2014年3月10日 星期一

M64Py 0.2.1



N64模擬器 M64Py 發布新版,更新如下:

  • Greatly speed up reading ROM list
  • Check if core supports DelaySI/CountPerOp options
  • Add support for OpenBSD plugin paths
  • Fix search for cheats in mupencheats.txt

  • http://m64py.sourceforge.net/

    2014年3月8日 星期六

    PS3模擬器 RPCS3 成功模擬 Arkedo Series 02 - SWAP!





    另一款PS3模擬器 RPCS3 釋出了模擬Arkedo Series 02 - SWAP! 的影片,emucr有RPCS3最新編譯版,有興趣的朋友可自己嘗試看看。

    2014年3月5日 星期三

    PS3F_000 (20140305)

    PS3模擬器 PS3F 發布新版,目前還不能運行遊戲,更新如下:

    PS3Fをちょっと更新してみた。
    何度も言いますがまだゲームは動きません。ニヤニヤ専用。

    http://t.co/PDe8PnhtEj

    2014年3月4日 星期二

    No$psx v1.8



    PS模擬器 no$psx 發布新版,更新如下:

    ◾new: plain gaming-version (miniaturized nonsense emulator without debugger)
    ◾snapshots: doesn't touch cdrom status/door on cdrom-loading (preserve snap)
    ◾sound: currently disabled new zigzag for slow 18900Hz xa-adpcm (eg. dracula)
    ◾dma: fixed crash on num_blks=0 (should act as 10000h) (Where's Derpy spu/dma)
    ◾dma: updates dma address/length registers in special sync/chopping modes
    ◾setup/sound: volume slider (optionally hardware/mixer or software/multiply)
    ◾gpu/bugfix: wraps when DisplayBase+DisplayHeight exceeds 512-lines vram size
    ◾disass: shows valatcur for load/store opcodes (now also in native syntax mode)
    ◾a22i: recognizes native mips assembler syntax (alternately to nocash syntax)
    ◾a22i: fixed crash on complex numeric expressions with missing close bracket
    ◾a22i: works without space character between labels and greater/less symbols
    ◾a22i: uses predef in opcode list, refuses 'pop' if SP-load-delay busy
    ◾gpu/speedup: omits rectangle tex-blending on color=808080h (eg. Where's Derpy)
    ◾iomap: adds rect/fill/vram2vram time to gpu emu load (formerly only poly/line)
    ◾bios clone: dummy A(9D) opcode for "set_conf_without_realloc" (Roll Boss Rush)
    ◾help: added info on homebrew "set_conf_without_realloc" bios hack/patch
    ◾snapshots: survives snap loading even if old cdrom-image folder doesn't exist
    ◾snapshots: added better (but slower) LZ-based .SNA file compression (optional)
    ◾snapshots: includes BIOS ROM (for loading regardless of bios versions/clones)
    ◾expansion rom: prevents skip_intro patch on expansions (which may hook intro)
    ◾expansion rom: prevents tty_enable patch for caetla (which needs bios chksum)
    ◾expansion rom: supports actionreplay and xplorer io ports (namely switch=on)
    ◾expansion rom: supports actionreplay 2x128K mapping and normal xplorer mapping
    ◾bios-clone: fixed rename-function (added mov r4,r16)(ridgeracer sav overwrite)
    ◾gpu: prevents better-than-real-quads on concave/twisted quads (crashbandicoot)
    ◾timers: supports separate dest/overflow events, completion flags, dest changes
    ◾help: added specs and cautions on cdrom autopause (or autostop) feature
    ◾cdrom: implemented autopause feature with INT4(stat) on end of track (Rayman)
    ◾gpu: CpuToVram wraps from x=3FFh to X=000h with Y=SAME (Alundra memcard save)
    ◾gpu: fixed polygon height limit (don't draw if height>=512) (for Spiderman)
    ◾cdrom: implemented authentic 2nd_response timings (Gundam Battle Assault 2)
    ◾help: added 'CDROM – Response Timings' chapters (some min/max/average timings)
    ◾help: corrected cdrom GetID description (only one response on DoorOpen/SpinUp)
    ◾vram viewer: forces "swap_buffers" after timeout (avoids dracula mem overflow)
    ◾cpu: emulates cop0 bpc/bpcm opcode fetch breaks (for cheat device booting)
    ◾help: fixed cop0 debug break description (bpc-then-bpcm, not vice-versa)
    ◾bios-clone: added dummy "add r4,0,385h" opcode at (for Xplorer bios hook)
    ◾bios-clone: moved gui-entrypoint to 80030000h (for Action Replay bios hook)
    ◾cdrom/bugfix: bugfixed new cdrom-dma timing; minus intcount (dino crisis 1-2)
    ◾fileloader: allows to load/debug/emulate expansion roms (.rom and .fcd files)
    ◾help: new Cheat Devices chapter (code formats, i/o ports, decryption, etc)
    ◾web: new no$psx forum: http://ngemu.com/forums/no-psx-discussion.147/

