2015年2月28日 星期六

新 PS2 模擬器 ?!

昨天接到消息,指出目前 似乎/應該/也許/可能 存在另一款未公開的PS2模擬器,名稱為 C???????? Ps2??? ,目前只知道相關的內容有 :

- 不錯的遊戲兼容性
- HLE Bios
- 不使用插件
- 支援記憶卡,但未實現即時存檔
- 支援 原始 及  高解析 模式

不知道有沒有機會拿到測試版,期待更多訊息釋出。

2015年2月27日 星期五

PPSSPP 1.0.1

PSP模擬器 PPSSPP 發布新版,更新如下 :

1.0 shipped with broken scrolling in the savestate list, that and a few other small bugs are now fixed in 1.0.1.
  • Bugfixes like the save state scroll issue, cosmetic issues like overscroll
  • Some cheat code bugfixes
  • Adler32 and Mersenne Twister modules added (fixes some obscure games)
  • Fix for Jak & Daxter slowdown
  • Graphics hack for Phantasy Star Portable 2 for Direct3D9
  • Fix compatibility with some PowerVR devices broken since v0.9.5-959-g4998044
http://www.ppsspp.org/index.html

2015年2月26日 星期四

MAME / MESS 0.159

MAME/MESS 發布新版,更新如下 :

MAME

0.159
-------


MAMETesters Bugs Fixed
----------------------
- 05498: [Crash/Freeze] (mpu4vid.c) Many sets in mpu4vid.c: Gameplay
  stops at a "Serial Link Failure" screen (crazyc)
- 05538: [Crash/Freeze] (bfcobra.c) all sets in bfcobra.c: Game stops
  on 1st screen, just keeps beeping like some kinda alert. (crazyc)
- 05838: [Misc.] (firetrk.c) Superbug: Color overlay missing (hap)
- 02004: [Crash/Freeze] (hornet.c) nbapbp: Hardware error (Fabio Priuli)
- 05841: [Misc.] (gunsmoke.c) gunsmoke, gunsmokej, gunsmokeu, gunsmokeua:
  Dates of every version
- 05837: [Compiling] mame-0.158 - make: *** [chdman] Error 1
- 05835: [Misc.] MAME version number reports as 0.0.0.0 in file
  information (Firewave)

Source Changes
--------------
-m65ce02: Generalize Kale's findings [O. Galibert]

-jvs host: fix packet encoding, similar to previous [MetalliC]

-Updates to 315-5881 encryption based on Daytona2 Power Edition's
analysis [Andreas Naive]

-Some fixes for multimonitor fullscreen on linux and windows. In
virtualbox, even switchres now works for two monitors. That doesn't
imply it will work on real hardware. The probability is higher :-) On
windows, default render driver now is "opengl" since direct3d wouldn't
work reliably. This functionality currently is limited to to the
"-video accel" driver. More userspace blitting enhancements.
[Couriersud]

-Define network API to use on NetBSD.[Thomas Klausner]

-Fixes build on NetBSD. [Thomas Klausner]

-improved documentation of a some discrete drivers [gregf, Stiletto]

-silvmil.c: Fill in some dipswitches for Puzzlove and add dipswitch
locations. [Brian Troha]

-lindbergh: Add the CF card dump [soyandroid]

-naomi.c add Derby Owners Club IO board dump [Mr. CAST, Smitdogg, The Dumping Union]

-added makefile define CPP11 to compile C++ code as C++11
[Oliver Stöneberg]

-Fix compiling on SDL < 2.0.2 [announ]

-Emscripten target now uses SDL2.  [Justin Kerk]

-mitchell.c: Correct rom names for the Pang / Buster Bros. sets.
[Bad A Billy, Smitdogg, Tormod, The Dumping Union]

-Patched timer over bug in Kozure Ookami. Remarked game as working
state, see source notes for further info. [Angelo Salese]

-Better performance for -verifyroms on samba share [qmc2]

-champbas.c, equites.c, shougi.c: rename the alpha-8xxx mcu dumps to
better reflect the actual chip labels and the fact that they are
HD44801 mcus. add the undumped alpha-8304 mcu as NO_DUMP
[Lord Nightmare]

-NAOMI doc corrections [f205v]

-scn2674: reworked for the pcd [Carl]

