2020年12月29日 星期二

puNES v0.107

 FC / NES模擬器 puNES 發布新版,更新如下 :

- Updated translation from Crowdin (thx to Алексей Тимонин, MS-PC, tch_oscomp, Ömercan Kömür, Matheus).
- Redesigned settings GUI.
- Added an option to flip the screen horizontally (even when rotated).
- Added an option to make the input (keyboard and controller) "follow" the orientation of the screen.
Try to replay your favorite games in this mode, you will find it fun. (Thx to eugene-s-nesdev for the idea).
- Added "AxelayNES" Demo to the database.
- Added spanish traslation of Ganbare Goemon Gaiden 2 to the database.
- Added an option to reverse bits of DPCM (also in the NSF player).
To understand what "reverse" is for, take a look at this post http://forums.nesdev.com/viewtopic.php?f=2&t=20308.
- Added the preview of the last screen image of the saved states.
Now it is always possible view the screen of the saved states when you move the mouse between the various
Slots in the "State" menu (slots with the available preview will be marked with a "*"). It's also available in the
combobox of the toolbar widget.The preview will be displayed as a tooltip.
- Added, thanks to the FFMPEG libraries, the ability to create video and audio files of the game session.
The supported video formats are:
* MPEG 1 Video
* MPEG 2 Video
* MPEG 4 Video
* MPEG H264 Video
* High Efficiency Video Codec
* WebM Video
* Windows Media Video
* AVI FF Video
* AVI Video
The supported audio formats are:
* WAV Audio
* MP3 Audio
* AAC Audio
* Flac Audio
* Ogg Audio
The parameters relating to the recording are available in the configuration GUI.
It's possible to start a recording through the keyboard shortcuts (CTRL+A for audio and CTRL+V for video)
also from the widget located at the bottom right of the statusbar. Clicking on it with the left mouse button will
start the last type of registration, with the right button a context menu where you can select what to start.
Once the recording has started, you can stop it either with the same shortcuts with which it was started or by
clicking on the statusbar widget.
The emulator will always remember the last used settings.
- Added "Raw" palette. To understand what this palette is, I use the explanation found on
Emulation General Wiki https://emulation.gametechwiki.com/inde ... or_Palette :
"option to output the raw chroma, level, and emphasis from the PPU through the RGB color channels.
This by itself produces an image with completely bizarre colors, but this can be decoded by shaders
to generate actual colors, the main examples being GTU-Famicom and nes-color-decoder".
So it's usable with all shaders that support it:
cgwg-famicom-geom.glsl, gtu-famicom.glsl or ntsc-nes.glsl that you find in the
libretro glsl-shaders repository https://github.com/libretro/glsl-shaders.
P.s. this works with OpenGL version.
- Fixed compatibility with GLSL shaders (like MMJ_Cel_Shader.glslp or all crt-royale.glslp series).
You can find this shader at glsl-shaders https://github.com/libretro/glsl-shaders and
common-shaders https://github.com/libretro/common-shaders.
- Fixed VRC7 sound pitch.
- Fixed saving of window position in a multi-monitor setup (thx to baraclese for the patch).
- Fixed the restoration of the hidden state of the toolbar widgets.
- NSF/NSFe player. Added a new effect and revised the "bars" effect. It's now possible to move between the
various effects using the up and down of the pad or by clicking on the right or left side of the effect viewer.
Changed the help text explaining the pad commands.
- Redesigned the command line help display.
- On a computer where the amulator had never been started, at the first run it was started in the top left but
hiding the window frame preventing it from moving or closing. Fixed.
- Now the settings window is resizable.
- Fixed several bugs in the Cheat Editor and in the Input Settings.
Cheat Editor:
* Fixed a possible crash that occurs when entering a new cheat.
* Fixed several table display errors.
* Active cheats are now easily identifiable thanks to a different color.
* Fixed a bug that did not activate the selected cheat correctly.
* Cheat description tooltip.
Input settings:
* Minor cosmetic changes.
- Fixed many many many other bugs.

