2016年12月31日 星期六

Mesen 0.7.0

以精確模擬為目標的FC/NES模擬器 Mesen 發布新版,更新如下 :

Happy new year!

This release is a beta - save states, movies, etc. created with this version may not be compatible with future versions of Mesen.

New Features
 -Video: Added new NTSC filter (based on Bisqwit's work).
 -Video: Added feature to allow recording gameplay to AVI files

Bug Fixes
 -Video: Fixed graphic glitches and crashes with the 2xSai, Super2xSai and SuperEagle filters.
 -Startup: Fixed crash that occurred when the path contained non-ascii characters (bug introduced in 0.6.1).
 -Linux: Fixed an issue with the "only allow one instance of Mesen" option.

http://www.mesen.ca/

2016年12月29日 星期四

SSF TestVer. (2016-12-28)

SEGA SATURN模擬器 SSF 發布新測試版,更新如下 :

MARVEL SUPER HEROES VS. STREET FIGHTERの背景の一部が正しく表示されない不具合を修正しました ソード&ソーサリーのウィンドウがぶれる現象も直ってます

https://t.co/QIGjeywNAC

2016年12月28日 星期三

MAME 0.181

MAME發布新版,更新如下 :

0.181
-----


MAMETesters Bugs Fixed
----------------------
- 00101: [Misc.] (kaneko16.cpp) berlwallt, berlwallk: an error message "Copy Board" pops up. (Angelo Salese)
- 02855: [DIP/Input] (hanaawas.cpp) hanaawas: Credits dip switch does not work (Angelo Salese)
- 04796: [Flip Screen/Cocktail] (m58.cpp) 10yard and clones: Flip Screen/Cocktail Mode offset (Robbbert)
- 04921: [Flip Screen/Cocktail] (fcrash.cpp) fcrash: Game sprites not flipped when Flip Screen is ON (Robbbert)
- 04922: [Flip Screen/Cocktail] (finalizr.cpp) All sets in finalizr.c: Ships and scores should both be on top when screen is Flipped
  (Robbbert)
- 05006: [Graphics] (gb.cpp) gameboy [f1race]: Corrupted graphics (racetrack not lined up) (Wilbert Pol)
- 06338: [DIP/Input] (mz2000.cpp) mz2000, mz2200: Mistakes in current keyboard matrix emulation and missing keys ! (AJR)
- 06440: [Gameplay] (segag80r.cpp) Most/all sets in segag80r.cpp: game resets itself during play (smf)
- 06449: [Color/Palette] (8080bw.cpp) sicv, sicv1, invadpt2, invadpt2br, moonbase, moonbasea: In a 2-player game, colors don't
  change at certain areas of the screen for each player's turn. (Robbbert)
- 06450: [Color/Palette] (astinvad.cpp) spcking2: Incorrect colors at certain areas of the screen. (Robbbert)
- 06451: [DIP/Input] (ccastles.cpp) All sets in ccastles.cpp: Map Button 2 to start a 2-player game in upright mode. (Tafoid)
- 06452: [Flip Screen/Cocktail] (phoenix.cpp) phoenix: Cocktail Mode displays incorrectly (Robbbert)


New working machines
--------------------
Eeekk! [Andrew Welburn, Craig Anstett, smf]
Intel iSBC 286/10 [Al Kossow]
Intel iSBC 286/12 [Al Kossow]
Miss World 2002 [NeoGeo de Ahuizotla, Artemio Urbina, The Dumping Union]
Player's Edge Plus (XMP00011) 5-in-1 Wingboard (CG2298) [BrianT]
Power Flipper Pinball Shooting v1.33 [Jorge Silva]
Quiz Kid Racer [hap, Sean Riddle]
Steering Champ (GQ710 VER. UAA) [Bill D. / The Dumping Union, crzmx, smf]
Tokio / Scramble Formation (newer) [ShouTime, brizzo, David Haywood]


New working clones
------------------
Fidelity Designer 2000 Display [yovan]
Flicky (128k Version, 315-5051, larger roms) [system11]
Golden Crown Hopper [Gerald COY]
Mahjong Clinic (Japan, set 2) [system11]
Momoko 120% (English text) [Paul Hogger]
Multi Wars (bootleg of UniWar S) [Paul Hogger]
Raiden (Korea, bootleg) [Tirino73]
Real Bout Fatal Fury / Real Bout Garou Densetsu (Korean release) [Brian Hargrove]
Same! Same! Same! (1P set, NEW VER! hack) [CAPS0ff, trap15]
Side by Side 2 Evoluzione RR (Ver 3.1 J) [ShouTime, The Dumping Union]
Simpson Junior (bootleg of J. J. Squawkers) [NeoGeo de Ahuizotla, Artemio Urbina, The Dumping Union]
Space Dungeon (larger roms) [Ordyne, The Dumping Union]
Super Visual Football: European Sega Cup (original rev) [Gerald COY]
The NewZealand Story (World, old version) (older PCB) [Porchy, The Dumping Union]
Tokio / Scramble Formation (older) [ShouTime, brizzo, David Haywood]
Tokio / Scramble Formation (US) [ShouTime, brizzo, David Haywood]
Turbo Force (US) [dos_]
VTech Laser Turbo XT [Miodrag Milanovic]
VTech Laser XT/3 [Miodrag Milanovic]


Machines promoted to working
----------------------------
ACT Apricot PC [Dirk Best]
ACT Apricot Xi [Dirk Best]
K28: Talking Learning Computer (model 7-230) [O. Galibert]
Mattel Funtronics Jacks [hap, Sean Riddle]
Mattel Funtronics Red Light Green Light [hap, Sean Riddle]


