PS模擬器 epsxe 金手指包 EPSXE CHEATS PACK NUMBERS-Z 更新至4.0版,內容如下 :
- New game codes added:
24-January-2015
#Tokimeki Memorial 2 [Konami the Best]#SLPM-86723-7
08-March-2015
#Jingle Cats#SLPS-01409
#Beatmania featuring Dreams come True#SLPM-86597
#Gradius Gaiden [Playstation the Best]#SLPM-86103
30-March-2015
#Gensou no Altemis - Actress School Mystery Adventure#SLPS-02563
04-April-2015
#Puchi Carat#SLPS-01435
10-May-2015
#Simple 1500 Series vol.010 - The Billiards#SLPS-02030
14-May-2015
#Pocke-Kano - Yumi Aida#SLPS-02497
16-July-2015
#Technomage - De Terugkeer Der Eeuwigheid (Du)#SLES-03245
20-July-2015
#Finger Flashing#SLPS-02158
#Gunbalina#SLPS-03100
31-August-2015
#Mobile Light Force#SLUS-01525
#Time Crisis - Project Titan (Asia)#SCPS-45514
- New game codes created:
12-November-2014
#Parlor! Pro 6#SLPS-01859
17-December-2014
#Parlor! Pro 2#SLPS-01043
28-January-2015
#Virtua Pachi-Slot - Olympia Special#SLPS-01639
30-January-2015
#Doki Doki on Air#SLPS-01454
27-February-2015
#Waku Waku Derby#SLPS-01157
14-March-2015
#Disney's La Super Diver Casa de Goofy#SLES-03641
15-March-2015
#WarGames -Defcon 1 (Multi-5)#SLES-00978
30-March-2015
#Pipe Dreams 3D#SLES-03400
3-June-2015
#Nishijin Pachinko Tengoku Vol.2#SLPS-00886
19-June-2015
#Hissatsu Pachinko Station 7#SLPS-02408
22-June-2015
#Oyaji no jikan - Nechan mahjong de shoubu ya#SLPS-02592
25-June-2015
#Nihon Pro Mahjong Renmei Kounin - Honkaku Pro Mahjong [Nice Price Series Vol. 01]#SLPS-03351
6-July-2015
#Nippon Pro Mahjong Renmei Kounin - Doujou Yaburi#SLPS-00793
7-July-2015
#Nippon Pro Mahjong Renmei Kounin - Shin Tetsuman#SLPS-01653
8-July-2015
#Disc Derby - Meiba wo Tsukurou!!#SLPS-02428
9-July-2015
#Wai Wai Jansou#SLPM-86544
10-November-2015
#Hatsukoi Valentine Special#SLPS-01452
http://psxdatacenter.com/downloads.html
2016年2月9日 星期二
2016年2月4日 星期四
mGBA 0.4.0
GBA模擬器 mGBA 發布新版,更新如下 :
Features:
Features:
- Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
- I/O viewer
- Booting of multiboot images
- Customization of GIF recording
- Libretro: Cheat code support
- Support for GLSL shaders
- ROM information view
- Support for VBA-style cheat codes
- Savestates now store creation timestamps
- Key autofire
- Libretro: Allow blocking opposing directional input
- OpenEmu core for OS X
- Libretro: Settings for using BIOS and skipping intro
- Libretro: Customizable idle loop removal
- Implemented cycle counting for sprite rendering
- Cleaner, unified settings window
- Added a setting for pausing when the emulator is not in focus
- Customizable paths for save games, save states, screenshots and patches
- Controller hotplugging
- Ability to store save games and active cheats within savestates
- ARM7: Fix sign of unaligned LDRSH
- ARM7: Fix decoding of some ARM ALU instructions with shifters
- Debugger: Fix watchpoints in gdb
- GBA: Fix warnings when creating and loading savestates
- GBA: Fix Iridion II savetype
- GBA BIOS: Fix misaligned CpuSet
- GBA Cheats: Fix cheats setting the Action Replay version
- GBA Hardware: Fix GPIO on big endian
- GBA Memory: Fix DMA register writing behavior
- GBA Memory: Fix DMAs triggering two cycles early
- Libretro: Fix aspect ratio
- Qt: Fix some potential crashes with the gamepad mapping
- Qt: Fix keys being mapped incorrectly when loading configuration file
- Util: Fix PowerPC PNG read/write pixel order
- Util: Fix excessive memory allocation when decoding a PNG
- VFS: Fix VFileReadline and remove
_vfdReadline
- All: Improved PowerPC support
- All: Fix some undefined behavior warnings
- ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
- Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
- GBA: Implement bad I/O register loading
- GBA: Allow jumping to OAM and palette RAM
- GBA BIOS: Finish implementing RegisterRamReset
- GBA Config: Add “override” layer for better one-time configuration
- GBA Input: Consolidate
GBA_KEY_NONEandGBA_NO_MAPPING - GBA Memory: Use a dynamically sized mask for ROM memory
- GBA Memory: Implement several unimplemented memory access types
Cemu v1.3.1
Wii U模擬器發布新版,更新如下 :
* Added fullscreen support
http://cemu.info/
* Added fullscreen support
