2018年5月29日 星期二
2018年5月27日 星期日
PPSSPP 1.6
PSP模擬器 PPSSPP 發布新版,更新如下 :
http://www.ppsspp.org/index.html
- OpenGL backend now properly multithreaded, giving a good speed boost.
- Various Vulkan performance improvements (like #10911) and memory allocation fixes.
- GPU command interpreter performance improvements (#10658)
- Various fixes for app switching and widgets (#10855) on Android
- Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter
- Shader cache enabled for Vulkan
- Multiple iOS fixes, including JIT (#10465) and file browser (#10921).
- Improved compatibility on Mac (#10113)
- Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)
- Adhoc multiplayer fixes (#8975)
- Vulkan support on Linux/SDL (#10413)
- Retroarch support
2018年5月26日 星期六
m64p - 25c8af06d (2018-05-25)
N64模擬器 m64p (mupen64plus + GLideN64 + a GUI) 發布新版,需要的朋友請至官網下載。
https://github.com/m64p/mupen64plus-GLideN64/commit/25c8af06d9bf142c346dfe98a9a255ae3190dd69
https://m64p.github.io/
https://github.com/m64p/mupen64plus-GLideN64/commit/25c8af06d9bf142c346dfe98a9a255ae3190dd69
https://m64p.github.io/
iNES 5.3
FC/NES模擬器 iNES 發布新版,更新如下 :
- Made replay save states approximately every 170ms.
- Added ability to browse through paused replay.
- During replay, the [UP] button to pause.
- Press [LEFT] and [RIGHT] to browse through paused replay.
- Press [UP] to resume replay, any other key to continue.
- Made
WaitJoystick()
exit when window closed.
2018年5月24日 星期四
Snes9x TestBuild v1.55 (2018-05-22)
SFC/SNES模擬器 Snes9x TestBuild 發布新版,更新如下 :
- improvements with IRQ, NMI, invalid VRAM access
- SDD1 mapping fix
- .glsl/.glslp support
http://www.s9x-w32.de/dl/testbuilds/
- improvements with IRQ, NMI, invalid VRAM access
- SDD1 mapping fix
- .glsl/.glslp support
http://www.s9x-w32.de/dl/testbuilds/
2018年5月19日 星期六
Ootake v2.89
PCE/PCE-CD模擬器 Ootake 發布新版,更新如下 :
- Fixed a bug that the display-lag countermeasure implemented in v2.88 was
not working in many PC environments of Windows 8/10/Aero.
+ In the case of operation on Win8/10 or Aero, Windows automatically
performs V-Sync processing. therefore, 1 frame delay buffer is included.
So, compared to WinXP or non-Aero Vista/7, one frame delays appears
absolutely. Still, compared to Ootake2.87 or earlier, I succeeded in
shortening the delay of about 1 to 2 frames.
+ With the most excellent Win7(non-Aero setting), it is about 1 frame lag
compared to the real PC Engine. * It is the result I measured by
connecting to the same liquid crystal display(about 1 frame lag).
+ A common low-cost PC game pad (you need to press the four-way key deeply
) has "physical delay on its game pad itself". Please use an easy to
operate game pad like a consumer game machine. Examine the net
information and you will find a good game pad. Incidentally, controller
of PS4(sony) can also be used with Ootake.
- In "Space Harrier", "Power Drift", HES files etc, (a game with many
reference times of controller), fixed a bug that the operation was
extremely heavy (occurred in v2.88, processing was heavier when XInput
compatible game pad was disconnected).
- When "3-Button Pad" is connected, hold down the "Function Button" and
press the [IIIr] button, you can start another game from the recent
history. You can also shoot screenshots with the [IIIs] button while
holding down the "Function Button". ("Function Buttons + RUN or SELECT"
can also be used as before)
- When "6-Button Pad" is connected, hold down the "Function Button" and
press the [III] button, you can start another game from the recent
history. You can also shoot screenshots with the [IV] button while
holding down the "Function Button". ("Function Buttons + RUN or SELECT"
can also be used as before)
- Additionally, a detailed part has been improved and corrected.
http://www.ouma.jp/ootake/
- Fixed a bug that the display-lag countermeasure implemented in v2.88 was
not working in many PC environments of Windows 8/10/Aero.
