update [Team CPS-1]:
* Redumped TN2J_09.12A to match real pcb and added missing
documentation to qtono2j. [Bonky0013, JacKc]

-Firebeat updates: [Anonymous, R. Belmont]
* Dumped missing audio CD for ppp
* Dumped missing security dongle for popn5
* Redumped BAD_DUMP discs for popn7 and verified security dongle
against new dump
* Redumped BAD_DUMP audio disc for ppd; audio now syncs with graphics
* Redumped BAD_DUMP discs for ppp11

-witch.c: Add PCB layout and dipswitch locations to the Witch sets.
[Brian Troha]

-Mark the display for screenless systems as changed whenever an output
has changed. [Wilbert Pol]

-Added Neogeo Universal Bios 3.0 [Razoola]

-es5503: Make the number of output channels configurable [O. Galibert]

-Added internal boot loader programs to the TMS3203x core and support a
switch between microcomputer (bootloader) and microprocessor modes via
the TMS3203X_MCBL input [Phil Bennett]

-Corrected the rom names and locations of Primal Rage, Jr. Pac-Man and
Rampage according to PCB marking. Also included details on the 23
gals which need dumping. [Kevin Echbach]

-Corrected romname on US BIOS for neogeo. [Guru]

-CPS-1 update [Team CPS-1]:
* Added CCPRG.11D, QAD63B.1A, TN2292.1A PALs
* Replaced the old PAL S224B.1A with the one coming from the real
dump [Corrado Tomaselli]
* Identified and documented qadj as a genuine Japan Resale Ver.
board, qadj -> qadjr
* Added "Japan Resale Ver." note where needed
* Updated and realigned games table in video\cps1.c
* Minor fixes

-Changed flash access to use 16 bit handlers [smf]

-rotaryf : Added 'invaders' sounds [Robbbert]

-h8 updates: [R. Belmont]
* Preliminary H8S/2655 support
* Fixed so RTE doesn't allow the PC to go outside the address space
* Supported additional forms of BTST and BSET
* Removed incorrect halt on BVC/BVS instructions

-Added some extra dipswitches for sf2amf, added some more (not working)
bootlegs and some consistency fixes, many thanks to Jackc for pointing
me to all the necessary documentation. [ReadOnly]

-added PCMCIA flash card layout and renamed dumped roms to match new
positions [smf]

-Updated PCMCIA card layout and added back, based on pictures from Guru
[smf]

-h8: H8S analog I/O is now routed to the driver like in the original
H8s [R. Belmont]

-6850acia: bring IRQ line into standard usage (ASSERT_LINE = IRQ
active) [R. Belmont]

-Various changes to Nichibutsu Mahjong drivers: [Takahiro Nogi]
* drivers/nbmj8688.c: Fixed graphics in orangec,orangeci,vipclub
sets, removed GAME_IMPERFECT_GRAPHICS flag for these.
* drivers/nbmj8891.c: Added Font Select configuration setting for
hanamomo
* machine/nb1413m3.c: Added special case for ORANGECI and removed
unnecessary information in the file

-CPS-2 update [Team CPS-1]:
* Added X-Men: Children of the Atom (Euro 950331), now set as new
parent [Bonky0013]
* Fixed missing ROMs labels in xmcotah
* xmcotad -> xmcotar1d

-xtal.h: fix an error with one of the crystals listed [Lord Nightmare]

-Added the ability to view peel18cv8 jed files to the jedutil.
[Kevin Eshbach]

-Fixed cawingbl [Barry Harris]

-kodb : fixed sound [Barry Harris]

-Added color prom to Taxi Driver, and fixed colors in it
[Zab, Angelo Salese]

-Added skeleton driver for Dragon's Lair 2: Time Warp (dlair2.c).
Added some notes to assist initial development. [Tafoid]

-SDL: Revise *IX man pages [wallyweek]

-sf2mdt : fixed video and sound [Barry Harris]
* moved sf2mdt and sf2mdta to fcrash.c (from cps1.c)
* emulated the Z80, YM2151 + 2xMSM5205 sound
* implemented the correct irq line
* hooked up the input and dip switch reads
* hooked up the scroll and layer enable register writes
* allowed use of separate bootleg sprite ram in the driver

-m6502,tms57002: Snakes in an emulator [Robert Muth, O. Galibert]

