2014年12月31日 星期三

MAME and MESS 0.157



MAME 與 MESS 發布新版,更新如下 :

(MAME)

0.157
-------


MAMETesters Bugs Fixed
----------------------
- 05808: [DIP/Input] (cps1.c) sf2amf: Wrong input 'references'. (darq)
- 05805: [Sound] (cps1.c) dinohunt: [possible] Unused YM2151 chip? (darq)
- 05804: [DIP/Input] (cps1.c) dinohunt: Wrong P3 controls mapping  (darq)
- 03659: [Crash/Freeze] (atarisy2.c) All Sets in atarisy2.c: Crashes
  when loading autosave with "-str 2" (Osso)
- 01591: [Graphics] (atarisy2.c) paperboy, paperboyr1, paperboyr2: 
  Flashing text in service mode (Alex Jackson)
- 00380: [Graphics] (atarisy2.c) 720: The sprites in 720 flicker/disappear 
  sometimes in recent MAME versions. (Alex Jackson)
- 05789: [DIP/Input] (prehisle.c) Wrong vblank IP_ACTIVE_HIGH value. (Alex Jackson)
- 04648: [Flip Screen/Cocktail] (btime.c) All sets in btime.c: Misplaced
  graphics for player 2 in cocktail mode (Alex Jackson)

Source Changes
--------------
-dreamwld.c: Fill in dipswitches for Cute Fighter and PCB layout.
 [Brian Troha]

-Add missing Atari System 1 TTL Motherboard PAL.  [Kevin Eshbach]

-Updated location/PAL information for Puzzle Bobble 3 (Japan) in
 taito_f3.c.  [Kevin Eshbach]

-Add more info to the GitHub readme to prevent confusion. [Justin Kerk]

-add some Smashing Drive hw details [Demul Team]

-redump / verify Fight Fever romsets [DsNo]

-add communication MCU ROM (dumped from a prototype) to the Riding Hero
 sets [Brian Hargrove]

-atvtrack.c make Smashing Drive going somewhere instead of hang
 emulator [MetalliC, Demul team]

-renegade.c: replace custom sound with MSM5205 [Alex Jackson]

-raiden2cop.c: Endian safety fix [Alex Jackson]

-btime.c: fix flip screen [Alex Jackson]

-naomi.c: use full M4 PIC16 dumps instead of partial "readouts", add
 handmade 'dumps' with master keys for not yet properly dumped PICs
 [rtw, MetalliC]

-naomi.c: use full M4 PIC16 dumps instead of partial "readouts", add
 handmade 'dumps' with master keys for not yet properly dumped PICs
 [rtw, MetalliC]

-Chihiro vertex programs update [Samuele Zannoli]

-SDL: Fix build with non-framework SDL 2 issue on OS X [mbcoguno]

-lindbergh: Fake pit and real pci bridges [O. Galibert]

-pci: expansion rom management [O. Galibert]

-lindbergh: Match card and video bios [O. Galibert]

-Fix debugger memory display of little-endian memory regions
 [Alex Jackson]

-m68k: disassembler support for FTRAP. [R. Belmont]

-luaengine: add API versioning [Luca Bruno]

-viper.c: added NVRAM and dongle to Police 911 2 [Guru, dogpn]

-pci: Fix some initialisations, valgrind stops complaining [O.Galibert]

-pci: Autodetect multifunction devices [O. Galibert]

-i82875p: toud display fix [O. Galibert]

-redumped "Melty Blood Act Cadenza Version B (GDL-0039)" [rtw, ShouTime]

-changed Melty Blood series game names as per title screen texts [metallic]
  
-igs009.c - Updated dips and added locations to comply with the manual
 for Jingle Bell & Gran Prix '98. [Bad A. Billy]

-82875p: Add overflow device, high smram [O. Galibert]

-pci: Add more pci bridge registers [O. Galibert]

