2016年4月12日 星期二

Final Burn Alpha v0.2.97.38

多機種模擬器 Final Burn Alpha 發布新版,更新如下 :

Fixes and new features

  • Fixed BurnSamplesSetLoop() in the sample core [dink]
  • Added the Toki devlopers' debug mode to Toki [dink]
  • Added several behind-the-scene improvements to the Galaga/Dig-Dug driver [dink]
  • Fixed a crash-situation with the Namco sound-core that only seemed to affect 64bit systems [dink, Gab75]
  • Capcom CPS3 is now friendly towards slower/embedded systems (Raspberry Pi etc.) [dink]
  • Fixed Capcom's The Speed Rumber: broken Boot-up messages, random slowdowns, screen priority issues [dink]
  • Fixed music in SD Gundam Psycho Salamander [dink]
  • Fixed extra buttons in Olds [iq_132]
  • Added default rom paths for SMS & GameGear systems [dink]
  • Fixed music in Haunted Castle [dink, SNK_Dude]
  • Fixed display of total sets in game selection dialog [Barry]
  • Fixed missing tiles in Sand Scorpion due to incorrect 2-D pointer indexing in kaneko_tmap.cpp, possibly improving other games that use this. [dink]
  • Fixed missing music in Pass level 3+ [dink]
  • Fixed music tempo in Nostradamus [dink]
  • Tidy up makefiles and fix for non C++11 compilers [Barry]
  • Fixed Skyarmy, sometimes the bridge-piece chinook (heli w/2 props) doesn`t deliver the pieces when at home base. [dink]
  • Fixed Oki MSM6295 banking in Shadow Force [dink]
  • Fixed a crash issue when using savestates in Taito's Master of Weapon [dink]
  • Fixed music in Knuckle Bash 2 [dink]
  • Fixed Oops: forgot to mark Air Duel's parent as Working. [dink]
  • Fixed missing sprites in ZigZagb [dink, Zazzone]
  • Fixed endgame boss & stage 6 boss in Nostradamus [dink, Haze]
  • Fixed doorway/scene transitions in Tiger Road [iq_132]
  • Fixed graphics issues in Varia Metal [iq_132, dink]
  • Added unicode titles and service dips to several Toaplan games [BisonSAS]
  • Fixed the analog speed setting in config/games/game.ini was getting clobbered [dink]
  • Fixed sprite priority issues in Blood Brothers, most notably in the mine-level [dink]
  • Fixed music updated palette handling in Mysterious Stones [dink]
  • Fixed the bitmap layer alignment in Chak 'n Pop [dink]
  • Added the breakable-background fix to 64th Street [Haze]
  • Fixed PCM sounds in Rohga / Wolf Fang [dink]
  • Fixed crash in Shadow force in the Laboratory level when the bridge breaks apart [dink, Pityesz]
  • Fixed clicking noise when a replayed input ends [dink]
  • Fixed many Megadrive games: The Chaos Engine, Ooze, Rock 'n Roll Racing, Outrunners, Buck Rogers, Dragon Slayer I & II, Krusty's Super Funhouse, S.S. Lucifer, The Earth Defense, Super Mario Bros. and Battle City, Klax, Feng Shen Ying Jie Chuan (Chi), Tiny Toon Adventures 3, Back to the Future part III (USA), Mickey Mania and possibly others. [dink]
  • Mega Megadrive Overhaul pt.2: [dink]
    • Added support for mid-frame palette changes (For water effects in Sonic, Rocket Knight Adventures, Burning Force scrolls now..etc.)
    • Fixed audio glitches in Doom Troopers and Battle Squadron
    • Fixed Mickey Mania Moose level
    • Fixed Sonic 3D jittery SEGA logo
    • Fixed flickering in Ayrton Senna's Super Monaco GP II and Gunstar Heroes
  • Enabled Hi-Score saving in most classic/pre-90's Capcom games [dink]
  • Added 3x-sized avi output, for 720p/60hz Youtube video uploads [dink, Barry]
  • New Rotary-button feature for Midnight Resistance, Heavy Barrel, Ikari/Victory Road and other games in the new SNK 3xZ80 driver, Ikari III, SAR Search and Rescue and Jackal [dink]
    • When this button is pressed: rotary direction becomes joystick direction
  • Fixed some screen-related quirks in the legendary classic: Ambush [dink]
  • Fixed Donkey Kong III save states [dink]
  • Fixed sample engine broken since the last version of FBAlpha [dink]
  • Fixed graphics and timing issues in Gradius III [dink]
  • Fixed some issues with the cheat engine - some cheats would not disable [dink]
  • Fixed coin inputs for Kamen Riders [dink, Gab75]
  • Fixed music in Guardians / Denjin Makai II [dink]
  • Fixed music in The Punisher (change cps1 qsound cpu to proper 8mhz) [dink]
  • Fixed music in Karnov's Revenge [dink]
  • Updated lzma lib. to 15.14 [Barry]
  • Updated the libpng library to v1.6.21 [Barry]

