2020年12月29日 星期二

puNES v0.107

 FC / NES模擬器 puNES 發布新版,更新如下 :

- Updated translation from Crowdin (thx to Алексей Тимонин, MS-PC, tch_oscomp, Ömercan Kömür, Matheus).
- Redesigned settings GUI.
- Added an option to flip the screen horizontally (even when rotated).
- Added an option to make the input (keyboard and controller) "follow" the orientation of the screen.
Try to replay your favorite games in this mode, you will find it fun. (Thx to eugene-s-nesdev for the idea).
- Added "AxelayNES" Demo to the database.
- Added spanish traslation of Ganbare Goemon Gaiden 2 to the database.
- Added an option to reverse bits of DPCM (also in the NSF player).
To understand what "reverse" is for, take a look at this post http://forums.nesdev.com/viewtopic.php?f=2&t=20308.
- Added the preview of the last screen image of the saved states.
Now it is always possible view the screen of the saved states when you move the mouse between the various
Slots in the "State" menu (slots with the available preview will be marked with a "*"). It's also available in the
combobox of the toolbar widget.The preview will be displayed as a tooltip.
- Added, thanks to the FFMPEG libraries, the ability to create video and audio files of the game session.
The supported video formats are:
* MPEG 1 Video
* MPEG 2 Video
* MPEG 4 Video
* MPEG H264 Video
* High Efficiency Video Codec
* WebM Video
* Windows Media Video
* AVI FF Video
* AVI Video
The supported audio formats are:
* WAV Audio
* MP3 Audio
* AAC Audio
* Flac Audio
* Ogg Audio
The parameters relating to the recording are available in the configuration GUI.
It's possible to start a recording through the keyboard shortcuts (CTRL+A for audio and CTRL+V for video)
also from the widget located at the bottom right of the statusbar. Clicking on it with the left mouse button will
start the last type of registration, with the right button a context menu where you can select what to start.
Once the recording has started, you can stop it either with the same shortcuts with which it was started or by
clicking on the statusbar widget.
The emulator will always remember the last used settings.
- Added "Raw" palette. To understand what this palette is, I use the explanation found on
Emulation General Wiki https://emulation.gametechwiki.com/inde ... or_Palette :
"option to output the raw chroma, level, and emphasis from the PPU through the RGB color channels.
This by itself produces an image with completely bizarre colors, but this can be decoded by shaders
to generate actual colors, the main examples being GTU-Famicom and nes-color-decoder".
So it's usable with all shaders that support it:
cgwg-famicom-geom.glsl, gtu-famicom.glsl or ntsc-nes.glsl that you find in the
libretro glsl-shaders repository https://github.com/libretro/glsl-shaders.
P.s. this works with OpenGL version.
- Fixed compatibility with GLSL shaders (like MMJ_Cel_Shader.glslp or all crt-royale.glslp series).
You can find this shader at glsl-shaders https://github.com/libretro/glsl-shaders and
common-shaders https://github.com/libretro/common-shaders.
- Fixed VRC7 sound pitch.
- Fixed saving of window position in a multi-monitor setup (thx to baraclese for the patch).
- Fixed the restoration of the hidden state of the toolbar widgets.
- NSF/NSFe player. Added a new effect and revised the "bars" effect. It's now possible to move between the
various effects using the up and down of the pad or by clicking on the right or left side of the effect viewer.
Changed the help text explaining the pad commands.
- Redesigned the command line help display.
- On a computer where the amulator had never been started, at the first run it was started in the top left but
hiding the window frame preventing it from moving or closing. Fixed.
- Now the settings window is resizable.
- Fixed several bugs in the Cheat Editor and in the Input Settings.
Cheat Editor:
* Fixed a possible crash that occurs when entering a new cheat.
* Fixed several table display errors.
* Active cheats are now easily identifiable thanks to a different color.
* Fixed a bug that did not activate the selected cheat correctly.
* Cheat description tooltip.
Input settings:
* Minor cosmetic changes.
- Fixed many many many other bugs.

2020年12月27日 星期日

melonDS 0.9.1

 NDS / DSi模擬器 melonDS 發布新版,更新如下 :

• add fullscreen hotkey
• remove hardcoded F11-debug key (oops)
• fix some gaps in the IO handlers
• add ability to run unlaunch'd DSi NANDs
• add preliminary camera support (feeds fixed stripe pattern)
• fix potential bugs with tight timers (fixes ZXDS)
• SPU: small optimization to the mixer
• better framerate limiter
• fix several JIT issues
• GPU: lay bases for EVIL PLANS
• GPU: emulate separate scroll register for 3D layer scrolling
• some corrections to the ROM savetype list
• a bunch of misc fixes, as usual

2020年12月26日 星期六

Kronos 2.1.5

 SEGA SATURN / ST-V模擬器 Kronos 發布新版,更新如下 :

  • Fonctionnalités : Ajout de l'option de la langue du bios. Il est maintenant possible pour des jeux comme Rayman ou Powerslave d'être dans la langue native présent dans le bios (Will-LWE).
  • Emulation ST-V : Cotton 2 : Correction des arbres manquants (FCare).
  • Emulation ST-V : Mausuke No Ojama The World : Correction de l'arrière plan manquant in game (FCare).
  • Emulation Saturn : 3D Baseball : Correction d'un problème de son dans le jeu. Le speaker répétait 2 fois le nom du joueur (FCare).
  • Emulation Saturn : Astra Super Stars (Japan) : Correction du plantage. Le jeu démarre et est maintenant jouable (Devmiyax / FCare).
  • Emulation Saturn : Capcom Generation 5 : Correction du problème d'affichage des Arts, l'écran est coupé du bas est décalé (Devmiyax / FCare).
  • Emulation Saturn : Corpe Killer : Correction du jeu qui ne démarrait pas. Le jeu démarre maintenant mais n'est pas jouable. Dans le jeu, quand on tire sur les ennemis, ils ne meurent pas (Devmiyax).
  • Emulation Saturn : GeGeGe No Kitarou - Gentou Kaikitan : Le jeu est maintenant jouable en utilisant le bios intégré. Il ne fonctionne pas avec le vrai bios (FCare).
  • Emulation Saturn : Joe Engine : Correction de la rotation (FCare).
  • Emulation Saturn : Kidou Senshi Z Gundam - Zenpen Zeta No Kodou : Le jeu démarre et est jouable avec le bios intégré mais pas avec le vrai bios (FCare).
  • Emulation Saturn : Kunoichi Torimonochou : Correction de l'affichage manquant sur l'écran press start. Le jeu est maintenant jouable (FCare).
  • Emulation Saturn : Moon Cradle : Le jeu démarre et est jouable avec le bios intégré mais pas avec le vrai bios (FCare).
  • Emulation Saturn : NBA Live 98 : Corrections des couleurs incorrectes dans le jeu (FCare).
  • Emulation Saturn : NFL Quarterback Club '97 : (Europe) Correction du problème de sprite sur les joueurs (Devmiyax / FCare).
  • Emulation Saturn : NHL '98 (Europe) Correction du plantage. Le jeu démarre et est presque jouable. Scintillement dans les gradins (Devmiyax / FCare).
  • Emulation Saturn : NHL All-Star Hockey : Correction du plantage. Le jeu démarre et est maintenant jouable (Devmiyax / FCare).
  • Emulation Saturn : Nobunaga No Yabou Sengoku Gunyuuden (Japan) : Correction du plantage. Le jeu démarre et est maintenant jouable (FCare).
  • Emulation Saturn : Nobunaga No Yabou Tenshouki (Japan) : Correction du plantage. Le jeu démarre et est maintenant jouable (FCare).
  • Emulation Saturn : Nobunaga No Yabou Tenshouki With Power-Up Kit (Japan) : Correction du plantage. Le jeu démarre et est maintenant jouable (FCare).
  • Emulation Saturn : PGA Tour 97 : Correction d'écran noir au démarrage. Mais écran sur le press start screen (FCare).
  • Emulation Saturn : SatMag Sono CD (Japan) : Les vidéos sont affichés avec le bios intégré mais pas avec le vrai bios (FCare).
  • Emulation Saturn : Sea Bass Fishing 1 : Le jeu démarre et est jouable avec le bios intégré et ne démarre pas avec le vrai bios (FCare).
  • Emulation Saturn : Sea Bass Fishing 2 : Le jeu est jouable (des ralentissements sur la vidéo de début) avec le bios intégré et ne démarre pas avec le vrai bios (FCare).
  • Emulation Saturn : Sega Ages Afterburner : Correction des musiques/sfx manquants (FCare).
  • Emualtion Saturn : Sega Ages Fantasy Zone : Correction d'un problème de son (FCare).
  • Emulation Saturn : Sega Saturn Choice Cuts : Correction d'un problème de son (FCare).
  • Emulation Saturn : SegaColle Sega Bible Mogitate SegaSaturn Soukan-Gou (Japan) : Les vidéos sont affichés avec le bios intégré mais pas avec le vrai bios (FCare).
  • Emulation Saturn : Shining Force III - Scenario 2 - Nerawareta Miko : Correction des effets de l'eau (Devmiyax / François Care).
  • Emulation Saturn : Soeldnerschild : Correction d'un problème de son (FCare).
  • Emulation Saturn : Steam-Heart's (Japan) : Correction de l'écran noir au redémarrage. Le jeu démarre et est maintenant jouable (Devmiyax / FCare).
  • Emulation Saturn : Stellar Assault : Correction de l'écran noir au redémarrage. Le jeu démarre maintenant et est jouable. Mais les transitions de chargement sont très long (FCare).
  • Emulation Saturn : The King Of Fighter 95 : Correction des ralentissements dans le jeu (FCare).
  • Emulation Saturn : Thunderstrike 2 : Correction de l'écran noir au redémarrage. Le jeu démarre et est maintenant jouable (FCare).
  • Emulation Saturn : Tour Party - Sotsugyou Ryokou Ni Ikou : Correction du freeze sur le logo Takara. Le jeu démarre est maintenant jouable (FCare).
  • Emulation Saturn : Vandal Hearts - Ushinawareta Kodai Bunmei : Correction du curseur qui n'était pas affiché (FCare).
  • Emulation Saturn : Virtual Kyoutei : Correction du plantage. Le jeu démarre mais freeze in game. Il est jouable avec le bios intégré (Devmiyax / FCare).
  • Saturn Emulation : Waku^2 Monster : Correction du freeze avec l'interpréteur Kronos SH2. Le jeu est maintenant jouable (FCare).
  • Emulation Saturn : Zero Divide - The Final Conflict : Correction du plantage au démarrage. Le jeu démarre et est maintenant jouable (Devmiyax / FCare).
  • Divers : Corrections diverses (FCare, Barbudreadmon).
  • Divers : Mise à jour du Wiki en 2.1.5(Benjamin Siskoo).
  • Divers : Mise à jour des documentations (Benjamin Siskoo).
  • Divers : Wiki jeux ajoutés :
    • Chill_(Jan_19,_1998_prototype)
    • Clockwork_Knight_-_Pengin_War_(Oct_21,_1995_prototype)
    • Dragon's Dream (Japan)
    • Friends - Seishun No Kagayaki (Japan)
    • Hang-On GP (USA)
    • Hang On GP '96 (Europe)
    • Hebereke's Popoitto (Europe)
    • Heir Of Zendor - The Legend And The Land (USA)
    • Kidou Senkan Nadesico - The Blank of 3 Years (Japan)
    • Magical Hoppers (Japan)
    • Mahjong Tenshi - Angel Lips (Japan)
    • Mobile Suit Gundam Side Story - Optional Guide (Japan)
    • Mobile Suit Gundam Side Story I - Senritsu No Blue (Japan) (Demo)
    • Mobile Suit Gundam Side Story I - Senritsu No Blue (Japan)
    • Mobile Suit Gundam Side Story III - Sabakareshi Mono (Japan)
    • Mobile Kidou Senshi Gundam Gaiden - The Blue Destiny (Japan)
    • Mouja (Japan)
    • Nihon Pro Mahjong Renmei Kounin - Doujou Yaburi (Japan)
    • Norse By Norsewest - The Return Of The Lost Vikings (USA)
    • PriKura (Princess Kurara) Daisakusen (Japan) (Demo)
    • PriKura (Princess Kurara) Daisakusen (Japan)
    • Sakura Taisen Teikokukagekidan Taiin Meibo (Japan)
    • Sega Screams Volume 2 (USA)
    • Shin Seiki Evangelion - Eva To Yukaina Nakama-Tachi (Japan)
    • Shinobi Legions (USA)
    • Sorvice (Japan)
    • Standby Say You! (Japan)
    • Street Fighter Zero 2' (Japan)
    • Thunder Storm & Road Blaster (Japan) (Thunder Storm)
    • Thunder Storm & Road Blaster (Japan) (Road Blaster)
    • Wheel's (Japan)
http://www.tradu-france.com/index.php?page=fullstory&id=726

2020年12月25日 星期五

DSP Emulator 0.18b3 (2020-12-14)

 多機種模擬器 DSP Emulator 發布新版,更新如下 :

-Lazarus
    +Cosmetical changes (icons, objects size...)
    +Fixed change screen size from options menu
-Game & Watch
    +Finaly find a solution to compile under Lazarus
-Amstrad CPC
    +You can load disks again... Opps!