-hikaru.c update add protecton keys for AirTrix and Planet Harriers
 [CaH4e3, MetalliC] 

-rom labels and ROM_LOADs corrections&cleanup [MetalliC]

-Use consistent logical ID for joystick registration log [tomyun]

-Bump version in *nix man pages [wallyweek]

-Initial implementation of "Dona Barata" driver (brazilian whack-a-mole) [Felipe Sanches]

-SH-2: added default SSR value, makes EGWord to boot [Angelo Salese]

-Verified clocks for Yam! Yam!? and Last Day / D-Day [system11]

-Do not check gl_lib() without OpenGL support [Tarnyko]

-k053936.c: fix potential out-of-bounds memory access; remove some dead
 code [Alex Jackson]

-Attempt at fixing the new Stepper device to load correctly for AWP
 games. This is part 1 of a plan to remove the stepper_interface for a
 devcb2 setup.  [James Wallace]

-debug: fix the gui for smaller fonts [Fabrice Bellet]

-Using a font pointsize different from 11pt has a consequence that
 fontWidth (in pixels) is not an integer anymore. [Fabrice Bellet]

-debug: fix a string overflow in comments [Fabrice Bellet]

-debug: dont update asm view in the start_hook() [Fabrice Bellet]

-The curpc can be in the middle of an instruction being decoded, so it
 is not pertinent to recompute the disassembly starting from thi s
 address. [Fabrice Bellet]

-debug: fix the avl trees logic [Fabrice Bellet]

-The ancestor heights of a node were not updated properly. [Fabrice Bellet]

-debug: better handling of duplicate memory access [Fabrice Bellet]

-Don't remove and reinsert nodes that correspond to a duplicate memory
 access, because tree rebalancing kills performances. Update the node's
 element content instead. [Fabrice Bellet]

-debug: fix wrong initial m_topleft.x value in memory view [Fabrice Bellet]

-Significant change to Stepper motor device behaviour, using devcb2
 interfaces. [James Wallace]

-cpu: Rewrote Rockwell PPS-4 CPU core based on bitsavers.org
 documents. Add led8seg_gts1 (Futaba) to rendlay.c/h and use
 them in gts1.lay. Add Rockwell devices 10696, 10788 and A17xx
 preliminary implementations [Juergen Buchmueller]

- New functions added: 

 MCFG_STEPPER_ADD(tag) - add a stepper device
 MCFG_STEPPER_REEL_TYPE(type) - the equivalent of the first line in the
 old interface, now also takes NOT_A_REEL for printer and similar
 applications MCFG_STEPPER_START_INDEX(int index) - the old second line
 of the interface, the position (in half steps) where the optic tab
 first triggers. MCFG_STEPPER_END_INDEX(int index)  - the old third
 line of the interface, the last position (in half steps) where the
 optic tab triggers. MCFG_STEPPER_INDEX_PATTERN(int pattern) - a coil
 pattern in hexadecimal that has to be on the motor for the index to
 trigger (0 if no specific pattern is needed)
 MCFG_STEPPER_INIT_PHASE(int phase) - starting phase of the motor

 All drivers have been updated, testing done to all specific drivers -
 Scorpion 4 was particularly complex. [James Wallace]

-qt/debug: Device tree view.  Looks cool with mu100 or lindbios
 [O. Galibert]

-tms5110.c: implement output and read bit commands. [Lord Nightmare]

-namcops2 updates:
 * added BIOS and dongle for Time Crisis 4 [Guru]
 * added dongle for Gundam vs. Gundam [Guru, Darksoft]

-debug/qt: Add a per-device window [O. Galibert]

-SDL2: Improved Alt-Enter functionality (now works on all screens at
 once) and prefer upper-left placement of windowed mode windows.
 [R. Belmont]

-dinohunt: fixed player 3 inputs (MT05804) [darq]

-luaengine: add memory-reading capabilities [Luca Bruno]

-chihiro: added support for zbuffer and stencil plus render target
 methods [Samuele Zannoli]

-Fix "-mt" for SDLMAME windows build [Calamity, Couriersud].

