2016年8月31日 星期三

MAME 0.177

MAME發布新版,更新如下 :

0.177
-------


MAMETesters Bugs Fixed
----------------------
- 00550: [Graphics] (atarisy2.c) apb: There is a graphics problem with
your police car at the point you drive away from your starting
square. (crazyc)
- 01455: [DIP/Input] (segas18.c) lghost: Problem with crosshair (Pitou)
- 05584: [Gameplay] (konamigx.c) rungun2, slamdnk2: during run mame
produces several messages about unknown protection command (Tafoid)
- 05823: [Core] (coco12.c) -ramsize does nothing for emulation although
it does change the .ini file (Nathan Woods)
- 06185: [DIP/Input] LIGHTGUNS: Aimtrak Dual Lightguns no longer
properly detect (Pitou)
- 06269: [Debugger] DEBUGGER: Unable to use any valid cheats while
using debug (Ryan Holtz)
- 06292: [Crash/Freeze] (victor9k.c) victor9k [cpm86]: Freeze with
'cpm86' disk (Curt Coder)
- 06314: [Crash/Freeze] Fatal error - All sets using '-centronics p72'
slot/option (Ryan Holtz)
- 06315: [Crash/Freeze] Fatal error - All sets using c4023, c1526,
mps802 devices (Ryan Holtz)
- 06316: [Crash/Freeze] (pc1512.c) pc1512, pc1512dd, pc1512hd10: Use of
'ibm_mfc' slot option causes Fatal error (Ryan Holtz)
- 06317: [Crash/Freeze] (pc1512.c) pc1512, pc1512dd, pc1512hd10: Use of
'3c503' slot option causes Fatal error (Ryan Holtz)
- 06326: [Crash/Freeze] (megadriv.c) megadriv, 32x and clones, some
segac2.c sets: Selecting machine and game via softlist though
internal menu results exception/crash (Osso)
- 06328: [Crash/Freeze] Various ISA using machines: Crash/Exception at
Initialization (crazyc)
- 06330: [Crash/Freeze] (altos5.c) altos5: Crash/.Exception on
start (crazyc)
- 06331: [Crash/Freeze] (apollo.c) dn3500_19i, dsp3000, dsp3500,
dsp5500: Crash/Exception on start (Osso)
- 06332: [Graphics] (galaga.c) digdug and clones: Graphics from
Tilemap 0 are missing (Osso)
- 06335: [Interface] UI:: Input (general) selection menus do not
display correctly or at all (Vas Crabb)
- 06342: [Crash/Freeze] pc (pccga): System crashing while
loading (crazyc)
- 06343: [DIP/Input] (taito_l.c) plottingu: Coinage dipswitches are
labeled incorrectly. (Tafoid)
- 06349: [Gameplay] brapboys: MAME crashed when exiting
game (O. Galibert)
- 06352: [Crash/Freeze] (cps1.c) mbombrd, mbombrdj: Crash in
demonstration mode (Osso)


Source Changes
--------------

-maygay1b: [David Haywood]
* Fixed second set of lamps
* Partially investigated MCU hookup

-apple2gs.cpp: Redumped 341-0748 FE-FF ROM for the ROM03 Apple IIGS,
confirming that 341-0748 and 341-0749 ROMs are identical.
[Brian Troha]

-mpu4.cpp: Added all known expansions as fragments for DRIVER_INIT.
This will permit 'per set' configuration to make the games
playable. [James Wallace]

-naomi.cpp: Added all known Sega DIMM board firmware dumps. [TylerDurden67]

-amstrad.cpp: Added pause button to GX4000. [Barry Rodewald]

-debugimgui: Added images menu, with crude file select dialog, added
very crude create image dialog. [Barry Rodewald]

-ALTOS5: Fixed banking, all disks can boot. [Robbbert]

-Renamed the arcade "sun" project to avoid conflict with the mess "sun"
project [Robbbert]

-Playmatic Pinball: All MPU-1 games working, plus other WIP. [Robbbert]

-MK14: [Robbbert]
* Fixed a memory bug.
* Added paste facility, cassette, sound, and notes.

-Pro-80: Added devices. [Robbbert]

-Separated the LDP-1450 laserdisc player into its own device
[James Wallace]

-Added support for MPU4 layouts for games beginning with 'a', based on
MFME2MAME conversion. CHR protection data is still not hooked up for
many of these sets, so lamping behaviour is incorrect. [James Wallace]

-Dumped Ferrari F355 Japan BIOS. [ShouTime]

-Fixed TNZS ROM locations/labels [Brian A. Troha, Lord Nightmare]

-hiscore.dat: updates [Leezer]

-Various netlist fixes: [couriersud]
* Minor include cleanup
* Fixed a memory hole caused by assign operators
* More C++
* Use noexcept in netlist code where appropriate

-abc80x: Fixed ABC-838 disk image cell size. [Curt Coder]

-c64: Optimized the 1541 bit read/write function slightly without
noticable effect on driver speed, since the 2 CIA's are the current
bottlenecks. [Curt Coder]

-compis improvements: [Curt Coder]
* Created a bus for the graphics card slot
* Fixed keyboard
* Promoted driver to working
* Fixed RTC to use 24 hour mode

-victor9k improvements: [Curt Coder]
* Set floppy RPM after track step
* Implemented hires graphics
* Implemented display brightness control
* Fixed keyboard line Y12
* Implemented SCP communications
* Boots to CP/M and MS-DOS now - promoted driver to working

-pofo improvements: [Curt Coder]
* Implemented the A: credit card memory
* Fixed the RTC
* Added memory card slot interface and ROM/RAM cards

-im6402: Reset receive/transmit registers after data frame is changed
[Curt Coder]

-wangpc improvements: [Curt Coder]
* Fixed interrupt handling - boots to DOS now
* Fixed keyboard error on POST

-Fixed missing region report when DEVICE_SELF is used. [O. Galibert]

-dirom: device_rom_interface for sound chips with rom/memory map
alternative [O. Galibert]
* Make robust for oversize ROMs

-dirom,okim6295: Added/fixed banking support. [O. Galibert]

-Preliminary VGM player (vgmplay) [O. Galibert]

-kaneko_calc3: Stop trashing memory. [O. Galibert]

-Fairlight CMI IIx driver: [Ryan Holtz]
* Modernization of Phil's CMI IIx driver
* Hooked up serial callbacks, alphanumeric keyboard now works
* Fixed FDC DMA, QDOS now boots
* Fixed MSM5832 RTC hookup
* Hook up second floppy

-vgmplay.cpp enhancement: [Ryan Holtz]
* Added HuC6280, NES APU, Gameboy DMG, YM2203, YM3812, YM3526,
AY-3-8910, Namco C352, Sega MultiPCM, Konami K053260, Atari POKEY
and Oki M6295 support.
* Added support for looping.
* Added dual-chip support for AY-3-8910, YM2203, MultiPCM, and
POKEY.

