2019年10月31日 星期四

MAME 0.215

MAME發布新版,更新如下 :

MAMETesters Bugs Fixed
----------------------
- 04531: [Sound] (segas32.cpp) f1en: Engine noise loops/resets. (Tafoid)
- 07025: [Graphics] (model1.cpp) vr: Graphical glitches. (O. Galibert)
- 07026: [Gameplay] (model1.cpp) vr: Gameplay calculation and physics issues. (O. Galibert)
- 07372: [Crash/Freeze] X11 Lightgun input module crashes if X11 display is not available. (George McMullen)
- 07437: [Gameplay] (x68k.cpp) x68000 [nemesis]: Background tiles appear in foreground in Nemesis 90 Kai. (Carl)
- 07438: [Graphics] (m72.cpp) imgfightj, mrheli, nspiritj: "For use in Japan" messages are not displayed correctly. (Angelo Salese)
- 07442: [DIP/Input] (gaelco.cpp) biomtoy, biomtoya, biomtoyb, biomtoyc, bioplayc: Lives DIP switch mis-labelled. (girosintornillos)
- 07444: [DIP/Input] (seta.cpp) blandia, blandiap: Lives DIP switch mis-labelled. (girosintornillos)
- 07445: [DIP/Input] (model2.cpp) sgt24h, overrevb: Accelerator and brake pedals are reversed. (VasiliyFamiliya)
- 07447: [Graphics] (cninja.cpp) cninja and clones: Incorrect graphical priorities between level 4 bosses. (Ivan Vangelista)
- 07448: [Gameplay] (taito_z.cpp) sci, scia, scij, scin, sciu: Shifting gears activates turbo. (girosintornillos)
- 07452: [Crash/Freeze] (eprom.cpp) eprom, eprom2: The control test will not load. (AJR)
- 07454: [Plugins] (dooyong.cpp) flytiger: Use of high score plugin causes incorrect attract mode behaviour. (Carl)
- 07456: [Crash/Freeze] (segas16b.cpp) eswat: Emulator crashes with segmentation fault. (smf)
- 07457: [DIP/Input] (m107.cpp) dsoccr94: Coin 3 and coin 4 inputs are mapped incorrectly. (MetalGod)
- 07463: [DIP/Input] (mystwarr.cpp) metamrph and clones, viostorm and clones: Coin 3 and 4 inputs are not connected. (Zach S.)
- 07465: [Crash/Freeze] (interpro.cpp) ip2000: Emulator crashes if mouse is moved during startup. (Patrick Mackinlay)
- 07469: [Graphics] (vboy.cpp) vboy: Sprite elements are cut off on the right. (Robbbert)


New working machines
--------------------
Capcom 3-in-1 (1942, Commando, Ghosts'n Goblins) (JAKKS Pacific TV Game, Game-Key Ready) (29 MAR 2005 B)
  [Sean Riddle, David Haywood, anonymous]
China H Computer Company H-01B [zzemu]
Disney Princesses (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, David Haywood, anonymous]
Game & Watch: Lion [algestam, Mr. Do, Sean Riddle]
Game & Watch: Manhole (gold) [algestam, Mr. Do, Sean Riddle]
Game & Watch: Spitball Sparky [algestam, Mr Jiggles the Christmas Man]
Motorola MEK6800D1 [68bit]
Motorola Micro Chroma 68 [68bit]
Super Dead Heat [Phil Bennett, David Haywood]


New working clones
------------------
19XX: The War Against Destiny (Euro 960104) [redsupra, smf]
Beastorizer (USA, Jun 21 1997) [jordigahan, ClawGrip]
Bomberman (Version 6.6) [caius, The Dumping Union]
Buggy Boy/Speed Buggy (cockpit, rev. B) [pacman70, Asayuki]
Dragon Breed (Japan, M72 PCB version) [Jorge Silva]
Game & Watch: Super Mario Bros. (crystal screen) [algestam, Mr Jiggles the Christmas Man]
Hard Head (bootleg, set 3) [jordigahan, Heckler, ClawGrip]
Hegener + Glaser Mephisto MM V (prototype) [CB-Emu]
Megatouch III Turnier Edition (9255-30-50 R0F, Bi-Lingual GER/ENG version) [Kevin Eshbach, Brian Troha, The Dumping Union]
P-47 - The Freedom Fighter (World, bootleg) [jordigahan, Heckler, ClawGrip]


Machines promoted to working
----------------------------
Fidelity Electronics Phantom Chess Challenger [Sandro Ronco]
NCR Decision Mate V [Sandro Ronco, rfka01]
Pacific Educational Systems VPU-01 Speech box [Robbbert]
Radio Shack TRS-80 DT-1 [Robbbert]


New machines marked as NOT_WORKING
----------------------------------
Advance Bright Ltd Ping Pong / Table Tennis / Super Ping Pong (PP1100, ABL TV Game)
  [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
Conny TV Virtual Tennis [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
El Dorado [TeamEurope]
The Flintstones (LX-3) [PinMAME]
Care Bears TV Games (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, David Haywood, anonymous]
Kursaal Darts [jordigahan, ClawGrip]
Litek Information Systems LMS46-V9 [Don Maslin Archive, AJR]
Research Inc. Teleray Model 10 [Bitsavers]
Rollamatic 5-Line Special (Barcrest) (MPU3) [Darran, The Dumping Union]
TaiKee Rockstar Guitar / Guitar Rock (PAL) [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
Terrific Lake [PinMAME]
Top Sound (French) [PinMAME]
Play Vision Who Wants to Be a Millionaire (Play Vision, Plug and Play, UK)
  [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
Vortex (Island Design) [unknown]


New clones marked as NOT_WORKING
--------------------------------
386 motherboards using a OPTi 82C495SLC chipset [rfka01]
386 motherboards using the ALi M1419 chipset [rfka01]
386 motherboards using the CS8230 chipset [rfka01]
386 motherboards using the MX83C305(A)(FC)/MX83C05(A)(FC) chipset [rfka01]
386 motherboards using the OPTi 82C381 chipset [rfka01]
386 motherboards using the OPTi 82C391 chipset [rfka01]
386 motherboards using the SiS Rabbit chipset [rfka01]
386 motherboards using the UMC UM82C481AF chipset [rfka01]
386 motherboards using the UMC UM82C491F + UM82C493F chipset or BIOTEQ equivalents [rfka01]
386 motherboard using the UMC UM82C491F chipset [rfka01]
386sx motherboards using the ALi M1217 chipset [rfka01]
386sx motherboards using the OPTi 82C283 chipset [rfka01]
386sx motherboards using the OPTi 82C291 chipset [rfka01]
386sx motherboards using the SCAMPSX chipset [rfka01]
486 motherboards using the ALi 1487/1489 chipset [rfka01]
486 motherboards using the OPTi OPTi 82C392, 82C493 chipset [rfka01]
486 motherboards using the SiS 85C471/85C407 chipset [rfka01]
486 motherboards using the UMC UM8498F, UM8496F chipset [rfka01]
486 motherboards using the UMC UM8886/UM8881 chipset [rfka01]
Abit AB-PB4 [rfka01]
Abit AB-PW4 [rfka01]
Alaris Cougar [rfka01]
Alaris RYC LEOPARD LX [rfka01]
Alaris Tornado 2 [rfka01]
AMI Mark V Baby Screamer [rfka01]
ANIX CH-386S-16/20/25G [rfka01]
Aquarius System (ASI) MB-4D33/50NR [rfka01]
Asus ISA-486SV2 [rfka01]
AUVA TAM/25-P2 M31720P [rfka01]
Bank Robbery (Ver. 1.23) [Siftware]
Biostar MB-1340UCQ-B [rfka01]
Chaintech 333SC [rfka01]
Chaintech 486SLE M106 4SLE-Z1 [rfka01]
Chaintech ELT-286B-160B(E) [rfka01]
Chicony CH-491E [rfka01]
Daewoo AL486V-D Rev:1.1 [rfka01]
Derby Owners Club World Edition (Rev A) [Fluffy]
Diamond Flower, Inc. (DFI) 486-CCV [rfka01]
DTK Computer PPM-3333P [rfka01]
DTK PKM-0038S aka Gemlight GMB-486SG [rfka01]
Elitegroup Computer Systems FX-3000 REV1.0 [rfka01]
Elitegroup ELT-386SX-160BE [rfka01]
Elitegroup UC4913 REV:1.1 [rfka01]
Elitegroup UC4915 A AIO [rfka01]
Elitegroup UM486/UM486sx [rfka01]
Elitegroup UM486V-AIO [rfka01]
First International Computer 4386-VC-HD [rfka01]
First International Computer 4386-VC-V [rfka01]
First International Computer 486-GIO-VT2 [rfka01]
Fujitsu FM-Towns (Model 1 / 2) [r09]
GENOA TurboExpress 486 VL [rfka01]
GES 9051N-386C VER -0.01 [rfka01]
Gigabyte GA-486VF [rfka01]
Gigabyte GA-486VS [rfka01]
LuckyStar LS-486E Rev:C [rfka01]
Micro-Express Inc. Forex 386 Cache [rfka01]
MORSE KP 386SX V2.21 [rfka01]
MSI MS-4125 [rfka01]
MSI MS-4138 [rfka01]
MSI MS-4144 [rfka01]
Octek Hawk [rfka01]
Octek Hippo COM [rfka01]
Octek Hippo DCA2 [rfka01]
Octek Hippo VL+ [rfka01]
Octek Panther II [rfka01]
Olivetti M21 [rfka01]
OPTi OPTi 386WB VER.1.0 [rfka01]
PC-Chips M216 [rfka01]
PC-Chips M396F [rfka01]
PC-Chips M912 [rfka01]
PC-Chips M915i [rfka01]
Peacock 386sx Ver. 2.0 motherboard SCsxAIO [rfka01]
Peacock PCK 486 DX [rfka01]
Philips PCD204 (PCD200 series) [rfka01]
Pine PT-319A [rfka01]
Pine Technology PT-430 [rfka01]
Pine Technology PT-432b aka SR-M401-A [rfka01]
PROTECH PM486PU-S7 [rfka01]
QDI PX486P3 [rfka01]
QDI V4P895P3/SMT V5.0 [rfka01]
QD-U386DX VER 1.0 [rfka01]
Sanyo MBC-18NB [rfka01]
See-Thru Sto486Wb aka AUVA Cam-33-P2 [rfka01]
Shuttle 386SX REV 2.0A [rfka01]
Shuttle Computer International HOT-433 [rfka01]
TD60C [rfka01]
TD70A and TD70AN [rfka01]
TD70N [rfka01]
Termtek TK-635 [nextvolume, Dirk Best]
UNICHIP 386W 367C REV 1.0 [rfka01]
UNICHIP 486 WB 4407 REV 1.0 [rfka01]
unknown 286 AT clones (HT18/C chipset) [rfka01]
Via 4386 VIO / Highscreen universal board [rfka01]
Vintage Sprite SM 486-50USC [rfka01]
Vs. Super Mario Bros. (bootleg with Z80, set 3) [jordigahan, ClawGrip]
ZIDA Tomato board 4DPS [rfka01]


