2014年7月31日 星期四

FB Alpha 0.2.97.31

FB Alpha 發布了新修正版,更新如下:

Quick release with a bugfix for the enhanced D3D blitter. Get it on the FB Alpha page.
None of the UI has changed so I have updated the translation templates submitted for 0.2.97.30.
Here's the new stuff;
  • Added driver for Psychic 5 [Barry, iq_132]
  • Added clone of Toki to the driver [JacKc]
  • Preliminary savestate support for the Megadrive driver [dink]
  • Fixed an issue with the Enhanced D3D blitter [dink]
http://www.barryharris.me.uk/

2014年7月29日 星期二

No$gba v2.7c

Vram Viewer - BG Layer Screens

NDS/GBA模擬器 No$gba 發布新版,從這版可免費下載所有版本,更新如下:

28 Jul 2014 - version 2.7c
- webpage: moved from http://nocash.emubase.de/ to http://problemkaputt.de/
- freeware: both no$gba gaming version and debug version are now fully freeware,
  donations http://problemkaputt.de/donate.htm are welcome and valuable support
  (I am working fulltime on no$xxx emulation projects without any other income)
- snapshots: supports savestates in NDS mode (formerly supported for GBA only)
- nds/snd: replaced nds_snd_getnext_proc by "proc_id" (snapshot compatibility)
- gaming version: allows to access recent files menu without cartridge loaded
- mem: forces gba-slot region to be 00h-filled on deselected cpu (arm7 or arm9)
- help: nds mem control: notes on gba-slot deselection, and gba-slot open bus
- help: major cosmetic changes to arm/thumb cpu chapters (parts from no$sns)
- cpu: exported arm disassembler and arm cpu engine to external include files
- snapshot: re-included bg2/bg3_refx/y registers (for gba and BOTH nds-engines)
- snapshot: does freshen_waitcnt_raw before emu-run (needed after snaploading)
- snapshot: snap-saver skips empty chunks (eg. unused NDS chunks in GBA mode)
- cpu: supports ldmd/stmd direction (increasing, NOT decreasing) (classic nes)
- cartloader/gui: reinit game-window size when switching between gba/nds mode
- mem: with_new_memory_system (completely new memory system: now using separate
  small macros per memory region, instead of old giant all-in-one macro, this
  does resolve a terrible mess, does speed-up source code assembling, and does
  speed-up NDS tcm/wram emulation, and allows to add DSi memory areas in future)
- snapshot: added new snapshot/battery sna/sav compression option (as in no$psx)
- setup/sound: volume slider (optionally hardware/mixer or software/multiply)
- a22i: fixed ".fill" directive (destroyed ecx when fetching 2nd/3rd parameter)
- help: added "GBA Cart Protections" chapter (namely about "classic nes" stuff)
- nds: allows nds7bios intrwait bios-bug with any incoming lz77-random values
- nds: allows jmp to 05ECh without warning (can be used for dumping NDS7 bios)
- gba: forces rom-mirror (instead "increasing numbers") for "classic nes" series
- gba: forces eeprom (no flash/sram) for "classic nes" series (game code "Fxxx")
- mem: moved misaligned_mem_reads to subfunction level (instead macro level)
- xboo: recognizes DSi's 128K flash id (allows to dump/patch wifi calibration)
- help: added note on ldmd/stmd transfer order (uses increasing addr for rlist!)
- help: corrected wifi calibration chapter (version is at 040h, not at 044h)
- web: changed no$gba forum link: http://ngemu.com/forums/no-gba-discussion.102/
http://problemkaputt.de/gba.htm

2014年7月27日 星期日

Final Burn Alpha v0.2.97.30

多機種模擬器 Final Burn Alpha 發布新版,更新如下:

Ported K005289 sound core from MAME [iq_132]
  • Ported MSM5232 sound from MAME and updated Fairyland Story to use it [iq_132]
  • Fixed mixing in the MSM5232 core [Barry]
  • Ported NES APU core from MAME [iq_132]
  • Ported T5182 device from MAME [iq_132]
  • Ported TMS34061 video chip from MAME [iq_132]
  • Ported VLM5030 sound core from MAME [iq_132]
  • Added support for new modules to debug tracking [Barry]
  • Fixed interpolation for the YM2203 interface [Barry, dink]
  • Fixed a pointer overwrite issue in the M68K driver on savestate load [dink]
  • Fixed blank game screen when the system returns from Hibernation [dink]
  • Fixed loss of Music & SFX on savestate load with games using the YM2151 sound chip [dink]
  • Fixed savestates with multiple chips and fix for setting singular channel volume in K007232 core [dink, iq_132]
  • Fixed savestates in Irem GA20 sound core [iq_132]
  • Fixed bug in generic sprite zoom drawing routines [iq_132]
  • Fixed idle skip (timers) & crash with FAST_OP_FETCH in SH-2 CPU core [dink]
  • Added driver for Choplifter (unprotected, working) and Choplifter (bootleg, working) to Sega System1 (Parent ROM NW) [vbt]
  • Added driver for Mighty Warrior, Steel Force & Twin Brats on Elettronica Video-Games S.R.L hardware [iq_132]
  • Added driver for Capcom Bowling [iq_132]
  • Added driver for Fire Barrel/Air Assault, Dream Soccer ’94, Kick for the Goal & World PK Soccer on Irem M107 hardware [iq_132]
  • Added driver for The Lost Castle In Darkmist [iq_132]
  • Added driver for Mikie/Shinnyuushain Tooru-kun (Konami) [iq_132]
  • Added driver for Mustache Boy [iq_132]
  • Added driver for Nemesis/Gradius, Salamander/Lifeforce, Twinbee, Galactic Warriors, Konami GT, Red Fighter, Black Panther, City Bomber, Kitten Kaboodle/Nyan Nyan Panic & Hyper Crash on Konami GX400 hardware [iq_132]
  • Added driver for Punch Out [iq_132]
  • Added driver for Kaneko Super Nova hardware (Cyvern, Sengeki Striker, Puzzloop, Guts’N, Jan Jan Paradise 1 & 2, Sen-Know, VS. Block Breaker) [iq_132, dink]
  • Added driver for Tail 2 Nose [iq_132]
  • Added driver for Wyvern F-0 [iq_132]
  • Added driver for Xain’d Sleena/Solar Warrior [iq_132]
  • Added driver for Exzisus (Taito) [iq_132]
  • Added driver for Ninja-Kid II, Mutant Night, Ark Area, Atomic Robo-kid, Omega Fighter & Omega Fighter Special on UPL Hardware [iq_132]
  • Added TLCS90 CPU Core [iq_132]
  • Hooked-up the TLCS90 audiocpu core to Arcadian/Rapid Hero enabling Music & SFX [iq_132]
  • Enable stereo Music & SFX in Thunder Cross 2 by default (delete your old config/games/thndrx2.nv, if available) [iq_132 & dink]
  • Updated the protection emulation for Uballoon and Alien Challenge [iq_132]
  • Added Crouching Poney Hidden Dragon (DEMO) (Le Cortex) to the Neo Geo driver [iq_132, JacKc]
  • Added SDI – Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027) [JacKc]
  • Added Dolem to the NMK16 driver [iq_132]
  • Fixed PCB version of Spectral vs Generation [iq_132, rtw, David Haywood]
  • Added bootleg of 1942 to the driver [JacKc]
  • Added clone of 4 En Raya to the driver [JacKc, Unigame]
  • Added clone of Black Tiger to the driver [JacKc, Bonky0013, iq_132]
  • Added clone of Bubble Bobble to the driver [JacKc, Bisboch and Aladar]
  • Added clone of Commando to the driver [JacKc, Kevin Eshbach]
  • Added clone of Crude Buster to the driver [JacKc, system11]
  • Added bootleg of Cadillacs and Dinosaurs to the CPS-1 driver [JacKc, Bonky0013, The Dumping Union]
  • Added clone of Final Fight to the CPS-1 driver [JacKc, Smitdogg, The Dumping Union]
  • Added bootleg of Final Fight to the CPS-1 driver [JacKc]
  • Added clone of Nemo to the CPS-1 driver [muddymusic]
  • Added clone of Street Fighter II to the CPS-1 driver [JacKc, Tormod, Layne, Smitdogg, The Dumping Union]
  • Added clone of Street Fighter II to the CPS-1 driver [JacKc, Yohji, Kevin Eshbach, bodger319, Smitdogg, The Dumping Union]
  • Added clone of Street Fighter II to the CPS-1 driver [JacKc, Kevin Eshbach, Bill D., Layne, Smitdogg, The Dumping Union]
  • Added clone of Street Fighter II to the CPS-1 driver [JacKc, Any, The Dumping Union]
  • Added clone of Street Fighter II – champion edition to the CPS-1 driver [JacKc, Andrew Welburn, The Dumping Union]
  • Added clone of Street Fighter II – champion edition to the CPS-1 driver [JacKc, iq_132, Barry]
  • Added clone of Street Fighter II – champion edition to the CPS-1 driver [JacKc, Drakon]
  • Added clone of Street Fighter II – champion edition to the CPS-1 driver [JacKc, Barry, any]
  • Added clone of Street Fighter II – champion edition to the CPS-1 driver [JacKc, any]
  • Added bootleg of 1944 – the loop master to the CPS-2 driver [JacKc]
  • Added rent version of 19XX to the CPS-2 driver [Barry, JacKc, Tormod]
  • Added clone of Armored Warriors to the CPS-2 driver [JacKc, system11, The Dumping Union]
  • Added bootleg of Cyberbots: Fullmetal Madness to the CPS-2 driver [JacKc, Yohji, Smitdogg, The Dumping Union]
  • Added clone of Dungeons & Dragons: Tower of Doom to the CPS-2 driver [JacKc, tormod, The Dumping Union]
  • Added bootleg of Mighty! Pang to the CPS-2 driver [JacKc]
  • Added clone of Street Fighter Alpha to the CPS-2 driver [JacKc, Smitdogg, The Dumping Union]
  • Added clone of X-Men Vs. Street Fighter to the CPS-2 driver [JacKc, Smitdogg, The Dumping Union]
  • Added clone of Street Fighter III to the CPS-3 driver [JacKc, Layne, Smitdogg, The Dumping Union]
  • Added clone of Street Fighter III to the CPS-3 driver [JacKc, Smitdogg]
  • Added clone of Street Fighter III to the CPS-3 driver [JacKc, Bonky0013]
  • Added bootleg of Robocop to the DEC-0 driver [JacKc, any]
  • Added clone of Donkey Kong to the driver [JacKc, Matt Ziolkowski, Rob Rings]
  • Added clone of Donkey Kong Jr to the driver [JacKc, Chris Psaros]
  • Added clone of Funky Jet to the driver [JacKc, Arzeno Fabrice, The Dumping Union]
  • Added clone of Dragon Bowl to the Gaiden driver [iq_132, JacKc]
  • Added clone of Galaxian to the driver [JacKc, DamagedGoods]
  • Added clone of Galaxian to the driver [JacKc, Roselson from AUMAP]
  • Added bootleg of Scramble to the Galaxian driver [JacKc, Basilio Garcia]
  • Added clone of Fantasia to the Gals Panic driver [JacKc, system11]
  • Added two clones of Miss World ’96 (Nude) to the Gals Panic driver [JacKc, system11]
  • Added clone of New Fantasia to the Gals Panic driver [JacKc, system11]
  • Added two clones of Gals Hustler to the Gals Panic driver [iq_132]
  • Added bootleg of Gun Smoke to the driver [JacKc, Felipe Sanches]
  • Added clone of Cookie & Bibi to the Hyper Pacman driver [JacKc, any, David Haywood]
  • Added bootleg of Snow Bros. to Hyper Pacman driver [Barry, JacKc, The Dumping Union, David Haywood]
  • Added clone of Ikari III to the Ikari III driver [JacKc, DsNo, jysx012]
  • Added clone of Bomber Man World to the Irem M90 driver [JacKc, Artemio Urbina, The Dumping Union]
  • Added clone of The Berlin Wall to the Kaneko 16 driver [JacKc, system11]
  • Added clone of Trojan to the Legendary Wings driver [JacKc, any]
  • Added clone of Pang to the Mitchell driver [JacKc, any]
  • Added clone of Last Blade to the Neo Geo driver [JacKc]
  • Added support for Universe BIOS 3.1 to the Neo Geo driver [Razoola, iq_132, Jackc]
  • Added clone of Multi 5 / New Multi Game 5 to the NMG5 driver [JacKc, system11]
  • Added clone of Guardian Storm to the NMK16 driver [JacKc, Shoutime]
  • Added clone of Rapid Hero to the NMK16 driver [Barry, JacKc, Brian Troha, system11]
  • Added clone of Spectrum 2000 to the NMK16 driver [iq_132]
  • Added clone of Pacman to the Pacman driver [JacKc, AUMAP]
  • Added clone of DoDonPachi Dai-Ou-Jou to the PGM driver [JacKc, djvinc]
  • Added clone of Happy 6-In-1 to the PGM driver [JacKc, rtw, iq_132]
  • Added clone of Ketsui Kizuna Jigoku Tachi to the PGM driver [JacKc, Artemio Urbina]
  • Added clone of Knights of Valour Super Heroes Plus / Sangoku Senki Super Heroes Plus to the PGM driver [JacKc, XingXing]
  • Added clone of Knights of Valour: Quan Huang San Guo Special / Sangoku Senki: Quan Huang San Guo Special to the PGM driver [JacKc]
  • Added clone of Knights of Valour 2 – Nine Dragons to the PGM driver [JacKc, 69mustang, iq_132]
  • Added clone of Excelsior to the Playmark driver [JacKc, Bonky0013, The Dumping Union]
  • Added clone of Bouncing Balls to the Pushman driver [JacKc, system11, The Dumping Union]
  • Added clone of Fire Shark to the Same Same driver [JacKc, ShouTime, The Dumping Union]
  • Added bootleg of Altered Beast to the Sega System 16B driver [Barry]
  • Added clone of Altered Beast to the Sega System 16B driver [JacKc, Chris Hardy, Andreas Naive]
  • Added clone of Cotton to the Sega System 16B driver [JacKc, Charles MacDonald, ShouTime, The Dumping Union]
  • Added clone of Dynamite Dux to the Sega System 16B driver [Barry, JacKc]
  • Added clone of E-Swat to the Sega System 16B driver [Barry, JacKc]
  • Added clone of Out Run to the Sega Out Run driver [JacKc]
  • Added clone of Turbo Out Run to the Sega Out Run driver [JacKc, Charles MacDonald, ShouTime, The Dumping Union]
  • Added clone of After Burner II to the Sega X-Board driver [JacKc, Andrew Welburn, The Dumping Union]
  • Added clone of Strike Fighter to the Sega Y-Board driver [JacKc, ShouTime, The Dumping Union]
  • Added Yukiwo to the Taito B driver [iq_132, Unigame, David Haywood, JackC]
  • Added clone of Cadash to the Taito F2 driver [JacKc, Unigame]
  • Added clone of Chase HQ to the Taito Z driver [JacKc, any]
  • Added clone of Enforce to the Taito Z driver [JacKc, Barry]
  • Added clone of Racing Beat to the Taito Z driver [JacKc, ShouTime]
  • Added two bootlegs of World Cup ’90 to the driver [JacKc, any]
  • Added clone of Zero Wing to the driver [JacKc, System11, The Dumping Union]
  • Added clone of Double Dragon II – The Revenge (bootleg) to the Double Dragon driver [Barry]
  • Added clone of Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II, set 2) from Winkawaks 1.63 [JacKc]
  • Added clone of Passing shot: Center Court (prototype, MC-8123B) to the Sega 16B driver [Alan Meades, Porchy, JacKc]
  • Added clone of The King of Fighters ’96 (Anniversary Edition 2.0.0296, EGHT hack) to the Neo Geo driver [JacKc]
  • Fixed Gauntlet by going back to the previous Slapstic implementation [Barry]
  • Fixed crash in Oriental Legends Super intro [iq_132]
  • Updates to PGM protection routines [iq_132, rockywall, Creamy Mami, JacKc, iq_132]
  • Various PGM updates/fixes [iq_132]
  • CPS-3 sound updates [iq_132, Captain CPS-X]
  • Small improvement to the MSM6295 core [iq_132]
  • Various sound clipping fixes [dink]
  • Sound tweaks/improvements for Legendary Wings, Armed Formation & Puzzle de Bowling [dink]
  • Updated the YMF278b soundchip driver, notably improving the Music & SFX in Tengai [dink]
  • Small update to FM.C sine initialization table improves the clarity of some FM sound emulations [dink]
  • Fixed clipping/distortion with PCM sample playback in Enduro Racer [dink]
  • Moved the YM2608 internal ROM to an external file (ym2608.zip) [Barry]
  • PC Engine update [iq_132]
  • Fixed Battle Garegga savestate load crash [dink]
  • Fixed sound desync in Tengai and tile corruption in Samurai Aces on savestate load [dink]
  • Added savestate capability to Irem M72 driver – R-Type, R-Type II, Ninja Spirit, Mr. Heli, X-Multiply, Dragon Breed, Hammerin’ Harry, Cosmic Cop, Legend of Hero Tonma, Air Duel [dink]
  • Fixed savestate load crash for Aero Fighters, Sonic Wings, Turbo Force, Spinal Break and Karate Blazers [dink]
  • Fxied savestate load crash for Raiden [dink]
  • Added savestate capability to NMK16 driver – Bombjack Twin, Thunder Dragon 2, Twin Action, US AAF Mustang, Stagger (RedHawk), Guardian Storm, Fire Hawk, GunNail, Saboten Bombers, Super Spacefortress Macross [dink]
  • Added savestate capability to Kangaroo driver [dink]
  • Fixed palette issues on savestate load with DataEast Act Fancer [dink]
  • Fixed stuck noise at the end of short samples in games that use the Toaplan samples hack. FireShark, SameSameSame!, Ghox, Vimana and TekiPaki [dink]
  • Fixed Toaplan samples hack and savestates, and added loading samples status [dink]
  • SFX lost after savestate load in NMK004 games, Super Spacefortress Macross and possibly others [dink]
  • Probable fix for Toaplans FixEight hang on savestate load [dink]
  • Various NMK16 fixes [dink]
  • Fixed crash on savestate load for Visco/Taito Galmedes [dink]
  • New gun rotation method for Heavy Barrel and Midnight Resistance & fix for Heavy Barrel level transistion after level 2 [dink]
  • Fixed savestates for games that use the SN76496 soundchip [dink]
  • Fixed savestates for Pacman S2650 games [dink]
  • Fixed savestate load crash and sound/music volume in The New Zealand Story new pcb [dink]
  • Fixed speed issue in Contra [dink]
  • Fixed tilemaps in Contra [Barry]
  • Fixed Ash No Joe save states [iq_132]
  • Fixed The New Zealand savetates [dink]
  • Reorganised some inputs to support kaillera (Contra, Double Dragon I – III, TMNT, Sunset Riders, M.I.A., Green Beret) [dink]
  • Windows savestate enhancements – shift-F8 for savestate undo, 10 levels of undo for each slot [dink]
  • Show savestate messages (prev/next slot, load & save) while paused [dink]
  • Fix savestates for YM2151, UPD7759 and clipping/distortion in UPD7759 [dink]
  • Added savestate support to Toki driver [dink]
  • Added savestate support to Donkey Kong driver [dink]
  • Fixed missing music in Sol Divide [dink]
  • Fixed sound effects and cutscene/music timing in Gun Smoke [dink]
  • Fixed reset causes crash in Wonder Planet, Karnov and Chelnov – Atomic Runner [dink]
  • Fixed reset in The Berlin Wall [dink]
  • Fixed sound effects and music in GunNail [dink]
  • Fixed music in Spinal Breakers (Z80 banking issue) [dink]
  • Fixed corrupted graphics in the last couple levels of Spinal Breakers [iq_132]
  • Added savestate cability to Fairyland Story [dink]
  • Save all screens when saving states with multiple TC0100SCN chips, fixes savestates for Darius II, Ninja Warriors and Rastan 3 – Warrior Blade [dink]
  • Impoved analog controls in Afterburner [dink]
  • Fixed speed in Joe & Mac Returns [dink]
  • Fix for the graphical glitches on the volcano level in Caveman Ninja [dink]
  • Fixed sprite priority and colours in Psycho-nics Oscar [dink]
  • Improved Irem M92 driver savestates [dink]
  • Interleave the CPUs in Battle Shark to avoid game crashing on level 2 [Barry]
  • Fixed music in Masked Riders Club Battle Race and Mad Shark [dink]
  • Fixed music in War of Aero – Project MEIOU [dink]
  • Fixed sample banking issues with Eight Forces, Blandia and Gundhara [dink]
  • Fixed pallete after loading savestate in Gaelco driver [dink]
  • Fixed savestates in The Main Event driver [dink]
  • Fixed wrong sounds and music in Green Beret [dink]
  • Fixed sprite priority issue in Konami’s Ajax/Typhoon [Barry]
  • Fixed sfx volume fluxuations in Ajax driver [dink]
  • Added third button to Warriers of Fate: Sangokushi II [dink]
  • Fixed loud crashing noise in Scramble! and Super Cobra [dink]
  • Fixed NMK16 sprite rendering [iq_132]
  • Fixed graphics issues in Guardian/Tiger Heli/Slap Fight [iq_132]
  • Added Performan (Toaplan/Dataeast) to the Slap Fight driver [iq_132]
  • Fixed cheats in Z80 based games [iq_132]
  • Fixed sound effects in Task Force Harrier [dink]
  • Fixed 32bpp is now possible with the Enhanced (Direct3D) blitter [dink]
  • Fixed text layer alignment in Task Force Harrier [iq_132]
  • Improved analog controls in Night Striker [dink]
  • Savestate improvements for some Toaplan drivers [dink]
  • Fixed Boogie Wings, Diet Go Go, Crude Buster, Darkseal, Funky Jet, Rohga Armor Force, Super Burger Time, Tumble Pop and Vapor Trail on Deco16 Hardware to run at the proper speed [dink]
  • Fixed occasional stuck sprite in OutZone [dink]
  • Fixed Haunted Castle sound banking [iq_132]
  • Fixed tilemaps in Midnight Resistence, Hippodrome and Robocop [Barry]
  • Big Endian fixes for The Gladiator and Killing Blade [lantus]
  • Avoided use of deprecated function in libpng
  • Microsoft Visual Studio 2013 support [Barry]
  • Update System Info adding Windows 8.1 support to detection routines and simply CPU detection routines [Barry]
  • Fixed deselecting all hardware in the game selection dialog [Barry]
  • Fixed Neo Geo macro buttons [Barry]
  • Fixed & improved reliability of Neo Geo savestates [dink]
  • Started eradicating use of BurnDrvGetText in drivers [Barry]
  • Updated the libpng library to v1.6.12 [Barry]
  • Synced sets with MAME 0.154 [Barry, JacKc]