-m68k: emulate instruction cache for 68020/68EC020. [R. Belmont]

-bnstars.c: hook up player 2 inputs; remove hazeinputs; misc
cleanup/modernization [Alex Jackson]

-Make OpenGL renderer available in mainline build as well. This needs
to be explicitly enabled by specifying USE_OPENGL=1. More code
alignment. [Couriersud]

-i386.c: updates for the future and more [Samuele Zannoli]
* add infrastructure to support opcodes ?? 0f 38 ?? and ?? 0f 3a ??
* add placeholders in opcode table for all instructions not yet
    implemented
* fix opcode group 0f 73
* add opcode group 66 0f 73
* move sse opcodes movd movdqa to their own routine
* move sse opcodes pinsrw pextrw to ther own routine
* add opcodes punpcklbw punpcklwd punpckldq punpcklqdq

-verified vaportra clocks [system11]

-Embed version information in OS X emulator binaries (shows in
Finder info, and in about boxes in windowed mode) [Vas Crabb]

-opwolf.c: added unknown dipswitch description from manual [mzdmommy]

-Debugger imrpovements [Vas Crabb]
* All: fix sorting, alignment and crash on click, and improve
   performance in breakpoints/watchpoints views
* Win32/Qt/Cocoa: improve dynamic updating of menu items to
   reflect available operations
* Win32/Qt/Cocoa: allow breakpoint control from any
   disassembly view irrespective of focus
* Win32/Cocoa: add breakpoints/watchpoints windows
* Win32/Cocoa: remove global state to prepare for multi-
   machine, clean up on exit, don't crash on hard reset
* Win32: port to C++, fix memory leaks and misc. bugs
* Cocoa: add device tree and detail windows
* Cocoa: improve rendering, mouse handling and performance

-Only evaluate sdl- and pkg-config commands once [Ramiro Polla]

-sdl: Add BASELIBS for MACOSX_USE_LIBSDL [mbcoguno]

-3rdparty/mongoose: Fix build on BSDs and Solaris [0-wiz-0]

-OS/2 patches for SDLMAME v0.158 [KO Myung-Hun]

-Added / enabled save state support for the following drivers [Osso]:
bestleag.c, bloodbro.c, buggychl.c, chaknpop.c, cyclemb.c, d9final.c,
darkmist.c, dcon.c, dreambal.c, exzisus.c, fastfred.c, fuukifg2, fuukifg3.c,
galpani2.c, gladiatr.c, gluck2.c, goodejan.c, gsword.c, iqblock.c, kaneko16.c,
limenko.c, lordgun.c, mastboy.c, mustache.c, panicr.c, pipeline.c, pirates.c,
progolf.c, quizo.c, quizpani.c, rabbit.c, raiden.c, retofinv.c, rollrace.c,
scotrsht.c, seicross.c, sengokmj.c, shadfrce.c, shootout.c, sidepckt.c,
skyarmy.c, skydiver.c, snowbros.c, supduck.c, taxidriv.c, tecmo.c, tecmo16.c,
tecmosys.c, tehkanwc.c, thedeep.c, tmmjprd.c, tnzs.c, toki.c, vball.c, wc90.c,
welltris.c, wink.c, wrally.c, wwfsstar.c, xorworld.c, xxmissio.c

-opwolf.c: added DIPLOCATIONs [Guru]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
PuzzLove [Manuel Assoni]
Player's Edge Plus (PS0090) Gold, Silver & Bronze Slots [BrianT]
Poke Champ (set 2) [system11]]
Super MIss World [system11]