New working software list additions
-----------------------------------
apple2_flop_clcracked:
  Balancing Act (cleanly cracked), Fractions: Basic Skills (cleanly cracked), Fractions: Subtraction (cleanly cracked),
  The Haunted Palace (cleanly cracked), Statistics (Version 3.3) (cleanly cracked), Whole Numbers: Multiplication (cleanly cracked),
  The World's Greatest Baseball Game (Enhanced Version) (cleanly cracked) [4am, Firehawke]
apple2_flop_orig:
  Alibi, American Government (Micro Learningware), Apple Stellar Invaders, Battlefront, Beach Landing, Carriers at War,
  The Coveted Mirror, Crime Stopper, Decisive Battles of the American Civil War: Volume Three,
  Decisive Battles of the American Civil War: Volume Two, Decisive Battles of the Civil War: Volume One, Dogfight II, Europe Ablaze,
  Galactic Wars, Gauntlet, Ghostbusters, Go (Hayden), Guderian, Halls of Montezuma, The Haunted Palace, I, Damiano,
  Leisure Suit Larry in The Land of The Lounge Lizards, The Mask of the Sun (Version 2.1), MacArthur's War,
  Muppet Learning Keys: The Muppet Discovery Disk, Oil Rig, Panzer Battles, Pulsar ][, Questprobe featuring Spider-Man,
  Reach For The Stars (Version 1.0), Reach For The Stars (Version 2.0), Reach For The Stars (Version 3.0), Reversal, Russia,
  Sherlock Holmes in Another Bow, Simultaneous Linear Equations, Space Kadet, Tapper, Ulysses and the Golden Fleece,
  Vaults of Zurich, Winter Games [4am, Firehawke]
fmtowns_cd:
  CG Syndicate Vol. 1 - Lisa Northpoint, CubicSketch V1.1 L10, New Horizon CD Learning System II - English Course 1, Shanghai,
  Space Museum, TownsSOUND V1.1 L20, Z's Triphony DigitalCraft Towns [redump.org, r09]
hp9825b_rom: 9885/9895 ROM for 9825, 9885 ROM for 9825, Matrix ROM for 9825, SSS mass storage ROM [F.Ulivi]
ibm5150:
  Action Service (Smash16 release) (3.5"), International Karate, Italy '90 Soccer, Joe Blade (Smash16 release),
  Out Run (Kixx release), Starflight [ArcadeShadow]
ibm5170: Corridor 7: Alien Invasion, Links - The Challenge of Golf (5.25"HD) [ArcadeShadow]
midi_flop: Dansbandshits nr 3 (Sweden) [FakeShemp]
vz_snap:
  Ace of Aces, Adventure, Airstrip, Arkaball v1, Arkaball v2, Arrgh, Assembly Language for Beginners, Asteroids,
  Attack of the Killer Tomatoes, Backgammon, Backgammon Instructions, Battleships v1, Battleships v2, Bezerk,
  Binary Tape Copier v1.0, Bomber, Breakproof File Copier, Bust Out, Camel, Card Andy, Casino Roulette v1, Casino Roulette v2,
  Catch, Challenger, Chasm Capers, Check Disk, Checkers, Chess, Circus, Compgammon, Computer Learjet, Concentration, Cos Res, Craps,
  Crash, Curses, Dawn Patrol, Decoy v1, Decoy v2, Defence Penetrator, Dig Out, Disassembler v2, Disassemmbler v1, Disk Copier,
  Disk Copy V2.0, Disk Editor-Assembler V6.0X, Disk Menu, Disk Ops 4, Disk Sector Editor v1, Disk Sector Editor v2, Dog Fight,
  Dracula's Castle, The Dynasty Derby, Editor-Assembler V.1.2, Editor-Assembler V.1.2B, Electric Tunnel, Electronic Blackjack,
  Extended DOS V1.3, Extended VZ Basic V2.5, Factory, Fastdisk V1.0, Fastdisk V1.1, Fastdisk V1.2, Fastdisk V1.2 demo,
  Filesearch 2.0, Filesearch V2.0, Formula One v1, Formula One v2, Formula Uno, Frog, Galactic Invasion, Galactic Raiders,
  Galactic Trade, Galaxon, Game Instructions, Ghost Blasters, Ghost Hunter (hacked), Ghost Hunter instructions, Ghost Hunter v1,
  Ghost Hunter v2, Golf, Grand Prix, Grave Digger, Gunfight, Hamburger Sam, Hangman v1, Hangman v3, Hangman v4, Hex Maths,
  Hex Utilities, The High Mountains, High Scores, Hoppy v1, Hoppy v2, Hunt the Wumpus, Instructions for Asteroid Dodge,
  Instructions for Invaders, Instructions for Ladder Challenge, Invaders v1, Invaders v2, Inventory, Kamikaze Invaders, Key Hunt,
  Knights and Dragons, Ladder Challenge, Laser, Laser Pong, Lunar Lander, Mad Max VI, Madhouse, Mars Patrol, Mastermind, Match Box,
  Match Box Instructions, Maths Armada, Maze Generator, Meat Pies, Melbourne Cup, Meteor, Missile Attack, Missile Command v1,
  Missile Command v2, Missing Number, Moon, Moon Lander, Moonlander, Moving Targets, Number Sequence, Number Slide, Othello,
  Othello Instructions, Painter v1, Painter v2, Painter v3, Panik, Panik Instructions, Penguin, Planet Patrol, Poker Machine,
  Punch v1, Punch v2, Pursuit, The Quest, The Return of Defense Command, Rocket Command, Shootout, Space, Space Ram,
  Space Station Defender, Space Vice, Star Blaster, Submarine, Super Snake, Super Snake Trapper, The Ten Commandments, Tennis v1,
  Tennis v2, Tone Generator, Totaliser Derby, Tower, Triffids 2040 AD, Twisting Road, VZ 200-300 Diskette Monitor, VZ Panik,
  VZ cave, VZ-200 Cup, Vzetris, Worm, Write a Story [Robbbert]


Software list items promoted to working
---------------------------------------
dmv: MS-DOS v2.11 HD, MS-DOS v2.11 HD (Alt 2), MS-DOS v2.11 HD (Alt 3), MS-DOS v2.11 HD (Alt), Z-Com v2.0 HD [Sandro Ronco, rfka01]


New NOT_WORKING software list additions
---------------------------------------
ekara_japan_a: A-3 Pichi Pichi Pitch vol.3 (Japan) [David Haywood, Sean Riddle]
evio:
  Anime Mix 1, Chisako Takashima Selection, evio Challenge!, evio Selection 02, evio Selection 03, Hard Soul 1, I Love Classic 1,
  Pure Kiss 1 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
fmtowns_cd:
  Debian GNU/Linux 1.3.1 with Debian-JP Packages, Debian GNU/Linux 2.0r2 with Hamm-JP [akira_2020, Tokugawa Corporate Forums, r09]
  Air Warrior V1.2, Fujitsu Habitat V2.1L10, Hyper Media NHK Zoku Kiso Eigo - Dai-3-kan, Nobunaga no Yabou - Sengoku Gun'yuuden,
  Taito Chase H.Q. (Demo), TownsFullcolor V2.1 L10, Video Koubou V1.4 L10 [redump.org, r09]
leapfrog_ltleappad_cart: Baby's First Words (USA), Disney Pooh Loves You! (USA), If I were... (USA) [ClawGrip, TeamEurope]


Source Changes
--------------
-ins8250: Only clear transmitter holding register empty interrupt on reading IIR if it's the highest priority pending interrupt.
[68bit]

-bus/ss50/mps2.cpp: Connected RS-232 control lines. [68bit]

-machine/ie15.cpp: Cleaned up RS-232 interface. [68bit]

-bus/rs232: Delay pushing initial line state to reset time. [68bit]

-bus/rs232/null_modem.cpp: Added configuration option for DTR flow control. [68bit]

-tv990.cpp: Improved cursor position calculation. [68bit]

-tilemap.cpp: Improved assert conditions, fixing tilemap viewer, mtrain and strain in debug builds. [AJR]

-spbactn.cpp: Use raw screen timing parameters for spbactn. [AJR]

-laz_aftrshok.cpp: Added aftrshok DIP switch documentation from the manual. [AJR]

-ELAN RISC II updates: [AJR]
* Identified CPU type used by vreadere as ePG3231.
* Added preliminary port I/O handlers and callbacks.
* Added stub handlers and state variables for interrupt controller, timers, synthesizer, UART and SPI.
* Fixed TBRD addressing of external data memory.
* Fixed calculation of carry flag for normal adder operations.
* Implemented multi-byte carry/borrow for applicable registers.
* Implemented signed multiplication option.
* Added internal stack buffer for saving PCH during calls/interrupts.