2020年12月27日 星期日

melonDS 0.9.1

 NDS / DSi模擬器 melonDS 發布新版,更新如下 :

• add fullscreen hotkey
• remove hardcoded F11-debug key (oops)
• fix some gaps in the IO handlers
• add ability to run unlaunch'd DSi NANDs
• add preliminary camera support (feeds fixed stripe pattern)
• fix potential bugs with tight timers (fixes ZXDS)
• SPU: small optimization to the mixer
• better framerate limiter
• fix several JIT issues
• GPU: lay bases for EVIL PLANS
• GPU: emulate separate scroll register for 3D layer scrolling
• some corrections to the ROM savetype list
• a bunch of misc fixes, as usual

2020年12月26日 星期六

Kronos 2.1.5

 SEGA SATURN / ST-V模擬器 Kronos 發布新版,更新如下 :

  • Fonctionnalités : Ajout de l'option de la langue du bios. Il est maintenant possible pour des jeux comme Rayman ou Powerslave d'être dans la langue native présent dans le bios (Will-LWE).
  • Emulation ST-V : Cotton 2 : Correction des arbres manquants (FCare).
  • Emulation ST-V : Mausuke No Ojama The World : Correction de l'arrière plan manquant in game (FCare).
  • Emulation Saturn : 3D Baseball : Correction d'un problème de son dans le jeu. Le speaker répétait 2 fois le nom du joueur (FCare).
  • Emulation Saturn : Astra Super Stars (Japan) : Correction du plantage. Le jeu démarre et est maintenant jouable (Devmiyax / FCare).
  • Emulation Saturn : Capcom Generation 5 : Correction du problème d'affichage des Arts, l'écran est coupé du bas est décalé (Devmiyax / FCare).
  • Emulation Saturn : Corpe Killer : Correction du jeu qui ne démarrait pas. Le jeu démarre maintenant mais n'est pas jouable. Dans le jeu, quand on tire sur les ennemis, ils ne meurent pas (Devmiyax).
  • Emulation Saturn : GeGeGe No Kitarou - Gentou Kaikitan : Le jeu est maintenant jouable en utilisant le bios intégré. Il ne fonctionne pas avec le vrai bios (FCare).
  • Emulation Saturn : Joe Engine : Correction de la rotation (FCare).
  • Emulation Saturn : Kidou Senshi Z Gundam - Zenpen Zeta No Kodou : Le jeu démarre et est jouable avec le bios intégré mais pas avec le vrai bios (FCare).
  • Emulation Saturn : Kunoichi Torimonochou : Correction de l'affichage manquant sur l'écran press start. Le jeu est maintenant jouable (FCare).
  • Emulation Saturn : Moon Cradle : Le jeu démarre et est jouable avec le bios intégré mais pas avec le vrai bios (FCare).
  • Emulation Saturn : NBA Live 98 : Corrections des couleurs incorrectes dans le jeu (FCare).
  • Emulation Saturn : NFL Quarterback Club '97 : (Europe) Correction du problème de sprite sur les joueurs (Devmiyax / FCare).
  • Emulation Saturn : NHL '98 (Europe) Correction du plantage. Le jeu démarre et est presque jouable. Scintillement dans les gradins (Devmiyax / FCare).
  • Emulation Saturn : NHL All-Star Hockey : Correction du plantage. Le jeu démarre et est maintenant jouable (Devmiyax / FCare).
  • Emulation Saturn : Nobunaga No Yabou Sengoku Gunyuuden (Japan) : Correction du plantage. Le jeu démarre et est maintenant jouable (FCare).
  • Emulation Saturn : Nobunaga No Yabou Tenshouki (Japan) : Correction du plantage. Le jeu démarre et est maintenant jouable (FCare).
  • Emulation Saturn : Nobunaga No Yabou Tenshouki With Power-Up Kit (Japan) : Correction du plantage. Le jeu démarre et est maintenant jouable (FCare).
  • Emulation Saturn : PGA Tour 97 : Correction d'écran noir au démarrage. Mais écran sur le press start screen (FCare).
  • Emulation Saturn : SatMag Sono CD (Japan) : Les vidéos sont affichés avec le bios intégré mais pas avec le vrai bios (FCare).
  • Emulation Saturn : Sea Bass Fishing 1 : Le jeu démarre et est jouable avec le bios intégré et ne démarre pas avec le vrai bios (FCare).
  • Emulation Saturn : Sea Bass Fishing 2 : Le jeu est jouable (des ralentissements sur la vidéo de début) avec le bios intégré et ne démarre pas avec le vrai bios (FCare).