  • http://www.barryharris.me.uk/

    2014年7月24日 星期四

    UME 0.154

    Haze發布了UME新版,更新如下:

    UME (logo by JackC)
    UME is the complete/combined version of the MAME / MESS project.

    The release of 0.154 has arrived roughly 3 and a half months after 0.153.

    There have been a large number of changes and additions over this period, many worthwhile, but unfortunately some regressions remain, of note the DCS sound issues haven’t been 100% fixed so the 3D Gauntlet games and Vapor TRX currently don’t run as they should. For details on what has changed over the course of the cycle you should check the write-ups for the previous ‘ex’ build updates. The official whatsnew texts (MAME, MESS) also provide full details.

    UME 0.154 Windows binaries – 32-bit, 64-bit and all tools
    (source matches official mamedev.org source distribution)

    Here is the 0.153ex6 to 0.154 SVN log

    Other Binaries (if you don’t know what these are you don’t need them)
    UME/MAME/MESS split 0.154 Windows *SDL* binaries – 32-bit
    UME/MAME/MESS split 0.154 Windows *SDL* binaries – 64-bit

    Points of Interest
    (soon)

    http://mamedev.emulab.it/haze/

    2014年7月23日 星期三

    MAME 0.154

    MAME發布新版,更新如下:

    0.154
    -------
    
    
    MAMETesters Bugs Fixed
    ----------------------
    - 05627: [Speed] (dec0.c) slyspy and clones: comparing to other games in this driver performance is low (Alex Jackson)
    - 05562: [Sound] (lwings.c) lwings, trojan, sectionz, avengers and clones: The music tempo is fast. (hap)
    - 01630: [Color/Palette] (tecmo16.c) fstarfrc, ginkun, riot: broken colors on sprites (David Haywood)
    - 05616: [Save/Restore] All sets using 6809/6309 cpu: Unreliable (failing) save states (Alex Jackson)
    - 05620: [Graphics] Crosshair: Selected graphic does not display properly
    - 01109: [Graphics] (rpunch.c) svolleyk: [possible] Red arrow indicator doesn't appear. (David Haywood)
    - 05585: [Sound] (lwings.c) avengers, avengers2, buraiken: Sometimes the sound repeat in every stage start (hap)
    - 05589: [Graphics] (vulgus.c) vulgus vulgusj vulgusa: big enemies diseppear on right and partially appear on left side of screen (hap)
    - 05609: [DIP/Input] (dec0.c) baddudes and drgninja: Continue Dip Switch is incorrect (Tafoid)
    - 05239: [Misc.] (system16.c) dduxbl: AddressSanitizer: heap-buffer-overflow (Alex Jackson)
    - 04348: [Graphics] (rpunch.c) svolley, svolleyk, svolleyu: Arrow and confettis missing / Probable missing layer (David Haywood)
    - 05503: [Crash/Freeze] (system16.c) dduxbl: [debug] Screen corrupt and/or crashes (Alex Jackson)
    - 05246: [Misc.] (parodius.c) all parodius.c sets: AddressSanitizer: heap-use-after-free (Alex Jackson)
    - 05244: [Misc.] (nsmpoker.c) nsmpoker: AddressSanitizer: heap-buffer-overflow (Alex Jackson)
    - 05504: [Crash/Freeze] (nsmpoker.c) nsmpoker: [debug] Hangs after OK (Alex Jackson)
    - 05537: [Multisession] (namcos1.c) All namcos1.c sets: switching games from namcos1 driver in mame internal menu cause program to crash (Alex Jackson)
    - 04097: [Speed] (namcos1.c) All sets in namcos1.c: Performance regression (Alex Jackson)
    - 05602: [Save/Restore] (nitedrvr.c) nitedrvr: Random characters appear in the middle of the screen using -autosave (hap)
    - 03164: [Graphics] (taito_l.c) fhawk, fhawkj: Rare sprites'bug (David Haywood)
    - 05598: [Gameplay] (mole.c) mole: At the beginning of second round, game becomes unplayable (hap)
    - 05581: [Sound] (cps3.c) sfiii, sfiii2 and clones: Ken's short grunt voice plays twice (hap)
    - 05264: [Sound] (taito_l.c) champwr: Music cues missing (do not play) (Mamesick)
    - 01546: [Gameplay] (taito_l.c) champwr: The gameplay is too fast. (Mamesick)
    - 04571: [Graphics] (dwarfd.c) All sets in dwarfd.c: Graphics regression/corruption (crazyc)
    - 05487: [DIP/Input] (fromanc2.c) fromancr: Can't save any Service menu (F2) settings. (hap)
    - 05442: [Graphics] (astinvad.c) kamikaze, astinvad: Incorrect flashing on screen (hap)
    - 03599: [Graphics] (taito_f3.c) gseeker and clones: missing background graphics on the right side (Alex Jackson)
    - 00371: [Graphics] (alpha68k.c) gangwarsu: There's a problem in the 3rd stage, just before the boss. (David Haywood)
    - 05555: [Crash/Freeze] (upscope.c) upscope: Game jumps into Service Mode (Duke)
    - 05515: [Crash/Freeze] All PCE-based sets: Crash with -aviwrite or -mngwrite (Firewave)
    - 05506: [Crash/Freeze] (shanghai.c) All shanghai.c sets: [debug] Assertion (Firewave)
    - 05242: [Misc.] (mystwarr.c) mystwarr, mtlchamp and clones: AddressSanitizer: heap-buffer-overflow (Alex Jackson)
    - 05569: [Compiling] Makefile misinterprets host name in BIGENDIAN autodetection (R. Belmont)
    - 05543: [DIP/Input] (goodejan.c) goodejan, totmejan: I found out most of DIP-SW settings. On mame most of settings are unknown. (Tafoid)
    - 05542: [DIP/Input] (surpratk.c) suratk, suratka: Last dip switch currently called 'Unused' (after 'Service Mode' ON/OFF) should be renamed to 'Bonus Quiz' (Tafoid)
    - 00493: [Graphics] (kaneko16.c) berlwall: When finishing a level, the timer bonus doesn't show correctly. It says "Timer x 10 = ". (Luca Elia)
    - 03447: [Graphics] (vegas.c) gauntdl, gauntdl24, gauntleg, gauntleg12: Texture with alpha channel is not drawn properly. (Phil Bennett)
    - 05548: [DIP/Input] (system1.c) wbml, wbmlb, wbmlbg, wbmlbge, wbmljb, wbmljo, wbmlvc: DIP Setting FREE PLAY option is missing. Unknown DIP is should be Unused.
    - 05522: [Misc.] chdman: *CD* FLAC compresion doesn't work for GDI images (R. Belmont)
    - 05523: [Crash/Freeze] (coinmstr.c) supnudg2: Crash at Initialization (Tafoid)
    - 05524: [Color/Palette] Assorted sets - adjusting brightness or other levels in sliders causes color changes (Alex Jackson)
    - 05491: [Gameplay] (bfm_sc4.c) All sets in bfm_sc4.c: Failure to pass INITIALIZING in-game. (R. Belmont)
    - 05521: [Crash/Freeze] Attemping to load 0-sized roms or samples causes crash (Olivier Galibert)
    - 05501: [Crash/Freeze] (namcos12.c) golgo13, g13knd: After initial screen on boot, nothing but black screen (hap)
    - 05500: [Crash/Freeze] (galaga.c) galaga, digdug, polepos: Game freezes just before finishing POST (hap)
    - 05499: [Crash/Freeze] (namcona1.c) All sets in namcona1.c: Assert after OK (Alex Jackson)
    
