2017年9月27日 星期三

MAME 0.190

MAME發布新版,更新如下 :

0.190
-----


MAMETesters Bugs Fixed
----------------------
- 00490: [Sound] (homedata.cpp) hourouki: It is missing voices of "Reach", "Ron" etc. (smf)
- 06658: [Plugins] (mappy.cpp) mappy, mappyj: When using cheats driven by <parameter, left arrow doesn't change displayed value (Carl)
- 06672: [Sound] (starwars.cpp) starwars: Missing/malfunctioning sound (AJR)
- 06673: [DIP/Input] (subsino.cpp) stbsub: Missing dip-switch info. (Diet Go Go Fan)
- 06680: [Sound] (namcos2.cpp) metlhawk: Missing sound (Angelo Salese)
- 06682: [Sound] (cinemat.cpp) qb3: Missing AY-3-8910 sound (AJR)


New working machines
--------------------
Altered Beast (Tiger handheld) [hap, Sean Riddle]
Laser 2001 [cvemu]
Mephisto Modena [yoyo_chessboard, Sandro Ronco]
Mephisto Monte Carlo [Sandro Ronco]
Mephisto Super Mondial II [yoyo_chessboard, Sandro Ronco]
Mephisto Super Mondial [yoyo_chessboard, Sandro Ronco]
R-Zone: Batman Forever [hap, Sean Riddle]
R-Zone: Indy 500 [hap, Sean Riddle]
unknown Italian poker game [caius, AJR, Ivan Vangelista, Roberto Fresca]


New working clones
------------------
Alligator Hunt (World, protected) [Pablo]
Beast Busters (Japan, Version 2, J3) [Layer @ jammaplus]
Big Buck Hunter - Shooter's Challenge (v1.60.01) [Ted Green]
Chuka Taisen (Japan) (P0-025-A PCB) [Pacman70]
Iron Horse (version K) [Coolmod, The Dumping Union]
Kick Off (bootleg) [caius, The Dumping Union]
Lady Master of Kung Fu (set 2, older) [Corrado Tomaselli, The Dumping Union]
Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 1.0) (AT89c52 protected) [Hammy]
Maniac Square (protected, Version 1.0, Checksum DEEE)
  [Peter Wilhelmsen, Morten Shearman Kirkegaard, Charles MacDonald, David Haywood]
Royal Card / Royal Jackpot (with a third draw)(encrypted) [Roberto Fresca, Team Europe]
Syvalion (US, PS2 Taito Legends 2) [MetalliC, rtw, Zerochan]
Syvalion (World, PS2 Taito Legends 2) [MetalliC, rtw, Zerochan]


Machines promoted to working
----------------------------
Alligator Hunt (Spain, protected) [David Haywood, Darksoft, Morten Shearman Kirkegaard, Peter Wilhelmsen]
Big Buck Hunter - Shooter's Challenge (v1.60.01) [Ted Green]
Big Buck Hunter Call of the Wild (v3.02.5) [Ted Green]
Big Buck Hunter II - Sportsman's Paradise (v2.02.11) [Ted Green]
Glass (Ver 1.1, Break Edition, Checksum 49D5E66B, Version 1994) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Great Guns [Angelo Salese]
Maniac Square (protected, Version 1.0, Checksum CF2D)
  [Peter Wilhelmsen, Morten Shearman Kirkegaard, Charles MacDonald, David Haywood]
Mazer Blazer (set 1) [Angelo Salese]
Mephisto Mega IV [Sandro Ronco]
Tecmo World Cup '94 (set 1) [Angelo Salese]
Virtual Pool [Ted Green]


Clones promoted to working
--------------------------
Big Buck Hunter - Shooter's Challenge (v1.50.07) [Ted Green]
Glass (Ver 1.0, Break Edition, Checksum C5513F3C) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Glass (Ver 1.0, Break Edition, Checksum D3864FDB) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Mazer Blazer (set 2) [Angelo Salese]
Mephisto Monte Carlo IV LE [Sandro Ronco]
Slap Fight (A76 set, GX-006-A PCB) [Corrado Tomaselli, The Dumping Union]
Tecmo World Cup '94 (set 2) [Angelo Salese]


New machines marked as NOT_WORKING
----------------------------------
Cisco/Fisco 400 [TTL] [Andrew Welburn]
Convergent Miniframe [rfka01, R. Belmont]
Gaelco Football [Peter Wilhelmsen, Smitdogg, The Dumping Union]
Gran Trak 10/Trak 10/Formula K [TTL] [Mike Salay]
Gran Trak 20/Trak 20/Twin Racer [TTL] [Ed Fries]
Le Mans [TTL] [teeray]
Nintendo DS [Ryan Holtz]
Qwak!/Quack [TTL] [Ed Fries]
Triumph-Adler alphatronic P3 [Dirk Best, rfka01]


