http://forums.yabause.org/index.php?topic=1323.120
2015年4月20日 星期一
Yabause On Android With OpenGL ES 3.0
SEGA SATURN模擬器 Yabause On Android 在官方論壇有高手編譯出支援OpenGL ES 3.0的版本,有興趣及條件的朋友可以一試,速度蠻不錯的,下載地址及相關內容請至原帖看。
http://forums.yabause.org/index.php?topic=1323.120
http://forums.yabause.org/index.php?topic=1323.120
2015年4月16日 星期四
Mednafen 0.9.38.4
多機種模擬器 Mednafen 發布新版,更新如下 :
User-visible changes in this release:
User-visible changes in this release:
- Miscellaneous debugger bug fixes and tweaks.
- NES: Altered mapper 185 emulation to fix all known commercially-released mapper 185 games that were previously non-working.
- PCE: Fixed a VRAM DMA emulation bug introduced around 0.9.16-WIP that broke some homebrew software.
- PS1: Cheats are now also tied to the game's base filename(previously written out in the psx.cht file as a comment, but now being used for something more). Previously(and currently with other emulated systems), cheats were tied only to the game's "ID". However, Mednafen's CD ID calculation code is flawed and insufficient, particularly for single-track games, leading to many collisions in the PS1's vast game library. (The underlying issue, bad CD ID calculation, will be fixed in a future major release)
- PS1: Improved GPU texture cache emulation; fixes menu graphical glitches in "Tigershark".
- SNES: Fixed a bug that was breaking input after triggering a virtual Reset/Power Toggle event when a non-gamepad controller(e.g. mouse) is currently selected for a port.
2015年4月15日 星期三
DeSmuME 0.9.11
NDS模擬器 DeSmuME 發布新版,更新如下 :
In this version, we have focused on the Cocoa frontend, but there have been some good core fixes over so long. Notably, the save-related issues resulting in the advice “dont use 0.9.10″ have been resolved.
Head on over to the download page and check it out!
Also, don’t post bug reports or support requests in the comments. It’s a terrible venue for that, and there are other places specifically designed for it, such as, say, the support forum
Turn on JIT (dynamic recompiler) for HUGE speedup:
- For Windows users: in main menu, choose Config -> Emulation Settings, check “Use dynamic recompiler” or add to command line “––cpu-mode=1″
- For Linux users: add to command line “––cpu-mode=1″
- For Mac users: In the Emulation menu, choose Emulation > Show Emulation Settings. Then in the Emulation Settings panel, select Dynamic Recompiler. To keep JIT as the default setting, click ‘Save Settings as Default’.
WiFi not emulated and not supported!!
We won’t make a 3DS/2DS emulator.
-------------------------------------------------------------------------------------------------------------------------
官方大概被煩怕了,還特別用紅字標出來.....
2015年4月13日 星期一
怒首領蜂-大復活 : 黑標
今天早上剛好有點時間,下載mame源代碼編譯完成後,測試下一版即將支援的CAVE遊戲 怒首領蜂-大復活 : 黑標 。
這系列一如既往就是彈幕滿天飛,玩這類型遊戲時會不自覺產生一種醍醐味,當年玩 獄門山物語 時打死不放炸彈,為的就是挑戰自己的反應極限,不過這款遊戲的彈幕實在有點誇張,只能撐到第2關中途就放炸彈了,敵人子彈針對性蠻高的,想挑戰(虐待)自己的朋友可以試試。
這系列一如既往就是彈幕滿天飛,玩這類型遊戲時會不自覺產生一種醍醐味,當年玩 獄門山物語 時打死不放炸彈,為的就是挑戰自己的反應極限,不過這款遊戲的彈幕實在有點誇張,只能撐到第2關中途就放炸彈了,敵人子彈針對性蠻高的,想挑戰(虐待)自己的朋友可以試試。
2015年4月6日 星期一
mGBA 0.2.0

GBA模擬器 mGBA 發布新版,更新如下 :
- ARM7: Extend prefetch by one stage
- ARM7: Fix cycle counting for loads
- Debugger: Disassembly now lists PSR bitmasks (fixes #191)
- GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
- GBA: Initialize gba.sync to null
- GBA: Fix timer initialization
- GBA Audio: Support 16-bit writes to FIFO audio
- GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
- GBA BIOS: Fix BIOS prefetch after returning from an IRQ
- GBA BIOS: Fix BIOS prefetch after reset
- GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
- GBA BIOS: Fix BIOS decompression routines with invalid source addresses
- GBA Memory: Fix alignment of open bus 8- and 16-bit loads
- GBA Memory: Fix I cycles that had been moved to ARM7 core
- GBA Memory: Fix cycle counting for 32-bit load/stores
- GBA RR: Fix fallthrough error when reading tags from a movie
- GBA Thread: Fix possible hang when loading an archive
- GBA Thread: Fix possible deadlock in video sync
- Perf: Fix crash when the GBA thread fails to start
- Qt: Fix crash starting a GDB stub if a game isn’t loaded
- Qt: Fix crash when adjusting settings after closing a game
- Qt: Fix crash when starting GDB stub after closing a game
- Qt: Fix patch loading while a game is running
- Qt: Fix crash when loading a game after stopping GDB server
- Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
- Qt: Fix crash when attempting to pause if a game is not running
- SDL: Properly clean up if a game doesn’t launch
- Util: Fix sockets on Windows
- All: Enable link-time optimization
- Debugger: Watchpoints now work on STM/LDM instructions
- Debugger: Clean up GDB stub network interfacing
- Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
- Debugger: Merge Thumb BL instructions when disassembling
- Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
- Debugger: Watchpoints now report address watched (fixes #68)
- Debugger: Add support for soft breakpoints
- Debugger: Make I/O register names be addresses instead of values
- Debugger: Rename read/write commands
- GBA: Improve accuracy of event timing
- GBA: Add API for getting Configuration structs for overrides and input
- GBA: Refactor gba-sensors and gba-gpio into gba-hardware
- GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
- GBA: Move A/V stream interface into core
- GBA: Savestates now take into account savedata state machines (fixes #109)
- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
- GBA Memory: Simplify memory API and use fixed bus width
- GBA Thread: Make GBASyncWaitFrameStart time out
- GBA Video: Start video at the last scanline instead of the first
- Qt: Optimize logo drawing
- Qt: Move frame upload back onto main thread
- Qt: Remember window position
- Qt: Double-clicking on the window toggles full screen
- Util: Use proper locale for reading and writing float values
https://endrift.com/mgba/
2015年4月2日 星期四
Project64 v2.2.0.3
N64模擬器 Project64 發布新版,更新如下 :
Celebrating 10 year anniversary of 1.6, releasing 2.2.
Download:
http://www.pj64-emu.com/downloads/project64/binaries/
Source, issue tracker at:
https://github.com/project64
lots of bug fixes, make nrage the default controller plugin now, etc
http://www.pj64-emu.com/
2015年4月1日 星期三
Google Map版 小精靈
Google 推出 Google Map版 小精靈,進入 Google Map 網頁後點選左下角 小精靈 的圖案就能按照你的所在地交通路線隨機生成關卡地圖,試玩一下還蠻有趣的。
https://www.google.com.tw/maps/
https://www.google.com.tw/maps/
訂閱:
文章 (Atom)