-Changed sdl_window_info to be closer to C++ [Couriersud]:
 * Made some members private
 * moved static functions into sdl_window_info
 * extended work_param struct with constructors for better readability 
 
-Fixed save state regressions in the following drivers [Osso]:
* arcadecl.c, batman.c, eprom.c, foodf.c, liberatr.c, atarisys2.c, gstream.c,
 pasha2.c, f-32.c, lastfght.c, bfm_sc1.c, bmcpokr.c, centiped.c, jangou.c, merit.c,
 segas16a.c, asteroid.c, seibuspi.c

-Started developing a CPU core for the series of processors based on the
 ARCompact instruction set, namely the ARCtangent A-5.  This is still preliminary,
 the disassembly is mostly complete but the output could still be tidied, and
 many instructions are not yet implemented and based on code execution some of
 the ones that are could be incorrect.  This is currently used by the 'leapster'
 driver. [David Haywood]
 
-m68k: generate the correct kind of stack frame for 68010 bus errors. [R. Belmont]
 
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cute Fighter [system11, David Haywood]
Su Ho Seong [system11, David Haywood]


New clones added
----------------
Star Wars (set 3) [Andrew Welburn]
Mortal Kombat (Yawdim bootleg, set 3) [Guru]
Brick Blast (bootleg of Wall Crash) [Edcross & Rockman (from Aumap)]
D-Day (Dooyong) (Korea) [system11]
Yam Yam (Korea) [system11]
Space Duel (version 1) [Mariusz Wojcieszek]
Space Duel (prototype) [Mariusz Wojcieszek]
Montana Choice (MG0183) Multi-Game [BrianT] (not working)
Player's Edge Plus (X002478P+XP000154) Joker Poker - French [BrianT]
Player's Edge Plus (X002479P+XP000154) Joker Poker - French [BrianT]
Player's Edge Plus (X002478P+XP000154) Joker Poker (Aces or Better) - French
  [BrianT]
Player's Edge Plus (X002485P+XP000154) Standard Draw Poker - French
  [BrianT]
Guilty Gear XX #Reload (GDL-0019) [rtw]
Melty Blood Act Cadenza (GDL-0028) [rtw, ShouTime]
Ridge Racer V Arcade Battle (RRV2 Ver. A) [Guru, Darksoft]
Atari Football II [Mariusz Wojcieszek]
Super Street Fighter II Turbo (Asia 940223 Phoenix Edition) (bootleg) [Anonymous]
F1 Exhaust Note (Japan) [ShouTime, The Dumping Union]
Radikal Bikers (Version 2.02) [Ricky2001 (from AUMAP)]
Dharma Doujou (World) [rtw]
Dominos 4 (Cocktail) [Mariusz Wojcieszek]
Super Breakout (Cocktail, prototype) [Mariusz Wojcieszek]


New games marked as GAME_NOT_WORKING
------------------------------------
House of the Dead 4 (Export) [soyandroid, Guru] 
Virtua Fighter 5 (Export) [soyandroid] 
After Burner Climax (Export) [soyandroid] 
Let's Go Jungle (Export) [soyandroid] 
Outrun 2 SP SDX  [soyandroid] 
Power Smash 3 / Virtua Tennis 3 (Export) [soyandroid] 
Virtua Tennis 3 (Japan) [Guru]
Initial D4 (Rev D) [Guru] 
Initial D4 (Rev C)  [Guru] 
Sega Race-TV (Export) [soyandroid, Guru] 
House of the Dead EX (Japan) [soyandroid] 
Rambo (Export) [soyandroid, Guru] 
Hummer Extreme  [soyandroid] 
VBios updater [Guru] 
2 Spicy  [Guru] 
Ghost Squad Evolution [Guru] 
Primeval Hunt [Guru]
Star Horse Progress Returns (satellite) [CaH4e3]
Pride GP 2003 (PR21 Ver. A) [Guru, Darksoft]
Quiz Mobile Suit Gundam: Monsenshi (QG1 Ver. A) [Guru, Darksoft]
Time Crisis 4 [Guru]
Tekken 5 Dark Resurrection [Guru, Darksoft]