* Added support for running extracted applications (.rpx with external files)
* Added support for launching games via command line parameter
* Vastly improved graphics
* Improved accuracy and stability of filesystem code
* Many smaller changes to various parts of the emulator
2016年1月27日 星期三
MAME 0.170
MAME發布新版,更新如下 :
0.170
-------
MAMETesters Bugs Fixed
----------------------
- 06097: [Crash/Freeze] (viper.c) Most sets in viper.c: Crashing at start
(32-bit only) (Robbbert)
- 06127: [DIP/Input] (m92.c) thndblst: "Continuous Play" dip switch
value incorrectly labeled (kane)
- 06126: [Crash/Freeze] (suna8.c) hardhea2b: Exception at start (Osso)
- 04900: [Flip Screen/Cocktail] (battlex.c) battlex: Missing Title and
Text while flipped (Osso)
- 06117: [Multisession] (bfm_sc2.c) qntoond, quintoon: MAME crashed when
switching games (Osso)
- 02640: [Gameplay] (megasys1.c) kazan, iganinju: Multiple issues (slow graphic
rendering, missing graphics) (Angelo Salese)
- 06114: [DIP/Input] (cps1.c) sf2m10: Kick inputs are not working LK MK HK (Osso)
- 06090: [Crash/Freeze] (namcos10.c) mrdrilr2, mrdrlr2a: Crash during Init (Osso)
- 06046: [Speed] Several drivers using mc6845.c: Speed is always 90-98% when
throttled (crazyc)
- 06104: [Gameplay] (x1.c) x1 [druaga]: druaga fails to get past
loading screen (crazyc)
- 06124: [Crash/Freeze] (phc25.c) phc25, spc1000, fc100: phc25, fc100 crash
at start; spc1000 crash when a letter key is pressed (Osso)
- 06122: [Crash/Freeze] (x68k.c) x68000 [ffight]: crashes with stack crawl (crazyc)
Source Changes
--------------
-Added more accurate SSi S14001A speech chip emulation, written by one
of the people at SSi who originally laid out the S14001a silicon in
1974/5! [Ed Bernard]
-nokia_3310.cpp: started implementing the driver based on available
information. Also added dumps for various models. [Sandro Ronco]
-Corrections to some ROM names and labels on Elevator Action based on
pcb pictures. [Lord Nightmare, brizzo]
-tispeak.cpp: Dumped and added correct version of 1979 US Speak &
Spell. [Sean Riddle]
-vicdual: rewrote carnival music board emulation, copy-pasted samples
handling from audio/pulsar.cpp. Kept sample names and function names
the same. [hap]
-XAudio2 support [Brad Hughes]
-Removed this == nullptr checks and fixed most of the resulting
crashes. [MooglyGuy, Tafoid]
-psychic5.cpp: added SCREEN_RAW_PARAMS [Angelo Salese]
-More configuration fixes [AJR]
* terrafb: remove unused NB1414M4
* segas16b.cpp: sanity check forgotten in last confix
* sega16sp.cpp: fix region width, make required (as last confix
allows)
-psychic5.cpp: Fixed sprite disable for Bombs Away. [Angelo Salese]
-Pass and return palette devices by reference, not as pointers [AJR]
* Add screen_device::has_palette()
* Require device_gfx_interface::gfx() and palette() to access members
* Getters for atari_vad_device return devices as references, not
pointers
-Driver configuration fixes [AJR]
- Implement found() method for object finders
- a1200, cubo, midzeus2, etc.: remove spurious palette tags
- bagman, sbagman & clones: correct PROM region lengths
- atomicp, snapper: remove unused(?) sprite device w/no ROMs
-taitotz: replace HLE rendering with actual chip emulation [Ville Linde]
-NAOMI/Chihiro docs update [f205v]
-document rest of Atomiswave registers [brizzo, MetalliC]
-added dump of World Club Champion Football's camera sensor board [ANY]
-tourvis.cpp: Added V4.0 BIOS to the Tourvision driver [system11]
-OS/2 patch [KO Myung-Hun]
-Arkanoid: Add note about the number of optical quadrature slots (24)
the arkanoid 1:20 geared spinner's quadrature wheel. [brizzo]
-Arkanoid.cpp: Set YM2149 emulation to mix channels the same way the
real pcb mixes them, by directly tying them together with no mixing
resistors. This introduces some distortion, but is more accurate
to actual pcb audio. [Lord Nightmare]
-40love.cpp: added global color select bank, fixes colors in later
levels for Forty-Love [Angelo Salese]
-spc1000: cassette tape motor fixed for working properly [Miso Kim]
-arkanoid.cpp: Added emulation of the 68705 timer and timer interrupts.
