2013年6月12日 星期三

MAME v0.149




MAME 發布新版,更新如下:

0.149
-------

MAMETesters Bugs Fixed
----------------------
- 04420: [Crash/Freeze] (crystal.c) crysbios, donghaer, officeye, topbladv:
[debug] Crash after OK (Robbbert)
- 04839: [Crash/Freeze] (pluto5.c) hb_dacz: Crash after OK (Robbbert)
- 04836: [Crash/Freeze] (mpu5.c) Many sets in mpu5.c: Crash after OK (Robbbert)
- 05205: [Crash/Freeze] (bwidow.c) bwidow: After last life the game
crashes (MooglyGuy)
- 05013: [Crash/Freeze] (vegas.c) sf2049: Integer Divide By Zero (Firewave)
- 05201: [Crash/Freeze] mhavoc, starwars and clones: Various vector
games will crash/freeze in MAME (MooglyGuy)
- 05199: [Documentation] (ddenlovr.c) ultrchmph: The correct description
is "Cheng Ba Shi Jie - Chao Shi Kong Guan Jun" and the region is Taiwan
instead Hong Kong. (Fujix)
- 05198: [Sound] (galdrvr.c) explorer: No sound and effect (hap)
- 05197: [Graphics] (armedf.c) cclimbr2: Missing blinking white dot (hap)

Source Changes
--------------
-Added NVRAMs for devices in software item named folder
[Miodrag Milanovic]

-Changed keycus into a device and moved it into it's own file, only 3
parameters are saved instead of 64k. Changed I/O to 16 bits & uses
memory maps instead of installing at runtime. Simplified digital
player 3 inputs that are hooked up to dac inputs. [smf]

-diserial: Added methods for clocking the receiver/transmitter outside
of the timers. [Curt Coder]

-Removes more MAME anonymous timers. [Andrew Gardner]

-Added DIP switch location to Namco System 11 & 12, also removed unused
test dip switches. [smf]

-HLSL changes: [MooglyGuy]
* Upped vertex buffer size to 64k verts, fixes assert in starwars and
alphaone, please include the printed error message in any
subsequent encounterings of the assert.
* Improved vector rendering (beam width 1.5 suggested)
* Ducked raster bloom default to 0.225 to reduce washout

-i386dasm.c [Peter Ferrie]
* fix improper signed display in some opcode parameters

-Register the device post load after the devices are started, in case
starting the device causes something (like sound_stream) to register
it's own post load [smf]

-audit.c: Fixed software list chd verification. [qmc2]

-mazerbla.c: add notes about the game pcbs [Lord Nightmare, Quarterarcade]

-replace first rom of Ambush with a fresh dump, marked the old set as
likely hacked [Ricky2001 (from AUMAP)]

-zn.c: added YMZ280 sound emulation to hvnsgate [smf, hap]

-m6800: Resolved out_sc2_func for M6808/HD6301/HD63701 variants.
[Curt Coder]

-ksys573: Externalize the digital board [O. Galibert]

-Added a check for a bus error when fetching an instruction, the bus
error condition is cleared before the fetch so bus errors in the
debugger don't cause an exception to be triggered. [smf]

-m6502: Redo the prefetch and reset the state on debugger PC change
[O. Galibert]

-savquest.c: added HASP emulator; marked BIOS as bad dump because it's
incomplete [Peter Ferrie]

-z80dart: Merged in uPD7201 and modernized the interface. [Curt Coder]

-emuopts.c: Added a new option -statename which allows to specify the
location of state saving, relative to -state_directory (whose usage
remains unchanged). Syntax is basically the same as snapname, allowing
for the / character as path separator, %g as the driver name, and
%d_[media] as the image name mounted in the "media" device.