2020年12月20日 星期日

Cemu v1.22.2

 Wii U模擬器 Cemu 發布新版,更新如下 :

coreinit: Various stability improvements and very minor optimizations

debugger: Updated the PowerPC debugger. New improvements include:
    - Display function debug symbols and labels from gfx pack patches in disassembly view
          - Code cave regions are now viewable in the disassembly view (previously could not step into or use GoTo-command on any address in code cave region)
          - Added preliminary support for tracking data types in the disassembly view
            E.g. if a graphic pack defines a .float it will show up as such in the disasm view
          - Fixed memory breakpoints and made them work with our new threading code
          - BLA instructions will now show the symbol name of the destination if available (useful for quickly identifying Cafe OS library calls)
          - The current instruction pointer is now more clearly highlighted in stepping mode
          - Various smaller fixes and changes

2020年12月17日 星期四

fMSX v5.9

 MSX / MSX2 / MSX2+ 模擬器 fMSX 發布新版,更新如下 :

* Added simple CPU-based linear scaling algorithm.
* Added -linear command line option.
* Added drag'n'drop files functionality to fMSX-Windows.
* Fixed fMSX-Windows loading disk and tape files on click.

2020年12月16日 星期三

m64p - da3fc8e (2020-12-15)

 N64模擬器 m64p 發布新版,更新如下 :


2020年12月13日 星期日

SSF PreviewVer R18 (v8)

SEGA SATURN / ST-V模擬器 SSF 發布新版,更新如下 :

PCMの1サンプルデコード時にノイズが発生する不具合を修正

描画クロックを再調整したので設定ファイルを一度削除するか、ファイル内のProgram5項目を削除いてください

WinVer         : https://t.co/XTZMsKgUOT?amp=1

2020年12月11日 星期五

Xebra 201209

PS模擬器 Xebra 發布新版,更新如下 :

CD-ROMイメージ指定時の馬鹿よけ

FOOLPROOF

2020年12月10日 星期四

Cemu 1.22.1

 Wii U模擬器 Cemu 發布新版,更新如下 :

UI: Removed console region selection since there is no practical reason to set it to anything but auto
UI: Moved async shader compilation setting from the experimental menu into the graphic settings

coreinit: Various tweaks to the threading implementation to fix potential softlocks and crashes
coreinit: Reworked parts of the file and save system implementation to improve stability and to utilize the new threading code
          Also fixed an issue where Cemu could softlock or crash when reading files from very slow drives

debugging: Added PPC stack trace to crash logs

GX2: Implemented API GX2RSetVertexUniformBlock

2020年12月4日 星期五

DOSBox-X 0.83.8 (2020-11-31)

 DOS模擬器 DOSBox-X 發布新版,更新如下 :

  • Added support for scalable TrueType font (TTF)
    output for text-mode programs. Set "output=ttf"
    and optionally a monospaced TTF font (such as
    consola) with config option "ttf.font" to use it.
    Lines and columns can be specified with config
    options "ttf.lins" and "ttf.cols", and the cursor
    can be made blinking with the option "ttf.blinkc".
    The config options "ttf.ptsize" and "ttf.winperc"
    can be used to set the TTF font size and window
    percentage respectively. If you specify a TTF font
    size with "ttf.ptsize" then "ttf.winperc" will be
    ignored. You can also specify a word processor
    (WP=WordPerfect, WS=WordStar, XY=XyWrite) for the
    on-screen text-style and 512-character font (WP)
    features. When using the TTF output DOSBox-X will
    temporarily switch to a different output when a
    graphical mode is requested (or when trying to take
    a screenshot); the TTF output will be auto-switched
    back later), which can be customized via config
    option "ttf.outputswitch" (which defaults to auto).
    Menu items in the "Text-mode" menu group (under
    "Video" menu) have been expanded to support TTF
    options such as increasing/decreasing the TTF font
    sizes and on-screen text style toggling (including
    bold, italics, underline and strikeout). You can
    also select a TTF font to use at run-time with the
    "Select TrueType font (TTF)" menu option. (Wengier)
  • Added the "Load mapper file..." menu option (under
    "Main") to select and load a DOSBox-X mapper file
    at run-time. Be sure to select a SDL1 mapper file
    for SDL1 builds, and similar for SDL2. (Wengier)
  • You can now select a host key from the menu (under
    "Main") including Ctrl+Alt, Ctrl+Shift, Alt+Shift,
    or use the mapper-defined host key as in previous
    versions (which default to F11 on Windows and F12
    otherwise). A config option "hostkey" is added so
    that you can specify it from config file. (Wengier)
  • Pasting text from the clipboard on macOS SDL1 build
    is now supported like Linux SDL1 build. (Wengier)
  • Added support for ARM-based Apple M1 MacBook. The
    dynamic core now works on ARM-based macOS systems.
    SDL1 builds updated to use newer audio APIs on the
    macOS platform so that the audio works once again
    when compiled and run on macOS 11 (Big Sur). Prior
    to the change, ancient versions of the API dating
    back to the mid 2000s were used which no longer
    work on Big Sur.
  • DOSBox-X will now look for the config file (i.e.
    dosbox-x.conf/dosbox.conf) and the mapper file in
    the directory containing the DOSBox-X executable
    too if the config or mapper file cannot be found
    in the DOSBox-X working directory. (Wengier)
  • The system menu in Windows SDL1 builds is now also
    available for Windows SDL2 builds, and menu items
    "Reset font size", "Increase TTF font size" and
    "Decrease TTF font size" are added. (Wengier)
  • Enhanced the mapper editor interface to allow more
    keyboard shortcuts to be added, shown in multiple
    pages in the mapper, navigable with the "Previous
    Page" and "Next Page" buttons. The text in the
    grids are now longer and clearer too. The default
    shortcuts for a few items are changed to use the
    Host key style (e.g. Host+S and Host+L for saving
    and loading states respectively). (Wengier)
  • Added menu item "List network interfaces" under
    "Help" menu to list network interfaces in the host
    system for the NE2000 feature. (Wengier)
  • Added menu group "DOS commands" under "Help" menu
    to display the help content for the selected DOS
    shell command (DIR, CD, etc). (Wengier)
  • Configuration Tool now provides the option to save
    to the primary or user config files. (Wengier)
  • Certain config options (e.g. doublescan) that were
    marked as advanced options are now general config
    options and will appear in dosbox-x.reference.conf
    apart from dosbox-x.reference.full.conf. (Wengier)
  • Added config options "saveremark" (default: true)
    and "forceloadstate" (default: false) in [dosbox]
    section which can be used to control if DOSBox-X
    should ask users to enter remarks when saving a
    state or show warnings when loading a saved state
    if there is a mismatch found. (Wengier)
  • The config option "pixelshader" is moved from the
    section [gui] to [render] so that it will be in the
    same section as the option "glshader". (Wengier)
  • Added menu item "Select OpenGL (GLSL) shader..." to
    allow OpenGL shader switch from the menu, just like
    the function for Direct3D pixel shaders. (Wengier)
  • Added menu item "Show IDE disk or CD status" under
    "DOS" menu to show the current assignments (disk or
    CD image) of the IDE controllers. (Wengier)
  • Fixed IDE CD assignment may not be reset when soft
    reboots are activated from guest systems. (Wengier)
  • The program 80x43.COM is added into the ZIP package
    TEXTUTIL.ZIP on the Z drive. You can also change
    current text screen to the 80x43 mode from the menu
    group "Text-mode" under "Video" menu. (Wengier)
  • Enhanced MODE command so that you can change the
    number of columns and lines in the screen with the
    syntax "MODE CON COLS=c LINES=n" (c=80 or 132, and
    n=25, 43, 50, or 60). The command "MODE CON" will
    show the current number of columns and lines in the
    screen as in a real DOS system. (Wengier)
  • Added FLAGSAVE command for the save state feature
    to flag (mark) one or more files to be saved and
    loaded. Type "FLAGSAVE /?" for more information on
    this command. (PogoMan361 and Wengier)
  • Enhanced A20GATE command to show the current status
    of the A20 gate when no parameter is given, along
    with other small improvements. (Wengier)
  • INT 21h DOS=HMA emulation, to enable the A20 gate,
    and autoa20fix, to disable the A20 gate, now checks
    whether the CPU is running in virtual 8086 mode.
    If vm86 detected, the code will control the A20
    gate by calling the XMS interface instead of direct
    reading/writing via port 92h. This consideration
    is required for autoa20fix to cooperate with
    Microsoft Windows 3.1. Note that Windows 3.1 does
    not virtualize port 92h. If it did, this workaround
    would not be necessary.
  • Added -a option to LOADFIX command which will auto
    allocate enough memory to fill lowest 64KB memory
    instead of using exactly 64KB memory. (Wengier)
  • Added autofixwarning option (true by default) which
    allows user to silence the messages when DOSBox-X
    tries to auto-fix "Packed file is corrupt" error
    when running a program with this issue. (Wengier)
  • Added autoa20fix option (enabled by default). This
    option when enabled attempts to resolve EXEPACK
    "Packed file is corrupt" errors by temporarily
    disabling the A20 gate and running the program
    again. This may provide better support for affected
    DOS applications than the LOADFIX option. If both
    autoa20fix and autoloadfix are set, then autoa20fix
    will be tried first, and if it did not work then
    autoloadfix will be tried next.
  • The autoloadfix config option changed to allocate
    only enough memory to keep the executable above the
    64KB boundary, instead of blindly allocating 64KB.
  • Fixed menu items "Rescan drive" and "Swap disk" in
    "Drive" menu being reversed. (Wengier)
  • Fixed CD audio issue with the game "The Secret of
    Monkey Island" when talking to the pirate in Scumm
    Bar by adapting the patch that fixes it. Thanks
    kcgen for the fix logic. (Wengier)
  • Added support for MAME CHD CD images. You can now
    mount CHD images with IMGMOUNT command, or from the
    Drive menu. Based on libchdr library and the work
    of the user whocares010. (Wengier)
  • Updated FLAC/MP3/WAV CD-DA decoder libraries to the
    latest versions (versions 0.12.22, 0.6.19, 0.12.14
    respectively). Thanks to mackron & kcgen. (Wengier)

2020年12月3日 星期四

Xebra 200929b (2020-12-03)

 PS模擬器 Xebra 發布新版,更新如下 :

subファイル対応

注意:イメージファイルのみの対応し、物理ディスクは対応しない。

XEBRAには物理ディスクのサブチャネル領域にアクセスする能力はある。
しかし、この領域はエラーが検出できないため、
場合によっては、繰り返し読む必要があり、
それはゲームがフルスピードで動くのを妨げる。

2020年12月2日 星期三

m64p - 3116080 (2020-11-30)

 N64模擬器 m64p 發布新版,更新如下 :

* A new option for netplay: Fixed Input Delay. Normally the server will dynamically set the input delay based on latency, but this allows you to set a fixed number of frames of delay. If you set this number too low, it will cause stuttering/freezing. Thanks to @joeldenning for implementing this feature.

* Most players are better off leaving this option unchecked. This is mostly for players that want to play using very low input latency, the tradeoff being that you'll experience stuttering and freezing at times.

2020年11月22日 星期日

m64p - b3adcb5 (2020-11-19)

 N64模擬器 m64p 發布新版,更新如下 :

  • Just a few bug fixes and stability improvements for GLideN64
Please report any bugs you find here: https://github.com/loganmc10/m64p/issues
As always, if you are able, please consider subscribing to the Patreon here: https://www.patreon.com/m64p

Cemu 1.22.0j

 Wii U模擬器 Cemu 發布新版,更新如下 :

# New in 1.22.0f/g/h/i/j (public release):

general: Fixed even more race conditions which could lead to low performance, softlocks or crashes

# New in 1.22.0b/c/d/e:

general: Fixed several race conditions which could lead to crashes or softlocks in any game

# New in 1.22.0:

general: Reworked PowerPC and Cafe OS threading from the ground up
         Summary of changes:
         - The existing single/dual/triple-core CPU modes are replaced with 'Single-core' and 'Multi-core' mode
         - The new multi-core recompiler will use one full CPU thread + up to two extra threads (dynamically scales with actual CPU usage by the emulated CPU)
           Multi-core mode has slightly better performance compared to triplecore mode
           Overall CPU utilization on the host should be reduced for games that are not heavily multi-threaded (e.g. Super Mario 3D World, Twilight Princess)
         - Decreased overhead in all modes (minor performance boost)
         - Fixed a few multi-core race conditions
         - The CPU mode 'auto' option will use single-core mode for CPUs with three or less physical cores and multi-core mode for anything above                

OpenGL/Vulkan: Optimized PM4 command processor (up to 5% performance gain depending on the game)

2020年11月17日 星期二

眼神死中......