New clones marked as NOT_WORKING
--------------------------------
AEG Olympia Olytext 30 [rfka01]
Bingo Wave [Harcsa Bela, caius]
Ericsson PC [Joakim Larsson Edstrom, Joel Tegner]
Ericsson Portable PC [Joakim Larsson Edstrom, Joel Tegner, FakeShemp]
Guns N Roses (2.00) [Gore Daimon, Guilherme Cobra]
Meteor (Stern, set 2) [Gore Daimon, Guilherme Cobra]
PC/AT 386SX (VGA, MF2 Keyboard) [Carl]
Robot Hunting (bootleg of Death Race) [TTL] [f205v, Any]
Schneider EURO PC II [rfka01]
Schneider EURO XT [rfka01]
Shootout Pool Prize (Export) / Shootout Pool The Medal (Japan) Version B -P [Ordyne]


New working software list additions
-----------------------------------
apple2: Thief [san inc. & TRex]
apple2_cass: Color Demosoft / Little Brickout, Lords of Karma, Startrek / Starwars [Dagarman]
archimedes: SCSI Support Disc [Nigel Barnes]
bbcb_flop: ArcPinball [Nigel Barnes]
c128_cart: VizaWrite 128 [terror]
hp85_rom: Assembler ROM, I/O ROM, Matrix ROM, Service ROM, Service ROM (fixed) [F.Ulivi]
ibm5150:
  Concurrent PC DOS 3.2, Concurrent PC DOS 4.1, Concurrent DOS XM 6.0, Concurrent DOS XM 6.01, Concurrent DOS XM 6.21 [Justin Kerk]
ibm5170:
  Freddy Pharkas, Frontier Pharmacist [ArcadeShadow]
  Wing Commander II - Special Operations 1, Wing Commander II - Special Operations 2 [breiztiger]
  Concurrent DOS 386 2.0, Concurrent DOS 386 3.01 [Justin Kerk]
kayproii: Digital Keyboards' Synergy Host Control System [shattered]
laser2001_cart: Salora Disk Drive [cvemu]
pce_tourvision: Bomberman 93, Die Hard, Hit The Ice, Knight Rider Special [system11]
spectrum_cass: Currah MicroSpeech Demo, Fuller Box Orator Demonstration, Shadow of the Unicorn, Spectrum Voice Chess [Nigel Barnes]


Translations added or modified
------------------------------
Dutch [Jos van Mourik]
Italian [Tharabas17]
Spanish [A. Viloria]
Turkish [Kadir Eksi]


Source Changes
--------------
-Added new AM9513 System Timing Controller device. [AJR]

-Improved 28XX parallel EEPROM emulation: [AJR]
 * Emulated direct manipulation of /OE line for read/write mode control.
 * Added special handling for data polling before a write has completed.
 * Allow optional configuration to lock EEPROM after each write, as often used by Atari.
 * Replaced Atari EEPROM interface devices with base device - to use old NVRAM files, rename them from eeprom_eeprom to eeprom.

-dblewing: Modernized soundlatch; improved IRQ arbitration for (hopefully) fewer dropped sound commands. [AJR]

-cninjabl2: Fixed sound banking. [AJR]

-z8 improvements: [AJR]
 * Made data space optional.
 * Fixed stack pop semantics.
 * Mask addresses for external memory accesses based on P0 control bits.
 * Fixed C flag polarity for CP/SBC/SUB, and actually subtract with carry in SBC (lets amerihok pass initial checksum).
 * Fixed interrupts.

-megaplay: Routed start buttons through BIOS, still not working properly. [AJR]

-quizpun2: Emulate COP402 MCU. [AJR]

-COP400 overhaul: [AJR]
 * Rewrote execution control logic to fetch each byte of an instruction separately in one pass of the main loop.
   - Provides EEPROM-compatible timing for the SIO shift register, allowing the 93C46 on quizpun2 to be read and written properly.
 * Added M pseudo-register (internal RAM referenced by B) to debugger state.
 * Added T register to debugger state on devices where it only affects SKT.
 * Display SIO state in binary when it is defined as a shift register.
 * Allowed skipped instructions and the SKIP flag to be debugged using a compile-time switch (disabled by default).

-weststry: Prevent mistimed interrupts that were killing sound. [AJR]

-rs232: Added 9615 Baud rate actually used by a number of systems. [AJR]

-Fixed Lunar Lander Language ROM - now passes self-test (built from source). [Andrew Welburn]

-gstriker.cpp updates: [Angelo Salese]
 * Added MCU simulation to clone romset twrldc94a.
 * Added buffered spriteram (sprites being ahead 2 frames).
 * Fixed tournament logic for Tecmo World Cup '94.
 * Improved mb60553 zooming alignment (mostly noticeable in Tecmo World Cup '94).
 * Added rotation to mb60553 core (used by V Goal Soccer during football field display).

-ninjaw.cpp: Changed to saner interleave CPU timings, attempted to fix missing enemies bug in Ninja Warriors. [Angelo Salese]

-rockrage.cpp: Fixed priorities and text tile banking for Rock N Rage. [Angelo Salese]
 * Fixes stage 1 boss eyes flashing and Shena display inside the bubble at stage 5 boss.

-mb_vcu.cpp updates: [Angelo Salese]
 * Added multi-layer drawing.
 * Improved layer clearing for Mazer Blazer, fixed layer clearing for Great Guns.
 * Added collision detection feature, specific to Mazer Blazer.