-alpha68k_n.cpp: Replaced sstingry protection simulation with microcontroller emulation. [AJR]

-sed1330: Implemented character drawing from external ROM, fixed display on/off command, and fixed screen area definition. [AJR]

-tlcs90: Separated TMP90840 and TMP90844 disassemblers. [AJR]

-z180 updates: [AJR]
* Split Z180 device into subtypes; HD647180X now implements internal PROM, RAM and parallel ports.
* Added internal clock dividers adjust CPU clocks in many drivers to compensate.
* Reduced logical address width to 16 bits.

-h8: Made debug PC adjustment and breakpoints actually work. [AJR]

-subsino2.cpp: Added save state support and cleaned up code a little. [AJR]

-gaelco.cpp: Adjusted bigkarnk YM3812 clock so pitch matches reference recording. [AJR]

-stadhero.cpp: Made stadhero stage music selection and various other things more random. [AJR]

-acorn_vib: Made ACIA transmit/receive clocks selectable using MC14411. [AJR]

-hitme.cpp: Renamed m21 to mirco21 to resolve name collision. [AJR]

-Emulated ADC0804 and added device to various drivers (fixes "WRONG CONTROL IO" in citybomb service mode). [AJR]

-tmnt.cpp: Added glfgreat analog controls and ADC, and removed spurious fourth button. [AJR]

-megasys1.cpp: Added p47b ADPCM sample playback using additional Z80. [AJR]

-cps1.cpp, segas16b.cpp: Fixed unsafe bitmap usage in video update routines that could cause memory corruption. [AJR]

-bus/isa: Added Music Quest PC MIDI Card [AJR, VOGONS Vintage Driver Library]

-rd100.cpp: Added preliminary keyboard inputs. [AJR]

-Separated V50/V53 common peripherals and former device from V33 base, and add V40 type for future use. [AJR]

-m72.cpp: Fixed sample-related communications on 8751-protected games. [AJR]

-Added Fujitsu FR disassembler and skeleton CPU device. [AJR]

-hvyunit.cpp: Fix hvyunit coin counters. [AJR]

-hh_sm510.cpp: Re-scanned gnw_mmouse display. [algestam]

-snes.cpp: Change screen resolution for pseudo-hires mode, and run HDMA at vertical position zero. [AmatCoder]
* Fixes graphics in Judge Dredd and Vortex.

-alpha68k.cpp updates: [Angelo Salese]
* Added opaque tile support for V board (fixes title screen clipping effects for Sky Adventure).
* Removed hack for priest priority in Sky Adventure level 1 as this is an original game bug.
* Merged sprite drawing code with SNK 68k sprite device.
* Simulated screen banking for Gold Medalist starter pistol shot on dash events.
* Fixed missing status bar and "start/hurry up" graphics for player 1 in Gold Medalist.
* Removed unemulated protection flag from Gold Medalist clones.

-alpha68k.cpp, snk68.cpp: Moved palette code to a common device using the same scheme as the Neo Geo palette. [Angelo Salese]
* Produces more accurate colors, especially visible on dithered backgrounds.

-markham.cpp: Improve Strength & Skilld master interrupt firing and row scroll (fixes missing sprites regression in stages 2 and 3).
[Angelo Salese]

-Synchronized with upstream GENie, bx, bgfx and bimg. [Belegdol]

-Fixed Visual Studio 2019 build issues. [Belegdol]

-Switched Travis CI build to Xcode 11. [Belegdol]

-Build bgfx with OpenGL ES rather than OpenGL when building without X11 on Linux and BSD. [Belegdol]

-ay8910.cpp: Converted Sunsoft 5B 6630B sound hardware to a device. [cam900]

-nmk16spr.cpp: Converted NMK 16-bit sprite hardware to a device. [cam900]
* Implemented priority drawing and sprite limits, and added notes.
* Adapted nmk16.cpp and powerins.cpp to use new device.

-powerins.cpp: Derived clocks from crystals present on boards and added raw screen timing parameters. [cam900]

-ninjaw.cpp, warriorb.cpp: Added subwoofer and corrected sound routing. [cam900]

-mos6581.cpp: Added save state support. [cam900]

-sid.cpp, sidenvel.cpp, sidvoice.cpp: Improved save state support and cleaned up code. [cam900]

-ymf278b.cpp: Implemented FM DO2 output scaling. [cam900]

-ymf262.cpp: Added notes. [cam900]

-tmap038.cpp: Converted 038 tilemap generator chip to a device. [cam900]
* Adapted cave.cpp and mcatadv.cpp to use the new device, and cleaned up code.

-mcatadv.cpp: Fixed tilemap flicker when debugging functionality is enabled. [cam900]

-argus.cpp: Fix repeated spelling error in comments. [cam900]

-megasys1.cpp: Fixed missing semicolon. [Christian Groessler]

-gamate.cpp: Made initial RAM fill better match hardware power-up state. [Christian Groessler]

-audio/irem.cpp: Fixed a number of kidniki audio issues. [Couriersud]
* Added jumper J4 as a compile-time option, fixed a number of resistor and capacitor values, and fixed a barrier.

-Netlist system updates: [Couriersud]
* Added support for line markers to the netlist preprocessor and parser.
* Added include processing to the netlist preprocessor, and reorganised plib code so this can be better utilised.
* Simplified netlist library code and improved performance.
* Moved netlists out of driver sources and organised netlists according to functionality.
* Added an extended validation mode to nltool for identifying certain kinds of issues.
* Removed some hints from pong now that performance has improved..

-chelnov.cpp: Added microcontroller dump for chelnov and hooked it up, replacing simulation. [Dirk Best, TeamEurope, Brian Troha]
* Programs for other regions created by patching the dumped World region microcontroller program.

-firetrap.cpp: Add microcontroller dump for firetrap and hook it up, replacing simulation. [Dirk Best, TeamEurope, Brian Troha]
* Program for US region created by patching the dumped Japan region microcontroller program.

-i8251.cpp, pit8253.cpp, isa/ega.cpp, isa/mda.cpp: Modernized debug logging. [Edstrom]

-m6801.cpp: Added more logging and reduced unnecessary serial transmit output updates. [Edstrom]

-mc6845.cpp: Added more logging and reduced warning spam at startup when register values are inconsistent. [Edstrom]

-isa/mda.cpp: Added Ericsson Monochrome HR Graphics Board 1070. [Edstrom]

-Moved Ericsson PC from pc.cpp to new source file eispc.cpp and added serial keyboard. [Edstrom]

-hp9825.cpp: Added support for external ROM cartridges to HP9825B and HP9825T. [F.Ulivi]

-hp9885.cpp: Added missing postamble when writing sectors on disk. [F.Ulivi]

-Lua engine updates: [feos]
* Added callback after a batch of sound samples are generated.
* Greatly reduced compiler memory usage by adding user type members after construction.

-Always re-generate version.cpp if top-level makefile changes. [feos]

-Start AVI recording after devices have been started so initial screen refresh rate is used rather than fixed 60Hz. [feos]

-goldstar.cpp: Decrypted pkrmast and its clone. [Ioannis Bampoulas, Ivan Vangelista]

-goldstar.cpp: Decrypted super972. [Ivan Vangelista]

-squale.cpp: Connected the EF9365 video controller IRQ output to the 6809 IRQ input for Apollo 7 Squale. [Jean-Francois DEL NERO]

-wd_fdc.cpp: Improved interrupt request reset logic based on WD1772 and VG93 (1793 clone) decaps. [MetalliC]

-Fixed clang compilation error on targets where stream size is larger than long int. [Nathan Woods]

-model1.cpp: Fixed issues with TGP interface emulation. [O. Galibert]

-emumem_het.cpp, emumem_heu.cpp: Hold additional reference for in-flight handlers (fixes MT07456). [O. Galibert, smf]

-apple3.cpp: Corrected number row key layout (fixes pasting and natural keyboard mode). [pahandav]

-ppcdrc.cpp, sh2.cpp, sh4.cpp: Fixed issues causing fast RAM accesses to bypass the debugger. [Phil Bennett]

-tms34020: Implement SETCDP and CLIP opcodes. [Priit Laes]

-apple2gs.cpp: Allow slot interrupt requests to be dispatched. [R. Belmont, Peter Ferrie]

-apple3.cpp: Suppress $C800 switching on debugger accesses. [R. Belmont, Rob Justice]

-osd/sdl: Added support for RRGGBB00 pixel format used by ARM Mali GPUs. [R. Belmont]

-fmtowns_cd.xml updates: [r09]
* Replaced a number of entries with better dumps from the redump.org database.
* Added parent/clone relationships for Windows 3.1 revisions.
* Updated the list of missing dumps.

-fmtowns.cpp updates: [r09]
* Removed SCSI controller from first-generation models and the Marty as these machines lack it.
* Corrected CPU types for FM-Towns II SJ and FM-Towns II MX.
* Corrected user-selectable RAM size options.
* Mapped packed video RAM at 0x00b00000 for 386SX-based models (fixes graphical issues on FM-Towns II UX and FM-Towns Marty).
* Configured FM-Towns Marty with one floppy drive and 2MB of RAM.
* Fixed crashes when 1MB ROM or a single floppy drive is selected.
* Dumped and added ROMs from a first-generation FM-Towns Model 2.

-hcd62121: Implemented exclusive OR with indirect addressing. [Ricardo Barreira]
* Used by cfx9850 for zoom menu in graph mode.

