2015年11月26日 星期四

Cemu v1.1.1

Wii U模擬器 Cemu 發布新版,更新如下 :

* Improved shader emulation
* Added support for 3D textures
* Lots of bugfixes


http://cemu.info/

2015年11月25日 星期三

MAME 0.168

MAME8 發布新版,更新如下 :

0.168
-------

Special Thanks
--------------

Huge thanks to PVS-Studio's owners for giving us a temporary license in order to troubleshoot
issues in our code.

Also big thanks goes to JetBrains for giving us licenses for their ReSharper and CLion
projects that are helping us to improve MAME.


MAMETesters Bugs Fixed
----------------------
- 06083: [Core] cpu/z8000/z8000tbl.inc - wrong asmflags (Olivier Galibert)
- 05958: [Graphics] (cclimber.c) toprollr: Some sprites are invisible (Osso)
- 06075: [Graphics] (malzak.c) malzak, malzak2: Graphic issue (blank line) in title (Pernod)
- 06071: [Documentation] (shadfrce.c) shadfrcej: Shadow Force (Japan Version 3) might be misnamed.
  Version is actually in English, not Japanese. (David Haywood)
- 06070: [DIP/Input] (psikyosh.c) mjgtaste: Joystick mode does not fully work (David Haywood)
- 06060: [DIP/Input] (a7800.c) a7800 [1on1u]: Cannot start a game in One-On-One Basketball. (David Haywood)
- 05817: [Misc.] (mz700.c) mz700, mz700j: Emulation drastically slowing down after loading the basic! (Robbbert)
- 06056: [Gameplay] (osborne1.c) osborne1: osborne1 banking doesn't work properly (Vas Crabb)

Source Changes
--------------

-zx: Start of a hardware-correct rewrite [O. Galibert]

-Aristocrat MKV driver: More accurate documentation. Also added some
technical notes. [Roberto Fresca]

-osborne1 improvements [Vas Crabb]
* Bank low 16k according to schematics, passes memory test
* Handle memory mapped I/O addresses according to schematics
* Correct vectoring of IEEE488 interrupt
* Add serial port emulation
* Fix beeper frequency/timing
* Fix scrolling behvaviour in standard and SCREEN-PAC modes
* Implement RESET key (generates NMI, F12 by default)
* Show contents of video memory in F4 tilemap viewer
* Add configured banking and save state support

-Osborne Vixen: fixed screen (thanks to OG who added M1 support to the
Z80). Various other fixes. Marked as Working [Robbbert]

-n64: Simulation of cpu cycles from the skipped RDRAM initialization.  [Happy]
This allows later SI initialization to see something closer to an
expected value for the system uptime.

-making logerror part of machine and device classes [Miodrag Milanovic]
display tag of device that logged message

-naomi/triforce docs update [f205v]

-peplus.c: Documentation update based on newly found PSR (Program
Summary Report). [Kevin N, BrianT]

-TMS5xxx: Fix for occasional audio 'spike' instability/wraparound
glitches caused by improper truncation in the lattice filter
multiplier. This is not an optimal fix as it isn't correct to
hardware, but it works better than the previous approximation.
[Lord Nightmare]

-Derived a new machine with improved memory map, remapped the roms
load, and created proper inputs set for Genie (ICP-1, set 2). Also
added technical notes and findings... [Roberto Fresca]

-Goldnpkr.c driver: Added games and technical notes, and some
clean-ups... [Roberto Fresca]

-Fix all instances of PVS-Studio warning V578, "An odd bitwise operation
detected. Consider verifying it". [MooglyGuy]

-Sharp MZ series:
* MZ-700: Increased speed of basic (MT 06058) by using bankdev; [Robbbert]
* MZ-700: Fixed shift, ctrl, function keys;
* MZ-800: Fixed crash when ramdisk accessed;
* MZ1500: now starts up and can run some programs;
* MZ-800, MZ-80K, MZ-80A can load mzf tapes.

