嗯,沒看錯,是PS3沒錯! 目前作者已經在PS3模擬上取得不錯的進展,根據作者所言,目前看來在遊戲運行方面沒啥困難,正一步一步的慢步前進中。
看來之前由他開發的模擬器項目大概已經接近目標,所以將對象轉到PS3上了,現在還不好說是哪一位作者,不過可確定的是消息絕對真實,沒有灌水成分,期待PS3在電腦上重現的那一日!!
嗯,沒看錯,是PS3沒錯! 目前作者已經在PS3模擬上取得不錯的進展,根據作者所言,目前看來在遊戲運行方面沒啥困難,正一步一步的慢步前進中。
看來之前由他開發的模擬器項目大概已經接近目標,所以將對象轉到PS3上了,現在還不好說是哪一位作者,不過可確定的是消息絕對真實,沒有灌水成分,期待PS3在電腦上重現的那一日!!
i5-3470
gtx-650
8g ram
Win 7 x64
模擬器版本隨官網更新
**************************
41. Ken to Mahou to Gakuen Mono Final Shinnyuusei ha Ohimesama (JP)
運行過程大致正常.
***************************
42. Eiyuu Densetsu Ao no Kiseki (JP)
運行過程大致正常.
************************
43. Armored Core Last Raven Portable (JP)
運行過程大致正常.
***************************
44. Black Rock Shooter the Game (JP)
運行過程大致正常.
****************************
45. Kamen Rider - Climax Heroes Fourze (JP)
運行過程大致正常.
i5-3470
gtx-650
8g ram
Win 7 x64
模擬器版本隨官網更新
**************************
36. Nobunaga no Yabou Soutenroku with Power Up Kit (JP)
運行過程大致正常.
********************************
37. Toriko Gourmet Survival (JP)
運行過程大致正常.
*****************************
38. Yuusha 30 Second (JP)
運行過程大致正常.
***************************
39. Mon Hun Nikki PokaPoka Airu mura G (JP)
運行過程大致正常.
****************************
40. Busou Shinki Battle Master mk2 (JP)
運行過程大致正常.
安卓上 超...超...超級棒的多機種模擬器 RetroArch 再度更新,這次加入了MAME與Desmume (NDS) 的支援,目前個人在安卓上安裝的模擬器就只剩RetroArch了,超推薦!!! 更新如下:
r16 (June 17, 2013)
------------------------------
* (LIBRETRO) Added MAME 2003 [0.78] (PC/Android/iOS)
* (MAME 2003 0.78) Add speedhack core option so that MAME can run at fullspeed on average Cortex A9 CPUs for games like Mortal Kombat 2/3/Ultimate/NBA Jam (DCS sound harware games)
* Can take screenshots now with libretro GL cores
* [RGUI] Saves video shader directory to config file.
* [RGUI] Add FPS / refresh rate monitoring in RGUI.
* [Android] Input autodetection expanded -
- Gasia PS3 pad
- Defender Game Racer Classic
- Tomee NES USB (swap around buttons A/B)
- Logitech Precision Gamepad
- Onlive Wireless Conroller
- Moga Universal driver (Swap around Start/Select for new driver)
- Xperia Play hack [UNTESTED - TESTERS NEEDED]
* [PCSX ReARMed] Add a test for the dynarec to catch broken platforms early - will be written to pcsxr.log
* [PCSX ReARMed] handle map failures so that it can be retried
* [Desmume] Add constant frameskip core option
* [Desmume] Add firmware language core option
* [SNES9x Next] Loading and saving a state should be fixed now on Blackberry. GCC optimization breakage.
http://forum.themaister.net/viewtopic.php?pid=1202#p1202
i5-3470
gtx-650
8g ram
Win 7 x64
模擬器版本隨官網更新
**************************
****************************
32. Unchain Blades Rexx (JP)
運行過程大致正常.
*****************************
33. Sengoku Basara Chronicle Heroes (JP)
人物偏亮,其他大致正常.
****************************
34. Queens Gate Spiral Chaos (JP)
運行過程大致正常.
*****************************
35. J League Pro Soccer Club wo Tsukurou 7 Euro Plus (JP)
運行過程大致正常.
i5-3470
gtx-650
8g ram
Win 7 x64
模擬器版本隨官網更新
**************************
26. Dante's Inferno
音樂有雜音,效果音錯誤,其他大致正常.
***************************
27. The 3rd Birthday (JP)
除了那個令眼睛起霧的問題外,其他大致正常.