-tv990/995: Added save state support and LPT port. [R. Belmont]

-tv950: New redumps, fleshed out the skeleton, needs a CRTC expert to
draw anything. [R. Belmont, Al Kossow]

-ti99 improvements: [Michael Zapf]
* Fixed stuck INT line in TMS9902
* Improved logging
* Fixed missed CTS signal, outgoing RTS, incoming DTR
* Fixed RS232 line mapping
* Fixed debugger access to cartridge
* Use proper RAM devices instead of ROM_REGIONS
* Fix a problem with formatted disk images that do not match the
expected file size
* Fixed another issue with double stepping

-ti99_dsk: Fixed issue with deleted data marks in FM. [Michael Zapf]

-hdc92x4: Added 9224 emulation. [Michael Zapf]

-Added PC-AT mode (still untested), some preparations for 9224
emulation. [Michael Zapf]

-floppy: Improved floppy sound emulation with new sound samples.
[Michael Zapf]

-Funworld driver: Added technical notes to Inter Games poker.
[Roberto Fresca]

-Jolly Card (Austrian, set 2):
* Added specs [Roberto Fresca, Team Europe]
* Added GAL16V8S dump [Team Europe, caius]

-Jolly Joker (Apple Time): Added technical notes. [Roberto Fresca]

-Amatic multigames: Corrected technical notes. [Roberto Fresca]

-alto2 improvements: [Juergen Buchmueller]:
* Added speaker sound
* Further cleanup and removed cruft
* Get rid of the fake status display. Refactor mouse positioning code.
* Removed extra screen buffer
* Save copying odd/even frame scanlines by immediately updating bitmap
* Fixed I/O memory read
* Reduced frame rate (really 30 frames/60 fields per second)
* Replaced decoded MIR bit fields
* Removed member function pointers
* Refactored videotiming, use attoseconds_t

-apricot improvements: [Dirk Best]
* Moved expansion bus to its own directory
* Created bus interface for the keyboard interface
* Made HLE keyboard emulation a bus device
* Use device_buffered_serial_interface and
device_matrix_keyboard_interface for the HLE keyboard emulation to
reduce duplication and implement a FIFO
* Added rtc support to keyboard

-Keyboard/terminal improvements: [Vas Crabb]
* Added base classes for HLE matrix keyboard and buffered RS232 device
* Made generic keyboard/terminal more usable: configurable typematic
delay/rate, selectable JIS/ANSI layout, handle simultaneous
keypresses more intuitively, use meta to set high bit, configurable
auto LF on CR, auto CR on LF and local echo, audible bell
* Untangled Olivetti M20 keyboard from generic_keyboard, add notes, use
physical layout
* Untangled RM Nimbus keyboard from generic_keyboard aand fix -natural
* Untangled x68k keyboard from generic_keyboard, improve key names,
default mapping and typematic behaviour
* Untangled QX-10 keyboard from generic_keyboard
* Kept NGEN keyboard barely working

-Rewrote srcclean to be cool with UTF-8, C++14 and Lua. [Vas Crabb]

-Fixed UTF-16 encode, pass UTF-16 to Windows character drawing. [Vas Crabb]

-Made path_iterator copy search path to fix use-after-free [Vas Crabb]

-devfind improvements: [Vas Crabb]
* Made object finders behave like pointers (not pointer/reference/
vector) hybrids
* Removed some default argument values and dangerous accessors
* Use single uniform class for object array finders, using real arrays
to avoid double indirection
* Use a format string to allow more flexible tag names in object array
finders
* Use template using typedefs to greatly reduce bolerplate code
* Consolidated template instantiations speeding up the build
* Added Doxygen comments to many key classes

-Fixed cosmic.cpp and mpu4.cpp games that had too few tags passed to
I/O port array finder [Vas Crabb]

-dooyong.cpp: Video improvements: [Vas Crabb]
* Mix two 4bpp tilemaps for the 8bpp layer in popbingo
* Made ROM tilemap generator into a device, moving a whole lot of stuff
from video start to machine config and removing trampolines
* Changed tile/sprite ROM regions to be 16-bit to better match hardware
* Represent 16-bit text layer block on Z80 games as a device
* Split up state classes some more and use derived machine configs

-Fixed regression: using IPT_START in sms makes mame think joypad 1 is
occupied and inserts joypad 2&3 instead of joypad 1&2 [hap]

-dotrikun improvements: [hap]
* Much better video timing, but still shows glitches in ccovell's ROM
* eat_cycles clamps to 0, adjust_icount does do what I intended
* Try another method for video timing

-gx4000: Don't use IPT_KEYBOARD for console pause button. [hap]

-al520ex: Use correct key name for tvordiy znak. [hap]

-hh_tms1k: Gamelist notes update. [hap]

-hh_hmcs40: Added sag internal artwork (external artwork still
recommended). [hap]

-tlcs90: Fixed a nonsense check. [hap]

-chessmst: Added reset and halt buttons. [hap]

-champbasjb: Fixed MAME complaining about missing MCU device, correct
romlabels. [hap]

-lghost: Allow gun offset correction to be disabled. [hap]

-tiamc1: Tilemap bit layers disable control. [MetalliC]

-i8080: Fixed status callbacks during stack and IO access [MetalliC]

-vector06: Improvements: [MetalliC]
* RAM expansion emulated, MicroDOS and software works now
* Fixed ROM cartridge address decoding, boots now
* Changed to use KR1818VG93 FDC
* Added "Sound Tracker" and "R-Sound" AY8910 sound
* Added pit8253 sound
* Fixed vblank interrupt generation

-cv1k.cpp: Found and corrected bad bits in Pink Sweets U2 graphics ROMs
based on comparison 4 dumped versions. [MetalliC, rtw]

-aica: Added ADPCM diff value clamp based on encoder research.
[kode54, MetalliC]

-hp9845: Added correct character generator ROMs. [fulivi, A.Kueckes]

-Use emumem.h defines whenever possible. [Giuseppe Gorgoglione]

-gba: Reworked and simplified code. [Giuseppe Gorgoglione]

-gba: First batch of code refactorings: [Giuseppe Gorgoglione]
* Attempt at modernizing the code by taking advantage of C++ features

-Made hiscore path configurable by ini file, fix .hi file path
resolution. [stengun]

-Fixed Gun#2 not working in MAME #618 [Pitou]

-Fixed read case in kaneko_calc3.cpp and made kaneko_toybox.cpp safe as
well. [David Haywood]