-cfx9850.cpp: Corrected RAM size to 32kB and added mirroring. [Ricardo Barreira]

-super80.cpp, super80_cass.xml: Fine-tuned software compatibility flags. [Robbbert]

-Removed unnecessary offset attribute from some software lists. [Robbbert]

-trs80dt1: Added RS-232 and Centronics parallel ports, and promoted to working. [Robbbert]

-pes.cpp: Modernised and cleaned up code, and fixed regressions caused by years of neglect. [Robbbert]

-mkit09.cpp: Improved inputs for mkit09a and got it to start and run. [Robbbert]

-Added covers to images that can be displayed in system selection UI. [Robbbert]

-imagedev/avivideo.cpp: Added an image device to provide looping uncompressed AVI frames as input. [Ryan Holtz]

-vino.cpp: Adapted to support both avivideo_image_device and picture_image_device. [Ryan Holtz]

-cdi.cpp: Switched SERVO and SLAVE microcontrollers to use the correct device type with internal memory maps. [Ryan Holtz]

-snes.cpp updates:
* Added clock divider for original Super FX chip (fixes game speed in Star Fox, Stunt Race FX, Vortex, and others). [Ryan Holtz]
* Corrected video RAM size to 64kB (fixes graphics in Yoshi's Island and possibly others). [Ryan Holtz, byuu]
* Fixed PPU background layer drawing based on higan ppu-fast. [Ryan Holtz, byuu]
* Adjusted horizontal blanking timing interval to the most common case (fixes off-by-one parallax in Yoshi's Island). [byuu]

-supracan.cpp updates: [Ryan Holtz]
* Implemented sprite-to-sprite masking.
* Removed sound CPU boot hack and fixed sound CPU reset/halt behavior.
* Implemented controller input shift register protocol and removed non-existent parallel inputs in main CPU memory space.
* Removed non-existent player 3 and player 4 inputs.
* Added save status support and converted logging to use logmacro.h.

-bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz]

-screen: Added support for changing horizontal width mid-frame and hooked it up to the SNES driver. [Ryan Holtz]
* Fixes dkongcu intro and others.

-bus/dmv: Added K012 and C3282 hard disk interfaces. [Sandro Ronco]

-netlist: Fixed issue with 1x1 matrix (affected gamemachine.cpp and breakout.cpp systems). [Tafoid]

-Converted osd_printf_* family of functions to use util::string_format semantics. [Vas Crabb]

-minimaws: Added support for identifying ROM/disk dumps on command line or through web UI. [Vas Crabb]

-srcclean: Improved handling of some kinds of C preprocessor abuse. [Vas Crabb]

-Improved performance of makedep.py, reducing the time taken to bootstrap a SOURCES= build. [Vas Crabb]

-apple2_flop_orig.xml: Replaced Drol with new working dump. [4am, Firehawke]

-m72.cpp Dumped 8751 microcontrollers for airduelm72 and dbreedm72j, replacing simulation.
[Caius, Jorge Silva, TeamEurope, The Dumping Union]

-wardner.cpp: Corrected ROM labels for the Wardner set, and added PCB locations to all sets. [Brian Troha]

-playch10.cpp: Corrected BIOS PPU ROM loading. [brizzo]

-rbmk.cpp: Decapped and dumped AT89C51 microcontroller for rbspm. [Caps0ff, EdHunter]

-lucky37.cpp: Decapped and dumped microcontrollers for lucky21, lucky21d and lucky37. [Caps0ff, TeamEurope]

-changyu.cpp: Decapped and dumped microcontroller for changyu2. [Caps0ff, TeamEurope]

-lwings.cpp: Measured CPU clock and video timings on an original sectionz PCB. [Corrado Tomaselli]

-exedexes.cpp: Measured CPU clocks and video timings, and verified sound chip clocks. [Corrado Tomaselli]

-sidepckt.cpp: Corrected ROM labels and added PCB locations. [Corrado Tomaselli, Brian Troha, The Dumping Union]

-nmk16.cpp: Re-dumped the tile graphics ROM for Macross II (Korea). [Darksoft, hammy]

-chihiro.cpp, naomi.cpp: Improved software documentation, particularly title consistency. [f205v]

-Added MIDI floppy software list to some IBM PC drivers. [FakeShemp]

-bus/ata: Added skeleton PleXCombo PX-320A DVD/CD-RW Drive device. [Firmware HQ]

-gsword.cpp: Measured microcontroller clocks for gsword. [Guru]

-dec8.cpp: Verified all clocks for Ghostbusters. [Guru]

-lwings.cpp: Measured main CPU clock on a bootleg sectionza PCB. [Guru]

-m90.cpp: Updated documentation and IC locations. [hammy]

-aristmk5.cpp: Fixed error in cashcatnz layout. [Heihachi_73]

-spartanxtec.cpp: Added some IC locations, and added placeholders for undumped PLDs. [jordigahan]

-galivan.cpp: Re-dumped dangarj audio CPU ROMs. [Layer]

-triforce.cpp: Re-dumped "Triforce DIMM Updater (3.17) (GDT-0011)" to replace previous bad dump. [MajorPBX]

-seta.cpp: Switched jjsquawk to use three buttons (third button is used in the sound test). [Mike Moffitt]

-Fixed building with GCC versions that report a non-numeric version suffix. [MoochMcGee]

-at.cpp updates: [rfka01]
* Added ht12a BIOS option head12a01.
* Added at386sx BIOS options dell386sx, a3286a3886, ald93c308, intel and v514.
* Added ct386sx BIOS options m345000, dtk386sx and solutions.
* Added at386 BIOS options ssbc386at, opwb, 386atj7, vt386vt, l8949, acer310, kmxc02, frx521, frxs3b, 495sx, eemi and topcat.
* Added alim1429 BIOS options revb, alim142901, alim142902 and asaki.
* Added frxc402 BIOS option frximp.
* Added opti495xlc BIOS options op82c495xlc and mao13.
* Added hot409 BIOS option hot409v11.
* Sorted systems by chipset and motherboard, and updated comments, including RAM and cache information.

-dec0.cpp: Decapped and dumped the 8751 microcontroller for Dragonninja (Japan revision 1). [TeamEurope, Brian Troha]

-karnov.cpp: Verified the Atomic Runner (Japan) 8751 microcontroller dump. [TeamEurope, Brian Troha]

-segas16b.cpp: Replaced microcontroller simulation with dumped program for Altered Beast (set 6) (8751 317-0076).
[TeamEurope, Brian Troha]

-dec8.cpp: Replaced hand-crafted microcontroller program with program dump for The Real Ghostbusters sets.
[TeamEurope, Brian Troha, The Dumping Union]

-firetrap.cpp: Replaced hand-crafted microcontroller program with program dump for Fire Trap (US).
[TeamEurope, Brian Troha, The Dumping Union]

-karnov.cpp: Replaced hand-crafted microcontroller program with program dump for Chelnov - Atomic Runner (US).
[TeamEurope, Brian Troha, The Dumping Union]

-segas16a.cpp: Replaced microcontroller simulation code with program dump for the Quartet sets.
[TeamEurope, Brian Troha, The Dumping Union]

-segas16b.cpp: Replaced microcontroller simulation with program dump for Dynamite Dux (set 1) (8751 317-0095).
[TeamEurope, Brian Troha, The Dumping Unionn]

-pc98.xml, svi318_cass.xml: Corrected some spelling errors in titles and labels. [Zoe Blade]

-Updated comments, and corrected spelling, grammar and typographical errors in comments and documentation. [Zoe Blade]

https://www.mamedev.org/

My Nes 7.6.7241

FC/NES模擬器 My Nes 發布新版,更新如下 :

- Added: ability to switch audio mixer (between My Nes internal mixer and nes mixer that described in wiki). Details can be found in new page of the Getting Started dialog.
- Imporved: FPS limiter, now it is 100% accurate (for all threads).
- Fixed: DMC DMA and OAM DMA. Now all related tests pass (some games fixed such as Teenage Mutant Ninja Turtles sprite glitches).
- Fixed: Sprites priority. (Can be noticed in Super Mario Bros 3 when you take the first maschrum)
- Fixed: ppu timing (no bug, the timing was wrong with a cycle shift, now the timing matches exactly the diagram that provided in nes wiki here: <http://wiki.nesdev.com/w/index.php/File:Ntsc_timing.png>)

http://sourceforge.net/projects/mynes/files/

2019年10月27日 星期日

Mesen-S 0.3.0

SFC/SNES模擬器 Mesen-S 發布新版,更新如下 :

General

  • Support for the SA-1, Super FX, CX4, S-DD1 and OBC1 chips (which means about 50 more games are supported compared to version 0.2.0)
  • Cheats (Game Genie/Pro Action Replay), including a cheat code database (by Mighty Mo)
  • Overclocking
  • Netplay
  • Input: Turbo bindings
  • Input: Super scope and multitap support
  • Input: Movie recording/playback
  • Input: Options to display the current input on screen and to configure the deadzone size for analog sticks
  • SPC file playback
  • PPU: Fixed a few bugs with the PPU's emulation
  • Option to blend high resolution frames (for proper transparency effects without having to use the NTSC filter)

Debugger

  • Register Viewer tool to view the state of all flags/registers in the CPU/PPU/SPC
  • Debuggers for the Super FX and SA-1 chips (disassembly, breakpoints, watch expressions, etc.)
  • Trace logging for the Super FX, SA-1 and CX4
  • General improvements, bug fixes and other smaller new features/options

https://github.com/SourMesen/Mesen-S/releases/tag/0.3.0

RetroArch 1.8.0

多平台多機種模擬器 RetroArch 發布新版,更新如下 :