--------------------------------------------------------------------------

(MESS)

0.157
-------


MAMETesters Bugs Fixed
----------------------
- 05795: [Misc.] (ampro.c) ampro: Does not want to start! (Robbbert)


New System Drivers Supported:
-----------------------------
-Gamate [PeT]
-Excalibur 64 [Robbbert]
-BBN BitGraph terminal [Sergey Svishchev]
-V-Smile (France) [segher]
-Amaze-A-Tron [hap, Sean Riddle]
-Comp IV [hap, Sean Riddle]
-Code Name: Sector [hap, Sean Riddle]
-Star Wars - Electronic Battle Command [hap, Kevin Horton]
-Mathemagician [hap, Kevin Horton, incog]
-Tandy-12: Computerized Arcade [hap, Kevin Horton]
-TI TMS1xxx-based calculators [hap, Sean Riddle]
-Speak & Spell hardware
    [hap, Lord Nightmare, Kevin Horton, Sean Riddle]

Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
-Stop Thief (Electronic Crime Scanner) [hap, Sean Riddle]

Skeleton drivers:
-----------------
-HP9000 Series 300 [R. Belmont, Al Kossow]
-unknown TMS1100 electronic game [hap, Kevin Horton]

Software Lists:
---------------
-vsmile_cart.xml: new dumps added. [TeamEurope]

-m5_cass: dumped Solar System Forces tapes [Ola Andersson]

-added software lists for Altos 5 floppies and Memotech MTX
 tapes. [Riley110]

-softlist: added new list for Patisonic Aleste floppies and
 added more images to Tatung Einstein list. [Riley110]

-added softlist for Archimedes disks. [Riley110, Fabio Priuli]

-adam: added info and some images from sacnews website.
 [Riley110]

-softlist: added apollo_ctape softlist [Riley110]

-Leapster dumps [Team Europe]

-softlist: added new lists for mc1000 tapes and tvc floppies.
 also added info to osborne1.xml. [Riley110]

-vsmile.xml: two new dumps added. [TeamEurope]

-psx.xml: added info to all the remaining images. [AntoPisa]

-pico.xml: new dumps added from Jpn and Korea [TeamEurope]

-vsmile_cart.xml: new dumps added [FatArnold, TeamEurope]

-tutor.xml: added some new dumps [ssj, TeamEurope] 
 
-vc4000.xml: added some new dumps [ssj, TeamEurope]

-channelf.xml: added dump of Werbetextcassette [Fredric QJ Blaholtz, ranger_lennier] 

-svision.xml: added dumps of Mahjang Leitai and Journey to the West [PeT, ranger_lennier]

Source Changes
--------------
-cbm8296: Added mysterious "GV" ROM set. [Mike Naberezny]

-intvkbd - intv.c:  Added keyboard proms and readme information
 from initial rom package.  [Tafoid]

-Rewrote TMS1xxx MCU core and added support for a couple of
 classic Texas Instruments handheld calculators. [hap, Sean Riddle]

-apollo: made possible to load cartridge tapes from softlist, by
 dealing with these images like it's done for cassettes and floppies.
 [Fabio Priuli]

-maria.c:  Implemented "colorburst kill" bit of the MARIA CTRL
 register.  [Mike Saarna, Robert Tuccitto]

-megacd: verified and better documented bios of Japanese Rev.E [ShouTime]

-gamate bios and cartridges [Peter Wilhelmsen,Morten Shearman Kirkegaard]