-mazerbla.cpp: Added backup RAM, fixed lightgun inputs for Great Guns. [Angelo Salese]

-itech8.cpp: Ninja Clowns improvements: [Angelo Salese]
 * Fixed palette read accesses, fixes many color bugs.
 * Fixed 0x40000-0x7ffff constant area, program ROM now checksums correctly.
 * Moved vblank IRQ generation - fixes frames per second jerkiness.

-model2.cpp: Fixed luma overflow (Virtua Striker flag colors). [Angelo Salese]

-ymf271.cpp: Added slot end status bits (fixes at least missing shots samples for Desert War). [Angelo Salese]

-saturn.cpp: Fire a VDP1 IRQ when an illegal sprite opcode is encountered (fixes Sexy Parodius booting). [Angelo Salese]

-pce_cd.cpp: Fixed few bogus CD-ROM state bugs (fixes booting for Snatcher). [Angelo Salese]

-ladyfrog.cpp: Added missing DAC sound chip (fixes death scream in Touche Me). [Angelo Salese]

-flstory.cpp: Merged memory maps and fixed gfx bank default (fixes Onna Sanshirou POST messages). [Angelo Salese]

-bigevglf.cpp: Added DAC (cup in, crowd applauses samples). [Angelo Salese]

-buggychl.cpp updates: [Angelo Salese]
 * Fixed sound timer IRQ frequency (fixes enter initials BGM tempo).
 * Fixed background pen and clipping enable (fixes title screen and stage 3 graphics).
 * Fixed inputs, namely accelerator being analog now.

-vicdual.cpp: Added sound samples to Borderline. [Angelo Salese, Corrado Tomaselli]

-ioport.cpp: Fixed a longstanding INP playback desync bug caused by a rand() call in the MAME core. [Angelo Salese, hap]

-leland: Fixed missing DAC sounds in later Ataxx-era audio. [Barry Rodewald]

-vamphalf.cpp: Added idle skipping speedup hack for coolminii. [Brian Troha]

-luaengine: Added translation support. [Carl]

-altos8600: Added serial board. [Carl]

-c64_cart.xml: Added accompanying disk to 4040+Fast Hack'em cartridge. [Curt Coder]

-Demoted Megaplay to not working. [David Haywood]

-Demoted Panic Road to not working  - playtesting shows that the collisions aren't right. [David Haywood]

-floppy: Added drive LED callback. [Dirk Best]

-Added Data East IRQ Controller device used by games in the cninja and deco32 drivers. [Dirk Best]

-pktgaldx: Added vblank interrupt acknowledge. [Dirk Best]

-deco32 improvements and cleanups: [Dirk Best]
 * Emulated LC7535-based volume control for Dragon Gun board based games.
 * Added DSW3 and DIP switch locations to Captain Avenger.

-deco156: Cleaned up palette. [Dirk Best]

-Fixed ROM size for Tank (atarittl.cpp) based on recent verification dump. [Ed Fries]

-Miscellaneous Master System/Game Gear fixes: [Enik Land]
 * Corrected author of the SMS multipad device hardware.
 * Map upper addresses of the SMS2/GG memory map unused by devices to RAM (fixes 'shero' GG game).
 * Added PCB info for 'termntr' and fixed mapper of 'jangpun2' entries of the SMS software list.
 * Fixed a soft reset bug in the mapper code for the '4pak' entry of the SMS software list.
 * Remove two obsolete comments from the period when MESS didn't support BIOS selection.
 * Changed two comments to document that player inputs on GG aren't disabled even in SMS mode.

-hp85: Added support for optional ROM cartridges and started a software list. [F.Ulivi]

-a2arcadebd: Added port mirrors so all programs on the test disk work. [Golden Child]

-apple2: Added preliminary support for the Synetix SuperSprite card. [Golden Child, R. Belmont]

-segasp.cpp: Dumped original CF card for "Dinosaur King - Operation: Dinosaur Rescue". [Hellfromabove]

-dbox: Added 29F800B flash boot device, hooked up RS232/modem ports. [Joakim Larsson Edstrom]

-mc68681: Added the DUART-compatible 68340 serial module. [Joakim Larsson Edstrom]

-68340tmu: Fixed MCR register enum error, silenced some logerror spam by turning them into LOGx statements. [Joakim Larsson Edstrom]

-68340 improvements: [Joakim Larsson Edstrom]
 * Deskeletonized the serial module as a device derived from the DUART device (defined in mc68681.cpp).
 * Fixed SIM module read register bug and added informative chip select logic LOG messages.
 * Simplified code by making the timer module implementation a device with two independent instances.