-Fixed python to use env variable as described in root makefile; fixes
builds on windows with spaces in the path. [Balrog, Lord Nightmare]

-Preliminary support for Test Mode in upd1990a RTC device
[Angelo Salese]

-Fixed sf2mdta, inproved sf2mdt [Barry Harris]
* removed hack for row scroll table address in sf2mdt (bootleg layer
render code doesn't use table, and the game isn't writing the
address anywhere, hence the presence of the hack)
* aligned scroll 2 layer in sf2mdt
* boosted interleave when writing sound command to fix the issue of
voice's being dropped
* decoded graphics in sf2mdta correctly
* hooked up sf2mdta reads and writes the same as sf2mdt with
different a layer write layout
* hooked up sf2mdta work ram

-kodb : added notes; fixed flashing when hit instead of disappearing
[Barry Harris]

-Z8001: Implement separate program/data address spaces
[Christian Grössler]

-315_5124.c: Fixed copy/paste error that caused FluBBa's "Offscreen Y,
col" test to fail for the game gear vdp. [Enik Land]

-preliminary DCPL GTE opcode [smf]

-upd7220: tied pixel clock with the refresh rate, updated all drivers
to use it [Angelo Salese]

-Add correct ROM locations to Blood Bros sets [Lord_Nightmare, balrog]

-Kuru Kuru Pyon Pyon. Added new documentation about the resonator used
for OKI M5205. Also added it through #define [Roberto Fresca,
Smitdogg]

-Kuru Kuru Pyon Pyon: Documented the bookkeeping, character names (bets
1-2-3-4-5), and found the port that trigger the M5205 samples
[Roberto Fresca]

-Kuru Kuru Pyon Pyon: Added a complete ASCII PCB layout, and documented
the DIP switches settings found on the board. [Roberto Fresca]

-naomi: dumped 317-0379-JPN PIC [tak]

-cps2 : Added digital volume control [Barry Harris]

-foodf.c: Correct ROM labels and locations for the Food Fight sets.
[Andrew Welburn, Phil B., The Dumping Union]

-fixed or improved cocktail mode / player 2 controls for shuttlei,
skylove, rollingc, vortex, invrvnge, schaser, schasercv, polaris,
spacecom, darthvdr, invadpt2, lrescue, ballbomb, spacerng [Robbbert]

-Further major organization, documentation, reordering and making of
clones causing numerous (nearly 2000) new gambling / Fruit machine sets
to be created, covering multiple systems. [David Haywood]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Jong Yu Ki (Japan) [Takahiro Nogi, Luca Elia]
Gachaga Champ (GE877 VER. JAA)
[smf, Yasuhiro, Tormod, Paratach, M. Healey, Dr. Spankenstein, f205v, T. Bailey, Mr. CAST, J. Finney, M.David, anonymous, Pernod, hap, gatt9, redk9258, L. Genier, Yohji, Smitdogg, The Dumping Union]
Riviera Hi-Score [Brian Troha, The Dumping Union]
Kuru Kuru Pyon Pyon (Japan)
[Roberto Fresca, hap, Fyrecrypts, anonymous, btribble, Yohji, Smitdogg, The Dumping Union]
Ganbare Marin-kun (Marine 2K0411 JPN) [robbbert]

