2013年5月31日 星期五

3DS ................燒x卡???

嗯.....本來不太想提這個新聞,因為真假目前還無法判定,不過單就釋出的影片來說......造假的機率不高......是的,3DS上首款真正意義的燒x卡可能即將公布,名為 Gateway 3DS.


 


3DS破解工作雖然一直在進行,不過能進入實用階段的並不多。依影片內容來看確實運行的相當不錯,不過真實情況還是要等真正公布後才會揭曉...。真的會公布嗎 ?    讓我們繼續看下去.......


http://www.gateway-3ds.com/products.html


 


 



2013年5月30日 星期四

RetroArch Android 0.9.9

 


安卓上個人非常推崇的多機種模擬器 RetroArch 終於更新了,支援機種如下:


 


- PlayStation 1 (emulator: PCSX ReARMed)
- Super Nintendo (emulator: SNES9x Next)
- Nintendo Entertainment System (emulator: FCEUmm / NEStopia / QuickNES)
- GameBoy / GameBoy Color (emulator: Gambatte)
- GameBoy Advance (emulator: VBA Next) (*)
- Arcade (emulator: Final Burn Alpha)
- Neo Geo Pocket Color (emulator: Mednafen NGP)
- Virtual Boy (emulator: Mednafen VB)
- Sega Genesis/Mega Drive (emulator: Genesis Plus GX)
- Sega Master System/Sega Game Gear (emulator: Genesis Plus GX)
- Sega CD / Mega CD (emulator: Genesis Plus GX)
- PC Engine / PC Engine CD (emulator: Mednafen PCE Fast)
- WonderSwan Color / Crystal (emulator: Mednafen Wonderswan)
- Cave Story (game engine: NX Engine)
- Doom 1 / Doom 2 / Ultimate Doom / Final Doom (game engine: prBoom)
- Quake 1 / Quake 1 Mission Packs 1 and 2 (game engine: Tyrquake)


 


超級推薦,建議更新!!


 


http://forum.themaister.net/viewtopic.php?pid=1202


 


 


2013年5月25日 星期六

No$gba 2.7 小測試

i5-3470
GTX-650
8g ram
Win7 x64
*************************
4~5年未更新的gba/nds模擬器 No$gba 終於再次更新了,大略的測試一下,支援畫面縮放,最大化一樣可以顯示. 音樂方面,在動畫與人聲的部分有雜音.目前表現不如DeSmuME,不過以後.....?


                    


PPSSPP 0.7.6-799 測試 -- Soul calibur - Broken Destiny

i5-3470
GTX-650
8g ram
Win 7 x64
*********************
最近PPSSPP一直致力於atrac3+聲音方面的模擬,許多遊戲都能聽到音樂與音效了.這款遊戲模擬過程除了標題畫面無法顯示外,其他方面沒大問題,速度也相當流暢.

                    



2013年5月24日 星期五

No$gba v.2.7


 


停止開發許久的NDS/GBA模擬器 No$gba 再度更新了,身為數年前的NDS模擬器的王者,相信模擬表現一定不凡,希望作者繼續更新,不要再沉默下去了...


更新如下:


 


