2016年5月30日 星期一

Cemu 1.5.1

Wii U模擬器 Cemu 發布新版,更新如下 :

Input: Fixed input for controllers with off-center axes
Input: Added axis range scaler (50% to 200%)

H264: Fixed a bug in H264DECMemoryRequirement() that could lead to a crash.

CPU: Added new instructions to recompiler: ps_mr, ps_sel, ps_l/ps_st type 6, stfdx
CPU: Recompiler will now utilize BMI and AVX instruction set to generate faster code (if supported by host CPU)
CPU: Fixed a bug in code generated by recompiler for FSUB & FSUBS where the result would incorrectly become -0.0 instead of 0.0

AX: Added API AXSetVoiceSrcRatio()
AX: Fixed a bug in voice volume update
AX: Increased audio volume
AX: Added logging for audio API

GX2: Fixed wrong colors for certain texture dump formats
GX2: Fixed vertex ordering for special cases when PRIMITIVE_RECTS is used
GX2: New implementation for tiling aperature. Still heavily work-in-progress.

http://cemu.info/

2016年5月26日 星期四

No$gba v2.8d

GBA/NDS(i) 模擬器 No$gba 發布新版,更新如下 :

- dsi/rsa: supports unencrypted "rsa" signatures (via hooked RSA swi functions)
- dsi/sdmmc: supports NDMA sdmmc start condition (for SD data32 read/write)
- dsi/sdmmc: supports SD card initialization (CMD0,2,3,7,8,9, ACMD6,13,41,42,51)
- dsi/sdmmc: created/included empty sd-card-image (file dsi-1.sd, in dsi-sd.zip)
- dsi/sdmmc: fixed irq-retriggering (recurse irq_stat on irq_mask changes)
- dsi/sdmmc: adjusts insert/eject and write-protect flags depending on dsi-#.sd
- dsi/sdmmc: prevents RXRDY in DATA32 mode (@@skip_rxrdy_in_data32_mode)
- dsi/help: added notes on EMPTY sd-image (dsi-#.sd) (DSi SD/MMC Images chapter)
- dsi/help: added notes unencrypted signatures (see BIOS RSA Functions chapter)
- dsi/help: added notes on encrypted twl-*.der files (in "verdata" NARC file)
- dsi/help: added CRC32 checksums for currently known/dump-able DSi-BIOS areas
- dsi/debug: shows insternal sd/mmc registers in iomap screen (cid,csd,csr,src)
- sample: updated magic floor gba/nds version, now with working dsi cart header

http://problemkaputt.de/gba.htm

MAME 0.174

MAME發布新版,更新如下 :

0.174
-------

MAMETesters Bugs Fixed
----------------------
- 03753: [Crash/Freeze] (psikyosh.c) daraku: [debug] Assert in debug build (Tourniquet)
- 06209: [Core] Window is always on top after ALT+ENTER from Full Screen in Direct3D (Jezze)
- 06218: [Sound] (holeland.c) holeland: Missing speech synthesis chip (system11)
- 05932: [Interface] Joysticks Using PPJOY Driver Do not work anymore (Quench)
- 01617: [Graphics] (segag80v.c) elim2, zektor: Missing left graphics line from the boarder. (Olivier Galibert)
- 06169: [DIP/Input] (ninjaw.c) ninjawu: Credit count is wrong on coin slot 2 (Osso)
- 05871: [Crash/Freeze] (pacman.c) puckman: Double-free starting up puckman when using -mt (Robbbert)
- 05831: [Crash/Freeze] all: mame hangs when command bench is higher than 299 (Robbbert)
- 06206: [Crash/Freeze] (astrafr.c) Most sets in astrafr.c: Crash/Exception at Initialization (Robbbert)
- 04935: [Flip Screen/Cocktail] (jailbrek.c) jailbrek and clones: Offset right 1/2 Screen when Flip Screen is on (Osso)
- 04920: [Flip Screen/Cocktail] (esd16.c) multchmp, multchmpk: Flip Screen contents need proper mirroring (Osso)
- 04912: [Flip Screen/Cocktail] (dblewing.c) dblewing: Flip Screen offset down + "Split" sprites (Osso)
- 06190: [Color/Palette] (iteagle.c) Most sets in iteagle.c: Palette changes when using machines with MIPS DRC (Carl)
- 06188: [Documentation] (1942.c) 1942h: Year should be 1991 (Tafoid)
- 06198: [Crash/Freeze] (advision.c) advision: If launched without a cartridge image, MAME crashes (AJR)
- 06189: [Misc.] (trs80.c) All sets in trs80.cpp: Current disk emu supports only SSSD ! (Robbbert)