  • AI SERVICE: Added in fix for BMP returns to AI service. Added in label passing to AI service call
  • BSV: Fix BSV recording/playback
  • BUGFIX: Fix crash when setting Thumbnail Directory
  • BUGFIX/STABILITY: Set “Automatically Add Content to Playlist” to false by default, this was unstable on PS3 and Mac and other platforms potentially as well.
  • COMMON: Graceful driver switching for Windows and Linux
  • COMMON: Cache frame before converting 0RGB1555
  • LAKKA: Wi-Fi Access Point settings
  • MENU: Menu scaling improvements
  • MENU/MATERIALUI: There are no longer any animation glitches when ‘wraparound’ scrolling from the last entry in a list to the first, or when performing horizontal swipe navigation gestures on certain settings-type entries
  • MENU/MATERIALUI: List entries underneath the title and navigation bars are no longer highlighted when touching the title/navigation bars (this was only a cosmetic issue, but it was annoying…)
  • MENU/MATERIALUI: The current menu list is no longer reloaded when pressing the currently active tab on the navigation bar
  • MENU/MATERIALUI: The ticker text spacer has been set to a ‘bullet’ character (same as Ozone)
  • MENU/MATERIALUI: The default colour theme has been set to ‘Ozone Dark’
  • MENU/MATERIALUI: Three new colour themes have been added.
  • MENU/MATERIALUI: A new Menu Transition Animation option has been added under User Interface > Appearance. When this is enabled, menu transition events are animated
  • MENU/MATERIALUI: The navigation bar is now shown at all times – i.e. it is an actual navigation tool, rather than a ‘top-level-menu’ curiosity
  • MENU/MATERIALUI: Two new context-sensitive buttons have been added to the navigation bar – back button and resume button
  • MENU/MATERIALUI: A new Auto-Rotate Navigation Bar option has been added under User Interface > Appearance. When enabled (this is the default setting), the navigation bar is moved to the right hand side of the screen when using landscape screen orientations
  • MENU/MATERIALUI: The playlists tab is now correctly hidden when User Interface > Views > Show Playlist Tabs is disabled
  • MENU/MATERIALUI: Material UI now correctly readjusts its layout when screen orientation changes on mobile devices
  • MENU/MATERIALUI: Material UI now resizes in real-time when the user manually sets the Menu Scale Factor (this never worked properly with the old DPI override)
  • MENU/MATERIALUI: Material UI no longer leaks memory on ‘context reset’ (fonts were previously never free()’d)
  • MENU/MATERIALUI: A new Android-style ‘system bar’ has been added. This shows current core name, clock and battery level
  • MENU/MATERIALUI: A new search icon is shown on the title bar when viewing playlists and file browser lists. Pressing this launches the search interface
  • MENU/MATERIALUI: The title bar now uses a larger font, and the sublabel font has also been enlarged a little, to more closely align with Material UI standards
  • MENU/MATERIALUI: A number (quite a large number) of layout/spacing issues have been fixed
  • MENU/MATERIALUI: The existing colour theme handling code is not fit for purpose, so the whole lot got ripped out and reimplemented. In doing so, also adjusted all the theme colours to better match Material UI standards – with a few liberties taken for aesthetic purposes.
  • OSD: Fix fast forward indicator when not using menu widgets
  • PSP1: Remove duplicated FPS indicator on the screen
  • LIBNX/SWITCH: Make audren threaded audio driver the new default
  • VIDEO LAYOUT: Add video layout MAME overlay compatibility. Enabled for Windows/Linux/OSX/iOS/Android/libnx. Only works with GL driver for now, no glcore yet

  • https://www.libretro.com/index.php/retroarch-1-8-0-released/

    2019年10月26日 星期六

    Cemu 1.15.17c

    Wii U模擬器 Cemu 發布新版,更新如下 :

    # New in 1.15.17b:

    general: Fixed a rare crash related to enumerating GC controllers

    input: Fixed IR pointer regression introduced in 1.15.17

    GX2: Fixed crash on Intel GPUs when transform feedback is used
    GX2: Added workaround for a softlock bug on Intel GPUs

    # New in 1.15.17:

    general: If no mlc location is set, Cemu will allow to choose a location instead of forcing the default <root>/mlc01
    general: Cemu will remember adjusted column widths in the game list (#147)
    general: Added context menu to game list columns to reset width or hide/show columns

    input: Added support for Gamecube controllers to input settings (the controllers must be running in 'Wii U mode' with zadig drivers)
    input: Improved accuracy of wiimote and nunchuck acceleration values
    input: Fixed wiimote performance when sending a lot of packets (e.g. rumble) or when using multiple wiimotes (#39)
    input: Fixed a bug where the input settings would stop detecting pressed keys or buttons

    nfp: Added support for reading and writing Amiibo register info (nickname and owner mii)
    nfp: Added support for reading and writing Amiibo game specific data
    nfp: Implemented missing API that prevented the Amiibo Settings app from booting

    https://cemu.info/

    2019年10月24日 星期四

    MD-mini New Rom Test

    昨天有人通知已釋出,照慣例,圖片解禁。

    只測2個新rom - Tetris + Darius 。

    Tetris 非常棒,圖形及音樂皆以大型電玩版為基準來移植,手感也相當靈活,各方面都無可挑剔 !!

    Darius 在畫面處理上很流暢,音樂也做了立體音處理,整體來說一是上乘之作 !!

    其他遊戲或多或少都做了一些改進,建議大家試試。

    這次 MD mini 的遊戲以我來說真的是很有誠意的作品了,日前亦進了一組來玩,目前對我來說整體表現是很滿意的。


    2019年10月22日 星期二

    2019年10月21日 星期一

    mGBA 0.8 beta 1

    GB/GBA模擬器 mGBA 發布新版,更新如下 :

    Features:
    • Improved logging configuration
    • One-Player BattleChip/Progress/Beast Link Gate support
    • Add Game Boy Color palettes for original Game Boy games
    • Debugger: Add unary operators and memory dereferencing
    • GB: Expose platform information to CLI debugger
    • Support Discord Rich Presence
    • Debugger: Add tracing to file
    • Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
    • OpenGL renderer with high-resolution upscaling support
    • Experimental high level “XQ” audio for most GBA games
    • Interframe blending for games that use flicker effects
    • Frame inspector for dissecting and debugging rendering
    • Switch: Option to use built-in brightness sensor for Boktai
    • Ports: Ability to enable or disable all SGB features (closes #1205)
    • Ports: Ability to crop SGB borders off screen (closes #1204)
    • Cheats: Add support for loading Libretro-style cht files
    • GBA Cheats: Add support for loading EZ Flash-style cht files
    • Support for unlicensed Wisdom Tree Game Boy mapper
    • Qt: Add export button for tile view (closes #1507)
    • Qt: Add recent game list clearing (closes #1380)
    • GB: Yanking gamepak now supported
    • Qt: Memory range dumping (closes #1298)
    Emulation fixes:
    • GB: Fix using boot ROM with MMM01 games
    • GB Audio: Only reset channel 3 sample in DMG mode
    • GB Audio: Sample inactive channels (fixes #1455, mgba.io/i/1456)
    • GB Audio: Fix channel 4 volume (fixes #1529)
    • GB I/O: Filter IE top bits properly (fixes #1329)
    • GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
    • GB Video: Delay LYC STAT check (fixes #1331)
    • GB Video: Fix window being enabled mid-scanline (fixes #1328)
    • GB Video: Fix mode 0 window edge case (fixes #1519)
    • GB Video: Fix color scaling in AGB mode
    • GBA: All IRQs have 7 cycle delay (fixes #539, mgba.io/i/1208)
    • GBA: Reset now reloads multiboot ROMs
    • GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
    Other fixes:
    • Core: Improved lockstep driver reliability (Le Hoang Quyen)
    • FFmpeg: Drain recording buffers
    • GB: Fix reading ROM immediately after unmapping BIOS
    • GB SIO: Fix lockstep failing games aren’t reloaded
    • GBA Cheats: Fix value incrementing in CB slide codes (fixes #1501)
    • Libretro: Fix crash changing allowing opposing directions (hhromic)
    • Qt: Fix some Qt display driver race conditions
    • Qt: Fix menu bar staying hidden in full screen (fixes #317)
    • Qt: Only show emulator restart warning once per settings saving
    • Qt: Fix LibraryController initialization (fixes #1324)
    • Shaders: Fix gba-color shader resolution (fixes #1435)
    • Switch: Fix audio when video rate desyncs (fixes #1532)
    Misc:
    • CMake: Don’t use libzip on embedded platforms (fixes #1527)
    • Core: Add keysRead callback
    • Core: Create game-related paths if they don’t exist (fixes #1446)
    • Core: Add more memory search ops (closes #1510)
    • Debugger: Make tracing compatible with breakpoints/watchpoints
    • Debugger: Print breakpoint/watchpoint number when inserting
    • Feature: Switch from ImageMagick to FFmpeg for GIF generation
    • FFmpeg: Support audio-only recording
    • GB Memory: Support running from blocked memory
    • GBA BIOS: Add timings for HLE BIOS math functions (fixes #1396)
    • GBA BIOS: Fix clobbered registers in CpuSet (fixes #1531)
    • GBA Savedata: EEPROM performance fixes
    • GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
    • Debugger: Add breakpoint and watchpoint listing
    • LR35902: Support PC-relative opcode decoding
    • mGUI: Remember name and position of last loaded game
    • OpenGL: Only resize textures when needed
    • Qt: Don’t unload ROM immediately if it crashes
    • Qt: Support switching webcams
    • Qt: Cap window size on start to monitor size
    • Qt: Open a message box for Qt frontend errors
    • Qt: Increase maximum magnifications and scaling
    • Qt: Add native FPS button to settings view
    • Qt: Improve sync code
    • Qt: Add option to pause on minimizing window (closes #1379)
    • Qt: Scale pixel color values to full range (fixes #1511)
    • Qt: Remove What’s This icon from dialogs
    • Qt: Printer quality of life improvements (fixes #1540)
    • Qt: Add copy and QoL improvements to graphic views (closes #1541)
    • Qt: Show list of all sprites in sprite view
    • Qt: Add option for disabling OSD messages
    • Qt, OpenGL: Disable integer scaling for dimensions that don’t fit
    • Switch: Dynamic display resizing
    • Switch: Support file associations
    • Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes #1292)

    2019年10月20日 星期日

    bsnes v112

    SFC/SNES模擬器 bsnes 發布新版,更新如下 :

  • improved Super Game Boy audio support
  • fixed two small sprite issues affecting Star Ocean with the accurate PPU
  • added deterministic rewind support; rewind is now 100% safe when enabled
  • added a safer save state serialization method for Tales of Phantasia and Star Ocean
  • fixed detection of ST010 and ST011 HLE when DSP firmware is missing
  • added SHVC-2P3B-01 prototype board mapping for Kunio-kun Tournament Special
  • improved the frame advance functionality to be more responsive
  • added a scanline override for the fast PPU for the Japanese version of NHL '94
  • added new preset buttons to the driver settings to make adaptive sync and dynamic rate control easier to configure
  • by request, I added a pseudo-fullscreen mode to continue displaying the status bar
  • added run-ahead support of up to four frames
  • optimized save state serialization performance [Alcaro, byuu]
  • added serialization to the SDD1 decompressor for the new deterministic save state mode
  • removed the fast PPU tile caching; as it was not helping speed and made serialization more expensive
  • RetroArch: added Super Game Boy support
  • RetroArch: added a core change that removes a frame of input latency
  • Linux: added a fix for a rare crashing issue with SDL joypads

  • 2019年10月19日 星期六

    bsnes beta 111.10

    SFC/SNES模擬器 bsnes 發布新版,這版增加了 預讀 功能,在遊戲中改善內部處理的延遲,進而達到減少延遲。更新如下 :

    beta version 111.10 is up to address an issue with deterministic states on Windows. If you had bad luck trying run-ahead before, it should work now.