-Fixed writing to disk with the Commodore 2040/3040/4040 and
 1541/1551/1570/1571 drives. [Curt Coder]

-fdc_pll: Added write_next_bit_prev_cell() that writes a bit at the
 position the previous bit was read from. This is needed for FDC's that
 read and write on the same clock cycle, e.g. the Commodore 8050 and
 Victor 9000. [Curt Coder]

-apple2e: fix LC save states and don't enter double modes if
 80COL isn't set. [R. Belmont, Peter Ferrie]

-apple2: disable orange/blue in hires if dhires set but not
 80col. [R. Belmont, Peter Ferrie]

-Update Victor 9000 keyboard diagram [Lord Nightmare]

-pc98: added preliminary support for disks in DCP, DCU, DIP and
 NFD formats. [Fabio Priuli]

-Victor 9000 keyboard: added layout and documentation of what
 capacitive switch pads correspond to what key [Lord Nightmare]

-Victor 9000 Keyboard: add more diagrams and connection lists
 for the various IC and cable connections [Lord Nightmare]

-Victor 9000 Keyboard: Add the keyboard matrix table.
 [Lord Nightmare]

-Victor 9000 Keyboard: Document the RJ-45 Keyboard cable
 connector pinout. [Lord Nightmare]

-pc98: added support for disks in .fdd format. [Fabio Priuli]

-Victor 9000 Keyboard: Hook the keys to the keyboard matrix. [Lord Nightmare]

-hp16500b: Fix the display ram test [O. Galibert]

-MZ-2500: Fixed floppy drive reverse behaviour, allows Laydock to get
 farther [Takeda Toshiya, Angelo Salese]

-Fix VSM rom read through the tms51xx, and add tms6100 hookup to
 tispeak.c, fixing speech in speak and spell and speak and math. The
 drivers are usable but no display yet. Fixed speak and spell clock
 speed (it is 1/2 the clock input of the tms51xx chip) [Lord Nightmare]

-gamate :added bankswitched cartridges support, basic scrolling
 support [PeT]

-Intellivison: fix loading of very large .rom carts like D2K
 Arcade. [R. Belmont]

-gamegear: moved GG-SMS scaling from VDP file to the machine
 file; undone the specific X-Scroll timing introduced to fix Chicago
 Syndicate, for Game Gear, because it causes problems with the games
 Sonic Drift 1 and 2; reduced the amount of duplicated code in the VDP
 file. [Enik Land]

-gamate - multi cartridge support [Peter Trauner]

-vc4000: properly supported 4K carts with no RAM. [Fabio Priuli]

-tutor.c: added correct mapping for 32K carts, promoting recent
 Baseball dump to working state. [Fabio Priuli]

-sms: added support for Hi-Com multigame carts, recently dumped
 by smspower guys. Korean or Japanese consoles are suggested for these
 carts. [Fabio Priuli]

-gamegear: fixed detection of SMS games (via adapter) and added
 support for connecting a SMS pad to the unit (via Gear2Gear port +
 adapter) to play 2players games. [Enik Land]

-Add a TEA1002 color encoder device and use it for the Aquarius. It
 might make sense to make this a direct descendent of the
 palette_device instead.
 Color information based on TEA1002 datasheet. 
 [Dirk Best, nitrofurano, Bruce Abbott]

-Fixed save state regressions in the following drivers [Osso]:
 plus4.c, micromik.c, pt68k4.c, apple2gs.c, ng_aes.c and snes.c.

http://www.mamedev.org/

2014年12月28日 星期日

Phoenix 2.0

3DO模擬器 Phoenix 再度更新,這次號稱兼容性達100% !? 總之....推薦更新 !!

  • Compatibility: 100%[???].
  • Requirements: video card with Shader 2.0, 2.5GHz processor from.