Source Changes
--------------
-chdman.cpp: fix for code that expects to be able to dereference a
pointer that it knows may be null [Vas Crabb]

-redumped Atomiswave BIOS, confirmed good, added information
[Brizzo, MetalliC]

-screen: Add svg shapes pre-computation [O. Galibert]

-plugins/layout: layout embedded script helper plugin [Carl]

-h8: Add dtc, dma, watchdog (WIP) [O. Galibert]

-h8: Fixes, lots of [O. Galibert]

-cybiko: Make work a little emore, add v1 flash [O. Galibert]

-a5200: fixed regression when loading headerless carts from fullpath.
[Fabio Priuli]

-neogeo.cpp: huge clean up of the cartslot code in order to better
exploit slot devices: [Fabio Priuli]
* moved cart-specific components to the carts itself removing the
    fake protection devices from the main system, since they never
    belonged there
* removed hacky rom region destruction/construction when a new cart
    is inserted, replacing it with proper bank pointers to the carts
    (except for ymsnd and ymsnd.deltat region which will require
    modernization of the ym devices)
* started re-organization of bootleg boards emulation, so to reduce
    the need of collapsing everything into a single cart type with
    multiple protection devices, more work is needed

-neopcb.cpp: moved to a separate source file the emulation for JAMMA
PCB versions of a few neogeo games, since they don't have a cartslot.
[Fabio Priuli]

-neogeo.xml: added information about Japanese titles and release dates
to the software list and aligned the list to the driver. [Fabio Priuli]

-cybiko: Remove the ram mirror, it hides when the code fails [O.Galibert]

-vector: Move clipping to avgdvg, the only user.  Simplify [O. Galibert]

-nes.cpp: removed configuration settings to enforce sprite limit and to
turn off drawing of top/bottom 8 lines: the code to make these work
was removed before 0.106 and the option were doing nothing since then.
[Fabio Priuli]

-dumped program rom for Gigas (MC-8123, 317-5002) Gigas set, works now
[Corrado Tomaselli]

-Make watchdog timer a separate device [AJR]

-A few addition to A800 software lists [K1W1]

-megadrive: added custom X24C02 emulation to NBA Jam cart, making
finally possible to save records at exit. Hopefully, this will help
finding the problem in our core emulation. [Fabio Priuli]

-Sonik Fighter (encrypted): Decrypted the program, changed the game
description adding version, and corrected year. [Roberto Fresca]

-megatech: updated to use fixed slot config. [Fabio Priuli]

-skns: add the Korean modbios [system11]

-dumped Wangan Midnight Maximum Tune 1/2 card reader-printer firmware
[winteriscoming]

-dumped Initial D card reader-printer firmware [Smitdogg]

-NetBSD fix, from pull request #852 [Thomas Klausner]

-sv8000.cpp: inputs are more appropriate as IPT_KEYPAD. [Fabio Priuli]

-model1.cpp: Some modernization and cleanup. [Ryan Holtz]

-Update to LZMA 16.0 [Vas Crabb]

-metlfrzr encryption is the same as cshooter.cpp [Peter Wilhelmsen]

-metlfrzr.cpp [Angelo Salese]
* Added IRQ, ROM banking and base color
* Fixed decrypted opcodes hookup
* Preliminary T5182 hookup
* Added base sprites
* Fixed sound comms (reversed semaphore access wrt darkmist), coins and
  sound now fully working
* DIPs are still not fully functional - but the game operates/plays fine

-New Lucky 8 Lines / New Super 8 Lines improvements
[Roberto Fresca]
* Proper inputs. DIP switches: Coin A settings, Key In default (W-4 / Witch Bonus)
* Player 2: not supported by game (W-4 / Witch Bonus)
* Created/added new layout for 1 player only (set 3, W-4 / Witch Bonus)
* Fixed parent/clone relationship (all sets)