23 May 2013 - version 2.7
- help: updated gbatek standalone version 2.7 (around fifty news since 2.5)
- sizing: added game window sizing support in NDS mode, and in multimachine mode
- multimachine: fixed some bugs on adding/removing additional NDS machines
- dos: fixed destroyed ebx register in memory handle resizing function
- dos: fixed missing nds_color_xlat re-initialization on dos video mode changes
- dos: fixed wrong resolution in 320x200pix mode (emu-vga mov cx,320 for lowres)
- gba/help: added partial gba wireless adapter details
- gba/help: added gameboy player detect/unlock/rumble info (thanks flubba)
- nds/help: added expansion ram detection/unlocking info (thanks rick lick wong)
- gui: created own help engine (instead of microcrap's suicidal windows .hlp)
- gui: added dos/windows help engines to gaming-versions (with short help text)
- internal: uses new overlay engine for help.pak, xmit-nds.pak, pockclon.pak
- removed bg_gif feature (no$gmb relict that was probably never used in no$gba)
- gba/help: added video interlace info (thanks damian yerrik)
- debugmsg: added optional dma-transfer and serial-port (normal mode) logging
- debugmsg: changed debug message window to use nonproportional fixedwidth font
- debugmsg: added new debug I/O ports 4FFFAxxh (alternate to old "mov r12,r12")
- debugmsg/help: added info on no$gba (and ensata) debug pseudo I/O ports
- cpu: supports "blx lr" (both arm and thumb) (used by FF4) (thanks X-0D X-0D)
- cpu: supports 2nd half of thumb-bl-opcode (used by MarioGolfAdvanceTour.gba)
- a22i: fixed thumb add rd,=adr (unsigned 8bit offset, not 7bit with 1bit sign)
- a22i: recognizes thumb add/sub rx,ry as short-form for add/sub rx,rx,ry
- a22i: recognizes thumb labels starting with "b" (were treated as "b{cond}")
- a22i: accepts thumb ldr/str rd,[sp] with omitted zero-immediate offset
- pockstat: emulates sony pocketstation (uses arm cpu too, otherwise offtopic)
- debug: added new emu-detection and string/character-output (via port 4FFFAxxh)
- laptop/controls: backspace disables delays (same as keypad+ on real keyboards)
- nds/wifi: emulates aid_low and aid_full masking, stats masking, stats auto_res
- nds/3d: soft-detail: emulates disp_1dot_depth (if enabled checks all w-coords)
- nds/3d/help: added note that disp_1dot_depth checks all vertices of the poly
- nds/3d/help: added note that disp_1dot_depth is actually a 0dot_depth check
- nds/3d/help: added note that disp_1dot_depth always uses W-coord (not Z-coord)
- nds/3d: stores disp_1dot_depth changes as pseudo gx command in command buffer
- nds/3d: soft-detail: emulates depth_equal tolerance, raised frac_z from 5 to 6
- nds/3d/help: added info on depth_equal tolerance (+/-200h within 24bit range)
- nds/3d/help: added disabled alpha_blend info (size reduction, rgba overwrite)
- nds/3d: soft-detail: reduces size of translucent polys if alpha-blend disabled
- nds/timing-fix: prevents dumbloop-trick on legitimate div/sqrt-busy waitloops
- nds/3d: soft-detail: bypasses alpha-blending when framebuf alpha=0 (rearplane)
- nds/3d: soft-detail: bypasses alpha-blending when master-disabled in disp3dcnt
- nds/3d: soft-accuracy: boxtest uses new soft3d clipping code (for all 6 quads)
- nds/3d/help: added alpha-blending formulas (for blending polygon vs framebuf)
- gba-micro/help: added note on slower 256K main ram (crashes when overclocked)
- gba-micro/help: added case/joypad ascii-arts, mentioned unsupported dmg/cgb
- gba-micro/help: added pinouts for supply/sio/phones/lcd/backlight/powerchips
- nds/3d: soft-detail: supports alpha_test_ref (if enabled) (full range 0..31)
- nds/3d: soft-accuracy: raised div_w resolution from 40000000h/w to FFFFFFFFh/w
- nds/3d/help: corrected alpha_test_ref (hide if below-or-equal) (instead below)
- nds/3d/help: added notes on edge-marking problems (with translucent polygons)
- nds/3d/help: added fog blending formula, added note on fog glitch (1st alpha)
- nds/3d: soft-detail: applies fog when enabled (depth/flag/color/alpha/mode)
- nds/3d: soft-detail: explodes fog_table (only if enabled and only if changed)
- nds/3d: soft-bugfix: fixed transulcent mask (new id only, not new OR old id)
- debug/profiler: fixed crash in the profiler list window (occured in v2.6b)