-Implemented Candela PAL-driven address map (fixes several BASIC commands). [Joakim Larsson Edstrom]

-upd7725: Ignore DPL field if destination is DP, and ignore RPDCR bit if destination is RP. [Jonas Quinn]

-Added support for viewing PLS100/82S100/PLS101/82S101 equations to jedutil. [Kevin Eshbach]

-Adding PAL dumps from Guzzler (Swimmer Conversion). [Kevin Eshbach]

-dccons.cpp: Virginized DC Flash ROM dumps to fresh factory state and documented Dreamcast Flash ROM structure. [MetalliC]

-Return a reference from corestr.cpp calls to avoid unnecessary string copies. [Nathan Woods]

-Added validation checks for PORT_CHAR character values. [Nathan Woods]

-Made -validate verb report an error if no drivers match pattern. [Nathan Woods]

-Attempted to sanitize/rationalize UTF-8 command line arguments are accessed. [Nathan Woods]
 * Also fixes a bug in imgtool where non-7 bit ASCII was not being handled correctly under Windows.

-spectrum: Added expansion slot and devices, removed Kempston Joystick Interface from driver. [Nigel Barnes]
 * Working devices: Currah MicroSlot, Currah MicroSource, Currah MicroSpeech, Didaktik Melodik, Fuller Box,
    Kempston Joystick Interface, Mikro-Plus (Shadow of the Unicorn), Protek Joystick Interface, ZX Interface 2.
 * Non-working devices: ZX Interface 1.
 * Thanks to Thomas Busse for preliminary work on Currah MicroSpeech.

-spec128: Added expansion slot and devices, removed Kempston Joystick Interface from driver. [Nigel Barnes]
 * Working devices: Kempston Joystick Interface, Mikro-Plus (Shadow of the Unicorn), Protek Joystick Interface,
    Spectrum +2 Test Software, ZX Interface 2.
 * Non-working devices: ZX Interface 1.

-tube_casper: Corrected CPU clock to 4MHz. [Nigel Barnes]

-m68k: Fixed abcd/sbcd/nbcd to pass 68k-bcd-verifier. [notaz]

-upd765: Added support for i82072 including sense interrupt status logic and motor on/off logic. [Patrick Mackinlay]

-i82586: Fixed 82586 initialisation. [Patrick Mackinlay]

-clipper interrupt handling fixes: [Patrick Mackinlay]
 * Improved interrupt vector handling.
 * Fixed C300 interrupt entry and stack frame.
 * Fixed pushw where source register is same as stack register.

-apple2e: Don't update 80-column screen immediately on page switch. [Peter Ferrie]

-psi98: Added basic stub layout with drive LEDs. [rfka01]

-unkitpkr improvements: [Roberto Fresca]
 * Improved the input system and mapped remaining inputs, hooked the AY8912 port and rerouted the DIP switches there.
 * Added technical notes about the hacked code.
 * Added proper palette resnet.
 * Confirmed the bipolar PROM dump, it matches the Wall Crash one.

-Royal Jackpot improvements: [Roberto Fresca]
 * Added proper inputs/DIP switches and default NVRAM, changed game description and promoted to working.
 * Added the three missing PLDs as NO_DUMP.
 * Added a DIP switches table from manual and implemented default positions from factory.
 * Added some notes about the third draw feature.

-arm7: Added ARM946ES variant, fixed up CPU ID values. [Ryan Holtz]

-cgc7900: Attached keyboard and serial port, and force cold boot. [shattered]

-Corrected regions/titles for Namco System 22 and System 23 games. [sjy96525]

-Implemented program counter break point to PlayStation CPU, and re-added PlayStation EXE, CPE and PSF loading. [smf]

-Added named constants for INS8250 registers/bits (LSR/MCR/LSR). [Sven Schnelle]

-HP HIL: Pass through commands between devices. [Sven Schnelle]

-HP9000/300 improvements: [Sven Schnelle]
 * Added HIL keyboard support.
 * Fixed detection of DIO cards.
 * Disabled DMA controller workaround (caused ROM to use unimplemented DMA functionality, now falls back to PIO).
 * Added SN76494 sound device.

-hp9k_3xx: Hooked up keyboard/sound to HP9000/332, added 98603 ROM card. [Sven Schnelle]

-hp16500: Connected HIL MLC. [Sven Schnelle]

-tourvis: Added new BIOS dump, clarified BIOS names, and updated several games with newly discovered ID codes. [system11, Tafoid]

-iteagle: Set medium resolution as default for virtpool and remove MACHINE_IMPERFECT_GRAPHICS. [Ted Green]

-Cleaned up and optimised common code: [Vas Crabb]
 * Made natural keyboard prefer lower shift states and eliminated O(n) character lookup.
 * Turned most ROM entry accessor macros into templates and made them work on tiny_rom_entry/rom_entry pointers/references.
 * Started adding iterable class wrappers for specific types of ROM entries.
 * Added support for C++ output streams to logmacro.h using LOG_OUTPUT_STREAM macro.
 * Improved -listxml performance by another 10% or so.

-Made ROM BIOS reported in -listxml output match what ROM loading does. [Vas Crabb]

-buggychl: Removed NMI trampolines and added mirrors to memory map. [Lord Nightmare]

-grchamp.cpp: Improved sound CPU commuication. [Lord Nightmare]

-taitosj: Improved sound CPU communication and added mirrors to sound CPU memory map. [Lord Nightmare]

-upd7725: Fixed OV1 and S1 flag calculation. [AWJ, Lord Nightmare]

-superqix.cpp updates: [Lord Nightmare]
 * Implemented 8751 port2 latch and fixed semaphores.
 * Replaced pending communication hacks with scheduler synchronization barriers.
 * Split up state class, consolidated port2 handling, and removed unnecessary trampolines.
 * Traced out correct clock divider for CPU and MCU from PCB.
 * Added emulation of the 8031 bootleg MCU port 3 output latch.