-Various Seibu Refactoring: [David Haywood]
* Air Raid, Street Fight and Dark Mist all use very similar video
systems;this takes some steps towards allowing a common
implementation
* Street Fight and Cross Shooter use a common mmainboard wiht
different Video Boards; makes video boards into devices to
faciliate this

-Put DM01 matrix board CPU inside device for BFM Sc2/4. [David Haywood]

-Maygay M1A, MCU bones, commuication not hooked up yet. [David Haywood]

-Fixed many MPU4 set descriptions: [David Haywood]
* Identify and mark hacks
* Associate sets with correct games
* Treat Casino Bar-gain and Bar-gain as different games

-Treat Sc2 DMD as screen, avoid tag lookups, add correct DMD ROM to some
sets [David Haywood]

-Maygay M1A/B partial fix for lamp mapping: [John Parker]
* Fix the lamp mapping for the first half of the matrix
* Fix typo and add comment to function that is intended to handle the
second half of the matrix

-Added layouts to Maygay driver: [John Parker]
* These are generated, and will be updated as I MFME2MAME converter is
improved, reels are transcribed, etc.
* m1albsqp, m1apollo2, m1bargnc, m1bghou, m1bigdel, m1calypsa,
m1casclb, m1casroy1, m1chain, m1cik51o, m1clbfvr, m1cluecb1,
m1cluedo4, m1cluessf, m1coro21n, m1dkong91n, m1dxmono51o,
m1eastndl, m1eastqv3, m1fantfbb, m1fightb , m1frexplc, m1gladg,
m1grescb, m1hotpoth, m1htclb, m1imclb, m1infern, m1inwinc,
m1itjobc, m1itskob, m1jpmult, m1lucknon, m1luxorb, m1manhat,
m1monclb, m1mongam, m1monmon, m1monou, m1nhp, m1nudbnke, m1omega,
m1onbusa, m1przeeb, m1retpp, m1search, m1sptlgtc, m1startr,
m1taknot, m1thatlfc, m1topstr, m1triviax, m1trtr, m1ttcash,
m1wldzner, m1wotwa

-Added new Scorpion 1 layouts: [John Parker]
* sc1barcd, sc1bartk, sc1cl65, sc1clbtma, sc1cwcl, sc1dblch, sc1pwrl,
sc1sirb, sc1spct, sc1str4

-Scorpion 2: Added 12 internal layouts: [John Parker]
* sc2ptytm1, sc2cpe, sc2casr2, sc2majes, sc2eggs1, sc2prom, sc2cpg,
sc2copcl7, sc2town2, sc2suprz1, sc2heypr, sc2prem2

-Scorpion 4: Added 35x Layouts. [John Parker]

-Scorpion 4: Added 73 Layouts. [John Parker]
* sc4jack, sc4kalei, sc4knokb, sc4lirb, sc4lined, sc4lockb, sc4lkbcl,
sc4mmmg, sc4mgr, sc4mtbb, sc4mtbclb, sc4monoba, sc4mondxe,
sc4mr2rc, sc4motor, sc4mou, sc4nmtj, sc4nudita, sc4pacqpa,
sc4paccl, sc4pstata, sc4pgold, sc4po8, sc4ppclb, sc4pipe, sc4plumb,
sc4polic, sc4pony, sc4potsha, sc4pwrbq, sc4pwrsg, sc4pen1c,
sc4qmodo, sc4quidrb, sc4rhxcsa, sc4rhxcl, sc4redsq, sc4rotc,
sc4revod, sc4richl, sc4rttt, sc4roksc, sc4rogds, sc4rmo, sc4rtc,
sc4srrca, sc4smk7, sc4slci, sc4solgl, sc4slihd, sc4sparkd,
sc4sbust, sc4starpk, sc4strk, sc4sahed, sc4susk, sc4suscl, sc4s6cd,
sc4taekw, sc4takcl, sc4tempt, sc4lions, sc4tic2, sc4tbana,
sc4tload, sc4tpshta, sc4trail, sc4ttomb, sc4tridn, sc4tfclb,
sc4vrgclb, sc4wldjkc, sc4xmarka

-JPM IMPACT: Added 58 layouts. [John Parker]
* j6aceclb, j6acehi, j6amdrm, j6arcadee, j6big50, j6bigbukc,
j6bigtopa, j6bnkrcl, j6bnza, j6btbwd, j6camelt, j6casclaf,
j6cascze, j6colcsh, j6cpal, j6crack, j6drdogh, j6euphor, j6ewn,
j6fastfr, j6ffce, j6frtpot, j6gidogh, j6gldclb, j6gogold,
j6goldgla, j6guabc, j6guabcl, j6hapyhrb, j6impulsc, j6indyi, j6kfc,
j6kungfud, j6megbck, j6mono60, j6monst, j6montlkb, j6oxobin,
j6quick, j6ra, j6redarwf, j6reelmn, j6rh6cld, j6rhchil, j6rico,
j6rollerd, j6slagng, j6snakes, j6stards, j6swpdrp, j6tombc,
j6topflg, j6twst, j6untch, j6vindal, j6vivark, j6wizardd, j6wldkng

-MPU3: Added 39 layouts. [John Parker]
* m3acech, m3autort, m3biggam, m3bigsht, m3blkhle, m3cabreta, m3chase,
m3circle, m3cskill, m3cunlim, m3fortun, m3gcrown, m3gmine,
m3lineup, m3loony, m3nnice, m3oddson, m3online, m3oxo, m3ratrce,
m3razdaza, m3replay, m3rockpl, m3rollem, m3rxchng, m3sexcu,
m3slight, m3snaphp, m3spoof, m3supadr, m3supnud, m3supspo,
m3supwin, m3sweep, m3tfair, m3toplin, m3winagnb, m3winstr, m3xchngg

-Scorpion 4: Mostly fixed 7-segment displays. [John Parker]

-Maygay: Fixed input strobe order bug [John Parker]

-Updated regenerated Maygay layouts; all now initialise OK.
[John Parker]
* Updated due to Converter bugfixes.