24 January 2013 - version 2.6b (bugfix) (hll-debug-ver only)
- debug/bugfix: fixed a crash that occured with new demangler (pop without push)


http://nocash.emubase.de/gba.htm


2013年5月21日 星期二

ZiNcGUI v1.9.5 (Original Fixed, Fixed+Hacks, Fullset, IPS)


ZiNc是啥? ZiNc指的就是 Sony ZN-1 .ZN-2 與 Namco System 11 等大型街機基板模擬器,這款模擬器在當時PS模擬已相對成熟時推出,因為Sony ZN-1 .ZN-2與PS主機具互換性,所以這些基板上的遊戲在PS上都玩得到,不過只更新過數版便停止開發了,硬生生被lamer搞死(當然lamer對模擬界的偉大貢獻可不只這一樁...).


雖然已停止更新,不過他的完成度相當高,現在 ismam2011 將他改版並整合全部遊戲發布了,有興趣的朋友可去懷舊懷舊.


 


Include:
-ZiNcGUI v1.9.5 With Colunm And Window Fix.
-ZiNcGUI v1.9.5 (Hack
Version) With Colunm And Window Fix.
-Fullset, Include Boss Hack
Roms.
-IPS Hacks.
-Audit & Dats.


 


http:  //neo-nebuwaks.blogspot.tw/   自己去空格


MAME v0.148u5




MAME 發布新版,更新如下:

0.148u5
-------


MAMETesters Bugs Fixed
----------------------
- 03642: [DIP/Input] (cps1.c) 1941: Difficulty dipswitch has wrong values in
tab menu (Sonikos)
- 00012: [DIP/Input] (dooyong.c) lastday: [possible] Coin input in the test
mode. (Sonikos)
- 01797: [DIP/Input] (tank8.c) tank8: Game time DIP settings incorrect (Sonikos)
- 02117: [DIP/Input] (dooyong.c) superx: [possible] Service mode DIP switch has
no effect. (Sonikos)
- 03388: [DIP/Input] (atarisy1.c) roadrunn and clones: Input (Button) labels
not logical (Sonikos)
- 04196: [DIP/Input] (leland.c) offroadt2p: [possible] Inputs for 3 players
when it's a 2-player only game (Sonikos)
- 05119: [DIP/Input] (kaneko16.c) bloodwar oedfight: DIP switch for attract
sound is inverted (Sonikos)
- 05120: [DIP/Input] (namcos1.c) bakutotu: misplaced DIPs (Sonikos)
- 05194: [Graphics] (tx1.c) buggyboy, tx1: Screen 1 and 2 freezes (Phil Bennett)
- 04851: [Crash/Freeze] (pcxt.c) filetto: Can't boot (crazyc)
- 05190: [Crash/Freeze] (gomoku.c) gomoku: Crashed after ROM/RAM test (hap)
- 05189: [Sound] (attckufo.c) attckufo: No sound (hap)

Source Changes
--------------
-Adds the QSound internal DSP ROM to the device. [Andrew Gardner]

-remove garbage in unused bits of 4 bit mathbox proms [Andrew Welburn]

-Don't set E flag if the result rounds up to 2, just limit the result. [smf]

-clifront.c: allow -romident to properly handle zipfiles inside a
directory [Fabio Priuli]

-Metadata updates for Naomi and Triforce [f205v]

-PSX bios rom memory map is now handled by the CPU core as the size is
controlled by an internal register. Simplified System 12 protection
hack so that it doesn't involve remapping the bios rom area, which
also allows the default value for ram to be removed. [smf].