New clones added
----------------
Moon Crest (bootleg of Moon Cresta) (SG-Florence) [Robbbert, MisfitMAME]
Se Gye Hweng Dan Ultra Champion (Korea) [gp-lee, Guru, Luca Elia]
Astrians (clone of Swarm) [Robbbert, MisfitMAME]
Bomber (clone of Scramble) [Robbbert, MisfitMAME]
Frogger (Coin Music) (clone of Frogger) [Robbbert, MisfitMAME]
Ghost Munchers (clone of Pacman) [Robbbert, MisfitMAME]
Phoenix (GGI Corp, set 4) [Robbbert, MisfitMAME]
Pleiads (ESG) [Robbbert, MisfitMAME]
Star Wars (Yamashita, clone of Galaxy Wars) [Robbbert, MisfitMAME]
Witch [f205v, The Dumping Union]
Mechanized Attack (US, Single Player)
[A. Costin, GordonJ/RomVault, Smitdogg, The Dumping Union]
Mystic Marathon (prototype) [Joe Magiera]
Royal Casino (D-2608208A1-1, Larger Board) [Kevin Eshbach]
Royal Casino (D-2608208A1-1, Smaller Board) [Kevin Eshbach]
Street Fighter II': Magic Delta Turbo (bootleg, set 2) (not working)
[f205v, ReadOnly]
Street Fighter II': Champion Edition (M8, bootleg) (not working)
[Bonky, ReadOnly]
Sunset Riders (4 Players ver JAC) [any]
Super Earth Invasion (Electrocoin, bootleg) [Andy Welburn, MisfitMAME]
Dragon 2000 [robcfg]
Zero Point (Japan) [Takahiro Nogi]
X-Men: Children of the Atom (Euro 950331) [dhaywood]
Dragon's Lair 2: Time Warp (Euro v3.19) (not working) [tafoid]
Dragon's Lair 2: Time Warp (Spanish v3.19) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v3.18) (not working) [tafoid]
Dragon's Lair 2: Time Warp (Euro v3.16) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v3.15) (not working) [tafoid]
Dragon's Lair 2: Time Warp (Spanish v3.15) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v3.14) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v3.12) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v3.00) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v2.11) (not working) [tafoid]
Carrier Air Wing (bootleg 2) [Barry Harris, Bonky0013]
Space Ace (DL2 Conversion) (Euro v1.3) (not working) [tafoid]
Head On (bootleg on dedicated hardware) [any, hap, The Dumping Union]
The Punisher (Hispanic 930422) [Artemio Urbina]
Space Combat [Brendan Schulze, John Glover]
Scramble (Stern Electronics set 2) [József Bucher]
Rolling Thunder (rev 2) [Andy Welburn]
World Class Bowling v1.3J (Japan) [Yohji, Smitdogg, The Dumping Union]
Space Chaser (set 2) [robbbert]
Space Chaser (set 3) [robbbert]
Gun Champ (newer, Super Shot hardware) [any]
Donkey King [Guru, Tingoes]
Jr. Pac-Man (speedup hack)


New games marked as GAME_NOT_WORKING
------------------------------------
Pop'n Music 4 [Anonymous, R. Belmont]
Pop'n Music 6 [Anonymous, R. Belmont]
Pop'n Music 8 [Anonymous, R. Belmont]
Pop'n Music Animelo 2 [Anonymous, R. Belmont]
Gachaga Champ (GE877 VER. JAA)
[smf, Yasuhiro, Tormod, Paratach, M. Healey, Dr. Spankenstein, f205v, T. Bailey, Mr. CAST, J. Finney, M.David, anonymous, Pernod, hap, gatt9, redk9258, L. Genier, Yohji, Smitdogg, The Dumping Union]
Dragon's Lair 2: Time Warp (US v3.19) [tafoid]
Space Ace (DL2 Conversion) (US v1.3) [tafoid]
Beatmania III Append 7th Mix [Anonymous, R. Belmont]
Beatmania III The Final [Anonymous, R. Belmont]
Final Lap 3 (bootleg) [ANY]
Raizin Ping Pong [Guru]

http://mamedev.org/


2012年12月17日 星期一

街機遊戲改編 - Maximus Action Carnage




有點年紀的準中年人,喜歡街機的朋友應該都玩過這款遊戲。作者將內容修改變更,改編成 Maximus Action Carnage 動作過關遊戲,實際操作下來,感覺不錯,作者說明如下:
 


Early 1942, the Great Imperial State of Japan has expanded trough the Pacific and invaded and conquered South-East Asia.


The allied forces have all withdrawn or surrendered to the japanese army... except one man, his name is Maximus Malone.


An old-school Run-and-Gun Arcade game where you play as Maximus, the last man standing against the japanese army.