-Maygay: Added/updated layouts: [John Parker]
* Layouts have the new 'MFME2MAME Debug View'
* Layouts have new fix (same as MPU4) for 'coin slot buttons'
* Some reel lamp improvement for 5th reel
* Added four new layouts

-JPM MPS: Added 89 Layouts: [John Parker]
* j2adnote, j2always, j2bankch, j2bigbnk, j2bigbox, j2blustr,
j2cashbn, j2cashrl, j2cashro, j2cashrv, j2cashtk, j2coinsh,
j2coppot, j2cprndx, j2criscr, j2crown, j2cshalm, j2cshcrd,
j2cshfil, j2cshnud, j2cshsmh, j2cvault, j2droplt, j2ewn, j2ews,
j2exec, j2fasttk, j2fiveal, j2fiveln, j2fqueen, j2frucnx,
j2fullhs, j2fws, j2ghostb, j2gldchy, j2goldbr, j2hilocl, j2hinote,
j2hiroll, j2hitmon, j2hotpot, j2hotsht, j2hypnot, j2jackbr,
j2kingcl, j2litean, j2litnot, j2lovshd, j2lovsht, j2luckar,
j2lucky2, j2maxima, j2missis, j2monblt, j2mongam, j2montrp,
j2nolimt, j2notesh, j2nudbnz, j2nudfev, j2nudmon, j2nudshf,
j2paypkt, j2penny, j2plsmnd, j2plsnud, j2pndrsh, j2rdclb,
j2reelbn, j2reelbo, j2reelcz, j2reelmc, j2reelmo, j2silvcl,
j2silvsh, j2sldgld, j2slvrgh, j2spcrsv, j2sstrea, j2stahed,
j2supfrc, j2suprsh, j2supsft, j2supstp, j2suptrk, j2swbank,
j2take2, j2trail, j2tstplt

-JPM SYSTEM5: Added 21 layouts: [John Parker]
* j5ar80cla, j5cira, j5fairp, j5firebl, j5hollyc, j5hotdoga,
j5indsum, j5intr, j5movie, j5nite, j5palma, j5popeye, j5sizl,
j5supbara, j5suphi, j5swop, j5term, j5topshp, j5trail, j5ujb,
j5wsc

-BFM DMD: Adjusted to more accurately match the colour of the real
machines [John Parker]

-Techno Drive improvements [superctr]
* Fix H8 ADC inputs
* Sub CPU seems to expect certain H8 SCI behavior, otherwise it locks
up after a few minutes making controls unresponsive.
* Bypassed 'COIN ERROR' at bootup by patching the sub CPU program
* Swapped 'th1fl3l.12' and 'th1fl3u.13' and placed them at proper
memory location (0x1800000) so game no longer crashes at Namco logo

-namconb1: fix sound timing for some games [superctr]
* fixes the sound tempo in nebulray, gslugrsj, gslgr94u and clones,
and vshoot.

-Byteswapped timecris sample ROM, remove MACHINE_IMPERFECT_SOUND flags
for C352 games. [superctr]

-Namco C352 improvements: [superctr]
* Replaced C352 core with new one used in VGMPlay (fixes noise
generation and sample interpolation)
* Change clock frequencies for sub CPU and sound chip for
System 12/23 drivers based on my research on the sound drivers,
including a comparison between the ND-1 and System 12 drivers
* Removed rear channels for systems that lack a second Sanyo
LC78815M stereo DAC

-kim1: RS & ST keys, input ports update: [Dagarman]
* Hooked up the ST key and updated RS key function
* Updated INPUT_PORTS to add numpad keys and better support pasting
* Moved type definitions to kim1.h
* Simplified kim1.lay coordinates

-Documented 3 diagnostic menu bugs in the Vii's BIOS.
[PressStartandSelect]

-Fixed action on debugger 'trace'/'traceover' commands: [Nathan Woods]
* 'trace'/'traceover' commands were registered as having three
arguments, this fixes it so there are four arguments

-Fixed some MC6847 low resolution video modes: [Nathan Woods]
* Fixed a bug from where video data was sampled that could cause too
many samples to be loaded in low resolution video modes
* On the CoCo, this fixes some low resolution video modes used by
Project Nebula and some other games

-CoCo 1/2: Fixed configurable RAM sizes: [Nathan Woods]
* Changes the 6883 SAM implementation to assume memory bank lengths
smaller than available space are not mirrored

-Made rom_entry a class that keeps copies of strings: [Nathan Woods]
* Also introduce a POD tiny_rom_entry for static ROM definitions
* C++-fiied code that iterates over rom_entry arrays

-diimage refactoring: [Nathan Woods]
* Changed device_image_interface::load() so that it doesn't load both
images and softlist items
* Remove vestigial has_been_created() API
* Consolidated error code translation
* Use std::string rather than C strings in more cases
* Better encapsulation of format list
* Better encapsulation of filename extension extraction

-software list refactoring: [Nathan Woods]
* Separation of software list data structure from runtime device
* Use std::string rather than C strings in many cases
* Standardized terminology for various concepts

-Converted many NUL-terminated strings to std::string: [Nathan Woods]
* Parameters to zippath and emufile
* menu_software_list::m_filename_buffer

-Check return value of CassetteLegacyWaveFiller.chunk_sample_calc()
(this is just better error checking). [Nathan Woods]

-Changed device_image_interface::determine_open_plan() to not create an
image unless device_image_interface::create() is used. This fixes odd
behavior where zero byte images could be created. [Nathan Woods]

-Report Win32 ERROR_INVALID_NAME as osd_file::error::NOT_FOUND
[Nathan Woods]

-Fixed menu lag. [dankan1890]

-Use required_ioport_array for multiple keyboards. [shattered]

-ec1841: Adapted to new memory system. [shattered]

-mc1502: Made serial test in BIOS work. [shattered]

-poisk1, mc1502: Minor fixes. [shattered]

-vt240: Fixed host comms when flow control is enabled. [shattered]

-dvk_ksm: Fixed host comms, added PORT_CHARs to its keyboard.
[shattered]

-dvk_ksm: Dropped dvk_ksm01 variant and merged ROM sets; enabled tx to
its keyboard. [shattered]

-ms7004: Enabled serial rx and add PORT_CHARs. [shattered]

-keyboard: Added F16..F20 keys (present on DEC terminals). [shattered]

-isa_hdc: Implemented READSBUFF command (used by ec1841 diagnostics).
[shattered]

-Remapped "P1 Mahjong Score" to / key for OS X. [AJR]

-New core input type: "Memory Reset": [AJR]
* Resets settings/bookkeeping to system-provided default
* The default key binding F1

-Designated more memory reset inputs in mahjong games. [AJR]

-dynax.cpp: Regularized service inputs. [AJR]

-Attempted to fix distortion with -refreshspeed and -audio xaudio2.
[Calamity]

-New stretching options (as suggested by Jezze): [Calamity]
* New option -unevenstretchy (complementary to -unevenstretchx)
* New option -autostretchxy, to automatically apply -unevenstretchx
or -unevenstretchy based on source native orientation.

