2026年9月15日 星期二

Nestopia UE 1.99.0

 FC / NES模擬器 Nestopia UE 發布新版,更新如下 :

Shell:
Additions:
– win32: Expose DMC pop reducer and high/lowpass filter options
 
Core:
Additions:
 
Backport all changes from Nestopia JG 2.0.0:
– Passed 144/144 AccuracyCoin tests
– Passed 156/156 TASVideos Test Suite
– Fixed MMC5 CHR bank update behaviour (Castlevania III flickering scanline)
– Add support for Mapper 413 (BATMAP-SRR-X)
– Add support for Mapper 372 (SFC-12)
– Add support for Mapper 535 (UNL-LH53)
– Add support for Mapper 512 (SACHEN-DAHENG)
– Fix up Mappers 176, 215, 529
– Database fixes for some obscure games

2026年9月14日 星期一

Bcan 0.0.8e

 Super A’Can / Gamate模擬器 Bcan 發布新版,更新如下 :

1. 修正《邪惡之子》月牙湖底畫面會花掉的問題
- 問題是 UM6618 的 tiled ROZ 尺寸碼 0 被誤判成 32x32。
- 正確行為是 8x8、共 64 個地圖項目;舊版會讀過地圖尾端,
把後方的圖形資料誤當成地圖資料。
- BIOS 使用的一位元啟動畫面仍保留正確的固定 32x32 特例。
2. 修正《賭霸》的非 8bpp ROZ 調色盤頁面計算
- ROZ 顏色欄位固定選擇 16 色的調色盤頁面。
- 修正後不會因圖形位元深度較低而選到錯誤的顏色頁。
3. 修正方式為全域硬體行為
- 沒有依遊戲名稱、ROM 雜湊或遊戲內容特判。
- 沒有修改或內附任何遊戲資料。

Nestopia JG 2.0.0

 FC / NES模擬器 Nestopia JG 發布新版,更新如下 :

QTea built against nestopia 2.0.0.

2026年9月13日 星期日

BlastEm 1.0.0

SEGA Genesis (Megadrive) / Sega CD / 32X / Master System / Game Gear / SG-1000 / SC-3000 / Sega Pico / Yamaha Copera 模擬器 BlastEm 發布新版,更新如下:

Newly Supported Hardware
– Sega/Mega CD
– Sega 32X
– Sega Pico
– Yamaha Copera (OPL3 emulation missing, but all known games are playable)
– Game Gear
– SC-3000/SG-1000
– Colecovision
– Hearbeat Personal Trainer peripheral (needed for Outback Joey and other HPBT games)
– Sega Multitap
 
Quality of Life Improvements
– Nuklear UI now works even if OpenGL is disabled/unavailable
– Nuklear UI can now be navigated by keyboard or game controller
– Controller type and SDL2 mapping can now be changed after initial configuration
– Controllers are now ordered based on which one receives input first
– Implemented DPI scaling
– Added multiple new shaders, including some 3rd party contributions
– Added option to use system file picker on Windows and Linux (GTK only for the latter)
– Added support for Unicode and long paths on Windows
– Some 6-button style controllers now have correct mappings out of the box
– New option to save config files in the application folder for « portable » setups
 
New Features
– Genesis/Mega Drive model selection: Enables emulation of model-specific hardware quirks
– VGM logging
– Oscilloscope View
– New media player mode that can play VGM files along with WAVE and FLAC files
– « Video » recording (APNG + WAVE)
 
Debugging Improvements
– Completely reworked the CPU debuggers with a turing complete scripting language
– Added watchpoints for both 68K memory and VDP registers/RAM
– Enhanced palette viewer
– Enhanced VDP plane viewer
– Implemented KMod logging extensions
 