Fixed bugs with MCU port c ddr handling, latches and edge detection,
added missing interrupt on Z80 write to MCU, and removed a boost
interleave hack which was made unnecessary by these fixes. Switched
the Arkanoid (older) sets to use original Taito A75 06 MCU code as
opposed to the bootleg MCU code used until now. The 3 (newer) and 1
Tournament sets still use hand-hacked bootleg MCU code until original
MCU chips can be dumped and/or decapped. All 9 of the dumped Arkanoid
MCU code roms now work, if hooked up to the appropriate drivers. Hooked
the now-working 'deprotected Taito' MCU dump up to arkanoidjbl. Added an
alternate gfx rom dumped from an original 'older' US board. [Lord Nightmare, Brizzo]
-some fast invaders improvements [ANY]
-Return std::string objects by value rather than pass by reference [AJR]
- strprintf is unaltered, but strformat now takes one fewer argument
- state_string_export still fills a buffer, but has been made const
- get_default_card_software now takes no arguments but returns a string
-Some comments on TRS-01 'early radar scope' 5-PCB set. Fixed some ROM
names based on PCB pictures from Superully. [Lord Nightmare]
-segas18.cpp: Add documentation of a Laser Ghost test PCB [Arzeno Fabrice]
-meadwttl.cpp: ROM labels update for Bombs Away (Meadows) [Stiletto, Andrew Welburn]
-common osd path environment var expansion [Jeffrey Clark]
-add lua console support back in [Jeffrey Clark]
-pc9801_86: add pcm [Carl]
-added official updater roms to the calspeeda set so that you can
update the hdd / game revision if you so please [mrsinister]
-ts803: can display text and graphics, can boot from disk [Gabriele D'Antona]
-dccons.c:
Dreamcast v1.022 "no MIL-CD" BIOS dumped [Leonard Oliveira]
Katana Set5 Dev.Box BIOS v1.001 found [MetalliC]
sorted out bioses/flashes, removed outdated comments [MetalliC]
-apple2e: fix $c800 arbitration, fixes IDE and SCSI cards
among others. [R. Belmont]
-R9751: Clean up, add timer register, and add another system disk
set to software list [Brandon Munger]
-makedep.py: Finish making it python3-compatible [O. Galibert]
-sfkick.cpp: Fill in missing dipswitches and added dip locations. [Brian Troha]
-Added pre-compiled headers support to build system [Miodrag Milanovic]
-improvements to hp9845b driver [F.Ulivi]
-Increase debug console maximum parameters in debugcon.h [ConHuevosGuey]
-m68k: fix 020+ bfins instruction results and flags [Till Harbaum]
-fidelz80: redumped CC10B PRG ROM [Berger]
-rf5c400: added external memory r/w function [Ville Linde]
-marywu: Most of the hardware has been mapped by analysing the pcb tracks. [Felipe Sanches]
This set of commits include:
a video layout with all 30 LEDs 13 double-digit 7seg modules
an improved memory map hooking up the couple AY8910-3 chips, 2kb of Static RAM and the keyboard/display controller (an i8279 clone)
multiplexing signals for the 7seg displays
LEDs being controlled by the IO ports of the 2 AY8910-3 chips
8-bit set of DIP-Switches, a 2x16 keyboard and 4 push buttons mapped to the i8279 scanlines and return lines
-Some more validity checking improvements: [AJR]
* The -validate command now accepts an optional string, validating only
matching drivers. This has proven useful for debugging. The default is
to validate all drivers as usual.
* Devices' names are tracked when validating their auto-finders.
-Have sound_stream::input_name return the std::string it constructs [AJR]
-Added SteamLink initial support [Sam Lantiga, Miodrag Milanovic]
-Refactored NTSC pass and added sliders [ImJezze]
* merged YIQ encode and decode pass into one NTSC pass
* fixed half texel offset
* re-added usage of A value
* re-added usage of P value
* re-added jitter of B value
* changed default O value to 0
* reduced sample count to 64
* removed duplicate YIQ settings definition
* added sliders for most NTSC settings
* fit B value jitter between a min/max range of 0 and 1
* fit A and B value between a min/max range of -1 and 1
Refactored color convergence pass
* color convergence is now independent from ratio
* color convergence is now limited to a maximum of 10
* the radial color convergence now "translates" the most outer
pixel as they would be translated by the linear color convergence
with the same amount
* added color convergence pass to vector rendering
Misc.