 這陣子新聞更新不太穩定,因為電腦掛了。

花了幾天的空檔時間抓錯,在昨天確定是主機板的問題......預計這2天送修,等一切搞定後才能恢復正常,特此通知,謝謝!

2020年11月12日 星期四

SSF PrevewVer R18 (V7)

 SEGA SATURN/ST-V模擬器 SSF 發布新版,更新如下 :

VDP1の描画処理を修正しました
サウンド処理を修正しました

Windows版でCPUアフィニティを設定しないようにしました
CPUアフィニティを設定するより、OSに任せた方が速くなるようなので…
一応、設定するオプションも設けてあります

いろいろ迷走しましたが、これで落ち着いたはず…
動作チェックして問題なさそうなら今度こそ正式版にしてやる

2020年11月11日 星期三

Mednafen 1.26.1

 多機種模擬器 Mednafen 發布新版,更新如下 :

November 8, 2020:
PSX: Fixed various inaccuracies in the SPU reverb emulation code.

PSX: Fixed quasi-benign dereferencing of a null pointer in the GPU code when playing a PSF.

November 3, 2020:
SNES-Faust: Fixed a crash when an MSU1-enabled game tried to play MSU1 audio but no audio tracks existed.

SNES-Faust: Only create MSU1 multithreaded audio reader object if at least one audio track is available.

November 2, 2020:
SNES-Faust: Fixed a design flaw in the MSU1 audio track loading code that broke loading of audio tracks when the game's filename included a "%" character.

November 1, 2020:
SS: Fixed compilation errors after configuring with --disable-debugger.

SS: Fixed compilation errors with clang.

2020年11月8日 星期日

Cemu 1.21.5

 Wii U模擬器 Cemu 發布新版,更新如下 :

general: Added a new CPU mode option called 'Auto' (#222)
         When selected it will use Single/Dual/Triple-Core recompiler depending on the number of physical cores on the host system
         1-2 cores -> Single-Core recompiler
         3-4 cores -> Dual-Core recompiler
         5+        -> Triple-Core recompiler
         If the CPU mode was not previously set then Cemu will default to 'Auto' (earlier Cemu versions defaulted to singlecore-recompiler)

general: Added an option to open the compatibility wiki page for a title when right clicking it in the game list

debugging: Improvements to the PPC thread viewer window. It will now show export names for PC if the address is inside one of Cemu's HLE exports

coreinit: Correctly initialize the id field in OSThread
          Fixes a softlock in Warriors Orochi 3 v32 (#51)

OpenGL/Vulkan: Shader decompiler now supports textureSize() on 2D_MSAA surfaces
               Used by Pac-Man and the Ghostly Adventures 2

Vulkan: Resolved a race condition related to occlusion queries that could cause the renderer to deadlock
        Fixes Devil's Third softlocking

Vulkan: Flush GPU buffer cache on frame swap for games that require it due to insufficient cache invalidation
        Fixes polygon explosions in Pac-Man and the Ghostly Adventures 1 & 2

AX: Implemented AXGetDeviceFinalOutput()
    Used by Warriors Orochi 3 v32

2020年11月5日 星期四

SSF PrevewVer R18 (v6)

 SEGA SATURN / ST-V模擬器 SSF 發布新版,更新如下 :

グーローシェーディングではなく半輝度だったわ

64ビットAndroid版が落ちる不具合を修正
スプライト描画処理の修正と高速化
変更点はそれくらいです

あと、SSFV_Encoder.dllとZIP_Decoder.dllは必要無くなりました
SSF.exeに統合したので

あ、ソウルハッカーズの戦闘画面も直ってます

WInVer        : https://t.co/fomptJIRl3?amp=1

2020年11月2日 星期一

FB Neo v1.0.0.0

 多機種模擬器 FB Neo 發布新版,更新如下 :