-Fixed corrupt bytes in two MC68705 dumps after re-analyzing raw dump data. [Lord Nightmare, ShouTime]

-retofinvb3: Fixed colors. [Lord Nightmare]

-hexion.cpp: Fixed INT_TIME callback from K053252 CCU (fixes music speed), fixed music pitch for hexionb. [Lord Nightmare]

-notetaker.cpp: Updated notes, and added PROMs typed from source listings.  [Lord Nightmare]

-Updated hiscore.dat. [Leezer]

-tnzs.cpp: Corrected ROM PCB locations and added Guru-Readme for the P0-25-A PCB. [Guru]


2017年9月26日 星期二

m64p (2017-09-26)

N64模擬器 m64p (mupen64plus + GLideN64 +  GUI) 更新版本,有興趣的朋友可至官網下載。

https://m64p.github.io/

2017年9月25日 星期一

Angrylion RDP Plus r4



N64模擬器 VIDEO 插件 Angrylion RDP Plus 發布新版,更新如下 :

Added plugin support for mupen64plus (only code right now, builds will follow later).
  • Added support for anamorphic widescreen (#13).
  • Doubled the window resolution to 640x480 in unfiltered modes (#3).
  • The main emulation thread no longer participates in rendering in multithreading, which can improve performance in some situations.
  • Changed settings are now saved between runs (#4).
  • Fixed a performance regression in the VI filter (#9).
  • Fixed garbage when opening the Bomber's Notebook in Majora's Mask and possibly in other games as well when the filter is active (#3).
  • Merged angrylion r108 and r109.

  • https://github.com/ata4/angrylion-rdp-plus/releases

    Nintendulator v0.975 Beta (2017-09-23)

    FC/NES模擬器 Nintendulator 發布新版,更新如下 :

    The debugger now has its own dedicated I/O handlers for safely reading CPU and PPU memory without triggering side effects. Debugging NSFs should now be far easier.

    http://www.qmtpro.com/~nes/nintendulator/

    My Nes v7.0.6475 beta



    FC/NES模擬器 My Nes 發布新版,更新如下 :

    – THIS IS BETA: only mappers 0, 1, 2, 4, 7 and 71 are implemented for testing porpus.
    – My Nes emulation core is built from scratch, 2 months of 5-6 hours daily working (and another month for « My Engine » building, 5-6 hours daily).
    I tried my best to care of each detail, using latest documentations and diagrams.
    The accuracy level is 99% !! and yes, i mean it !!
    – My Nes emulation work AS EXACTLY as mensioned in the documents in Nes Wiki and other places, I even able to discover things
    related to nes hardware that it is not documented or not explainable.
    – PPU BUS is emulated, My Nes passes all VBL-NMI tests by emulating the REAL ppu bus, if you want to know why #2000 writes and
    #2002 reads do unusal stuff, just look at the source-code of My Nes. I noted everythings there.
    – PPU OAM EVALUATION is also built to match the real hardware, let’s just ppu emulation is very accurate. Use the scanline.nes
    test to see the timing is perfect !!
    – Emulation optimysed, i mean it this time. My Nes tested in old machines and run perfectly 60 fps.
    – My Nes now is multi-cross platform application, thanks to SDL2 and #SDL-CS for making this happen !
    – I build a simple engine and called « My Engine ». This is just a simple GUI engine built using SDL2, so that user can access everything
    from emulation configuration to output and input settings in the same window, in all platforms.

    http://sourceforge.net/projects/mynes/

    RockNES 5.54

    FC/NES模擬器 RockNES 發布新版,更新如下 :

    - Improved Famicom Disk System PPU IRQ timing (thanks Sour).
    - Fixed "Skip Disk System license screen" option, working ok.
    - Fixed scanlines in NSF mode (while playing a tune & drawing circles).
    - Fixed version number in the file properties.
    - Minor fixes and improvements.


    2017年9月21日 星期四

    Ootake Ver2.85

    PCE/PCE-CD模擬器 Ootake 發布新版,更新如下 :