  • Version 2.0:
    • + Separate settings for dynamic recompilation ARM and PPROC
    • + Protection against accidental deletion of annotations
    • + Automatic snap axis joysticks
    • ! Fixed DMA-channels
    • ! Fixed a random number generator
    • ! Modified interrupt XBUS
    • ! Exhibited the correct order of the stereo channels by default
    • ! Restored support ROM fonts
    • + Annotations change after the current element in the collection

    http://www.arts-union.ru/node/23

    GSdx32-AVX (2014-12-20)

    PS2模擬器 PCSX2 非官方圖形插件 GSdx32-AVX 發布新版,修正 Konami 部分遊戲問題。



    I've released a plugin that fixes the vertical lines with Konami games (Enthusia, etc) on the PCSX2 Emulator.

    I was disappointed to find that the problem still hasn't been fixed for the latest 1.2 release.  Tried this one which I made for 1.0 release and it still works.  So now I am releasing it to you.

    How it works is using a different method to copy the offscreen surface to the backbuffer, bypassing some (broken) post-processing.   There is no noticable glitches.
    http://www.tocaedit.com/2014/12/before-and-after-ive-released-plugin.html

    2014年12月22日 星期一

    Phoenix 1.9



    3DO模擬器 Phoenix 發布新版,這次更新號稱相容性達99% ,感覺很強大的樣子,建議試試 !

    Текущая версия — 1.9.
    Совместимость: 99%.
    Требования: видеокарта с шейдерами 2.0, процессор от 2.5ГГц.
     

    Дополнительные возможности


    - Аппаратный рендеринг
    - Встроенный редактор аннотаций
    - Поддержка сжатых образов
    - Работа с файловой системой образов
    - Встроенный отладчик (только отладочная версия)

    TODO


    - Отучить эмулятор от BIOS
    - Автоматическое определение осей при настройке управления.
    - Генератор оптимальных шейдеров для снижения нагрузки на GPU.
    - Проверить порядок аудио каналов
    - Убрать зависимость управления от раскладки
    - Жанры в виде набора чекбоксов
    - Назначение сочетаний клавиш на функционал эмулятора
    - Поддержка приводов компакт дисков
    - Эмуляция Audio-CD
    - Эмуляция прочих устройств ввода
    - Интегрировать средства перевода игр и работы с ресурсами в эмулятор
    - Довести совместимость до 100%
    - Реализовать сторожевой таймер и сброс консоли
    - Поддержка Video-CD
    - Встроить компилятор образов и средства разработки приложений в эмулятор
     

    2014年12月17日 星期三

    mGBA 0.1.0

     
    
    新GBA模擬器 mGBA 發布,這款模擬器是參考 GBA.js 的源代碼,以C語言開發完成,完成度相當不錯,官方遊戲的相容性相當高,不過對中文化遊戲就不太友善,後續值得期待!!

    A year and a half in development, I’m very happy to announce the impending release of the first version of a brand new Game Boy Advance emulator, written from the ground up in C. Despite being a first version, it’s still very featureful. While the emulator might have been ready for a release months ago, I wanted to polish it to be as good as it could be for the first release. It surely shows.
    Some of the features that will be in the initial version are:
    • A solid ARM7TDMI core emulator with near-full Game Boy Advance hardware emulation.
    • Great emulation. Despite the fact that this is the initial version, most games work quite well, if not perfectly, already.
    • Reliable savetype detection. Some games may still need work to detect saves, so please feel free to file a bug if a game does not save properly.
    • Real-time clock support for the games that use the RTC.
    • Custom BIOS, removing the need to use a separate BIOS file. A separate BIOS file can still be used, if desired, for additional accuracy.
    • Fast. I’ve measured it at roughly 30% faster than latest VBA-M at 0 frameskip.
    • Portable. It is known to compile and run on Windows Vista or newer, OS X 10.7 or newer, Linux (x86/x86-64 and ARM) and FreeBSD. Even more Unix-like platforms may work out-of-the-box.
    • Additional emulation features, such as frameskip, turbo, savestates, screenshots, and video recording.
    • Remappable keyboard and gamepad controls.
    • Built-in support for IPS and UPS patch formats.
    • A powerful GUI written in C++ using Qt.
    • A simple SDL frontend when only a minimal interface is needed.
    • A command-line debugger that can be used with the SDL version.
    Even more features are in the works, although they aren’t quite ready for the first version:
    • Link cable emulation, supporting local and network multiplayer, and Dolphin compatibility.
    • Cheat code support.
    • Hardware rendering with OpenGL 2+.
    • Re-recording support and Lua scripting for tool-assist runs.
    • A libretro core for RetroArch and OpenEmu support.
    • A fully featured debug suite.
    • A dynamic recompiler for even faster support on ARM platforms.
    Furthermore, feature requests are welcome at this point, if you have a brilliant idea that’s not on this list. The source code is available on GitHub under the Mozilla Public License 2.0 right now.
    Announcing mGBA. Coming soon.