-Fix some instances of PVS-Studio warning V501, "There are identical
sub-expressions to the left and to the right of an operator". [MooglyGuy]

-hdc92x4: Fix ambiguity of ?: operator flagged by PVS-Studio [MooglyGuy]

-Jack Potten's Poker (NGold, set 3) improvemente: Fixed wrong inputs /
coin lines through dedicated inputs. Also fixed graphics.
[Roberto Fresca]

-Serial ports added to imds2 [F. Ulivi]

-Fix PVS-Studio warning V562, "It's odd to compare a bool type value with
a value of 0/1" [MooglyGuy]

-Fix PVS-Studio warning V564, "The &/| operator is applied to bool
type value. You've probably forgotten to include parentheses." [MooglyGuy]

-goldnpkr.c driver improvements. [Roberto Fresca]

-cmpacman: fix two DIP switches [Vas Crabb]

-Added partial decryption to the ICP1 daughterboard games. (currently
only pokerduc set). Since it's just partial, commented out the code
for now.... [Roberto Fresca]

-Added port impulse to the Golden Poker's second coin slot. This is
needed for both royale sets. [Roberto Fresca]

-amstad: Transtape WIP support. [Barry Rodewald]

-a7800.c - More accurately reflect '0x02XX' map per hardware
documentation and testing. [Mike Saarna, Robert Tuccitto]

-TMS5220 and TMS5110: Add more verbosity to DEBUG_LATTICE
[Lord Nightmare]

-namcos23: Better handle on the GPU comms [O. Galibert]

-OSD/SDL: add missing header to fix build on NetBSD. [Thomas Klausner]
The file was removed from the other gmake.*/genie.make files. The
build/gmake.* files do not exist upstream, so this is a purely local
problem.

-namcos23: port b bit 6 is also an input, handle accordingly.  Probably
JVS. [O. Galibert]

-mc6845: fixed hd6845 rasters in interlace mode [Nigel Barnes]
* bbc now uses correct hd6845
* saa5050 outputs all 20 scanlines

-a6809: Removed hack and fixed display for above saa5050 changes.[Robbbert]

-bbc: softlist additions/changes [Nigel Barnes]
* added part_id to many items
* added original protected floppies (FSD)

-bbc: preliminary support for FSD format. [Nigel Barnes]

-naomi.c: added "NAOMI Development BIOS v1.10" [Andy Geezer, MetalliC]

-Aristocrat MKIV driver: Changed the Fever Pitch input scheme and
artwork layout, since it seems that the game lacks of a gambling or
double-up feature. Also cleaned a bit the driver. [Roberto Fresca]

-Aristocrat MKIV driver: Fever Pitch service input is just 'reserve'
feature/function. Changed the inputs and artwork layout accordingly.
[Roberto Fresca]

-HLSL [ImJezze]
* removed duplicate prescale fields
* made visibility of HLSL options depending on screen type
* disabled scanlines for LCD screen type
   Fixed reset of HLSL settings
* fixed bug that resets the HLSL settings when the screen size has
    changed
* removed hardcoded HLSL presets
* updates HLSL readme
* fixed creation order of D3D and HLSL resources
* sliders will be hidden when toggled off and will be shown when
    toggled on again
* screen adjustment (scale, offset) can now be handled by the
    respective render API itself (default behavior is as before)
* D3D (if HLSL) is activated handles screen adjustment by itself
    within the shader, which fixes the odd behavior of some effects
    (e.g. round corners) when screen scale and offset is used
* fixed bug that resets the HLSL settings when switching between
    window mode and fullscreen
* fixed changed screen adjustment for multi screens
* the vector renderer now tries to detect a invariabel vector
    intensity and disables the calculation of a dynamic beam width
* fixed not used HLSL settings from <custom>.ini if MAME was started
    without driver parameter
* removed default values from HLSL sliders, the defaults here are
    more like null values to hint when an effect would be disable
* slightly changed default HLSL settings
* fixed missing shadow mask texture when switching between window
    mode and full screen

-z800x: Fix the disassembly [Oliver Lehmann]

-ap2_dsk.c: support 36-track Apple II NIB images [Peter Ferrie]

-wozfdc: Warp factor 4 Scotty (much less CPU usage now!) [O. Galibert]

-vrender0: allow resolutions higher than 512x240 [Luca Elia]

-Updated OS/2 support for GEnie and MAME [KO Myung-Hun]

-mcatadv.c: Improved Nostradamus emulation [David Haywood]
* Sprite masking effect supported (stage 6 boss)
* Tilemap enable supported (flickering shadow for stage 7 boss)
* Priority 0 sprites now shown (final boss arms)
* BG colour changed to more likely pen (fade in/out on intro & end)

-se3208: make sure the low bits of the stack pointer are always 0 [Luca Elia]

-se3208.c: disallowed unaligned dword reads/writes, this allows
Donggul Donggul Haerong to function, although not 100% sure it's the
correct fix [David Haywood]

-Allow for Emscripten compile to JavaScript out of the box. [Justin Kerk]
MAME can now be built using Emscripten's 'emmake' tool, e.g. like so:
emmake make SUBTARGET=pacman SOURCES=src/mame/drivers/pacman.cpp
This should produce a .js file which can be supplied to an HTML front-end.