  • Emulation Saturn : Sega Ages Afterburner : Correction des musiques/sfx manquants (FCare).
  • Emualtion Saturn : Sega Ages Fantasy Zone : Correction d'un problème de son (FCare).
  • Emulation Saturn : Sega Saturn Choice Cuts : Correction d'un problème de son (FCare).
  • Emulation Saturn : SegaColle Sega Bible Mogitate SegaSaturn Soukan-Gou (Japan) : Les vidéos sont affichés avec le bios intégré mais pas avec le vrai bios (FCare).
  • Emulation Saturn : Shining Force III - Scenario 2 - Nerawareta Miko : Correction des effets de l'eau (Devmiyax / François Care).
  • Emulation Saturn : Soeldnerschild : Correction d'un problème de son (FCare).
  • Emulation Saturn : Steam-Heart's (Japan) : Correction de l'écran noir au redémarrage. Le jeu démarre et est maintenant jouable (Devmiyax / FCare).
  • Emulation Saturn : Stellar Assault : Correction de l'écran noir au redémarrage. Le jeu démarre maintenant et est jouable. Mais les transitions de chargement sont très long (FCare).
  • Emulation Saturn : The King Of Fighter 95 : Correction des ralentissements dans le jeu (FCare).
  • Emulation Saturn : Thunderstrike 2 : Correction de l'écran noir au redémarrage. Le jeu démarre et est maintenant jouable (FCare).
  • Emulation Saturn : Tour Party - Sotsugyou Ryokou Ni Ikou : Correction du freeze sur le logo Takara. Le jeu démarre est maintenant jouable (FCare).
  • Emulation Saturn : Vandal Hearts - Ushinawareta Kodai Bunmei : Correction du curseur qui n'était pas affiché (FCare).
  • Emulation Saturn : Virtual Kyoutei : Correction du plantage. Le jeu démarre mais freeze in game. Il est jouable avec le bios intégré (Devmiyax / FCare).
  • Saturn Emulation : Waku^2 Monster : Correction du freeze avec l'interpréteur Kronos SH2. Le jeu est maintenant jouable (FCare).
  • Emulation Saturn : Zero Divide - The Final Conflict : Correction du plantage au démarrage. Le jeu démarre et est maintenant jouable (Devmiyax / FCare).
  • Divers : Corrections diverses (FCare, Barbudreadmon).
  • Divers : Mise à jour du Wiki en 2.1.5(Benjamin Siskoo).
  • Divers : Mise à jour des documentations (Benjamin Siskoo).
  • Divers : Wiki jeux ajoutés :
    • Chill_(Jan_19,_1998_prototype)
    • Clockwork_Knight_-_Pengin_War_(Oct_21,_1995_prototype)
    • Dragon's Dream (Japan)
    • Friends - Seishun No Kagayaki (Japan)
    • Hang-On GP (USA)
    • Hang On GP '96 (Europe)
    • Hebereke's Popoitto (Europe)
    • Heir Of Zendor - The Legend And The Land (USA)
    • Kidou Senkan Nadesico - The Blank of 3 Years (Japan)
    • Magical Hoppers (Japan)
    • Mahjong Tenshi - Angel Lips (Japan)
    • Mobile Suit Gundam Side Story - Optional Guide (Japan)
    • Mobile Suit Gundam Side Story I - Senritsu No Blue (Japan) (Demo)
    • Mobile Suit Gundam Side Story I - Senritsu No Blue (Japan)
    • Mobile Suit Gundam Side Story III - Sabakareshi Mono (Japan)
    • Mobile Kidou Senshi Gundam Gaiden - The Blue Destiny (Japan)
    • Mouja (Japan)
    • Nihon Pro Mahjong Renmei Kounin - Doujou Yaburi (Japan)
    • Norse By Norsewest - The Return Of The Lost Vikings (USA)
    • PriKura (Princess Kurara) Daisakusen (Japan) (Demo)
    • PriKura (Princess Kurara) Daisakusen (Japan)
    • Sakura Taisen Teikokukagekidan Taiin Meibo (Japan)
    • Sega Screams Volume 2 (USA)
    • Shin Seiki Evangelion - Eva To Yukaina Nakama-Tachi (Japan)
    • Shinobi Legions (USA)
    • Sorvice (Japan)
    • Standby Say You! (Japan)
    • Street Fighter Zero 2' (Japan)
    • Thunder Storm & Road Blaster (Japan) (Thunder Storm)
    • Thunder Storm & Road Blaster (Japan) (Road Blaster)
    • Wheel's (Japan)
http://www.tradu-france.com/index.php?page=fullstory&id=726