* fixed half texel offset in pre-scale pass
* fit scan-line jitter between a min/max range of 0 and 1
* color convolution, defocus and phosphor pass will now be skipped
if all influencing parameters are 0
* added hum bar simulation based on [MooglyGuy's] GLSL port of the MAME shader pipeline
* added monochrome-chessboard.png
* added slot-mask-aligned.png (to simulate a TFT LCD
New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Wing Force (Japan, prototype) [ShouTime]
Snow Board Championship [Charles MacDonald, David Haywood]
Waku Waku Marine [Ryan Holtz, Smitdogg, Shoutime, The Dumping Union]
Il Galeone [f205v]
Last Four (09:12 16/01/2001) [f205v]
Samsung SPC-1500 [Miso Kim]
TI-1250 [hap, Sean Riddle]
Speak & Spell Compact (3 versions) [hap, Sean Riddle, Lord Nightmare, Kevin Horton, plgDavid(David Viens)]
Ordisavant (France) [TeamEurope, dlfrsilver]
New clones added or promoted from NOT_WORKING status
----------------------------------------------------
Gun Dealer (bootleg) [Yrouel]
Rambo 3 (bootleg of Ikari, Joystick hack) [Any]
Laser Ghost (Japan) (FD1094 317-0164) [Charles MacDonald, ShouTime]
Strider (USA, B-Board 90629B-3, Street Fighter II conversion) [system11]
Nova 2001 (Japan, hack?) [system11]
Stadium Hero '96 (USA, EAH) [Kevin Eshbach, The Dumping Union]
Multi Game '96 (Italy) [system11]
Sly Spy (US revision 4) [system11]
New machines marked as NOT_WORKING
----------------------------------
Sequential Circuits Prophet-600 [R. Belmont]
Didact mp68a [Joakim Larsson]
Didact md6802 [Joakim Larsson]
Esselte 100 [Joakim Larsson]
< unknown> Labeled 'WU- MARY-1A [Felipe Sanches]
Various Tourvision (PCE bootleg) cartridges [system11, The Dumping Union]
- 1943 Kai, After Burner, Armed-F, Ballistix, Be Ball, Chōzetsurinjin Beraboh Man, Bomberman,
Chuka Taisen, Coryoon, Daisenpu, Dead Moon, Devil Crush, Dodge Ball, Dragon Spirit, Final Blaster
Final Match Tennis, Gunhed, Hana Taka Daka, Jinmu Densho, Kiki Kaikai, Legend of Hero Tonma
Mizubaku Daibouken Liquid Kids, Mr Heli, Ninja Ryukenden, Operation Wolf, Override, Pac-Land
PC Genjin Punkic Cyborg, Power Drift, Pro Yakyuu World Stadium '91, Psycho Chaser, Puzzle Boy
Raiden, R-Type II, Saiga No Nindou - Ninja Spirit, Salamander, Shinobi, Side Arms, Skweek
Son Son II, Tatsujin, Terra Cresta II, Toy Shop Boys, Veigues, Winning Shot, W-Ring, Xevious
Doraemon Meikyuu Daisakusen
Unknown Tab Austria Poker [ANY]
Roland TR-606 [hap, Kevin Horton]
Pyon Pyon Jump [Ryan Holtz, Smitdogg, Shoutime, Roberto Fresca, The Dumping Union]
Fidelity Voice Excellence [plgDavid, hap]
Fidelity Sensory Chess Challenger 12-B [Berger]
Dragon Treasure 3 (Rev A) (GDS-0041A) [Jorge Valero, rtw, The Dumping Union]
New clones marked as NOT_WORKING
--------------------------------
Fidelity Voice Chess Challenger (Spanish) [Berger]
Fidelity Voice Chess Challenger (German, French) [plgDavid, hap]
Sega Bass Fishing Challenge Version A [gamerfan, brizzo, MetalliC, Smitdogg, The Dumping Union]
Raizin Ping Pong (V2.01J) [Shoutime]
Power Shovel ni Norou!! - Power Shovel Simulator (v2.07J, alt) [Shoutime]
Desert Patrol (set 2) (Project Support Engineering (Telegames license)) [blinddog1, Paul Swan, gregf]
Maniac Square (protected) [Charles MacDonald]
Pacman Club (set 1, Argentina) [Roberto Fresca]
Pacman Club (set 2, Argentina) [Roberto Fresca]
New WORKING software list additions
-----------------------------------
tutor.xml: Tron (Jpn) [TeamEurope, Steve]
snotec.xml: added 4 new cart dumps. [TeamEurope]
Added 10 new cart dumps for PreComputer 1000. [TeamEurope]
Added 2 new cart dumps for Ordisavant (France). [TeamEurope, dlfrsilver]
c64_flop.xml: Added Little Knight Arthur. [Pasi Hytönen]
c64_cart.xml: Added KoalaPainter. [Curt Coder]
New NOT_WORKING software list additions
---------------------------------------
casloopy.xml: Loopy Town no Oheya ga Hoshii! [TeamEurope, Steve]