-Added game versions to IGS Champion League sets. [Roberto Fresca]

-Flaming 7 improvements [Roberto Fresca]
* Added more descriptive notes and boot instructions.
* Documented some wire hacks and the DS2401 sillicon serial number device.
* Name convention. Change the set name according with the two custom graphics
  sets.
* Added proper machine driver and memory map.
* Added D-Up, Take, Bet, Start, Main Door switch, Logic Door switch,
  Cash Door switch, Coin A, Coin B, Coin C, Reset, Stats/Setup, and GFX
  selectable DIP switches.
* Stats/Setup needs PORT_TOGGLE.
* Maximum Bet, Reels Speed, Payout Type, Coin-In Timeout DIP switches.
* Key In input.
* Identified Button Lockout input, all the Holds, Big, Low.
* Identified all the Coin-In and Change lines, WT RXD & COUT RTS lines.
  Added other active lines.
* Marked as unknown the $d801 port lines. They seem unused.
* Marked as unknown also the $d802 port lines.
* Standardization of all active inputs.
* PORT_DIPLOCATION for the first bank of DIP switches.
* Second DIP switches bank: Coin A coinage, Coin B coinage and Credits per
  Bill, plus diplocations.
* Third DIP switches bank: Denomination and Progressive Sign, plus
  diplocations.
* 4th DIP switches bank: Button Lockout and Lockout Polarity, Printer
  Type, plus diplocations. Added notes about 1 active line.
* Unknown DIP switches and diplocations.

-Continuing work to move object initialization from start to
constructor. Removed family_t. All of this can be determined at
runtime from object as well. As part of this, the "template" to write
devices has changed. Converted a number of devices to use the new
template. [Couriersud]

-All netlist devices now follow new syntax. Removed dead code. All sub
devices are now forced to be initialized in the constructor. Device
setup now completely in constructor. Removed start call. [Couriersud]

-apple2c updates: [R. Belmont]
* Writing to VBLDIS also lowers the VBL IRQ if it's active
* Support for "Mockingboard4C" add-on by request of French Touch

-Change SMS/GG master clocks to match service manuals. [Enik]

-Fix TH handling and audio control of the SMSJ, based on Charles' findings. [Enik]

-ti99: New per-chip system ROMs; fixed gromemu and mbx cartridge types,
multi-cart extender now allows cartridge switch without emulator reset
[Michael Zapf]

-Corrected ROM filenames for holeland.zip, enabled SPO256 to resolve missing
speech, verified and measures all the clocks - updated comments at the top
re: remaining priority issue.  Fixed MT Bug #06218  [system11, Osso]

-unixpc: switched to bankdev, started filling out the skeleton [R. Belmont]

-gamecom: all but 2 games are now working [Robbbert]

-pockchal: renamed the system to "Pocket Challenge W" as documented on
Jpn Wikipedia, renamed accordingly the software list [Fabio Priuli]

-Added software list for Saturn Video CD carts, to preserve dumps made
by zyrobs in 2013/2014. The carts cannot currently be used in the
driver, but at least dumps won't be lost. [Fabio Priuli]

-aristmk6.cpp: Added proper descriptions to most sets and removed a few
duplicated sets. [Heihachi_73]

-pockchalw.xml: added more dumps [TeamEurope]

-pockchalw.xml: added proper info and PCB documentation (the latter
courtesy of TeamEurope pictures) [Fabio Priuli]

-gameking.xml: Added six new dumps. [TeamEurope]

-spc1500.cpp: added a cassette software list with some images, courtesy
of Anna Wu [Fabio Priuli]

-Added tons of Thomson software to softlists. [Reagan Roush]

-apple2: update software list to include 4am clean cracks A-L as of
Sep. 2015 [R. Belmont, B2K24]

-gameboy.xml: Finally started documenting Game Boy PCBs, based on
no-intro and Tauwasser's pictures [Fabio Priuli]

-gba.cpp: Added preliminary support for the 3D Matrix Memory Controller
used by 64MB video cartridges. Disney Collection 2 works, while other
dumps still fail (possibly due to reason unrelated to the mapper
emulation...) [Fabio Priuli]