    - The access time when setting CD access to low speed (unchecking "CD-ROM->
        Fast CD" menu) approached the actual machine speed more.
      - On the title screen of "Super Darius", pressing [Down]+[RUN] button of
        Controller-1 will activate "26 Times Boss Fight mode". * The command of
        the original is "[Down]+[SELECT]+[RUN] of controller-1 while pressing [Up]
        +[I]+[RUN] of controller-2". Ootake is responsible for pressing
        controller-2 and [SELECT] button.
      - In "Super Darius", at the time of start, at the time of boss appearance,
        game over, ending etc., the timing of playing CD-DA sound has been brought
        closer to that of the real machine.
      - When the boss of "Super Darius" appeared, the time from when the siren
        rang to when the boss appeared became the same time as the actual machine.
        (Adjusted CD-ROM access time)
      - In "the Manhole", fixed the problem that the game stopped when you played
        with a fast CD access PC environment. (At rabbit room etc.)
      - The timing of playing CD-DA sound has been brought closer to that of the
        real machine. In "Steam Hearts", solved the problem that BGM's utterance
        was delayed when PAUSE was released during the game.
      - When "Sotsugyou II" is started, the 6-button pad is connected
        automatically.
      - When "Super Real Mahjong P2&3", "Super Real Mahjong P5", "Mahjong Sword",
        and "Ginga Ojousama Densetsu Yuna 2" is started, the 6-button pad is not
        connected. * Because it seems that there are more people that 2-button
        pad setting are easier to operate.
      - When "Dennou Tenshi" is started, the PCE-mouse is connected automatically.
      - "Brandish", "Princess Maker 2", "Super Real Mahjong P2&3", and "Bishoujo
        Senshi Sailor Moon Collection" is started, "Memory Base 128 (Save Kun)"
        will be removed. * for saving quickly
      - "Flash Hiders", "Private Eyedol", "Vasteel II", "Eikan ha Kimini", and
        "Formation Soccer '95" is started, The Arcade Card will be invalid.
        * Long reading will be counterproductive. In the case of Ootake, access is
          fast, so even if it is invalid it is about as fast.
      - In some games, when the CD-DA sound is playing, the problem that "display
        of CD access" was intense was solved. (Access to the subchannel area is
        ignored)
      - With some Windows 10 environments, when "Audio-> XAudio2" menu had been
        selected, the problem that Ootake crashed (problem of XAudio2) was
        corrected.
      - Additionally, a detailed part has been improved and corrected.

    http://www.ouma.jp/ootake/

    2017年9月19日 星期二

    Mednafen 0.9.48

    多機種模擬器 Mednafen 發布新版,更新如下 :

    -- 0.9.48: --

    September 16, 2017:
    Set cheat's default endianness to that preferred by the system being emulated when manually adding a cheat that's not
    a cheat device code nor the result of a cheat search.

    September 15, 2017:
    SS: Fixed SCU DSP DMA from B-bus; fixes the periodic loud popping in Grandia's FMV.

    September 12, 2017:
    SS: Added a hack/kludge to allow bypassing of data cache on reads(such that the timing benefits of partial cache emulation are preserved, without cache
    coherency problems that partial cache emulation sometimes leads to with poorly programmed games), and added an internal database to enable it on select games;
    fixes graphical glitches and/or hangs in "Area 51 (USA and Europe)", "Clockwork Knight 2 (USA)", "DeJig - Lassen Art Collection", "Father Christmas",
    "Golden Axe The Duel", "Sega Saturn Choice Cuts", "Spot Goes to Hollywood (USA and Japan)", "Street Fighter Zero", "Street Fighter Zero 3",
    "Super Puzzle Fighter II Turbo", and "Virtual Volleyball".

    SS: Full cache emulation is now enabled for "Whizz"(by using an internal database), to resolve(or at least reduce) quasi-random hanging issues during startup.

    September 11, 2017:
    SS: Corrected an inaccuracy with CDB play repeat handling; fixes hang when trying to resume a suspended game in "Tactics Ogre".

    SS: Initialize VDP1 clipping and local coordinate registers only on power-on, and not on reset.

    September 7, 2017:
    SS: Fixed side-effect inaccuracies in the CDB Put Sector Data, Copy Sector Data, and Move Sector Data command emulation.

    September 6, 2017:
    Added configure option "--with-external-trio", for distribution packagers.

    SS: Added partial emulation of SH-2 external bus open bus behavior; fixes messed up colors in "Discworld 2".

    September 4, 2017:
    SS: Improved CDB Initialize command emulation; fixes crash in "Tenchi Muyou! Ryououki Gokuraku" when it tries to play an opening movie during startup.

    August 28, 2017:
    SS: Made CD seek overhead calculation less completely wrong; fixes graphics corruption in intro of "Batman Forever", and fixes hang in "Jung Rhythm" when
    trying to retry a failed stage.

    https://mednafen.github.io/

    2017年9月11日 星期一

    Ootake v2.84

    PCE/PCE-CD模擬器 Ootake 發布新版,更新如下 :