Accuracy Improvements
– Separated comopsiting from final output. Fixes minor glitch in the DF Retro Direct Color DMA demo
– Reworked sprite rendering phase 3 to better match documentation by Kabuto/TiTan. Fixes Alex Kidd minigame
– Fixed reading version reg from Z80 and open bus reads from VDP test reg
– Fixed YM2612 busy flag timing
– Fixed a Z80 interrupt edge case which broke the music in Metal Blast 2277
– Improved open bus emulation
– Fixed some edge cases in VDP address/command register updates. Fixes the Mona in 344 bytes demo.
– Fixed timing of a number of 68K instructions
– Fixed YM2612 Timer B load behavior that caused slow music playback in the Konami driver
– Implemented VDP read latency and invalid write delays
– Fixed YM2612 key scaling in CH3 special mode. Fixes sound effects in Toy Story and Maui Mallard
– Fixed VDP rendering behavior when all planes are disabled via the VDP test register
– Implemented additional YM2612 pan « leakage » present on real hardware
– Implemented undocumented Z80/PSG clock speed bit in VDP test registers
– Fixed handling of auto-release in SSG-EG without HOLD. Fixes whistle sound effect in Strikers
 
Bugfixes
– Fixed crash when pressing escape with no ROM loaded
– Fixed immediate cancel in keybinding view when mouse was positioned where cancel button appears
– Fixed crash when changing video screen settings when in full-screen
– Fixed crash when loading save states in games with the « SRAM » variant of the Sega mapper
– Fixed crash when repeatedly reloading a ROM or a sequence of different ROMs
– Fixed a bug in the implementation of the ‘in (c)’ Z80 instruction
– Fixed crash when loading new ROM via drag & drop when existing ROM has lock-on
– Fixed a number of bugs in the controller mapping UI
 
Other Changes
– Added a 64-bit Windows build
– Added new 68K and Z80 interpreters for building on non-x86/x86-64 targets
– Added an experimental web build
– Added ROM DB entries for a number of games that needed them
– Some very early work on LaserActive that emulates some parts of the PAC-less base player

2026年8月31日 星期一

Bcan v0.08

 由 BillyJr 大大修正補強的 Super A'can 模擬器 Bcan 正式發布,相關開發過程及下載點請至官網查看。

也請訂閱 BillyJr的模擬器世界 以獲得最新更新情報。

2026年8月23日 星期日

Jgenesis v0.14

 SEGA多機種模擬器 Jgenesis 發布新版,更新如下 :

New Features

– [GENESIS] Sega CD 32X is now supported (Sega CD + 32X together)
– The emulator will automatically run in CD 32X mode if you load a Sega CD disc where the game header indicates 32X support, or you can open the File > Open Using menu and select Sega CD 32X
– [GENESIS] Sega CD « Mode 1 » (boot from cartridge) is now supported, both with and without 32X
– If you load a Genesis or 32X cartridge where the game header indicates Sega CD support, the application will open a file dialog prompting for a path to the Sega CD disc image; if you cancel this out then it will run with no disc in the drive
– This behavior also works via File > Open Using > Sega CD (32X) as long you load the Genesis/32X cartridge first
– [GENESIS] Added support for the Mega Mouse controller, supported by a few dozen games across Genesis and Sega CD
– The emulator window will now capture mouse input if you click on it while either controller is configured to be a Mega Mouse; you can cancel this out using the Pause hotkey or the new « Cancel mouse input » hotkey (default O)
– [SNES] Added support for the mouse controller (same note as above regarding mouse input)
– [PC ENGINE] Added support for overclocking the CPU to 1.5x or 3x speed ([#138](https://github.com/jsgroth/jgenesis/issues/138))
– Added an option to make the emulator window borderless in windowed mode ([#698](https://github.com/jsgroth/jgenesis/issues/698))
– Note that this is incompatible with mouse emulation and mouse input mappings due to how it makes the window draggable and resizable while borderless
– Search directories for the game list can now be searched recursively (i.e. also search in subdirectories); you can configure this for each directory individually in Settings > Paths
– Added a few additional command line arguments for use when running from a shell or launcher:
– `–no-gui` suppresses the GUI window and only opens the game specified with `-f` / `–file-path`
– `–hardware` allows you to explicitly specify an emulated system rather than relying on auto-detection
– `–config-override` allows you to override (most) individual settings without permanently modifying the settings file
 
