SS模擬器 SSF 發布新測試版,更新如下:
ファンクションキーを設定できるようにしてみました。
http://t.co/QIGjeywNAC
https://www.sendspace.com/file/4urmi5
2014年9月16日 星期二
2014年9月15日 星期一
MAME另一怨念物 NMK004 聲音晶片--完結
| 說起MAME怨念物還真不少,除了雷電2系列外,NMK004
聲音晶片也算是其中之一。 NMK16 的驅動在聲音的模擬上一直都沒有進展,直到最近幾天,NMK004 聲音晶片已成功dump出並加入MAME之中,數款經典遊戲終於脫離無聲狀態,包含: US AAF Mustang (野馬戰機) Black Heart (黑暗之心) Thunder Dragon(雷龍) 等多款遊戲都能正常發聲,玩家只需將dump出的檔案放入mame rom資料夾中就能運行。附上NMK004及最新的mameuifx編譯版(r32110)下載,供大家測試。 NMK004 聲音晶片 : http://daifukkat.su/files/nmk004.zip 來源 : http://daifukkat.su/blog/archives/2014/09/13/nmk004_rom_dumping_part_5_the_release/ mameuifx編譯版(r32110) : 64-Bit:http://www.mediafire.com/download/osq58x29ze5ic23/mameuifx64_0154_r32110.exe 32-Bit:http://www.mediafire.com/download/g8ybekp7c9rj9mi/mameuifx32_0154_r32110.exe 來源 : http://www.phpbbserver.com/mameuifx/viewtopic.php?t=677&mforum=mameuifx |
DeSmuME X432R 2014-09-14
非官方高解析度NDS模擬器 DeSmuME X432R 發布新版,更新如下:
DeSmuME X432R 2014-09-14-0
公式SVN r5050を元に作成
高解像度3Dレンダリング(試験的)
処理を修正。
http://shikaver01.webcrow.jp/
DeSmuME X432R 2014-09-14-0
公式SVN r5050を元に作成
高解像度3Dレンダリング(試験的)
処理を修正。
http://shikaver01.webcrow.jp/
2014年9月12日 星期五
Mednafen 0.9.36.4
多機種模擬器 Mednafen 發布新版,更新如下:
-- 0.9.36.4: --
September 8, 2014:
Fixed a piece of ancient mouse button mapping/reading code that was so broken it worked most of the time;
fixes broken mapping of more
exotic(other than left, center, and right) physical mouse buttons to virtual buttons.
Lynx: Fixed a minor stereo sound emulation issue thanks to a patch from "sage".
Lynx: Fixed a bug that could cause Mednafen to crash when a game attempts to power-down the emulated Lynx(which may occur if a
game is left unattended for a prolonged period of time).
WonderSwan, PC-FX, MD, NGP: Fixed several violations of C/C++ sequence point rules in relation to call order in expressions
of functions with side effects, that could lead to undefined/wrong behavior with certain types of compiler optimizations
and features(e.g. PC-FX emulation was broken on gcc 4.9.x with -fsanitize=undefined -std=gnu++11).
http://forum.fobby.net/index.php?t=msg&th=1096&start=0&
-- 0.9.36.4: --
September 8, 2014:
Fixed a piece of ancient mouse button mapping/reading code that was so broken it worked most of the time;
fixes broken mapping of more
exotic(other than left, center, and right) physical mouse buttons to virtual buttons.
Lynx: Fixed a minor stereo sound emulation issue thanks to a patch from "sage".
Lynx: Fixed a bug that could cause Mednafen to crash when a game attempts to power-down the emulated Lynx(which may occur if a
game is left unattended for a prolonged period of time).
WonderSwan, PC-FX, MD, NGP: Fixed several violations of C/C++ sequence point rules in relation to call order in expressions
of functions with side effects, that could lead to undefined/wrong behavior with certain types of compiler optimizations
and features(e.g. PC-FX emulation was broken on gcc 4.9.x with -fsanitize=undefined -std=gnu++11).
http://forum.fobby.net/index.php?t=msg&th=1096&start=0&
2014年9月11日 星期四
PCSX2 for 64bit !!