-Warp mode for relative mouse on OSX SDL 2.0.4 (fixes Github issue
#1232). [bradhugh]

-sengokmj: Inputs refined based on examination of program code: [AJR]
* All service inputs are momentary switches, not DIP toggles
* Added unused SW2 DIPs as displayed in service mode
* Added a couple of obscure inputs not shown in service mode

-pwrkick, othldrby: Various improvements: [AJR]
* Added NVRAM to Power Kick and Othello Derby; document the reset
mechanism for the latter
* Added ticket dispenser to Power Kick (seems to work for the most part)
* Removed numerous bogus DIP switches
* Thoroughly reconfigured coin inputs in Power Kick, adding counters
and lockouts for all three (including the "Key In" input that
really isn't)
* More meaningful settings for the "Payout" DIP switch in Power Kick
(based on program code)

-skylncr.cpp: Improvements to almost all games: [AJR]
* Use standard input mappings in all games except Sonik Fighter
* Added working hopper outputs and payout buttons
* Promoted mbutrfly to WORKING after solving the protection (the code
wasn't encrypted) and add the button lamps internally associated
with it
* Decrypted bdream97, which is almost working now with obvious
graphical glitches and some apparent input problems

-kurukuru, ppj: Input/output improvements: [AJR]
* Ticket dispenser now works
* Corrected "Payout Mode" DIP settings
* Corrected DSW1 settings in Pyon Pyon Jump
* Renamed coin inputs and coin-related DIP switches and order by
increasing denomination
* Removed "Unknown" inputs that aren't actually used
* Full character names only for Kuru Kuru Pyon Pyon
* Reset button now mapped as "Memory Reset"
* Random notes based on program code

-Show color values in palette viewer: [AJR]
* Move the mouse over a color rectangle to show index and RGB values
* For indirect pens, index of the corresponding color is also shown
* For colors in normal RAM-based palettes, the raw value in memory is
also shown (does not currently work with most buffered palettes,
and is incompatible with PROM-based or RAMDAC-based palettes)

-Validity checking improvements: [AJR]
* Always print the name of each driver with -validate -verbose before
check to help detect crashes
* Softlists get validated the first time, not every time but the
first
* Make address maps complain when entry bounds lie outside the global
mask

-Midway V-Unit imrprovements: [Risugami]
* Added layouts for Cruis'n USA, Cruis'n World, and Off Road Challenge
* Added wheel force feedback reference and made notes on other outputs
* Finished implementing the Galil command communication
* Finished implementing motion controller

-Decrypted River Patrol (Japan), game now working. [MASH]

-Fixed PROMs in Dribbling (dumped a Dribbling PCB with different
PROMs). [f205v, MASH]

-Added missing PAL dump to Green Beret (bootleg). [MASH]
* Same PAL dump also in suprmriobl, drhl and ddragon6809a

-Added video proms to Turkey Shoot and Mystic Marathon. [MASH]

-Fixed arcade only build (cshooter.cpp changed to airraid.cpp). [MASH]

-Added proper SMT Flash dumps to deluxe4u. [system11]

-dynax.cpp: dumped color PROMs for Intergirl [f205v]

-arkanoid.cpp: Cleaned up comments; updated notes about which MCUs are
used. [Lord Nightmare]

-Synchronise with PinMAME and add many new pinball sets [Osso]


New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Alto-II [Juergen Buchmueller]
TeleNova Compis [Curt Coder]
Atari Portfolio [Curt Coder]
Victor 9000 [Curt Coder]
Wang Professional Computer [Curt Coder]
Vector 06c [MetalliC]
Intergirl [f205v]
Magical Butterfly (version U350C, protected) [AJR]
River Patrol (Japan) [MASH]
Techno Drive (Japan, TD/VER.B) [superctr]
Select-A-Game: Baseball 4 [hap, Kevin Horton]
Select-A-Game: Pinball [hap, Kevin Horton]


New clones added or promoted from NOT_WORKING status
----------------------------------------------------
Compis II [Curt Coder]
The NewZealand Story (US, old version) (older PCB)
[CoolMod, The Dumping Union]
Metamorphic Force (ver AAA) [Abelardo Vidal]
Virtua Cop 3 (Rev B) [ShouTime, rtw]
Air Gallet (older) [Artemio Urbina]
Super Hang-On (Hang-On conversion, Japan, FD1094 317-0039)
[Charles MacDonald, ShouTime]
Deluxe 4 U (ver. 0107, 07/01/2000) [caius]
Dealer's Choice (E4A1) [Brian Troha, The Dumping Union]
Terminator 2 - Judgment Day (rev LG1 11/04/91) [Bicycle Repairman]
OutRun 2 Special Tours (Japan) (Rev A) (GDX-0011A) [ShouTime, rtw]
Casino Five (3315-02, U5-2B) [Brian Troha, The Dumping Union]
Wangan Midnight Maximum Tune 2 (Japan) (Rev A) [ShouTime, rtw]
Jolly Card (Austrian, set 2) [Roberto Fresca, Team Europe]
Golden Tee '98 Tournament (v3.02) [Brian Troha, The Dumping Union]
Gals Panic S - Extra Edition (Europe, set 2)
[Hammy, The Dumping Union]
Teenage Mutant Ninja Turtles (US 4 Players, version H) [The Iron Goat]
Gulf Storm (Korea) [system11]
Champion Base Ball (Japan set 3) [Siftware, MASH]
Escape from Mars (bootleg of Lunar Rescue) [Siftware, MASH]
New Zero Team (V33 SYSTEM TYPE_B hardware) [caius]


New machines marked as NOT_WORKING
----------------------------------
CMI IIx [Ryan Holtz]
Quest of D [f205v]
Mobile Suit Gundam 0079 Card Builder
[any, f205v, ShouTime, soyandroid, rtw]
Mobile Suit Gundam 0079 Card Builder Ver.2.02
[any, f205v, ShouTime, soyandroid, rtw]
Mobile Suit Gundam 0083 Card Builder [f205v, soyandroid]
Mobile Suit Gundam 0083 Card Builder Check Disk
[any, f205v, ShouTime, rtw]
Mobile Suit Gundam 0083 Card Builder Ver.2.10
[any, f205v, ShouTime, soyandroid, rtw]
Ring & Ball (?) [Hammy]
The Key Of Avalon 2.5 - War of the Key (server) (Rev B)
[ShouTime, rtw]
The Key Of Avalon 2.5 - War of the Key (client) (Rev B)
[ShouTime, rtw]
Tandy/Memorex Video Information System MD-2500 [Carl, Sly DC]
Select-A-Game: Space Invader 2 [hap, Kevin Horton]
Unknown Inter Games poker [Roberto Fresca, Team Europe]
Unknown Funworld A7-11 game 1 [Roberto Fresca, Team Europe]
Unknown Funworld A0-1 game [Roberto Fresca, Team Europe]
Multi Game I (unknown V2.4) [Roberto Fresca, Team Europe]


