2013年7月31日 星期三

SFC模擬器 no$sns v1.5

SFC模擬器 no$sns 發布新版,更新如下:

* help: added note on starting multiple hdma's midframe in different scanlines
* bugfix: mirror SRAM from 700000h to F00000h, but NOT to F08000h (thanks byuu)
* midframe hdma: init "snes_hdma_not_pause_**s" during vblank (super ghouls)
* help: cleaned up memory/dma chapters, added basic LoROM/HiROM mapping chapters
* emu: added support for rare LoROM games with more than 32K SRAM (eg. Dezaemon)
* help: added cx4 pinouts (thanks qwertymodo) and cx4 memory map (thanks byuu)
* commandline: looks in current directory before 'slot' directory (for lidnariq)
* video/zoom: fullscreen option (toggle via context menu; by right mouse button)
* video/zoom: software: supports odd ratios, mmx-based horizontal blur/resample
* video/zoom: opengl: SwapBuffers, SubImage2d, DblBuffer, PixFmtScoring, Speedup
* gui: created own help engine (instead of microcrap's suicidal windows .hlp)
* game window: displays current zoom factor in caption (during sizing)
* game window: optionally square pixels, or real PAL/NTSC pixel aspect ratios
* game window: allows free sizing (with snapping near N*100% zoom factors)
* sfcbox: removed dummy OSD font (real SFC-Box character set is dumped now)
* controls: divides snes-mouse resolution by game-window-zoom-factor
* icon: simplified snes button/logo icon, at 12x12,16x16,32x32,48x48 pix sizes
* help/emu: sfcbox: added io-port-mirrors and values for unknown/unused io-bits
* help/emu: sfcbox: osd character zoom, osd background/outline styles
* help/emu: sfcbox: cpu hd64180 traps (most) invalid hd64180 opcodes
* help/emu: gsu mirrors/openbus, gsu multiply speed, r15+irq on stop opcode
* a22i: added argonaut gsu assembler (via .argonaut and .native/.nocash syntax)
* emu: avoids break on nested event-handling within hdma (for buggy kof2000)
* cartloader: clips corrupt sram/xram/flash header values to reasonable sizes
* cartloader: fixed crash upon missing cx4 bios (thanks epguy35 for bugreport)
* help: added GSU-1 and GSU-2 pinouts (based on GSU schematics drawn by magno)
* help: added pinouts for SA-1 chip, BSX-FLASH connector, partial BSX-EXT port
* help: added MAD-R logic table+more MAD-1 details (thanks SkinnyV for dumping)
* help/emu: added some new nss details (vsync, mirrored/unused bits)
* help: added some new xband keyboard details (thanks to Benjamin Eriksson)
* help/emu: added copy-protected bootlegs (bitswap, constant, and alu/flipflop)
* help/emu: added super20hab (korean multicart with 20 small nes-port games)

http://nocash.emubase.de/sns.htm

多機種模擬器 higan v092.10 (beta)

 


多機種模擬器 higan (NES/SuperNES/GameBoy/GameBoy Color/GameBoy Advance/Nintendo DS)


發布新版,更新如下:

This release adds multi-pass shaders, SNES hires blending improvements, OS X Lion support, and more. Most importantly, after polling on the issue on my forum, popular opinion was to default to the most optimal video/audio drivers, rather than the safest. Notably, this means you’ll need official video card drivers for OpenGL 3.2 support. By defaulting to OpenGL across the board, we can treat video shaders as ubiquitous. However, it’s sure to not work on some systems. If you have trouble with video or audio, be sure to go to Settings->Configuration->Advanced, change the drivers, and restart the emulator.

I’d like for v093 to be a solid release out of the door, but a lot has changed. So if you could all please test this release as thoroughly as possible, and report any bugs on my forum, it would be greatly appreciated.

Included is the source, and Windows 64-bit binaries. If you need binaries for Windows 32-bit, OS X, or Linux, you’ll need to compile the source yourself, sorry.

http://byuu.org/


FC模擬器 Nestopia Undead Edition v1.45

FC模擬器 Nestopia 發布新版,更新如下:

Unix Shell:

Additions:
  – Added the ability to switch FDS disks for multi-disk games
  – xBR filter options
  – Support for more archive formats through libarchive
  – Differentiated Soft/Hard Reset
  
Changes:
  – Removed internal zip and 7zip decoders in favour of libarchive
  – Replaced gtk_key_snooper with key_press_event and key_release_event
  
Fixes:
  – 7zip CRC check segfault

Windows Shell:

Additions:
  – xBR filter options

Changes:
  – Redundant TV Aspect checkbox removed from NTSC filter dialog
  – Modified default sound settings to avoid desync

libretro:

Additions:
  – blargg’s NTSC filter core option
  – L/R now insert coins on Vs. System games

Core:

Additions:
  – xBR filter added – Hyllian, notBald

Fixes:
  – Triangle volume bug in Dendy mode – emu-russia
  – NTSC filter background colour fix – blargg

http://0ldsk00l.ca/nestopia.html


2013年7月29日 星期一

多機種模擬器 Mednafen 0.9.29-WIP


PC上非常不錯的多機種模擬器 Mednafen 發布新版,更新如下:

This is mostly another bug fix release, along with some minor improvements.

Especially notable changes include:

• Fixed a couple of netplay user interface crashing bugs.
• Changed SNES (pseudo) hi-res blending to be less blurry.
• Changed SNES audio resampler to a higher-quality(but slightly more CPU-intensive) resampler.
• Implemented a PS1 CDC feature in emulation so that music resumption after pause works in "Mortal Kombat Trilogy"; it's unlikely to otherwise affect PS1 game compatibility, though.
• New, experimental, optional(it's not used by default) "WASAPI" exclusive-mode sound driver/output method for Windows Vista and newer; allows for lower audio latency(in conjunction with reducing the sound.buffer_time setting), and less timing jitter(compared to modern implementation of DirectSound), which will improve things like rumble emulation and netplay.


http://forum.fobby.net/index.php?t=msg&th=938&start=0&


2013年7月28日 星期日

3DS 模擬始動.....?


隨著 gateway 3ds 的正式發售,模擬3ds的腳步似乎也即將邁開腳步。某位coder提到會第一時間入手這塊燒x卡來研究看看。雖然只是一個想法,不過所有偉大的事蹟不也都是從一個想法開始的嗎?


 


順帶一提,目前3ds r(o)m 已更新至編號0320,有興趣的朋友可以開始動手了!


MAME4droid Reloaded 1.4

安卓上很不錯的mame模擬器再次更新了,這次支援光槍遊戲可直接使用觸碰進行,非常棒的一次更新,以後玩這類光槍遊戲就更方便了!!


 


Changelog:

-Added tap on touchscreen as a lightgun device.
-Added Tilt sensor option to tap anywhere on screen to fire.
-Some bug fixes.


 


https://code.google.com/p/imame4all/


2013年7月24日 星期三

MAME v0.149u1


 


MAME 發布新版,更新如下:

0.149u1
-------


MAMETesters Bugs Fixed
----------------------
- 05231: [Graphics] (namcos11.c) tekken2aa, tekken2ab, tekken2ub:
There’s a problem with the graphics (hap)
- 05228: [DIP/Input] (leland.c) cerberus: Player 1's buttons control
Player 2's actions; Player 2's buttons do nothing (Fabio Priuli)
- 03863: [Gameplay] (bking.c) All sets in bking.c: Gameplay doesn't
mirror what graphics indicate (hap)
- 05226: [Crash/Freeze] (mogura.c) mogura: Crashed after playing sound (hap)
- 04841: [Crash/Freeze] (mpu4.c) m4exotic, m4jflash, m4madmnc, m4mmm, m4przrfm,
m4rhfev, m4spinbt, m4xch, m4xs, m4xtrm: [debug] Crash after OK (Robbbert)
- 05219: [Misc.] (tetrisp2.c) tetrisp2: Priority RAM test fails. (hap)
- 04466: [Graphics] (tx1.c) buggyboy, buggyboyjr, tx1, tx1a: Graphics totally
missed, audio start and suddenly stop (Olivier Galibert)
- 00419: dragngun: Hang at last boss (David Haywood)

Source Changes
--------------

-arkanoid.c: added Arkanoid hardware documentation [Guru]

-QT Debugger: Finished up the breakpoints window. [Andrew Gardner]
It now shows breakpoints for all CPUs and lets you sort by each field.