Fixes and new features
- Added macOS build [0xe1f]
- Updated SDL build variant [0xe1f]
- Added Raspberry Pi build variant [0xe1f]
- Fixed crash when selecting Super Speed Race Junior in the Game List [Barry]
- Fixed Use / Select buttons were swapped in Dungeons & Dragons - shadow over mystara [barbudreadmon]
- DAC: Internalized the stream synchronization, driver callbacks no longer required [dink]
- Added ProcessAnalog() to the joyprocess device, for easy analog hookups and scaling during driver development [dink]
- Fixed SCI's analog handling so all the sounds can be selected in service mode [dink]
- Fixed attract mode in Super Hang-on [dink]
- Fixed protection issues (inputs stop responding, etc) after using savestates with Fatal Fury 2 and Super Sidekicks/Tokuten Ou [dink]
- Fixed analog paddle input for Player 2 in VS Block Breaker / Saru-Kani-Hamu-Zou [dink]
- Fixed CPS-2 default button mappings in games with more than 3 buttons [Barry]
- Fixed zipname sort order when parent does not meet filter criteria [Barry]
- Added "headache filter" hack/dip option to Cyvern [dink]
- Make pgm.zip the BIOS set for dmnfrntpcb, svgpcb, thegladpcb [Barry]
- Place favorites at the top of the Kaillera game list for easier game hosting [dink]
- Fixed game list sorting with parent/clone games of different manufacturers when using Hardware checkboxes [dink]
- Fixed roz-glitch on the side of the screen in Valkyrie (Namco System 2) [dink]
- Fixed Player 2 Inputs in Snow Bros. 2 [dink]
- Hooked up proper redraw for Data East DEC-0 games to eliminate frame advances when the system requests a window redraw [dink]
- Hook up i8035 cpu support in the i8039 core [dink]
- Marked Night Slashers as 3 Players, which can be set in the Game Options in Service Mode. The game defaults to 2 players [dink]
- Fixed "Bad Hardware" error on some Arkanoid bootlegs with no mcu [dink]
- Ported GI SP0256 Speech Processor/Synthesizer and hooked up to Hole Land and Sauro [dink]
- Added option to allow selecting a .bmp or .png file to use as the skin when FB Alpha is not playing a game [Barry]
- When using Double Size (windowed), run Popeye, Syvalion and Hole Land single sized as they are double-sized to begin with [dink]
- Fixed Gigas parent set and marked as working [dink]
- Fixed Arcadian/Rapid Hero: "Stage 3" text goes under mothership [dink]
- Fixed slight timing issue in Gunnail [dink]
- Added layer 0, 1 transmasking / category feature to tilemap system [iq_132]
- Added < tilesize column scroll to tilemap system [iq_132]
- Added color effect to 1945kiii sprites [AJR, iq_132]
- Fixed clicking noise in Syvalion @ the robot-chicken boss [dink]
- Fixed glitchy raster effects in Chiki Chiki Boys and Captain Commando on Capcom CPS1 (Draw at VBL instead of end of frame) (1/2) [dink]
- Changed CPS-1/2 to run for 262 scanlines and set refresh rate to 59.63Hz (2/2) [Barry]
- Changed Super Street Fighter 2 Turbo, Hyper Street Fighter 2, Street Fighter 2 Champion Edition and Street Fighter 2 Hyper Fighting to run at a speed that more closely matches the PCB [Barry, RN]
- Fixed in Double Dragon: sprite flickers and crash after the end boss, also improvements for netplay and input recordings [dink]
- Fixed graphics corruption in Streets of Rage 2 stage 3 pirate ship scene [dink]
- Added Action, Run 'n Gun and Strategy genres to the genre filters [dink]
- Endian fixes for the Nec v20-v35 cpu interface, Sega Sys18 Genesis VDP, Raiden II/DX, Zero Team, Dynamite Duke/The Double Dynamites [dink]
- Fixed graphics issues in Konami's Escape Kids [dink]
- Fixed dips in Toaplan's Knuckle Bash [dink]
- Port TMS5110 Speech Synthesizer core to FBAlpha for Bagman [dink]
- Fixed 32/64bit state compatibility issue in Gauntlet [dink]
- Hook up proper redraw in most Sega/Taito drivers, and other misc drivers to improve input recording and netgame synchronization [dink]
- Fixed savestates in Renegade / Kunio Kun [dink]
- Expose registers in the Z80 cpu interface [Barry]
- Auto-map keyboard controls (for Spectrum, etc) [Barry]
- Add "WZ" register support to Z80 core [Kev]
- Slight improvement to Omega Fighter (UPL)'s prot [Kale]
- Tiny VDP fixes from VDP tests to the SMS VDP [Kev]
- Use resnet to calculate Donkey Kong's palette for better looking steel girders [dink]
- Fixed Insector-X, Chuka Taisen and certain The New Zealand Story Clones on Taito's The New Zealand Story Hardware [dink]
- Worked around a video driver bug that caused a blank screen when switching to fullscreen mode at certain resolutions [dink]
- Added CPU_IRQSTATUS_HOLD support and update some buggy opcodes on the m6800 cpu core [dink]
- Fixed 2p inputs for Monster Maulers and Martial Champ [dink]
- Fixed service mode for all games on Konami Mystic Warriors Hardware [dink]
- Sync. romsets with MAME 0.199 [Barry]
- Fixed region dips in Batsugun, Dogyuun, V-Five/Grindstormer [dink]
- OKI MSM6295 API change: MSM6295Exit, MSM6295Reset and MSM6295Update called without chip# param takes care of all open chips [dink]
- Fixed Freeplay and Service Mode in Galaga [dink]
- Fixed dips in Side Arms [dink]
- Fixed Service Mode, Sprite:Sprite alpha, sprite masking, English voices and end boss issues in Dragon Gun [dink]
- Air Buster driver gets a re-write [iq_132, dink (timing)]
- Diver Boy driver gets a re-write [iq_132]
- Hook up sample player for Crazy Climber, Crazy Kong & Crazy Kong pt.2 [dink]
- Re-work 8255ppi to support up to 10 devices [dink]
- Fixed bad sprite colors in Contra [dink]
- Fixed crash in Shadow Dancer at the boss fight at end of level 2 [dink]
- Added alpha transparency effects to Wizard Fire / Dark Seal 2 [dink]
- Fixed screen layout issue and clicky samples in Cabal [dink]
- M6800-series gets multi-cpu support [dink]
- Improved timing for M6800, M6809, M6502 cpu's [dink]
- Added M6809GetPrevPC() to M6809 cpu core [dink]
- Fixed erratic movement when moving fast while using mouse to control Lightgun/analog games [dink]
- Added analog-style paddle inputs to burn_gun device, with velocity [dink]
- Added device for common IREM M52-M62 sound hardware [iq_132]
- Improvements to vector-based drawing [iq_132, dink]
- Added BurnGunDrawTargets() to burn_gun device [dink]
- Added ability to unmap memory in the m6502 cpu core [iq_132]
- Hook up real C-Chip for Operation Wolf and remove the C-Chip simulation code, big thanks to Caps0ff for dumping this! [dink, Caps0ff]
- Work around graphics corruption in the crystal ball in Altered Beast set 8 (parent set) [dink]
- Ported SP0250 speech synth core, for Sega G80 [dink]
- Added multi-cpu support to the i8039 cpu core (for G80 Vector + Sega's Universal Sound Board emulation) [iq_132]
- Fixed some small video issues in Pac-Land [dink]
- Fixed sound issues with Space Invaders [iq_132]
- Added ability to change the sample playback rate in the sample engine [iq_132]
- Upgraded Zodiack driver to use Generic Tilemaps, fixed sound-comms issue, and added bounty2 [iq_132]
- Fixed dips and improved timing in Mr. Do's Castle [dink]
- Improve soundcpu sync in Nostradamus / remove rom patch [dink]
- Added fix for Laser Ghost gun positioning problems [derpy]
- Added UI Feature "Show Game list at start-up" under Misc -> Options [dink]
- Un-break Twin Hawk / Daisenpu (regression from C-Chip updates) [dink]
- Hot-fix Sega MasterSystem's Rainbow Islands to work around a crash in the ending sequence (happens on real HW, too) [dink]
- Bank Panic / Combat Hawk driver gets a re-write [iq_132]
- SN76496/SN76489 chip now supports up to 8 chips [dink]
- Added Bitmap Manager with transparent/scroll copy, clipping, prios, and more [iq_132]
- Capcom CPS3: support rowscroll for fg (character) layer, fixes player 2 hit counter in JoJo games. [Haze]
- Capcom CPS3: fixed some gfx glitches in the JoJo games, and possibly others [dink]
- Capcom CPS3: updated driver to catch up with latest MAME, added a dips to revert to the old glitchy behavior with less sprite lag [MetalliC, dink, barbudreadmon]
- Capcom CPS3: added a dips to toggle widescreen mode in sfiii and sfiii2 [barbudreadmon]
- Seta 2: updated driver to catch up with latest MAME [Haze, dink, barbudreadmon]
- Fixed Pac 'n Pal boot problem [dink]
- Fixed flickery main sprite in Ozma Wars [dink]
- Added per-chip routing and volume to the Pokey chip [dink]
- Slight improvement to Karate Champ's dac [dink]
- Fixed dip issues, cpu sync and other misc issues in GAPLUS / Galaga 3 [dink]
- Added BurnSoundDCFilter() to burn_sound.cpp/h for games with problematic dac/chips [dink]
- Slight improvement to dac sound in Grobda [dink]
- Fix sporatic crashes with Garyo Retsuden and Itazura Tenshi [dink]
- Fix controls in Moonwar and clone [dink]
- Megadrive, set 32column mode defaults (DIPs) to "center" instead of "zoom" [dink]
- Set correct hz rate for Deco Cassette, BurgerTime/Bump 'n Jump and Wardner [dink]
- Fix priority issues in Gradius II [dink]
- Cheat engine: only undo value if cheat is flagged to do so [dink]
- Fix L/R volume issue in MSM5205 sound core [dink]
- Fix soundcpu breaks on state load w/Darius [dink]
- Fix for bad sample address calculation in Irem M90 (Risky Challenge et all) [dink]
- Fix for lost cycles in Z80 interface, causing what gets returned by ZetRun() and ZetTotalCycles() to be different. This affected games where a nmi was used to pull each sample from the z80, namely Darius [dink]
- IREM M72: Improved DAC Synchroniztion, slight sound quality improvement with DAC sounds, huge improvement when coupled with the Z80 cycle fix above. [dink]
- Improvements to the tilemap system: add support for drawing to generic bitmaps, fix bug when setting row/col scroll, disable checks if not in debug for speed, add "dirty" tile drawing manager [iq_132]
- Added Atari EEROM (x2212) device [dink]
- Fix distorted Kanji text in jojoba's (CPS3) service mode [dink]
- Enabled highscore saving for all CPS1/2 [barbudreadmon]
- Updates to Boulderdash Part 2's sound section to hopefully fix a hang [dink]
- Added BurnSoundClear() to burn_sound.h, include burn_sound.h in burnint.h [dink]
- Fix for Driftout titlescreen fade-effect (garbage on screen) [dink]
- Fix Metal Freezer Difficulty DIP [gamez fan]
- Added fix for sound dies in Boulder Dash [dink]
- Fixed some leaky file handles [Kev]
- Fixed Kanji text colors in Super World Stadium '92 / '93 [dink]
- Updated libpng to 1.6.35 [Barry]
- Fixed some GCC 7 warnings and MSYS2 compile [Barry]
- add SEK_REG_PPC to SekDbgGetRegister() [dink]
- Sync romsets with MAME 0.203 [Barry]
- Enable palette viewer for NeoGeo [dink]
- Fix for scrolling issue in last level of Earth Joker [Haze]
- Speed tweaks for Street Fighter 2: Hyper Fighting to more closely resemble PCB [RagingNoob]
- Fix DAC sound in Back Street Soccer [dink]
- Fix sprite masking issue in Undercover Cops: Alpha Renewal [dink]
- Fix end of level player shadow sprite masking issue in The Simpsons [dink]
- Fix input issue in Saturnzi (Saturn), certain moves triggered service mode [dink]
- Fixed Donkey Kong II: Jumpman Returns (dkongx) eeprom and savestates issues [dink]
- M6502Idle(): return cycles idle'd [dink]
- More endian fixes to the 68k cpu interface [dink]
- Sync romsets with MAME 0.204 [Barry]
- Hook up YM2151 to the BurnTimer (optional), as some games need more precision [dink]
- Rewrite/Modernize driver for Green Beret [iq_132]
- Fixed Sonic Boom screen flipped [dink]
- Slight reduction in tile:sprite lag in Flak Attack / MX5000 [dink]
- Add support for HDD images to FBAlpha [Barry]
- Remove C++11 dependancies for Killer Instinct [Barry]
- Add BurnTrackball device, hook-up Cabal, Centipede and Millipede [dink]
- Fix sound pitch in PsikyoSH games (Gunbird 2) [dink]
- Update Visual Studio IDE project and support for VS2017 [Kev]
- Fixed missing "Insert Coin" message in Fuukifg3 games Asura Blade/Buster [dink]
- Port and create interface for YMF262 FM soundcore [dink]
- Hook-up YMF262 to Fuukifg3 - fixes missing fm-synth sounds [dink]
- Hook-up YMF262 to Tecmosys, fixes sound for Deroon DeroDero and Toukidenshou - Angel Eyes [dink]
- Fixed loop sample stop issue in YMZ280b, which caused glitches in Tecmosys games [dink]
- Fixed missing half of image in Darkseal's attractmode intro (rowscroll bug) [dink]
- Fixed music tempo and savestate issues in Darkseal [dink]
- Fixed some issues compiling w/latest official MingW w/GCC 6.3.0 and 8.2.0 (@osdn) [dink]
- Sync romsets with MAME 0.205 [Barry]
- Add high score saving to Cyber Lip, Ghost Pilots, Last Resort, Metal Slug X and Nam1975 [Riddler]
- Update FD1089 decryption to use the Sega key format (Update your romsets!) [Barry]
- Fix possible crash in Mazinger Z [dink]
- Fix player 2 inputs in Suna's Ultra Baloon [dink]
- Fix possible crash and savestate issues in TaitoF3 [dink]
- Improve inputs for JoJo and JoJo's Bizarre Adventure [barbudreamon]
- Fix crackly sounds in some Puchi Carat tunes [dink]
- Fix crackly sounds in Xexex's attract mode during lots of explosions (int16/mixing overflow) [dink]
- Fix Tetris the Grand Master 2 - running at half-speed [dink]
- Fix missing text in Magical Crystals Bonus game (prio issue) [dink]
- Fix possible unwanted frame advance while paused in all Kaneko16 games [dink]
- Fix crash loading 1000 Miglia (gtmr) after loading Magical Crystals or Wing Force [dink]
- Fix random crash in Mazinger Z [dink]
- Fix Taito F3 states, missing graphics after state load from a cold-boot [dink]
- Added missing player 2 button #3 to Violence Fight [dink]
- Fix NeoGeo memory cards [Barry]
- Improved JoJo/JoJoba inputs [barbudreadmon]
- Fix 1943 bootlegs protection issue (flashing screen) [dink]
- Dragonball Z/Dragonball Z 2, impliment sprite dma - fixes missing/flickering sprites & text, fix service mode (F2) [dink]
- Updated Gauntlet protection, game can now progress past level 28 [iq_132]
- Finished Carnival (Vic Dual WIP) - fix bugs / add sound [dink]
- Neo Geo CD gets dink-style upgrade/fix/rework
- - DAO .bin/cue and TruRip (.ccd/.sub/.img [based on Jan Klaassen's work]) support added
- - Seamless per-game savestates and input config
- - S.S.RPG, Double Dragon, Last Blade 2 works now
- - Fast loading times (even faster with F1/ffwd)
- - Dozens of bugs fixed
- - Convert your old-style Neo Geo CD .iso + .wav's to .bin/.cue, >> click for howto <<
- - Big thanks to Silanda and barbudreadmon for bug reports, ideas, talks and HW tests
- Sync romsets with MAME 0.206 [Barry]
- Hook up analog dials for Pachinko Sexy Reaction 1 & 2 [dink]
- Fix crash issue with Tecmo Bowl when playing via Keyboard [dink]
- Add RESET Line to Z80 cpu interface [dink]
- Fix graphics issues in Superior Soldiers (background gfx) and Gun Force (titlescreen) on Irem m92 [dink]
- Fix Localisation Template [Barry]
- Sync romsets with MAME 0.207 [Barry]
- Fix 2p controller on Colecovision [dink]
- Fix sound in Baseball Stars and NAM-1975 when using alternate MVS bioses [dink]
- Update DJ Boy's romsets, convert driver to use Generic Tilemaps, improve cpu sync (fixes lost music during game) [iq_132, dink]
- Fixed savestates in Birdie Try [dink]
- Slapfight/Alcon, Tiger Heli, Performan, Getstar/Guardian driver re-write [iq_132]
- Add Highscore support for all NeoGeo games [Barbudreadmon]
- Pound for Pound (IREM) finished and now working [dink]
- Hooked-up / ported Z80 CTC and PIO chip emulation for Senjyo and MCR [dink]
- Fixed erratic coin inputs with some PGM games [dink]
- Sync romsets with MAME 0.208 [Barry]
- Add handy BurnDump(fn, buf, bufsize); & BurnDumpLoad(fn, buf, bufsize); to debug builds for driver-dev [dink]
- Sync romsets with MAME 0.209 [barbudreadmon]
- IPS: fix UI bugs, support patches which grow the romsize on Megadrive [dink]
- Support added for Coleco Super Game Module, adding Cold Blood, Frost Bite, Kaboom!, Dragon's Lair SGM, Buck Rogers, Zaxxon SuperGame and Mecha-8 [dink]
- Guwange and EspRaDe removed an extra frame of lag [dink]
- Fixed level selection DIPs in Trojan clones [dink]
- Buffered AY8910 & SN76496/SN76489 sound cores, leading to better fidelity when used as a DAC, nicer driver-frame code and less cpu usage [dink]
- Added Sonic to the UI Family Filter [Ryvius86]
- Default High-Score saving to ON [Ryvius86]
- Update Genres and organized clones on Megadrive [Ryvius86]
- Load Game UI/Menu overhaul [Ryvius86]
- Load Game UI, Fix scrollbar offset issue [dink]
- Save state of filter nodes in the Load Game UI [dink, Ryuvius86]
- Fixed music speed in Ikki/Farmer's Rebellion [dink]
- Support Visual Studio 2019 [Kev]
- Update LibPNG [Kev]
- Fix race condition with make -j# on MingW build [superctr]
- Added accurate QSound emulation [superctr]
- Fixed regional/DIP issue with Lethal Enforcers [dink]
- Rewrote the Galaga HW driver & added Xevious [CupcakeFan]
- Added option to show/hide Debug Console in Debug builds (Misc -> Options -> Show Debug Console) [dink]
- Added support for compiling in Visual Studio 2019 [Kev]
- Shot Factory support added to 1942, Bionic Commando, Yie Ar Kung-Fu and SMS [Kev]
- Fix sound in Tek-Toy's Bomber on Megadrive [dink]
- Add GenericTilemapSetTransSplit() to Generic Tilemaps, see d_holeland.cpp for usage [dink]
- Palette Viewer set to Shift-F12 to be similar to Shots Factory Ctrl-F12 [dink]
- Mortal Kombat inputs nicely labled [barbudreadmon]
- Added handy macros BurnAllocMemIndex() and BurnFreeMemIndex() [dink]
- Sega16, Yboard, Xboard complete analog inputs overhaul [dink]
- Fixed Battle Bakraid occasionally skipped soundcommands [dink]
- Taito F3 games, dip setting for fast/slow tempo for music [dink]
- Added proper analog inputs for Outrun, Space Harrier, Hangon/Super Hangon, Enduro Racer, Galaxy Force 2, Gloc, Power Drift, AB Cop, AfterBurner 1 and 2, GP Rider, Racing Hero, Super Monaco GP and ThunderBlade [dink]
- Fixed clicks in ESP.Ra.De [dink]
- Sync romsets with MAME .210 [barbudreadmon]
- Fix jittery sprites in Galaxy Force 2 [dink]
- dink vs. barbudreadmon: "Super-Massive Memory Hole" aka address sanitized FBN [dink, barbudreadmon]
- Speed up rom scanning [dink]
- Generic Tilemaps: fix flipping and clipping and add priority OR mask [iq_132, dink]
- Add the Neo Geo multi-button macros for Neo Geo CD [dink]
- Reduce input lag for most CPS1 games (sf2, etc) [dink, barbudreadmon]
- Mark Michael Jackson's Moonwalker on System18 w/imperfect graphics (sprite/tmap pri system needs rewrite) [dink]
- Fix inputs for wofch and wofchdx [barbudreadmon]
- Sync romsets with MAME .211 [barbudreadmon]
- Improve input recordings with CPS1 & CPS2 games [dink]
- Fix audio issue (swapped pcm l/r channels) and quirky vertical scrolling in Konami's Xexex [dink]
- Fix music in Sand Scorpion [dink]
- Hook-up proper C-Chip dump for Rainbow Islands Extra. Thanks to Kevin Escbach for donating the chip and Caps0ff for dumping it. [Kevin Escbach, Caps0ff]
- Fixed Wonder Planet boot issue [dink]
- Fixed flipped sprite issue in Vanguard 2 [dink]
- Fixed Art of Fighting (Neo Geo CD) freezeup after bonus stage [dink]
- Improve analog inputs for ChaseHQ, Battle Shark and Contental Circus [dink]
- Taito's Super Chase improvements - sync music, improve steering, cleanup driver [dink]
- Include driver status (good/preliminary) when generating .DAT files [barbudreadmon]
- Re-work hiscore system using cpu registry [iq_132]
- Fix all emulation-related video bugs in Konami's G.I. Joe [dink]
- Add support for input recording games from power-on with RTC (clock) chip (PGM, NeoGeo, etc) [dink]
- Sync PGM driver with MAME 0.211 [JacKc]
- Asterix - fix Konami logo [dink]
- Rewrite Dragon Master driver [iq_132]
- BurnMalloc() Better debug logging - shows source location, etc when enabled [dink]
- Hook-up protection MCU for Bionic Commando [iq_132]
- Fix analog batting input in Major League on System 16 [dink]
- Improve MCU emulation for Heavy Barrel on dec0, and hook up Birdie Try's MCU. Special thanks to Team Europe and Ivan Vangelista for decapping and dumping Birdie Try's protection MCU [dink]
- Make the lightgun gunsight nicer and symmetric [fastpop72]
- Hook-up trackball device for Blades of Steel [dink]
- Add Analog sensitivity slider/config in inputs editor [dink]
- Netgame improvements for: blktiger, gunsmoke, centi/millipede, srumbler: fix bad graphics and disable p2 screen flipping in coctail mode [dink]
- Z80/68K cpu interfaces / behind the scenes changes to simplify sending signals to other cpus [dink]
- Jaleco Megasystem 1 re-work (st.dragon, rodland and p45 improvement) [dink]
- Sync romsets with MAME 0.212 [JacKc]
- Fix clipping issue in World Rally 2 [dink]
- SMS Fix-a-Thon [Kev, dink]
- - Fix all known broken games (SF2, Popeye (GG), Back to the Future 2, T2 and others..)
- - Support per-line palette changes (For Sonic in water, etc)
- - Disable sprite limit DIP improves flickering sprites in some games
- - Improve fidelity for games which use the PSG as a DAC
- Hook up protection MCU for Wyvern F0 [dink]
- Add support and options for vertical monitor aspect ratio [tokuio]
- Added SDL2 build [kev, grant2258]
- Fix crash in Armed Formation [sasuke-arcade]
- Fixed Jump Bug stars and sounds [sasuke-arcade]
- Fixed many video bugs in Ninja Emaki, Kozure Ookami, Terra Force, Terra Cresta, Kid no Hore, Ufo Robo Dangar and Cosmo Police Galivan [sasuke-arcade]
- Fixed / updated Sky Fox (Exerizer): added Japanese version, add missing p2 start, video fixes [sasuke-arcade]
- Fixed score display in Finalizer [sasuke-arcade]
- Fixed Gradius II video bug displaying character '0' [sasuke-arcade]
- Windows UI: move all roms directories under the roms/ directory (defaults for new installations) [dink]
- Fixed 2p's Bomb button in Spark Man [dink]
- Added hi-res dips for most vector games [barbudreadmon]
- Update Neo-Geo UNIBIOS to v4.0 [barbudreadmon]
- Add option to enable/disable scan roms @ startup [dink]
- Emulate Kick 'n Run MCU [dink]
- Dec8 HW: Fix Gondomania, emulate all MCU's from scratch [dink]
- Fixed starfield and DIPS in Gaplus [sasuke-arcade]
- Fixed frame duping bug in midway T/W Unit [Romhack, dink]
- Fixed palette glitch in midway mk2 during intro fadeouts [barbudreadmon]
- Fixed audio sync for games using midway dcs [dink]
- Fixed Dead Angle missing sounds in non-debug builds [dink]
- Added analog support in ghox [dink]
- Keeping all romsets up-to-date [JacKc]
- Adding tons of homebrew games 'n things to consoles [Gab75]