New clones added
----------------
Ghost Squad (GDX-0012) [Ripper006]
Sega Network Taisen Mahjong MJ 2 (Rev F) (GDX-0006F) [Team Europe]
Side Arms - Hyper Dyne (US, 861202) [system11]
Turbo Out Run (Japan, deluxe cockpit, FD1094 317-0101)
  [Charles MacDonald, ShouTime]
The Key Of Avalon: The Wizard Master (server) (Rev E) [Ripper006]
The Key Of Avalon: The Wizard Master (server) (Rev F) [Ripper006]
The Key Of Avalon: The Wizard Master (server) (Rev G) [Ripper006]
The Key Of Avalon: The Wizard Master (client) (Rev E) [Ripper006]
The Key Of Avalon: The Wizard Master (client) (Rev F) [Ripper006]
The Key Of Avalon: The Wizard Master (client) (Rev G) [Ripper006]
The Key Of Avalon 1.20 - Summon The New Monsters (server) (Rev A)
  [Ripper006]
The Key Of Avalon 1.20 - Summon The New Monsters (client) (Rev A)
  [Ripper006]
The Key Of Avalon 1.30 - Chaotic Sabbat (server) (Rev C) [Ripper006]
Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu (Rev B)
  [Ripper006]
Asura Buster - Eternal Warriors (Japan) (ARCADIA review build)
  [ShouTime]
Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II (GAMEST review build)
  [ShouTime]
Ultra X Weapons / Ultra Keibitai (GAMEST review build) [ShouTime]


New games marked as GAME_NOT_WORKING
------------------------------------
Vampire Night (VPN3 Ver. B) [Guru]
Super Rock and Bowl [Bad A Billy, Smitdogg, The Dumping Union]

************************************************

MESS

0.159
-------


MAMETesters Bugs Fixed
----------------------
- 05844: [Core] (coco12.c) all coco drivers: crash to desktop when
  slot device Multi selected (Osso)
- 04799: [Core] (kaypro.c) All sets in kaypro.c: Won't boot from
  Floppy (Robbbert)

New System Drivers Supported:
-----------------------------
-Bank Shot [hap, Sean Riddle]
-Tomy Alien Chase [hap, Kevin Horton]
-Epoch Dracula [hap, Kevin Horton]
-Tomy Tennis [hap, Kevin Horton]
-Wildfire [hap, Sean Riddle]
-Coleco Total Control 4 [hap, Sean Riddle]

Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
-Slicer [Carl, Al Kossow]
-Kaypro4 [Robbbert]
-Omni II [Robbbert]
-Hanimex Pencil II [Robbbert]

Skeleton drivers:
-----------------
-Alesis MMT-8 [Sandro Roncko]

Software Lists:
--------------

-pico.xml: Added more dumps from Brazilian and Japanese carts. [Team
Europe]

-tutor.xml: Added dump for Marine Adventure. [Team Europe]

Source Changes
--------------
-nes, snes: Working MIDI in and out for Miracle Piano [R. Belmont]

-fixed missing file details [Oliver Stöneberg]

-snes: converted input code to use slot devices. This means that
you now change the emulated controllers (Joypad, Mouse, Multitap,
Super Scope) via the Slot Device menu of the UI interface and not
anymore from the System Configurations menu. Also, changing controller
now requires to reset the system, so please take some timeto choose
the desired controller *before* starting the game, if you want to play
a game that uses special controllers. [Fabio Priuli]

-snes: fixed Mouse emulation so that it does not jump back
erratically if you keep moving beyond the window border. [Fabio
Priuli]

-snes: fixed Multitap Adapter emulation so games properly
recognize the device and inputs from all 5 controllers are accepted by
the games. [Fabio Priuli]

-snes: added emulation of the Pachinko controller used by a few
pachinko games for Super Famicom. [Fabio Priuli]

-snes: added emulation of the Yonezawa Twin Tap controllers,
which allow to play with up to 8 players a quiz games for Super
Famicom. [Fabio Priuli]

-snes: added emulation of the Epoch Barcode Battler unit (even
if only as Super Famicom controller, and not as a standalone unit)
which is necessary to play Conveni Wars Barcode Battler Senki for
Super Famicom. [Fabio Priuli]

-apple2: properly handle ProDOS-order Microsoft CP/M boot disk
[R. Belmont]

-apple2 updates: [R. Belmont]
* Provide centralized DMA mechanism for slot cards
* Fixed 0.156 regressions for Z80 SoftCard, The Mill 6809, and
    Mountain Computer Music System
* Provide debugger protection for slot-based foreign CPUs executing
    from Apple II DMA

-gl6600cx: documented CPU type. [TeamEurope]

-advision.c: Change Adventure Vision MCU ROM names to better
reflect actual chip labels. [Lord Nightmare]

-pencil2 : fixed cassette interface, system marked as working
[Robbbert]

-zorba : system can boot from floppy, is now usable. [Robbbert]