New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Fever Pitch? (2VXEC534, NSW, 90.36%) [Roberto Fresca, Matt B]
Trivia R Us (v1.07) [J. Mathevet, Smitdogg, The Dumping Union, Luca Elia]
Micro Engenho (Brazilian Apple 2 clone) [Felipe Sanches]


New clones added or promoted from NOT_WORKING status
----------------------------------------------------
Forgotten Worlds (World, newer) [Bill D, The Dumping Union]
Fighter's History (World ver 43-09, DE-0395-1 PCB) [coolmod, rtw, The Dumping Union]
Genie (ICP-1, set 2) [Roberto Fresca, Matt B]
Genie (ICP-1, set 2) [Roberto Fresca]
Karate Blazers (World, set 2) [caius]
Jack Potten's Poker (set 8, Australian) [Roberto Fresca, Matt B]
Jack Potten's Poker (set 9, 'just 4 fun') [Roberto Fresca, Matt B]
Player's Edge Plus (PP0045) 10's or Better (Las Vegas Rio) [BrianT]
Player's Edge Plus (PP0104) Standard Draw Poker [BrianT]
Player's Edge Plus (PP0197) Standard Draw Poker (set 5) [BrianT]
Player's Edge Plus (PP0197) Standard Draw Poker (Cruise) [BrianT]
Player's Edge Plus (PP0203) 4 of a Kind Bonus Poker (set 5) [BrianT]
Player's Edge Plus (PP0221) Standard Draw Poker (set 2) [BrianT]
Player's Edge Plus (PP0423) Standard Draw Poker (set 4) [BrianT]
Player's Edge Plus (PP0454) Bonus Poker Deluxe (set 2) [BrianT]
Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better, set 2) [BrianT]
Player's Edge Plus (X002178P+XP000119) Double Bonus Poker [BrianT]
Sengoku Ace (Japan, set 2) [Alex Cmaylo]
Bonne Chance! (Golden Poker prequel HW, set 2) [Roberto Fresca, ANY]
Final Fight Revenge (JUET 990930 V1.100) [coolmod]
Ripper Ribbit (Version 3.5) [coolmod, Ryan Holtz, The Dumping Union]
1943: The Battle of Midway (US) [caius, The Dumping Union]
Rolling Thunder (rev 3, hack) [caius]
Super Galaxians (Silver Systems) [Robbbert]


New machines marked as NOT_WORKING
----------------------------------
Cherry Master '99 [hsialin,Vas Crabb]
Chicken (RHG0730, Export, 92.588%) [Roberto Fresca]
Enchanted Forest (MV4033, Export, 94.97%) [Roberto Fresca]
Club Kart for Cycraft (GDS-0029A) [Guru, R. Belmont]
Initial D Arcade Stage Ver. 3 Cycraft Edition (Rev. A) (GDS-0039A) [Guru, R. Belmont]
Koala Mint (MV4137, Export) [Roberto Fresca]
Magic Garden (AHG1211, Export, 88.26%) [Roberto Fresca]
Sweet Hearts II (PHG0742, Export, 92.252%) [Roberto Fresca]
Party Gras (MV4115/3, Export, touch) [Roberto Fresca]
The Gambler (EHG0916, Export, 92.268%) [Roberto Fresca]
Tropical Delight (PHG0625-02, Export, 92.25%) [Roberto Fresca]


New clones marked as NOT_WORKING
--------------------------------
Super Treasure Island (Italy, v1.6) [Any]
The Typing of the Dead [twistedsymphony]
Super 98 (ICP-1) [Roberto Fresca, Matt B]
Golden Pyramids (AHG1206-99, NSW/ACT, 87.928%) [Roberto Fresca]
Margarita Magic (EHG1559, NSW/ACT) [Roberto Fresca]


New WORKING software list additions
-----------------------------------



New NOT_WORKING software list additions
---------------------------------------


http://www.mamedev.org/

2015年11月24日 星期二

7-Zip 15.12 (2015-11-19)

7-Zip

檔案壓縮軟體 7-Zip 發布新版,有需要的朋友可下載更新。

http://www.developershome.com/7-zip/

Ishiiruka Dolphin Custom Version (2015-11-23)

[Image: 75owmpL.png]

非官方版NGC/Wii模擬器 Ishiiruka Dolphin Custom Version 發布新版,更新如下 :

updated the latest folder with a new version, should fix the post processing issues from the last version.

https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version

ePSXe Cheat Pack v0.4

PS模擬器 ePSXe 金手指包更新了,內容如下 :

Lots of new cheats added to the old ones
– Some fixed like Technomage.
– A lot of games got cheats now for the first time.