New drivers
- Added driver for Flipper Jack [iq_132]
- Added driver for Espial and Net Wars [iq_132]
- Added driver for Alpine Ski, Bio Attack, Elevator Action, Front Line, Jungle Hunt / Jungle King, Tin Star, Sea Fighter Poseidon, Space Seeker, Space Cruiser, Time Tunnel, Water Ski and Wild Western on Taito's SJ System [iq_132, dink]
- Added driver for One Shot One Kill and Mad Donna [iq_132]
- Added driver for Miss Bubble 2, Bubble Pong Pong [iq_132]
- Added driver for Black Touch '96 [iq_132]
- Added driver for Blockade, Blasto, Hustle, CoMOTION and Mine Sweeper [iq_132, dink]
- Added driver for Space Firebird [iq_132, dink]
- Added driver for Empire City: 1931 / Street Fight [iq_132, dink]
- Added driver for Hole Land [iq_132, dink]
- Added driver for SunA Goindol [iq_132]
- Added driver for Jolly Jogger and Frog & Spiders [iq_132]
- Added driver for SpeedBall [iq_132]
- Added driver for Ping Pong Masters '93 [iq_132]
- Added driver for Bagman, Super Bagman, Botanic, Pickin' and Squash [iq_132]
- Added driver for Tag Team and The Big Pro Wrestling by Technos [iq_132]
- Added driver for El Fin Del Tiempo (The End of Time) by Niemer [iq_132]
- Added driver for Mat Mania/Exciting Hour/Mania Challenge by Technos [iq_132, dink]
- Added driver for Super Duck [iq_132]
- Added driver for Thunder Ceptor I and II by Namco [iq_132, dink]
- Added driver for D-Day by Olympia [iq_132, dink]
- Added driver for D-Day by Jaleco [iq_132]
- Added driver for Pinball Action [iq_132]
- Added driver for Head On Bootleg on Dedicated Hardware [iq_132]
- Added driver for Stadium Hero [iq_132]
- Added driver for Go 2000 [iq_132]
- Added driver for Tempest [dink]
- Added driver for Defender, Stargate, Joust, Robotron 2084, Blaster, Sinistar, Jin, Splat, Bubbles and Colony 7 on Williams 6809 Hardware [iq_132, dink]
- Added driver for Asteroids, Asteroids Deluxe and Lunar Lander [iq_132, dink]
- Added driver for Shisen Sho / Match It [iq_132]
- Added driver for Moon Patrol by IREM on M52 hardware [iq_132]
- Added driver for Tropical Angel by IREM on M57 hardware [iq_132]
- Added driver for Omega Race [iq_132, dink]
- Added driver for Star Wars and The Empire Strikes Back [iq_132, dink]
- Added driver for 10 Yard Fight on IREM M58 Hardware [iq_132]
- Added driver for Gaelco's Target Hits [iq_132]
- Added driver for Night Driver by Atari [iq_132]
- Added driver for Tank Busters by Valadon Automation [iq_132]
- Added driver for Mirage Youjuu Mahjongden [iq_132]
- Added driver for Sega's VCO Object/Z80-3D hardware (WIP) for Turbo, Subroc-3d, Buck Rogers/Zoom909 *WIP/Unfinished!* [iq_132]
- Added driver for Super Trivia Master and Progressive Music Trivia [iq_132]
- Added driver for Tac/Scan, Star Trek, Zektor, Eliminator and Space Fury on Sega's G80 Vector HW [iq_132, dink]
- Added driver for Atari's Quantum [iq_132]
- Added driver for Atari's Black Widow, Gravitar and Space Duel [iq_132]
- Added driver for Atari's Red Baron and Battle Zone [iq_132, dink]
- Added driver for Atari's Major Havoc [iq_132]
- Added driver for NMK's (Jaleco licensed) Argus, Valtric and Butasan (Pig's and Bomber's) [iq_132, dink]
- Added driver for Konami's Dive Bomber Squad prototype [iq_132]
- Added driver for Atari's Return of the Jedi [iq_132]
- Added driver for Atari's Cloud 9 and Firebeast [iq_132]
- Added driver for Atari's Crystal Castles [dink]
- Added driver for Hydra and Pit Fighter [iq_132]
- Added driver for Badlands [iq_132]
- Added driver for Batman [iq_132]
- Added driver for Blasteroid [iq_132]
- Added driver for Escape from the Planet of the Robot Monsters [iq_132]
- Added driver for Klax [iq_132]
- Added driver for Off The Wall *WIP/Not working* [iq_132]
- Added driver for Ramparts *WIP* [iq_132]
- Added driver for Atari Arcade Classics Prototype [iq_132]
- Added driver for Relief Pitcher [iq_132]
- Added driver for Shuuz [iq_132]
- Added driver for Skull and Crossbones [iq_132]
- Added driver for Thunder Jaws [iq_132]
- Added driver for Toobin' [iq_132]
- Added driver for Vindicators [iq_132]
- Added driver for Xybots [iq_132]
- Finish Midway Wolf Unit emulation, making MK3, UMK3 and Rampage World Tour playable w/sound [Barry, dink, iq_132]
- Added driver for Midway T Unit, working games: MK, MK2 [Barry, dink]
- Added driver for Incredible Technologies 32/16bit games [iq_132, dink]
- Added driver for Taito's Gunbuster [iq_132]
- Added driver for Taito's Ground Effects / Super Ground Effects [iq_132, dink]
- Added driver for Liberation, Boomer Rang'r and Kamikaze Cabbie by DataEast [iq_132]
- Added driver for Taito's Under Fire and Chase Bombers [iq_132, dink]
- Added driver for Taito's Qix, Zookeeper, Slither, Space Dungeon, Complex X, Kram and The Electric Yo-Yo [iq_132, dink]
- Added driver for Taito's Kiki KaiKai/Knight Boy and Kick and Run/Mexico '86 [iq_132, dink]
- Added driver for Senjyo, Baluba-Louk no Densetsu, Starforce/Megaforce [iq_132]
- Added driver for Tapper, Timber, Tron, Discs of Tron, Solar Fox, Satan's Hollow, Kick/Kickman, Kozmik Krooz'r, Wacko, Domino Man, Two Tigers, Journey and Demolition Derby on Bally-Midway MCR hardware [iq_132, dink]
- Added driver for Spy Hunter, Rampage, Sarge, Star Guards, and Crater Raider on Bally-Midway MCR3 hardware [iq_132, dink]
- Re-Write Ghosts'n Goblins driver [dink, iq_132]
- Added driver for Berzerk and Frenzy on Stern HW [iq_132, dink]
- Added driver for Buggy Challenge by Taito [iq_132]
- Added driver for Legionnaire, Heated Barrel, Denjin Makai, Godzilla and SD Gundam Sangokushi Rainbow Tairiku Senki on TAD/Seibu HW [iq_132, dink]
- Added driver for Dead Angle [iq_132, dink]
- Added driver for King of Boxer / Ring King [iq_132]
- Added driver for Akka Arrh [iq_132]
- Added driver for Hot-Rod, Gain Ground, Scramble Spirits, Crack Down, Super Masters Golf, Rough Racer, Bonanza Bros., Dynamic Country Club & more on Sega System 24 [iq_132, dink]
- Added driver for NES, FDS emulation [dink, kev, iq_132]
- Added driver for Super Dodge Ball [iq_132]
- Added driver for Express Raider [iq_132]
- Added driver for Stunt Air [iq_132]
- Added driver for Rabbit [iq_132]
- Added driver for Kick Goal, Action Hollywood [iq_132, dink]
- Added driver for Dr. Tomy [iq_132]
- Added driver for Lethal Crash Race [iq_132]
- Added driver for Limenko HW [iq_132]
- Added driver for Vamphalf, Boon-ga [iq_132, dink]
- Added driver for G-Stream 2020, Crazy War [iq_132]
- Added driver for Gal's Panic 3 [iq_132, dink]
- Added driver for Tube Panic, Roller Jammer [iq_132]
- Added driver for Hyper Duel by Technosoft [iq_132, dink]
- Added driver for Eolith, Eolith16 and F2 System (Hyperstone) [iq_132]
- Added driver for Shanghai 3, Blocken and Heberpop [iq_132]
- Added driver for Neo Geo Pocket and Pocket Color [iq_132, dink]
- Added driver for WEC Lemans and Hot Chase [iq_132, dink]
- Added driver for Mag Max [iq_132, dink]
- Added driver for Jaleco Big Run, Grand Prix Star, Cisco Heat, Wild Pilot [iq_132, dink]
- Added driver for ZX Spectrum based games [dink, w/help from Gab75 and Svipur]