-memory: Fix subunit reconfiguration [O. Galibert]

-Allow more than one ide controller on the same device [smf]

-tx1: The prom is accessed at 16bits, so load it as such [O. Galibert]

-segas16a.c: Removed the wb35a clone set and merged correct rom dumps for the
wb35 set by using correct dumps for program roms, tiles and sprites. Added
newly created (software derived) 317-0086 key by Chris Hardy & Charles MacDonald.
[Brian Troha]

-meritm.c: Corrected the dipswitch settings for the Pit Boss Superstar III 30 &
the Pit Boss Supertouch 30 sets. [Brian Troha]

-Modernized Konami 007232 sound device [Osso]

-Modernized Taito PC080SN video device. [Osso]

-Split hard drive emulation from the ide controller. [smf]

-ata flash device derives from ide hdd device and adds pccard
interface, instead of using an ide controller. [smf]

-es5510: Preliminary hookup to es5505/5506. Samples are passed through
unchanged for now. [Christian Brunschen]

-Modernized Taito PC090OJ video device. [Osso]

-Modernized Konami 056800 sound device. [Osso]

-Build dependencies for files in src/emu [smf]

-powervr2: Explode the core/ta registers [O. Galibert]

-powervr2: Fix blc/blic [O. Galibert]

-neogeo: clean up PVC protection. [Alex Jackson]

-de_2: Moved Laser War to de_2, as CPU Type 1 and Alphanumeric Type 1
are very much similar to Type 2. de_1.c is no longer needed. Added
layout for Alphanumeric Type 3 games. [Barry Rodewald]

-memory: Need moar tables [O. Galibert]

-powervr2: Explode the dma registers [O. Galibert]

-New Savage Quest bios dump, still marked bad as there are still issues
however they may be emulation related [Trevor Brown]

-jackal.c: Corrected rom names and added PCB locations to them. Added
correct roms for the bootleg version. [Brian Troha]

-wd_fdc: Do the on-reset restore slightly differently [O. Galibert]

-Redumped Savage Quest Hard Disk [Trevor Brown]

-chdman: -c would only overwrite the amount of compressions defined -
part of the default compressions might still have been used
[Oliver Stöneberg]

-treesize in laserdisc CHD was uninitialized when input video had no
audio channels [Oliver Stöneberg]

-m6809: Initially setting S with a 'TFR *,S' evidently should enable NMI [jedwidz]

-mc6845: Add rudimentary support for 'interlace and video' mode [jedwidz]

-Dumped S3 video BIOS in Savage Quest [Trevor Brown]

-Modernized the TC0080VCO and the TC0100SCN video devices [Osso]

-Modernized the Konami 053252 device [Osso]

-1943.c: fix DIPLOCATIONs [Alex Jackson]

-neocrypt.c cleanup part 1: simplify kf2k3pcb bios decryption, fix some
endian issues [Alex Jackson]

-sec: Fix obvious typo [dgame]

-Modernized phoenix custom sound device. [Osso]

-Modernized MSM5232 device. [Osso]

-chihiro: few updates to the i386 processor and chihiro driver.
[Samuele Zannoli]
* adds lots of mmx and sse opcodes to the i386 processor
* adds the fcomip x87 opcode
* adds a "UINT8 *memory(UINT32 &size)" method to the
naomi_gdrom_board device that returns the size and a pointer to
the decrypted gdrom data (used by chihiro) Then for the chihiro
driver:
* adds basic stuff for the Nvidia audio APU
* adds the "chihiro curthread" debugger command, shows information
about the current active thread
* adds the "chihiro irq," debugger command, to generate an
interrupt with irq number 0-15 by hand
* adds more patches to let the software run even if usb is not
implemented
* adds the Chihiro Type 1 baseboard/mediaboard features to let the
system load the gdrom games
* adds incomplete save state support
* adds support to the Nvidia 3d accelerator to draw primitives where
the vertex data is not stored in a vertex buffer but contained in
the command stream

-IDE: Uses one timer instead of anonymous timers, so that resetting the
device will stop any outstanding work. BSY is always set when waiting
for the busy timer to fire. Implemented DASP & PDIAG functionality,
device 1 is detected during reset & if device 1 fails diagnostic then
device 0 sets bit 7 of it's diagnostic result. Ide cards now default
to 1 hard disk, otherwise device 1 without a chd will cause device 0
to report a controller error (AMIBIOS for example doesn't allow
booting from device 0 if device 1 fails). Timing of DASP & PDIAG is
set very short because of lack of wait states when accessing ATA bus.
Improved SRST functionality, which has meant viper needed to be
changed to trigger a hard reset instead of a soft reset. Writes to the
command register are now ignored with BSY or DRQ is set (packet
devices can accept the DEVICE RESET command but they are not supported
yet). [smf]

-harddriv.c: converted to use modern n68681 device. [Osso]

-Make the Python scripts line ending agnostic (fixes *IX/OS X build
from mamedev.org source zip) [R. Belmont]