    Source Changes
    --------------
    -fixed startup order issue introduced in r28777 [smf]
    
    -MNG is now written when -mngwrite is used together with -aviwrite
     [Oliver Stöneberg]
    
    -added makefile define SSE2 to enable specially optimized code
     [Oliver Stöneberg]
    
    -Redumped all the Super Star '97 graphics ROMs as TC531000 mask ROMs.
     [Siftware, Quench, Guru]
    
    -device_gfx_interface and memory system improvements: [Alex Jackson]
     * Added macros to facilitate declaring gfxdecode info arrays as members
       of a device class.
     * AM_SHAREs in a device's internal address map or its default address
       map are now tagmapped as children of that device rather than siblings
       (analogous to how handlers in internal/default address maps are
       scoped).
    
    - Fixed bloom misalignment with HLSL. [MooglyGuy]
    
    -Maygay M1 and MV1 converted to standard i8279 drivers. [J.Wallace]
    
    -konamigx: Reverb me harder baby! [O. Galibert]
    
    -namcona1.c improvements: [Alex Jackson]
     * rewrite tilemap drawing code
     * use set_palette_offset
     * use GFXDECODE_RAM 
     * ROM loading and miscellaneous cleanups
    
    -Chihiro improvements:  [Samuele Zannoli]
     * i386 cpu x87 opcodes FPREM and FPREM1 must clear status bit C2 not
        C0
     * Add basic management of some Nvidia APU sound registers.
     * Store modelview/projection matrices and translate/scale vectors
        sent to NV2A.
     * Store vertex program (vertex shader) sent to NV2A 3d accelerator.
     * Added debug command "chihiro grab_texture,<type>,<filename>", it
        saves to <filename> the next used texture of type <type>.
     * Fixed DXT3 and adds DXt5 texture decompression.
     * Add 3d accelerator method 0x1800 for indexed mode vertex sending.
    
    -added PIC dump to Mega Phoenix [Enricnes (from AUMAP)]
    
    -bladestl.c: simplify rom loading, reduce tagmap lookups [Alex Jackson]
    
    -BFM BD1 and ROC10937 now have proper device line accessors for the
     clock (sclk), reset (por) and data (data). All affected drivers have
     been updated to use these [J. Wallace]
    
    -corefile: Don't crash on 0-length files [O. Galibert]
    
    -Added vblank bit in Model 2 Old Revision, fixes Virtua Cop booting
     [Angelo Salese]
    
    -Hooked up lightgun inputs in Virtua Cop [Angelo Salese]
    
    -Fixes for PowerPC AltiVec compile [Vas Crabb]
    
    -Fix tools build on OS/2 [KO Myung-Hun]
    
    -sh2.c: Modernised cpu core.  [Wilbert Pol]
    
    -cvs.c: updated the driver to use modern speech rom reading. [Fabio Priuli] 
    
    -tms5110.c: removed legacy handlers, now that no drivers use them anymore. [Fabio Priuli]
    
    -network: Please don't kill save states [O. Galibert]
    
    -nscsi: save some state [O. Galibert]
    
    -m68k: Update used and modified bits in the page tables and greatly
     improved PTEST results on 68040. [R. Belmont]
    
    -tatsumi.c: Filled in missing dipswitches and added dipswitch locations
     to Round Up 5 - Super Delta Force. [Brian Troha]
    
    -SDL: fix OS X compile with non-official SDL
     [R. Belmont, based on a patch by Fernando Lemos]
    
    -Netlist: All analysis is now based on an immutable list of terminals.
     The dynamic list now is only used in the "hot" core. This is the base
     for possible further optimizations using multiple lists; e.g. a
     high-low transition list and a low-high transition list. [Couriersud]
    
    -Fix transparency in SDL2.0 code. [Couriersud]
    
    -CPS-1 update [Team CPS-1]:
     * Added full documentation to nemoa
     * nemoa -> nemor1 to follow the new cps1 standard
     * Minor reorder and cleanup
    
    -MC68681: support timer-driven serial channels.  Fixes SC4 fruit
     machine games. [R. Belmont]
    
    -SCSI Port using WRITELINE and DEVCB2. The slot number and SCSI ID are
     separate so you can for example have -harddisk1 as ID 6 and -harddisk
     2 as ID 5. The HLE'd CD & HD have configuration switches to set the
     ID, real emulated hardware will specify the ID using it's own method.
     [smf]
    
    -gp9001.c (toaplan2.c): convert to device_gfx_interface, cleanups
     [Alex Jackson]
    
    -Fix brightness sliders in drivers that use black_pen() and/or
     white_pen() [Alex Jackson]
    
    -MOS 6551 Fixed uninitialised variable that could prevent transmit irq
     from being generated after reset. [smf]
    
    -Added serial printer, renamed centronics printer to match.
     Standardised the configuration of rs232 devices. All serial devices
     are now connected using an rs232 port. [smf]
    
    -Use the correct call to free memory in windows osd_close [smf]
    
    -Simplified netlist code. It now always provides a stable solution
     instead of rescheduling the solver. [Couriersud]
    
    -Naomi: documentation update [f205v]
    
    -memory: Stop the watchpoints from messing with the opcode decryption
     [O. Galibert]
    
    -emupal.c: add support for RAM-based palettes with indirect lookups.
     Update various drivers to use it [Alex Jackson]
    
    -chd updates: [MetalliC]
     * Bugfixed byte order for GD-ROM audio tracks so FLAC compression is
        effective
     * Fixed uninitialized struct on MSVC (and possibly other) builds
    
    -Naomi: small correction to World Kicks game code [f205v]
    
    -cdrom: fix uninitialized flags [MetalliC]
    
    -ym2612: Sync timer fixes from GenPlus-GX, fixes MT #5049. [Enik Land]
    
    -namcoic.c: remove legacy read/write handlers [Alex Jackson]
    
    -mccs1850: Fix multi-write [O. Galibert]
    
    -Naomi updates: [MetalliC]
     * 5 more BAD_DUMP GD-ROMs redumped from source
     * All SHA1s updated to latest.  'chdman copy' on existing valid CHDs
        will update your files to the new SHA1s.
    
    -ioport_array_finder: [Alex Jackson]
     ioport_array_finder is a new device finder template for finding,
     unsurprisingly, an array of ioports. It is mainly intended to help
     handle multiplexed ioports without runtime tagmap lookups in a more
     elegant way than was previously possible.
    
    -TMS34010: Use the CONVSP/CONVDP registers to adjust source and
     destination addresses when window clipping or y-reverse is applied
     [Phil Bennett]
    
    -inder_vid.c - Mirrored TMS34010 RAM at 0x7fc00000 and 0xffc00000. With
     the previous TMS34010 change, this fixes the window clipping issues at
     y=0 [Phil Bennett]
    
    -mb8795: Fix packet sizes [O. Galibert]
    
    -cyberbal.c: Use separate palette for each screen [Alex Jackson]
    
    -mc6847: Added internal character generator ROM and M5C6847P-1 variant.
     [Curt Coder, Anna Wu]
    
    -mc6847: Added character generator ROM for S68047. [Curt Coder]
    
    -h8: Fix missing debugger hook calls [O. Galibert]
    
     - Made osd_interface base class for OSD and moved initialization for 
       each subsystem in it as virtual calls. [Miodrag Milanovic]
     * Moved midi handling in base class
     * Cleaned running_machine of information of next machine
     * All is cleaned after exiting of running_machine so debugger window
        is removed as well till next machine is started
     *Made osdmini to compile
    
    -h8_sci: Implement sync-start [O. Galibert] 
    
    -h8: Fix problem in the sleep instruction [O. Galibert] 
    
    -at45dbxx: Fix communications [O. Galibert]
    
    -s3: added Diamond Stealth 3D 2000 Pro card. [Malice, Barry Rodewald]
    
    -voodoo - Fixed alpha test to run on the alpha combiner output and not
     on a_other. Do the test before the color combiner steps to potentially
     save some effort. [Phil Bennett]
    
    -Improvements to "The Berlin Wall" [Luca Elia]
     * Scrambling of sprite offset registers (fixes MT bug 493)
     * background: added scroll register (screen shaking effect), fixed
        flipping
     * Fixed flipped tilemap offset.
    