-emumem: Get rid of the install_* return value [O. Galibert]

-UML: Added TZCNT instruction (Trailing Zero Count) [Ville Linde]

-ti99_cart: Updated softlist to per-chip dumps; removed some broken dumps
[Michael Zapf]

-r9751.xml: Add CBX 9005.2.79 software  [Brandon Munger]

-r9751: Fix race condition in PDC device. Multi disk load now possible.
[Brandon Munger]

-DirectInput8: Correct joystick polling methods to better support older
joysticks which previously only worked with DirectInput7 [Quench]


New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Metal Freezer [Arcade Addict, Smitdogg, The Dumping Union, Angelo Salese]
Crossed Swords 2 (bootleg of CD version) [David Haywood]
Math Marvel [hap, Sean Riddle]
Iowa Premium Player (2131-21, U5-1) [Brian Troha, The Dumping Union]
Idol Mahjong Final Romance 2 (bootleg of CD version) [Robbbert]


New clones added or promoted from NOT_WORKING status
----------------------------------------------------
X-Men Vs. Street Fighter (Japan 961023)
Extermination (US, Romstar) [farzeno]
The J.League 1994 (Japan, Rev A) [Alex Cmaylo]
Pit Fighter Rev 2  [R. Coltrane, Lord Nightmare, Sean Sutton, Smitdogg, The Dumping Union]
Triki Triki (Lover Boy bootleg)  [Rafael Alonso (from ARCADE VINTAGE)]
Street Fight (Germany - Benelux)  [caius]
Mercenario (Commando bootleg)  [Rockman]
Hyper Street Fighter II: The Anniversary Edition (Japan 040202)  [ShouTime]
Champion League (v220I, dual program, set 1) [Roberto Fresca, f205v]
Champion League (v220I, dual program, set 2) [Roberto Fresca, f205v]
Holeland (set 2) [AUMAP]
New Lucky 8 Lines / New Super 8 Lines (W-4, Lucky97 HW) [Roberto Fresca, Ioannis Bampoulas]
Shogun Warriors (Korea?) [TeamEurope, Ryan Holtz, The Dumping Union]
Rage of the Dragons (NGH-2640?)


New machines marked as NOT_WORKING
----------------------------------
Force Computers ISCSI-1 VME board [Joakim Larsson Edstrom]
Master's Golf [MooglyGuy, ShouTime]
Microbee Premium Plus [Robbbert]
IBM3153 Terminal  [Robbbert]
Road Burners (ver 1.04)  [ShouTime]
Flaming 7 - Hollywood Nights [Roberto Fresca, Ioannis Bampoulas]
Sharp PC-G815 [Robbbert]
Electronic Battleship [hap, Sean Riddle]
House of the Dead 4 (Export) (Rev B)  [Layer]


Notable New WORKING software list additions
-------------------------------------------
pce_tourvision.xml: Cyber Core, Download, Vigilante [system11]
nes.xml: Venice Beach Volleyball (Gluk Video) [sewave]
nes.xml: Happily Ever After [Sean McGee, NintendoPlayer]
megadriv.xml: Sega Channel (Jpn), two revisions [Kiddo Cabbusses, RetroJunkie]
m5_cart.xml: Dream Shopper [Ola Andersson]

http://www.mamedev.org/

2016年5月23日 星期一

Cemu 1.5.0

Wii U模擬器 Cemu 發布新版,更新如下 :

## 1.5.0 New in public release:

GX2: Fixed the mysterious slowdown problem (the one where running additional programs in the background made CEMU have higher FPS)

## 1.5.0 Patreon release:

general: CEMU now supports -f command line option to launch in fullscreen mode.
general: New controller settings menu and improved controller emulation

AX: Added support for AXSetAuxReturnVolume()
AX: Voice data is now correctly stored in PPC-residing buffers where the data can be edited by applications via the final mix callback
AX: Generally improved timing and handling of callbacks during a single audio frame

coreinit: Adjusted handling of CPU/OS timers for better accuracy
coreinit: Added API SAVERemove()