Clones promoted to working
--------------------------
Space Invader (Entex, COP444L version)


New machines marked as NOT_WORKING
----------------------------------
Apple Laser Writer II NT [Lord Nightmare, Joakim Larsson Edstrom]
Back To the Future (2.8) [PinMAME]
Dulmont Magnum [Carl, Dave Jones]
Ensoniq SQ-2 [R. Belmont, Guru]
Force SYS68K/CPU-20 [Joakim Larsson Edstrom]
Knights of Valour 3 HD (V105) [XingXing]
Monday Night Football (2.9, 50cts) [PinMAME]
Multistar 3 [Heihachi_73]
Royal Ascot II [Gerald COY, ShouTime, The Dumping Union]


New clones marked as NOT_WORKING
--------------------------------
Knights of Valour 3 HD (V101) [XingXing]
Knights of Valour 3 HD (V102) [XingXing]
Knights of Valour 3 HD (V103) [XingXing]
Knights of Valour 3 HD (V104) [XingXing]
Lost in Space (1.01 France) [PinMAME]
Sega Rally Championship - DX (original rev) [Gerald COY]
Terco 4426 CNC Programming station
Top Skater (USA) [Gerald COY]
Toshiba T1000 [shattered]
Virtua Striker 2 '99 (Step 1.5) [Gerald COY]
X-Files (3.03 France) [PinMAME]


New WORKING software list additions
-----------------------------------
apricot_flop.xml: Demonstration Pictures, MS-DOS 2.11 BIOS VR2.7, MS-DOS 2.11 BIOS VR3.1, QUEST - The Adventure [Dirk Best]


Translations added or modified
------------------------------
Catalan [Jordi Mallach]


Source Changes
--------------
-Created DYNAMIC_API macros for cleaner definition of dynamically linked functions. [Brad Hughes]

-Double-check key state before UI autorepeat (fixes github issue #1169). [Brad Hughes]

-m68k: Respect 68020 "freeze I-cache" bit; micro20 68020 cache test now passes. [R. Belmont]

-micro20: Hack to start up at MacsBug/shell entry point, added terminal and devices. [R. Belmont]

-i960: Added scanbyte and IP-relative lda opcodes, masked low bits of branch targets. [R. Belmont]

-i960: Preliminary support for CALLS instruction and WIP on FAULTx instructions. [R. Belmont]

-archimds: Fixed sound double-buffering. [R. Belmont]

-aristmk5: Added default NVRAM to US sets so the games come up in a playable state. [Heihachi_73, R. Belmont]
 * cuckoou, dolphntru, incasunu, magimask, magimaska, partygrs, qnileu, wcougaru

-ppc: Set DSISR to the exception flags rather than the address on data access faults and correct flag values.
 [R. Belmont, Vas Crabb, maximumspatium]

-DRC: Fixed XMM usage on SysV x64 ABI, restoring debugger functionality on Mac/Linux for DRC drivers.
 [maximumspatium, R. Belmont, Ville Linde]

-Added preliminary MB86235 recompiler. [Ville Linde]

-delegates: Don't crash on late binding if no object is actually needed. [O. Galibert]

-pci9050: Fixed the mappings. [O. Galibert]

-sharc: Use standard memory maps. [O. Galibert]

-tms32025: Use the standard memory interfaces. [O. Galibert]

-dimemory: Removed the magic bypass. [O. Galibert]

-votrax sc01: Simulate. [O. Galibert]
 * Complete simulation of digital section based on die imaging
 * Removed now-obsolete samples
 * Plosives are still imperfect

-mc1000: Removed direct update handler. [O. Galibert]

-tnzs: Various refactoring. [Ryan Holtz]

-netlist: Added simple ROM hookup capability. [Ryan Holtz]

-netlist: Device additions: [Ryan Holtz]
 * 74161 Synchronous 4-Bit Binary Counter with Clock
 * 7473 Dual Master-Slave J-K Flip-Flops with Clear and Complementary Outputs
 * Am2847 Quad 80-bit Static Shift Register
 * DM9334 8-bit Addressable Latch
 * 82S126 1K-bit bipolar PROM
 * 74174 Hex D-Type Flip-Flop with Clear
 * 2716 16 Kbit (2048x8) UV EPROM
 * 74166 Parallel-Load 8-Bit Shift Register
 * 74260 Dual 5-Input NOR Gate
 * Intel 2102A 1Kbit (1024x1) Static RAM
 * 74365 Hex Bus Driver with 3-State Outputs
 * Generic 2- and 3-terminal Tristate device
 * 74165, 74194, 7475, 7485, and DM9322
 * 82S126 4kbit (512x8) TTL bipolar PROM
 * 82S123 256-bit (32x8) TTL bipolar PROM
 * Note: Tristate device and 74365 do not actually tristate, they are simply a way of combining multiple outputs/chip enables.

-netlist: Added shared RAM pointer, for use by netlist RAM devices which need updating by non-netlist driver code. [Ryan Holtz]

-netlist: Various fixes: [Ryan Holtz]
 * 7473: Made device only transition on a falling clock.
 * 74161: Inverted Clear and Clock inputs to match datasheet.
 * 74260: Fixed number of inputs.
 * Am2847: Fixed shift register size (was 160 bits, should have been 80 bits).
 * DM9334: Inverted C and E inputs to match datasheet.