casloopy.xml: Lupiton no Wonder Palette [TeamEurope, Steve]
database.xml: Leapfrog [TeamEurope & Steve]
http://www.mamedev.org/
0.170
-------
MAMETesters Bugs Fixed
----------------------
- 06097: [Crash/Freeze] (viper.c) Most sets in viper.c: Crashing at start
(32-bit only) (Robbbert)
- 06127: [DIP/Input] (m92.c) thndblst: "Continuous Play" dip switch
value incorrectly labeled (kane)
- 06126: [Crash/Freeze] (suna8.c) hardhea2b: Exception at start (Osso)
- 04900: [Flip Screen/Cocktail] (battlex.c) battlex: Missing Title and
Text while flipped (Osso)
- 06117: [Multisession] (bfm_sc2.c) qntoond, quintoon: MAME crashed when
switching games (Osso)
- 02640: [Gameplay] (megasys1.c) kazan, iganinju: Multiple issues (slow graphic
rendering, missing graphics) (Angelo Salese)
- 06114: [DIP/Input] (cps1.c) sf2m10: Kick inputs are not working LK MK HK (Osso)
- 06090: [Crash/Freeze] (namcos10.c) mrdrilr2, mrdrlr2a: Crash during Init (Osso)
- 06046: [Speed] Several drivers using mc6845.c: Speed is always 90-98% when
throttled (crazyc)
- 06104: [Gameplay] (x1.c) x1 [druaga]: druaga fails to get past
loading screen (crazyc)
- 06124: [Crash/Freeze] (phc25.c) phc25, spc1000, fc100: phc25, fc100 crash
at start; spc1000 crash when a letter key is pressed (Osso)
- 06122: [Crash/Freeze] (x68k.c) x68000 [ffight]: crashes with stack crawl (crazyc)
Source Changes
--------------
-Added more accurate SSi S14001A speech chip emulation, written by one
of the people at SSi who originally laid out the S14001a silicon in
1974/5! [Ed Bernard]
-nokia_3310.cpp: started implementing the driver based on available
information. Also added dumps for various models. [Sandro Ronco]
-Corrections to some ROM names and labels on Elevator Action based on
pcb pictures. [Lord Nightmare, brizzo]
-tispeak.cpp: Dumped and added correct version of 1979 US Speak &
Spell. [Sean Riddle]
-vicdual: rewrote carnival music board emulation, copy-pasted samples
handling from audio/pulsar.cpp. Kept sample names and function names
the same. [hap]
-XAudio2 support [Brad Hughes]
-Removed this == nullptr checks and fixed most of the resulting
crashes. [MooglyGuy, Tafoid]
-psychic5.cpp: added SCREEN_RAW_PARAMS [Angelo Salese]
-More configuration fixes [AJR]
* terrafb: remove unused NB1414M4
* segas16b.cpp: sanity check forgotten in last confix
* sega16sp.cpp: fix region width, make required (as last confix
allows)
-psychic5.cpp: Fixed sprite disable for Bombs Away. [Angelo Salese]
-Pass and return palette devices by reference, not as pointers [AJR]
* Add screen_device::has_palette()
* Require device_gfx_interface::gfx() and palette() to access members
* Getters for atari_vad_device return devices as references, not
pointers
-Driver configuration fixes [AJR]
- Implement found() method for object finders
- a1200, cubo, midzeus2, etc.: remove spurious palette tags
- bagman, sbagman & clones: correct PROM region lengths
- atomicp, snapper: remove unused(?) sprite device w/no ROMs
-taitotz: replace HLE rendering with actual chip emulation [Ville Linde]
-NAOMI/Chihiro docs update [f205v]
-document rest of Atomiswave registers [brizzo, MetalliC]
-added dump of World Club Champion Football's camera sensor board [ANY]
-tourvis.cpp: Added V4.0 BIOS to the Tourvision driver [system11]
-OS/2 patch [KO Myung-Hun]
-Arkanoid: Add note about the number of optical quadrature slots (24)
the arkanoid 1:20 geared spinner's quadrature wheel. [brizzo]
-Arkanoid.cpp: Set YM2149 emulation to mix channels the same way the
real pcb mixes them, by directly tying them together with no mixing
resistors. This introduces some distortion, but is more accurate
to actual pcb audio. [Lord Nightmare]
-40love.cpp: added global color select bank, fixes colors in later
levels for Forty-Love [Angelo Salese]
-spc1000: cassette tape motor fixed for working properly [Miso Kim]
-arkanoid.cpp: Added emulation of the 68705 timer and timer interrupts.