    I've posted a new beta build of bsnes, version 111.9, which adds run-ahead emulation.

    Run-ahead is a technique to remove internal processing delay frames from games, resulting in the perception of reduced input latency.

    https://byuu.org/

    2019年10月17日 星期四

    melonDSi beta

    DSi模擬器 melonDSi 發布新版,更新如下 :

    Apologies for the silent month. Things are shaking up here irl, as I'm starting that job, and looking for a new apartment, which is a bit of a shitshow.

    Anyway, here we go: we present you melonDSi, in unfinished beta glory. The JIT beta will follow, but I first want to ensure Generic is comfortable with it.

    The end goal will be to merge this with regular melonDS once it's in a better state, but, for now, we're providing it for the curious folks.

    How to use melonDSi

    BE SURE TO READ THIS BEFORE USING MELONDSI. You are using a beta release, provided with zero polishing and with a debug console. I expect that you know what you are doing to atleast some extent.

    melonDSi will require several files to be dumped from a DSi. It's a bit messy right now, but we hope to come up with more user-friendly solutions in the future.

    So, if you have a DSi, you might want to install unlaunch on it.

    A quick rundown of the files melonDSi requires:

    * bios9.bin / bios7.bin: DS-mode BIOS images. Those are the same as the ones from a DS. They shouldn't be required to get DSi software running, but melonDSi will refuse to start if they aren't present.

    * bios9i.bin / bios7i.bin: DSi-mode BIOS images. Those can be dumped from your DSi using the good ol' dsbf_dump.nds.

    * firmware.bin: SPI FLASH image. See above. dsbf_dump.bin yields a 'FWxxxxxx.bin' file which you need to rename. It should be 128K.

    * dsikeys.bin: AES keys at boot time, dumpable using dsidumper.

    * initmem9.bin / initmem7.bin: Boot-time contents of ARM9 ITCM and ARM7 WRAM, containing several other useful keys. See above.

    * nand.bin: DSi NAND image, ideally dumped with fwTool. This should be dumped from the same console as dsikeys.bin and initmem9/7.bin.

    BEFORE STARTING

    Make sure that your DSi-mode ARM7 BIOS is good. Open bios7i.bin in a hex editor. Ensure that the first 32 bytes are the following:

    06 00 00 EA 06 00 00 EA 1F 00 00 EA 04 00 00 EA
    03 00 00 EA FE FF FF EA 13 00 00 EA 00 00 00 EA

    Make sure that your NAND dump has the 'nocash footer' at the end. Open it in a hex editor and check that it has the string 'DSi eMMC CID/CPU' at offset 0xF000000. This is the beginning of the 64-byte 'nocash footer', which holds the eMMC CID and console ID.

    Ideally make sure that direct boot is disabled.

    Using melonDSi

    As with regular melonDS, System->Run will boot the firmware, which should land you into the DSi menu if you did everything right.

    You will need to recalibrate the touchscreen through the system settings app to have it work correctly.

    melonDSi can boot some DSi-mode apps, but they currently don't work that well.

    Booting games

    melonDSi is able to boot DS-mode games from the DSi menu. They currently run with the DS-mode BIOSes and backwards-compatible touchscreen mode, but at the 133MHz clock speed and with 16MB of RAM.

    DSi-enhanced games do not boot yet.

    Direct boot is likely to break things as it hasn't been updated yet.

    Other issues

    Do not attempt using savestates, they can and will go wrong.

    melonDSi is based on melonDS 0.8.1, so it will have the bugs present in that version.

    Enjoy! Or atleast, try to.

    http://melonds.kuribo64.net/

    JoyToKey 6.3

    手把映射鍵盤工具 JoyToKey 發布新版,更新如下 :


  • To be more friendly for new users,
    • JoyToKey is packaged and distributed with an installer, instead of a ZIP file format
    • Tab names in the button assignment window are made clearer (e.g. "Keyboard 2" -> "Keyboard (Multi)")
    • UI layout for assigning the mouse cursor movement is made simpler



  • User configuration data will be by default stored in "JoyToKey" folder in user's "Documents" folder. In case you upgrade JoyToKey from an older version, please copy (or move) the old "JoyToKey" folder into your "Documents" folder so that you can continue to access your configuration data.



  • Minor bug fixes



  • Besides, following changes are included in recent releases:
    • Support up to max 50 joysticks (previously 32 joysticks)
    • Support up to max 128 buttons (previously 32 buttons)
    • Enhanced an execution of an external program to be able to
      • pass command parameters
      • specify the starting working directory
    • In case JoyToKey is started when no controller is connected, JoyToKey tries to automatically detect devices until one controller is connected. From this version, users can change this behaviour such that JoyToKey continues the auto detection until two controllers are connected, or completely disable this auto detection feature. For more details, please refer to this page.
    • Single click a task tray icon to refresh joystick connections
      When you connect a new joystick to the PC, you can just click the task tray icon to get it recognized (either left click or right click).
    • Supported multiple screens for the absolute movement of a mouse cursor.
    • Supported additional key-code emulations such as the volume control (up / down / mute), media control (prev / next / play / stop), and SCROLL_LOCK key.
    • Changed the default key emulation code for arrow keys, R-Alt and R-Ctrl, to fix some compatibility issue with recent Windows 10. In case it causes a problem for certain old games and you want to use the old key code, in the button assignment window, please select an equivalent key (from right-click menu) which is labeled as "for DirectInput".
    • Ability to re-process the key emulation event when the same key continues during the processing of Input1-Input4 sequence (Keyboard 2).
      By default, when processing the sequence of key emulation through Input1 to Input4, if the same key assignment continues, it's emulated only once. This behaviour can be changed from "Options" tab by enabling the following checkbox: "Re-process when the same key continues in sequence"

    https://joytokey.net/en/

    2019年10月12日 星期六

    Cemu 1.15.16c

    Wii U模擬器 Cemu 發布新版,更新如下 :

    # New in 1.15.16c:

    general: Fixed error message when booting any game

    # New in 1.15.16b:

    general: Fixed a bug where previously created controller profiles would not show up in input settings

    # New in 1.15.16:

    general: Tab and Ctrl+Tab for swapping TV/GamePad screen now only works if Cemu is in focus
    general: Fixed an issue where Cemu would freeze on shut down (#175)
    general: Improved robustness of Cemu auto-updater
    general: Fixed launching games in fullscreen when UI fullscreen option is enabled
    general: If a filter is set the graphic pack window will auto-unfold the top node and small subnodes

    debugger: If a game ships with debug symbols they should show up in assembly view again

    RPL: Retrieve name of update .rpx from cos.xml instead of using the name of the base rpx
         Fixes Wii Sports Club update not launching

    ErrEula: Fixed message boxes with long button text

    Input: Improved performance when using Wiimotes

    https://cemu.info/

    2019年10月7日 星期一

    SSF PreviewVer R9

    SEGA SATURN模擬器 SSF 發布新版,更新如下 :

    回転面の描画処理を修正しました。
    GPUレンダリング時のメッシュ半透明化処理を修正しました。

    ステートセーブデータの内容を変更しました。
    以前のデータは使用できません。

    CreateCDImageでインデックス使用ソフトのインデックス情報がきちんと出力されていない不具合を修正しました。なお、インデックスを使用しているソフトはタイトーチェイスH.Qとプリクラ大作戦のみ確認しています。他にもあるかもしれません。

    あと細かいところではAndroidのオプションでカートリッジを選択できるようにしたりコントローラ連射を別メニューにしたり

    他にも変更した箇所があった気がする…
    思い出したらつぶやく

    WinVer   : https://t.co/wXY4snudJn
    Android  : https://t.co/arWsnuKLf5

    PPSSPP 1.9.3

    PSP模擬器 PPSSPP 發布新版,更新如下 :

    PPSSPP 1.9.0 fixes more bugs and performance issues. 1.9.3 fixes a few additional bugs on Android primarily.

    http://www.ppsspp.org/index.html

    2019年10月6日 星期日

    RetroArch 1.7.9

    多平台多機種模擬器 RetroArch 發布新版,更新如下 :