+ In the case of operation on Win8/10 or Aero, Windows automatically
performs V-Sync processing. therefore, 1 frame delay buffer is included.
So, compared to WinXP or non-Aero Vista/7, one frame delays appears
absolutely. Still, compared to Ootake2.87 or earlier, I succeeded in
shortening the delay of about 1 to 2 frames.
+ With the most excellent Win7(non-Aero setting), it is about 1 frame lag
compared to the real PC Engine. * It is the result I measured by
connecting to the same liquid crystal display(about 1 frame lag).
+ A common low-cost PC game pad (you need to press the four-way key deeply
) has "physical delay on its game pad itself". Please use an easy to
operate game pad like a consumer game machine. Examine the net
information and you will find a good game pad. Incidentally, controller
of PS4(sony) can also be used with Ootake.
- In "Space Harrier", "Power Drift", HES files etc, (a game with many
reference times of controller), fixed a bug that the operation was
extremely heavy (occurred in v2.88, processing was heavier when XInput
compatible game pad was disconnected).
- When "3-Button Pad" is connected, hold down the "Function Button" and
press the [IIIr] button, you can start another game from the recent
history. You can also shoot screenshots with the [IIIs] button while
holding down the "Function Button". ("Function Buttons + RUN or SELECT"
can also be used as before)
- When "6-Button Pad" is connected, hold down the "Function Button" and
press the [III] button, you can start another game from the recent
history. You can also shoot screenshots with the [IV] button while
holding down the "Function Button". ("Function Buttons + RUN or SELECT"
can also be used as before)
- Additionally, a detailed part has been improved and corrected.
http://www.ouma.jp/ootake/
2018年5月16日 星期三
fMSX 5.4
MSX/MSX2/MSX2+模擬器 fMSX 發布新版,更新如下 :
- Made replay save states approximately every 170ms.
- Added ability to browse through paused replay.
- During replay, press [UP] to pause or resume.
- When replay paused, press [LEFT] and [RIGHT] to browse.
- Press any other button to continue playing.
- Now cancelling replay if any key or button is pressed.
- Made
WaitJoystick()
exit when window closed. 2018年5月12日 星期六
Nova v0.2.2
SS/STV模擬器 Nova 發布新版,更新如下 :
VDP2: Fixed a bug of MSB transparent shadow(Game no Tatsujin).
CONTROLLER: Implemented
Analog Joystick(No analog data for now)
Keyboard(Game Basic for Sega Saturn)
Shuttle Mouse(Game no Tatsujin)
Mega Drive 6-Button Pad(for testing)
Mega Drive 3-Button Pad(for testing)
https://twitter.com/realSteveKwok/
VDP2: Fixed a bug of MSB transparent shadow(Game no Tatsujin).
CONTROLLER: Implemented
Analog Joystick(No analog data for now)
Keyboard(Game Basic for Sega Saturn)
Shuttle Mouse(Game no Tatsujin)
Mega Drive 6-Button Pad(for testing)
Mega Drive 3-Button Pad(for testing)
https://twitter.com/realSteveKwok/
MasterGear v4.3
Mark3/MasterSystem/GameGear/SG1000/SC3000//SF7000 模擬器發布新版,更新如下 :
http://fms.komkon.org/MG/
- Fixed saved state compatibility between 32bit and 64bit systems.
- Recompiled sources with
"-Wall"
and fixed warnings.
- Deprecated
-DNO_WAVE_INTERPOLATION
compilation option.
- Deprecated
-DNEW_STATES
compilation option.
http://fms.komkon.org/MG/
Virtual GameBoy Advance v5.9
GBA模擬器 Virtual GameBoy Advance 發布新版,更新如下 :
– Fixed bug when writing bytes to palette RAM.
– Fixed bug when reading words from BIOS.
– Recompiled sources with « -Wall » and fixed warnings.
– Deprecated -DNEW_STATES and -DSOUND options.
http://fms.komkon.org/VGBA/
– Fixed bug when writing bytes to palette RAM.
