2026年8月23日 星期日

Jgenesis v0.14

 SEGA多機種模擬器 Jgenesis 發布新版,更新如下 :

New Features

– [GENESIS] Sega CD 32X is now supported (Sega CD + 32X together)
– The emulator will automatically run in CD 32X mode if you load a Sega CD disc where the game header indicates 32X support, or you can open the File > Open Using menu and select Sega CD 32X
– [GENESIS] Sega CD « Mode 1 » (boot from cartridge) is now supported, both with and without 32X
– If you load a Genesis or 32X cartridge where the game header indicates Sega CD support, the application will open a file dialog prompting for a path to the Sega CD disc image; if you cancel this out then it will run with no disc in the drive
– This behavior also works via File > Open Using > Sega CD (32X) as long you load the Genesis/32X cartridge first
– [GENESIS] Added support for the Mega Mouse controller, supported by a few dozen games across Genesis and Sega CD
– The emulator window will now capture mouse input if you click on it while either controller is configured to be a Mega Mouse; you can cancel this out using the Pause hotkey or the new « Cancel mouse input » hotkey (default O)
– [SNES] Added support for the mouse controller (same note as above regarding mouse input)
– [PC ENGINE] Added support for overclocking the CPU to 1.5x or 3x speed ([#138](https://github.com/jsgroth/jgenesis/issues/138))
– Added an option to make the emulator window borderless in windowed mode ([#698](https://github.com/jsgroth/jgenesis/issues/698))
– Note that this is incompatible with mouse emulation and mouse input mappings due to how it makes the window draggable and resizable while borderless
– Search directories for the game list can now be searched recursively (i.e. also search in subdirectories); you can configure this for each directory individually in Settings > Paths
– Added a few additional command line arguments for use when running from a shell or launcher:
– `–no-gui` suppresses the GUI window and only opens the game specified with `-f` / `–file-path`
– `–hardware` allows you to explicitly specify an emulated system rather than relying on auto-detection
– `–config-override` allows you to override (most) individual settings without permanently modifying the settings file
 
Improvements

– Input configuration now behaves the same way regardless of whether an emulator is running; no more « use the emulator window to configure input »
– On Linux + Wayland, improved scaling behavior for the emulator and debugger windows on high DPI displays (they were very blurry before)
– Audio buffer underruns should now produce slightly less awful noises, particularly for 32X (e.g. when fast forwarding at a higher rate than the emulator can manage)
– The VSync Disabled option now falls back to functioning as Fast VSync (i.e. mailbox presentation) on platforms that don’t support fully disabling VSync
– In the debugger window, copy/paste is now integrated with the OS clipboard rather than only copying to / pasting from application memory
– Reduced latency when launching a game and performing input configuration
 
Fixes

– [GENESIS] The Z80 and the YM2612 are now synchronized more closely; this fixes occasional audio crackling in *Battletoads* when YM2612 busy flag emulation is enabled (which it is by default)
– [GENESIS] The YM2612 DAC channel is now initialized to the center sample value (128) instead of 0; this fixes erroneous audio pops in *Fantastic Dizzy*
– [GENESIS] The logic to determine initial window size now takes into account whether horizontal/vertical border rendering is enabled, which prevents large vertical black bars in PAL mode with borders ([#699](https://github.com/jsgroth/jgenesis/issues/699))
– [GENESIS] When emulating the XE-1 AP controller, inputs are now latched when a data transfer begins so that analog axis values cannot potentially change between nibbles
– [GENESIS] Improved accuracy of CPU waitstate timings when the Z80 accesses the 68000 side of the bus
– [32X] Fixed logic for how the 32X VDP determines whether Genesis VDP pixels are transparent ([#688](https://github.com/jsgroth/jgenesis/issues/688))
– [32X] Fixed the emulator incorrectly rendering only the Genesis frame if the 32X VDP ended the frame in blank mode, even if it was not in blank mode for the entire frame ([#692](https://github.com/jsgroth/jgenesis/issues/692))
– [32X] Fixed incorrect logic for how the 32X horizontal interrupt interval works ([#686](https://github.com/jsgroth/jgenesis/issues/686))
– [32X] Fixed the VDP screen shift register incorrectly only applying in packed pixel mode ([#693](https://github.com/jsgroth/jgenesis/issues/693))
– [32X] Added emulation for the hardware bug where the VDP screen shift register does nothing on lines where the low byte of the frame buffer line address is 0xFF
– [32X] Fixed SH-2 DMA running *way* too slow in some cases (this bug broke multiple CD 32X games)
– [32X] Improved accuracy of VDP register latch timing and VDP interrupt timing ([#686](https://github.com/jsgroth/jgenesis/issues/686))
– [32X] The SH-2s are no longer allowed to write to the cartridge (e.g. to store save data), since they cannot on actual hardware
– [32X] The RV bit is now properly emulated (controls access to the cartridge between Genesis and 32X)
– Fixed every system other than SNES and GBA crashing the application if you tried to load an empty or very small ROM file
– Fixed entries in the File > Open Recent menu potentially loading a different game in the list if the list contained any paths to files that don’t exist (or no longer exist)
– Fixed CJK characters in game titles or cheat names displaying as empty boxes even if you have a CJK system font installed ([#691](https://github.com/jsgroth/jgenesis/issues/691))
– Loading CJK fonts *significantly* increases the application’s RAM usage (by roughly 150-200 MB), so they are only loaded if needed to display a CJK character
– Fixed the « hide mouse cursor over emulator window » option also annoyingly applying to the debugger window