-hazeltin: Added netlist-based video board emulation. [Ryan Holtz]

-XML refactoring: [Vas Crabb]
 * Moved stuff to namespace util::xml and scoped down some enums.
 * Split config load/save delegate types, made config load take const node so it can't inadvertently mangle data.

-coretmpl: Added an associative LRU cache with map-like behaviour. [Vas Crabb]

-selmenu: Use LRU cache so icons don't all need to be reloaded on scroll. [Vas Crabb]

-uismall.bdf: Set default character for absent glyphs. [Vas Crabb]

-rendfont.cpp: Fixes and Improvements: [Vas Crabb]
 * Encapsulated many BDF and BDC file format handling details.
 * Made file I/O 64-bit clean.
 * Added some checks for allocation errors.
 * Wrote more solid BDF parser with error messages and trace logging.
 * Fixed heap smash when building bitmaps for BDF fonts.
 * Extended BDC format to support high planes and default character.
 * Render default character if glyph not found for BDF/BDC.

-Made bitmaps movable, allowing them to be used in vectors and emplaced easily. [Vas Crabb]

-Fixed uninitialised memory read as debugger command history (github #1802). [Vas Crabb]

-netlist: Added new devices: [Vas Crabb]
 * uA741 in 8-, 10- and 14-pin DIP variants
 * 4316 bilateral switch pack

-Amiga/Buddha: Cleanups and fixes, partially working now. [Dirk Best]

-Created an ef9369 device and used it for guab and mpu4vid. [Dirk Best]

-guab: Cleanup and improvements: [Dirk Best]
 * Hooked up SN76489 ready signal, hooked up some debug LEDs.
 * Hooked up PPIs and ACIA.
 * Labelled some outputs.
 * Fixed and improved output labels, added ten up labels.

-6840ptm: Use standard device clock for internal clock. [Dirk Best]

-beezer: Rewrote driver. [Dirk Best]
 * Uses the standard 6840 PTM core for sound generation
 * New MM583 Noise Generator device
 * New DAC-76 DAC sound
 * Uses resistor network values for colors
 * Uses bankdev device for banking

-mcr68: Use standard 6840 PTM core, replacing custom implementation with the standard one. [Dirk Best]

-zwackery: Removed Artificial Artist PAL, now included in the csd device. [Dirk Best]

-zwackery: Corrected ROM labels and locations. [Dirk Best]

-mcr68: Move zwackery to its own driver (doesn't have much in common with other games in driver). [Dirk Best]
 * Also cleaned up implementation, made spriteram 8-bit, added some hardware info and added button descriptions.

-Midway Cheap Squeak Deluxe sound board improvements: [Dirk Best]
 * Moved to its own file and corrected its name.
 * Updated interface to better reflect real hardware.
 * Added address deocoding PAL and verified memory map.

-Identified DAC for Midway Cheap Squeak Deluxe/Turbo Cheap Squeak. [Dirk Best]

-apricot improvements: [Dirk Best]
 * Fixed CTS polarity and marked as working - with the SIO fix the system is now very stable
 * Fixed keyboard error 31, now displays 'System OK'

-z80dart: Only update serial line configuration if it actually changes. [Dirk Best]
 * Allows the apricot serial port to work correctly.

-pit8253: Reading back the count while in the middle of a 16-bit write returns a XOR'ed version of the value written. [Dirk Best]
 * Fixes apricot error 29.

-fromance.cpp: Fixed OL gal display for nekkyoku. [Angelo Salese]

-fromance.cpp: Added visible horizontal parameter to CRTC. [Angelo Salese]

-tail2nos.cpp improvements: [Angelo Salese]
 * Added sound semaphore hookup, fixes random BGM lockups.
 * Added alternative input method, selectable through control panel DIP switch.
 * Added DIP switch locations.

-srmp2.cpp: Fixed regression with ADPCM playback on m68k based games. [Angelo Salese]

-neogeo: Corrected burningfpa romlabels (thanks jackc) and added it to software list. [hap]

-microtouch: Added output status command and fixed data transmission at 2400 baud. [Sandro Ronco]

-aristmk5: Added internal layout and connected microtouch to magimask and partygrs. [Sandro Ronco]

-Archimedes: Made floppies work. [Sandro Ronco]

-micro20: Added some features needed for the selftest, but couldn't hook up the missing parts so haven't verified that the self test
 actually can run through now. [Joakim Larsson Edstrom]
 * H4 is now cleared in reset and asserted by software down the line
 * By calling the update_tin method the device now support external clock for the timer
 * Clock can also be polled at port C bit #2
 * The test expects something to pulse at port B and then a clock at TIN (port C pin #2 alternate function)

-WIP: Intergraph driver support: Enabled more Rx interrupts and fixed error FIFO. [Joakim Larsson Edstrom]

-WIP Apple Laser Writer II NT and some SCC improvements. [Joakim Larsson Edstrom]

-Prodigy: Added layout. [Joakim Larsson Edstrom]

-68230: Added bitwise update methods for all ports and moved register access methods to private section. [Joakim Larsson Edstrom]

-PIT68230: Fixed bug in port A-C write and added check of DDR registers for bit updates. [Joakim Larsson Edstrom]

-68230: Added initial support for timer interrupts and embryonic support for port interrupts. [Joakim Larsson Edstrom]

-Fixed a regression FIFO bug and a bug in the handling of Special Interrupts. [Joakim Larsson Edstrom]

-Fixed name to a better guess for MCU name for plump pop, and marked as bad pending verification that it is the same MCU which
 drtoppel and extermination use. [Lord Nightmare]