-Redump Chocovader 0.8e rom [Smitdogg]

-nbbatman2bl - replace bad dumps of gfx roms [Smitdogg]

-silkroad - replaced bad rom, removed init hack [Brian Troha, Smitdogg,
The Dumping Union]

-Autoboot command support added [Ben Geeves,Miodrag Milanovic]

-Added proper sized maincpu rom for World Tennis from recent dump and
updated labels. [any, Tafoid]

-Added and verified DIP locations for all sets in travrusa.c [Tafoid]

-8042kbdc: fix uninitialized variable [Peter Ferrie]

-finished modernizing timekeeper [smf]

-LUA 5.2.2 added to libraries, did basic hookup of LUA VM into [Miodrag Milanovic]
running machine added -script (or -autoboot_script) command to
execute LUA script after driver startup

-modernised adc083x, ds2401, upd4701 [smf]

-Adds memory tracking to debugger. This includes two new commands:
trackmem and pcatmem(p|d|i). [Andrew Gardner]

-Fixes left-click selection bug in the memory window. [Andrew Gardner]

-finished modernizing at28c16 [smf]

-Added and verified DIP locations for all sets in rallyx.c [Tafoid]

-modernised YMZ280B,YMF271,YM2610,YM2608,YM2203,AY8910,YM2612/YM3438 [smf]

-flstory.c: Corrected a couple of dipswitch names for Rumba Lumber and
change clocks to be XTAL based. [Brian Troha]

-modernised the YM3526, which also required adding write lines to the
6502, 6809 and z80 [smf]

-modernised Y8950,YMF262,YM3812,YM2413,YMF278B [smf]

-Re-dumped Sport Fishing 2 (JPN) & Sport Fishing 2 (EXP) [f205v]

-Crystals Colours improvements: [Roberto Fresca]

* Decrypted the tile matrix / video RAM.
* Wrote proper memory map and inputs from the scratch.
* Bypassed the program data channels protection.
* Decrypted the colors / color RAM.
* Added button-lamps support.
* Created a default NVRAM.
* Promoted to working state.
* Added technical and encryption notes...

-Snooker 10 improvements: [Roberto Fresca]

* Fixed NVRAM size.
* Added default NVRAM.

-Apple 10 improvements: [Roberto Fresca]

* Fixed NVRAM size.
* Added default NVRAM.

-Ten Balls improvements: [Roberto Fresca]

* Fixed NVRAM size.
* Added default NVRAM.

-modernised CDDA & discard buffered samples when starting to play to
avoid audio glitches and timing issues. [smf]

-Adds statesave (ss) & stateload (sl) commands to the debugger.
[Andrew Gardner]

-modernised TMS5220 [smf]

-nexus3d.c - replace dumps with 'better' ones [Smitdogg]

-Eliminate some of MAME's anonymous timers. [Andrew Gardner]

-itisa - the game was made by Itisa, there is an undumped Spanish original [AUMAP]

-started to modernise TMS5110 [smf]

-pcxt.c: Fix Filetto [Carl]

-fuukifg2.c - Increased Z80 clock to 6MHz. Fixes gogomile intro music
and speech [Phil Bennett]

-fruitpc: add inputs [Carl, R.Belmont]

-Various CD-ROM / CHDMAN improvements: [R. Belmont]
* Correct import/export of bin/cue images in which the pregap sectors
are present.
* Normalized TOC handling; the start of a track is always the first
pregap sector.
* Finally allows reading and CDDA playing pregap sectors. Works even
if the pregap sectors are not present in the file.

-Changed "Gear Shift" to LOW by default for contcirc, chasehq, sci and
topspeed [MASH]

-sspeedr.c: added generic Gear Shift artwork [MASH]

-Improvements to Golden Poker driver: [Roberto Fresca]
* Proper inputs for Videotron Poker selector.
* Figured out the Royale multiplexer system.
* Removed the unused Royale driver init.
* Both Royale sets promoted to working.
* Added technical notes.