    - When "CD-ROM disc is switched" while playing CD games with CD-ROM drive,
        the game you switched automatically will be activated. Also, if you take
        out the CD-ROM during the game, the game will be paused automatically for
        safety.
      - "CD access status (seek & read)" is displayed when playing a CD-ROM game.
         Currently it is only in window mode, it is displayed on the right side of
         "Ootake" at the upper left of the window. If you are using a PC with low
         power, or unnecessary, uncheck "View CD Read Access" menu on "CD-ROM"
         menu (the third row from the top).
      - The play process of ADPCM sound approached the real machine. In
        "Cobra II", at the desert town motorcycle ride scene, the stopped problem
        (occurred from v2.83) was solved.
      - The play operation of ADPCM sound approached the real machine. In
        "Seisenshi Denshou", the problem that voice audio was interrupted was
        solved.
      - In "Ys book I&II (U)", when entering the Tower of Darm, with environment
        where CD-ROM access is fast, the problem that Gorban's voice sound was
        interrupted was solved.
      - When "Tokimeki Memorial" is started, the decision button of the mouse is
        automatically set to left click. If you do not need this, uncheck the
        "Setting-> Improve-> Auto Set Left Click (Tokimeki Memorial)" menu.
      - When "1552 Tenka Tairan" is started, mouse mode is set automatically.
        (omitting the SELECT button press on the start screen) If you do not
        need this, uncheck the "Setting-> Improve-> Auto Use Mouse (1552 Tenka
        Tairan)" menu.
      - Additionally, a detailed part has been improved and corrected.

    http://www.ouma.jp/ootake/

    2017年9月9日 星期六

    Mesen 0.9.3

    FC/NES模擬器 Mesen 發布新版,更新如下 :

    New Features

    • UI: All UI shortcuts are now customizable in the Preferences (multi-key shortcuts are now supported).
    • UI: Added a link to the new online documentation site in the Help menu.

    Bug Fixes

    • Cheats: Fixed crash when cheats window was opened
    • HD Packs: Fixed sprite recording in HD Pack Builder and crashes when loading HD packs in some conditions.
    • Debugger: Fixed some minor bugs.
    • Linux: Fixed some crashes and layout fixes.
    • Dendy: Fixed regression bug with intensify color and grayscale bits emulation.

    2017年9月5日 星期二

    Nestopia UE 1.48

    FC/NES模擬器 Nestopia UE (Undead Edition) 發布新版,更新如下 :

    Shell:

    Additions:
      - Remember previous ROM directory (fabiengb)
      - Added an option to disable the cursor
      - Added ability to load custom palettes
      - Added many palettes to extras (FirebrandX, BMF, others)
      - Added monochrome blargg NTSC filter
      - Added new build systems: CMake and Autotools (David Seifert)

    Changes:
      - TV Aspect Ratio changes depending on region

    Fixes:
      - Made the region selector more coherent
      - Fixed a bug that switches video modes rapidly
      - Revamped region selector code
      - Fixed fullscreen switching too fast
      - Fixed region selector when the XML database is not present

    libretro:

    Additions:
      - Added ability to load custom palettes
      - Added turbo buttons
      - Added many palettes (Monroe88)
      - Added monochrome blargg NTSC filter (dalter)
      - Added Turbo A/B buttons

    Core:

    Additions:
      - RAM Power-on State setting
      - Support for mapper 23.10

    Fixes:
      - VRC2 Mirroring bug (koitsu, lidnariq)
      - Dendy timing and audio fixes (FHorse, Eugene.S)
      - Removed unused code in APU
      - Properly initialize RAM - fixes F-1 Race (koitsu)
      - Silenced many build warnings (orbea)


    http://0ldsk00l.ca/nestopia/

    2017年9月4日 星期一

    Ootake v2.83

    PCE/PCE-CD模擬器 Ootake 發布新版,更新如下 :

    - The interrupt operation of ADPCM sound has been brought closer to the real
        machine. "Kuusou Kagaku Sekai Gulliver Boy" can be worked! And, "Yuna
        HuVideo-CD (Resale version extra CD)" can be worked. Please use [CDROM->
        CD FullInstall] menu to make movies move smoothly. + Hiro, Thank you for
        helpful information.
      - The interrupt operation of CD-DA sound has been brought closer to the real
        machine. In "the Manhole", at the room with CD-DA sound BGM, the problem
        freezing was solved. And, "Crazy Hospital" can be worked.
        + Changed "the Manhole" recognition title name from "The Manhole (J)" to
          "the Manhole (J)".
      - The wait operation at the time of CD-ROM access is brought close to actual
        machine. Some games that uses "GAMES EXPRESS CD CARD" now works.
        "CD Mahjoung Bishoujo Chuushinha", "Hi-Leg Fantasy", "AV Tanjou",
        "Bishoujo Jyanshi Idol Pai" and "CD Hanafuda Bishoujo Fan Club" can be
        worked (Startup confirmed). I think that "CD Bishoujo Pachinko" and
        "CD Pachisuro Bishoujo Gambler" can probably be worked. And, in "Ys IV",
        when the "Old System Card" is used, the freeze problem solved. + Hiro,
        Thank you for helpful information.
      - The play operation of CD-DA sound approached the real machine. In "Steam
        Heart's", the problem that BGM did not sound was solved. + Hiro, Thank you
        for helpful information.
      - The play operation of ADPCM sound approached the real machine. In
        "Seisenshi Denshou", the problem that voice audio was interrupted was
        solved. In "Pastel Lime", I think that the problem of disorder of images
        and sounds was solved.
      - In "Seisenshi Denshou", The speech display speed has been brought close to
        the real machine.
      - In "Ys I & II", when Ys1 was cleared, the production of "A quiet time" (
        CD-ROM access time) was reproduced.
      - In "Tengai Makyou II", at the Demo of the opening stage, the production of
        "A quiet time" (CD-ROM access time) was reproduced.
      - In "Shin Onryou Senki", the problem that the message was skipped (caused
        by v2.80) has been resolved.
      - "Play with Other System Card 2" in the "CD-ROM" menu as "Play with Games
        Express CD Card" has been renamed.
      - "Play with Other System Card 1" in the "CD-ROM" menu as "Play with Old
         System Card" has been renamed.
      - "Setting->Tool->TG16 ROM-image Bit Convert" menu was fixed and improved.
      - Additionally, a detailed part has been improved and corrected.