  • AI SERVICE: Image mode is now much faster, it now saves the image in-memory in PNG format then passes it along to the translation service
  • BUGFIX: Touch input – When using an overlay to toggle the quick menu on touchscreen devices, we no longer get ‘phantom’ menu input – i.e. the old bug of hitting the toggle and instantly resuming content (or performing a save state) is fixed
  • BUGFIX: Networking – RetroArch crashed when pressing left while Relay Server Location entry was selected
  • BUGFIX: Networking – fix memory leak that could happen at exit after a network operation had run
  • CHEEVOS: Improve handling of line endings when calculating CD hashes for retroachievements
  • CHEEVOS: Add support for Sega CD/Saturn; reduce hash calls to server
  • FPGA: Add initial FPGA port for Z-Turn boards – not really release-ready yet, will need community support to continue. Currently employs naive framebuffer approach, not fullspeed
  • GL1: GLDirect (D3D9 to OGL1.1 wrapper) support
  • GONG: Stability fixes
  • LINUX/UDEV: Fix touchscreen/lightgun issues
  • MENU/MATERIALUI: MaterialUI no longer ‘forgets’ its place when navigating backwards in menus, and navigation in general is ‘cleaner’
  • MENU/MATERIALUI: Add initial gesture support
  • MENU/MATERIALUI: Improved touch support
  • MENU/MATERIALUI: Bugfix – Random’ items are no longer automatically highlighted when performing standard up/down ‘flick’ scrolling through lists (items are only highlighted when you keep the pointer still for > 200 ms)
  • MENU/MATERIALUI: Bugfix – The display no longer ‘jerks’ for one frame when navigating backwards through lists
  • MENU/MATERIALUI: Bugfix – The Material UI scaling factor is now based upon the device-reported screen DPI value (previously it relied upon a hard-coded magic number, which was never correct)
  • MENU/RGUI: Functional mouse/touchscreen support
  • MENU/ONSCREEN KEYBOARD: On-screen keyboard entry via mouse/touchscreen has been tidied up – no more double inputs (or unwanted menu interaction in the background)
  • MENU/MOUSE: Mouse wheel up/down is now a proper ‘up/down’, same as using cursor keys or a dpad
  • MENU/MOUSE: Mouse wheel tilt left/right has been wired up to normal ‘left/right’ commands. Also further improved mouse wheel tilt
  • MENU/OZONE: Add option to toggle between static and scrolling content metadata
  • MENU/XMB: Add full gesture support
  • MENU/OSX: Fixed mouse buttons – mouse down events were not hooked up
  • MENU: When navigating backwards from a core options drop-down list (i.e. pressing select or cancel), the last menu position is remembered (instead of resetting back to the first core option item each time)
  • MENU: Add mouse/touchscreen gesture support
  • MENU: Add option to delete playlists (Settings > Playlists > Playlist Management)
  • MOBILE (ANDROID/IOS): Add option to automatically rotate overlays when changing orientation
  • OSD: Memory details should now be available on every platform (get_mem_total and get_mem_free need to be implemented in the frontend driver for it to work)
  • OSD: Memory details can now be shown individually without FPS and frame count
  • PS2: Fix memory leaks in font/video driver
  • SWITCH: Set default aspect ratio to core provided instead of 4:3
  • THREADED VIDEO: Fix FPS text in threaded video mode
  • VITA: Set default aspect ratio to core provided instead of 4:3
  • VITA: Add system language detection
  • VITA: More memory support
  • WIN32: Log window now has title ‘Logging Console’
  • WII: Add Wiimote lightgun support

  • bsnes v111.1

    SFC/SNES模擬器 bsnes 發布新版,更新如下 :

    v111.1

    there was a minor issue with the Super Game Boy audio fix when using save states

    v111

  • fixed audio crackling in Super Game Boy emulation
  • fixed NTSC region detection in Hanguk Pro Yagu
  • fixed boot hnaging issue in Kishin Douji Zenki - Tenchi Meidou
  • fixed slowdown issue in Mega Man X2 & X3
  • added mute hotkey
  • added HD mode 7 adjustment hotkeys
  • added 18 pixel shaders including AANN, CRT-Royale, XBRz, and more
  • added hotfix for The Hurricanes tile glitch during intro (happens on real hardware)
  • added hotfix for Magical Drop which can hang after game over in Tokoton mode (happens on real hardware)
  • added scanline override for NHL '94
  • added fix for enterig folder names into the BrowserDialog filename box
  • shrunk the fast PPU's Pixel struct, which gives a 3% performance boost [Alcaro]
  • allow SRAM sizes of 2 megabits (for SA-1 homebrew developers)
  • improved HDMA timing to fix a slight flickering issue in Full Throttle - All-American Racing
  • fixed an issue with bsnes not remembering the user audio frequency setting across runs
  • many libretro build improvements [rtretiakov, orbea]

  • 2019年10月3日 星期四

    Visual Boy Advance - M v2.1.4

    GB/GBA模擬器 Visual Boy Advance - M 發布新版,更新如下 :