Fixed bugs with MCU port c ddr handling, latches and edge detection,
added missing interrupt on Z80 write to MCU, and removed a boost
interleave hack which was made unnecessary by these fixes. Switched
the Arkanoid (older) sets to use original Taito A75 06 MCU code as
opposed to the bootleg MCU code used until now. The 3 (newer) and 1
Tournament sets still use hand-hacked bootleg MCU code until original
MCU chips can be dumped and/or decapped. All 9 of the dumped Arkanoid
MCU code roms now work, if hooked up to the appropriate drivers. Hooked
the now-working 'deprotected Taito' MCU dump up to arkanoidjbl. Added an
alternate gfx rom dumped from an original 'older' US board. [Lord Nightmare, Brizzo]
-some fast invaders improvements [ANY]
-Return std::string objects by value rather than pass by reference [AJR]
- strprintf is unaltered, but strformat now takes one fewer argument
- state_string_export still fills a buffer, but has been made const
- get_default_card_software now takes no arguments but returns a string
-Some comments on TRS-01 'early radar scope' 5-PCB set. Fixed some ROM
names based on PCB pictures from Superully. [Lord Nightmare]
-segas18.cpp: Add documentation of a Laser Ghost test PCB [Arzeno Fabrice]
-meadwttl.cpp: ROM labels update for Bombs Away (Meadows) [Stiletto, Andrew Welburn]
-common osd path environment var expansion [Jeffrey Clark]
-add lua console support back in [Jeffrey Clark]
-pc9801_86: add pcm [Carl]
-added official updater roms to the calspeeda set so that you can
update the hdd / game revision if you so please [mrsinister]
-ts803: can display text and graphics, can boot from disk [Gabriele D'Antona]
-dccons.c:
Dreamcast v1.022 "no MIL-CD" BIOS dumped [Leonard Oliveira]
Katana Set5 Dev.Box BIOS v1.001 found [MetalliC]
sorted out bioses/flashes, removed outdated comments [MetalliC]
-apple2e: fix $c800 arbitration, fixes IDE and SCSI cards
among others. [R. Belmont]
-R9751: Clean up, add timer register, and add another system disk
set to software list [Brandon Munger]
-makedep.py: Finish making it python3-compatible [O. Galibert]
-sfkick.cpp: Fill in missing dipswitches and added dip locations. [Brian Troha]
-Added pre-compiled headers support to build system [Miodrag Milanovic]
-improvements to hp9845b driver [F.Ulivi]
-Increase debug console maximum parameters in debugcon.h [ConHuevosGuey]
-m68k: fix 020+ bfins instruction results and flags [Till Harbaum]
-fidelz80: redumped CC10B PRG ROM [Berger]
-rf5c400: added external memory r/w function [Ville Linde]
-marywu: Most of the hardware has been mapped by analysing the pcb tracks. [Felipe Sanches]
This set of commits include:
a video layout with all 30 LEDs 13 double-digit 7seg modules
an improved memory map hooking up the couple AY8910-3 chips, 2kb of Static RAM and the keyboard/display controller (an i8279 clone)
multiplexing signals for the 7seg displays
LEDs being controlled by the IO ports of the 2 AY8910-3 chips
8-bit set of DIP-Switches, a 2x16 keyboard and 4 push buttons mapped to the i8279 scanlines and return lines
-Some more validity checking improvements: [AJR]
* The -validate command now accepts an optional string, validating only
matching drivers. This has proven useful for debugging. The default is
to validate all drivers as usual.
* Devices' names are tracked when validating their auto-finders.
-Have sound_stream::input_name return the std::string it constructs [AJR]
-Added SteamLink initial support [Sam Lantiga, Miodrag Milanovic]
-Refactored NTSC pass and added sliders [ImJezze]
* merged YIQ encode and decode pass into one NTSC pass
* fixed half texel offset
* re-added usage of A value
* re-added usage of P value
* re-added jitter of B value
* changed default O value to 0
* reduced sample count to 64
* removed duplicate YIQ settings definition
* added sliders for most NTSC settings
* fit B value jitter between a min/max range of 0 and 1
* fit A and B value between a min/max range of -1 and 1
Refactored color convergence pass
* color convergence is now independent from ratio
* color convergence is now limited to a maximum of 10
* the radial color convergence now "translates" the most outer
pixel as they would be translated by the linear color convergence
with the same amount
* added color convergence pass to vector rendering
Misc.