 Check the changelog for the full list of changes.

http://psxdatacenter.com/

2015年11月20日 星期五

Cemu 1.1.0

Wii-U模擬器 Cemu 發布新版,內容如下。

New future-proof GPU7 shader assembly to GLSL decompiler (work-in-progress)
Fixed a few bugs in color and depth buffer emulation.
Added more system functions, leading to higher compatibility.
Added hacky support for DRC rotation. Right click on the render window & drag to change the orientation
Implemented some background logic for audio emulation. No audio output yet.

http://cemu.info/

https://www.sendspace.com/file/2ddqcr

2015年11月18日 星期三

JoyToKey 5.8

joy2key: gamepad to keyboard

手把映射鍵盤工具 JoyToKey 發布新版,更新如下:

  • Enhanced the support for XBox360 controller. For example,
    • The silver guide button can be assigned as button 13
    • Left/Right trigger can be assigned as analog input button 11, 12
  • Added support for XInput devices besides DirectInput devices
  • Enhanced auto-repeat definition to support more flexible definition.
    (for example, 1.2 times per second, or repeat every 2.5 second)
  • Added an ability to show an image file when an active profile is changed.
    Image file can be registered in Options tab for each profile.
  • A few minor bug fixes



  • ********************************************************
    PS. 聽說某款TTX2遊戲會在PC版發售後釋出.....真的只是聽說.....

    2015年11月11日 星期三

    Ishiiruka-Dolphin Custom Version (2015-11-9)


    I S H I I R U K A - DOLPHIN

    [Image: hhoMTb9.png?1]

    非官方版NGC/Wii模擬器 Ishiiruka-Dolphin 發布新版,更新如下 :

    - updated the latest folder witha new version, a small bugfix, so issues wiith hull shader compilation on xenoblade and texture scaling should be fixed now.

    這款非官方版模擬器推薦給電腦配備較低的朋友使用,如果使用官方版會拖慢的朋友一定要試試 !

    相關設定論壇主題都有提到,可以先去看看。

    https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version



    2015年11月4日 星期三

    Cemu 1.0.2

    Wii U 模擬器 Cemu 發布新版,更新如下 :

    v1.0.2 | 2015-11-02
    • Improved accuracy of shader emulation (again).
    • Improved the emulation of color and depth buffers.
    • Implemented support for: Vertex shader textures, depth samplers and instanced rendering.
    • Fixed a bug causing texture unit updates to be ignored
    • Some attempts to get the emulator running on AMD graphic cards (but we are not quite there yet)
    • If GLSL shader compilation fails the error is now logged to log.txt
    • Lots of other small changes and bugfixes.
    http://cemu.info/index.html

    2015年11月1日 星期日

    Pantheon v3.762 及其他新聞補完



    多機種模擬器 Pantheon 發布新版,這版正式支援光槍,更新如下 :

    Light Gun support and 112 games for Atari 2600: Allia Quest, Bobby is going home, Depth Charge, Hunger Shark, Jr. Pac-Man, Lilly Adventure, Mission 3000 AD, Sentinel, Shooting Arcade, Ski Hunt, Spinning Fireball, Spacemaster X-7, Three.s, Walker, Zirconium, Zombie Chase and more.

    http://bostjan-grandovec.si/Content/News.htm

    ******************************************************************


    DSP Emulator 0.16 Final

    多機種模擬器 DSP Emulator 發布新版,更新如下 :

    Important changes in snapshot system! Fixed Spectrum and Amstrad CPC snapshot load/save snapshots, more compatible.

    https://github.com/leniad/dsp-emulator

    ********************************************************************
    Pokopom v1.21

    PS模擬器手把插件 Pokopom 發布新版,更新如下 :

    – Added demul support rudimentary, only for Dreamcast and single controller. #2– VS2015 Update

    https://github.com/KrossX/Pokopom

    ********************************************************************