2014年12月15日 星期一

DeSmuME X432R 2014-12-14

非官方3D強化高解析度NDS模擬器 DeSmuME X432R 發布新版,更新如下 :

DeSmuME X432R 2014-12-14-0
公式SVN r5058を元に作成


高解像度3Dレンダリング(試験的)
処理を修正。

http://shikaver01.webcrow.jp/

2014年12月11日 星期四

N64 薩爾達傳說:穆修拉的面具 中文版

N64 薩爾達傳說:穆修拉的面具 中文版發布了,原文如下 :


『汉化名单』
【翻译】:德库、小光头、B洛克、ARX-7、静候黄昏、林克、马里奥A、独狼predator、Raphael Log、msk福贵
【润色校对、测试】:德库、小混蛋
【破解】:小混蛋

『汉化情况』
1.文本:100%
2.一部分其他内容未做汉化
3.经三轮以上测试,全要素收集完美通关

http://tieba.baidu.com/p/3458932465

2014年12月10日 星期三

TronDS 1.0.0.4

3DS模擬器 TronDS 發布新版,更新如下 :

  • Fixed a bug launching CLR on Windows Vista and above.
  • Fixed bugs on VFPU emulation.
  • Fixed bugs in vertex shaders emulation.
  • Fixed bugs in textures management.
  • Add support for GSP Service.

  • and other small changes and fixes.

    http://trondsemu.byethost15.com/

    2014年12月8日 星期一

    關於 Taito Type X 系列 破解新消息




    Taito Type X 系列的破解其實一直都有人進行,目前最新受害者是 Dariusburst Another Chronicle EX ,依照目前的進度,遊戲已經能正常運行於PC上,速度與畫面都不成問題,至於何時釋出....就看破解者心情了.......

    2014年12月5日 星期五

    DSP 0.15b2WIP

     

    多機種模擬器 DSP emulator 發布新版,更新如下:

    04/12/14 - DSP 0.15b2WIP. Windows 32bits, Linux 32bits and 64 bits and MAC OSX 32 bits binary.
    -General
         + Z80: Fixed LDD and LDDR (Was fixed on Spectrum Z80 engine, but I forget to update!)
         + Loading dynamically the necessary libraries. No more errors if the SDL2 library is not present, warns and finishes execution. If Zlib or IPF libraries are not available, do not perform the function but continues execution.
         + Pokey: Started writing chip emulation
         + Lazarus (Linux and OSX)
             - Fixed search function within a ZIP, it was doubling the results
             - Optional libraries: Zlib and IPF (CAPS Image)
             - Needed libraries: SDL2 and SDL2 Mixer
         + Delphi (Windows)
             - Optional library: IPF (CAPS Image), the Zlib library is included on Delphi and don't need a external library
             - Needed library: SDL2
         + UPD765: 
             - Fixed length when full track read is selected
             - Fixed length when a sector read is selected
             - Fixed function that searches for the next id sector ('Tintin on the Moon' loads again on Spectrum +3)
             - Fixed when trying to read beyond the end of a track ('Short Circuit', 'Head Over Heels', etc. loads on Amstrad)
             - Fixed sector selection when it's deleted and SK is selected
         + IPF: Started writing an interface to the IPF disk format
     Amstrad
         + Implemented snapshots. Now load and save in 'SNA' format.
         + Fixed selection of high ROM. If an unmapped ROM is selected by default basic ROM is slected (Fixes 'avant JC 20000', '2112AD', etc.)
         + Some enhancement on Z80 timings, but still are wrong ('Prohibition' loads)

    http://code.google.com/p/dsp-emulator/

    2014年11月30日 星期日

    Final Burn Alpha v0.2.97.34

    多機種模擬器 Final Burn Alpha 發布新版,更新如下:

    Ported Musashi 3.32 from MAME 0.128 [barry]
  • Minor fixes to new Musashi port [dink]
  • Fixed TLCS90 core, calculate the timer period based on the clock [dink]
  • Fixed: the Z80 Vector should be reset to default on every reset Z80 Core [iq_132]
  • Fixed buzzing sounds in the DAC [iq_132]
  • Added multiple chip support to the YM3812 interface [barry]
  • Added driver for Alien Invader [iq_132]
  • Added driver for Knuckle Joe [iq_132]
  • Added driver for Mario Bros. [iq_132]
  • Added driver for Samurai Nihon-Ichi, VS Gong Fight, Mission 660, Go Go Mr. Yamaguchi, Nunchackun, and Lady Master of Kung Fu [iq_132]
  • Added driver for Capcom’s Side-Arms, Turtle Ship, Dyger, Twin Falcons and Whizz [iq_132, dink]
  • Added driver for Space Invaders [iq_132]
  • Added driver for Tetris Pro. 2 [iq_132]
  • Added driver for XX Mission by UPL [iq_132]
  • Added Hammer Away to the Sega System 18 driver [barry, haze, Atro, _rm_ aka Ricardo Marques, 1up aka Daniel « casebres »]
  • Added clone of Darius to the Darius driver [barry, JacKc]
  • Added clone of Cobra Command (Japan, bootleg) to the Data East DEC8 driver [f205v, JacKc]
  • Added clone of Ninja Kid 2 – JT-104 to the Ninja Kid II driver [JacKc]
  • Added clone of Dragon World II (V100H, Hong Kong) to the PGM driver [iq_132, JacKc, rtw]
  • Added protection routines to Dragon World II (V100H, Hong Kong) in the PGM driver and marked as working [iq_132]
  • Added clone of Raiden II to the driver [rtw, Smitdogg, Kranser, Mucci, Dullaron, B2K24, The Dumping Union, JacKc]
  • Added clone of Dunk Shot to the Sega System 16B driver [JacKc, ShinobiZ & COY]
  • Added clones of Cadash to the Taito Asuka driver [ShouTime, JacKc]
  • Added clone of Teenage Mutant Hero Turtles to the Teenage Mutant Ninja Turtles driver [JacKc, caius]
  • Added clone of Battle Bakraid – Unlimited Version (China) (Tue Jun 8 1999) to the Topalan-2 driver [JacKc, Bill D, The Dumping Union]
  • Added clone of Vigilante to the Vigilate driver [iq_132, JacKc, system11]
  • Added clone of Xain’d Sleena to the driver[f205v, JacKc]
  • Added clone of Magic Bubble to the Yun Sung 16 driver [iq_132, JacKc, caius, The Dumping Union]
  • Added prototypes of Zombie Raid to the Zombie Raid driver [JacKc, iq_132]
  • WIP: Get sound working in Donkey Kong 3 – hook up the NES APU [iq_132]
  • Fixed sprite corruption in Alien Syndrome when playing with the keyboard and up+down or left+right is pressed at the same time [dink]
  • Fixed music playback speed in Arbalester [dink]
  • Fixed occasional loud weird buzzing noise (DAC) in Armed Formation [dink]
  • Fixed ymf278b sound in Asura Buster/Asura Blade [dink]
  • Fixed Battle Shark, Space Gun and Night Striker – hang on level 2+ [dink]
  • Black Tiger and F1 Dream: Lower SFX volume so the music can be heard better, add BurnYM2203SetPSGVolume macro to burn_ym2203.h [dink]
  • Fixed colors in Cuebrick [Alex Jackson]
  • Fixed Escape Kids Crashes during the boot sequence [dink]
  • Small music mixing improvement in ESP Ra.De [the shmup kings, dink]
  • Fixed choppiness in Gaiapolis on older pc’s [dink]
  • Fixed Gradius 3 in 16-bit color modes [Gamez Fan, iq_132]
  • Fix misc. timing issues with Gradius 3 that appeared after the introduction of the new Musashi 68k core [barry, dink]
  • Fixed Drumroll fade-in in Gradius 3 [dink]
  • Fixed gun inputs in Konami’s Lethal Enforcers, add a hack/gun-reload button [dink]
  • Fixed Layer alignment in Metamorphic Force, it improves the intro and first boss graphical effects [iq_132]
  • Fixed Moo Mesa and Xexex music out-of-key at 44100hz sample rate [dink]
  • Fixed the ear-piercing sounds in Nostradomus and Magical Cat Adventure [dink]
  • Fixed too much slowdown in Nostradamus, needs a little helping boost [dink]
  • Fixed Operation Thunderbolt: gunshot sfx can only be heard in the left speaker [dink]
  • Fixed music tempo/warped-record effect in Pang [dink]
  • Fix Psychic 5 default DIP settings [dink]
  • Fixed FB Alpha GFX Loading routine for Punch-Out!! and added correct color PROMs set for Super Punch-Out (Japan)!! [JacKc]
  • Fixed Sand Scorpion won’t boot after Raiden II/DX [dink]
  • Fixed crash in Soko Nuke [dink]
  • Fixed graphical issues/corruption in Konami’s Special Project Y (spy) [iq_132]
  • Fixed flickering status for players 2, 3 and 4 in Sunset Riders [dink]
  • Fixed Surprise Attack by Konami now runs at the right speed [dink]
  • Fixed music tempo/warped record effect in Trojan, Avengers, Section-Z, fix PCM/MSM5205 samples in Trojan [dink]
  • Fixed the sounds in Konami’s Yie Ar Kung-Fu and Mikie – some SN76489A soundchip commands were getting skipped because the chip updates needed to be interlaced [dink]
  • Fixed Double Dragon II on Megadrive [dink]
  • Fixed Gargoyles and Ex-Mutants in Megadrive (TAS Callback with new Musashi) [barry]
  • Add Oh Mummy and Lego Batman to Megadrive, fix crash on Z80 <-> 68K communications [dink]
  • Fixed more Megadrive games where PAL auto-detection fails, if you already have settings saved for these games, then set dips to default in the dialog [JacKc]
  • Fixed crash in Samurai Showdown 5 and Garou with Alpha blend effects enabled [dink]
  • New feature: auto-hide crosshair after 4 seconds for lightgun games [dink]
  • Added 8×8 .blde support to Neo-Geo [iq_132]
  • Added Alpha Blending/Transparency support to PGM – supports Nebula/Kawaks-style blend (.bld) files [iq_132]
  • Misc. documentation updates to Neo-Geo driver [JacKc]
    • Identified and documented more sets (MVS and AES version) with different Cx and/or Px layout
    • Added redumped p1/p2 to fightfeva [DsNo]
    • s1 redump by DsNO has one byte diff at 0: 00 11 compared to MAME dump (probably a bitrot)
  • Updated the libpng library to v1.6.15 [barry]
  • Synced sets with MAME 0.156 [barry, JacKc]

  • http://www.barryharris.me.uk/

    MAMEUIFX v0.156

    MAME模擬器 MAMEUIFX 發布新版,更新如下 :

    * Added new Toolbar Icon to switch on the fly between "Normal" and "Grouped" View in the gamelist

     * Fixed MAMEUIFX bug in MIDAS.C driver (black screen in game as reported at MAMEItalia Forum)

     * Removed very old hack in TWIN16.C driver (no more needed)

     * Tweaked refresh rate in CAVE.C driver to a more reasonable value

    http://mame32fx.altervista.org