  • c93e017 - builder: minor changes to support mac 32 bit (4 days ago)
  • c1636d1 - builder: fixes for ffmpeg + misc. (4 days ago)
  • aec23e3 - builder: re-enable ffmpeg, update dists (2 weeks ago)
  • 806dd7d - Fix circular --config for SDL port. (7 days ago)
  • 1aa8afb - Drop dead code entirely. (7 days ago)
  • 531172c - Fix displaying of link menu when ENABLE_LINK=NO. (2 weeks ago)
  • 0710709 - [Windows] Fix crash when setting weekly updates. (2 weeks ago)
  • efa09bd - Add faster sqrt code for xBRZ filters. (2 weeks ago)
  • 10f5576 - Fix config file when removing system accels. (3 weeks ago)
  • 1c6b016 - [Windows] Fix remaining UTF-8 issues. (3 weeks ago)
  • a2f3126 - transifex pull (3 weeks ago)
  • 1e9d167 - builder: pause before codesigning for win targets (3 weeks ago)
  • 0af5965 - builder: work on linux static binary (3 weeks ago)
  • 33c43e3 - add -p:BuildInParallel=true to appveyor.yml (3 weeks ago)
  • 61141eb - add -p:BuildInParallel=true to VS instructions (3 weeks ago)
  • 9ee6b54 - cmake: remove invalid opt /std:c++11 for MSVC (3 weeks ago)
  • 0f2c8ca - win: check APPDATA if LOCALAPPDATA is not found (3 weeks ago)
  • 32fbfec - transifex pull (3 weeks ago)
  • cc51622 - transifex push/pull (4 weeks ago)
  • 528c37f - Allow "Browse" to be translated. (4 weeks ago)
  • d8c981f - Fix toggles for video/audio layer options on menu. (4 weeks ago)
  • c0f9642 - Show all commands available on menu. (4 weeks ago)
  • 51fa150 - Adjust MMX menu variable and position. (4 weeks ago)
  • 27b038b - Show messages about operations of state slot. (4 weeks ago)
  • 2e24845 - Allow translation of the words Open and Quit. (4 weeks ago)
  • 54991c5 - Add extra keys default input when using GUI. (4 weeks ago)
  • b358c05 - Fix compilation issue when ENABLE_DEBUGGER=Off. (4 months ago)
  • 2a2be95 - builder: msys2 fixes (4 weeks ago)
  • f1438e0 - Check ASAN support when ENABLE_ASAN=ON. (4 weeks ago)
  • ade64db - transifex pull (4 weeks ago)
  • 8b34705 - cmake: check for ffmpeg >= 4.0.4 (4 weeks ago)
  • 0b9c771 - travis: more ubuntu dists, fix mac cache (5 weeks ago)
  • d9e4a08 - build fixes: ffmpeg, xbrz, travis, C++ version (5 weeks ago)
  • 23224fb - update factory reset instructions in README.md (5 weeks ago)
  • 381a7bf - /std:c++latest for MSVC, fix bool flip, warn opts (5 weeks ago)
  • 234f1e9 - Update to xBRZ 1.7. (6 weeks ago)
  • 290012d - transifex pull (6 weeks ago)
  • 06a9d78 - Allow UPS patch for GBA games. (6 weeks ago)
  • 1949cdb - transifex push/pull (6 weeks ago)
  • 03121c6 - Add support for autohold buttons. (6 weeks ago)
  • e87213e - Fix indentation. (6 weeks ago)
  • cf47942 - Fix Autofire {L,R}. (6 weeks ago)
  • 4993cb8 - remove tea-ci .drone.yml and installer.nsi (6 weeks ago)
  • d9a7e0c - cmake: auto-detect sfml, ffmpeg and openal (6 weeks ago)
  • c64dd25 - Update README.md (6 weeks ago)
  • 8ceef90 - fix appveyor visual studio build (6 weeks ago)
  • a8b7b72 - transifex pull (6 weeks ago)
  • f5eabb3 - builder: disable LTO on 64 bit mingw (6 weeks ago)
  • fc2eb38 - Fix behaviour of Tools > Memory Viewer (#486) (6 weeks ago)
  • 2958af0 - builder: mingw improvements + misc. (6 weeks ago)
  • 3923b28 - transifex pull/push (6 weeks ago)
  • 51f61a3 - Merge remote-tracking branch 'vbam-libretro/master' (6 weeks ago)
  • 6bdd6d1 - Merge pull request #77 from negativeExponent/fix_cheat_search (7 weeks ago)
  • dc8d36a - minor fix for stl wx builds (7 weeks ago)
  • 51a4f74 - Merge remote-tracking branch 'vbam-libretro/master' (7 weeks ago)
  • 9ccdeac - Add missing break; lines for switch statements (7 weeks ago)
  • b8afa8c - Merge pull request #76 from RobLoach/intl (7 weeks ago)
  • a17eb47 - Merge branch 'master' of github.com:fpscan/vbam-libretro into intl (7 weeks ago)
  • 9b043da - libretro: Update core options API (7 weeks ago)
  • 6b18c1f - Fix warning about frames left in queue. (8 weeks ago)
  • f5b1947 - [IDEA] Fix recording when using speedup/turbo. (8 weeks ago)
  • 738494a - Support all sample rate available on GUI. (8 weeks ago)
  • aa3ecaf - Add new output formats for recording audio/video. (9 weeks ago)
  • 5848fea - Fix video/audio recording. (2 months ago)
  • 9e3c261 - Update libretro_core_options.h (7 weeks ago)
  • 6c60ac3 - Turkish Language option (7 weeks ago)
  • d92ca68 - Merge pull request #74 from retro-wertz/update (7 weeks ago)
  • ad43b32 - Fix "index out of bounds" runtime error (7 weeks ago)
  • 36f3a73 - Merge pull request #73 from retro-wertz/libretro_cleanup (8 weeks ago)
  • 82e723a - MBC3: Update mapper to check if RTC is present before running RTC functions (8 weeks ago)
  • 03184dd - libretro: Use GB RTC data when available (8 weeks ago)
  • b3744b3 - Simplify GB border core option (8 weeks ago)
  • 9757a88 - Core options cleanup and a few readability-related updates (8 weeks ago)
  • cfb03d8 - Set default keybinding when key does not exist. (9 weeks ago)
  • 1ef0912 - Merge pull request #72 from retro-wertz/enable_rtc (8 weeks ago)
  • 496b372 - Allow enabling GBA RTC regardless of rom types (8 weeks ago)
  • 4dbdf87 - Merge pull request #71 from retro-wertz/patch-3 (8 weeks ago)
  • bb10954 - Update Makefile (8 weeks ago)
  • 3e64044 - Merge pull request #70 from retro-wertz/update_makefiles (8 weeks ago)
  • 9831365 - Update Makefile (8 weeks ago)
  • 34de057 - Merge pull request #67 from retro-wertz/update_makefiles (8 weeks ago)
  • 71e4b7b - Merge pull request #69 from retro-wertz/master (8 weeks ago)
  • d9f8396 - Cleanup (8 weeks ago)
  • 9a13449 - Update Makefiles (8 weeks ago)
  • 38b7613 - Setting up basic appveyor (9 weeks ago)
  • 408cab7 - Merge pull request #66 from retro-wertz/libretro (9 weeks ago)
  • d898288 - Automatically hide some core options depending on rom image type (9 weeks ago)
  • c3edd6d - Merge pull request #65 from retro-wertz/libretro (9 weeks ago)
  • 2084a63 - Update GB/GBC memory maps (retro_memory_descriptors) (9 weeks ago)
  • 90b051e - Update libretro_core_options.h (9 weeks ago)
  • a727e22 - GB: Rename this variable to isolate from a global variable of the same name (10 weeks ago)
  • 0d423b9 - Cleanup GB palette struct and update retro_get_memory_data/size (10 weeks ago)
  • bc80ecd - UtilRetro.cpp: Cleanup (10 weeks ago)
  • 855db11 - Fix wxWidgets assertion error on Logging... menu. (10 weeks ago)
  • c886b6a - remove wrong and unnecessary #define (10 weeks ago)
  • 38561b5 - Merge remote-tracking branch 'vbam-libretro/master' (2 months ago)
  • 770b9c1 - Add left analog bind to D-PAD for joystick. (2 months ago)
  • 6de45d4 - Set default binding for keyboard. (3 months ago)
  • 78bbe14 - Add individual clear buttons for input config. (3 months ago)
  • 53002e5 - Use hats from joystick as default D-PAD. (3 months ago)
  • 57b7ddf - Fix small memory leak. (3 months ago)
  • 060da96 - [LINUX] Add option to disable the online updater. (3 months ago)
  • dbb5914 - Show which BIOS file is currently selected. (3 months ago)
  • 76756ef - Fix key shortcuts for toggle menu actions. (3 months ago)
  • 4622f1b - Whitespace fix. (3 months ago)
  • 3dc738b - Set default keys for input on first run. (3 months ago)
  • 9bc8f33 - Disable using volume {+,-} actions in main menu. (3 months ago)
  • d1fcffc - Merge pull request #63 from retro-wertz/fix_gba_siocnt (2 months ago)
  • 7df7b19 - Merge pull request #64 from retro-wertz/patch-2 (2 months ago)
  • 7f105da - Update README.md (2 months ago)
  • 53ce6fb - libretro: add SIO Control register (GBA) (2 months ago)
  • 2e96f59 - Merge pull request #62 from retro-wertz/gb_timing_updates (2 months ago)
  • e50812d - GB: input, audio, video timing updates (2 months ago)
  • 1532f55 - GB: Reduce input lag by 1 frame, video and audio timing updates... (2 months ago)
  • f09a9aa - builder: add python3 to msys2 deps (2 months ago)
  • 2fcad3f - joysticks: hack to better support 360 triggers (3 months ago)
  • 352eb14 - Merge remote-tracking branch 'vbam-libretro/master' (3 months ago)
  • 2e97b27 - Use --config option to load configuration file. (3 months ago)
  • bdd4386 - Merge pull request #61 from retro-wertz/gb (3 months ago)
  • bd5ba43 - Cleanup: Remove previous core option struct and unused variables etc (3 months ago)
  • aac30c7 - Add GB Color Correction core option (3 months ago)
  • 02a7a48 - GB: Fix selected palette not applied when loading content... (3 months ago)
  • 8462ca7 - Merge pull request #59 from retro-wertz/gb (3 months ago)
  • 1fa78e6 - Fix android build (3 months ago)
  • 6dcf016 - GB: Allow support for colorizer patched games - a new core option is provided since enabling this support means allowing invalid access to vram and palette - works in GBC/GBA hardware mode only (3 months ago)
  • 85bd86c - GB: Send LCD interrupt only if there is no INT 48h signal (3 months ago)
  • b147e91 - Merge pull request #57 from retro-wertz/sync (3 months ago)
  • d808297 - Fix crash caused by incorrect variable index for analog sticks (3 months ago)
  • 7e88289 - libretro: Add core option sublabels (3 months ago)
  • ce11403 - builder: updates for mingw (3 months ago)
  • c5e6a34 - Libretro: Update GBC memory map (3 months ago)
  • fa45ccd - builder: fix command(), update c2man url (3 months ago)
  • e64b990 - builder: fix msys2 (3 months ago)
  • 5802207 - builder: make zip + sig on win + minor changes (3 months ago)
  • 296255d - handle SDL joystick query errors #451 (3 months ago)
  • 95658f5 - transifex sync (3 months ago)
  • 86c4dc7 - transifex sync (3 months ago)
  • bcc8b54 - transifex sync (3 months ago)
  • 7569242 - Fix pause behaviour with Pause when inactive. (3 months ago)
  • 030740e - Fix some memory leak. (3 months ago)
  • 8ea607e - remove translation from joystick keys (3 months ago)
  • cec32a6 - travis: mac: disable --help check, it segfaults (3 months ago)
  • f54dd25 - travis: fix gettext on mac + brew (3 months ago)
  • e2f0621 - update Visual Studio support (3 months ago)
  • 91501be - Fix small memory leak. (3 months ago)
  • c366907 - Temporary fix for #65. (3 months ago)
  • d585a61 - followup on kbd trans issues fix in 30b9272 (3 months ago)
  • eaf1ad2 - Merge remote-tracking branch 'vbam-libretro/master' (3 months ago)
  • 30b9272 - hopefully fix kbd control translation issues (3 months ago)
  • 90b3f35 - Add hotkeys for changing sizes (1x ... 6x). (3 months ago)
  • fa77010 - Fix pause toggle keybinding when unmuting. (3 months ago)
  • 8cb4200 - Merge pull request #56 from webgeek1234/master (3 months ago)
  • 8b8efa1 - fix key shortcuts for save/load states (3 months ago)
  • 9fa20b4 - joystick cleanups #444 (3 months ago)
  • 684b1bb - fix mem error for config global homeDir (3 months ago)
  • ccc91fa - quick fix for unicode filenames on windows (3 months ago)
  • dfa4fec - Fix missing shortcuts from key bindings. (4 months ago)
  • 69b581f - Handle key{bindings,shortcuts} correctly on frame. (4 months ago)
  • cec1dbf - Split configuration for default keys. (4 months ago)
  • d655031 - Fix removing multiple system keys shortcuts. (4 months ago)
  • 996d5b9 - Do not set these options on MainMenu.xrc. (4 months ago)
  • 019ab5a - Fix "Joybus host invalid; disabling" warning. (3 months ago)
  • f6bfe67 - Have better support for maximized window. (4 months ago)
  • dcc0afa - Fix window size when {en,dis}abling status bar. (4 months ago)
  • bf6f2d4 - Change where the config dir is created. (4 months ago)
  • 3490620 - travis: use Mac OS 10.14 and Xcode 10.2.1 (4 months ago)
  • b0ec846 - fix stuck keys on ubuntu and on focus loss #142 (4 months ago)
  • 3d57750 - Follow-up work on #142. (4 months ago)
  • 055b7c4 - libretro: jni: Switch to clang compiler in preparation for ndk r20 (4 months ago)
  • 2e1333e - regparm is an x86 only attribute, only define it there (4 months ago)
  • 500506c - travis: disable link/SFML for mac (4 months ago)
  • 22307de - Fix continuous sprinting when using a modifier key as a mapping key (#142). (4 months ago)
  • 5045971 - wx: only rename config if new file doesn't exist (5 months ago)
  • 0a95486 - Sound.cpp: Update (5 months ago)
  • a4eae80 - cmake: use LEGACY OpenGL on FreeBSD only 2fedaa6 (5 months ago)
  • 240257a - wx: Change max volume from 400 to 200 (5 months ago)
  • 57ed465 - builder: better mac automation (5 months ago)
  • 15f040f - cmake: missing space in wx util function (5 months ago)
  • 2fedaa6 - support FreeBSD (5 months ago)
  • a0c375b - Merge remote-tracking branch 'vbam-libretro/master' (6 months ago)
  • c013d49 - Merge pull request #55 from Classicmods/master (6 months ago)
  • a8b3868 - remove some old visual studio project files (6 months ago)
  • b6bb24e - Merge pull request #1 from libretro/master (6 months ago)
  • 5012969 - Bump version to 2.1.1 (7 months ago)
  • 755f476 - Fix #52 (8 months ago)
  • f87e085 - added a8a35 (7 months ago)
  • 286c8ff - Fix #52 (8 months ago)