2020年12月25日 星期五

DSP Emulator 0.18b3 (2020-12-14)

 多機種模擬器 DSP Emulator 發布新版,更新如下 :

-Lazarus
    +Cosmetical changes (icons, objects size...)
    +Fixed change screen size from options menu
-Game & Watch
    +Finaly find a solution to compile under Lazarus
-Amstrad CPC
    +You can load disks again... Opps!

2020年12月20日 星期日

Cemu v1.22.2

 Wii U模擬器 Cemu 發布新版,更新如下 :

coreinit: Various stability improvements and very minor optimizations

debugger: Updated the PowerPC debugger. New improvements include:
    - Display function debug symbols and labels from gfx pack patches in disassembly view
          - Code cave regions are now viewable in the disassembly view (previously could not step into or use GoTo-command on any address in code cave region)
          - Added preliminary support for tracking data types in the disassembly view
            E.g. if a graphic pack defines a .float it will show up as such in the disasm view
          - Fixed memory breakpoints and made them work with our new threading code
          - BLA instructions will now show the symbol name of the destination if available (useful for quickly identifying Cafe OS library calls)
          - The current instruction pointer is now more clearly highlighted in stepping mode
          - Various smaller fixes and changes

2020年12月17日 星期四

fMSX v5.9

 MSX / MSX2 / MSX2+ 模擬器 fMSX 發布新版,更新如下 :

* Added simple CPU-based linear scaling algorithm.
* Added -linear command line option.
* Added drag'n'drop files functionality to fMSX-Windows.
* Fixed fMSX-Windows loading disk and tape files on click.

2020年12月16日 星期三

m64p - da3fc8e (2020-12-15)

 N64模擬器 m64p 發布新版,更新如下 :


2020年12月13日 星期日

SSF PreviewVer R18 (v8)

SEGA SATURN / ST-V模擬器 SSF 發布新版,更新如下 :

PCMの1サンプルデコード時にノイズが発生する不具合を修正

描画クロックを再調整したので設定ファイルを一度削除するか、ファイル内のProgram5項目を削除いてください

WinVer         : https://t.co/XTZMsKgUOT?amp=1

2020年12月11日 星期五

2020年12月10日 星期四

Cemu 1.22.1

 Wii U模擬器 Cemu 發布新版,更新如下 :

UI: Removed console region selection since there is no practical reason to set it to anything but auto
UI: Moved async shader compilation setting from the experimental menu into the graphic settings

coreinit: Various tweaks to the threading implementation to fix potential softlocks and crashes
coreinit: Reworked parts of the file and save system implementation to improve stability and to utilize the new threading code
          Also fixed an issue where Cemu could softlock or crash when reading files from very slow drives

debugging: Added PPC stack trace to crash logs

GX2: Implemented API GX2RSetVertexUniformBlock

2020年12月4日 星期五

DOSBox-X 0.83.8 (2020-11-31)

 DOS模擬器 DOSBox-X 發布新版,更新如下 :