WPAD: Better implementation for WPADProbe(), WPADControlMotor()
KPAD: New API KPADInit()
VPAD: New API VPADControlMotor(), VPADStopMotor()

GX2: Added support for BC2_UNORM texture format
GX2: Texture wrap mode on the z axis (R) is now correctly updated
GX2: Added support for BRSTCNT field in copy shader export
GX2: Fixed several issues where vs->gs or gs->ps imports/exports where not correctly recognized when the geometry shader stage is active
GX2: Added support for shader MULLO_UINT instruction
GX2: Added support for linear interpolation for pixel shader imports
GX2: Added support for texture format R4_G4_UNORM
GX2: New API GX2GetSurfaceSwizzle(), GX2SurfaceIsCompressed(), GX2ConvertDepthBufferToTextureSurface()
GX2: Automatic texture swizzle channel correction (Some texture formats on GPU7 handle undefined channels differently than their OpenGL counterparts)
GX2: Added native support for compressed textures (BC1, BC3, BC4 and BC5)
GX2: Correctly handle CB_SHADER_MASK and DB_SHADER_CONTROL register

http://cemu.info/

2016年5月18日 星期三

Raine 0.64.12

多機種模擬器 Raine 發布新版,更新內容如下 :

I finally got curious about this bug and actually took the time to read the output of raine when the shaders didn't work with the new nvidia drivers, and there was actually something weird to read ! It was all because there was a bug in nvidia drivers <= version 355.11 which made them to return a buffer of 1 byte for the info log of the shader program when there was nothing to report ! I made a workaround for this and totally forgot about it, but it failed when nvidia fixed this and now the buffer has correctly 0 bytes when nothing to report... !!!

Anyway it means shaders now work correctly for any nvidia drivers, and it could probably affect some other video cards as well.
Those not using shaders don't need to update, this 0.64.12 only fixes shaders, and the fix is very short !

http://raine.1emulation.com/download/latest.html

2016年5月15日 星期日

XEBRA (2016-05-12)

PS模擬器 XEBRA 發布新版,更新如下 :

- 自己書き換えに伴うバイナリ変換データの無効化において必要以上に無効化している部分があったので修正した。
コントローラの軸の係数の設定において[Rate]が0の場合は[Base][Rate]を自動計算するようにした。
- Show Valuesにおいてベースアドレスを表示するようにした。

http://drhell.web.fc2.com/ps1/index.html

https://play.google.com/store/apps/details?id=com.dokutajigokusai.xebra

SSF TestVer (2016-05-15)

Sega Saturn模擬器 SSF 發布新測試版,更新如下 :

GPUレンダリング時にソニックJAMなど一部のソフトで表示が変になる現象を修正しました.

https://t.co/QIGjeywNAC

2016年5月13日 星期五

uoYabause v0.2.8 for Windows

uoYabause是SS模擬器 Yabause 的改版,之前是針對安卓平台開發優化,不過0.2.8版提供Win編譯版,優化的相當不錯,特別是測試 Dead or Alive 時一度讓我產生玩ARCADE版的錯覺,有興趣的朋友可試試。

2016/05/05
Uoyabause 028
  • Optimize for Quad-core cpu. RBG0 is drawn in its own thread.
  • Fix: Moga controller can't be configured
  • Fix: CD driver emulation bugs. Chaos Seed and SAKATUKU may be playable
  • Fix #198 [F1 Challenge] Missing circuit
  • Fix #128 [Capcom Generation 4]


2016年5月8日 星期日

Cemu 1.4.2

Wii U模擬器 Cemu 發布新版,更新如下 :

## 1.4.2b public

general: Name of save directory and shader cache file for current .rpx is now displayed in titlebar

## 1.4.2b

ax: Adjusted sample count for AUX callbacks. Previously this could lead to crashes if the sample data was used inside the AUX callback.
ax: Fixed a bug that caused DeviceFinalMix callbacks to be skipped.