-Modernized TC0280GRD/TC0430GRW and TC0360PRI devices [Osso]

-DSP16 improvements. [Andrew Gardner]
* Fixed R=M disassembly
* Added flag formatting
* Shadow register is hooked up
* Opcode & flag fixes

-toaplan2.c: bgaregga DSW3 really are dipswitches and not
"configuration". Also, make bbakraid inputs inherit from very similar
batrider [Alex Jackson]

-Don't crash if pcap can't find a network interface's name [Richard L. Hamilton]

-RSP SSE optimizations/changes: [MooglyGuy]
* Fixed load/store opcodes
* Added SSE versions of the following opcodes: VMADH, VADD, VSUB,
VADDC, VSUBC, VCH, VCR, VMRG, VAND, VNAND, VOR, VNOR, VXOR, and VNXOR

-Modernization of the remainder of taitoic as well as the deco_bac06
device. [Osso]

-Modernized DECO16 IC device [Osso]

-Sea Battle: added most of the graphics hardware and I/O [Mariusz Wojcieszek]

-segas16b.c: Correct rom labels for Tetris (FD1094, 317-0092) set and
add Sega rom board ID# [The Dumping Union]

-i86: modernize 80[1]86 [Carl, Wilbert Pol]

-Modernize the Konami 037122 device. [Osso]

-Modernizing the seta01 device. [Osso]

-Modernization of decocomn device [Osso]

-Fixes for building MAME with Visual Studio 2013 preview [smf]

-Modernized some others devices contained in konicdev.c: k007342,
k007420, k052109, k051960 and k05324x. [Osso]

-Modernized the x1_010 device. [Osso]

-Converted the tmp68301 to a device. [Osso]

-Added PAL16L8 dump to Commando (Bootleg set 2) [Kevin Eshbach]

-shangha3.c: Added PCB layout for the Shanghai 3 PCB. [Brian Troha]

-Improved Williams blitter logic and timing to match tests run on real
hardware. [Sean Riddle]

-lindbergh: Skeleton of a skeleton [The Guru, O. Galibert]

-Hooked up sprite enable in Air Raid [Angelo Salese]

-Initial support for Fedora 19 / GCC 4.8.1 [R. Belmont]

-imgtool/modules/bml3: fix uninitialized variable reported by gcc 4.4.7
[Lord Nightmare]

-Converted tms34061 to be a device. [Osso]

-Modernized the following konicdev.c devices (k056832, k054000,
k053936, k051316, k051733). [Osso]

-Toaplan driver improvements [Alex Jackson, Guru]
* Reorganized hellfire clone sets and improved descriptions:
hellfire3 -> hellfire1 "Hellfire (1P set)"
hellfire2 -> hellfire2a "Hellfire (2P set, older)"
hellfire1 -> hellfire1a "Hellfire (1P set, older)"
* Reorganized outzone sets and improved descriptions:
outzonec -> outzone "Out Zone" (new parent)
outzone -> outzoneh "Out Zone (harder)" (former parent)
outzonea -> outzonea "Out Zone (old set)"
outzoned -> outzoneb "Out Zone (older set)"
outzoneb -> outzonec "Out Zone (oldest set)"
* Fixed dip switches and inputs (after verification of the M68000 and
Z80 code) in hellfire and outzone clones
* Made some more additions and fixed some errors in Stephh's notes
* Replaced truxton Z80 ROM with correctly sized one
* Replaced hellfire2a Z80 ROM with correct one from parent set
* Tagged outzonec Z80 ROM as BAD_DUMP and the set itself as
GAME_IMPERFECT_SOUND after discovering that this clone's
M68000 and Z80 ROMs are almost certainly mismatched,
causing wrong sound effects
* Corrected Z80 address map (RAM size is only 2KB)
* Corrected manufacturer name for zerowing2
* Corrected ROM names in twincobr and clones
* added correct PROMs to fsharkbla, fixed ROM names, inputs, and improved
descriptions of both Flying Shark bootleg sets
* Added documentation about Twin Cobra PCB and about TMS32010 MCUs used by
Toaplan games
* Removed outdated comments from slapfght.c

-Modernized two more konicdev devices: 053251 and 054338. [Osso]

-Split up in their own files the remaining modernized devices contained
in konicdev.c. [Osso]

-Modernized the buggychl_mcu device. [Osso]

-Modernized the hyprolyb_adpcm device. [Osso]

-Added ds1204 nvram to Pit Boss Superstar (9221-12-01)
[Mariusz Wojcieszek]

