Changed
- Combined per-mesh and per-triangle polygon sort options into a new and improved per-strip option. This new option isn't as accurate as our per-pixel option, but it improves on both of the previous options for users without OpenGL 4.5 support.
- Refactored thread synchronization code between emulation and graphics thread to reduce CPU usage and improve performance on dual core systems.
- Added support for JIT compiling the AICA's ARM CPU code for a ~10% perf gain.
- Optimized scheduler code for a ~5% perf gain.
- Optimized basic block linking code.
Fixed
- Sort mode of passes not always being correctly honored (Tony Hawk menus).
- Sorting of punch through polygons (Test Drive Le Mans car decals, SGGG Segagaga menus).
- Alone in the Dark rebooting when selecting a character with the HLE BIOS.
- Ignore window resize events on minimize to avoid renderer restarts.
- License screen not showing when using the HLE BIOS.
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