## 1.4.2

general: FPS counter now updates more frequently

CPU: Improved recompiler code generated for DCBZ instruction.

h264: Simulate successful video decoding rather than returning errors (proper video decoding is still WIP. The new workaround fixes freezes when a game was waiting for video playback to happen)

coreinit: Fixed a bug in OSReadRegister16() and OSReadRegister32Ex() where 0 was returned instead of the actual register value
coreinit: Added weak-symbol __gh_FOPEN_MAX
coreinit: Added API OSWakeupThread()

ax: Added support for AUX bus callbacks (New API: AXRegisterAuxCallback)
ax: Added support for voice protection (New API: AXVoiceBegin, AXVoiceEnd, AXVoiceIsProtected)

GX2: Added permanent shader cache
Everytime a previously unknown shader is loaded, the shader and all related renderstate information is cached in a file.
When CEMU boots a game, it will use the cached information to reconstruct all known shaders right away.
This significantly can decrease stuttering during emulation but it will also increase boot times.
GX2: Added support for GX2WaitTimeStamp()
GX2: Added support for swap interval configuration via GX2SetSwapInterval()
GX2: Added support for binding depth textures as color targets
GX2: Fixed a bug where color or depth buffers were not correctly cleared.
GX2: Support for texture depth compare modes 'never' and 'always'.
GX2: Reworked texture loader code

FS: Added API FSGetMountSource()

vpad: Added VPADGetTPCalibratedPointEx()
vpad: VPADGetTPCalibratedPoint() now correctly copies the touch flags

http://cemu.info/

No$gba v2.8c

GBA/NDS(i)模擬器 No$gba 發布新版,更新如下 :

07 May 2016 - version 2.8c
- webpage: added some dev forum links (http://4dsbrew.org and http://gbadev.org)
- help: added "us" to known dsi-regions (including its countries and languages)
- dsi: re-ordered wram as C-then-B (fixes 3780000h boundary issue on us/sysmenu)
- dsi/wifi/help: added specs for WMI commands/events (and for BMI boot-commands)
- dsi/sdmmc/help: added sd/mmc state info (specs when/which command can be used)
- dsi/softreset: allows rebooting dsi firmware via NUM-* (reinit DSi registers)
- dsi: can boot NDS games from within DSi mode (tweaks non4MB via fake_scfg_ext)
- dsi: supports NDS-backwards-compatibility-touchscreen mode (for NDS games)
- dsi: supports NDS-bios-mapping in DSi mode (for NDS games booted via sysmenu)
- dsi: supports firmware-coldboot (when bios_intro enabled with nds_mode=DSi)
- dsi: bugfixed jumps in new wram via addr_code_table (fixes many DSi problems)
- dsi/help: added DSi Atheros Wifi I2C EEPROM info (access and partial content)
- debug/gui: fixed system colors used for cpu-flag checkboxes (swapped red/blue)
- dsi/help: added notes on dumping wifi bios, and on dumping dsi keys from 3ds
- dsi/help: added flipnote fileformat, added notes on \shared2\0000 file
- nds7: emulates disabled bios area being FFh-filled (define_nds7_bios_rom)
- aes: forces instant completion on aes-body-len-zero (boot sysflaw via sysmenu)
- sdio/wifi: initializes 0500458h to ZERO (indicating not firmware yet uploaded)
- dsi/bugfix: moved "sdmmc_try_drain_write_buffer" after status/state handling
- dsi: wifi init mimmicked good enough to run bootcode without WLFIRM 2 error
- dsi/sdmmc: supports card_irq
- dsi/i2c: omits ACK response on non-existing devices (especially A0h/E0h cams)
- dsi/misc: omits arm7 warning on 4004001h access, sets DSi flag in cart.chip.id
- dsi: emulates SCFG_MC register (else hangs after starting a game in bootmenu)
- xtensa: auto-resolves special registers mov opcodes to symbolic sfr_xxx names
- dsi/loader: supports loading AR60xxG.rom (for disass at atheros:8E0000h)
- dsi/mapping: supports MBK mapping to TEAK memory space (for teak disassembler)
- dsi/sdmmc: supports WRITE_MULTIPLE command (requires eMMC image with CID+ID)
- dsi: supports 32bit 4004D00h read, and more 16bit/32bit access for other ports
- dsi/jpeg/help: added notes on computing jpeg/exif MAC signatures (via AES-CCM)
- dsi/sdmmc: emulates fifo16/fifo32, irq-edge-triggering, fixed bits, etc.
- dsi/help: added lots of details on sd/mmc/sdio controller's I/O ports
- dsi/help: updated dsi exploits chapter (notes on resurrected dsiware hax, etc)
- dsi/help: addded teak instruction set specs (encoding, syntax, params)
- dsi/help: added atheros/wifi registers specs (for sdio side and xtensa side)
- dsi/debug: added teaklite II disassembler (see menubar, window, teak)
- dsi/wifi/debug: added xtensa disassembler (see menubar, window, atheros)
- dsi/wifi/help: added xtensa/cpu instruction set and xtensa/cpu register map
- dsi/sdio: partial sdio/atheros simulation (passing most of "PRE-AUTH" phase)
- dsi/help: added sdio specs (cmd52/cmd53 and cccr, fbr, cia areas)
- dsi/boot: fixed initialization of emmc-info in main ram
- dsi/help: added various details (initial ram, etc.)
- nds/debug: optional IPC fifo send/recv logging (in tty debug message window)
- dsi/bptwl: supports writing BPTWL registers (except invalid/readonly ones)
- debug/tty: displays sd/mmc command names, and resolves sdio func:addr's
- debug: accepts mirror of 3800000h at 3FF0000h without warning (common on dsi)
- dsi/help: details on tmd, tickets, and big-endian aes-cbc decryption