-tnzs.cpp: Updated a slew of comments, added most missing PALs as undumped, fixed some ROM labels, added a chart of the different
 Taito/Seta PCBs covered by tnzs.cpp and the differences between each. [Lord Nightmare]

-toaplan1.cpp: Fixed DSWB reading (seems to be inverted when read by the MCU), also reverted changes to TJUMP jumper settings and
 inverted those as well on read, though it still seems to be a bit screwy for some settings. [Lord Nightmare]

-toaplan1.cpp: vimana regions should work fine now. [Lord Nightmare]

-Don't use mem_mask as ATA doesn't have an equivalent mechanism for byte accesses and it could mask out data that real hardware
 would keep, instead fix issue with 68000 byte writes to sector count by only taking the bottom 8 bits from the bus. [smf]

-Fixed ATA Write Multiple (command c5) ignoring the block count on the first block. [smf]

-Update disassembly if IP or CS are changed in the debugger; also update IP and CS when PC or CURPC changes. [smf]

-Added preliminary sound to Dulmont Magnum. [smf]

-Added halt to debugger state, so you can break out of a hlt instruction. [smf]

-HACK: return 0xffff for the current program counter while fetching the vector as the segag80r protection currently relies on it.
 Reduce the number of extraneous reads that the segag80r protection performs. [smf]

-Added multiplexed inputs for Beastie Feastie and Dealer. [smf]

-EPOS decryption simplification WIP. [smf]

-Use correct Commodore LCD font. [Mike Naberezny, smf]

-seta.cpp: Hooked up Zombie Raid NVRAM, added calibrated default. [MetalliC]

-stv.cpp: Documented IO chip, fixed astrass test mode hang. [MetalliC]

-Added Sega DIMM board architecture documentation. [MetalliC]

-amstrad.cpp: Caps Lock key does not have a physical toggle. [AJR]

-Added 'o' variants to memory debugging commands to request decrypted opcodes space. [AJR]

-Created new 74LS157 device and hooked it up to MSM5205 on Rastan. [AJR]

-d9final: Set initial banking so Z80 doesn't run off rails. [AJR]

-grainbow: Fixed palette dimming by respecting a fade-me-not bit. [AJR]

-mustache.cpp: Flip screen improvements: [AJR]
 * Fixed Y positions of flipped sprites.
 * Added and implemented flip screen "Hard SW" as in Irem games.
 * Corrected polarity of all DIP switches.

-Attempt at fixing 8155 timer behavior so 8085 doesn't lose interrupts in equites. [AJR]

-automat: Sound improvements: [AJR]
 * Reduced YM2203 speed to match music pitch on reference video.
 * Added second MSM5205 plus two 74LS157 and fixed communications.
 * Added sound banking (probably not entirely correct).

-secretab: Incremental sound improvements: [AJR]
 * Replaced one YM2203 with a YM3812.
 * Added extra samples ROM to banked sound CPU region.
 * Hooked up sound latch, enabling music and sound effects (still very imperfect).
 * A little more PCB documentation.
 * Added PCB locations to ROM names.

-spangbl, pangba: 74LS157-ization and working sound. [AJR]

-system16.cpp: Sound improvements for some bootlegs: [AJR]
 * Hooked up MSM5205/74LS157 on the 2xYM2203 bootlegs, all of which now have some imperfect samples playback.
 * Corrected goldnaxeb2 configuration to use the aforementioned sound system.

-Fixed -romident misattributing device ROMs to alphabetically first driver using them. [AJR]

-amusco.cpp: Added coin counter and dispenser device. [AJR]

-Dumped i8751 '317-0078' at location c2 for 'altbeast' set, added, works. [CAPS0ff]

-Dumped i8751 '317-0123a' at location c2 for 'goldnaxe' set, added, works. [CAPS0ff]

-Adaedd dump of i8751 '317-0112' at location c2 to 'goldnaxe2' set. [CAPS0ff]
 * Chip was faulty, some bit errors, internal checksum fails - still using simulation for now.

-Added id8751h dumps to 'csilver' and 'srdarwin', not hooked up yet. [CAPS0ff]

-tnzs: Added Taito M-Chip M-001 dump for extrmatn; also works for drtoppel and plumppop. [CAPS0ff]

-Added PIC16C57 dump to wbeachvl giving partial sound. [CAPS0ff]
 * OKI banking setup for the game is incorrect so music doesn't currently play.

-Decapped, deprotected, dumped and hooked up the hd647180X MCUs for Vimana, Fire Shark and Teki Paki. [CAPS0ff]

-Decapped and read out security pics for umk3 and rmpgwt. [CAPS0ff]
 * Added a new device type and bare bones loading, however communication with the main CPU is not hooked up yet.

-Dumped PAL10H8 for Beastie Feastie (conversion kit). [Andrew Welburn, Craig Anstett]

-Leave more comments on differences between 74107 and 74107A. [couriersud]

-netlist: Aligned naming of 9334 and made nl_hazelvid.cpp parseable by nltool. [couriersud]

-imgtool refactoring: [Nathan Woods]
 * Changed a number of declarations to use std::string instead of 'const char *'.
 * Removed dead strncatz() function.
 * Fixed a recently introduced error in the 'dir' command line command.
 * Cleaned up the output of the 'dir' command.