* fixed half texel offset in pre-scale pass
* fit scan-line jitter between a min/max range of 0 and 1
* color convolution, defocus and phosphor pass will now be skipped
if all influencing parameters are 0
* added hum bar simulation based on [MooglyGuy's] GLSL port of the MAME shader pipeline
* added monochrome-chessboard.png
* added slot-mask-aligned.png (to simulate a TFT LCD
New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Wing Force (Japan, prototype) [ShouTime]
Snow Board Championship [Charles MacDonald, David Haywood]
Waku Waku Marine [Ryan Holtz, Smitdogg, Shoutime, The Dumping Union]
Il Galeone [f205v]
Last Four (09:12 16/01/2001) [f205v]
Samsung SPC-1500 [Miso Kim]
TI-1250 [hap, Sean Riddle]
Speak & Spell Compact (3 versions) [hap, Sean Riddle, Lord Nightmare, Kevin Horton, plgDavid(David Viens)]
Ordisavant (France) [TeamEurope, dlfrsilver]
New clones added or promoted from NOT_WORKING status
----------------------------------------------------
Gun Dealer (bootleg) [Yrouel]
Rambo 3 (bootleg of Ikari, Joystick hack) [Any]
Laser Ghost (Japan) (FD1094 317-0164) [Charles MacDonald, ShouTime]
Strider (USA, B-Board 90629B-3, Street Fighter II conversion) [system11]
Nova 2001 (Japan, hack?) [system11]
Stadium Hero '96 (USA, EAH) [Kevin Eshbach, The Dumping Union]
Multi Game '96 (Italy) [system11]
Sly Spy (US revision 4) [system11]
New machines marked as NOT_WORKING
----------------------------------
Sequential Circuits Prophet-600 [R. Belmont]
Didact mp68a [Joakim Larsson]
Didact md6802 [Joakim Larsson]
Esselte 100 [Joakim Larsson]
< unknown> Labeled 'WU- MARY-1A [Felipe Sanches]
Various Tourvision (PCE bootleg) cartridges [system11, The Dumping Union]
- 1943 Kai, After Burner, Armed-F, Ballistix, Be Ball, Chōzetsurinjin Beraboh Man, Bomberman,
Chuka Taisen, Coryoon, Daisenpu, Dead Moon, Devil Crush, Dodge Ball, Dragon Spirit, Final Blaster
Final Match Tennis, Gunhed, Hana Taka Daka, Jinmu Densho, Kiki Kaikai, Legend of Hero Tonma
Mizubaku Daibouken Liquid Kids, Mr Heli, Ninja Ryukenden, Operation Wolf, Override, Pac-Land
PC Genjin Punkic Cyborg, Power Drift, Pro Yakyuu World Stadium '91, Psycho Chaser, Puzzle Boy
Raiden, R-Type II, Saiga No Nindou - Ninja Spirit, Salamander, Shinobi, Side Arms, Skweek
Son Son II, Tatsujin, Terra Cresta II, Toy Shop Boys, Veigues, Winning Shot, W-Ring, Xevious
Doraemon Meikyuu Daisakusen
Unknown Tab Austria Poker [ANY]
Roland TR-606 [hap, Kevin Horton]
Pyon Pyon Jump [Ryan Holtz, Smitdogg, Shoutime, Roberto Fresca, The Dumping Union]
Fidelity Voice Excellence [plgDavid, hap]
Fidelity Sensory Chess Challenger 12-B [Berger]
Dragon Treasure 3 (Rev A) (GDS-0041A) [Jorge Valero, rtw, The Dumping Union]
New clones marked as NOT_WORKING
--------------------------------
Fidelity Voice Chess Challenger (Spanish) [Berger]
Fidelity Voice Chess Challenger (German, French) [plgDavid, hap]
Sega Bass Fishing Challenge Version A [gamerfan, brizzo, MetalliC, Smitdogg, The Dumping Union]
Raizin Ping Pong (V2.01J) [Shoutime]
Power Shovel ni Norou!! - Power Shovel Simulator (v2.07J, alt) [Shoutime]
Desert Patrol (set 2) (Project Support Engineering (Telegames license)) [blinddog1, Paul Swan, gregf]
Maniac Square (protected) [Charles MacDonald]
Pacman Club (set 1, Argentina) [Roberto Fresca]
Pacman Club (set 2, Argentina) [Roberto Fresca]
New WORKING software list additions
-----------------------------------
tutor.xml: Tron (Jpn) [TeamEurope, Steve]
snotec.xml: added 4 new cart dumps. [TeamEurope]
Added 10 new cart dumps for PreComputer 1000. [TeamEurope]
Added 2 new cart dumps for Ordisavant (France). [TeamEurope, dlfrsilver]
c64_flop.xml: Added Little Knight Arthur. [Pasi Hytönen]
c64_cart.xml: Added KoalaPainter. [Curt Coder]
New NOT_WORKING software list additions
---------------------------------------
casloopy.xml: Loopy Town no Oheya ga Hoshii! [TeamEurope, Steve]
casloopy.xml: Lupiton no Wonder Palette [TeamEurope, Steve]
database.xml: Leapfrog [TeamEurope & Steve]
http://www.mamedev.org/
2016年1月26日 星期二
Nesica x Live 淪陷中...