-kaypro10 : boots from floppy (it only has one floppy drive) [Robbbert]

-wozfdc: Reduce the flux inversion pulse duration to the minimum
[Peter Ferrie, O. Galibert]

-apple3: Implement 'smooth scrolling' feature for all video
modes. [R. Belmont]

-apple3: Fixed text color to white to match h/w with an RGB
monitor. [R. Belmont, based on h/w testing by robj]

-gamate: audio emulation [Peter Trauner]

-sms: improved the code for the Light Phaser, by simplifying the
routines and making them slightly faster. [Enik Land]

-amstrad: added support for the Dobbertin Smart Watch. [Barry Rodewald]

http://mamedev.org/

2015年2月23日 星期一

TronDS 1.0.0.5

3DS模擬器 TronDS 發布新版,更新如下 :

TronDS 1.0.0.5

  • Added Circle Pad emulation
  • Added support for Soc:U and Cfg:U services
  • Added support for ARM Media instructions
  • Fixed bugs in VFPU emulation
  • Fixed bugs in GSP:GPU emulation
and other small changes and fixes.

http://trondsemu.byethost15.com/

2015年2月21日 星期六

XEBRA / ARBEX 150215





個人覺得算是目前最精確的PS模擬器 XEBRA 發布新版了,作者 独田地獄斎 在日前也推出了安卓版本,有興趣的朋友可試試。

CPU: Default Run Mode was fixed.
GPU: One drawing method(MaskTest->Lighting->Blending) was fixed.

PC版  http://drhell.web.fc2.com/ps1/

安卓版 https://play.google.com/store/apps/details?id=com.dokutajigokusai.xebra

一張圖

是的,就一張圖,剛忘了一起放上去,現在補上。

PuNES 0.91

FC模擬器 PuNES 發布新版,更新如下  :

Changelog:
0.91 (Major release)
- Completely rewritten GUI doing a complete porting to QT. Although user level this leads to a few visual changes, at the level of code management and development time has changed the world. Now I have to maintain a single codebase for all versions drastically reducing the time of development and maintaining a uniform GUI on both platforms. Add new functions is now much easier and faster.
- Linux version now directly use the ALSA API for the audio.
- Added the ability to save and load save states directly from the file.
- Now the shortcuts are reconfigurable (although for now only by editing input.cfg).
- Added the ability to translate the GUI (for now only English and Italian but if someone wants help...).
- Fixed a lot of bugs and optimized the code making this version the faster and more precise than ever.
Although tested on multiple computers (I thank all those who gave me a hand in recent months with testing and suggestions and especially Eugene.S, angrylion and Oldghost) it is possible that there are still bugs. Thanks in advance everyone who will report them to me.
http://forums.nesdev.com/viewtopic.php?t=6928#p67103

另外提一下,PPSSPP 1.0.1 修正版應該近期就會釋出。

2015年2月18日 星期三

除夕到~穿新衣~帶新貌

又到了一年一度的除夕了,感覺中國人的新年就是比西洋新年來的有意思。
 
這幾天嘴巴酸得很,見人就喊新年恭喜 !!  沒辦法..........這就是做生意的宿命。
隨著年齡的堆疊,對許多事的感覺淡了很多,過年如過日,就是一天罷了。看著老姐的孩子一天天的長大,見人就喊『舅舅』,突然感到人生還蠻有意思的。
 
總而言之,這又是一篇不知所云的自言自語,在這值得(?)高興的日子裡,祝大家 :

 
 
新春發大財
 
 
羊羊得意好運來
                        

2015年2月9日 星期一

DeSmuME X432R 2015-02-08

非官方高解析度 NDS 模擬器 DeSmuME X432R 發布新版,更新如下 :

DeSmuME X432R 2015-02-08-0
公式SVN r5093を元に作成


高解像度3Dレンダリング(試験的)
処理を修正。

Configメニュー → Display Method → Direct3Dを追加
画面への出力にDirect3Dを使用して描画します。

Configメニュー → Post-Processing Shaderを追加
Display MethodがDirect3Dに設定されている場合にのみ有効になります。
D3D9_Shadersフォルダ内のシェーダプログラムを使用。
Direct3D 9.0c(Shader Model 3.0)をサポートしている環境が必要。

http://shikaver01.webcrow.jp/

2015年2月8日 星期日

Sega Saturn 夢幻模擬戰 1+2 中文版

對岸的朋友釋出了 SS 夢幻模擬戰 1+2 中文版,興趣的朋友可以去看看。原文如下 :