-DEC Rainbow 100 fixes: [Bavarese]
 * Changed 7220 divider from 4 to 32 (closer to 1 Mhz from VT240).
 * Stop flicker when color video is off.
 * Changed the effect of GDC_MODE_ENABLE_VIDEO (see page 21 of PDF AA-AE36A).
 * Addressed reentrance problems (reset procedure).
 * Made scroll fully functional (deeper SCRAM levels and GDC diag test #9).
 * Corrected cursor position in REGIS TSR.
 * Implemented NMI for parity test.
 * Fix aspect ratio in graphics modes.
 * Fixed serial port A (printer port B needs more work.
 * Added support all four ClikClok versions.

-konamigx: Fixed CPUs hanging on state load. [moralrecordings]

-Added floppy drives to the PG675 and PG685 variants, changed floppy controller to FD1797 (not hooked up yet).

-COP400 MCU fixes: [hap, Sean Riddle]
 * L pins are tri-stated when EN2=0
 * Corrected internal RAM memorymap for COP410

-Dumped 68705 a71_24.bin from Tokio/Scramble Formation. [ShouTime, brizzo]

-Added fresh dump of exzisus (Magnet System) - one sector different, fixes graphical glitches in first level. [David Haywood]

-Started moving 68705 functionality to the CPU core rather than copy/pasted in all the drivers. [David Haywood]

-Hooked up new 68705 dump to Tokio/Scramble Formation. [David Haywood]

-Sega DIMM security PICs update: [Jorge Valero, Android]
 * Redumped PICs and documented S/Ns for: Quest of D, Key of Avalon 2.x, Virtua Striker 4 Ver.2006 (Japan).
 * Dumped 253-5508-0364 from unknown NAOMI satellite game.
 * Dumped 253-5508-0422J from Quest of D (some undumped newer version).

-M1COMM/M2COMM cleanups and fixes [SailorSat]

-model1: Made wingwar360 playable. [SailorSat]

-vaportra: Fixed missing game over animation, corrected 'P3 coin' and implemented irq6_ack. [darq]

-yunsung8: Fixed MSM sounds, simplified inputs and changed incorrect cannballv manufacturer. [darq]

-shootout: Fixed missing title screen music, fixed coin counter and simplified ROM loading. [darq]

-sidepckt: Fixed cocktail mode and added Y scroll. [darq]

-tecmo_mix: Fixed the saturated colors in Final Star Force (Level 2). [darq]

-aristmk5: redumped chickna5u and topbana, now pass checksums. [Heihachi_73]

-ccastles.cpp: Clarified input situation by assigning port conditions/names to the button inputs so they have proper default
 mappings between Upright/Cocktail. [Tafoid]

-New softlist: HP Integral PC. [shattered]

-cps1.cpp: Added missing PAL dump to daimakai. [caius, Silvio Grazini]

-aerofgt.cpp: Added correct and verified mask ROMs. [caius, The Dumping Union]
 * Fixed size for U134 and U135 and added the redumped sound samples at U180 at the correct size.

-debugimgui: Sort directory entries in mount dialog, as zippath_readdir() does not guarantee entries are in any particular order.
 [Barry Rodewald]

-stv redumps: [cpsystem3]
 * Fixed bad dumps in Choro Q Hyper Racing 5.
 * Redumped prc2ksu and prc28su using the heat-gun method to obtain valid dumps from fragile ROM chips.

-Made phosphor persistence independent of frame rate. [anikom15]

-Added proper support for Rescue on Fractalus (proto) - No Bankswitch, 2K Mirror RAM. [Mike Saarna]

-metro.cpp: Made sound output mono for boards without stereo output. [system11]

-nbmj8688.cpp: Corrected DIP switches for Camera Kozou. [system11]

-hiscore.dat: Updates [Leezer]

-Corrected labels for Midway PICs. [Guru]

-de_2.cpp: Added missing sound ROM for uboat65. [PinMAME]

-First stab at cleaning up the DOS boot and installation disk mess on the PC & AT softlists: [Justin Kerk]
 * Removed 100% duplicate sets.
 * Moved sets from ibm5170 to ibm5150 if they work on PC-class hardware (later DOS versions are needed for some games).
 * Removed the ibm5160 softlist, it only contained one duplicate set.
 * Added clone relationships.
 * More consistency in set naming and metadata.

-apple1.xml: Redumped dis-assembler. [Dagarman]


2016年12月27日 星期二

MADrigal CD Collection v59.26



早期掌機系列模擬器 MADrigal CD Collection 發布新版,更新如下 :

- Tom & Jerry Popper (Gakken, LCD Card Game) S4/1.04 (Standard 4, complete rewrite)
- MADrigal CD Collection ver. 59.26
- ClrMamePro DATfile ver. 20161226 [59.26]

Jnes V1.2

 

FC/NES模擬器 Jnes 發布新版,更新如下 :

Change History:
  • bugfix: mouse is no longer required
  • bugfix: konami vrc2 games
  • bugfix: puzznic, bases loaded 2
  • bugfix: large IPS files
  • better support for mmc5 graphics
  • improved emulation accuracy
  • cheat search workspace auto-saves in case of crash
  • upgraded to Direct3D 9.0 and DirectInput 8.0
  • added konami mappers 75 (vrc1), 85 (vrc7)
  • replaced audio channel menu with volume mixer
  • updated app icon

2016年12月26日 星期一

Mesen 0.6.1

FC/NES模擬器 Mesen 發布新版,更新如下 :

Happy holidays!