PS2模擬器 PCSX2 將要推出64bit版本,相信對於整體效能會有更大提升,原文如下:
PCSX2 development picks up speed
Improved Debugger:
Check out the new debugger below:

http://pcsx2.net/
PCSX2 development picks up speed
After a brief period of slowed development, PCSX2 has started picking up speed again with the help of new contributors as well as familiar faces. Several important improvements have been made since the last announcement.
The most important of these improvements is undoubtedly the new debugger. Our debugger has long been an area in need of attention, and thanks to Kingcom it has finally received a much needed overhaul. This new debugger will make it much easier to chase down the problems in broken games. Rama has already managed to get the NHL series working by using it! Featuring a live instruction assembler, thread view, full register view, a function list and more, this improved debugger will certainly be a boon for our developers.
Another area that has received welcome attention is work towards 64 bit compatibility. Although there is still a lot of work to be done before we release a 64 bit build, the foundation has been laid. GSdx compiles for x64 now, and several key changes have been made to the PCSX2 core to support x64 as well. These changes include preparing the emitter for 64 bit jumps, updating vtlb to work on x64, and changing instances of 32bit only code to be universal. These improvements help move us closer to having a true 64 bit build.
Linux matters have improved as well. Many of the new contributors use that OS instead of Windows and improvements here always help general portability in the long run.
Lastly, a few important changes have been made to some of the plugins. On top of general bug fixes, CDVDgigaherz now tries to keep the disc always spinning at a low speed instead of letting the drive spin all the way down. This improves game performance when using a physical disc because the drive is always ready to provide data. Lilypad also supports hot-plugging of Xinput devices now. That means if you forget to plug in your Xinput device before starting PCSX2, it will recognize it when it is plugged in without requiring a restart.
Here is a rundown of the most significant changes:
64 bit related:
The most important of these improvements is undoubtedly the new debugger. Our debugger has long been an area in need of attention, and thanks to Kingcom it has finally received a much needed overhaul. This new debugger will make it much easier to chase down the problems in broken games. Rama has already managed to get the NHL series working by using it! Featuring a live instruction assembler, thread view, full register view, a function list and more, this improved debugger will certainly be a boon for our developers.
Another area that has received welcome attention is work towards 64 bit compatibility. Although there is still a lot of work to be done before we release a 64 bit build, the foundation has been laid. GSdx compiles for x64 now, and several key changes have been made to the PCSX2 core to support x64 as well. These changes include preparing the emitter for 64 bit jumps, updating vtlb to work on x64, and changing instances of 32bit only code to be universal. These improvements help move us closer to having a true 64 bit build.
Linux matters have improved as well. Many of the new contributors use that OS instead of Windows and improvements here always help general portability in the long run.
Lastly, a few important changes have been made to some of the plugins. On top of general bug fixes, CDVDgigaherz now tries to keep the disc always spinning at a low speed instead of letting the drive spin all the way down. This improves game performance when using a physical disc because the drive is always ready to provide data. Lilypad also supports hot-plugging of Xinput devices now. That means if you forget to plug in your Xinput device before starting PCSX2, it will recognize it when it is plugged in without requiring a restart.
Here is a rundown of the most significant changes:
64 bit related:
- Changed instances of u32 to uptr
- Prepared emitter for 64 bit jumps
- Made yuv2rgb and hashmap functions 64 bit ready
- vtlb now works on on x64
- Supported grabbing the MXCSR mask on x86_64 in cpudetect
- GSdx now compiles for x64
- Fixed “Looney Tunes: Back in Action”
Improved Debugger:
- Allows much easier debugging of broken games
- Already used to get “NHL” games working
- Features a live assembler (e.g. mark an instruction, type “nop” to replace that instruction with “nop”)
- Bug fixes for CDVDgigaherz
- CDVDgigaherz now prevents the drive from spinning all the way down which improves performance when playing from disc
- Lilypad supports hot-plugging of Xinput devices
- Changed int to bool for variables that only hold 0/1
- Fixes for potential crashes
- Fixes for potential variable leaks
- Preparation for WX3 (for now we still use a custom 2.8)
- Removed managed Vsync
- Folder name fixes for Windows/Linux
- Improved use of namespaces
- Fixes for ELF parser
- Started using generic memcpy instead of custom one(this actually brings a small speedup!)