    https://endrift.com/mgba/

    2014年12月16日 星期二

    Mednafen 0.9.37-UNSTABLE

    多機種模擬器 Mednafen 發布新版,更新如下 :


    This release is marked as UNSTABLE due to the huge number of internal changes, which may have caused a regression or three. Many of the changes were concerning file access, so it may be prudent to backup your save game memory files before using this release.

    PS1 save state functionality is enabled by default now.

    PS1 emulation is a bit more CPU-intensive than in 0.9.36.5, more so in 32-bit builds than 64-bit builds, mostly due to some accuracy-related improvements.

    Netplay functionality now requires the new mednafen-server 0.5.2.

    Use gcc 4.9.2+ to compile the source code. 4.8.3 might work, but 4.7.x and older definitely won't anymore. Latest LLVM clang should work too, but I've not tested it.

    Notable end-user changes compared to 0.9.36.5:
    • Added new netplay commands "/list" and "/gamekey".
    • Rewrote save state rewinding code to be cleaner, and less CPU-intensive when used with systems with large save states like PC-FX and PS1.
    • Changed the input-recording movie(via Shift+F5) format
    • GB, GBA, MD, VB, SNES, WonderSwan: Save-game nonvolatile memory files are no longer written gzip-compressed.
    • MD: Added emulation of the EA 4-Way Play multitap adapter.
    • MD: Added emulation of the Sega Team Player multitap adapter.
    • MD: Added working Mega Mouse emulation.
    • NES: Added support for custom palettes with 512 colors(for de-emphasis bits colors).
    • NES: Custom palette loading with PAL emulation now loads from file "nes-pal.pal" instead of file "nes.pal".
    • NGP: Removed various per-game ROM patches by fixing the underlying issues.
    • PCE, PC-FX, PS1: Fixed subtly-crackling-sound problem when save state-rewinding.
    • SMS, GG: Added support for custom palettes.
    • PS1: Reworked disc detection and region detection heuristics to pick up more homebrew PS1 games.
    • PS1: Error-out when using a known bad BIOS, or a BIOS from the wrong region.
    • PS1: Fixed reverb versus main volume levels; fixes excessive reverb problem in some places in "WipEout".
    • PS1: Increased sound output volume by about 3.5dB.
    • PS1: Tweaked Justifier lightgun emulation to fix unreliable horizontal shot positioning in "Elemental Gearbolt".
    • PS1: Added GPU cache emulation; fixes the engine heat effect in "F1 2000", and mostly fixes the flickering graphics problem in the map screen of "Tactics Ogre".
    • PS1: Fixed broken emulation of an esoteric CDC feature that was causing an assert() to trigger under specific circumstances; fixes an abort with "Rockman 8" when letting the intro FMV play all the way through.
    • PS1: Fixed some precision-related issues in the triangle rendering code; fixes 3D model flickering at three points in "Final Fantasy 8".
    • PS1: Added a rough simulation of a borderline-unstable CDC behavior to fix major problems with "Bedlam" and "Rise 2".