This release is a beta - save states, movies, etc. created with this version may not be compatible with future versions of Mesen.
New Features
  • Linux: Mesen can now run under Linux (requires Mono and SDL2). This is still a work in progress and may contain bugs and crashes.
  • UI: Mesen is now available in Portuguese (translation by ThallesAps)
Bug Fixes
  • Audio: Improved square channel accuracy and fixed a sound mixing bug introduced in 0.6.0.
  • Misc: Fixed issues with DirectInput controllers and the debugger.
  • Overclocking: Fixed issues when using overclocking in games that use the DMC channel.

PS.關於某物的釋出我不方便說什麼.....只能說知道的就快下吧,中途跳出的問題與破解檔無關,可以正常運行,除錯的方法就請自己搜尋或者研究吧。

2016年12月25日 星期日

GLideN64 Public Release 2.0

N64模擬器視頻插件 GLideN64 發布新版,更新如下 :

Hello,

Time is come to set new Release tag to master branch. 20 months passed since the first major public release. List of improvements made since that time is huge. Thus this new release gets new major version. Some statistics: since previous public release
* 690 commits to master
* closed over 450 various issues

Fixes in combiner, blender, texture loading, frame buffer emulation eliminated graphics issues, which plagued N64 emulation since the beginning and until recently required use of software rendering for correct emulation. Of course, hundreds of GLideN64 own bugs was squashed on the way. Detailed information about new features of this release can be found in my New Public Release articles.

Public release 1.0 took 8 month of my hard full-time work. It became possible as result of successful crowd-funding campaign on Indiegogo.

Now I 'm working on the project as on my hobby, in my spare time. New major release took 20 months. It could take much more, but now I am not working alone. The project currently has 28 contributors.
My special thanks to:
  • purplemarshmallow: frame buffer emulation improvments, general fixes
  • Francisco Zurita aka fzurita: support of Android port, GLES fixes, general fixes
  • Logan McNaughton aka loganmc10: support of Raspberry Pi port, general fixes
  • Ryan Rosser aka Aquatakat: GUI design
  • matthewharvey: code cleanup and optimization
  • Gilles Siberlin aka Gillou68310: ucode decoding, general fixes
  • AmbientMalice: ini cleanup
Very special thanks to Sergey Povalihin aka angrylion for explanations of various aspects of RDP work. His advices helped me to fix many tricky issues.

Also, my thanks to all users of https://github.com/gonetz/GLideN64. Your bug reports and feedback greatly help us to improve quality of the program.

Speaking of quality: we still have over 200 open issues. Not all of them are bug reports. Feature requests and suggestions are in that list too. Nevertheless, list of known issues is still large. There are games, which are not supported at all. The work will continue.


Internalization: at this moment only two translations are up to date:
  • Spanish, thanks to Víctor "IlDucci"
  • French, thanks to baptiste0602

Other translation files built from translations for previous release, so lots of text left untranslated.

2016年12月24日 星期六

CEP for SSF v2.0

本想明天再放,不過好像也沒啥可補充的,所以還是今天好了。

關於新版本 :
增加的遊戲數量不明(因為根本沒算)。
是否正確也不明(沒時間測試)。
只能讓大家幫忙測了.....

順帶一提,基本上建議一次只開一組金手指碼,主碼先不要開,如果測試無效再開啟試試。另外關於 Bio Hazard ,金手指碼是正確的,我在 實機 與 yabause 上測試正常,SSF錯誤可能與 位址 或 搜索範圍 的指定有關.....不過我也沒空去找原因,大家有時間可以查錯。

金手指碼分為2部分,第一部分的金手指效果大多是英文敘述,第二部分大多是中文敘述,2者或多或少有重複,給大家交叉比對試試吧。

OK! 廢話完了,以下為連結 :

教學篇 : http://model3210.blogspot.tw/2013/11/sega-saturn-cep_13.html

下載點 : http://www.mediafire.com/file/p5y010mxdpwzej1/CEP_for_SSF_v2.0.rar

PS. 歡迎轉載 ! 不過.......請註明出處 !!

祝大家聖誕快樂 !!

2016年12月19日 星期一

Cemu v1.6.4

Wii U模擬器 Cemu 發布新版,更新如下 :

general: Added hotkey Shift + Print Screen to capture a screenshot in the native resolution of the game
general: Added debug option to flip output image upside-down
         This is a workaround for third-party tools which do not account for OpenGL's ARB_clip_control extension

debugging: Added menu to alter priority of a thread in the PPC thread view (via right-click)

coreinit: Added API: MEMiGetFreeStartForFrmHeap(), MEMiGetFreeEndForFrmHeap(), FSAppendFileAsync()
coreinit: Fixed race condition bug in __ghsLock(), __ghsUnlock(), OSUninterruptibleSpinLock_Acquire(), OSUninterruptibleSpinLock_Release()

AX: Cemu no longer crashes if voices use invalid sample offsets
AX: Added device remix matrix support

VPAD: Fixed Left/Right stick-click mapping

CPU: Fixed recompiler crash caused by complex recursive functions

GX2: Added bicubic upscale filter option
GX2: Added missing streamout buffer specification registers to shader cache
GX2: Fixed rounding issue when updating depth range
GX2: Fixed calculation of viewport near/far values
GX2: Added 'accurateShaderMul' gameprofile option (see gameProfiles/example.ini for explanation)
GX2: Optimized some frequently used GX2/GPU7 functions

http://cemu.info/

2016年12月16日 星期五

關於新版 CEP for SSF

原本想等弄好之後直接貼出,不過還是先預告一下;目的是強迫我一定要做,免得惰性發作,最後不了了之。

手邊已經找了一些參考資料,目前會盡力找出每天至少半小時的空檔去做,做多少算多少,大致會在 行憲紀念日 左右釋出。

祈禱這幾天工作不要突然爆發,否則又要延後了.........