- Updated translations for several languages
Check out the new debugger below:
http://pcsx2.net/
2014年9月7日 星期日
MAME Raiden II---攻克 !!!
雷電2幾乎是很多人心中的遺憾,許多年來MAME就是無法將其啃下,不過這已經是過去式了,由於 O. Galibert / Angelo Salese / Jonathan Gevaryahu 等作者的努力,目前雷電2與DX已經是可玩狀態,MAME 0.155版推出時將會完善這個驅動,感謝這些人的努力付出,終於能在MAME上玩到這些遊戲了!!
(使用 MAME SVN 31915 測試一下,除圖層還有少部分問題外,其他大致正常)
(使用 MAME SVN 31915 測試一下,除圖層還有少部分問題外,其他大致正常)
2014年9月3日 星期三
Nestopia Undead Edition v1.46
非官方的FC(NES)模擬器 Nestopia Undead Edition 發布新版,更新如下:
Unix Shell:
Additions:
– Mask Overscan option
– Disable GUI option
– Command line interface
– Scale Factor and Filters can be changed while playing
– Zapper support
– Palette and Picture options
– Ability to turn Vsync on/off
– Alternate emulation speed
– libao audio output (handles ALSA, OSS, Pulse, etc)
– More volume controls
– Turbo Buttons A and B
Changes:
– Ported to SDL 2.0
– Completely rewrote config file handling
– Completely rewrote input config and input handling
– Completely rewrote cheats
– Removed ALSA and OSS audio output
Windows Shell:
Fixes:
– xBR dialog now updates video output when options change
libretro:
Additions:
– Ability to load NstDatabase.xml (needed for some games)
– Overscan masking (themaister)
– Palette options
– Zapper support
Changes:
– Region detection based on NstDatabase.xml
Core:
Additions:
– Game Genie sound distortion option
– Mapper 210 (NAMCOT-175, NAMCOT-340)
Fixes:
– Hard Drivin’ now playable (dragon2snow)
– Kaettekita Mario Bros. fix (dragon2snow)
– Fix for rewinder sound issue (steelywing)
– Typos and syntax error fixes (lioncash)
– Fix for Mickey’s Safari in Letterland (joepogo, james)
http://0ldsk00l.ca/nestopia/
Unix Shell:
Additions:
– Mask Overscan option
– Disable GUI option
– Command line interface
– Scale Factor and Filters can be changed while playing
– Zapper support
– Palette and Picture options
– Ability to turn Vsync on/off
– Alternate emulation speed
– libao audio output (handles ALSA, OSS, Pulse, etc)
– More volume controls
– Turbo Buttons A and B
Changes:
– Ported to SDL 2.0
– Completely rewrote config file handling
– Completely rewrote input config and input handling
– Completely rewrote cheats
– Removed ALSA and OSS audio output
Windows Shell:
Fixes:
– xBR dialog now updates video output when options change
libretro:
Additions:
– Ability to load NstDatabase.xml (needed for some games)
– Overscan masking (themaister)
– Palette options
– Zapper support
Changes:
– Region detection based on NstDatabase.xml
Core:
Additions:
– Game Genie sound distortion option
– Mapper 210 (NAMCOT-175, NAMCOT-340)
Fixes:
– Hard Drivin’ now playable (dragon2snow)
– Kaettekita Mario Bros. fix (dragon2snow)
– Fix for rewinder sound issue (steelywing)
– Typos and syntax error fixes (lioncash)
– Fix for Mickey’s Safari in Letterland (joepogo, james)
http://0ldsk00l.ca/nestopia/
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