– Fixed bug when reading words from BIOS.
– Recompiled sources with « -Wall » and fixed warnings.
– Deprecated -DNEW_STATES and -DSOUND options.
http://fms.komkon.org/VGBA/
2018年5月11日 星期五
Snes9x Testbuild (2018-05-10)
SFC/SNES模擬器 Snes9x 更新版本,內容如下 :
- Fixes cheat deletion
- Fixes graphics corruption in Doom SuperFX
- Option to do hard gpu syncs every frame to reduce input lag
http://www.s9x-w32.de/dl/testbuilds/
- Fixes cheat deletion
- Fixes graphics corruption in Doom SuperFX
- Option to do hard gpu syncs every frame to reduce input lag
http://www.s9x-w32.de/dl/testbuilds/
2018年5月6日 星期日
Nova v0.2.1
ST-V/SS模擬器 Nova 發布新版,更新如下 :
SMPC: Fixed command SYSRES(Force Master SH2 to run Power-On vector).
VDP1: Fixed manual change/erase frame buffer(ST-V VDP1/VDP2 HARDWARE TEST).
SYSTEM: Implemented TITAN mode(Preliminary).
SYSTEM: Rewrote the startup procedure.
SYSTEM: Rewrote the cartridge subsystem.
SYSTEM: Refactored the CD subsystem.
GRAPHIC: Fixed screen flickering.
GUI: Enabled menu item "Boot".
MISC: Supported CD drive(Preliminary).
MISC: Added "Software Reset"(Hold <Shift> when "Reset", equivalent to START+A+B+C).
MISC: Added more options in nova.ini.
MISC: Fixed a bug of the INI parser when there are square brackets within a property.
MISC: Fixed a bug of dragging and dropping files directly to the executable.
MISC: Some file names were changed,
"primary_01.bup" >>> "sat_primary_01.bup"
"memcard_01.bup" >>> "sat_memcard_01.bup"
"battery.sav" >>> "sat_battery.sav"
https://twitter.com/realSteveKwok/
SMPC: Fixed command SYSRES(Force Master SH2 to run Power-On vector).
VDP1: Fixed manual change/erase frame buffer(ST-V VDP1/VDP2 HARDWARE TEST).
SYSTEM: Implemented TITAN mode(Preliminary).
SYSTEM: Rewrote the startup procedure.
SYSTEM: Rewrote the cartridge subsystem.
SYSTEM: Refactored the CD subsystem.
GRAPHIC: Fixed screen flickering.
GUI: Enabled menu item "Boot".
MISC: Supported CD drive(Preliminary).
MISC: Added "Software Reset"(Hold <Shift> when "Reset", equivalent to START+A+B+C).
MISC: Added more options in nova.ini.
MISC: Fixed a bug of the INI parser when there are square brackets within a property.
MISC: Fixed a bug of dragging and dropping files directly to the executable.
MISC: Some file names were changed,
"primary_01.bup" >>> "sat_primary_01.bup"
"memcard_01.bup" >>> "sat_memcard_01.bup"
"battery.sav" >>> "sat_battery.sav"
Snes9x Testbuild (2018-05-05)
SFC/SNES模擬器 Snes9x Test 發布新版,更新如下 :
- Fixes to cheat dialog
- New option to disable keyboard hotkeys for background input
- New hotkeys for loading/saving from file and mute
- Disabled hotplugging, new menu entry to manually detect new gamepads
http://www.s9x-w32.de/dl/testbuilds/
- Fixes to cheat dialog
- New option to disable keyboard hotkeys for background input
- New hotkeys for loading/saving from file and mute
- Disabled hotplugging, new menu entry to manually detect new gamepads
http://www.s9x-w32.de/dl/testbuilds/
2018年5月5日 星期六
RetroArch 1.7.3
多平台多機種模擬器 RetroArch 發布新版,更新如下 :
AUDIO: Audio mixer supports FLAC/MP3 file types now!