    -funworld.c: Proper decryption of rcdino4 code pages.  [Peter Ferrie]
    
    -Merged video/gticlub functionality to K001005/1006 devices. Converted
     K001005 to use the new poly manager. [Ville Linde]
    
    -CHD cleanups: [MetalliC]
     * Double quote filenames with spaces when writing .gdi files
     * Give audio files .raw extension when writing .gdi files
     * cdrom_read_subcode() now returns false if the image doesn't contain
        subcodes
    
    -i8257: new 8257 based on am9517a [Carl] 
    
    -i8244.c: Prevent out of bound accesses of local collision_map
    variable. Fixed MT#005551.  [Wilbert Pol]
    
    -315_5124.c: Improved CRAM writes. Fixes wrong colors on sega logo for
     robocop3 on gamegear.  [Enik Land]
    
    -i8275x: Fixed DMA burst length. It is specified in received
     characters, not character clocks. [Curt Coder]
    
    -i8275: Added character attributes and special character codes.
     [Curt Coder]
    
    -surpratk.c - Added "Bonus Quiz" Dip.  [kamilz, Tafoid]
    
    -goodejan.c - Researched and added missing DIP information/locations as
     well as some useful notes of observations.  [kamilz, Tafoid]
    
    -image.c: Added support for loading a default battery, instead of a
     fixed fill value, when no battery is found. This allows for loading
     factory formatted sram/nvram from softlist. [Fabio Priuli]
    
    -williams.c: use bankdevs instead of dynamic address map modification.
     Reorganize code and driver state class [Alex Jackson]
    
    -i960.c: Save some additional state [Phil Bennett]
    
    -emupal.c: Support palette RAM less than the full width of the data bus
     it's on, without the need for per-driver trampolines. Started removing
     said trampolines. [Alex Jackson]
    
    -enabled rgbsse.h for Visual Studio 64-bit builds as well and use
     rgbgen.h for all DEBUG builds since this is the fastest combination
     [Oliver Stöneberg]
    
    -88games.c: modernized banking [Alex Jackson]
    
    -rcdino4 improvements...
     * Improved decryption, game boots now. [Peter Ferrie]
     * Created a dedicated machine driver. [Roberto Fresca]
     * Adjusted the tilemap size accordingly. [Roberto Fresca]
     * Added the proper color banking. [Roberto Fresca]
     * Hooked DIP switches and proper inputs. [Roberto Fresca]
    
    -Refactored fd1094's decryption code in order to make the function more
     amenable to inversion. [Andreas Naive]
    
    - Reorganized OSD, handling more sound output systems and debuggers,
      defaults left same as before [Miodrag Milanovic]
     * Created osd_options as base option class for non-system specific
        options
    
    -Created WD7600 chipset device. megapc: Made into a separate driver
     class, hooked up WD7600. [Barry Rodewald]
    
    -eepromser: added support for X24C44 [ANY]
    
    -i86: Add 0x6x instruction shadows, used by DEC Rainbow MS-DOS 2.01.
     [R. Belmont, based on a patch by Bavarese]
    
    -digfx.c, drawgfx.c: don't do unneeded processing or allocate unneeded
     memory for RAW gfx layouts; add -valid check that extxoffs/extyoffs
     info are present when the layout size demands them [Alex Jackson]
    
    -arm7: Added Thumb version of BLX. [R. Belmont]
    
    -Coco Loco: Added ASCII PCB layout [Roberto Fresca]
    
    -drawgfx.c: make it possible to reset the total elements of a
     gfx_element [Alex Jackson]
    
    -nemesis.c: use resnet for palette [Alex Jackson, Couriersud]
    
    -HotMind: Restored missing text layer, added Ticket/Token dispensers
     and replaced the sound PIC with a hand modified version for correct
     background music playback.   [Quench]
    
    -LuckBoomH: Corrected the text layer and inputs, added Ticket/Token
     dispensers and replaced the sound PIC with a hand modified version for
     correct sample and music playback.   [Quench]
    
    -wpc_95: Make it testable [O. Galibert]
    
    -fmtowns: added clone FM Towns II FreshTV [caius, Barry Rodewald]
    
    -sigmab52 updates: [Sandro Ronco]
     * improved inputs
     * added preliminary sound
     * fixed DIPLOCATION
     * added nvram
     * various cleanups
    
    -m37710: support direct read [Alex Jackson]
    
    -Reconstructed the SEGA FD1094 key for altbeastj1 (317-0065)
     [Chris Hardy, Andreas Naive]
    
    -Added proper bipolar proms to Bonus Chance. [Roberto Fresca]
    
    -debugqt: Fix 'source' capability. [Happy]
    
    -debugqt: Un-revert and add fix for focus seizure [Carl]
    
    -screen.c: Ensure the vblank timer and the partial-update-reset timer always
     fire in the correct order when vblank starts on scanline 0 [Alex Jackson]
    
    -Work on the Sega System16b version of Ace Attacker [Chris Hardy, Andreas Naive]
     * Reconstructed SEGA FD1094 key (317-0059). Some errors could remain.
     * Found the differences, in some sprite ROMs, with the System16a
       version to be due to a BAD_DUMP with stuck bits. Both sets use the
       same sprite ROMs now.
    
    -naomi/chihiro/triforce: Updated set documentation [f205v]
    
    -m68000: Smear byte writes the same as a real 68000. Fix the debugger so
     watchpoints continue to work as expected [Alex Jackson]
    
    -bladestl.c: add RC filters to YM2203 SSG channels (based on schematic,
     identical to ddribble) [Alex Jackson]
    
    -williams.c - Added two video board PROMs to joust2 and made ROM names
     more descriptive [Joe Magiera]
    
    -cbuster.c: Add PCB locations to the Crude Buster / Two Crude sets
     [Artemio Urbina]
    
    -cbuster.c: Correct Crude Buster / Two Crude to use actual measured
    clock speeds. [Artemio Urbina]
    
    -adp.c updates: [Sandro Ronco]
     * Added NVRAM support.
     * Hooked up RTC.
     * Added inputs to fstation.
     * Removed unused code.
    
    - Created machine_manager as singleton class that contains (for now)
        one running machine [Miodrag Milanovic]
     * Updated LUA engine to run in machine_manager instead of being
        initialized per machine
     * Added "-console" option so emulator can be started with LUA enabled
        console
     * Update LUA to version 5.2.3
     * Enabled SQLite3 to be compiled and added LUA module for it
    
    -motoxgo: Fix point rom loading [O. Galibert]
    
    -segajw.c updates: [Sandro Ronco]
     * Hooked up ACRTC
     * Added inputs
     * Added NVRAM support
    
    -Hooked up RAMDAC device to following drivers [Angelo Salese]:
     * adp.c
     * bmcbowl.c
     * coinmvga.c
     * highvdeo.c
     * magicard.c
     * segajw.c
    
    -i86.c: Four new 8086 opcode aliases: 0xc0 is 0xc2; 0xc1 = 0xc3; 0xc8 =
     0xca; 0xc9 = 0xcb as documented at OS 2 Museum. [Bavarese]
    
    -rx50_dsk.h/c: Rainbow specific; The RX50 _disk drive_ was used in
     different architectures.  Floppy format used by Rainbow-100 and -190.
     Track layout (post-amble, some positions) yet unverified. Currently
     only raw 400 K disk dumps are supported (*.img).  [Bavarese]
    
    -Work on System24's remaining sgmast set [Chris Hardy, Andreas Naive]
     * Reconstructed SEGA FD1094 key (317-0058-05d)
     * Tossed the previous alternate reads away as confirmed duplicate
        disks of sgmastj & sgmast (with differences in the highscores'
        track)
    
    -naomi.c: redumped tetkiwam and ngdup23c to current standards. [MetalliC]
    
    -Lua overhaul [Olivier Galibert, Miodrag Milanovic]
    
    -upd765: implement scan data and read track [Carl] 
     fail command when drive not ready and check ready before command (verified on real
     hardware) stop polling when first byte of command sent (verified)
    
    -SDL: fix 0.153 regression where user GLSL shaders didn't work.
     [R. Belmont]
    
    -SDL: Fix shaders for games that output indexed16 (e.g. pacman).
     [R. Belmont]
    
    -namcos1.c: Completely rewrote the emulation of the CUS117 MMU. The MMU
     is no longer emulated by modifying address maps at runtime, an
     operation which has become excessively slow as the core memory system
     has accumulated features and complexity over the years. Instead, the
     MMU is now a device which works on similar principles to the
     address_map_bank_device. The recent multisession regression is fixed,
     all games in the driver should now run substantially faster, and most
     importantly the driver code is now much cleaner and easier to
     understand. [Alex Jackson]
    
    -chihiro.c:  [f205v]
     * Added exact release dates, GDX info and descriptions for all known
        existing games/releases not yet secured or dumped
     * Added v5 CHDs redumps for: GDX-0002B, GDX-0003A, GDX-0006G,
        GDX-0024A
    
    -triforce.c:  [f205v]
     * Added exact release dates, GDT info and descriptions for all known
        existing games/releases not yet secured or dumped
     * Added v5 CHDs redumps for: GDT-0002, GDT-0013E, GDT-0015
    