For example, using -statename foo/%g when running "mame wrally" will
store save states into the folder sta/foo/wrally/ ; using -statename
%g/%d_cart when running "mess nes -cart smb" will store save states
into the folder sta/nes/smb/ ; using -statename %g/%d_cdrm when
running "mess pce -cart cdsys -cdrm draculax" will store save states
into sta/pce/draculax/ Specifying a media switch which is not
available (e.g. %d_cdrm in a c64) or a media switch where no image is
mounted (e.g. %d_cdrm in pce while playing a hucard game) will revert
the option to its default value %g and save states will be stored in
sta/*gamename*/ as in previous versions. [Fabio Priuli]

-msm5205.c: modernized the device. [Fabio Priuli]

-Added ds2401 rom loading to digital i/o board, rather than specifying
it in each game. Fixes Mambo A Go-Go booting. [smf]

-snes_snd: modernized the SNES sound device [Fabio Priuli]

-tms6100: modernized theTMS6100 and M58819 devices. [Osso]

-Moved default card config, device inputs and clock off the slot
interface so they can be specified for all cards [smf]

-Added support for machine config fragments that are applied when the
cart is loaded, converted NCR 53C7xx to devcb2 as an example [smf]

-Converted NCR5380N to devcb2 [smf]

-Converted NCR5390 to devcb2 & use MCFG_DEVICE_CLOCK to set SCSI chip
clock [smf]

-pcshare: make all the common pc hardware in various pc based drivers
inherit from pcat_base_state [Carl]

-Adds the Image menu to the QT debugger's main window. This allows the
user to mount disk/c images from the UI. [Andrew Gardner]

-uiimage.c: when creating a new file from the File Manager, require the
user to enter an extension too [Fabio Priuli]

-modernized the RP5H01 device [Osso]

-Converted the Konami System 573 Security Cassettes to use slots. The
current setting is no longer saved, so the default cassette is "game".
Some games have additional I/O connected via the security cassette,
which is now hooked up when the cassette is loaded instead of patched
directly into the memory map. If the game has a separate "install"
cassette then you need to select this and hard reset (shift+F3 or
select reset from the slot menu) before it will let you install from
the CD. [smf]

-modernized the MB14241 and MathBox devices. [Osso]

-inpttype.h: Use O1 instead of O0 on the critical function
[Hans Ostermeyer]

-Fixed clipping of device address maps if the size of the map caused
the end address to wrap. Added a proof of concept implementation of a
address map bank device, which allows you to bank memory maps. Hooked
it up to Taito GNET as an example [smf]

-Finished converting Taito GNET to use address maps instead of
installing at run time [smf]

-Modernized the geebee and warpwarp sound devices [Osso]

-finished modernizing gp9001 [smf]

-modernized the MM58274C RTC device. [Fabio Priuli]

-Allow AM_NOP in device address maps, there may be others that should
be allowed. [smf]

-Created a PCCARD slot and Linear Flash Card for System 573. Uses
bankdev.c for banking the onboard flash chips and the pccard slots.
This adds an extra two calls to the memory system & intelfsh.c already
called the memory system for accessing the data. [smf]

-Split rf5c296 and ata flash functionality from taitogn.c into their
own devices. The pccard slot has had to revert to use memory handlers
instead of device maps for the moment [smf]

-modernized Kaneko Pandora device. [Osso]

-modernized the TMS9927 device [Fabio Priuli]

-Modernized the PIT8253 device. [Fabio Priuli]

-modernized speaker device. [Fabio Priuli]

-modernized Taito I/O devices. [Osso]

-Roms renamed for set gtmrusa to match actual labels. [Porchy]

-Started to split ide hd from ide controller [smf]

-firebeat: split midi keyboard to separate device [Carl]

-Modernized Flower sound device. [Osso]

-Added better .ini defaults for HLSL, and hooked up bloom sliders. [MooglyGuy]

-Added macros for read/write delegates. [Curt Coder]

-QT Debugger: WIP for a new breakpoints window. [Andrew Gardner]

-Modernized nmk112 device. [Osso]

-Modernized Namco I/O devices (56xx, 58xx, 59xx) [Osso, Fabio Priuli]

-naomi video: Pretend-modernize the powervr2 [O. Galibert]

-powervr2: Some register groups are obviously 32 bits, so make them so [O. Galibert]

-naomi: Better IRQ isolation [O. Galibert]

-naomig1: Make the dma cpu-independant [O. Galibert]