COMMON: Fixed bug ‘crashing in cores that don’t range check retro_set_controller_type’. Some people were having crashes when device is set to RETRO_DEVICE_NONE and the cores don’t check the number of ports, in VBAM’s case it was overflowing and crashing. QuickNES was crashing too.
COMMON: Fixed buffer overflow in url encoding (affecting MSVC2010/2013).
COMMON: (QuickMenu) Added Configuration Override submenu.
HID: Merge new HID subsystem.
HID: Fix WaveBird support for the Wii U GCA.
HID/OSX: Fix regression with IODHIDManager – gamepads which are connected later would not be autoconfigured.
LOCALIZATION: Update Italian translation.
LOCALIZATION: Update Japanese translation.
LOCALIZATION: Update Portuguese translation.
MENU: New WIMP Qt GUI!
MENU: Audio mixer now works in the menu without any cores loaded. You have to enable the setting ‘Enable menu audio’ for this to work.
REMAPPING/OVERLAYS: Fix regression – overlays could no longer be remapped.
SCANNER: Add Wii Backup File WBFS support.
X11: CRT SwitchRes support for X11/Linux.
https://www.libretro.com/index.php/retroarch-1-7-3-released/
AUDIO: Audio mixer supports FLAC/MP3 file types now!
COMMON: Fixed bug ‘crashing in cores that don’t range check retro_set_controller_type’. Some people were having crashes when device is set to RETRO_DEVICE_NONE and the cores don’t check the number of ports, in VBAM’s case it was overflowing and crashing. QuickNES was crashing too.
COMMON: Fixed buffer overflow in url encoding (affecting MSVC2010/2013).
COMMON: (QuickMenu) Added Configuration Override submenu.
HID: Merge new HID subsystem.
HID: Fix WaveBird support for the Wii U GCA.
HID/OSX: Fix regression with IODHIDManager – gamepads which are connected later would not be autoconfigured.
LOCALIZATION: Update Italian translation.
LOCALIZATION: Update Japanese translation.
LOCALIZATION: Update Portuguese translation.
MENU: New WIMP Qt GUI!
MENU: Audio mixer now works in the menu without any cores loaded. You have to enable the setting ‘Enable menu audio’ for this to work.
REMAPPING/OVERLAYS: Fix regression – overlays could no longer be remapped.
SCANNER: Add Wii Backup File WBFS support.
X11: CRT SwitchRes support for X11/Linux.
https://www.libretro.com/index.php/retroarch-1-7-3-released/
2018年5月3日 星期四
Ootake Ver2.88
PCE/PCE-CD模擬器 Ootake 發布新版,更新如下 :
- The display delay is removed by 1 frame.
- "Plus 2 frames delay" of Windows Aero(Windows Vista and 7) and Windows
8(8.1)/10 is also removed. Depending on the PC environment, together with
the above, 3 frames delay is removed.
- "Remove Lag 3F", "Remove Lag 1F", "Remove Lag 0F" was added to "Screen"
menu. You can toggle whether or not "the display delay reduction
processing" described above.
When "Remove Lag 0F" is selected, the same display delay as v2.87 or
earlier version of Ootake will be obtained. Switching "3F" or "0F" on Aero
(Win7/Vista) or Win8/10, I think that delays(lag) can be experienced with
shooting games and sports games.
+ In addition, I am planning to describe this delay reduction technology on
the Ootake official website soon.
http://www.ouma.jp/ootake/
- XInput compatible game pad can be used. By using Microsoft's driver,
it was able to use it so far. In this version upgrade, if the input
responds of XInput earlier, it will take precedence.
- Backup RAM (Ten no Koe 2) file has been formatted to save only the
required 2KB. I think that this is probably interoperable with the save
data of Mednafen(wonderful emulator!). You can also read the 8KB file(
"<game name>_bram.dat") saved in the past version and the backup RAM file(
8KB) of another older PCE emulator.
- Fixed a bug (occurred in v2.87) in which buttons IV to VI sometimes did
not work depending on the environment in 6-button pad compatible games.
- The timing approached the operation of the real machine. In
"Terraforming", the problem that the screen collapsed (occurred from
v2.81) has been resolved.
- In VS 2008 in my development environment, the setting at the time of build
prioritized the operation speed.