  • Added support for scalable TrueType font (TTF)
    output for text-mode programs. Set "output=ttf"
    and optionally a monospaced TTF font (such as
    consola) with config option "ttf.font" to use it.
    Lines and columns can be specified with config
    options "ttf.lins" and "ttf.cols", and the cursor
    can be made blinking with the option "ttf.blinkc".
    The config options "ttf.ptsize" and "ttf.winperc"
    can be used to set the TTF font size and window
    percentage respectively. If you specify a TTF font
    size with "ttf.ptsize" then "ttf.winperc" will be
    ignored. You can also specify a word processor
    (WP=WordPerfect, WS=WordStar, XY=XyWrite) for the
    on-screen text-style and 512-character font (WP)
    features. When using the TTF output DOSBox-X will
    temporarily switch to a different output when a
    graphical mode is requested (or when trying to take
    a screenshot); the TTF output will be auto-switched
    back later), which can be customized via config
    option "ttf.outputswitch" (which defaults to auto).
    Menu items in the "Text-mode" menu group (under
    "Video" menu) have been expanded to support TTF
    options such as increasing/decreasing the TTF font
    sizes and on-screen text style toggling (including
    bold, italics, underline and strikeout). You can
    also select a TTF font to use at run-time with the
    "Select TrueType font (TTF)" menu option. (Wengier)
  • Added the "Load mapper file..." menu option (under
    "Main") to select and load a DOSBox-X mapper file
    at run-time. Be sure to select a SDL1 mapper file
    for SDL1 builds, and similar for SDL2. (Wengier)
  • You can now select a host key from the menu (under
    "Main") including Ctrl+Alt, Ctrl+Shift, Alt+Shift,
    or use the mapper-defined host key as in previous
    versions (which default to F11 on Windows and F12
    otherwise). A config option "hostkey" is added so
    that you can specify it from config file. (Wengier)
  • Pasting text from the clipboard on macOS SDL1 build
    is now supported like Linux SDL1 build. (Wengier)
  • Added support for ARM-based Apple M1 MacBook. The
    dynamic core now works on ARM-based macOS systems.
    SDL1 builds updated to use newer audio APIs on the
    macOS platform so that the audio works once again
    when compiled and run on macOS 11 (Big Sur). Prior
    to the change, ancient versions of the API dating
    back to the mid 2000s were used which no longer
    work on Big Sur.
  • DOSBox-X will now look for the config file (i.e.
    dosbox-x.conf/dosbox.conf) and the mapper file in
    the directory containing the DOSBox-X executable
    too if the config or mapper file cannot be found
    in the DOSBox-X working directory. (Wengier)
  • The system menu in Windows SDL1 builds is now also
    available for Windows SDL2 builds, and menu items
    "Reset font size", "Increase TTF font size" and
    "Decrease TTF font size" are added. (Wengier)
  • Enhanced the mapper editor interface to allow more
    keyboard shortcuts to be added, shown in multiple
    pages in the mapper, navigable with the "Previous
    Page" and "Next Page" buttons. The text in the
    grids are now longer and clearer too. The default
    shortcuts for a few items are changed to use the
    Host key style (e.g. Host+S and Host+L for saving
    and loading states respectively). (Wengier)
  • Added menu item "List network interfaces" under
    "Help" menu to list network interfaces in the host
    system for the NE2000 feature. (Wengier)
  • Added menu group "DOS commands" under "Help" menu
    to display the help content for the selected DOS
    shell command (DIR, CD, etc). (Wengier)
  • Configuration Tool now provides the option to save
    to the primary or user config files. (Wengier)
  • Certain config options (e.g. doublescan) that were
    marked as advanced options are now general config
    options and will appear in dosbox-x.reference.conf
    apart from dosbox-x.reference.full.conf. (Wengier)
  • Added config options "saveremark" (default: true)
    and "forceloadstate" (default: false) in [dosbox]
    section which can be used to control if DOSBox-X
    should ask users to enter remarks when saving a
    state or show warnings when loading a saved state
    if there is a mismatch found. (Wengier)
  • The config option "pixelshader" is moved from the