-"And he did give them CRT bloom, and it scorched their eyes so; and they wept
openly, for there was nothing left to see with" [MooglyGuy]
* Enabled vector bloom and associated .ini controls
* Added raster bloom and associated .ini controls, each bloom "level" is the
linear weight of successively half-sized render targets
* Removed D3D8 mode
* Mass renaming in D3D renderer to use namespaces, initial planning step to
HAL-based renderer implementation on Windows (i.e., GL on Windows)
* Converted d3d_info, d3d_poly_info, and d3d_texture_info into classes
* Added batching of vectors for possible speed increase
* Minor cleanup of shader state setting

-capcom.c: added missing SHA1s to some pinball sets [John Gilbert]

-libflac: improve portability for older versions of Xcode [John Gilbert]

-input/DIP bugs fixed in several drivers [Sonikos]

PGM improvements [iq132]
- Implemented the bitswap protection for Killing Blade allowing all regions
to work.
- Implemented additional protection required by Dragon World 3, the game is
not any further along, but it is much cleaner code.
- Implemented bitswap protection and several DMA modes for olds. The ram_dump
hack is no longer required. The protection simulation is still somewhat
incomplete.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mundial/Mondial (Italian/French) [Roberto Fresca, f205v]
Let's Attack Crazy Cross (GV027 Asia 1.10)
[Tom Braider, Smitdogg, The Dumping Union]
Crystals Colours (Ver 1.01) [Roberto Fresca, Any]
Stunt Air [f205v, Tirino73, David Haywood]
(imperfect gfx, sound, colours, need PCB measurements)
Royale (set 1) [Roberto Fresca]
Royale (set 2) [Roberto Fresca]
Videotron Poker (cards selector) [Roberto Fresca, Any]
Videotron Poker (normal controls) [Roberto Fresca, Any]
Fruit Land [Carl, R. Belmont, Any]


New clones added
----------------

Crush Roller (bootleg set 3) [ANY]
Altered Beast (Datsu bootleg) [ANY] (not working)
The Next Space (set 2) [ANY]
Traverse USA (I.P. - American Top Bootleg) [ANY]
Vastar (set 4) [ANY]
Crazy Climber (Model Racing bootleg) [ANY]
Rally X (Model Racing bootleg [ANY]
Lunar Rescue (Model Racing bootleg) set 2 [ANY]
Power Spikes (US) [ANY]
Gals Panic II (English) [ANY] (uncertain set composition) (not working)
Pang (bootleg, set 4) [ANY]
Final Fight (bootleg) [ANY]
Magic's 10 (ver. 16.54) [ANY]
New Lucky 8 Lines (set 4, W-4) [Roberto Fresca, ANY]
New Lucky 8 Lines (set 5, W-4, main 40%, d-up 60%) [Roberto Fresca, ANY]
New Lucky 8 Lines (set 6, W-4, main 40%, d-up 60%) [Roberto Fresca, ANY]
Jack Potten's Poker (set 7, Royale GFX) [Roberto Fresca, ANY]
Atom (bootleg of Bombjack Twin) [f205v] (not working)
Dragon's Lair 2: Time Warp (Euro v3.17) [italiandoh]
Indiana Jones (JPM) (IMPACT, German set 2) [mathijs/MPU Mecca]
Indian Battle (Brazil) [Marcello Mancini]
Raiden Fighters (Single Board) [Smitdogg, Tormod, Brian Troha, The Dumping Union]
Guardian Storm (vertical) [Brian Troha, The Dumping Union]
Red Fox War Planes II (China, set 2) [Smitdogg, The Dumping Union]
MotoTour / Zippy Race (Tecfri license) [Ricky2001 (from AUMAP)]
Puck Man (Spanish, 'Made in Greece' bootleg) [F.J.Jimenez (Gijon)]
Ms. Pac-Man ('Made in Greece' bootleg) [Ricky2001 (from AUMAP)]
Pacuman (Spanish bootleg of Puck Man) [Roselson (from AUMAP)]
Moon Cresta (Electrogame S.A. Spanish bootleg) [Roselson (from AUMAP)]
Moon Cresta (Petaco S.A. Spanish bootleg) [Ricky2001 (from AUMAP)]
Galaxian (Recreativos Franco S.A. Spanish bootleg) [Roselson (from AUMAP)]
Phoenix (Spanish bootleg) [Enricnes (from AUMAP)]
Ataque Sideral (Spanish bootleg of UniWar S) [Ricky2001 (from AUMAP)]
Bomb Jack (Tecfri, Spain) [F.J.Jimenez (Gijon)]
Le Bagnard (Itisa, Spain) [Asociación de Usuarios de Máquinas Arcade y Pinballs]