Clones and updated romsets in existing drivers

  • Sync. romsets with current MAME [Barry, JacKc]
  • Added clone of Sengoku Ace (Japan, set 2) [Alex Cmaylo, JacKc]
  • Added clone of Final Fight US [Coolmod, JacKc]
  • Added clone of Rolling Thunder (rev 3, alternate?) [caius, JacKc]
  • Added clone of 1943 (US) [caius, The Dumping Union, JacKc]
  • Added clone of Out Run (deluxe sitdown) (Enhanced Edition v1.0.3) [JacKc]
  • Added clone of Out Run (sitdown/upright, Rev B) (Enhanced Edition v1.1.0) [JacKc]
  • Added clone of Lethal Enforcers (ver EAA, 09/09/92 09:44) [caius, JacKc]
  • Added clone of Orius (ver UAA) / clone of Xexex [Ryan Holtz, Smitdogg, The Dumping Union, JacKc]
  • Added clone of Super Street Fighter II Turbo (Hispanic 940223) [Artemio Urbina, JacKc]
  • Added clone of Ninja-Kid II / NinjaKun Ashura no Shou (set 4) [system11, JacKc]
  • Added clone of Ring of Destruction: Slammasters II (Hispanic 940902) [Raul Delgado, JacKc]
  • Added clone of Miss World 96 Nude (alt) [system11, JacKc]
  • Added clone of Double Dragon II - The Revenge (US, bootleg) [system11, JacKc]
  • Added clone of Pirates (set 2) [caius, JacKc]
  • Added clone of Street Fighter II' - Champion Edition (920313 'Taiwan' bootleg with PAL) [rtw, Smitdogg, The Dumping Union, JacKc]
  • Added clone of Strider (USA, B-Board 90629B-3, Street Fighter II conversion) [system11, JacKc]
  • Added clone of Sangokushi III Gaiden: Kakou-On's Revenge DX (hack) [system11, JacKc]
  • Added clone of Multi Game '96 (Italy) [system11, JacKc]
  • Added clone of Halfway To Hell: Progear Red label (2016-1-17 Red Label Ver) [The Halfway House, JacKc]
  • Added clone of Multi Champ (World, older) [f205v, JacKc]
  • Added clone of 1000 Miglia: Great 1000 Miles Rally (94/05/26) [caius, JacKc]
  • Added clone of 64th. Street - A Detective Story (Japan, set 2) [Corrado Tomaselli, JacKc]
  • Added clone of Donkey Kong - Arcade Rainbow (hack) [John Kowlski, JacKc]
  • Added clone of Block Block (World 911219 Joystick) [caius, The Dumping Union, JacKc]
  • Added clone of The King of Fighters '98 (Anniversary Edition 2016, EGHT hack) [EGCG 2016, JacKc]
  • Added clone of The King of Fighters '98 (Combo) to 2016/03/21 version [Ivex, JacKc]
  • Added clone of Armed Police Batrider - A Version (Hong Kong) (Mon Dec 22 1997) [Trap15, JacKc]
  • Added clone of Batsugun (Korean PCB) [Alex Cmaylo, iq_132]
  • Added clone of Last Resort (prototype) [Chris Ransley, JacKc]
  • Added clone of Moon Cresta (SegaSA / Sonic) [Roselson (from AUMAP), JacKc]
  • Added clone of Major Title 2 (World, alt sound CPU) [Mathieu Patard, JacKc]
  • Added clone of Pac-Man (SegaSA / Sonic) [A.R.P.A., JacKc]
  • Added clone of Come Come (Petaco SA bootleg of Puck Man) [Manuel Giron, JacKc]
  • Added clone of Come-Cocos (Ms. Pac-Man) ('Made in Greece' Herle SA bootleg) [Heckler, JacKc]
  • Added clone of My Hero (bootleg, 315-5132 encryption) [Andrew Welburn, JacKc]
  • Added clone of Toki (US, prototype?) [Kevin Eshbach, JacKc]
  • Added clone of Super Bishi Bashi Championship (ver KAB, 3 Players) [Skate, JacKc]
  • Added clone of Majestic Twelve - The Space Invaders Part IV (US) [Artemio Urbina, The Dumping Union, JacKc]
  • Added clone of Major Title 2 (World, set 2) [Porchy, JacKc]
  • Added clone of Atomic Robo-kid (Japan) [Alex Cmaylo, JacKc]
  • Added clone of Beast Busters (Japan, Version 2) [ShouTime, JacKc]
  • Added clone of Mystic Warriors (ver AAB) [Bill D / The Dumping Union, JacKc]
  • Added clone of Raiden DX (Japan, set 2) [Alex Cmaylo, JacKc]
  • Updated the NeoGeo driver with the latest Unibios [JacKc]