Kronos 2.7.5

 SS / ST-V模擬器 Kronos 發布新版,更新如下 :

Kronos 2.7.5 :

  1. Fonctionnalité : Ajout de plusieurs fonctionnalités dans le débogage VDP1 et VDP2. Il reste encore du travail à faire, mais c’est déjà très utile pour le moment.
  2. Fonctionnalité : CLI : Le mode plein écran fonctionne désormais et on peut lancer les jeux.


Émulation Saturn :

  1. Amagi Shien (Japon) : Correction de l’écran noir après le BIOS. Le jeu est désormais jouable.
  2. Advanced World War Sennen Teikoku No Koubou - Last Of The Millennium (Japon) : Correction de l’affichage de l’arrière-plan en jeu.
  3. Aquazone - Desktop Life (Japon) : Correction des problèmes de corruption graphique.
  4. Bubble Bobble Also Featuring Rainbow Islands : Correction des FMV manquantes et du gel sur l’écran « Press Start ». Le jeu est désormais jouable.
  5. Darklight Conflict : Correction de plusieurs problèmes graphiques. Le jeu est désormais jouable.
  6. Dark Savior : Correction du menu sonore.
  7. Decathlete : Correction d’un problème graphique après avoir appuyé sur Start sur l’écran « Press Start ».
  8. Gex (Europe) : Correction du scintillement des bassins en jeu (FCare).
  9. Final Burn Neo : Correction du défilement ligne par ligne dans Action Fighter.
  10. Golden Axe - The Duel : Correction de plusieurs bugs graphiques. Le jeu est désormais jouable.
  11. High Velocity - Mountain Racing Challenge (USA) : Correction de l’affichage de la ville en arrière-plan.
  12. Hissatsu Pachinko Collection (Japon) : Correction de l’écran noir après le BIOS. Le jeu est désormais jouable.
  13. Hyper 3-D Pinball : Correction de la corruption graphique sur l’écran « Press Start ».
  14. Konami Antiques - MSX Collection Ultra Pack (Japon) (2M) : Correction de problèmes graphiques sur l’écran « Press Start » et l’écran de sélection des jeux.
  15. Kunoichi Torimonochou (Japon) : Correction des lignes verticales.
  16. Mechanical Violator Hakaider - Last Judgement (Japon) : Correction des lignes horizontales dans les FMV.
  17. Monster Slider (Japon) : Correction de la corruption du texte sur l’écran « Press Start ».
  18. NHL 98 : Correction de l’écran noir après le BIOS. Le jeu est à nouveau jouable.
  19. Pro Yakyuu Greatest Nine '97 - Make Miracle (Japon) : Correction d’un problème graphique sur l’écran « Press Start ».
  20. Race Driving (Japon) (2M) : Correction du scintillement en jeu.
  21. Return Fire (USA) (En, Ja, Fr, De, Es, It, Pt, Ko, Ru) (Proto) : Correction d’artefacts graphiques.
  22. Roommate - Ryouko in Summer Vacation (Japon) (2M) : Correction de l’écran noir après le BIOS. Le jeu est désormais jouable (FCare).
  23. Return Fire (USA) (En, Ja, Fr, De, Es, It, Pt, Ko, Ru) (Proto) : Correction de plusieurs artefacts. Le jeu est désormais jouable (FCare).
  24. Sega Ages - I Love Mickey Mouse - Fushigi No Oshiro Daibouken & I Love Donald Duck - Georgia Ou No Hihou (Japon) : Correction des lignes verticales.
  25. Shellshock : Correction du problème de zoom et de problèmes graphiques en jeu.
  26. Sega Ages - Columns Arcade Collection (Japon) : Correction du scintillement en jeu (FCare).
  27. Shichuu Suimei Pitagraph (Japon) (2M) : Correction de l’écran noir après le BIOS. Le jeu est désormais jouable.
  28. Sonic Jame : Correction de l’affichage de la partie supérieure de l’écran dans Sonic 2 en mode 2 joueurs.
  29. Zero Divide - The Final Conflict (Japon) : Correction d’une régression. Le jeu est à nouveau jouable.