    http://www.ouma.jp/ootake/

    2017年9月3日 星期日

    Mesen 0.9.2

    FC/NES模擬器 Mesen 發布新版,更新如下 :

    New Features

    • UI: Added an initial setup dialog for new users.
    • UI: Ability to configure paths and portable mode in preferences.
    • HD Packs: New features, bug fixes and audio replacement support.
    • Input: Added support for the Famicom's second controller's microphone.
    • Savestates: Added ability to save/load the state to/from any file.
    • Debugger: Added Lua scripting.
    • Debugger: Assembler now has syntax highlighting.
    • Debugger: Integration with ASM6 via freem's fork (ASM6f) to import labels and code comments.
    • Debugger: Added iNES header editor
    • Debugger: PPU viewer enhancements
    • Debugger: Added "Developer mode" option for quicker access to debugging tools
    • NSF: Added repeat and shuffle options
    • General: Improved emulator startup performance

    Bug Fixes

    • UI: Fixed window size not being remembered correctly in some cases
    • FDS: Bug fixes related to cheats and save data
    • Debugger: Fixed watch window usability issues and assembler bugs
    https://www.mesen.ca/

    2017年9月1日 星期五

    Pantheon 6.148



    多機種模擬器 Pantheon 發布新版,更新如下 :

    -games for Sega Game Gear: Ariel - The Little Mermaid, Bishoujo Senshi Sailor Moon S, Bust-A-Move, Buster Fight, Casino FunPak, Castle of Illusion, Cheese Cat-Astrophe, Chicago Syndicate, CJ Elephant Fugitive, Cliffhanger, Crystal Warriors, Desert Strike, Doraemon Waku Waku Pocket Paradise, Dynamite Headdy, Earthworm Jim, Evander Holyfield's Boxing, Fantastic Dizzy, FIFA Soccer 96, Fire Track, Frank Thomas: Big Hurt Baseball, From TV Animation Slam Dunk, Garfield: Caught in the Act, Global Gladiators, Godzilla - Kaijuu Daishingeki, Greendog - The Beached Surfer Dude!, Gunstar Heroes, Heavyweight Champ, Honoo no Doukyuuji: Dodge Danpei, J. League GG Pro Striker '94, J. League Soccer Dream Eleven, James Pond 3: Operation Starfi5h, Jungle Strike, Magical Taruruuto-kun, Man Overboard!, Marko's Magic Football, Megami Tensei Gaiden: Last Bible, Megami Tensei Gaiden: Last Bible Special, Micro Machines, Micro Machines 2: Turbo Tournament, Mighty Morphin Power Rangers, Mighty Morphin Power Rangers: The Movie, Monster Truck Wars, NFL Quarterback Club, NFL Quarterback Club 96, Ninku Gaiden - Hiroyuki Daikatsugeki, Paperboy, Paperboy 2, Pet Club: Neko Dai Suki!, Pete Sampras Tennis, Phantom 2040, Pocket Jansou, Popeye Beach Volley Ball, Pro Yakyuu GG League, Pro Yakyuu GG League '94, Quest for the Shaven Yak, Sassou Shounen Eiyuuden Coca Cola Kid, SD Gundam Winner's History, Sensible Soccer, Shinobi, Shinobi II - The Silent Fury, Solitare FunPak, Sonic Blast, Sonic Spinball, Sonic the Hedgehog: Triple Trouble, Spirou, Sports Illustrated: Championship Football & Baseball, Star Trek: Generations - Beyond the Nexus, Star Trek: The Next Generation, Super Battletank, Super Golf, Super Kick Off, Super Momotarou Dentetsu III, Super Star Wars: Return of the Jedi, Swabby - A Snail Tale, Sylvan Tale, Taisenkei: Daisenryaku G, Tama & Friends - 3 Choume Kouen Tamalympic, Taz-Mania, Taz in Escape from Mars, The Adventures of Batman & Robin, The Berenstain Bears' Camping Adventure, The Incredible Crash Dummies, The Itchy & Scratchy Game, The Lucky Dime Caper, The Majors Pro Baseball, The Pro Yakyuu, The Simpsons: Bart vs. The Space Mutants, The Simpsons: Bart vs. The World, The Simpsons: Bartman Meets Radioactive Man, Tintin in Tibet, Wonder Boy III: The Dragon's Trap, World Cup USA 94, World Series Baseball, World Series Baseball '95, WWF WrestleMania: Steel Cage Challenge, Zan Gear            

    http://bostjan-grandovec.si/Content/News.htm