-Converted Seibu CRTC to a proper device [Angelo Salese]

-meritm.c: Gave each Pit Boss series it's own dipswitches. Filled in
what could be determined through game play. Added optional button for
some games to Clear High Score or Calibrate Touchscreen. Add
documentation about custom (regional) versions of Superstar /
Supertouch 30 sets. Changed all Pit Boss series games to use the
ZXCVB key layout with N for "play" and M for "raise". [Brian Troha]

-aristmk5: add GAL dumps [Heihachi_73]

-CPS-1 update [Team CPS-1]:
* Fixed striderj, 1941r1 ROMs labels and locations, added
documentation and pcb infos to video\cps1.c
* Minor cosmetic reorder

-Modernized the upd7759 sound chip. [Osso]

-Modernized trackfld and timeplt audio devices. [Osso]

-viper.c: redumped wcombat memory card [Shoutime]

-SH-2 CPU core timing changes [notaz]
* JMP should be 2 cycles, according to the manual.
* OR #imm,R0 should be 1 cycle and OR #imm,@(R0,GBR) should be 3 to
match the manual and other ops.

-Modernized the vlm5030 speech synthesizer chip. [Osso]

-Modernized the irem_audio device. [Osso]

-Modernized/converted nb1413m3 to a device. [Osso]

-Merged Cross Shooter (Taito version) with stfight.c HW [Angelo Salese]

-Assorted code fixes including fixing some m6502 related compiler
output, adding a missing dependency for YM3526 and a text change to
the "RETURN" menu line. [MAMESICK]

-Modernized the m72 audio device. [Osso]

-Moved nb1413m3 configuration to inline config. [Osso]

-Modernized the k001604 video device. [Osso]

-remove the 'UNEMULATED PROTECTION' flag from Fighters History, for the
first time ever you can actually play it until the end (previously the
last 2 bosses would glitch because the protection results were
missing) [Charles MacDonald, David Haywood]

-Fixed dip-switches in Street Fight driver [Angelo Salese]

-CPS-1 update [Team CPS-1]:
* Verified dinoj ROMs labels and locations, added documentation and
pcb infos to video\cps1.c
* Added CK22B.1A PAL to chikij
* Added a note to wofr1 and wofa since they could not be original but
patched sets coming from desuicided boards

-Modernized the Beezer sound device. [Osso]

-Modernized the namco sound device. [Osso]

-Modernized the TX1, HC55516 and Exidy 440 CVSD audio devices. [Osso]

-Split up the video devices contained in taitoic.c. [Osso]

-QS1000 sound core issue now not a mandatory include which allows tiny
builds to be built without it. [MAMESICK]

-Fixed some unknown DIPs and corrected others from manual examinations
for lethalj.c [Bad A Billy]

-Memory system: added endianness to the memory_share class. [Aaron Giles]

-Tilemap system: numerous changes: [Aaron Giles]
* Moved remaining legacy macros and typedefs to tilelgcy.h. This
revealed a few drivers mixing and matching modern & legcy, which
have now been fixed.
* Changed get info callback signature to no longer pass the user_data
pointer, but instead pass a reference to the tilemap object
itself. Updated those few drivers using user_data to pull it out
of the tilemap object with the new user_data() getter method.
* Changed get info and mapping callbacks to be device_delegates so
that they can be described at config time.
* Added tilemap_memory object that is used internally for reading/
writing to memory that backs a tilemap. This object is used to
track a memory pointer that backs tilemap memory, and also is
designed to transparently handle all bus width and endianness
associated with reading and writing data in a tilemap.
* Incorporated two tilemap_memory objects (basemem and extmem) into
the tilemap object and added accessors to them, as well as
read/write handlers for reading/writing to entries stored in the
memory. This means that tilemap get info callbacks can now easily
read data out of the tilemap in a generic way.
* Rejiggered the initialization sequence for tilemap objects so that
the tilemap_manager is not required to be present at
instantiation.
* Created a new tilemap_device, which can be used to declare a
tilemap in the machine config, and which also is a tilemap object
itself. The tilemap device will look for shared memory regions
called "" and "_ext" and automatically plug them into
the tilemap. The device also provides write handlers that can be
used to write to the tilemap memory and mark tiles dirty, saving
the need for each driver to write their own.

-Device system: moved required/optional device finders to a new header
devfind.h. [Aaron Giles]

-Atari drivers: removed all playfield and alpha memory and tilemap [Aaron Giles]
variables, apart from those needed by atarivc-using games (this will
become a device in a future update). Updated all Atari 16-bit drivers
to use the new tilemap_device instead, which provides all the needed
functionality in a more generic way.