Divers :

  1. Documentation : Mise à jour de la documentation (Benjamin Siskoo).
  2. Divers : Plusieurs autres corrections.

news_1aa9e06b74004152_1787408878.png

https://www.tradu-france.com/articles/kronos-2-7-5

2026年8月22日 星期六

Flycast v2.7

 Sega Dreamcast / Naomi / Naomi 2 / Atomiswave模擬器 Flycast 發布新版,更新如下 :

New features

  • Frame rate detection and pacing
  • Localization (fr, hu, jp, pt_BR, sv)
  • Multiscreen support for Airline Pilot, Sega Strike Fighter and Derby Owners Club
  • Improved modem emulation
  • improved DreamPicoPort and DreamPotato support by @RikkiGibson, @Tails86 and @nexus382
  • Android: Google Auto Backup support for VMU saves and non-volatile memory

Fixed Games

  • Airline Pilot (Naomi, multiscreen)
  • Cyber Troopers Virtual-On: Oratorio Tangram (JP, online features)
  • Derby Owners Club (new)
  • Dinosaur King (ZH, new)
  • DreamParaPara by @dakrk (new)
  • F355 Challenge (JP, online features)
  • Fish Life (new)
  • Love & Berry 3 (ZH, new)
  • NFL 2K1, NFL 2K2, NBA 2K1, NBA 2K2 (freeze)
  • Power Smash (online lag)
  • Rune Jade (online features)
  • Samba de Amigo (Naomi, inputs)
  • Sega Strike Fighter (Naomi, multiscreen)

New Contributors

2026年8月18日 星期二

XaviXEmu 0.3.1

 XaviX電視運動娛樂主機模擬器 XaviXEmu 發布新版,更新如下 :

Version 0.3.1 is the project's largest XaviX 2 update so far.

Highlights

  • Promote Bandai Naruto (ban_naru) and Blue Dragon (ban_bldj) to
    Playable. Both now have verified gameplay, improved optical controls,
    F5/F7 runtime states, substantially cleaner audio, and major graphics,
    scaling, transparency, crop, and layer corrections.
  • Improve XaviX 2 timing and music voice release/loop behavior. Audio is much
    more usable, although envelopes, filtering, and some music behavior are not
    yet hardware-perfect.
  • Add remappable PS/Windows gamepad controls. Both analog sticks can act as
    independent relative reflector pointers that remain where they are released,
    with per-game action bindings and gentler acceleration.
  • Add an initial two-Wii-Remote HID/IR path with calibration and remappable
    actions. The maintainer does not own Wii Remote hardware, so this remains
    unverified on physical Wii Remotes and needs community testing.
  • Add complete French and Japanese interfaces alongside Traditional Chinese
    and English, with automatic Windows-locale selection and persistent INI
    settings.
  • Add F9/F10 MJPEG AVI recording, display-sized recording, F8 screenshots,
    and local save and snap directories.
  • Expand exact-ROM support for five EPOCH XaviX 2 titles and continue the
    experimental Dragon Ball polygon, terrain, input, and audio work.

Dragon Ball demo identification

The exact supported ban_dbz image visibly identifies itself as 体験版
(trial/store-demo version) and enters random battles directly. It is not the
retail story version through the verified input path. External databases,
including MAME, should review the name assigned to this exact dump.

Dragon Ball 1/2 rendering and audio remain experimental; polygon lighting,
some terrain/enemy/effect layers, gestures, and exact sound still need work.

https://github.com/BillyJr0127/XaviXEmu/releases

Super ZSNES v0.300

 SFC / SNES模擬器 Super ZSNES 發布新版,更新如下 :

  • Zelda: Link to the Past now enhanced (Thanks fatbrowne for the saves state help!)

  • Chrono Trigger audio enhancement by tssf! Thanks tssf!

  • UI Improvements:

    • Added disable drive fetching option & disable UI move

    • User defined GUI color schemes

    • New Water & Fire effects

    • Different mouse cursor sizes

  • Enhancement Engine Improvements:

    • New Shadow/Highlights, allowing for more diverse details and should help with the washed out look once we start using this more.