New additions to existing drivers

  • Added Fix-it Felix Jr. to the Megadrive driver [dink]
  • Added Waimanu: Scary Monsters Saga to SMS driver [dink]
  • Added Wing Force to the Kaneko16 driver [dink]
  • Added MegaCart support to the Colecovision driver [dink]
  • Added Princess Quest (MegaCart), Digger and Quest for the Golden Chalice to the Colecovision driver [dink]
  • Added T*GunII, Chase and Papi CommandoMD to the Megadrive driver [dink]
  • Added Big's Fishing Derby and Thunderbolt II to the Megadrive driver [dink]
  • Added FatalSmarties to the Megadrive driver [dink]
  • Added '96 Flag Rally to 1945kiii driver [dink]
  • Added Ozma Wars to the Space Invaders driver [iq_132]
  • Added Fire Ball (FM Work) to the Legendary Wings driver [iq_132]
  • Added Unknown Neo-Geo Vs. Fighter (prototype) [Brian Hargrove, JacKc] to the NeoGeo driver

New drivers

  • Added driver for Appoooh [vbt]
  • Added driver for Cabal [iq_132, dink]
  • Added driver for Fighting Roller [iq_132]
  • Added driver for Battle Lane [iq_132]
  • Added driver for Alligator Hunt and Maniac Square on Gaelco CG-1V/GAE1-based hardware [iq_132, dink]
  • Added driver for Ikari Warriors, Victory Road, TNK3, Guerilla War, Chopper I, Bermuda Triangle, Psycho Soldier, Athena, ASO/Alpha Mission, Fighting Golf, Jumping Cross, HAL21, Vanguard II, Mad Crasher and Marvin's Maze on SNK 3xZ80 hardware [iq_132, dink]
  • Added driver for Main Event and Canvas Croquis [iq_132]
  • Added driver for Joyful Road / Munch Mobile [iq_132]
  • Added driver for Himeshikibu and Android [iq_132]
  • Added driver for Beast Busters and Mechanized Attack [iq_132]
  • Added driver for Safari Rally [iq_132]
  • Added driver for Mr. Jong and Crazy Blocks [vbt]
  • Added driver for Lasso, Chameleon, Wai Wai Jockey Gate-In and Pinbo [iq_132]