-volfied.c: Added dipswitch locations to the Volfied sets. [Brian Troha]

-thepit.c: Added dipswitch locations to The Pit, Round-Up / Fitter,
Intrepid and Dock Man / Port Man sets. Gave Desert Dan it's own
dipswitches and corrected them based on results of game play. [Brian Troha]

-suna8.c: Added dipswitch locations to Rough Ranger / Super Ranger,
Hard Head, Spark Man, Star Fighter, Hard Head 2 and Brick Zone sets.
Correct default settings as per manuals. [Brian Troha]

-stfight.c: Added dipswitch locations to the Empire City: 1931 / Street
Fight sets. [Brian Troha]

-shanghai.c: Added dipswitch locations to Shanghai and Shanghai 2.
[Brian Troha]

-itech32.c: Some minor corrections of dipswitches. Added a note about
the Japanese World Class Bowling trackball input is read at an 45
degree offset compared to normal orientation. [Brian Troha]

-Data East Protection Work [Charles MacDonald, David Haywood]
* Complete new Data East 146 emulation based on extensive hardware
tests. The following now use a single implementation rather than
incomplete per-game implementations
Edward Randy (60)
Mutant Fighter (66)
Captain America (75)
Lemmings (75)
Robocop 2 (75)
Super Shanghai Dragon's Eye (146)
Funky Jet (146)
Sotsugyo Shousho (146)
Nitro Ball (146)
Fighter's History (146)
Stadium Hero 96 (146)
Dragon Gun (146)
Lock 'n' Loaded (146)
* This fixes glitches in Fighter's History and Edward Randy in
addition to bringing Super Shanghai to a working state.
* Similar work has been started for the 104 based games, but no
complete table has been derived from real hardware yet.

-Split the KonamiIC file into individual device files and moved all
implementations of each device into those files, started to unify
some code between the GX/Non-GX cases in addition to heavy cleanup of
variable usage / names. [David Haywood]

-tms1xxx.c, hcd62121.c, i4004.c, alph8201.c, apexc.c, am29000.c, arm.c,
arm7.c, ccpu.c, cop400.c, cp1610.c: Modernized cpu cores. [Wilbert Pol]

-Fixed Yamaha OPL key scale level orders [Alexey, Phil Bennett]

-Further observations about how the DVI video roms map on Dragon Gun and
playback flags, fixed it not to hang at the last boss due to these
for now [David Haywood]

-psikyo.c: Add dipswitch locations to all sets in the driver. Filled in
some unknown dipswitches from Battle K-Road. Moved Region settings into
the Game Configuration menu. Added a note about the Free Play mode in
the Strikers 1945 sets not working. [Brian Troha]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Wonder Boy III - Monster Lair (set 5, System 16A, FD1089A 317-0086)
[Chris Hardy, Charles MacDonald]
Desert Dan [Alberto Grego, Mariusz Wojcieszek, hap]
Super Shanghai Dragon's Eye (Japan) [Charles MacDonald, David Haywood]
Pit Boss Superstar III 30 [Mariusz Wojcieszek, Brian Troha, The Dumping Union]
Sea Battle [Mariusz Wojcieszek, hap]
Hidden Catch 2000 (AT89c52 protected) [any, The Dumping Union]


New clones added
----------------
Arcadia [system11]
Dragon Gun (Japan) [M]
Tetris (Japan, H-System) [Alex Meijer]
Guardian Storm (Germany) [system11]
Super Poker (v100xD03) / Formosa (not working) [any, Luca Elia]
P-47 - The Freedom Fighter (Japan, Export) [Porchy, The Dumping Union]
Snow Bros. - Nick & Tom (The Winter Bobble hardware bootleg)
[Alex Meijer]
Mini Boy 7 (set 3) [Brian Troha, Cornishdavey, The Dumping Union]
Shanghai 3 (US) [Brian Troha, The Dumping Union]
Jackal (World, Rotary Joystick) [ShouTime, The Dumping Union]
3 Wonders (bootleg) [Robbbert, Any, The Dumping Union]
Street Fighter Zero (Asia 950605) [Smitdogg, The Dumping Union]
Fighter's History (Japan ver 42-03, DE-0395-1 PCB)
[Smitdogg, The Dumping Union]
Golden Tee 3D Golf (v1.9L) [Brian Troha, The Dumping Union]
Pit Boss Superstar (9221-12-01) [Brian Troha, The Dumping Union]
Knights of Valour 2 - Nine Dragons (ver 202) [69mustang, iq_132]
Speed Up (Spanish bootleg of Pole Position) [Marcos75 (from AUMAP)]
Zombie Raid (US & Japan release versions, prototype PCB) [Brian Troha, The Dumping Union]