    • Added normal maps to fixed color layer

    • Mirrored mode for wide screen on some enhanced games, added to Megaman X

  • Emulation Improvements:

    • SPC700 timing improvements

    • SuperFX fixes

    • Mid-screen sprite update fixes

    • Multiple timing & open bus bug fixes

    • Various other emulation fixes

  • New chip emulation:

    • SA-1 emulation

    • Cx4 emulation

    • SuperFX3 emulation (Special thanks to Randy Linden!)

  • Per game overclock settings

  • SNES Mouse & SuperScope (Enable this on the per game config) with joypad override

  • Multi-button/key press combo assignment for Input

  • New 3D layers mode, lets you view each SNES layer in 3D perspective (under options/graphics mode)

  • New input shortcut for exit

  • Use double space in loading dialog to select a random game

  • Improved frequency of saving game and zsnes save data

  • Mobile controls view is more transparent for less obstruction

  • Many different performance optimizations done on various areas in emulation

2026年8月14日 星期五

XaviXEmu v0.3.0

XaviX電視運動娛樂主機模擬器 XaviXEmu 發布新版,更新如下 :

XaviXEmu v0.3.0-alpha is the third public alpha release of this experimental
emulator.

Compatibility

  • drgqst, ban_onep, ban_omt, ttv_lotr, ttv_sw, and ttv_swj
    remain Playable based on reproduced milestones and direct maintainer
    gameplay testing.
  • epo_hamd is newly Experimental. It reaches its animated title and activity
    menu, with decoded left/right wireless-controller shakes and a separate menu
    confirmation input. Shake intensity and a complete play-through remain
    unverified.
  • tvpc_dor is newly Experimental. It reaches the title and main menu and has
    verified mouse, cursor-key, 24C16 EEPROM, runtime-state, and take-copter
    flight input. Most keyboard keys and later programs remain unverified.
  • ban_naru remains Experimental. XaviX 2 CPU, graphics, sound, gestures, and
    persistence remain incomplete.

Highlights

  • Adds strict two-chip ROM assembly and finite wireless bell-controller pulses
    for epo_hamd.
  • Adds a TV-PC keyboard matrix, cumulative mouse counters, 24C16 EEPROM, and
    per-game persistence for tvpc_dor.
  • Prevents ordinary mouse movement in US ttv_sw from becoming a held defense
    while preserving left-mouse defense and the Space-key lightsaber spin.
  • Keeps compatibility and control documentation aligned with the verified
    milestones and known limitations.

Important limitations

  • Optical, motion, and wireless input use synthetic models based on observed
    firmware behaviour. They are not cycle-accurate models of the original
    accessories.
  • XaviXEmu is Windows-only and does not claim complete XaviX compatibility.
  • Users must provide their own lawfully obtained ROM ZIP whose size, CRC32,
    and SHA-1 exactly match the metadata documented by the project.
  • No ROM, BIOS, firmware, save data, screenshot, official artwork, or
    application icon is included.
  • This Windows build is not digitally signed. Windows may display a reputation
    warning for a newly downloaded executable.

guac v0.0.4

 NDS / GBA / GBC / DMG模擬器 guac 發布新版,更新如下 :

Cycle Accurate GBA

Video Link

guac’s GBA Emulation is now cycle accurate*! It now passes a ton of timing tests, including all AGS Aging Cartridge tests, all Hades tests, and Mgba Timing, Timer count-up and Timer IRQ tests. According to Emulation General Wiki, only 3 other emulators pass this combination of timing tests. Additionally, guac also properly emulates Classic NES Series games, very difficult to emulate roms, including The Legend of Zelda, Metroid, and Super Mario Bros.

This does not mean emulation is perfect; graphics still have a ton of work to be done. Many emulators that do not pass the above tests have a better combination of features, compatibility, and performance; however, this is a massive milestone for guac.

Some other notable difficult-to-emulate games that work now are:

  • Hello Kitty Collection - Miracle Fashion Maker (Japan)
  • Digimon Racing (Europe)
  • James Pond - Codename Robocod

*CPU and subsystems are effectively cycle accurate. The only major exclusion is the ppu / graphics.

Other News

  • GB/GBC/GBA: Loading from bootrom / bios is now supported
  • GB/GBC: Can now choose system, for system-unique options:
    • GB Games on GBC: have DMG compatibility palettes
    • GBC Games on DMG: have in-game warning messages and other aspects
  • GBA: RTC and Solar sensor are now supported
  • GBA: Audio is significantly better
  • GB/GBA: Fast-Forwarding and slow-motion speed up and slow down audio, instead of force muting
  • UI/UX: Key and Controller Bindings do not have to be manually typed, are automatically updated on pressing