Neko Project 21/W ver0.86 rev24

PC-98XX系列模擬器 Neko Project 21/W 更新版本,內容如下 :

MELCO WSN-A4FがWindows3.1で程々に映るようになりました
 ・Win3.1では1280x1024 ハイカラーが使えます
 ・ただし、高解像度や色数が多い場合には画面にゴミが出やすくなります
 ・部分的にグラフィックが化ける場合があります
・DirectDrawエミュレーションモードの切替設定を追加しました
 ・従来は非公開機能として存在していましたが表に出しました
 ・エミュレーションモードでは大抵の場合は最近傍補間になるので整数倍拡大の場合にはドットが綺麗に出ます
・フルスクリーン時の表示モードに整数倍拡大(Integer multiple)を追加しました
 ・DirectDrawエミュレーションモードと組み合わせて使ってください
・ウィンドウアクセラレータのMultiThreadモードで画面切替時に時々落ちる問題を修正

iNES v4.7

FC/NES模擬器 iNES 發布新版,更新如下 :

– Completely rewrote sound chip emulation.
– Fixed sound in Super Mario Brothers, Duck Hunt, many other games.
– Properly implemented sound length counters and register $4015.
– Now silencing sound channel when sweep value exceeds $7FF.
– Fixed Famicom DiskSystem sound channel.
– Fixed mappers #21 (VRC4A/VRC4C) and #22 (VRC2A).
– Ganbare Goemon 2 and Wai Wai World 2 (mapper #21) work.
– Fixed mappers #23 and #25 to guess VRC4/VRC2.
– Status line in Japanese Tiny Toon Adventures (mapper #23) works.
– Status line in Boku Dracula Kun (mapper #23) works.
– Ganbare Goemon and Japanese Gradius 2 (mapper #25) work.
– Bio Miracle Bokutte (mapper #25) works.
– Fixed creating file associations on Windows 8+.  

http://fms.komkon.org/iNES/

2016年12月13日 星期二

JoyToKey 6.0 beta

手把映射鍵盤軟體 JoyToKey 發布beta版,更新如下 :

Ver 6.0

* Enhanced "Keyboard2" page to support the followings:
  - Supported the emulation of Input1 ~ Input4 in sequence at
    the specified interval (hold duration).
  - Supported different key assignment based on how many times
    a button is pressed within the specified time threshold.
  - Supported the key assignment when a button is released.
  - Supported the definition of mouse cursor movement via right click
    menu.  For example, this enables one button input to cycle through
    up, right, down, left mouse cursor movement whenever it's pressed.
* Supported a mouse horizontal wheel rotation
* Improved the keycode emulation for the Numpad '/' and a few
  other keys.
* Miscellaneous configuration options were added for OneSwitch.org.uk
  ex)
  FontSizeProfileList=20
  FontSizeButtonList=20
  ProfileImageFullScreenRatio=1.0

http://joytokey.net/en/

http://joytokey.net/en/download_beta

2016年12月11日 星期日

Mesen v0.6.0

以精確模擬為目標的FC/NES模擬器 Mesen 發布新版,更新如下 :

This release is a beta - save states, movies, etc. created with this version may not be compatible with future versions of Mesen.
New Features
  • Debugger: Tons of new features and improvements (including labels and comments, a profiler, more options in the PPU viewer, etc.)
  • Audio: Greatly reduced sound latency.
  • Audio: Added an option to reduce the popping sounds produced by the DMC channel in some games.
  • Audio: Added channel panning options.
  • Audio: Added a crossfeed option.
  • Video: Added 2 new palette presets (Nostalgia and Nes Classic, by FirebrandX).
  • UI: Added a "power cycle" option to reload the current game.
  • UI: Added an option to load a random game.
Bug Fixes
  • Video: Fixed a bug with the "Remove Sprite Limit" option that could cause it to display incorrect sprites on the screen.
  • Video: Fixed a bug with the aspect ratio option when overscan was used at the same time.
  • NSF: Fixed a crash that could occur when loading incorrect NSF files.

2016年12月8日 星期四

GAME OVER

本來不想寫,不過還是有一堆人在問,那就稍微提一下吧。

是的 ! GAME OVER了,目前一堆相關資訊都在急速刪除中,對方已經出手了......
一堆警告滿天飛舞,原本有些微機會的那兩大物也宣告沒了,這波浪潮也隨之結束,得之你幸 ~ 失之你命,順帶一提,這波大浪非常大,千萬別站在浪頭上,就算是擦邊也要避免,免得掛在沙灘上,切記切記 !!

2016年12月7日 星期三

3DNes v1.2

FC/NES模擬器 3DNes 發布新版,更新如下 :

- Reduce input lag
- Support virtual reality with stereoscopic mode
- Enable/disable vsync
- TrinusVR intergration with head tracking(Pro feature)
- First Person View gameplay and first person view control experimentation(Pro feature)

https://geod.itch.io/3dnes

1964 60FPS bundle - Carnivorous Edition (2016/12/05)

N64模擬器 1964 60FPS bundle - Carnivorous Edition 更新版本,內容如下 :

1964
Fixed show\hide cursor bug (tab now toggles cursor)
Changed filenames - caused emu detect issues in W10 (thanks Stunning Cactus)
New esdf profile for DInput
Auto enable\disable rsp emulation for ge\pd
Adds crc to Project64.rdb when running new rom (jabo compatibility)
Default plugins set to Jabo - DInput - Azimer
Default rdram\counter factor set to - 1 & 8mb
Romlist shows filename by default
Force perfect dark\gex to eeprom 16KB - detects using rom's internal name
Two overclock profiles to use - six\nine times
Compiled non-overclocked 1964 version - for slow cpus\novelty
Inserted gex 5d crc to 1964.ini\Project64.rdb
New GLideN64 plugin