New games marked as GAME_NOT_WORKING
------------------------------------
Bonne Chance! (Golden Poker prequel hardware) [Roberto Fresca, Any]
Time Fighter (Time Pilot conversion on Galaxian hardware) [Marcello Mancini, the hands of the hap]
Sea Battle [ANY]
Midcoin Juke Box 24CD [f205v]
The Drink [Any]
Unknown H8 Italian Gambling game [Any]
Kono Tako [Tormod, Smitdogg, The Dumping Union]

http://www.mamedev.org/


2013年5月19日 星期日

xxx.EMU 1.5.11

安卓上非常不錯的xxx.emu系列發布新版,更新如下:


 


Version 1.5.11 (2013.05.19)


  • Fixed a bug in texture handling from 1.5.10 causing corrupted graphics in some odd-sized emulator screen modes (341-pixel mode in PCE for example)
  • When adding cheat codes in NES/GBC/MD, the dialog now asks for the code first followed by the description, this avoids confusion and the extra step of going into the code's sub-menu
  • Replaced the Large Fonts option with Font Size, containing a selection of font sizes to choose from
  • 2600: Updated core to Stella 3.8.1 with various compatibility improvements
  • C64: Added a key mapping to swap joystick ports
  • C64: Applying quick C64 settings while a game is running automatically restarts and runs the game
  • C64: Recognize and load .PRG files
  • GBA: Added cheat code support (GameShark and Code Breaker)
  • NES: Updated core to FCEUX 2.2.2 SVN with additional mapper fixes
  • Saturn: Updated core to Yabause SVN 3112
  • Android: Fixed incorrectly sized on-screen controls on Motorola Droid Razr & Bionic after the Android 4.1 update. This device started reporting the incorrect physical screen size so a device-specific hack was added to work-around it.
  • Android: Tweaked event handling to prevent input lag on certain devices running Android 2.3 & 4.0
  • Android: Various input detection tweaks including: less strict keyboard detection so the iCade Mode option appears for the iCade 8-bitty, better joystick axis enumeration fixing issues with some USB joystick adapters, detect and remap Xbox 360 Wireless Adaptor keycodes for the d-pad so it's usable
  • Android & iOS: Added audio option "Mix With Other Apps". If off (the default), the app will try to stop the user's background music player (iPod, Google Play Music, etc.) if present. If on, background music is allowed to play and mixed with the emulator's audio.
  • iOS: Small optimizations to audio latency by eliminating thread locking and improved ring buffer implementation
  • iOS & Linux/X11: Added PS3 Controller support to in-app Bluetooth system, on Linux the process must have the cap_net_bind_service capability to open network ports below 1024 and you must shut down any daemons listening on the HID channels
  • Linux/X11: Identify multiple keyboards reported by XInput2 as separate input devices, and support hot-plugging them
  • Linux/X11: Added support for evdev joysticks/gamepads with hot-plug
  • Linux/X11: Removed hard-coded font configuration and dynamically load fonts as needed by the characters encountered
  • Linux/X11: Added device-specific support for the Open Pandora handheld (recognize input devices, frame-buffer vsync method, & work around PowerVR driver bug with font textures)

 


http://www.explusalpha.com/home/


FC模擬器 RockNES 5.09


超老牌的FC模擬器 RockNES 再次更新,相容性不錯!