New clones marked as NOT_WORKING
--------------------------------
Jolly Joker (Apple Time) [Roberto Fresca, Team Europe]
Jungler (Subelectro, bootleg on Scramble hardware)
[Andrew Welburn]
Unknown Funworld A7-11 game 2 [Roberto Fresca, Team Europe]
Wangan Midnight Maximum Tune (Japan) (Rev B) [ShouTime, rtw]


New WORKING software list additions
-----------------------------------
pc98_cd.xml: added more disks + FM Towns hybrids [rzero9]
fmtowns_cd.xml: new dumps [rzero9]
coco_cart.xml: Switched 'cclimbra' to 'cclimber'. [Nathan Woods]
pofo.xml: Dumped the File Manager/Tutorial card. [Curt Coder]


New NOT_WORKING software list additions
---------------------------------------
gba_ereader.xml: Animal Crossing Series 2 [Shideravan]


Translations added or modified
------------------------------
Catalan [Jordi Mallach]
Spanish [A.Viloria]

http://mamedev.org/

Mesen 0.4.3

FC/NES模擬器 Mesen 發布新版,更新如下 :

WARNING: Save states created with version 0.4.1 (or older) will no longer work in 0.4.3.

This release is a beta - save states, movies, etc. created with this version may not be compatible with future versions of Mesen.
New Features
  • Game DB: Updated game database to use the latest version of NesCartDB.
Bug Fixes
  • NetPlay: Fixed a crash introduced in 0.4.2 that occurred when connecting to a server.
  • Gameplay: Screensavers will no longer turn on while playing games with a DirectInput controller.
  • Cheats: Fixed an issue that could occur when importing some CHT cheat files.
  • Cheats: Fixed issues that could occur when applying large numbers of cheats.

2016年8月28日 星期日

Cemu 1.5.6

Wii U模擬器 Cemu 發布新版,更新如下 :

# New in public release

general: Adjusted handling of command line parameters
         It no longer suffices to just pass the path of a game to automatically launch it.
         Instead, add the -g parameter. Example: cemu.exe -g C:\games\example.wud

# Patreon release

general: Fixed a bug where the crashlog and some other files were created in the wrong directory when launching a game from .rpx

CPU: Reduced RAM usage of recompiler

coreinit: Fixed a bug in OSSetPeriodicAlarm()

AX: Added API AXSetVoiceSrcType(), AXDecodeAdpcmData()
AX: Implemented sample rate converter for PCM16 format
AX: Implemented PCM8 format decoder and PCM8 sample rate converter
AX: Other small adjustments to improve overall sound quality

DMAE: Added API DMAEFillMem()

GX2: Added API GX2RDirectCallDisplayList()
GX2: Fixed a crash that could occur when an already running occlusion query was started.
GX2: Improved performance of surface copy operations

http://www.cemu.info/index.html

Mesen 0.4.2

FC/NES模擬器 Mesen 發布新版,更新如下 :

WARNING: Save states created with previous versions will no longer work in 0.4.2.

This release is a beta - save states, movies, etc. created with this version may not be compatible with future versions of Mesen.
New Features
  • UNIF: Added support for UNIF files.
  • Cheats: Added a built-in cheat database containing cheats for over 750 games.
  • Cheats: Cheat window has been reworked and added support for FCEUX (.CHT) and Nestopia (.XML) cheat file formats.
  • Compatibility: Added support for 7 new mappers (105, 106, 117, 162, 186, 196, 219)
Bug Fixes
  • IPS: Fixed a number of issues with IPS files.
  • Accuracy: Improved IRQ timing for RAMBO-1 chip (Mapper 64) - improves Skulls and Crossbones.
  • Accuracy: Fixed issues with Gradius II, Crisis Force and Cosmo Police Galivan.
  • NSF: Fixed sound tempo in Dendy mode.




2016年8月25日 星期四

Yabause 0.9.15

SS模擬器 Yabause 發布新版,更新如下 :

general:
  - Added CCD (CloneCD) file format support (CyberWarriorX)
  - Added missing scroll values to Vdp2 debugger (Guillaume)
  - Bug fixes for Panzer Dragoon games (Devmiyax)
  - HLE CD Block fix for Guardian Heroes (Devmiyax)
  - Improvements to screenshot feature (Guillaume)
  - Fixed Golden Axe controls (Devmiyax)
  - Fixes for Soukyu Gurentai (Devmiyax)
  - Control fixes for games such as Tempest, World Heroes, Chaos Control (d356)
  - Convert OpenAL core to YabThreads (Amon-X)
  - Added Put Sector support in the HLE CD block (CyberWarriorX)
  - Fixes for 68K reset instruction (CyberWarriorX)
  - Added Musashi 68K core (code by Karl Stenerud)
  - Sh2 cache emulation (Devmiyax, d356)
  - Low-level CD Block emulation (jhl, CyberWarriorX, d356)
  - Added optional timing for Sh2 and Scu Dma (d356)
  - Fixes for XInput controllers (CyberWarriorX)
vidsoft:
  - Updated to use modern OpenGL (rdanbrook)
  - Added bilinear filtering (rdanbrook)
  - Fixes for Vdp1 outside clipping, line color screen and per-pixel priority (d356)
  - Added multi-threaded rendering (d356)
  - Added support for high-resolution video modes (d356)
  - Added support for Vdp2 sprite window, line scroll interval bit (d356)
  - Fixes for Scorcher, Dracula X, F1 Challenge, Sonic 2 interlaced mode (d356)
opengl:
  - Numerous fixes and improvements (Devmiyax)
sound:
  - MIDI input/output support (CyberWarriorX)
  - Added "New Scsp" sound core with scsp dsp support and improved timing (d356)
  - Added SSF sound format playing (code by R. Belmont, Richard Bannister, Neil Corlett)
scu dsp:
  - Fixes for Dragon Force 2 (CyberWarriorX)
  - Fixes for Dead or Alive (Devmiyax)
  - ALU / flag handling fixes, fixes Croc (d356)
macos:
  - OpenGL initialization fixes (CandyFace)
android:
  - Interface improvements (Guillaume)
  - Added Multitouch support for the on-screen pad (Guillaume)
  - Added Pad support (Guillaume)
  - Added OpenSL sound core (Devmiyax)
  - Improved support for Android TV (Guillaume)
  - Show screenshot from savestates (Guillaume)
qt:
  - Fixed dumping selected memory bug, added save tab (esperknight)
  - Fixed SCU DSP step function (CyberWarriorX)
  - Fixed cheat search bugs (CyberWarriorX)
  - Added Scsp slot debug playing (CyberWarriorX)
  - Linux support for multiple joysticks (Guillaume)
  - Added Modem settings (CyberWarriorX)
  - Added integer pixel scaling option (d356)
  - Improvements for mouse emulation (CyberWarriorX)
  - Added Racing Wheel, Mission Stick and Double Mission Stick controllers (d356)
  - Added ability to toggle HLE Bios emulation (CyberWarriorX)

https://yabause.org/

2016年8月24日 星期三

Mednafen 0.9.39.1

多機種模擬器 Mednafen 發布新版,更新如下 :

-- 0.9.39.1: --

August 22, 2016:
 SS: Settings "ss.dbg_mask" and "ss.dbg_exe_cdpath", and the functionality they control, are no longer available unless Mednafen has been compiled with
 "MDFN_SS_DEV_BUILD" defined(such as with -DMDFN_SS_DEV_BUILD=1 in CPPFLAGS env var passed to configure).