Make your way trough dozens of enemies, artillery and tanks, destroy the japanese outposts to finally defeat the invading enemy forces.           



http://www.bruneras.com/games.php


2012年12月16日 星期日

Snes8x app for Windows



對應Win 8的SFC模擬器 Snes8x 發布了,這是以 Snes9X 為基礎開發而成,對應觸控功能,有興趣的朋友可試試, Windows Store 可免費下載.


http://apps.microsoft.com/windows/en-US/app/snes8x/d0c894c3-67a3-47e0-95df-405fb8eb9e25


2012年12月12日 星期三

Street Fighter X Mega Man

洛克人與龍的生死決鬥,進入倒數計時。capcom-unity 宣布將於2012/12/17釋出 Street Fighter X Mega Man for pc ,採免費發布下載,喜歡FC時代點陣線畫面的玩家可以關注一下,操作性看來不錯。


 


http://capcom-unity.com/mega_man


 




2012年12月4日 星期二

PS模擬器 no$psx v1.0



 


由 No$gba 作者 martin korth 開發的PS模擬器 no$psx 第一版發布了,更新如下:


03 Dec 2012 no$psx v1.0 - first release



The Emulation should be complete with all hardware features fully implemented and working, though as by now it's tested with only a dozen of games, so there may be still some problems with other games (bug reports are welcome).
The BIOS is emulated via a BIOS-clone, which is free and faster than the original PSX-BIOS. There may be still some compatibilty issues (especially as most PSX games are applying patches the to original BIOS; the BIOS clone is reproducing known patches, but may fail on unknown ones). In case of problems, it may be recommended to use a copy of the original BIOS (with filename PSX-BIOS.ROM in no$psx folder).
CDROMs are supported via real CDROM drive, via complete disk images (in .NRG or .CUE+BIN format), via single-track images (.ISO files), or as raw executables (.EXE files).
Requirements are 1-2GHz, which is maybe not so fast (other PSX emulators are said to be working at 200MHz). CPU emulation is currently done on the fly (I might get that faster by using pre-compiled code in future versions). Rendering is done by software (I could maybe improve speed by adding dual core processor support) (another way would be using hardware acceleration, but my experiences are that this stuff isn't too pixel accurate, if it's working at all).
Debugging/Development functions include disassembler, debugger, breakpoints, assembler, I/O map viewer, VRAM viewer, polygon viewer, TTY console window, and complete PSX hardware specs.
Updates are planned, I'd love to spend more months on the PSX. The problem is that I am almost totally broke, eventually I can get through December, but in January I might start needing to borrow money from my parents. That would help me temporarily, but, in long term, I don't want to become "the guy that gets paid by his parents for making emulators". So far, it would be a big relief if more people would click the donate button - money is scaring me, and I don't need much of it, but I could really need some support. If you like the program and can afford a donation: Please help!


 


http://nocash.emubase.de/psx.htm


 


2012年12月2日 星期日

PSP模擬器 PPSSPP v0.4 發布



PSP模擬器 PPSSPP 發布新版,更新如下:


Much improved graphics in several games, more games go ingame, more games go to title screen. The usual type of emulator progress :) See the downloads page for the new version (Windows + Android, others are coming soon), and see some new compatible games at the compatibility list.


http://www.ppsspp.org/index.html


2012年12月1日 星期六

DC(Dreamcast) For Android--Droidcast

嗯...發展中的DC for Android模擬器 Droidcast (暫定) 又有一部份消息出來了,依目前視頻來看,效果非常不錯,期待第一個公開版本發布!!


 




備份用-插入語法

<embed height="315" type="application/x-shockwave-flash" width="560" src="http://www.youtube.com/v/BBbqo9AXjU8?version=3&amp;hl=zh_TW&amp;rel=0" allowscriptaccess="never" allowfullscreen="true">


 


<embed height="315" type="application/x-shockwave-flash" width="560" src="youtube連結?version=3&amp;hl=zh_TW&amp;rel=0" allowscriptaccess="never" allowfullscreen="true">


 


PCE/PCE-CD模擬器 Ootake 2.67

PCE/PCE-CD模擬器 Ootake 發布新版,更新如下:


2012/11/30 2.67 released
- The movement of "6-Button Pad" has been improved. In "Emerald Dragon", the
problem that the III-VI button of 6-Button Pad did not occasionally work
was solved.
- With a fast CD-ROM access PC environment, in the last stage of
"Tengai Makyou II", the problem that the voice occasionally became
interrupted was solved.
- With a fast CD-ROM access PC environment, in "Ranma 1/2", the problem that
the display of the visual scene occasionally fell into disorder was
solved.
- With a fast CD-ROM access PC environment, in "Mugen Senshi Valis", the
problem that had occasionally stopped was solved.
- Additionally, a detailed part has been improved and corrected.


http://www.ouma.jp/ootake/