    section [gui] to [render] so that it will be in the
    same section as the option "glshader". (Wengier)
  • Added menu item "Select OpenGL (GLSL) shader..." to
    allow OpenGL shader switch from the menu, just like
    the function for Direct3D pixel shaders. (Wengier)
  • Added menu item "Show IDE disk or CD status" under
    "DOS" menu to show the current assignments (disk or
    CD image) of the IDE controllers. (Wengier)
  • Fixed IDE CD assignment may not be reset when soft
    reboots are activated from guest systems. (Wengier)
  • The program 80x43.COM is added into the ZIP package
    TEXTUTIL.ZIP on the Z drive. You can also change
    current text screen to the 80x43 mode from the menu
    group "Text-mode" under "Video" menu. (Wengier)
  • Enhanced MODE command so that you can change the
    number of columns and lines in the screen with the
    syntax "MODE CON COLS=c LINES=n" (c=80 or 132, and
    n=25, 43, 50, or 60). The command "MODE CON" will
    show the current number of columns and lines in the
    screen as in a real DOS system. (Wengier)
  • Added FLAGSAVE command for the save state feature
    to flag (mark) one or more files to be saved and
    loaded. Type "FLAGSAVE /?" for more information on
    this command. (PogoMan361 and Wengier)
  • Enhanced A20GATE command to show the current status
    of the A20 gate when no parameter is given, along
    with other small improvements. (Wengier)
  • INT 21h DOS=HMA emulation, to enable the A20 gate,
    and autoa20fix, to disable the A20 gate, now checks
    whether the CPU is running in virtual 8086 mode.
    If vm86 detected, the code will control the A20
    gate by calling the XMS interface instead of direct
    reading/writing via port 92h. This consideration
    is required for autoa20fix to cooperate with
    Microsoft Windows 3.1. Note that Windows 3.1 does
    not virtualize port 92h. If it did, this workaround
    would not be necessary.
  • Added -a option to LOADFIX command which will auto
    allocate enough memory to fill lowest 64KB memory
    instead of using exactly 64KB memory. (Wengier)
  • Added autofixwarning option (true by default) which
    allows user to silence the messages when DOSBox-X
    tries to auto-fix "Packed file is corrupt" error
    when running a program with this issue. (Wengier)
  • Added autoa20fix option (enabled by default). This
    option when enabled attempts to resolve EXEPACK
    "Packed file is corrupt" errors by temporarily
    disabling the A20 gate and running the program
    again. This may provide better support for affected
    DOS applications than the LOADFIX option. If both
    autoa20fix and autoloadfix are set, then autoa20fix
    will be tried first, and if it did not work then
    autoloadfix will be tried next.
  • The autoloadfix config option changed to allocate
    only enough memory to keep the executable above the
    64KB boundary, instead of blindly allocating 64KB.
  • Fixed menu items "Rescan drive" and "Swap disk" in
    "Drive" menu being reversed. (Wengier)
  • Fixed CD audio issue with the game "The Secret of
    Monkey Island" when talking to the pirate in Scumm
    Bar by adapting the patch that fixes it. Thanks
    kcgen for the fix logic. (Wengier)
  • Added support for MAME CHD CD images. You can now
    mount CHD images with IMGMOUNT command, or from the
    Drive menu. Based on libchdr library and the work
    of the user whocares010. (Wengier)
  • Updated FLAC/MP3/WAV CD-DA decoder libraries to the
    latest versions (versions 0.12.22, 0.6.19, 0.12.14
    respectively). Thanks to mackron & kcgen. (Wengier)

2020年12月3日 星期四

Xebra 200929b (2020-12-03)

 PS模擬器 Xebra 發布新版,更新如下 :

subファイル対応

注意:イメージファイルのみの対応し、物理ディスクは対応しない。

XEBRAには物理ディスクのサブチャネル領域にアクセスする能力はある。
しかし、この領域はエラーが検出できないため、
場合によっては、繰り返し読む必要があり、
それはゲームがフルスピードで動くのを妨げる。

2020年12月2日 星期三

m64p - 3116080 (2020-11-30)

 N64模擬器 m64p 發布新版,更新如下 :

* A new option for netplay: Fixed Input Delay. Normally the server will dynamically set the input delay based on latency, but this allows you to set a fixed number of frames of delay. If you set this number too low, it will cause stuttering/freezing. Thanks to @joeldenning for implementing this feature.

* Most players are better off leaving this option unchecked. This is mostly for players that want to play using very low input latency, the tradeoff being that you'll experience stuttering and freezing at times.