    Settings removed:
    • filesys.disablesavegz
    • srwcompressor

    http://forum.fobby.net/index.php?t=msg&th=1124&start=0&

    2014年12月15日 星期一

    DeSmuME X432R 2014-12-14

    非官方3D強化高解析度NDS模擬器 DeSmuME X432R 發布新版,更新如下 :

    DeSmuME X432R 2014-12-14-0
    公式SVN r5058を元に作成


    高解像度3Dレンダリング(試験的)
    処理を修正。

    http://shikaver01.webcrow.jp/

    2014年12月11日 星期四

    N64 薩爾達傳說:穆修拉的面具 中文版

    N64 薩爾達傳說:穆修拉的面具 中文版發布了,原文如下 :


    『汉化名单』
    【翻译】:德库、小光头、B洛克、ARX-7、静候黄昏、林克、马里奥A、独狼predator、Raphael Log、msk福贵
    【润色校对、测试】:德库、小混蛋
    【破解】:小混蛋

    『汉化情况』
    1.文本:100%
    2.一部分其他内容未做汉化
    3.经三轮以上测试,全要素收集完美通关

    http://tieba.baidu.com/p/3458932465

    2014年12月10日 星期三

    TronDS 1.0.0.4

    3DS模擬器 TronDS 發布新版,更新如下 :

  • Fixed a bug launching CLR on Windows Vista and above.
  • Fixed bugs on VFPU emulation.
  • Fixed bugs in vertex shaders emulation.
  • Fixed bugs in textures management.
  • Add support for GSP Service.

  • and other small changes and fixes.

    http://trondsemu.byethost15.com/

    2014年12月8日 星期一

    關於 Taito Type X 系列 破解新消息




    Taito Type X 系列的破解其實一直都有人進行,目前最新受害者是 Dariusburst Another Chronicle EX ,依照目前的進度,遊戲已經能正常運行於PC上,速度與畫面都不成問題,至於何時釋出....就看破解者心情了.......

    2014年12月5日 星期五

    DSP 0.15b2WIP

     

    多機種模擬器 DSP emulator 發布新版,更新如下:

    04/12/14 - DSP 0.15b2WIP. Windows 32bits, Linux 32bits and 64 bits and MAC OSX 32 bits binary.
    -General
         + Z80: Fixed LDD and LDDR (Was fixed on Spectrum Z80 engine, but I forget to update!)
         + Loading dynamically the necessary libraries. No more errors if the SDL2 library is not present, warns and finishes execution. If Zlib or IPF libraries are not available, do not perform the function but continues execution.
         + Pokey: Started writing chip emulation
         + Lazarus (Linux and OSX)
             - Fixed search function within a ZIP, it was doubling the results
             - Optional libraries: Zlib and IPF (CAPS Image)
             - Needed libraries: SDL2 and SDL2 Mixer
         + Delphi (Windows)
             - Optional library: IPF (CAPS Image), the Zlib library is included on Delphi and don't need a external library
             - Needed library: SDL2
         + UPD765: 
             - Fixed length when full track read is selected
             - Fixed length when a sector read is selected
             - Fixed function that searches for the next id sector ('Tintin on the Moon' loads again on Spectrum +3)
             - Fixed when trying to read beyond the end of a track ('Short Circuit', 'Head Over Heels', etc. loads on Amstrad)
             - Fixed sector selection when it's deleted and SK is selected
         + IPF: Started writing an interface to the IPF disk format
     Amstrad
         + Implemented snapshots. Now load and save in 'SNA' format.
         + Fixed selection of high ROM. If an unmapped ROM is selected by default basic ROM is slected (Fixes 'avant JC 20000', '2112AD', etc.)
         + Some enhancement on Z80 timings, but still are wrong ('Prohibition' loads)

    http://code.google.com/p/dsp-emulator/