New games marked as GAME_NOT_WORKING
------------------------------------
Chaos Breaker (v2.02J) [Shoutime]
Giga Wing Generations (v2.02J) [Shoutime]
Homura (v2.04J) [Shoutime]
Raiden III (v2.01J) [Shoutime]
Spica Adventure (v2.03J) [Shoutime]
Shikigami no Shiro III (v2.06J) [Shoutime]
Raiden IV (v1.00J) [Shoutime]
The King of Fighters '98: Ultimate Match (v1.00) [Shoutime]
Trouble Witches AC (v1.00J) [Shoutime]
Goketsuji Ichizoku: Matsuri Senzo Kuyou (v200906230) [Shoutime]
Chase H.Q. 2 (v2.0.6.JP) [Shoutime]
Samurai Spirits Sen (v1.00) [Shoutime]
Naomi DIMM Firmware Update for CF-BOX (Rev A) (GDS-0042A)
[R. Belmont, The Dumping Union]
Golden Tee Fore! 2002 (v2.01.04 UMV)
[R. Belmont, Smitdogg, The Dumping Union]
Golden Tee Fore! 2002 (v2.00.00)
[R. Belmont, Smitdogg, The Dumping Union]
Carnival King (v1.00.11) [Brian Troha, R. Belmont]

http://www.mamedev.org/


2013年7月20日 星期六

PSP模擬器 PPSSPP 加載DLC檔案方法

這2天PSP版的 機器人大戰OE 出來了,有朋友問到在PPSSPP如何掛載DLC檔案,讓無料版變正式版.


1. 首先先執行PPSSPP,掛載遊戲後就可退出。


2. 這時會看到 memstick 這個資料夾。


3. 進入 memstick\PSP\ ,新增一個資料夾,命名為 GAME


4. 進入 memstick\PSP\GAME\,再新增一資料夾,依據 遊戲ID 命名,例如 機戰OE 的ID為 NPJH50521


    就將資料夾命名為 NPJH50521。


5. 將DLC檔案全部都丟進 NPJH50521 資料夾中。


6. 重新執行遊戲後就能導入DLC內容。


2013年7月17日 星期三

N64模擬器 Daedalusx64 v1.1

N64模擬器 Daedalusx64 發布新版,更新如下:

* Compatibility with Windows XP
* Many fixes and speed improvements to accurate TMEM (pretty much is flawless at this point!)
* Better game pad support, also game pad can be connected or disconnected at any time.
* Many graphical bugs fixed (DK64,Banjo Tooie, Zelda, Ogre Battle, SSB, Bomberman, MRC, etc)
* FSAA 4X filter
* Smoother gameplay and less laggy audio
* Updated libraries to latest version (GLFW, zlib, etc)
* Bug fixes and speed improvement to dynarec
* Correct rounding conversions (Fixes South Park Rally)
* Fixed crash in 007 TWINE
* Code clean ups and some other small changes



 


http://forums.daedalusx64.com/viewtopic.php?f=38&t=4187


2013年7月15日 星期一

just talk....

最近在忙著玩 PS Final Fantasy VII International,模擬器用的是 RetroAch Android 。


奮戰約25小時左右.......通了。每天硬擠出一小時的時間攻略,好像又回到學生時代的生活.........


在當時SS/PS橫行的時代,我選擇了SS(Sega Saturn)。因為在看過Virtua Fighter 1 /2 之後,眼中再也容不下其他了....因此所有PS遊戲幾乎都是以模擬器來體驗的。


雖然這場大戰最後是PS勝出,但我依然無悔的支持當時的SEGA,因為........硬派!


 


OK!廢話完了,最近模擬器沒啥大事,倒是安卓有些不錯的消息,還有3DS燒X卡已經開始預約銷售了,每天日出日落,該做啥做啥,世界依然運行不息......


 


(原本以為FF7全破後會有一些隱藏的小禮物,切!讓我在通關畫面看著以光速旅行還聽了2X分鐘的通關音樂,結果啥都沒有。真懷念以前的遊戲時代)


2013年7月8日 星期一

DC/Naomi 1+2/Atomiswave/Hikau/Gaelco模擬器 DEmul 0.58 WIP


 


一直以來都處於WIP狀態的這款模擬器,終於更新了.....