 SS: Replaced some instances of case ranges with more portable constructs.

August 20, 2016:
 SS: Run VDP1 vblank erase at end of vblank, so we know how much time we have and thus how many entries in the framebuffer we'll be able
 to erase.  Currently, the available time calculations are generous, allowing for a bit more erase than what's possible on a Saturn, but we can tighten
 it up in the future once it's fairly certain there aren't any more event scheduling accuracy issues.  Fixes FMV subtitle text in "Panzer Dragoon".

 SS: Fixed a bug that caused VDP2 frames to be short by 1 to 3 CPU cycles.

 SS: Reschedule the SH-2 DMA event handler as necessary to prevent it from running when the SH-2 bus is locked.

 SS: Force the SH-2 DMA and SCU DMA event handlers to be rescheduled to SH7095_mem_timestamp time when necessary.

 SS: Check for pending events right before calling VDP1, VDP2, SMPC, and SCU regs read/write handlers, which may then call their own event update
 functions.

August 17, 2016:
 Fixed an old bug that could cause a startup crash on Windows systems without XInput DLLs installed(e.g. some Windows XP systems).

 NES: Fixed a very old bug triggered when disabling(via CTRL+1) the background layer, that would cause sprite pixels to also be visually disabled too under certain
 circumstances.

August 16, 2016:
 MD, PC-FX: Fixed several instances of left-shifting negative values.

August 15, 2016:
 SS: Fixed a compilation error when compiling with the debugger disabled("--disable-debugger" passed to configure).

 Added configure options "--with-external-mpcdec" and "--with-external-tremor", for distribution packagers.

 SS, SNES-Faust: Fixed a few issues causing compilation errors on clang.

 SS: Tweaked how seek command pause works; fixes a lockup issue in "Astal".

August 11, 2016:
 WonderSwan: Fixed a bad usage of "char" without an unsigned/signed qualifier.

 SS: Slow down SCU DMA to VDP2 VRAM under certain conditions.

August 10, 2016:
 SS: Adjusted VDP1 polygon and line draw commands to behave as if SPD=1, ECD=1 when color mode >= 6; fixes missing graphics problem in "Hi-Octane".

August 8, 2016:
 SS: Reworked SCU DMA's timekeeping and scheduling code to be more accurate; reduces the size of the flickering section of the FMV in "Lunar".

 SS: Fixed handling of CPU<->SMPC open bus.

August 7, 2016:
 Relaxed the CloneCD Q subchannel sanity checks to allow a track number of 0xAA(leadout).

August 6, 2016:
 SS: Implemented kludgy(incomplete) support for quasi-illegal window X start position values; fixes ground layer issues in the forest stage of
 Panzer Dragoon 2.



2016年8月19日 星期五

2016年8月17日 星期三

2016年8月16日 星期二

Cemu 1.5.5

Wii U模擬器 Cemu 發布新版,更新如下 :

general: Added crash logging (In case of crash, CEMU will log information to 'crashlog.txt')
general: Undid change to hide cursor in fullscreen (Better solution is in the works)

# Patreon release

general: Added game profiles (text files that store settings per-game)
general: Added automatic region detection
general: Mouse cursor is now hidden in fullscreen mode
general: Added hotkey (Ctrl + Tab) to toggle between TV or GamePad display. (Note: This is only a temporary solution until we have better GamePad handling)
general: CEMU will now display game name and region in the titlebar.

coreinit: New API: OSInitSemaphoreEx(), FSWriteFileAsync()

h264: Improved implementation of H264DECMemoryRequirement()

CPU: Added RLWNM., PS_RSQRTE, PS_RES, PS_NEG, STFSUX, MFTB/MFTBU, LSWI/STSWI and TW instructions to recompiler
CPU: Optimized code generated by recompiler for instructions RLWIMI, RLWINM
CPU: Added optimizer pass to recompiler (Removes redundant instructions)
CPU: Fixed a bug in interpreter MFTB/MFTBU

GX2: Fixed a deadlock that could happen when the game was waiting for an vsync event to occur
GX2: Added experimental setting 'Use persistent vertex buffers'.
     If enabled, CEMU will attempt to use more recent OpenGL features to stream geometry data to the GPU.
Allows for higher throughput but may cause graphical issues.
GX2: Fixed a bug in GX2ConvertDepthBufferToTextureSurface() that could lead to a softlock
GX2: Improved Streamout emulation

nn_save: New API SAVEMakeDirAsync(), SAVERemoveAsync(), SAVEGetStatAsync(), SAVERenameAsync(), SAVEOpenDirOtherNormalApplicationAsync()
nn_save: Fixed a bug in SAVEGetStatOtherApplication()

http://cemu.info/

2016年8月15日 星期一

Mesen 0.4.1

號稱精確模擬的FC/NES模擬器 Mesen 發布新版,更新如下 :

New Features
◦ Compatibility: Added support for 18 new mappers (114, 120, 121, 136, 168, 183, 188, 204, 213, 214, 222, 229, 233, 238, 244, 253, 254, 255)
◦ Compatibility: Improved support for NES 2.0 headers.
◦ Input: Added support for the Oeka Kids Tablet.
◦ MMC1: Fixed issues with some games and added support for RAM read/write protection.
◦ MMC3: Added support for ram read/write protection.