Mouse injector
Cleaned up map detection
New exe description
Mouse locks correctly on multi-screen setups
Mouse input now reads from driver (thanks to ManyMouse by rcg)
Replaced strcmp with strcasecm - possible source of emu detect issues
Settings are shown by default to avoid confusion (thanks Graslu)
New option - radial menu mouse control for PD
Refactored code
New option - toggle crouch
Disable speedhack if player is using combat boost or match is slow motion
Capped emulator search rate to two per second - from five hundered per second
Capped injection rate for perfect dark speed hack - was unstable
Changed description for Aim Mode to Cursor Aiming
Halfed crosshair movement default

GE-MP
New exe description
Updated emulator filenames


http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=7045

Pantheon 5.318

多機種模擬器 Pantheon 發布新版,更新如下 :

 

-games for Mattel Intellivision: ABPA Backgammon, Advanced Dungeons & Dragons: Cloudy Mountain, Advanced Dungeons & Dragons: Treasure of Tarmin, All-Star Major League Baseball, Area Fighter, Astrosmash, Atlantis, Auto Racing, B-17 Bomber, Balloons vs. the Clowns of Christmas Presents, Beamrider, Body Slam Super Pro Wrestling, Bomb Squad, Boxing, Brickout!, Bump 'n' Jump, Buzz Bombers, Centipede, Clowns and Balloons, Christmas Carol vs. the Ghost of Christmas Presents, Commando, Congo Bongo, Crazy Clones, Deep Pockets - Super Pro Pool and Billiards, Diner, Donkey Kong Arcade, Donkey Kong Junior, Dragonfire, Fathom, Goat Nom, Hotel Bunny, Hover Force, Illusions, Intellipongola, Istar, Kool-Aid Man, Land Battle, Loco-Motion, Major League Baseball, Mastermind, Masters of the Universe: The Power of He-Man!, Motocross, Mouse Trap, Mountain Madness Super Pro Skiing, NHL Hockey, Nova Blast, Number Blaster, PGA Golf, Pinball, Pole Position, Rocketeer, Rocky and Bullwinkle, Royal Dealer, Scarfinger, Sea Battle, Sewer Sam, Shark! Shark!, Sharp Shot, Slam Dunk Super Pro Basketball, Slap Shot Super Pro Hockey, Space Armada, Space Battle, Space Cadet, Space Hawk, Space Patrol, Space Shuttle, Space Spartans, Spiker! Super Pro Volleyball, Stadium Mud Buggies, Star Strike, Star Wars: The Empire Strikes Back, Stonix, Sub Hunt, Super Pixel Brothers, Super Pro Decathlon, Super Pro Football, Tag-Along Todd, Tennis, The Dreadnaught Factor, The Electric Company: Math Fun, The Electric Company: Word Fun, Thin Ice, Thunder Castle, Tower of Doom, Triple Action, Tris, Tron: Deadly Discs, Tron: Maze-A-Tron, Tron: Solar Sailer, Tropical Trouble, Truckin', U.S. Ski Team Skiing, Utopia, Vectron, White Water!, World Cup Football, Worm Whomper, Zombie Marbles            

http://bostjan-grandovec.si/Content/News.htm

2016年12月4日 星期日

1964 60FPS bundle - Carnivorous Edition (2016/12/03)

N64模擬器 1964 60FPS bundle - Carnivorous Edition 發布新版,更新如下 :

1964
Replaced underscores in filename to hyphens - caused emu detect issues in W10 (thanks Stunning Cactus)
New esdf profile for DInput
Auto enable\disable rsp emulation for ge\pd
Adds crc to Project64.rdb when running new rom (jabo compatibility)
Default plugins set to Jabo - DInput - Azimer
Default rdram\counter factor set to - 1 & 8mb
Romlist shows filename by default
Force perfect dark\gex to eeprom 16KB - detects using rom's internal name
Two overclock profiles to use - six\nine times
Compiled non-overclocked 1964 version - for slow cpus\novelty
Inserted gex 5d crc to 1964.ini\Project64.rdb
New GLideN64 plugin

Mouse injector
Settings are shown by default to avoid confusion (thanks Graslu00)
New option - radial menu mouse control for PD
Refactored code
New option - toggle crouch
Disable speedhack if player is using combat boost or match is slow motion
Capped emulator search rate to two per second - from five hundered per second
Capped injection rate for perfect dark speed hack - was unstable
Changed description for Aim Mode to Cursor Aiming
Halfed crosshair movement default

GE-MP
Updated emulator filenames


http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=7045

uoYabause 0.3.8

SS模擬器 Yabause 非官方改版 uoYabause 發布新版,更新如下 :

Sf32
I fixed many bugs in SCUDSP emulation. Then finally Shining Force 3 magic effects are enabled!

I also find the web page which describes how Camelot( the software developer of Shining Force 3) implemented these magic effects. it's very interesting!
http://www.camelot.co.jp/force3/scn1/dspbraze.html

http://www.uoyabause.org/

https://play.google.com/store/apps/details?id=org.uoyabause.android&utm_source=global_co&utm_medium=prtnr&utm_content=Mar2515&utm_campaign=PartBadge&pcampaignid=MKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1