-First pass at tidying up ide interface. It no longer tries to force
everything to act as a PC. A copy of the VIA VT83C461 datasheet would
be useful to remove some of the hacks added to make the games using it
work again. [smf]

-Modernize adc1038 and adc12138 devices. [Osso]

-Added USE_SIMD flag to RSP headers and began converting some opcodes
to use SSE* intrinsics. Current plan is to target SSSE3-capable
hardware (Core2 and up), with the resulting speedup theorized to be on
the order of 5-10x when conversion is complete, though this applies
only to situations where the emulation is heavily bottlenecked by the
RSP. [MooglyGuy]

-nmk16.c: raphero sound improvements [trap15]

-Added SIMD code for the rest of the RSP vector load instructions [MooglyGuy]

-Improved Dragon World II protection routines [iq_132]

-Verified pacuman gfx roms [elnaib and Santy14]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Top XXI (Version 1.2) [Roberto Fresca, ANY]
Attack Force [Piero Andreini]

New clones added
----------------
Commando Bootleg 2 [Kevin Eshbach]
Cresta Mundo (Laguna S.A. Spanish Moon Cresta bootleg) [Roselson (from AUMAP)]
WWF: Wrestlemania (rev 1.1 07/11/95) [Brian Troha, The Dumping Union]
Scramble (Reben S.A. Spanish bootleg) [Roselson (from Aumap)]
Sky Soldiers (bootleg) [ANY]
Galaxian (bootleg, set 2) [ANY]
Nudge Double Up (JPM SRU) [jameswal]
Unknown SRU Game [jameswal]
Borderline (Tranquilizer Gun conversion)
[Ricky2001 (from AUMAP)] (not working, bad ROM)
Mysterious Stones - Dr. Kick in Adventure (Itisa PCB)
[Ricky2001 (from AUMAP)]
Aerolitos (Spanish bootleg of Asteroids) [Basilio García]
Satan of Saturn (Inder S.A., bootleg) [Basilio García]
Suzuka 8 Hours 2 (Japan) [ShouTime, The Dumping Union]
TeddyBoy Blues (Old Ver. bootleg) [any]
Car Action (set 2) [any]
Space Chaser (set 4) [any]
Mission Craft (version 2.7) [Artemio Urbina, The Dumping Union]
Crazy Climber (Spanish, Operamatic bootleg) [Basilio García]
Impacto (Billport S.A., Spanish bootleg of Scramble) [Basilio Garcia]
Scramble (Petaco S.A., Spanish bootleg) [Basilio Garcia]
Ave Fenix (Spanish bootleg of Phoenix) [Basilio García]
Pajaro del Espacio (Spanish bootleg of UniWar S) [Basilio García]
Battle Zone (bootleg of Mayday) [Basilio García]
Air Inferno (Japan) [Shoutime]
Crisis Zone (CSZO4 Ver. A)
[Tormod, BrianT, Smitdogg, The Dumping Union]
Crisis Zone (CSZO3 Ver. B, set 2)
[Tormod, BrianT, Smitdogg, The Dumping Union]
ThunderJaws (rev 3) [Artemio Urbina, The Dumping Union]
Contra (Japan, set 2) [Artemio Urbina, The Dumping Union]
18 Challenge Pro Golf [Tormod, The Dumping Union]

New games marked as GAME_NOT_WORKING
------------------------------------
Music Ball [AUMAP]
Guttang Gottong (bootleg on Galaxian type hardware) [Basilio García]
Reel Good Time (Rebuild) (EPOCH) (Version 1.0) [Dr Slots/MPU Mecca]
Treasure Hunt (Global) (EPOCH) (Version 1.6) [Dr Slots/MPU Mecca]

http://www.mamedev.org/


2013年6月11日 星期二

PSP模擬器 PPSSPP 測試 (5)

i5-3470
gtx-650
8g ram
Win 7 x64


模擬器版本隨官網更新


**************************


21. Dai-2-Ji Super Robot Taisen Z Hakai-hen (JP)

運行過程大致正常.


***************************


22. Dai-2-Ji Super Robot Taisen Z Saisei-hen (JP)

運行過程大致正常.