 


What's new for version 5.09 (05/18/2013)
-----------------------------------------
- Fixed PPU timing.
- Fixed PPU open bus emulation.
- Fixed APU reset, uninitialized flags.
- Fixed APU sweep unit.
- Fixed joypad i/o code, added 4016h/4017h extra reads.
- Fixed mapper 1 (MMC1) startup bank values, and MMC3 PPU IRQ timing.
- Fixed a potential crash when blitter 0 (256x240) was set on startup.
- Fixed base address selection on disassembler.
- Fixed gameplay joypad data logging driver, also known as NES movies.
- Fixed a bug when resetting the video context.
- Added a GUI option to see the current video context.
- Added mapper 89 (Tenka no Goikenban: Mito Koumon).
- Added a new screen blitter, stretched to 640x480 pixelated.
- Added five choices of RGB palettes for VS System mapper.
- Added option for printing the FPS (frames per second) value on screenshots.
- Added option for resetting the savestate slot number on ROM loading.
- Added a check for mapper 20, reserved for Famicom Disk System only.
- Added message errors if sound startup fails.
- Joypad data block on savestate now includes the number of reads, up to 8.
- The graphics mode settings are reset to defaults and saved on gfx errors.
- Disabled keys F6 and F7 when the FDS driver isn't active.
- Removed the option of disabling register $4011.
- Other minor fixes, various changes in the GUI, usual code cleanups.
- Software documentation updated.


http://rocknes.web.fc2.com/


2013年5月14日 星期二

FPse for Android 0.11.95



安卓上的PS模擬器再更新,內容如下:


 


FPse 0.11.95 changes:


- Fixed .Z and .ZNX support
- Fixed FPS counter


 


No $$ 測試版請至谷歌大神處查詢,thanks.


 


https://play.google.com/store/apps/details?id=com.emulator.fpse


 


 


2013年5月12日 星期日

PPSSPP 0.7.6-515 測試 -- 鐵拳6

i5-3470
gtx-650
8g ram
win 7 x64
*************************
鐵拳6,運行過程流暢,畫面沒發現大問題.目前無法顯示標題畫面,全程無聲.
.


.


.


嗯...應該很痛.....


 


                    


2013年5月10日 星期五

PPSSPP 0.7.6-492 測試 -- SD鋼彈G世紀-超越世界

i5-3470
gtx-650
8g ram
win 7 x64
************************
SD鋼彈G世紀-超越世界 這款遊戲在模擬過程中缺少音樂,語音/畫面/速度大致正常.


                    


2013年5月9日 星期四

PPSSPP 0.7.6-482 測試 -- 重生傳說

i5-3470
GTX-650
8G RAM
Win 7 x64
**********************
這款遊戲在模擬上表現相當不錯,速度/音樂/畫面 大致正常,進行至地圖移動畫面時會有雜音,算是小小缺陷.


http://imgur.com/NelxSip


 


 


2013年5月8日 星期三

PCE/CD模擬器 Ootake 2.69


 


 


 


 


 


 


 


PCE/CD模擬器 Ootake 發布新版,更新如下:

- It corresponded to operation with "Windows 8".
* In "Windows 8", classic display method of desktop (
Windows7's Areo invalidity) was abolished. As a result, it has the display
delay of about two frames compared with XP and Win7(classic display).
Therefore, the difficulty of the shooting game especially becomes hard.
The operated happiness decreases, too.
If you want to enjoy playing games, the current state strongly recommends
the personal computer of "Windows 7" to be selected.
I want to transmit the importance at this display time lag to the staff of
Microsoft. However, it is not easy to transmit it. I do not give it up
because it is very precious for games.
- Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/


2013年5月4日 星期六

PPSSPP 0.7.6-382測試 -- 我是航空管制官 羽田

i5-3470
GTX-650
8G RAM
Win 7 x64
********************
這款遊戲在之前的版本上有畫面錯誤的問題,不過已經修正.除語音與動畫撥放有問題外,其他方面大致正常.