Bug Fixes
◦ Audio: Fixed a bug in the square channel's sweep units - fixes audio distortion in some games.
◦ Input: Fixed limitations with keyboard input and fixed an issue with XInput controllers.
◦ Cheats: The "Delete Selected Cheats" button now works.
◦ Video: Loading a game while in fullscreen mode no longer resets the video scale.

http://www.mesen.ca/

Demul v0.7 alpha 160814

Dreamcast/Naomi/Naomi 2/Atomiswave/Hikaru/CAVE/Gaelco模擬器 Demul 發布新版,更新如下 :

- fixed hang in KalistiOS based games with DC keyboard controller
- fixed hang in some WinCE games if VMU present
- better Dev.Box emulation
- patches for Cycraft InitialD and ClubKart (boots, but not yet playable)
- better aspect correction and filtering for Cave CV1000
- InitialD, ClubKart and Derby Owners magnetic card readers emulated (press PUSH6 key then game ask insert/take card)
- fixed Marvel vs Capcom 2 character pictures during intro
- ClubKart2003 input fixes
- WWF Royal Rumble 4 players inputs
- NAOMI DIMM Board emulated
- added recently dumped NAOMI and Atomiswave sets
- romset in sync with MAME
- bunch of minor things not worth mention

http://forum.emu-russia.net/viewtopic.php?f=25&t=503&sid=69fb03d6c0c0d6984ca505438de851bf&start=160

2016年8月13日 星期六

2016年8月10日 星期三

Metroid 2 Remake

由玩家重製的 Metroid 2 Remake 是以GB版 Metroid II: Return of Samus 為基礎,再加上GBA版的 零點任務 的系統為輔所完成的遊戲,不過才剛釋出就接到老任的關注而轉為低調,想試試的朋友請G大神幫忙吧,我就不貼出載點了。

http://metroid2remake.blogspot.tw/

2016年8月9日 星期二

SS 大航海時代外傳 中文修正版

由對岸的朋友 陳志東先生 完成的 大航海時代外傳中文版 推出修正版,有愛的的朋友可試試,作者原文如下 :

最近重温经典《大航海时代外传》,发现有不少的瑕疵,如鲠在喉。

由于当时不懂日文,翻译的文本几乎全部照搬PC版。

现在的日文水平已经相当的高,所以发现了不少的翻译错误,还有PC版作者故意的恶作剧。

现在都被改正过来了。

喜欢的去下吧。

higan v101

多機種模擬器 higan 發布新版,更新如下 :
  • fixed SNES SA-1 IRQ regression (fixes Super Mario RPG level-up screen)
  • new scheduler for all emulator cores (precision of 2^-127)
  • icarus database adds nine new SNES games
  • added Input/Frequency to settings file (allows simulation of latency)

2016年8月8日 星期一

BlastEm 0.4.1


Sonic 2 Title Screen Comix Zone ingame shot
SEGA Genesis/Megadrive 模擬器 BlastEm 發布新版,更新如下 :

New Features

  • Basic support for the Saturn Keyboard adapter peripheral
  • You can now navigate up to a drive selection on Windows
  • Added support for binding more "special" keys

Bugfixes

  • It's now possible to navigate to the root directory on Unix-like systems
  • Fixed a bug in movep.l
  • Fixed a crash bug in the memory management code
  • Fixed a bug in the header parsing code, that caused a crash when the "International Name" field was empty
  • Fixed some minor graphical corruption in Sonic 2 split-screen caused by a bug in vflip combined with interlace mode
  • Corrected the PC value pushed onto the stack for line A emulator and line F emulator traps
  • Fixed a bug in ensure_dir_exists that would cause it to fail to create directories in some cases when mixed path separators were used
  • Fixed a bug that would result in a buffer overflow when starting a game with a long title from the menu

Accuracy

  • All Z80 instructions now implemented
  • Z80 half-carry flag is now fully implemented
  • Implemented undocumented Z80 flag bits
  • R register is now incremented appropriately
  • Redundant opcode prefixes are now handled properly
  • Z80 core now passes ZEXALL!

Other Changes

  • Added Buck Rogers to the ROM DB
  • Added Wonder Boy in Monster World to the ROM DB (for real this time)
  • Added Evander 'Real Deal' Holyfield's Boxing to the ROM DB
  • Slightly better handling of directory read errors
  • Added "Special Thanks" to About menu
  • Use local app data folder for saves and config files on Windows rather than Unix-style locations

2016年8月7日 星期日

Mednafen 0.9.39-UNSTABLE



多機種模擬器 Mednafen 發布新版,支援 SEGA SATURN 的模擬,效果相當不錯!! 更新如下 :

  • Added experimental Sega Saturn emulation.
  • Low-accuracy "snes_faust" SNES emulation module is now compiled in and available by default(but not used by default, except for SPC playback).
  • The version is now displayed in the upper right corner of the F1 help screen.
  • Scrolling in the netplay and cheat consoles is now done in visible line units, instead of internal line units as before, and when a console is not scrolled all the way down, a green indicator arrow will now be drawn in the lower right corner.
  • Revamped the layout of the debugger's memory editor.
  • MD: Replaced old 68K emulator with new 68K emulator developed for Saturn emulation. Fixes major issues in "Double Clutch", "James Pond 3", and "Sub-Terrania". However, timing is currently a bit off with the new 68K emulation code, so there may be some regressions.
  • MD: Implemented kludge to fix a startup lockup in "Turrican".
  • NES: Implemented kludge to fix a minor Zelda 2 title screen glitch, a status bar glitch in Burai Fighter, and scrolling in the second stage of The Young Indiana Jones Chronicles.
  • NES: Enabled SSE2 support in the audio resampler(though not used on all CPUs with SSE2 support, mostly just newer ones).
  • NES, PCE, PC-FX: Added ARM NEON support to the audio resamplers(when compiled with -mfpu=neon or similar).
  • PCE, PC-FX: Added AVX support to the audio resampler.
  • PS1: Enabled emulation of a rarely-used CDC feature; fixes lockup bug in "Fantastic Pinball Kyutenkai".
  • PS1: Reordered CPU class data layout for a small performance boost on ARM CPUs.
  • SNES: Updated libco, for ARM support.

Settings added:
  • filesys.fname_savbackup
  • filesys.path_savbackup
  • netplay.console.scale
  • netplay.console.font
  • netplay.console.lines
  • ss.*

Settings removed:
  • netplay.smallfont


2016年8月2日 星期二

Phoenix 2.7

3DO模擬器 Phoenix 發布新版,更新如下 :

Version 2.7:

1.Optimizatsiya ARM CPU emulation (decreased requirements for emulation 3DO)

2.Ispravleno drop emulator when using 3DO-DSP in a separate thread

3. Added autosave and resave in the top slot to F4

4.Ispravlena error emulation Z80 (instruction halt, earned many games ColecoVision)

5.Ispravlen mode 2 TMS99XXA (graphical errors corrected in a number of ColecoVision games)

6.Uluchshena input settings (now you can play together in the arms of interactive shooting ranges)

7.Dobavlena preliminary support for Sega Master System (terribly buggy 99% do not work =)

8.Mnozhestvo minor fixes

http://www.arts-union.ru/node/24