New additions / updates to existing drivers
- Added World Heroes 2 (ALH-006) to the Neo Geo driver [Razoola, Barry]
- Added V-Liner (v0.54, v0.7a and 0.7e) to the Neo Geo driver [Razoola, Barry]
- Added English fan translations of the following Megadrive games: Battle Golfer Yui, Fushigi no Umi no Nadia, Psy-O-Blade, Rent a Hero, Bishoujo Senshi Sailor Moon and Vixen 357 [barbudreadmon]
- Added Streets of Rage 2 Puyo Wars Hack to Megadrive Driver [barbudreadmon]
- Added Star Chaser homebrew game to Megadrive Driver [barbudreadmon]
- Added Shining Tactics Absolute Final Edition (Hack) to Megadrive [barbudreadmon]
- Added English fan translations of the following GameGear games: Lunar - Sanposuru Gakuen, Madou Monogatari I - 3-Tsu no Madoukyuu, Megami Tensei Gaiden - Last Bible S, Phantasy Star Gaiden, Shining Force Gaiden - Final Conflict and Sylvan Tale [barbudreadmon]
- Added Ghost Pilots (prototype) to the Neo Geo driver [Razoola, Barry]
- Added Royal Stone English translation the SMS/GameGear driver [barbudreadmon]
- Added Titan (Pac-Man hack) to the Pac-Man driver [Craig Anstett, CraftyMech, JacKc]
- Added Kabuki-Z to the public builds of FB Alpha - somehow this was overlooked, sorry about that! [dink]
- Added Twins (booleg of Mega Twins) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union, barry]
- Added Ikki, Strength and Skill, and Banbam to the Markham driver [iq_132]
- Added Toki no Senshi - Chrono Soldier as parent, older version is actually a prototype [Barry]
- Added support for Neo-Geo Universe BIOS 3.3 [Razoola, Barry]
- Added Neo Geo BIOS (NEO-MVH MV1C, Japan) [Razoola, Barry]
- Added Neo Geo BIOS (sp1-u4, US) [ack, Barry]
- Added Vindicators II to the Gauntlet driver [iq_132]
- Added Street Fighter 2 Red Wave Pt II [okada yuko, Barry]
- Added English translations for Sonic Eraser and Barver Battle Saga to the Megadrive driver [barbudreadmon]
- Update Deep Dungeon to the latest version on MSX [dink]
- Added Danger Tower on MSX [dink]
- Added Boxxle, Star Fortress and Module Man on Coleco [dink]
- Added Enhanced versions of Super Hangon and Outrun v2.0.2 [dink]
- Added Wing Warriors (April 18 2019 version) to SMS [dink]
- Added Tanglewood v1.0 and demo to the Megadrive driver [dink]
- Added Flight of Pigarus v1.0 by Kagesan to the SMS driver [dink]
- Added Blaze On (World), making it the new parent [rtw, The Dumping Union]
- Added Ultimate Mortal Kombat 3 Tournament Edition and Ultimate Mortal Kombat 2 Tournament Edition hacks [dink]
- Added Waku Waku Ultraman Racing to the Sega System 16B driver [Barry]
- Added Kof '98 Plus Final Edition (kof98pfe) & Kof 10th Anniversary (kof10thd) hacks to Neo Geo [barbudreadmon]
- Added Pastel Island to SSV (big thanks to Haze!) [dink]
- Added Streets of Rage 3 - The Bare Knuckle 3 Project (Hack, July 1, 2017) [Ryvius86]
- Added Bare Knuckle 3 Project (World) (Hack by Gsaurus, April 25, 2019) [Ryvius86]
- Added Bare Knuckle III (English Hack By Twilight Translations) [Ryuvius86]
- Added Xevious and Super Xevious to the Galaga driver [CupcakeFan]
- Added Pitapat Puzzle to the Cross Pang HW driver [dink, barbudreadmon, arnoldsecret]
- Added Night Knight v1.0.3 to MSX [dink]
- Update wofchdx to final edition on CPS-1. [SumavisionQ5]
- Update The King of Fighters '96 (The Aniversary Edition 2.0 Final Version 2019-05-30) [SumavisionQ5]
- Update The King of Fighters '98 (Combo) Ivex hack - 2018/05/05 version [SumavisionQ5]
- Update The King of Fighters '99 Anniversary Edition hack by Yashional - 2017/11/12 Final Version [SumavisionQ5]
- update Xi You Shi E Zhuan Super Plus (Qun Mo Luan Wu New 208 Revision) to 2020-05-29 version [JacKc]
- Added The Last Blade 2 Team Edition Hack [Combone]
- Added GOTVG Multifunction Hacks for Metal Slug 1-5 [SumavisionQ5]
- Added Mortal Kombat II Plus (Beta 2, Hack) [Combone]
- Added Ultimate Mortal Kombat 3 Cup Edition (Ver. 2019-07-04) (Hack) [Combone]
- Added Magic Purple to the Tumbleb driver [dink, iq_132]
- Added The King of Fighters 97 Combo hack with Random Select [Combone]
- Added The King of Fighters '97 - Combo Training Version 2018 (Hack) [Combone]
- Added Super Monaco GP 2019 - HE Returns (30th Anniversary Edition) (Hack By TA_Marcos_Translations) [Combone]
- Added Street Fighter Alpha 3 - Xiang Long Edition (Hack by pipi899, Ver.2009-05-10) [Combone]
- Added Street Fighter Zero 2 Alpha - Dragon Level (Hack by pipi899) [Combone]
- Added The King of Fighters 2002 - 3rd Strike of Orochi (Hack by EGCG/EGHT) [Combone]
- Added The King of Fighters 2002 - 3rd Strike of Orochi (Hack by EGCG/EGHT) [Combone]
- Added The King of Fighters '99 - Remix Pro V2.0 Final (Hack By FCHT - FightChina Hackteam) [Combone]
- Added The King of Fighters '99 - Evolution Ultra Remix (Hack By Yashional) [Combone]
- Added The King of Fighters '99 - Summer Revolution (Hack By FCHT - FightChina Hack team) [Combone]
- Added Streets of Rage 2 - Street Fighter Version 1-4 hacks [Combone]
- Added The King of Fighters 2002 Remix Ultra 3.5 - Hack By FCHT [Combone]
- Added The King of Fighters '97 (Optimized Edition) [SumavisionQ5]
- Added The King of Fighters '97 (Anniversary Edition) - Hack by AndyChan [SumavisionQ5, Taoenwen, JacKc]
- Added The King of Fighters '97 (Optimized Edition 2020) [SumavisionQ5, Taoenwen, JacKc]
- Added The King of Fighters '97 (Invincible Plus) - Hack by Ice Flame Fantasy [Taoenwen, JacKc]
- Added Knights of Valour Super Heroes / Yi Tong Zhong Yuan Qing Ban (2019-5, hack) [HBMAME, JacKc]
- Added Knights of Valour Super Heroes / Yi Tong Zhong Yuan Wu Shuang Ban (2019-0, hack) [HBMAME, JacKc]
- Added The King of Fighters '98 (Combo Plus, GSC2007 & DREAM) [JacKc, Taoenwen]
- Added The King of Fighters 2000 (OTC 2020-05-30, LOUSHI customized version, YZKOF) [Taoenwen, JacKc]
- Added Luan Shi Ying Xiong (hack of Knights of Valour Super Heroes Plus, ver. 500) [HBMAME, JacKc]
- Added Luan Shi Ying Xiong - Qiu Sheng Zhi Lu (hack of Knights of Valour Super Heroes Plus, ver. 500) [HBMAME, JacKc]
- Added Luan Shi Ying Xiong - Qun Xiong Zhu Lu Plus (hack of Knights of Valour Super Heroes Plus, ver. 500) [HBMAME, JacKc]
- Added Super Street Fighter II Turbo New Legacy v0.3 Beta (Hack by Born2SPD) [JacKc]
- Added Knights of Valour Super Heroes Plus (The Best Firepower In 2020, 2020-02-06) [HBMAME, JacKc]
- Added Cadillacs and Dinosaurs (God of War Edition Update 2020-03-25, Ngs) [HBMAME, Taoenwen, JacKc]
- Added Tenchi wo Kurau II - Sekiheki no Tatakai (Master Edition Update 2020-02-15, Bindi) [HBMAME, Taoenwen, JacKc]
- Added Captain Commando (1 Versus 4 GOTVG) [Taoenwen, JacKc]
- Added The King of Fighters 2001 (PS2 Krizalid Edition 2019-12-12, Eddids) [HBMAME, Taoenwen, JacKc]
- Added The King of Fighters 2002 (PlayStation 2 v1.0 2018-12-17, EGCG&GSC2007 hack) [HBMAME, Taoenwen, JacKc]
- Added Knights of Valour Super Heroes Plus (The Road to Survival True King Version 2018-02-23, FEITIANXUE) [HBMAME, JacKc]
- Added Knights of Valour Super Heroes Plus (The Road to Survival True King Version 2020-01-03, FEITIANXUE) [HBMAME, JacKc]
- Added missing Gottlieb/Mylstar games in the QBert driver [iq_132, dink]
- Added various hacks to dkong driver [HBMAME, barbudreadmon]