SS梦幻模拟战1&2 汉化版V1.0 By 痕

———————-人工低调标记———————–
SS梦幻模拟战1&2汉化版V1.0By痕
转载请注明出处和作者:

http://langrisser.tk

低调,汉化版放出,仅汉化剧情部分,修复了音轨BUG
没有重大Bug大概不会再更新

文件名: LANGRISSER_DRAMATIC_EDITION.bin
文件大小: 656591376 字节 (626.17 MB)
修改日期: 2013-10-22 16:06
 MD5: 63b3d30b064ddb9693a05ecca296ac9b
 SHA1: e5c24b078ec53c40a11847f25dd83a072e8ddb39
 SHA256: 77a0781cbcb0feb5961c99ca9e58975327ee061de3d969b8fdeb3fd3bf983a52
 CRC32: a0b11d1c



Download:
http://pan.baidu.com/s/1pJyVFT5

http://langrisser.tk/sslangrissercnv1-0

2015年2月6日 星期五

使用 No$gba 執行 DSi 遊戲的方法

昨天有朋友問到如何使用 No$gba 執行 DSi ROM,其實很簡單,如果是使用 Windows 版的朋友,將 No$gba.ini 設定檔打開,將第二行的敘述改一下即可。

NDS Mode/Colors == -DS-Lite (retail/4MB)

↓ ↓ ↓ ↓ ↓ ↓ ↓  改為  ↓ ↓ ↓ ↓ ↓ ↓ ↓

NDS Mode/Colors == DSi (retail/16MB)

這樣就能執行 DSi ROM 了。

目前遊戲兼容性只能說尚可,想用來玩的朋友還要再等等。

Dariusburst Another Chronicle EX PC破解版 運行影片

Dariusburst Another Chronicle EX 破解者釋出了這款遊戲的運行影片,有興趣的可以看看,如果想問何時釋出..............  反正不會是現在就是了.................

2015年2月3日 星期二

No$gba v2.8

GBA/NDS(DSi)模擬器 No$gba 發布新版,更新如下:

02 Feb 2015 - version 2.8
- help: updated gbatek standalone version 2.8 (with fairly complete dsi specs)
- dsi: no$gba is now having (more or less) working non-experimental DSi support
- dsi/cartloader: auto-encrypts modcrypt area if needed (requires good sha1hmac)
- gba/snap: fixed skipping empty-nds-chunks in gba-snapshots (thanks shiny.exe)
- newmem: avoids borland tasm32/tlink32 linker-error on "arm_memxlat_non_tcm"
- dsi/help: added list of known regions/countries (only europe is known yet)
- dsi/help: better ndma description (logical/physical blocks, and repeat modes)
- wifi/help: added new DSi access points specs (wpa/wpa2, and proxy settings)
- wifi/help: added formerly unknown NDS access points specs (mtu, ssid length)
- dsi/help: added average microphone specs for ARM7 side (A/D side is unknown)
- dsi/emu: supports fake camera access (outputting some dummy snow picture)
- dma: added warning on unsupported dma/ndma types (wifi,sd/mmc,aes,mic,mainmem)
- debug: fixed $profiler_id indices for dma-channel/mode names
- dsi/emu: supports basic aes and sd/mmc init (32bit 44xxh, 16bit 48xxh/49xxh)
- dsi/emu: supports i2c access (8bit 450xh) and gpio access (16bit 4C0xh)
- dsi/emu: supports new touchscreen controller (different SPI protocol as NDS)
- dsi/help: added description for new touchscreen controller (position/status)
- dsi/help: added notes on touchscreen in nds mode (no pressure & temperature)
- dsi/help: identified the dsi cameras as Aptina MT9V113 image sensors
- dsi/help: added initialization/transfer flowcharts for cameras on ARM9 side
- dsi/help: added initialization flowchart for Aptina cameras on ARM7 side
- dsi/help: added initialization flowchart for Unknown cameras on ARM7 side
- dsi/help: added undocumented aptina regs, and aptina REV3 additions
- dsi/help: added general dsi notes (eg. dsi detection) and info on exploits
- dsi/help: added notes on basic differences to NDS mode (changed details)
- dsi/help: added info about (mostly unknown) eMMC encryption (via CID register)
- dsi/help: added behaviour of SPI powerman (with differences in DSi/NDS modes)
- gba/nds/dsi/help: added BIOS RAM info (initial RAM content and IRQ/SWI usage)
- nds/help: cart header[06Eh] Secure Area Delay, and ROMCTRL.Bit28 gap CLKs
- nds/help: info on rom chip id bit31 cart protocol variant (gap/repeat/delay)
- xboo: supports dumping carts with rom chip id bit31=1 (protocol differences)
- dsi/debug: added tty.log options for I2C commands and NDS cartridge commands
- dsi/debug: prevents warnings on bigger New WRAM areas (unlike 32K for NDS)
- dsi/debug/emu: allows bigger DSi7/DSi9 bios regions (bigger than NDS7/NDS9)
- dsi/emu: allows reading/writing more scfg registers (as far as used by games)
- dsi/emu: initializes more scfg regs on reset (with suspected/guessed values)
- dsi/i2c/help: added Aptina MT9V113 camera specs (i2c registers and variables)
- dsi/i2c/help: added many details on bptwl chip (led/volume/misc controller)
- dsi/help: described power-button modes (auto-reset, irq, forced-power-off)
- dsi/help: major corrections to I2C control reg, added I2C signals chapter
- dsi/help: added details like headphone-connect bit, game-cart-insert-bit
- dsi/cartloader: bugfixed cartloader odd modcrypt lengths (eg. cooking coach)
- dsi/help: added GPIO specs (data in/out/direction, irq edge/enable)
- dsi/help: removed dsi cart protocol, instead added cmd_3Dh notes in ds chapter
- dsi/help: hardware/software info on wiring the eMMC chip to PC card readers
- dsi/help: info on sd/mmc I/O (from TC6387XB datasheet, tmio_mmc, dsi dumps)
- dsi/help: added specs for sd/mmc protocols (commands, repsonses, registers)
http://problemkaputt.de/gba.htm

2015年2月2日 星期一

Cave Story 3D Playable in Citra

3DS模擬器 Citra 再次發布運行 Cave Story 3D 的影片,老規矩,一樣10倍速,運行的蠻不錯的!

PPSSPP v1.0



PSP模擬器 PPSSPP 發布新版,更新如下 :

Finally, 1.0 is out, with a ton of new improvements! Note that it can take a while for it to become available in the Play store, depending on your location and Google's datacenters.

Full improvements list:
  • Many, many bug fixes in JIT and elsewhere, improving compatibility
  • Proper fix for Zenfone and related devices
  • Direct3D 9 supported as a rendering backend on Windows, helps on old GPUs and can be faster than OpenGL in many cases
  • You can now create specific configs per game
  • FPU rounding modes much better supported, fixes the Peace Walker boss that was undefeatable. NOTE: This breaks saves in Gods Eater - you must turn off the better rounding, load your save game, turn it on and save.
  • The JIT now uses SSE on x86, improving speed considerably. This does not affect ARM devices, that's for the next version or two.
  • Improved audio output code on both Windows and Android, reducing audio latency on Windows and on some Android systems
  • FFMPEG upgraded, fixed some music hangs ("GHA phase shifts")
  • Some Ad Hoc improvements, coldbird.net is now default adhoc server. Ad Hoc still unfinished and hard to use.
  • Graphics fixes: Bezier/spline drawing fixes, vertex position fixes, DanganRonpa on Adreno fixed, flat shading fixed, vertex cache improved, some PowerVR blockiness issues fixed, screen scaling filter added, Google Cardboard support
  • Simulate UMD speed better, fixing hangs in several games
  • More Atrac3 fixes, fixing hangs
  • Somewhat better disk full handling
  • Fixes to dynamic unloading of code, fixing problems in GEB and TRM 2/3
  • Updated to SDL2 where applicable (Linux, Mac)
  • Some new features, like analog/dpad-swap hotkey, graphics hack for Phantasy Star, show last bit of debug log in dev tools, etc
  • No more need for MSVCRT DLLs on Windows

http://www.ppsspp.org/index.html