更新如下:


AWAVE: Sega Bass Fishing Challenge romset added
AWAVE: use MAME's NGBC rom, enable BBA
CORE: FPU opcodes timing fix ("Dead Or Alive 2" slowdown fix)
CORE: MMU sh4 fix
CORE: addc, subc opcodes for SH2/SH3/SH4 fix
CORE: dreamcast various fixes
CORE: fcmpeq NAND case fix
CORE: ftrc NaNd round fix
CORE: ftrc int/rec opcode fix
CORE: heap corruption fix
CORE: internal DMAC support
CORE: invalidate code SH4 fix
CORE: trapa SH2 fix
DC: a lot of game-specific fixes, now more games are playable or glitch-free
DX11: bump mapping added
DX11: order independent transparency added
DX11: render to texture full rewrite
DX11: scaling added
DX11: shadow volume full refactor
DX11: translucent modifier inplemented
DX11: two volume modifier implemented
GAELCO: new system added with two games supported: Smashing Drive and ATV Track
GDROM: gdrom threading disabled
GPU: DX10/DX11 support for Hardware and Software renders (can be played virtually on any GPU card, but obviously very slow)
GPU: much correct volumes support
GPU: workaround for ATI bugs
HIKARU: system support added, a lot of work needed
NAOMI2: new model cache system
NAOMI2: reflect fix
NAOMI2: render to texture fix
NAOMI2: various improvements
NAOMI: Crackin DJ controls fix
NAOMI: Gun Spike auto-coin fix
NAOMI: Ninja Assault Export (NJA4verA) added
NAOMI: Ninja Assault light gun fix
NAOMI: add 2 new USA bioses
NAOMI: new romsets added: initdv3j with key, Star Horse, Shakatto Tambourine 2001 Spring, Ninja Assault new rev, crackndj2, gunsur2 alt rev, marstv, Radirgy new rev, etc...
NET: BBA network support (TAP driver / OpenVPN needed, modem isn't supported yet)
NET: sync flash/eeprom/etc
PAD: dead zones, dc triggers fix
PAD: full xinput support
VMS: fixed parsing crash on some VMS files
VMS: various fixes

http://demul.emulation64.com/


2013年7月6日 星期六

N64模擬器 Mupen64Plus 2.0

 

2013年7月4日 星期四

MAME4droid 1.3

安卓-MAME模擬器 MAME4droid 更新新版,內容如下:


 


Added NVIDIA Shield support.


Added Plug and play detection of many USB / Bluetooth gamepads.


Added ICS full game controller support (multiple controllers, analog input and dual stick) for detected gamepads.


Added hiscores saving (MKChamp patch).


Added switch to force refresh rate for smoother gameplay in some games.


Added autofire. Fixed some anonymous timers on SEGA and CAVE drivers to fix save states problems (AWJ patch).


Added favorites. Added option to delete games in ROM manager.


Added Vector defaults options.


Added Emulation speed.


Added auto selection for 1-6 buttons & 2-8 ways stick.  Improved ROM manager. A lot of bug fixes.


http://code.google.com/p/imame4all/


2013年7月3日 星期三

Taito Type X....


以PC硬體為操作系統的大型基板遊戲的悲哀,Taito Type 系列就是一個活生生的例子。一旦被破解,所有遊戲在PC上運行究只是時間問題罷了.....


 


由於MAME的潛規則,之前都只有默默的在搞TTX的驅動,現在終於敢大聲的說 [ 下一個就是你了TTX,把脖子洗乾淨等我 ].............


 


再強硬的硬體或加密,在時間的淫威之下......一切都是浮雲罷了。


 


DU Update: Type XXX  


 


There is finally a skeleton driver for Taito Type X games so we started dumping more of them. ShouTime got us some real/nonhack version dumps of...

Trouble Witches AC
Raiden 3
Raiden 4
Chaosbreaker
Gigawing 2
Goketsuji
Homura
Spica Adventure
KOF 98 Ultimate Match
Shikigami no Shiro 3

I expect we will dump everything that came out on the X systems over the next year.


2013年7月2日 星期二

Game Boy模擬器 BgB 1.4.3


 


GB模擬器中的長青樹 BgB 更新版本,這款模擬器的模擬完成度已經非常高,建議更新。


更新內容:


 


fixed: loading/saving save files for roms with unicode filenames was broken if a save dir is not set. this was broken in 1.4.2.


http://bgb.bircd.org/