Improvements

– Input configuration now behaves the same way regardless of whether an emulator is running; no more « use the emulator window to configure input »
– On Linux + Wayland, improved scaling behavior for the emulator and debugger windows on high DPI displays (they were very blurry before)
– Audio buffer underruns should now produce slightly less awful noises, particularly for 32X (e.g. when fast forwarding at a higher rate than the emulator can manage)
– The VSync Disabled option now falls back to functioning as Fast VSync (i.e. mailbox presentation) on platforms that don’t support fully disabling VSync
– In the debugger window, copy/paste is now integrated with the OS clipboard rather than only copying to / pasting from application memory
– Reduced latency when launching a game and performing input configuration
 
Fixes

– [GENESIS] The Z80 and the YM2612 are now synchronized more closely; this fixes occasional audio crackling in *Battletoads* when YM2612 busy flag emulation is enabled (which it is by default)
– [GENESIS] The YM2612 DAC channel is now initialized to the center sample value (128) instead of 0; this fixes erroneous audio pops in *Fantastic Dizzy*
– [GENESIS] The logic to determine initial window size now takes into account whether horizontal/vertical border rendering is enabled, which prevents large vertical black bars in PAL mode with borders ([#699](https://github.com/jsgroth/jgenesis/issues/699))
– [GENESIS] When emulating the XE-1 AP controller, inputs are now latched when a data transfer begins so that analog axis values cannot potentially change between nibbles
– [GENESIS] Improved accuracy of CPU waitstate timings when the Z80 accesses the 68000 side of the bus
– [32X] Fixed logic for how the 32X VDP determines whether Genesis VDP pixels are transparent ([#688](https://github.com/jsgroth/jgenesis/issues/688))
– [32X] Fixed the emulator incorrectly rendering only the Genesis frame if the 32X VDP ended the frame in blank mode, even if it was not in blank mode for the entire frame ([#692](https://github.com/jsgroth/jgenesis/issues/692))
– [32X] Fixed incorrect logic for how the 32X horizontal interrupt interval works ([#686](https://github.com/jsgroth/jgenesis/issues/686))
– [32X] Fixed the VDP screen shift register incorrectly only applying in packed pixel mode ([#693](https://github.com/jsgroth/jgenesis/issues/693))
– [32X] Added emulation for the hardware bug where the VDP screen shift register does nothing on lines where the low byte of the frame buffer line address is 0xFF
– [32X] Fixed SH-2 DMA running *way* too slow in some cases (this bug broke multiple CD 32X games)
– [32X] Improved accuracy of VDP register latch timing and VDP interrupt timing ([#686](https://github.com/jsgroth/jgenesis/issues/686))
– [32X] The SH-2s are no longer allowed to write to the cartridge (e.g. to store save data), since they cannot on actual hardware
– [32X] The RV bit is now properly emulated (controls access to the cartridge between Genesis and 32X)
– Fixed every system other than SNES and GBA crashing the application if you tried to load an empty or very small ROM file
– Fixed entries in the File > Open Recent menu potentially loading a different game in the list if the list contained any paths to files that don’t exist (or no longer exist)
– Fixed CJK characters in game titles or cheat names displaying as empty boxes even if you have a CJK system font installed ([#691](https://github.com/jsgroth/jgenesis/issues/691))
– Loading CJK fonts *significantly* increases the application’s RAM usage (by roughly 150-200 MB), so they are only loaded if needed to display a CJK character
– Fixed the « hide mouse cursor over emulator window » option also annoyingly applying to the debugger window

Kronos 2.7.5

 SS / ST-V模擬器 Kronos 發布新版,更新如下 :

Kronos 2.7.5 :

  1. Fonctionnalité : Ajout de plusieurs fonctionnalités dans le débogage VDP1 et VDP2. Il reste encore du travail à faire, mais c’est déjà très utile pour le moment.
  2. Fonctionnalité : CLI : Le mode plein écran fonctionne désormais et on peut lancer les jeux.