Nesica x Live 是 Taito 開發的大型電玩服務系統,透過這個系統可以將支援的遊戲經網路下載至框體中,並實現網路對戰。
目前參與的公司與對應的遊戲數目已不少,目前已有被dump且成功運行的受害者出現,日後........00xx&&??!!
PS.剛忘了提,3DS模擬器 Citra 已經模擬出音效了。
目前參與的公司與對應的遊戲數目已不少,目前已有被dump且成功運行的受害者出現,日後........00xx&&??!!
PS.剛忘了提,3DS模擬器 Citra 已經模擬出音效了。
2016年1月19日 星期二
2016年1月17日 星期日
higan v097
老任多機種模擬器 higan 發布新版,更新如下 :
This release features improvements to all emulation cores, but most substantially for the Game Boy core. All of blargg's test ROMs that pass in gambatte now either pass in higan, or are off by 1-2 clocks (the actual behaviors are fully emulated.) I consider the Game Boy core to now be fairly accurate, but there's still more improvements to be had.
Also, what's sure to be a major feature for some: higan now has full support for loading and playing ordinary ROM files, whether they have copier headers, weird extensions, or are inside compressed archives. You can load these games from the command-line, from the main Library menu (via Load ROM Image), or via drag-and-drop on the main higan window. Of course, fans of game folders and the library need not worry: that's still there as well.
Also new, you can drop the (uncompressed) Game Boy Advance BIOS onto the higan main window to install it into the correct location with the correct file name.
Lastly, this release technically restores Mac OS X support. However, it's still not very stable, so I have decided against releasing binaries at this time. I'd rather not rush this and leave a bad first impression for OS X users.
Changelog:
This release features improvements to all emulation cores, but most substantially for the Game Boy core. All of blargg's test ROMs that pass in gambatte now either pass in higan, or are off by 1-2 clocks (the actual behaviors are fully emulated.) I consider the Game Boy core to now be fairly accurate, but there's still more improvements to be had.
Also, what's sure to be a major feature for some: higan now has full support for loading and playing ordinary ROM files, whether they have copier headers, weird extensions, or are inside compressed archives. You can load these games from the command-line, from the main Library menu (via Load ROM Image), or via drag-and-drop on the main higan window. Of course, fans of game folders and the library need not worry: that's still there as well.
Also new, you can drop the (uncompressed) Game Boy Advance BIOS onto the higan main window to install it into the correct location with the correct file name.
Lastly, this release technically restores Mac OS X support. However, it's still not very stable, so I have decided against releasing binaries at this time. I'd rather not rush this and leave a bad first impression for OS X users.
Changelog:
- higan: project source code hierarchy restructured; icarus directly integrated
- higan: added software emulation of color-bleed, LCD-refresh, scanlines, interlacing
- icarus: you can now load and import ROM files/archives from the main higan menu
- NES: fixed manifest parsing for board mirroring and VRC pinouts
- SNES: fixed manifest for Star Ocean
- SNES: fixed manifest for Rockman X2,X3
- GB: enabling LCD restarts frame
- GB: emulated extra OAM STAT IRQ quirk required for GBVideoPlayer (Shonumi)
- GB: VBK, BGPI, OBPI are readable
- GB: OAM DMA happens inside PPU core instead of CPU core
- GB: fixed APU length and sweep operations
- GB: emulated wave RAM quirks when accessing while channel is enabled
- GB: improved timings of several CPU opcodes (gekkio)
- GB: improved timings of OAM DMA refresh (gekkio)
- GB: CPU uses open collector logic; return 0xFF for unmapped memory (gekkio)
- GBA: fixed sequencer enable flags; fixes audio in Zelda - Minish Cap (Jonas Quinn)
- GBA: fixed disassembler masking error (Lioncash)
- hiro: Cocoa support added; higan can now be compiled on Mac OS X 10.7+
- nall: improved program path detection on Windows
- higan/Windows: moved configuration data from %appdata% to %localappdata%
- higan/Linux,BSD: moved configuration data from ~/.config/higan to ~/.local/higan
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