****************************
28. God of War - Chains of Olympus
CG與字幕還有點問題,其他大致正常.
***************************
29. Final Fantasy IV Complete Collection (JP)
運行過程大致正常.
**************************
30. Valkyria Chronicles III - Unrecorded Chronicles (JP)
運行過程大致正常.
多機種模擬器 Raine + NGCD模擬器 NeoRaine 發布新版,更新如下:
Neoraine :
- support for iso.gz files : it allows to easily convert downloaded
content. After downloading, cd to the new directory and :
gzip -9 *.iso
for n in *.wav; do
oggenc $n && rm -f $n
done
And you can then point neoraine directly to the cue file without even
editing it. The surprising part is that an iso.gz is as small or smaller
than the contents of the iso transfered to a zip file, so it's the best
solution. I am sure there are equivalent ways in windows to do that
without typing anything and with a lot of clicks ! ;-)
Common fixes :
- new sound sync method : just rely entierly on sdl, which makes more
sense, there was still some old code in there which should have
disappeared a long time ago. It should fix some reports about sound
breaking after very long sessions in neoraine.
- fix a stupid bug with gamepads (bad detection).
- video info display bigger
- progress dialog was invisible when loading a game from the command line
and using the opengl rendering.
- No default bpp forced for opengl anymore : I noticed that on systems
which don't have accelerated opengl, it's best to use the desktop bpp to
render in oepngl, so that's what I do now. As a side effect the long black
screens which could be seen when entering or leaving fullscreen are almost
gone with this change now.
- opengl : force vbl sync when double buffer is enabled : horizontal
scrolling was not perfect without the vbl, even when using double buffer,
it could be seen in batrider and/or spacedx for example.
Raine :
- Add guwanges, which is a special edtion of guwange. I don't know what's
new inside exactly, but at least the background during attract mode is
different.
- Add semicom drivers poppyrap, cookbib3, pzlbreak. Easy to add, not bad
technically, and good to test the new ways to write clones and drivers !
- In november 2010, a global change from me prevented quite a few game
drivers to correctly load these games, so these drivers just crashed the
emulator or produced a black screen at best. The drivers affected and now
fixed are : cookbib, htchctch, chokchok, sf2yyc, galpanic, hyperpac,
twinkle, 3in1semi, cookbib2, moremore, moremorep, finalttr, hyperpcb,
wintbob, macrossp, ssmissin, pipibibi, mchampdx, hedpanic !
- the lsystem (taito_l) driver now finally works in any color depth, which
allows it to work in opengl or with yuv overlays. While I was at it, I
added 2 more plotting sets : plotting becomes plottinga (to follow mame
names), added plotting and plottingb. There is more work to be done on
this driver, but this was the most important part.
- cleanup of the asuka/bonzeadv/earthjk/cadashr drivers :
- As a bonus, the background of eto is finally fixed, but since it's a
pure japenese game it won't be very interesting !
- Added cadashg, the german version of cadash which was missing, but all
the translations of cadash except english are so bad that it's barely
believable anyway !
- Region dipswitches are now supported by raine, that means dipswitches
which change based on the selected region. It allowed me to remove
jigkmgri, a now useless region clone of bonzeadv.
- A dipswitch testing another dipswitch can be seen in galmedes now, if
you change the dipswitch coinage type, the coinage is updated in real
time on screen. I might have overdone it here, but Stephh is very happy
with this change ! ;-)
- Taito tetris now finally works in any color depth, so it can be used
with opengl or yuv oerlays too.
- bsystem driver : finally fully playble in any color depth too, so
compatible with opengl and yuv overlays. Also I added the missing sprites
to spacedx (you can see them when selecting the type of game). They have
always been missing... Also fixed the framebuffer of this driver : there
was a very funny bug here, if you watched spacedx attract mode long
enough, when the game sequence started, the copyright notice was still
displayed in the background. But the best part is that the shots of the
ships were attacking the letters and destroying them ! It was quite fun to
see a copyright notice being attacked this way !
- cps2 : fix avspd not starting (not exactly a bug here, it was more an
unemulated raster effect that the game was waiting for ever)
Console :
- now supports the 68020 and the z80. Not everything works (don't try the
breakpoints with these cpus !), but the basic stuff works. You need dz80
installed on the system to be able to disassemble z80 code, and m68kdis to
display 68020 code (like for the 68000). Also the console won some colors,
it's a basic terminal emulator after all so there was no reason not to use
more colors ! ;-)
http://rainemu.swishparty.co.uk/