    -SDL: fix -prescale 0.153 regression. [R. Belmont]
    
    -fixed -j compilation with VS2013 [Oliver Stöneberg]
    
    -atahle: Added CS1 active status register. [Curt Coder]
    
    -SDL: Always supply screen size uniforms to GLSL shaders, and fix bug
     with X multihead. [R. Belmont]
    
    -seta.c: Verify clocks and fix refresh rate for daioh. [trap15]
    
    -m68040: fbcc dasm fixes [O. Galibert]
    
    -Recreated yet again the CHDs from r30949 (no new sets) which all had
     different SHA1 hashes due to bugfixes with CHDMAN since 0.153 release.
     [f205v]
    
    -nscsi_cd: I told'ya, there's no disk in the drive [O. Galibert]
    
    -Updated m72.c with a Guru-readme for Ninja Spirit.  Changed labels
    where appropriate to match information and added PALs/PROMs.  [Guru]
    
    -NeoGeo (multi)slot work [S. Smith, David Haywood]
     * converted all protection types to be MAME devices
     * created cartridge (slot) device types for each type of cartridge
       containing the above protection devices
     * made the 'neogeo' set emulate a 6-slot MVS system allowing for
       multiple cartridges to be mounted, for example
       "mame64 neogeo -cart1 mslug -cart2 mslugx -cart3 mslug3"
       is the command-line syntax to launch an MVS unit with 3 Metal
       Slug games installed.
        - many of the hacks / bootlegs won't work in multi-slot setups,
          this is true to hardware
        - some carts (kof95, kof2002 for example) can block recognition
          of carts in higher slots if the NVRAM isn't already initialized.
          this appears to be true to original hardware because the kof95h
          set fixes this issue, powering off/on the system fixes it.
        - sound banking isn't 100% correctly handled so the odd game may
          fail with the slot system (trally) but regular loading still
          works
        - the slot / multislot support makes use of the Software Lists
          rather than the internal sets, please ensure the correct softlist
          XML file is present in your hash folder
    
    -i86.c: 0x60 shadow omitted in previous patch. Needed for DOS 2.  [Bavarese]
    
    -Add width and endianness attributes to data areas in software lists.
     Update neogeo.xml and megadriv.xml to take advantage of them. [Alex Jackson]
    
    -m6502: remove expensive and unused attotime precalculation at start of
     each timeslice [Alex Jackson]
    
    -funworld.c:  Inserted some more switches, Saloon now boots, and
     service mode is mostly working.  Added default nvram to jolycrdb, game
     seems to work now.  [Peter Ferrie]
    
    -sh2: fix and enable memory system bypass for SH-1 & SH-2 DRC.
     [R. Belmont]
    
    -schedule.c: make yield() actually yield again, rather than be a
     synonym for spin() [Alex Jackson]
    
    -schedule.c: rebuild_execute_list() after loading a savestate to ensure
     the order of execution remains consistent. Fixes 0.153 savestate
     regressions in various drivers [Alex Jackson]
    
    -nec v25: Implement programmable clock divider via
     execute_clocks_to_cycles() instead of set_clock_scale(). Properly
     restore the clock divider on state load [Alex Jackson]
    
    -Cool Pool: added 2nd button and button labels [Gamez Fan]
    
    -Document recent measurements done on the AY8910. [Couriersud]
    
    -m6809: add missing members to save registration, fix typo in
     device_post_load() and add HD6309-specific pre_save() and post_load()
     Fixes savestate regressions in many drivers using this CPU family [Alex Jackson]
    
    -Also adds a complete dump of the FD1089B 317-0027 key! [briantro]
    
    -fd1089.c: Document the newly redumped FD1089A 317-0027 along with it's
    unencrypted data range. [Charles MacDonald]
    
    -CPS-1 update [Team CPS-1]:
     * Added missing documentation to kenseim
     * Minor cleanups and fixes
    
    -Updated information about measurements and model derived from those. [Couriersud]
    
    -Chihiro WIP [Samuele Zannoli]
     * Add NV2A vertex program disassembler
     * Added two new debugger commands, grab_vprog <filename> to save the
        currently uploaded vertex program, and vprogdis <address,
        length>[<,type>] to disassemble a vertex program.
     * Implemented alpha-test, blending, and logical per-fragment
        operations.  Improves many 2D displays in outr2.
    
    -nec cpu: add missing items to save state [Alex Jackson]
    
    -USE 64bit intermediary results in
     sound_stream::generate_resampled_data. This will allow sound drivers
     to make use of the full width of stream_sample_t. [Couriersud]
    
    -Include missing members in save state in driver dkong.c. [Couriersud]
    
    -SDL: rebuild all GL textures when the core changes resolutions.
     [R. Belmont]
    
    -dreamwld.c: Fill in some missing dips for Rolling Crush and Baryon -
     Future Assault. [Brian Troha]
    
    -tigeroad.c: Added PCB locations to the Tiger Road sets.
      [Bonky0013, Brian Troha]
    
    -dec0.c: convert slyspy tilemap protection to use bankdev [Alex Jackson]
    
    -Fixed typo in voodoo [Aaron Stover]
    
    -Baby Pacman works except for sound [Robbbert]
    
    -Granny and the Gators works except for sound [Robbbert]
    
    -Dakar, Motor Show improved. [Robbbert]
    
    -Fix uninitialized auto; should fix instances where a game with cheats active
     using multiple expressions in one action crashes at start.  [m4st4]
    
    -JSMESS: Add shim for Web Audio sound module. [Katelyn Gadd, Justin Kerk]
    
    New games added or promoted from NOT_WORKING status
    ---------------------------------------------------
    Wyvern F-0 [Guru, ????]
    Fireball [ANY]
    Pong Doubles [DICE Team, Couriersud]
    Coco Loco
      [Roberto Fresca, Angelo Salese, Punkyas (from AUMAP), Ricky2001 (from AUMAP)]
    Leader (version Z 2E, Greece) [Roberto Fresca]
    Neraidoula (Fairy Butterfly) [Roberto Fresca]
    LuckBoomH - Lucky Boom (Hard Times hardware)   [Quench]
    Step Champ (GQ930 VER. JA) [any]
    Gallag Video Game / Petalouda (Butterfly, x50) [Roberto Fresca]
    Juuouki (set 1, Japan, FD1094 317-0065) [Chris Hardy, Andreas Naive]
    Ming Xing 100 (Star 100) [Roberto Fresca]
    Ken Sei Mogura - Street Fighter II (1994.04.18, Ver 1.00)
      [Alan Meades, Porchy, David Haywood, hap, Santeri Saarimaa]
    Super Masters Golf (World?, Floppy Based, FD1094 317-0058-05d?)
      [Chris Hardy, Andreas Naive]
    Ace Attacker (FD1094 317-0059) [Chris Hardy, hap, Andreas Naive]
    Super Pacman (v1.2) + Cherry Master (Corsica, v8.31) [Roberto Fresca]
    Tetris + Cherry Master (Corsica, v8.01, set 1) [Roberto Fresca]
    Royal Card (Italian, Dino 4 hardware, encrypted) 
      [Roberto Fresca, Peter Ferrie]
    Rolling Crush (version 1.07.E - 1999/02/11)
      [David Haywood, Osso, caius]
    Player's Edge Plus (X002272P+XP000055) Black Jack Bonus Poker [BrianT]
    Player's Edge Plus (X002275P+XP000055) Black Jack Bonus Poker [BrianT]
    Player's Edge Plus (PP0766 A5W-A6F) Standard Draw Poker [BrianT]
    Player's Edge Plus (PP0801 A5W-A6F) 10's or Better [BrianT]
    Player's Edge Plus (PP0802 A5W-A6F) Standard Draw Poker [BrianT]
    Player's Edge Plus (PP0803 A5W-A6F) Joker Poker [BrianT]
    Player's Edge Plus (PP0803 A50-A6N) Joker Poker [BrianT]
    Player's Edge Plus (PP0804 A5W-A6F) Bonus Poker Deluxe [BrianT]
    Player's Edge Plus (PP0806 A5W-A6F) Standard Draw Poker [BrianT]
    Player's Edge Plus (PP0818 A5W-A6F) Joker Poker (Aces or Better)
      [BrianT]
    Player's Edge Plus (PP0819 A5W-A6F) Bonus Poker Deluxe [BrianT]
    Player's Edge Plus (PP0825 A59-A7C) White Hot Aces [BrianT]
    Player's Edge Plus (XM00013P+XMP00025) Multi-Poker [BrianT]
    Player's Edge Plus (PP0816) Treasure Chest Poker [BrianT, wolf767]
    