    http://nocash.emubase.de/psx.htm

    2014年3月1日 星期六

    Reicast r6

    reicast - a dreamcast emulator - screenshot thumbnail

    安卓-DC模擬器 Reicast 發布新版,更新如下:

    r6
     - Shenmue and other games fixed, mic support, much better ui, and many other things

    http://reicast.com/

    MedGui Reborn Beta v0.047

    http://forum.fobby.net/index.php?t=getfile&id=594&

    Mednafen模擬器前端工具 MedGui Reborn 發布新版,更新如下:

    - Added Youtube per game video search
    - Changed Boxart downloader (Now will perform a webrequest to retrieve pic image dimension) to perform a brutal download of downloaded bad picture
    - Many bug fix
    - Added a "Color Palette Maker" with any presets for only GB rom (not GBC), the button are located in GB setting tab.
    * Palette presets folder are located into MedGuiR/palettes
    * To make your palette presets in txt format you must use RGB RGB RGB RGB value in hex format Example nomenclature for old FB rapresentation: 9bbc0f 8bac0f 306230 0f380f
    http://forum.fobby.net/index.php?t=msg&th=924&start=0&

    Mednafen 0.9.33

    多機種模擬器 Mednafen 發布新版,更新如下:

    The -WIP suffix is being dropped for this release and future releases. Less stable releases(which this one should be considered) will only be "released" on the forums, more stable releases will also be added to the main site and the Sourceforge release system.

    Highlights of this release(compared to 0.9.32.1-WIP) include:
    • The XBox 360 controller's "guide" button is now mappable and usable under MS Windows.
    • Rewrote the simple interpolation pixel shaders to fix problems with diagonal lines of graphics distortion.
    • Rotation(via ALT+O) no longer breaks the image horribly when used with a multiple-horizontal-resolution source image(emulation modules that can produce such an image include pce, pce_fast, pcfx, psx, and snes).
    • Added support for per-module settings overrides(specified via placing settings in files named such as "nes.cfg", "pce.cfg", "pce_fast.cfg", etc.).
    • Reduced the maximum supported sound output rate from 1048576Hz to a much more reasonable 192000Hz(significantly eases proper sound processing algorithm design and testing).
    • Various debugger bugfixes and refactorings to fix design flaws; save-states should now work in step mode with PC-FX and PC Engine emulation without causing crashes.
    • GB: Added support for entering "GameShark" cheats in the cheat interface.
    • NES: Added support for entering "Pro Action Rocky" cheats in the cheat interface.
    • PCE: Removed support for the "enhanced" PSG revision, and the default PSG revision setting is now "match"(HuC6280A for SuperGrafx games and HES playback, HuC6280 for everything else).
    • PCE, PC-FX: Revamped sound resampling and processing to be much higher-quality.
    • PS1: Added limited support for entering "GameShark" cheats in the cheat interface(not every code type is supported, and some cheats may not work properly).
    • PS1: Improved accuracy(and quality) of the CD-XA ADPCM resampling algorithm per tests on a PS1.
    • PS1: Reworked sector buffering and XA ADPCM playback per tests on a PS1; fixes problems with voice cutoff in "Breath of Fire 4" and probably some other games, and fixes the corrupted boss graphics problem in "Captain Commando".
    • SNES: Added support for Game Genie codes.

    New settings:
    • pce.adpcmextraprec
    • pce.resamp_quality
    • pce.resamp_rate_error
    • pcfx.resamp_quality
    • pcfx.resamp_rate_error
    • psx.slstart
    • psx.slend
    • psx.slstartp
    • psx.slendp

    Settings with changed semantics and/or default values:
    • pce.psgrevision
    • pcfx.rainbow.chromaip
    • sound.rate

    Removed settings:
    • pce.adpcmlp

    http://forum.fobby.net/index.php ... 81&start=0&