2023年5月27日 星期六
BigPEmu v1.0.6
2023年5月16日 星期二
Raine 0.95.5
- the list of games now using the console scripts from ffman1985 is longer, see his thread for details. Here it is : hsf2d, sf2cejc, sf2ce, sf2hfj, sf2hf, sf2j, sf2, sf2ad, sfa, sfz2ald, sfz2alj, sfz2al, ssf2ud, ssf2xjd, ssf2xj, xmcotar1d
- progear had been broken for 1 year ! It's now fixed.
- the ips files can now be bps files when referenced in a .dat file. If you don't know what bps files are, never mind !
- some minor fixes in the multiple files selector for "load ips dat files"
- since they never fixed sdl2_image 2.6.x which does not return palettes anymore for 256 colors png, I finally merged the right version of their load_png function to be able to keep the color cycling in the raine dialog on systems with a recent sdl2_image (linux only !)
- raine can optionally be compiled using clang, it's mainly useful for debuging
- add back button in game controllers to switch between dialog headers and main parts in the gui
- Plus some minor stuff... !
Flycast Dojo 0.5.33
- Controls: SOCD Resolution Options
- Diagonal Correction: SOCD Defaults to Last Input for X & Y
- GGPO: Increase Protocol Version
- Prevents players from connecting if they are on different versions. Prevents desyncs.
- Remove Diagonal Correction as Default, Keep as Toggle
Upstream Changes
- dx11 oit: resize to null width and height when rendering to texture (@flyinghead )
- ui: allow horizontal screen stretching up to 250% (@flyinghead )
- dynarec: fix mov64 edge case when registers must be swapped (@flyinghead )
Flycast Dojo 0.5.32 Release Notes
- Fixed Frequency: Demolish Fist, Force Audio Sync
- Linux: Copy arcade flash memory from shared dir if available
- Linux: Prepare for Linux packing, distinct binary name
- In preparation for Arch Linux build scripts. Cleanly compiles and does not conflict with
flycast
package in AUR.
2023年5月9日 星期二
Supermodel 0.3a-git-ac0e640
2023年5月5日 星期五
RMG v0.4.0
- Fix updater on windows always installing the desktop icon
- Fix updater on windows not re-launching RMG after installation
- Fix the speed limiter toggle and speed factor options not working on linux on some systems
- Fix the 1080 Snowboarding cheats (thank you Gent)
- Add support for moving the toolbar (changes to the docked position are persistent across application runs)
- Update GLideN64 and mupen64plus-input-gca
2023年5月1日 星期一
PPSSPP 1.15
Stutter caused by shader compilation has been reduced drastically ([#16873])
- Parallelization: ([#16802], [#16804], [#16809], [#16812])
- Shader variant reduction: ([#16773], [#16778], [#16770], [#16763])
Rendering performance and fixes
- Integer scaling added ([#17224])
- Post-processing fixes ([#17262])
- SOCOM overlay glitch removed, night vision fixed ([#17297], [#17317])
- PowerVR compatibility fixes ([#17232])
- CLUT fixes ([#17212])
- ToP - Narikiri Dungeon X: Avoid GPU readback ([#17181], [#17191], [#17192])
- DTM / Toca: Avoid GPU readback ([#16715])
- Fixed Dante's Inferno performance regression ([#17032], [#17035])
- Fix wrong device selection on Poco C40 phones, causing broken UI ([#17027], [#17022])
- Rainbow Six GPU performance fix ([#16971])
- Subtitles fixed in The Godfather ([#17298], [#17314])
Texture replacement improvements
- Less I/O on the main thread, leading to smoother frame rates ([#17078], [#17091], [#17120], [#17134])
- Support for KTX2 files with UASTC compressed textures added ([#17111][#17104])
- Support for DDS files with BC1-7 textures added ([#17083], [#17103], [#17097], [#17096], [#17095])
- Improve default ini ([#17146])
- Mipmaps now always used if provided ([#17144])
- Additional optimizations ([#17139], [#17088])
Optimizations
- Software renderer fixes and performance ([#17295], [#17214], [#17028], [#16753], [#16706], [#16690])
- Vulkan texture upload optimizations ([#17052], [#17122], [#17121], [#17114], [#17011])
- Depth readback added, fixing lens flares in Syphon Filter (at perf cost..) ([#16907], [#16905])
- Async readback supported in Vulkan - currently only enabled in Dangan Ronpa ([#16910], [#16916])
- Lighting shader optimizations ([#16791], [#16787])
Controls
- Android tilt control has been overhauled and fixed ([#16889], [#16896])
- You can now map combinations of buttons to single functions ([#17210], [#17215], [#17228], etc)
- Custom buttons now support analog inputs ([#16855])
VR features
- Top down camera: ([#17098])
- Head rotation control: ([#16857])
- More stereo support: ([#16952], [#16953])
- Other: ([#16826], [#16821])
Other
- Windows Dark Mode support ([#16704])
- GLSL shader compatibility fixes ([#16710], [#16709])
- GTA math issue on macOS/iOS fixed, playable again ([#16928])
- More accurate VFPU emulation has been added, though not all enabled yet ([#16984])
- Debugger features and fixes ([#17270], [#17269], [#17263], [#17260], [#17203], [#17190], [#17042], [#16994], [#16988], [#16818] etc)
- Rewind savestates no longer slows things down a lot ([#17291])
- Chat window bugfixes ([#17241])
- IR Jit fixes - helps iOS when native jit is unavailable ([#17129])
- Depth-related rendering fixes ([#17055], [#16880])
- More RISCV support work ([#16976], [#16957], [#16962], [#16832], [#16829])
- macOS native menu bar ([#16922])
- Font fixes ([#16859])
- Rockman 2 audio glitch fix ([#16810], [#16798])
- UI fixes: Vertical use of space ([#16795]), scrollbars ([#16785]), touchpad scroll on Windows ([#16699])