2026年3月16日 星期一

Dolphin v2603

Wii / NGC模擬器 Dolphin 發布新版,正式支援 Triforce Arcade 基版。

Triforce Arcade Support
– Added support for the Nintendo Triforce arcade platform
– First new system emulated by Dolphin in about 18 years
– Enables emulation of Triforce arcade games developed by Sega, Namco, and Nintendo
– Integration required adapting Dolphin’s architecture to handle arcade hardware differences
 
MMU Emulation Optimizations
– Major optimizations to Dolphin’s MMU (Memory Management Unit) emulation
– Large performance improvements for games using custom page table mappings
– Full MMU titles can now reach full speed on powerful hardware
– Notably improves playability for demanding titles such as Rogue Squadron III: Rebel Strike
 
Mario Strikers Charged Physics Fix
– Long-standing physics bug finally resolved
– Bug investigation involved collaboration between Dolphin developers and the Mario Strikers Charged community
– Issue was extremely difficult to detect due to subtle timing behavior in CPU emulation
– Fix improves gameplay accuracy and eliminates subtle gameplay inconsistencies
 
General Improvements
– Various compatibility fixes across multiple games
– Additional emulator stability and accuracy improvements
– Ongoing technical improvements to Dolphin’s CPU and system emulation

Azahar v2125 RC1

3DS模擬器 Azahar 發布新版,更新如下:

All
– Implemented a disk shader cache for the Vulkan renderer using `.vkch` files to prevent recompiling shaders between launches.
– Added compatibility with NetPass by implementing `NWM_SOC::GetMACAddress`.
– Greatly reduced CPU usage while using Artic Base.
– Shader and pipeline compilation tasks are now handled by separate workers for better parallelism.
– Re-added texture filtering functionality when using the Vulkan renderer.
– Fixed an issue where a previous game’s cheat list could appear for games without cheats.
– Minor fixes to local play for Luigi’s Mansion 1 and Download Play applications.
– Minor optimization to the Vulkan renderer reducing memory usage.
– CECD LLE module is now enabled by the « Enable required LLE modules for online features » setting.
– Added a debug option to toggle the console type between Old 3DS and New 3DS.
– Fixed validation issues in the Vulkan renderer that could cause undefined behavior.
– Fixed Nintendo Badge Arcade incorrectly displaying an update message.
– Fixed a crash when resetting settings to default.
– Removed all code related to the old SDL2 frontend.
– Fixed camera emulation issues with real cameras in the MSYS2 build.
– Fixed filesystem issues affecting some games.
– Fixed corrupted characters in application names when creating desktop shortcuts.
– AMD drivers are now explicitly instructed to use the dedicated GPU when available.
 
Android
– Added a new « Hotkey Enable » button bind for activating hotkeys through button combinations.
– Added an « Auto-Map Controller » button similar to the desktop version.
– The drawer menu now adapts to the device orientation.
 
Android (Vanilla)
– Switched to a new package ID `org.azahar_emu.azahar`.
– Improved removable storage path detection using StorageManager.
– Transitioned to fully native file I/O for the vanilla build, drastically reducing loading times.
 
Desktop
– Added support for using a controller touchpad to control the emulated touchscreen.
– Fixed a crash caused by preloading custom textures when they were disabled.
– Fixed missing automatic line breaks in some setting tooltips.
– Added « Enable display refresh rate detection » debug setting.
– Improved update checker logic to prevent accidental downgrades.
 
macOS
– Added a warning when launching Azahar directly instead of from the `.app` bundle.
– Fixed a possible UI freeze while populating the game list.
 
Technical
– Code for disabled features is now more aggressively excluded at compile time.
– Disabled CPU detection for the unused FMA4 extension.
– Added NATVIS support for the BitField class to improve debugging in Visual Studio.
– Removed redundant SSE4.2 CPU detection code.
– Removed unused SSE/SSE2 CPU detection code.

Clownmdemu v1.6.9

Sega Megadrive / Mega-CD模擬器 Clownmdemu 發布新版,更新如下:

– Fixed dragged-and-dropped ZIP files not loading correctly.
– Added zoom-to-fill option (#55).
– Fixed screen disappearing at small window sizes when integer screen scaling is enabled.
– Fixed integer screen scaling not performing integer scaling when the console’s resolution is 256×224 or 256×240.
– Made tooltips be shown when choosing an option from a drop-down menu.
– Added H-scroll/V-scroll visualisation to the plane viewers (#54).
– Added window icons for all platforms (no longer just for Windows).

GearSystem v3.9.1

 SEGA 多機種模擬器 GearSystem 發布新版,更新如下:

🎯 Improved Game Gear accuracy
🔘 Added option for emulating Game Gear 2-ASIC and 1-ASIC
⚙️ [debugger] Added linear search to memory editor
🖼️ [debugger] Improved sprite viewer
🐛 Many bug fixes and improvements

GearGRAFX v1.7.2

PC Engine / CD模擬器 GearGRAFX 發布新版,更新如下:

💿 Improved CHD loader
⚙️ [debugger] Added linear search to memory editor
🖼️ [debugger] Improved sprite viewer
🐛 Many bug fixes and improvements

PPSSPP v1.20.3

 PSP模擬器 PPSSPP 發布新版,更新如下:

– Fix issue preventing ad hoc relay servers from working when RetroAchievements are enabled on Windows (#21420)
– Some ad hoc UI improvements (#21432, #21433)
– Fix crash/failure setting the background on iOS (#21409)
– Fix logging to file (#21412)
– Networking settings cleanup (#21418)
– Some fixes for assorted rare crashes (#21422)
– Fix issues when unpausing using a controller binding (#21424), DualSense Edge detection on Windows (#21426)
– Fix missing savestate undo button (#21425)
– MMPX texture upscaling algorithm has been restored, the new one has been improved (#21376) and renamed MMPX Advanced (#21421)
– Fix support for custom game config for homebrew apps (#21434)
– Improve insets handling on Android (#21437)

2026年3月4日 星期三

ScePSX v0.2.1.1

 PS模擬器 ScePSX 發布新版,更新如下:

功能

📌全版本增加CHD格式支持

  • 不建议在低于512mb 内存的嵌入式设备上使用chd格式

平台支持

📌 loongarch64 版本无需再手动安装.NET运行时

多语言

📌增加葡萄牙语支持

  • 安卓版葡萄牙语支持需卸载后重装应用

BUG修复

  • 修复在移动ROM后无法加载对应即时存档的问题
  • 修复Android版因震动功能造成的崩溃
  • 修复loongarch64由.NET版本造成的问题,固定.NET版本为 8.0.22

https://github.com/unknowall/ScePSX/releases