**************************


23. Classic Dungeon X2 (JP)

人物活動塊有點問題,其他大致正常.


*************************


24. Gungnir (JP)

運行過程大致正常.


***************************


25. Another Centurys Episode Portable (JP)

運行過程大致正常.


2013年6月10日 星期一

PSP模擬器 PPSSPP 測試 (4)

i5-3470
gtx-650
8g ram
Win 7 x64


模擬器版本隨官網更新


**************************


16. Tales of the World Radiant Mythology 3 (JP)

效果音有點問題,其他部分大致正常.


*************************


17. Phantasy Star Portable 2 Infinity (JP)

部分畫面無法正常顯示,其他部分大致正常.


***************************


18. BlazBlue Continuum Shift II (ASIA)

運行過程大致正常.


****************************


19. Dissidia 012 Duodecim Final Fantasy (JP)

關閉 BufferedRendering 可解決殘像的問題,但畫面偏暗.其他部分大致正常.


*************************


20. Phantom Brave - The Hermuda Triangle (US)

運行過程大致正常.


2013年6月9日 星期日

SS/STV模擬器 SSF Ver0.12 beta R4


 


SS/STV模擬器 SSF 發布新版,更新如下:

DSP処理を修正しました。
VDP1描画処理を修正しました。
縦セルスクロール処理を修正しました。
回転面のビットマップ処理を修正しました。
回転面のラインカラー処理を修正しました。
ウィンドウ処理を修正しました。
バック画面処理を修正しました。
BIOSエミュレート処理を修正しました。

ステートセーブデータのバージョンが変わりました。

VDP1描画スレッド数を指定するオプションを設けました。最大3スレッドで処理できます。
DSPを別スレッドで処理するオプションを設けました。
スレッドの使用プロセッサ指定を無くしました。
VDP2描画のマルチスレッド指定オプションを削除しました。

http://www7a.biglobe.ne.jp/~phantasy/ssf/


2013年6月8日 星期六

PSP模擬器 PPSSPP 測試 (3)

i5-3470
gtx-650
8g ram
Win 7 x64


模擬器版本隨官網更新


**************************


11. Sega Rally Revo

地面與天空貼圖錯誤,其他部分大致正常.


*********************************


12. Final Fantasy (JP)

運行過程大致正常.


*****************************


13. Darius Burst (JP)

運行過程大致正常.


*****************************


14. Venus and Braves (JP)

動畫無法撥放,小部分2D圖層錯誤,其他部分大致正常.


***************************


15. Kingdom Hearts Birth By Sleep (JP)

運行過程大致正常.


2013年6月6日 星期四

PSP模擬器 PPSSPP 測試 (2)

i5-3470
gtx-650
8g ram
Win 7 x64


模擬器版本隨官網更新


**************************


6. Army of Two the 40th Day Portable (JP)


關閉 BufferedRendering 可解決太亮的問題,其他部分大致正常.


 



******************************


7. Taikou Risshiden V (JP)


運行過程大致正常.


 



********************************


8. Mon Hun Nikki PokaPoka Airu Mura (JP)


運行過程大致正常.


 



*****************************


9. Queen's Blade Spiral Chaos (JP)



戰鬥時語音偏慢,其他部分大致正常.


 



*****************************


10. Shin Master of Monsters Final EX (JP)


音樂偏慢,其他部分大致正常.


 



2013年6月5日 星期三

PSP模擬器 PPSSPP 測試 (1)

i5-3470
gtx-650
8g ram
Win 7 x64


模擬器版本隨官網更新


**************************
1. Crisis Core Final Fantasy 7


動畫撥放時聲音偏慢,速度正常.  遊戲中畫面/音樂/速度大致正常.


 



****************************************


2. 1 Million Ton no Barabara (JP)


部分日文字體無法顯示,運行過程大致正常.


 



*************************************


3. MotoGP (JP)


部分2D畫面比例錯誤,遊戲中大致正常.


 



*************************************


4. Mobile Suit Gundam Gundam vs Gundam (JP)


沒效果音,其他部分大致正常.


 



*******************************


5. Neon Genesis Evangelion Battle Orchestra (JP)


運行過程大致正常.