http://problemkaputt.de/gba.htm

2016年5月6日 星期五

SSF TestVer.2016-05-06

SS模擬器 SSF 發布新測試版,更新如下 :

AVX版でハイレゾ画面がきちんと表示されない不具合を修正しました それだけ

https://t.co/QIGjeywNAC

2016年5月4日 星期三

Phoenix 2.6

3DO模擬器 Phoenix 發布新版,更新如下 :

1.Added emulation of consoles ColecoVision

2.Videozapisi passes (you can boot from the frame rewrite the record end - rewind and continue recording)


3.Nastroyka video compression is conducted through a period of keyframe (more often - the more space is required)


4.Ispravlen bug kvikseyvah leads to incorrect determination of 3DO-disk size after recovery


5.Pererabotan main application cycle (should improve the synchronization of audio and video series)


6.Dorabotan sight (sight on the game screen, instead of the cursor and the frame dropping is disabled for the sights from the input settings)


7.Rasshirenie background color beyond the frame (can be disabled)


8.Bordyury according sweep (can be disabled)


http://www.arts-union.ru/node/23

RetroArch 1.3.4

h0ybHdY

多平台 + 多機種模擬器 RetroArch 發布新版,強力推薦更新,更新內容如下 :
  • (Android) An important bug got fixed that prevented two buttons from being toggled at the same time. This should help with arcade games a lot.
  • (Android) Devices which qualify as a games console (like the Nvidia Shield Tablet/Console) will boot into the XMB menu driver instead of the default touch-oriented GUI instead.
  • (Mac OS X) Library / Application Support / RetroArch is used for storing configuration files now like it was in the past. Sorry about this inconvenience in the past version.
  • (Vulkan / Windows) Should be usable on Windows now.
  • Arcade games can be scanned now for FBA and MAME cores.

2016年5月2日 星期一

Kawaks v1.65

多機種模擬器 Kawaks 發布新版,更新如下  :


- Metal Slug 2: Super Vehicle-001/II Turbo (hack)
- Last Resort (Prototype)
- Crossed Swords 2 (NEO CD conversion)
- Dragons' Heaven (early Prototype, not fully playable)
- Rage of the Dragons (set 2)
- Street Fighter Alpha 3 (US 980616 sample)
- X-Men Vs. Street Fighter (Japan 961023)
- Ring of Destruction: Slammasters II (Hispanic 940902)
- Super Street Fighter II Turbo (Hispanic 940223)
- Varth - Operation Thunderstorm (Japan Resale Ver. 920714)
- Final Fight (US 900424)
- Forgotten Worlds (World newer)

* Added missing ROM into fightfeva.
* Changed xmvsfur2 ROM names to match MAME 0164.
* Fixed 'The King of Fighters 2003 (set2)' graphics not rendering correctly.

http://cps2shock.emu-france.info/