- Additionally, a detailed part has been improved and corrected.
http://www.ouma.jp/ootake/
- The display delay is removed by 1 frame.
- "Plus 2 frames delay" of Windows Aero(Windows Vista and 7) and Windows
8(8.1)/10 is also removed. Depending on the PC environment, together with
the above, 3 frames delay is removed.
- "Remove Lag 3F", "Remove Lag 1F", "Remove Lag 0F" was added to "Screen"
menu. You can toggle whether or not "the display delay reduction
processing" described above.
When "Remove Lag 0F" is selected, the same display delay as v2.87 or
earlier version of Ootake will be obtained. Switching "3F" or "0F" on Aero
(Win7/Vista) or Win8/10, I think that delays(lag) can be experienced with
shooting games and sports games.
+ In addition, I am planning to describe this delay reduction technology on
the Ootake official website soon.
http://www.ouma.jp/ootake/
- XInput compatible game pad can be used. By using Microsoft's driver,
it was able to use it so far. In this version upgrade, if the input
responds of XInput earlier, it will take precedence.
- Backup RAM (Ten no Koe 2) file has been formatted to save only the
required 2KB. I think that this is probably interoperable with the save
data of Mednafen(wonderful emulator!). You can also read the 8KB file(
"<game name>_bram.dat") saved in the past version and the backup RAM file(
8KB) of another older PCE emulator.
- Fixed a bug (occurred in v2.87) in which buttons IV to VI sometimes did
not work depending on the environment in 6-button pad compatible games.
- The timing approached the operation of the real machine. In
"Terraforming", the problem that the screen collapsed (occurred from
v2.81) has been resolved.
- In VS 2008 in my development environment, the setting at the time of build
prioritized the operation speed.
- Additionally, a detailed part has been improved and corrected.
http://www.ouma.jp/ootake/
2018年5月2日 星期三
Pantheon v7.050
多機種模擬器 Pantheon 發布新版,更新如下 :
-games for MSX computers: A1 Spirit, Aaargh!, Addicta Ball, Adven'chuta!, Alter Ego, Antares, Atoms 2, Back to the Future, Bakerman, Banana Worm, Bastard, Binary Land, Boulder Dash II, Break-Out, Butamaru Pants, Camelot Warriors, Cannon Fighter, Car Jamboree, Cetus, Cheating Wives, Checkers in Tantan Tanuki, Chuckie Egg, Con-dori, Crazy Bullet, Daiva Story 4: Asura's Bloodfeud, Deep Dungeon, Delta Force, Desolator, Devorado, Dimies, Draughts, Dynamite Bowl, Eat Blue!, Eddie Kidd's Jump Challenge, Eggy, Enchanted, Enigma, F-1 Spirit: The way to Formula-1, Factory Infection, Feud, Fighting Rider, Flight Deck, Football Manager, Fruity Frank, Galaxia, Galleon, Gekitotsu Pennant Race 2, Gemini Wing, Gomoku Narabe, Greatest Driver 2D Special, Grid Wars, Gunjin Shogi Gunshin Mars, Hacker, Hans' Adventure, Happy Fret, Haradius, Hercule, Highway Encounter, Howard: The Duck, Hyper Rally, Icicle Works, Indianquest, Infernal Miner, Invaders, Iron Star, Je Compte!, Jigsaw Set, Jotunn, Jump Jet, JumpinG: The Tutorial Game, Jyankyo, Kick It!, Knuckle Joe, Konami's Mahjong Dojo, Kralizec Battle Tetris, Lady Safari, Lazer Bykes, Le Mans, Legendly Knight, Livingstone Supongo, Livingstone Supongo - MSX2, Lode Run, Los Jardines de Zee Wang Zu, Mars II, Maths Invaders, Mayhem, Mecha Taisen on planet Oldskool, Megaphoenix, Miner Machine, Mission A, Mo-Karimakka. Bochibochidenna Sport, Monster's Fair, Moving Squares, Mr. Mole, MSX Baseball, MSX Baseball II, Nemesis 3: The Eve of Destruction, Neo Zeta 2000, NeoPong 512, Ninja Kun: Ashura no Shou, No Fuss!, North Sea Helicopter, Nuts and Milk, Obliterator, Oh No!, Out Run, Out Run - MSX2, Paccy, Palamedes, Panther, Parachuteless Joe, Pentagram, Pico Pico, Pinball Blaster, Pine