Clones and updated romsets in existing drivers
- Added Marvel Super Heroes (951024 Brazil) to the CPS-2 driver [SHVB, The Dumping Union, Barry]
- Added Sengoku 3 / Sengoku Densho 2001 (Set 2) to the Neo Geo driver [Barry, Razoola]
- Added Final Fight (900405 Japan) to the CPS-1 driver [Barry, bonky0013, Manimani, The Dumping Union]
- Added Street Fighter II' - Champion Edition (Level Select bootleg, 920322 USA) to the CPS-1 driver [Barry, hammy, The Dumping Union]
- Added Street Fighter II' - Champion Edition (920313 USA bootleg sets 8,9 and 10) to the CPS-1 driver [Barry]
- Added Naughty Boy (bootleg, set 2) [f205v, Matteo, JacKc]
- Added Donkey Kong Junior (US, bootleg?) [unknown, JacKc]
- Added Karate Blazers (Tecmo license) [caius, The Dumping Union, JacKc]
- Added Last Mission (World revision 8 ) [caius, The Dumping Union, JacKc]
- Added The King of Dragons (ETC 910731) to the CPS-1 driver [Sergio Galiano, Recre_Piscis, Spain, JacKc]
- Added Knights of Valour 2 Plus - Nine Dragons / Sanguo Zhan Ji 2 Qunxiong Zhengba / Sanguo Zhan Ji 2 Feilong Zai Tian / Sangoku Senki Busyou Souha (ver. M200XX, 200, 100CN) [300wins, Bill D., The Dumping Union, JacKc]
- Added Metal Slug 3 (NGM-2560, earlier) [Razoola, JacKc]
- Added Bubble Memories: The Story Of Bubble Bobble III (Ver 2.5A 1996/02/21) [Arnaldo Abrantes, Pascal Costa, JacKc]
- Added Come-Cocos (Ms. Pac-Man) (Cocamatic bootleg) [Darksoft, JacKc]
- Added Jump Coaster (World) [ShouTime, THe Dumping Union, JacKc]
- Added Hat Trick Hero '95 (Ver 2.6Asia 1994/11/17) [Artemio Urbina, The Dumping Union, JacKc]
- Added Strikers 1945 (World, unprotected) [Blackfish, Brizzo, rtw, JacKc]
- Added Raiden DX (Portugal) and Raiden DX (Japan, set 2) [Jorge Silva, Atro, Kravex, JacKc]
- Added Flicky (64k Version, on Up'n Down boardset) [Jon H., The Dumping Union, JacKc]
- Added Ikari Warriors (US, set 2) [Joe Magiera, The Dumping Union, JacKc]
- Added WWF WrestleFest (US) [SpinalFeyd, The Dumping Union, JacKc]
- Added Biomechanical Toy (Ver. 1.0.1870) [Jorge Casares, Ruben Casa?a, JacKc]
- Added clone of Masterboy [Barry]
- Added Strahl (World), making Strahl Japan Sets 1 and 2 clones in the NMK16 driver [dink]
- Added Landmaker 2.02O World version [SEGV, Brian Troha]
- Added Hacha Mecha Fighter location test prototype [Mike Moffitt, Osso13]
- Added bootleg of World Cup '90 (twcup90bb) [Barry, Roberto Fresca, Martin Mejia Britez]
- Added clone of Super Street Fighter II - the tournament battle [Barry]
- Added clone of Street Fighter 2 [Barry, Erik Preston]
- Added clone of Street Fighter 2 [Barry, Chris Gleed]
- Added bootleg of Warriors of Fate (wofabl) [Barry]
- Added clone of Street Fighter 2 (sf2ea) [Barry]
- Added clone of Shinobi (unprotected) [Barry, Brian Troha]
- Added clone of X-Men: Children of the Atom to CPS-2 driver [Barry, Brad Hicks]
- Added Deroon DeroDero (newer) [Farzeno, The Dumpin Union, arcadez]
- Added clone of Laser Ghost (Japan) to System 18 [Barry]
- Added 2 bootleg clones of Enduro Racer to the Hang On driver [Barry]
- Added G-LOC R360 (Japan) to the Sega Y-Board driver [Barry]
- Added prototype of Fantasy Zone to the Sega System 16A driver [Barry]
- Added 2 clones of Action Fighter to the Sega System 16A driver [Barry]
- Added 4 clones of Action Fighter to the Sega System 16B driver [Barry]
- Added clone of Fantasy Zone to the Sega System 16A driver [Barry]
- Added Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver UEA) [Stephan Suys, JacKc]
- Added clone of Wyvern F-0 [jordigahan, ClawGrip, The Dumping Union, JacKc]
- Added bootleg of Puzz Loop 2 (Japan 010226 Phoenix Edition) [JacKc]
- Added bootleg of Street Fighter II - The World Warrior (RK bootleg, 910214 etc) [JacKc, dink]
- Added Super Cobra (encrypted) [Team Europe, JacKc]
- Added Last Fortress - Toride (Japan, VG460 PCB) [twistedsymphony, JacKc]
- Added Bubble 2000 V1.2 [Kevin Eshbach, The Dumping Union, JacKc]
- Added Deer Hunting USA V4.4.1 (Japan) [Brian Troha, The Dumping Union, JacKc]
- Added Viewpoint (prototype) to the Neo-Geo driver [Brian Hargrove, JacKc]
- Added Moon Cresta (bootleg set 4) [Darran, The Dumping Union, JacKc]
- Added Omega (earlier) [Corrado Tomaselli, The Dumping Union, JacKc]
- Added Finalizer - Super Transformation (set 2) [pacman70, JacKc]
- Added Karate Champ (US VS version, set 3) [Don Thibert, RColtrane, The Dumping Union, JacKc]
- Added Karate Champ (US VS version, set 4) [Don Thibert, RColtrane, The Dumping Union, JacKc]
- Added Pang Pom's (Nova) [Hammy, The Dumping Union, JacKc]
- Added Raiden (US set 3) [Apocalypse, The Dumpin Union, JacKc]
- Added Lethal Enforcers (ver EAD, 11/11/92 10:52) [caius, JacKc]
- Added Gals Panic S - Extra Edition (Asia) [Jürgen Probe, JacKc]
- Added Double Axle (US) [Evan Korzon, Jordan Eldredge, Brian Troha, Smitdogg, The Dumping Union, JacKc]
- Added X-Men (4 Players ver JEA) [Artemio Urbina, The Dumping Union, JacKc]
- Added Double Dragon II - The Revenge (Japan) [Layer, JacKc]
- Added Jiao! Jiao! Jiao! (China, 2P set) [Bill D., The Dumping Union, JacKc]
- Added Kamikaze (Euromatic S.A., Spanish bootleg of Scramble) [David Torres, ClawGrip, Recreativas.org, JacKc]
- Added Super Cobra (bootleg, set 3) [David Torres, ClawGrip, Recreativas.org, JacKc]
- Added Guardian Storm (horizontal, Australia) [xodaraP, dink]
- Added Top Secret (Japan, revision B) [FabC, JacKc]
- Added Tetris Plus 2 (World, V2.7) [Team Japump!!!, JacKc]
- Added Street Fighter: The Movie (v1.14N, Japan) [Jorge Silva, JacKc]
- Added Eagle Shot Golf (Japan, bootleg?) [Joshua Inman, JacKc]
- Added Klax (Japan, version 4) [farzeno, The Dumping Union, JacKc]
- Added U.N. Defense Force: Earth Joker (US / Japan, set 2) [Phil Bennett, JacKc]
- Added Ms. Pac-Man ('Made in Greece' bootleg, set 2) [Michael Moffitt, The Dumping Union, JacKc]
- Added PuLiRuLa (World, earlier?) [Jorge Silva, JacKc]
- Added Soldier Girl Amazon (Tecfri license) [Fredric Sjoholm, JacKc]
- Added Phoenix (G. Universal Video bootleg) [VectorGlow, JacKc]
- Added Phoenix (Hellomat Automaten bootleg) [unknown, JacKc]
- Added Niemer Fenix (Phoenix bootleg) [Clawgrip, JacKc]
- Added Marti Colls Zero Time [Clawgrip, JacKc]
- Added Add Pac-Man Spanish bootlegs / hacks [Clawgrip, JacKc]
- Added Pocket Gal Deluxe (Asia v3.00) [Jorge Silva, JacKc]
- Added Vendetta (World, 4 Players, ver. ?) [Jorge Silva, JacKc]
- Added Hard Head 2 (v2.0, Music Program v2.0) [Clawgrip, JacKc]
- Added 800 Fathoms (older) [ShouTime, The Dumping Union, JacKc]
- Added Tenchi wo Kurau II - Sekiheki no Tatakai (PS/SS Version) [SumavisionQ5]
- Added Defend the Terra Attack on the Red UFO (bootleg, set 2) [anonymous, JacKc]
- Added River Patrol (Japan, unprotected) [ShouTime, Henrique Areias Pontes, Dane Biegert, Evan Korzon, Mario Mantese, Smitdogg, The Dumping Union, JacKc]
- Added The Simpsons (4 Players Asia) [Leonard S. Oliveira, JacKc]
- Added Pac-Man (Video Dens, Spanish bootleg on Galaxian hardware) [Tomas Garcia-Meras (ClawGrip), Roberto Fresca, Recreativas.org, The Dumping Union, JacKc]
- Added TouchDown Fever 2 (bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, Dumping Union, JacKc]
- Added Ikari III - The Rescue (World, Rotary Joystick) [ClawGrip, Roberto Fresca, Recreativas.org, Dumping Union, JacKc]
- Added Raiden II (Korea) [Jorge Silva, JacKc]
- Added Tecmo World Cup '90 (Euro set 3) [coolmod, The Dumping Union, JacKc]
- Added Commando (bootleg set 3) [Guru, JacKc]
- Added Crazy Kong Part II (bootleg) [Corrado Tomaselli, The Dumping Union, JacKc]
- Added Punk Shot (World 2 Players) [frsj8112, JacKc]
- Added Block Out (Europe and Oceania) [Clawgrip, Recreativas.org, JacKc]
- Added Street Fighter II': Champion Edition (RE, bootleg) [Clawgrip, Hammy, JacKc]
- Added Raiden II (Spain) [Jorge Silva, JacKc]
- Added Aliens (US, revision H) [JacKc]
- Added DonPachi (Japan, ver. 1.01, 95/05/11 satsuei) [pegboy]
- Added Samurai Shodown V Special / Samurai Spirits Zero Special (NGM-272) (NGH-272) (Final Edition, location test version) [iq_132, JacKc]
- Added Karate Dou (Arfyc bootleg) [Retromaniacs, ArcadeHacker, Recreativas.org, JacKc]
- Added Jackie Chan - The Kung-Fu Master (rev 4?) [coolmod, The Dumping Union, JacKc]
- Added Shuffleshot (v1.35) [Justin Khan, Aaron Giles, Justin Frankel, Vitorio Miliano, Andrew Eikum, Joseph Boyd, Jonathan Flowers, Ben Lincoln, Philip Bennett, Brandi Ferguson, Al Kossow, Maxime Croizer, Thomas Summersell, Jeff Battle, Joseph Drilling, Brian Hefele, Christopher Miller, Micheal Drueing, Ryan Winton, Ryan Holtz, Brian Troha]
- Added Shuffleshot (v1.38) [Justin Khan, Aaron Giles, Justin Frankel, Vitorio Miliano, Andrew Eikum, Joseph Boyd, Jonathan Flowers, Ben Lincoln, Philip Bennett, Brandi Ferguson, Al Kossow, Maxime Croizer, Thomas Summersell, Jeff Battle, Joseph Drilling, Brian Hefele, Christopher Miller, Micheal Drueing, Ryan Winton, Ryan Holtz, Brian Troha]
- Added Vampire Savior: The Lord of Vampire (Brazil 970519) [Renan Eler, Roberto Louzada, Filipe Nascimento, CPS Raptor group, SHVB, JacKc]
- Added Air Duel (US, location test) [halowarrior40, JacKc]
- Added Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan (set 5) [gc8tech, JacKc]
- Added Galaxy X (bootleg of Galaxian) [Andrew Welburn, JacKc]
- Added Gun.Smoke (Germany, censored) [Saigononindou, Victor Fernandez (City Game), Jacinto Lozano, JacKc]
- Added Moon Cresta (Nichibutsu USA, encrypted) [Pacman70, Asayuki, JacKc]
- Added Vanguard (Germany) [Paul Swan, JacKc]
- Added Front Line (set 1) [Joe Magiera, The Dumping Union, JacKc]
- Added Street Fighter II: The World Warrior (World 910411) [fluxcore, JacKc]
- Added Route 16 (Sun Electronics) [Guru, JacKc]
- Added X-Men (4 Players ver UEB) [Joe Magiera, The Dumping Union, JacKc]
- Added G.I. Joe (US, UAA) [NeTaXe, JacKc]
- Added Turbo (encrypted, program 1363-1365 rev C) [Digimon, JacKc]
- Added Undercover Cops - Alpha Renewal Version (US) [Brian Troha, The Dumping Union, JacKc]
- Added Cobra-Command (World/US) [caius, The Dumping Union, JacKc]
- Added Galaxian (René Pierre bootleg) [Michel Blanco, JacKc]
- Added Speed Ball (set 2) [Jorge Silva, JacKc]
- Added Miss Puzzle (Nudes, less explicit) [Brian Troha, The Dumping Union, JacKc]
- Added Final Star Force (World?) [Jorge Silva, JacKc]
- Added Puzzli (revision A) [SpinalFeyd, JacKc]
- Added Raiden II (easier, US, prototype? 11-16) [neSneSgB, JacKc]
- Added Galaktron (Petaco S.A.) [Juan Romero, ClawGrip, JacKc]
- Added Ataque Androide - Moon Cresta (FAR S.L. Spanish bootleg) [Juan Romero, ClawGrip, JacKc]
- Added added Street Fighter II': Champion Edition (Playmark bootleg, set 2) [f205v, JacKc]
- Added Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg, set 2) [Juan Romero, ClawGrip, JacKc]
- Added Seicross (set 2) [Zab, The Dumping Union, JacKc]
- Added Blood Bros. (Korea) [Jorge Silva, JacKc]
- Added Sirio II (Calfesa Spanish Moon Cresta bootleg) [Juan Romero, ClawGrip, JacKc]
- Added Teenage Mutant Ninja Turtles (US 4 Players, version N) [CoolMod, The Dumping Union, JacKc]
- Added Galaxian (Spanish bootleg) [Juan Romero, ClawGrip, JacKc]
- Added Dharma Doujou (Germany) [Darksoft, JacKc]
- Added Street Fighter II: The World Warrior (USA 920312) [Lions3, JacKc]
- Added Master Boy (1987, Z80 hardware, Ichi-Funtel) [Juan Romero, ClawGrip, JacKc]
- Added The End (SegaSA / Sonic) [jordigahan, ClawGrip, JacKc]
- Added Time Killers (v1.00) [Brian Troha, The Dumping Union, JacKc]
- Added Mr. Do! (Fabremar bootleg) [Juan Romero, ClawGrip, JacKc]
- Added Space Pilot (set 2) [chaneman, JacKc]
- Added Denjin Makai (set 1) [caius, The Dumping Union, JacKc]
- Added Super Bagman (version 5) [Michel Blanco, JacKc]