Émulation Saturn :

  1. Amagi Shien (Japon) : Correction de l’écran noir après le BIOS. Le jeu est désormais jouable.
  2. Advanced World War Sennen Teikoku No Koubou - Last Of The Millennium (Japon) : Correction de l’affichage de l’arrière-plan en jeu.
  3. Aquazone - Desktop Life (Japon) : Correction des problèmes de corruption graphique.
  4. Bubble Bobble Also Featuring Rainbow Islands : Correction des FMV manquantes et du gel sur l’écran « Press Start ». Le jeu est désormais jouable.
  5. Darklight Conflict : Correction de plusieurs problèmes graphiques. Le jeu est désormais jouable.
  6. Dark Savior : Correction du menu sonore.
  7. Decathlete : Correction d’un problème graphique après avoir appuyé sur Start sur l’écran « Press Start ».
  8. Gex (Europe) : Correction du scintillement des bassins en jeu (FCare).
  9. Final Burn Neo : Correction du défilement ligne par ligne dans Action Fighter.
  10. Golden Axe - The Duel : Correction de plusieurs bugs graphiques. Le jeu est désormais jouable.
  11. High Velocity - Mountain Racing Challenge (USA) : Correction de l’affichage de la ville en arrière-plan.
  12. Hissatsu Pachinko Collection (Japon) : Correction de l’écran noir après le BIOS. Le jeu est désormais jouable.
  13. Hyper 3-D Pinball : Correction de la corruption graphique sur l’écran « Press Start ».
  14. Konami Antiques - MSX Collection Ultra Pack (Japon) (2M) : Correction de problèmes graphiques sur l’écran « Press Start » et l’écran de sélection des jeux.
  15. Kunoichi Torimonochou (Japon) : Correction des lignes verticales.
  16. Mechanical Violator Hakaider - Last Judgement (Japon) : Correction des lignes horizontales dans les FMV.
  17. Monster Slider (Japon) : Correction de la corruption du texte sur l’écran « Press Start ».
  18. NHL 98 : Correction de l’écran noir après le BIOS. Le jeu est à nouveau jouable.
  19. Pro Yakyuu Greatest Nine '97 - Make Miracle (Japon) : Correction d’un problème graphique sur l’écran « Press Start ».
  20. Race Driving (Japon) (2M) : Correction du scintillement en jeu.
  21. Return Fire (USA) (En, Ja, Fr, De, Es, It, Pt, Ko, Ru) (Proto) : Correction d’artefacts graphiques.
  22. Roommate - Ryouko in Summer Vacation (Japon) (2M) : Correction de l’écran noir après le BIOS. Le jeu est désormais jouable (FCare).
  23. Return Fire (USA) (En, Ja, Fr, De, Es, It, Pt, Ko, Ru) (Proto) : Correction de plusieurs artefacts. Le jeu est désormais jouable (FCare).
  24. Sega Ages - I Love Mickey Mouse - Fushigi No Oshiro Daibouken & I Love Donald Duck - Georgia Ou No Hihou (Japon) : Correction des lignes verticales.
  25. Shellshock : Correction du problème de zoom et de problèmes graphiques en jeu.
  26. Sega Ages - Columns Arcade Collection (Japon) : Correction du scintillement en jeu (FCare).
  27. Shichuu Suimei Pitagraph (Japon) (2M) : Correction de l’écran noir après le BIOS. Le jeu est désormais jouable.
  28. Sonic Jame : Correction de l’affichage de la partie supérieure de l’écran dans Sonic 2 en mode 2 joueurs.
  29. Zero Divide - The Final Conflict (Japon) : Correction d’une régression. Le jeu est à nouveau jouable.

Divers :

  1. Documentation : Mise à jour de la documentation (Benjamin Siskoo).
  2. Divers : Plusieurs autres corrections.

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https://www.tradu-france.com/articles/kronos-2-7-5