Applin, Plumber, Poker, Punchy, Queen's Golf Training Center, RadX-8, Rai Rai, Rekenwonder, Replicart, Retaliot, Rock'n Roller, Roller Ball, Sa-Zi-Ri, Safari-X, Scentipede, Score 3020, Shougi Sinan 1, Shout Match, Sink King, Skyfox, Slot Machine, Soko, Sorcery, Spirit Power, Stan the Dreamer, Stardust, Stray Cat, Super Golf, Super Laydock: Mission Striker, Super Racer, T.N.T., Talisman, Tao, Tensai Rabbian Daifunsen, Terminus: The Prison Planet, The Demon Crystal, The Double Vision, The Fighting Wolf AT, The Great Gianna Sisters, The Heist, The Key, The Price of Magik, The Spider, The Tower of Angel, The Tower of Druaga, Tiles of Shalom, Traffic, Trick Boy, Triversi, Txupinazo!, Uchi Mata, Ultima III: Exodus, Urusei Yatsura: Koi no Survival Birthday, Vampire's Empire, Vectron, Vestron, Vigilante, Water Driver, Who Dares Wins II, Whopper Chase, World Golf, XORZ, Xybots, Young Sherlock: The Legacy of Doyle, Zakil Wood, Zanac v2, Zone TNT, Zorax
Cemu 1.12.0d
Wii U模擬器 Cemu 發布新版,更新如下 :
# New in 1.12.0d:
general: Fixed crash when selecting wiimote as emulated controller
# New in 1.12.0c:
general: Fixed graphic pack custom shaders sometimes not loading
# New in 1.12.0b:
general: Fixed a bug where wiimote input provider was not displayed in input settings
# New in 1.12.0:
general: Improved game list
Added game icons
Added ability to quick jump to an entry by typing the first letters
Added ability to navigate with arrow keys
Added columns for time played and last time launched
Added option to create gameprofile (if it doesn't exist)
Sorting of entries is no longer case-sensitive
Display a notification while the game list is being refreshed
Game list no longer refreshes automatically when Cemu is restarted
general: Friend list support
Covers most friend features that are used by games
Wii U friend list app also supported and can be used to manage friends
general: Faster loading time of Cemu when many graphic packs are installed
general: Fixed syntax of settings.xml
input: Added native wiimote support (as separate input provider)
CPU/JIT: Added support for branches with a destination outside of the current scope of the recompiled function
zlib(rpl): Added API compressBound
nlibcurl: Fixed various bugs in multi_perform API
nsysnet: Added API gethostbyaddr, NSSLAddServerPKIExternal
# New in 1.12.0d:
general: Fixed crash when selecting wiimote as emulated controller
# New in 1.12.0c:
general: Fixed graphic pack custom shaders sometimes not loading
# New in 1.12.0b:
general: Fixed a bug where wiimote input provider was not displayed in input settings
# New in 1.12.0:
general: Improved game list
Added game icons
Added ability to quick jump to an entry by typing the first letters
Added ability to navigate with arrow keys
Added columns for time played and last time launched
Added option to create gameprofile (if it doesn't exist)
Sorting of entries is no longer case-sensitive
Display a notification while the game list is being refreshed
Game list no longer refreshes automatically when Cemu is restarted
general: Friend list support
Covers most friend features that are used by games
Wii U friend list app also supported and can be used to manage friends
general: Faster loading time of Cemu when many graphic packs are installed
general: Fixed syntax of settings.xml
input: Added native wiimote support (as separate input provider)
CPU/JIT: Added support for branches with a destination outside of the current scope of the recompiled function
zlib(rpl): Added API compressBound
nlibcurl: Fixed various bugs in multi_perform API
nsysnet: Added API gethostbyaddr, NSSLAddServerPKIExternal
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