DOSBox-X 0.83.7 (2020-11-01)

 DOS模擬器 DOSBox-X 發布新版,更新如下 :


  • The primary DOSBox-X Wiki is now located at the
    URL: https://dosbox-x.com/wiki (Wengier)
  • Implemented the x86 dynamic core for both 32-bit
    and 64-bit systems by re-porting the code from SVN.
    Dynamic core now supports either the dynamic_x86
    or the dynamic_rec core. The dynamic_x86 core will
    be used by default for x86 and x86_64 platforms and
    if "core=dynamic" is set, and Windows 9x can be run
    in this dynamic core (although at this time may
    encounter some issue with the S3 driver). You can
    also explicit specify setting "core=dynamic_x86" or
    "core=dynamic_rec" for either the dynamic_x86 core
    or the dynamic_rec core. Also thank joncampbell123
    for the 64-bit fix. (Wengier)
  • You can now use your own save file (in addition to
    save slots! There are now a "Use save file" toggle
    item and "Browse save file..." for browsing save
    files on your computer. A config option "savefile"
    (in [dosbox] section) is added to specify a save
    file to use at start. (Wengier)
  • Save state feature now allows users to optionally
    enter remarks when saving a state. A submenu group
    "Save/load option" is added (under "Capture") where
    you can toggle menu items "No remark when saving
    state" (for disabling input of remarks when saving)
    and "force load state mode". A menu item "Display
    state information" is added as well to display the
    information of the saved state. (Wengier)
  • DOSBox-X will now use native dialog box to display
    quit warnings and save state errors. (Wengier)
  • Changed some DOS error messages (such as "Illegal
    command" which now reads "Bad command or filename")
    similar to real DOS systems. (Wengier)
  • ADDKEY and INT2FDBG commands now appear as programs
    on Z: drive instead of shell commands. (Wengier)
  • Improved the -z (move virtual drive Z:) function of
    MOUNT command. You can move the virtual drive as
    many times as you want, and save/load states will
    work even after you move the Z: drive. (Wengier)
  • Enhanced the config option "freesizecap" to allow
    the setting "fixed" which is the same as "false",
    and a new setting "relative" is added, which will
    be similar to the setting "fixed" but the reported
    free disk size will also change relative to the
    change of the free disk size ever since. (Wengier)
  • Added support for Opus CD-DA tracks by porting and
    cleaning up the source code from other projects.
    Many thanks to Marty Shepard and kcgen. (Wengier)
  • Support for FluidSynth MIDI Synthesizer is now
    included in the MinGW builds by default just like
    Visual Studio builds. Set "mididevice=fluidsynth"
    and a soundfont file to use it. (Wengier)
  • Enabled xBRZ scaler for Visual Studio SDL2 builds
    just like Visual Studio SDL1 builds. (Wengier)
  • Added menu item "Show Sound Blaster configuration"
    under "Sound" menu to show the current information
    about Sound Blaster, and also menu item "Show MIDI
    device configuration" (also under "Sound" menu)
    to show information about the current MIDI device
    such as the soundfont file in use. (Wengier)
  • Added "Mount multiple disk/CD images" option to the
    mounting options of the Drive menu to allow users
    to mount more than one disk/CD images to a drive,
    swappable from the menu. Also added separators to
    the Drive submenu to make it look better. (Wengier)
  • Added new CPU types to the "Emulate CPU speed" menu
    group namely 286-25MHz, 386DX-25MHz, 486DX4-100MHz,
    486DX5-133MHz, Pentium-60MHz, Pentium-75MHz, and
    Pentium-90MHz. Thanks again for the data provided
    by the user maximus105. (Wengier)
  • You can now select a special key (e.g. Alt+Tab,
    Ctrl+Break, Ctrl+Alt+Del, etc) to be sent from the
    key defined in the mapper editor. The key can be
    selected (Ctrl+Alt+Del by default) from the "Send
    special key" menu group in "Main" menu. (Wengier)
  • Added full Ctrl+Break emulation at the BIOS and
    DOS level, updated console emulation to match.
    The "Pause" mapper shortcut is now moved to
    HOST[F11/F12]+Pause instead of Ctrl+Pause so that
    Ctrl+Break can work properly for users, and the
    function to send the Ctrl+Break key from the menu
    ("Send special key" under "Main") is added. Also,
    the PC-98 STOP key now functions the same as the
    Ctrl+C and Ctrl+Break keys in IBM PC mode.
  • Added functions "CopyToClipboard" and "QuickRun" to
    the mapper editor so that you can use shortcuts to
    activate them (default shortcuts: HOST(F11/F12)+A
    and HOST(F11/F12)+Q respectively), and a default
    shortcut HOST(F11/F12)+V is added to the clipboard
    paste function. Meanwhile, FullCore and SimpleCore
    shortcuts are removed from the mapper. (Wengier)
  • Added two new menu items in the "Shared clipboard
    functions" menu group under "Main", including "Copy
    all text on the DOS screen" which will copy all
    screen text to the clipboard, and "Stop clipboard
    pasting" which allows user to stop pasting in the
    middle of pasting long clipboard content. (Wengier)
  • The mouse copy/paste feature is now available for
    non-Windows systems on SDL2 builds. Also, pasting
    from the clipboard with a mapped shortcut is also
    available for Linux/X11 on SDL1 builds. (Wengier)
  • Added "Use US keyboard layout" toggle menu item in
    the "PC-98" menu group under "Video" to select
    whether to force the default US keyboard layout in
    PC-98 mode, same as the "pc-98 force ibm keyboard
    layout" config option in [pc98] section. Also moved
    the "PC-98 PIT master clock" options from the "DOS"
    menu to this menu group. (Wengier)
  • The full dosbox-x.reference.conf file is renamed to
    dosbox-x.reference.full.conf. The original file
    dosbox-x.reference.conf now contains common config
    options instead of all config options. (Wengier)
  • The CONFIG command and Configuration Tool will now
    save common and modified config options by default.
    The -all command-line option (or "Save all options
    to the configuration file" checkbox) will force to
    save all config options. A new -mod command-line
    option is added to CONFIG command to save modified
    config options only, and a new -norem command-line
    option is added to not write remarks. (Wengier)
  • Updated the Windows installer to default to the
    "typical" installation. For the full installation
    start menu items will be added for DOSBox-X builds
    copied to subdirectories. A new checkbox "Write
    common config options (instead of all) to the
    configuration file" is added which when checked
    will only write common and modified advanced config
    options to the config file. Furthermore, for both
    "typical" and "full" installations the Windows
    installer will now also copies the DLL files
    inpout32.dll (32-bit) and inpoutx64.dll (64-bit) to
    the DOSBox-X install directory for use with the
    direct parallel port passthrough feature. (Wengier)
  • Improved Flatpak support for Linux. (rderooy)
  • Improved message for the -help command-line option,
    adding for example -silent and -socket command-line
    options in the help messages. (Wengier)
  • Added -silent command-line option to run DOSBox-X
    silently (without showing the DOSBox-X window) and
    then exit after executing AUTOEXEC.BAT. (Wengier)
  • Fixed command-line option -socket not working for
    the null-modem feature. (Wengier)
  • Fixed issue that aspect ratio not being respected
    in full-screen mode when a GLSL shader is enabled
    with an OpenGL output. (Wengier)
  • Fixed toggle in the "Frameskip" menu group did not
    change when selecting a different option. (Wengier)
  • Fixed shelling from programs may not work when the
    shell config option is set. (Wengier)
  • The default country setting ("country" option in
    [config] section]) now defaults to auto-detection
    if possible, or 81 (Japan) in PC-98 mode. (Wengier)
  • Increased the default maximum DOS files (adjustable
    from [config] section) from 127 to 200. (Wengier)
  • Improved resetting with LOADLIN program. (Wengier)
  • Improved Gravis Ultrasound (GUS) implementation to
    make it more accurately represent the GUS DMA state
    as expected by the running DOS software.
  • The archive attribute will no longer automatically
    be applied to directories on non-Windows systems.
    This fixed issue with PLAYMIDI.EXE from Gravis
    Ultrasound when listing directories. (Wengier)
  • Applied hack to allow the low DMA channel detection
    in the SB16 DIAGNOSE program to work. (Wengier)
  • The default setting of the clip_paste_speed option
    has been changed from 20 to 30, which will help
    prevent lost keystrokes when pasting from the host
    clipboard for some programs. (Wengier)
  • With Pentium CPU setting (cputype=pentium) DOSBox-X
    no longer reports FDIV bug by default. An advanced
    config option "report fdiv bug" is added to report
    such CPU bug when set to true. (rderooy & Wengier)
  • Added support for the XDG_DATA_HOME environment
    variable for config directory in Linux. (rderooy)
  • Added support for compiling with pcap for Windows
    MinGW builds. (Jookia)
  • Added config option "windowposition" (in [sdl]
    section) to set the window position at startup in
    the positionX,positionY format. (tomba4)
  • Added config option "raw_mouse_input" (in [sdl]
    section; SDL2 builds only) to bypass the operating
    system's mouse acceleration & sensitivity settings.
    Implemented by NicknineTheEagle.
  • Added config option "startquiet" (in [dos] section)
    which when set to true will silence the information
    messages before launching Windows programs to run
    on the Windows host. A toggle menu item "Quiet mode
    (no start messages)" is added to the "Windows host
    applications" menu group in "DOS" menu. (Wengier)
  • The menu "Show details" (under "Main") is renamed
    to "Show FPS and RT speed in title bar". (Wengier)
  • Add menu group "Text-mode" under "Video" menu to
    change some text-mode related video settings, such
    as changing the number of rows and columns. A zip
    package named TEXTUTIL.ZIP is added to the Z drive
    that contains various utilities (such as CGA.COM,
    EGA.COM, 132X25.COM, 132X43.COM) to change current
    video setting from the command line. Also added a
    config option "high intensity blinking" which when
    set will display high intensity background colors
    instad of blinking foreground text. The menu item
    "Allow 9-pixel wide fonts" is moved from the menu
    group "Compatibility" to here. (Wengier)
  • Added "Debugging" menu group under "Help" menu, and
    moved items from the "Video" Debug and "DOS" Debug
    menus and the debugger here (debug builds only).
    Also allowed to hide/show the console or debugger
    window in Windows debug builds. With the menu item
    "Console wait on error" checked the Windows console
    window will wait for the ENTER key before closing
    itself after an E_EXIT occurs. (Wengier)
  • Updated MPXPLAY to latest version 1.65. (Wengier)
  • Integrated SVN commits (Allofich)
    • r4386: Correct MPU-401 clock-to-host function to
      operate independently of playing. Fixes hang at
      exit when playing Roland music in demos by The
      Phoney Coders. Clamp tempo to valid range.
    • r4384: ICW1 on the PIC clears the Interrupt Mask
      Register. Fixes Antagony and quite a few demos that
      expect IRQs to be unmasked.
    • r4382: Refine adlib timers a bit more and make
      reading the Adlib take a bit more time.
    • r4378: Prevent some possible deadlocks with sti
      in dynrec core.
    • r4375: Improve compatibility with older Intel
      chipsets
    • r4374: Add a bit of hack so cycles=max/auto 90%
      keeps on working inside batch files after r3925.
    • r4371: Fix regression in Clue: Master Detective.
    • r4370: As an adjunct to r4369, make the reference
      counts of standard device handles equivalent to
      those of real DOS.
    • r4369: Compatible side-effect behavior of DOS in
      the file close function.
    • r4368: Improve error codes for some DOS file functions.
    • r4367: Change FPU_FBST to only write 18 decimals
      instead of the wrongly 19, this makes it possible
      to switch 64 integers which in turn fixes some
      rounding issues. (jmarsh)
    • r4282,r4283: Switch to a different way to calculate
      DBOPL table offsets.
    • r4280: Prevent GenerateDMASound from running with
      input of 0.
    • r4279: Remove DMA_TRANSFEREND and replace with
      DMA_MASKED.
    • r4277: Remove cases not needed after r4276
    • r4276: Remove defunct code related to the initial
      display mode of the system BIOS during video mode
      changes.
    • r4274: fix externals.
    • r4273: Make frameskip an integer.
    • r4269: Use fabsf when return value is a float.
      Small warning fix.
    • r4265: Some more cleanups and memleak fixes.
    • r4264: Pick some lowhanging fruit. (some memory
      leaks and unused variables)
    • r4262: missed one
    • r4261: These actually use float as input.
    • r4258: Rename bios tester to biostest and make it
      debug only to avoid people trying to load real
      bioses.
    • r4257: Add simple program that allows you to boot
      into a bios image for running cpu tester bios.