畫面比例有問題,可直接點擊原圖址  http://imgur.com/cd6wgIY


 


 


2013年5月3日 星期五

Wii U.....hack?!!


 


老任的新玩具 Wii U 好像/應該/也許 被破解了......?


根據 wiikey 官方提到的 Wii U的硬碟~文件系統~驅動 已經完成破解,新的XX key即將問世.....為老任默哀下.


 


原文:


 


WiikeÜ - Its True!



2013年5月2日 星期四

N64模擬器 Project64 2.1

 


老牌 N64模擬器 Project64 發布新版,更新如下:

Project64.exe:

• Make sure current dir is base folder (not screnshot)
• Initialize eeprom to 0xFF instead of 0x00
• Add LL and SC to Analyze Instruction
• ignore 0x0407000D as an opcode in analysis
• Make it easier for plugins to read directories from the emu
• fix per game rsp plugin
• updated rdb file

Glide64:

• Added version to the installer
• Get Settings to go through the emulator
• Get Glide64, GlideHQ, Glitch64 to be a single dll
• Read texture directory from emulator
• Fix up getting functions from texture lib

Input Plugin:

• Update to 1.7.0.12 provided by squall

http://www.pj64-emu.com/blog/


2013年5月1日 星期三

NDS模擬器 DeSmuME 0.9.9


 


許久沒更新官方版的NDS模擬器 DeSmuME 發布新版,更新如下:

Yes, it’s been a while since the last release, but we haven’t been completely idle. There’s a brand new jit cpu core which yields some impressive speedups, and a ton of work on the OSX port!

Head on over to the download page and check it out!

General/Core:
!!!: add optional arm cpu jit (functioning on x86 and x64 hosts only)
bug: we're not going to list 70% of the emulation fixes, as is traditional.
bug: savestate reliability fixes related to halt states, gxstat, firmware
bug: lua: fix readbyterange, gdscreenshot functions
bug: commandline slot-1 handling straightened out
enh: fixes and additions to resize filter options

Graphics:
enh: opengl 3d driver compatibility improvements
bug: fix giant regression from 0.9.7 that left garbage from previous frames on the screen in some games
bug: 3d: fix some single poly pixels
bug: 3d: fix some polygon and texture coloring bugs on big-endian systems

Windows:
bug: fix some full screen stretching bugs
enh: add xaudio2 output driver
enh: add opengl display method (as opposed to directdraw), with controllable bilinear filter
enh: upgrade archive handling system, lzma2 supported
enh: reorganize main menu quite a bit
enh: add rotation hotkeys, and hotkey to control mouse cursor visibility
enh: memory viewer improvements and fixes
enh: improve interface for rom eject to prevent accidents and improve usefulness (hide in slot-1 config screen)

Cocoa:
bug: fix missing display when running on OS X v10.8 Mountain Lion
bug: fix possible sound crash when using Dual SPU Synch/Asynch
bug: fix File menu items being disabled after the file migration sheet is used
bug: fix window resizing issues
bug: fix text rendering in About box
enh: show the icon and name of the loaded ROM
enh: add Support Request and Bug Report forms to the Help menu
enh: add more detailed info to the About box
enh: add OpenGL as a 3D rendering option
enh: add support for MSAA when using OpenGL as the 3D rendering engine
enh: add V-Sync option
enh: add Display Orientation, Display Order, and Display Separation options for Combo Display mode
enh: add HQ4xS filter
enh: completely revamp the user interface for Input Preferences
enh: many emulator commands may now be mapped
enh: add ability to map an input to user-defined touch screen coordinates
enh: add support for saving and applying input profiles
enh: add support for using an audio file for the microphone input
enh: add sine wave tone generator for microphone input
enh: add support for multiple display windows (File > New Display Window)
enh: add support for SLOT-1 devices (Emulation > Show SLOT-1 Manager)
enh: overall performance and stability improvements
enh: miscellaneous user interface improvements

http://desmume.org/