    
    New clones added
    ----------------
    Black Tiger / Black Dragon (mixed bootleg?) [Bonky0013]
    Nemo (World 901109) [muddymusic]
    Spectrum 2000 (vertical) [Shoutime]
    Gun.Smoke (bootleg) [Felipe Sanches]
    Fire Hawk (vertical) [system11] (NOT WORKING, incomplete dump)
    Borench (set 2) [zozo]
    VS Mahjong Otome Ryouran (newer) [arcademodbios]
    Snake Pit (9/14/84) [Dale Luck]
    Sen Jing - Guardian Storm (Japan) [ShouTime]
    The Berlin Wall (Korea) [system11]
    Pollux (NTC license) [system11]
    Dragon Bowl (set 2, unencrypted program) [system11]
    Tao Taido (2/3 button version) [ShouTime]
    Player's Edge Plus (PP0431) Deuces Joker Wild Poker (International)
      [BrianT]
    Player's Edge Plus (PP0242) Deuces Wild Poker (International English/Spanish)
      [BrianT]
    Player's Edge Plus (PP0288) Standard Draw Poker (Spanish) [BrianT]
    Player's Edge Plus (PP0431) Deuces Joker Wild Poker [BrianT]
    Player's Edge Plus (PP0449) Standard Draw Poker (International English/Spanish)
      [BrianT]
    Player's Edge Plus (X000150P+XP000038) Standard Draw Poker [BrianT]
    Player's Edge Plus (X000242P+XP000053) Deuces Wild Poker [BrianT]
    Player's Edge Plus (X000516P+XP000038) Double Bonus Poker [BrianT]
    Player's Edge Plus (X002038P+XP000038) Nevada Bonus Poker [BrianT]
    Player's Edge Plus (X002044P+XP000038) Triple Bonus Poker [BrianT]
    Player's Edge Plus (X002306P+XP000112) Triple Double Bonus Poker
      [BrianT]
    Player's Edge Plus (X002310P+XP000112) Triple Double Bonus Poker
      [BrianT]
    Player's Edge Plus (XMP00013) 5-in-1 Wingboard (CG2346) - Spanish
      [BrianT]
    Player's Edge Plus (XMP00026) 5-in-1 Wingboard (CG2346) - Spanish
      [BrianT]
    Player's Edge Plus (PP0009) Standard Draw Poker [BrianT]
    Player's Edge Plus (PP0046) 10's or Better (International) [BrianT]
    Player's Edge Plus (PP0063) 10's or Better [BrianT]
    Player's Edge Plus (PP0127) Deuces Joker Wild Poker (International)
      [BrianT]
    Player's Edge Plus (PP0171) Joker Poker (International) [BrianT]
    Player's Edge Plus (PP0190) Deuces Wild Poker (International) [BrianT]
    Player's Edge Plus (PP0197) Standard Draw Poker (International)
      [BrianT]
    Player's Edge Plus (PP0203) 4 of a Kind Bonus Poker (International)
      [BrianT]
    Player's Edge Plus (PP0516) Double Bonus Poker (International)
      [BrianT]
    Player's Edge Plus (XM00009P+XMP00002) Multi-Poker [BrianT]
    Player's Edge Plus (IP0028) Joker Poker - French [BrianT]
    Player's Edge Plus (IP0029) Joker Poker - French [BrianT]
    Player's Edge Plus (IP0031) Standard Draw Poker - French [BrianT]
    Player's Edge Plus (IP0051) Joker Poker - French [BrianT]
    Player's Edge Plus (IP0058) Standard Draw Poker - French [BrianT]
    Player's Edge Plus (IP0062) Joker Poker - French [BrianT]
    Player's Edge Plus (IP0101) Joker Poker - French [BrianT]
    Player's Edge Plus (IP0103) Joker Poker - French [BrianT]
    Player's Edge Plus (IP0105) Joker Poker - French [BrianT]
    Player's Edge Plus (IP0108) Standard Draw Poker - French [BrianT]
    Player's Edge Plus (IP0111) Joker Poker - French [BrianT]
    Player's Edge Plus (IP0112) Standard Draw Poker - French [BrianT]
    Player's Edge Plus (IP0112) Standard Draw Poker - French [BrianT]
    Player's Edge Plus (IP0115) Joker Poker - French [BrianT]
    Player's Edge Plus (IP0116) Standard Draw Poker - French [BrianT]
    Player's Edge Plus (IP0118) Standard Draw Poker - French [BrianT]
    Player's Edge Plus (IP0120) Standard Draw Poker - French [BrianT]
    Player's Edge Plus (X002419P+XP000064) Deuces Wild Bonus Poker - French
      [BrianT]
    Player's Edge Plus (X002421P+XP000064) Deuces Wild Bonus Poker - French
      [BrianT]
    Player's Edge Plus (PP0043) 10's or Better (International)
      [BrianT, wolf767]
    Player's Edge Plus (PP0046) 10's or Better (set 2) [BrianT, wolf767]
    Player's Edge Plus (PP0265) 4 of a Kind Bonus Poker (International)
      [BrianT, wolf767]
    Player's Edge Plus (X002276P+XP000055) Black Jack Bonus Poker
      [BrianT, wolf767]
    Player's Edge Plus (X000550P+XP000055) Joker Poker (Two Pair or Better)
      [BrianT]
    Crazy Cross [Arzeno Fabrice, The Dumping Union]
    Bouncing Balls (Adult) [system11, The Dumping Union]
    Maya (set 3) [system11, The Dumping Union]
    Pleiads (Irecsa) [Erik De Maeyer]
    Gang Wars (Japan) [jets from emufrance and Layer from neo-arcadia]
    Pleiads (Spanish bootleg) [Basilio García]
    Quaaak (bootleg of Frogger) [Martin Ponweiser]
    Mystery Castle (alternate set) [PinMAME]
    Atari 4x4 [PinMAME]
    Black Belt (Squawk and Talk) [PinMAME]
    Party Animal (German) [PinMAME]
    Strange Science (German) [PinMAME]
    Star Wars (1.04) [PinMAME]
    Baywatch (England) [PinMAME]
    Rotation VIII (v. 1.15) [PinMAME]
    Rotation VIII (v. 1.01) [PinMAME]
    Moon Light (Inder) [PinMAME]
    Halley Comet (alternate version) [PinMAME]
    F14 Tomcat (P-5) [PinMAME]
    Pin-Bot (P-4) [PinMAME]
    Still Crazy (L-1) [PinMAME]
    Apollo 13 (1.00) [PinMAME]
    Independence Day (v2.01) [PinMAME]
    Playboy (3.02) [PinMAME]
    Cactus Canyon (1.0) [PinMAME]
    Cactus Canyon (1.04 Test 0.2) [PinMAME]
    Congo (1.1) [PinMAME]
    Safe Cracker (0.91) [PinMAME]
    Judge Dredd (L-5) [PinMAME]
    Judge Dredd (L-4) [PinMAME]
    Star Trek: The Next Generation (P-8) [PinMAME]
    Star Trek: The Next Generation (P-4) [PinMAME]
    Star Trek: The Next Generation (LX-3) [PinMAME]
    The Getaway: High Speed II (P-B) [PinMAME]
    Corvette (LX2) [PinMAME]
    Corvette (LA1) [PinMAME]
    Johnny Mnemonic (0.5R) [PinMAME]
    No Fear: Dangerous Sports (1.0) [PinMAME]
    Terminator 3 (3.01) series [PinMAME]
    Simpsons Pinball party 3.00 series [PinMAME]
    Harley Davidson 1.03 (UK Only) [PinMAME]
    Zira [PinMAME]
    Meg-Aaton (alternate set) [PinMAME]
    Nautilus [PinMAME]
    The Raid [PinMAME]
    Star Fire (alternate set) [PinMAME]
    Flash Dragon [PinMAME]
    Skill Flight (Playmatic) [PinMAME]
    Bone Busters Inc. (French) [PinMAME]
    Pool Sharks (LA-5) [PinMAME]
    Flash (L-2) [PinMAME]
    HyperBall (L-2) [PinMAME]
    Joust (L-1) [PinMAME]
    Jungle Lord (L-1) [PinMAME]
    Thunderball (P-2) [PinMAME]
    Thunderball (P-3) [PinMAME]
    Popeye Saves The Earth (LA-4) [PinMAME]
    Indianapolis 500 (1.0R) [PinMAME]
    World Cup Soccer (La-2) [PinMAME]
    Joust 2 - Survival of the Fittest (revision 1) [Joe Magiera]
    Two Crude (US, set 2) [Artemio Urbina]
    Tazz-Mania (bootleg on Galaxian hardware with Starfield)  [anonymous]
    Midnight Run: Road Fighters 2 (Asia v1.10)
      [ShouTime, The Dumping Union]
    Miss Pukman ('Made in Greece' bootleg) [AUMAP]
    Zero Time (Datamat) [AUMAP]
    Raiden Fighters (Evaluation Software For Show, Germany)
      [Karen, Justin and The Dumping Union]
    Knights of Valour Super Heroes / Sangoku Senki Super Heroes (ver. 100, CN)
      [Joerg Hartenberger]
    Space Invaders (Electromar, Spanish) [Roselson, Ricky2001 from Aumap]
    Come-Cocos (Ms. Pac-Man) ('Made in Greece' bootleg) [Paturlas from AUMAP]
    Galaga '88 (02-03-88) [Andrew Welburn]
    Peek-a-Boo! (US, ver 1.0)
    42 (hack of 1942) [ivanva]
    SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027)
      [Charles MacDonald, ShouTime, The Dumping Union]
    Tiger Road (US) [Bonky0013, The Dumping Union]
    Center Court (prototype, MC-8123B) [Alan Meades, Porchy]
    Lunar Lander (screen test) [Clay Cowgill]
    
    New games marked as GAME_NOT_WORKING
    ------------------------------------
    Initial D Arcade Stage (Export) (Rev A) (GDS-0025A)
      [Ripper006, MetalliC]
    Rhythm Tengoku [ShouTime, rtw]
    Magical Butterfly (version U350C, encrypted) [Roberto Fresca]
    Bonus Chance (W-8) [Roberto Fresca]
    F-Zero AX (Rev. C) (GDT-0004C) [ShouTime, rtw, R. Belmont]
    F-Zero AX (Rev. E) (GDT-0004E) [ShouTime, rtw, R. Belmont]
    Crazy Bonus 2000 [Roberto Fresca]
    Tetris + Cherry Master (Corsica, v8.01, set 2)
      [Roberto Fresca, John Mpampoylas ]
    Tetris + Cherry Master (+K, Canada Version, encrypted)
      [Roberto Fresca, John Mpampoylas ]
    Mario Kart Arcade GP 2 (MK21 Ver. A) [Guru]
    Mario Kart Arcade GP 2 (MK21 Ver. A alt dump) [bobaruni]

    http://mamedev.org/

    PPSSPP 0.9.9



    多平台PSP模擬器 PPSSPP 發布新版,更新如下:

    PPSSPP 0.9.9 has been a long time coming but it's finally here! Here's the usual list of what's new:
    • CLUT (paletted) texturing from framebuffers supported, fixing many graphical issues like the shadows in Final Fantasy: Type-0
    • More types of framebuffer copies are now handled correctly, fixing a variety of graphical issues, like the sun in Burnout and many more
    • Better savedata compatibility with the real PSP
    • Support for more codecs used by "Custom BGM" and sometimes regular music in games: MP3, AAC
    • PMP video format support
    • Implemented some strange blending modes like ABSDIFF as shaders, fixing the outlines in DBZ Tag Team and more.
    • Emulation of the vrot CPU instruction improved - it caused cracks in FF3 graphics before
    • Many bugfixes around the UI, touch D-pad now works better when scaled large
    • Workaround implemented to support Star Ocean's stencil trickery as efficiently as possible on all platforms
    • Major corrections to module loading and memory management, fixing further games
    • Bulgarian and Thai language translations were contributed
    • Many, many more game fixes and bug fixes
    Please note that some of the new graphical fixes may cause slowdown in some games. If you are OK with the previous glitches and want to play at the previous speed, there's a new option "Disable slow effects" for you. Also try the new Display Resolution setting.

    http://www.ppsspp.org/index.html

    2014年7月21日 星期一

    Demul WIP - Sega Strike Fighter (Naomi Multiboard)

    算是舊聞了,也算是了卻Naomi上的一大怨念。Demul公布了運行 Sega Strike Fighter 的模擬畫面,狀況相當不錯,接著就是等新版發布了...


    2014年7月20日 星期日

    BizHawk 1.7.2

    多機種模擬器 BizHawk 發布新版,更新如下:

    EmuHawk
    • Profile Config dialog, allows you configure EmuHawk for specific tasks such as casual gaming longplays, and tool-assisted speedruns
    • Text savestates are now in the archive format, just like binary ones. Old text savestates are now invalid!
    • Fix Number boxes in various tools to prevent user from pasting invalid input from the clipboard
    • Fix the "-32000" window position bug when closing the dialog while a tool is minimized
    • Fix Record Dialog crash when movie folder does not already exist
    • Add option to disable fullscreen hacks (may increase latency)
    • Savestate config options including compression level
    • Ram Search – fix freezing when manually deleting from long lists
  • Lua
    • joypad.setfrommnemonicstr() – catch errors and log to the lua console the error instead of killing the script
    • memory library – populate the default memory with the MainMemory defined for that core, as opposed to null, which results in silent crashes
    • Config Options
    • Gui option to start in full screen
    • Add Savestate config options including compression level
  • Movies
    • New movie format: .bk2 (see documentation for more details)
      • Supports Multi-controller configurations
      • Supports peripheral recording (such as zappers, mouse, and light gun)
    • Mutlitrack – support the number of configured controllers rather than a hard coded 5 controllers
    • Config options for different ways to handle movie playback ending
  • VirtualPads
    • Complete rewrite
      • Dynamically creates pads based on controller configurations
      • Supports Mouse and Light guns using the new Targeting Screen widget
      • Supports right-click autofire for buttons
      • Overhaul of Analog Stick widget
      • Supports read-only mode
  • Ram Watch
    • Add a pause button (dialog does not update when paused)
    • Hide/Show option for the address column
  • SNESHawk
    • Fix MAJOR movie desync bug introduced in the 1.7.1 release
  • N64Hawk
    • Fixed freezing when soft reseting Legend of Zelda: Majora's Mask (and possibly others)
    • Default to one connected controller with no pak
    • Controller config – fix enabling/disabling of Pak dropdown when the connected checkbox is checked
  • GenesisHawk
    • Multitap support
    • Mouse and Light Gun, and Activator support
    • Emulation fixes ported from Genplus-GX
      • r859 – Team Player emulation fix
      • r872 – Fix ROM padding for Sonic & KNuckles
      • r874 – [Core/VDP] improved Mode 5 sprite parsing accuracy (verified on real hardware)
    • Layer toggling options
  • PCEHawk
    • New Tool: Sound Debugger
    • Support connecting/unconnecting controllers (with a default of 1 connected)
    SMSHawk
    • Fix Game Gear to have its own controls (and a start button instead of run being start)
    Atari7800Hawk
    • Peripheral support
    http://code.google.com/p/bizhawk/

    2014年7月19日 星期六

    PuNES 0.90

    FC模擬器 PuNES 發布新版,更新如下:

    Changelog:

    0.90
    - Fixed a lot of bugs in the mappers MMC1, FM7, 28, 176, 178, and FDS.
    - Full support for the format NES 2.0.
    - Implemented the filter xBRZ.
    - Implemented the UNIF mappers FK23C, FK23CA, D1038, MARIO1-MALEE2.
    Given the large amount of revised code, if someone were to find roms that worked properly with the 0.89 but not with this release, please contact me.

    http://forums.nesdev.com/viewtopic.php?t=6928#p67103

    2014年7月18日 星期五

    老骨頭的浪漫-- Pantheon 2.218

    Pantheon (萬神殿) 可說是老骨頭的懷舊神器,這款模擬器模擬了許多早期的電視遊樂器與掌上型遊樂器,裡面包含:
    Acorn Atom, Acorn BBC Micro, Atari 2600, Atari 5200, Atari 7800, Atari 8-bit computers, Atari Lynx, ColecoVision, Magnavox Odyssey2, MSX computers, and Sega Master System 等系統。模擬器介面相當簡單易懂,更特別的是它內建了遊戲資料庫,裡面包含 遊戲名稱/開發公司/年份/截圖/內容介紹 等相當實用的資訊,遊戲可直接從作者的伺服器下載,不須另外找遊戲檔案,方便玩家使用。

    下面簡單說明這款模擬器的操作方法:

    1). 先至官網下載模擬器 Pantheon 2.218 :

    主頁         : http://bgrandovec.hostzi.com/

    下載頁面 : http://bgrandovec.hostzi.com/Content/Download.htm

    2). 安裝模擬器.

    3). 執行模擬器,首先看到的頁面是這版新增的遊戲介紹.



    4). 右邊選項介紹 :

    ① 頁面後退
    ② 頁面前進    
    ③ 家用機與掌機系列
    ④ 電腦系列
    ⑤ 遊戲全列表(依名稱排列)
    ⑥ 加入我的最愛
    ⑦ 關於

    5). 先按右邊③.④選擇你想執行的遊戲主機



    模擬器會列出目前支援該主機的所有遊戲,再來就是點擊你想執行的遊戲



    之後再次點擊 Click here to start downloading 就會自動下載遊戲



    完成後就能執行。

    6). 這裡以 Atari 2600 的 River Raid (運河大戰)為例,遊戲載入完成後,可看到畫面下方多了一個工具欄(依模擬機種不同,選項也會不同)



    按 Select 選擇1P/2P,再來按 Reset 準備開始。

    遊戲中的按鈕設定選項在下方工具欄裡倒數第二個的 Control settings... ,點擊後可自定義你自己順手的操作方式



    其他設定就請大家自己試試了。

    2014年7月17日 星期四

    MAME WIP : Sega Chihiro Emu

    前天MAME大老 Haze 發布了MAME模擬器 UME 0.153ex6 ,裡面順便提到目前 Sega Chihiro 基板的模擬情形。Chihiro是 XBox 的業務用基板,目前在2D渲染模擬取得不錯的進展,但是運行效能差到不行。

    Haze將一個半小時的模擬過程縮時至3分鐘,上傳至youtube,有興趣的可以先看看,或許Chihiro 基板的模擬會先成熟也說不定...

    請直接到youtube觀看 :

    https://www.youtube.com/watch?v=Kq5ecsB8nYo

    2014年7月9日 星期三

    Pasofami v2.17

    安藤信明   這個令人恐懼的作者,更新了他所開發的FC-SFC-GB-N64(?)模擬器 Pasofami,具有勇敢的/可愛的/冒險犯難的 等特質的朋友可試試,更新如下:

    - I want to enable any extension of the backup data is 1.NES (BBU).
    - Bug fixes of writing save data 2.GB, of the GBC (SAV)

    http://hp.vector.co.jp/authors/VA005758/

    PS.關於  <令人恐懼的作者>  一詞為何而來。有興趣的請谷歌大神說說,這段痛苦的回憶實在不願再回想了.........

    無題

    想寫些什麼,但實在沒啥好寫的..................真冷!!

    每天新聞一打開就是一些無益或怵目驚心的消息,就沒有一些具有深度能令人深思的好資訊,天天被一些垃圾訊息轟炸到幾乎快不知所云了......真悶!

    能說的大概都說了,不能說的還是不能說,日子還是一天一天過,我能做的......就是等待。

    2014年7月8日 星期二

    Super Cyborg

    這款遊戲是以 魂斗羅 + 銀河戰士 為範本改編而成的遊戲,畫面充滿懷舊風,遊戲過程相當流暢,喜歡這種風格的朋友可以嘗試看看。

    正式版已經上架,網站有提供試玩版,有興趣的朋友可以試試。







    http://ar2rgames.blogspot.tw/

    試玩版 : http://s000.tinyupload.com/index.php?file_id=02660666751498430508