2016年4月10日 星期日

Neko Project II v0.86

PC-9801模擬器 Neko Project II 發布新版,更新如下 :

ver0.85 → ver0.86
  • CPU: idiv 命令で落ちる不具合を修正
  • HDD の取り出しに失敗する不具合を修正
  • PC-9801-118 の拡張チャネルが有効にならない不具合を修正(ver0.85でデグレ)
(Windows)
  • Sound Canvas VA に対応
  • ASIO に対応
  • (WinNT版のみ コンパイラを Visual Studio 2008 に変更)
  • (WinNT版 および x64版のみ WASAPI に対応)

Yabause Devmiyax (2016-04-09)

SS模擬器 Yabause Devmiyax 是基於安卓版 UoYabause 改版而來,這個改版修正了許多原版的錯誤,強化了許多3D顯示與個別遊戲的優化與修正,建議試試!

  • Correction d'un problème d'affichage dans le jeu Final Fight Revenge (info ici).
  • Correction d'un problème d'arrière plan dans le jeu Battle Arena Thoshinden Remix (photo ici).
  • Correction d'un problème avec la déformation de sprite pour Akumajo Dracula X (info ici).
  • Ajout de l'effet de flou et mosaique.
  • Ajout de la Tesselation permettant de corriger la déformation des sprites. Dans l'onglet Vidéo, il y a un mode filtre avec les choix aucun et FXAA. Et ajout de 3 options pour l'option Génération des Polygones : Triangles utilisant la correction des perspectives, Correction des Proportions en 4:3 et Correction des Proportions en 16:9. Une explication en anglais et une vidéo de démonstration disponible sur ce lien.
  • Ajout dans la traduction française de plusieurs chaînes non traduite.

2016年4月5日 星期二

Higan v098

老任多機種模擬器 Higan 發布新版,更新內容....

* higan: added WonderSwan and WonderSwan Color emulation
* higan: simplified the coooperative-thread schedulers for all emulation cores
* higan: moved from native (u)int[8,16,32,64]_t types to Natural<T>/Integer<T> classes
* higan: major cleanups to the Makefiles; including auto-selection of processor cores
* loki: very barebones skeleton in place now; does absolutely nothing
** these allow the removal of huge amounts of manual bit-twiddling with more readable alternatives
* FC: fixed PPU OAM reads (mask the correct bits when writing) [hex_usr]
* SFC: fixed expansion port device mapping on game load
* SFC: reworked the way SGB games were loaded
** SFC core can now be compiled without GB core (and thus without SGB support)
* SFC: added Super Disc expansion port device (although it's just a non-functional skeleton so far)
* SFC: bugfix to SharpRTC emulation regarding leap year extra day counts (Dai Kaijuu Monogatari II)
* SFC: major code cleanups to the CPU core and the R65816 processor base class
* SFC: added 21fx emulation (not the old 21fx that became MSu1; reusing the name for a new idea)
** basic idea is to move the serial USART to the expansion port along with a reset vector hijack
* SFC: emulate reset vector pushing PC onto the stack on system soft reset
* GB: pass gekkio's if_ie_registers and boot_hwio-G test ROMs
* GBA: reworked all handling of MMIO functions: removed the get/set class functions
* nall: improved edge case return values for (basename,pathname,dirname,...)
* ruby: fixed ~AudioXAudio2() typo (now calls destructor on exit)
* ruby: if DirectSoundCreate fails (no sound device present), return false from init instead of crashing
* tomoko: added "All" option to filetype dropdown for ROM loading
** allows loading GBC games in SGB mode
* tomoko: locate() updated to search multiple paths [2]
* tomoko: fixed some oddities when changing the audio frequency/latency settings
* icarus: can now work with WonderSwan and WonderSwan Color games

Note 1: 90% of the changelog for this release was related to the WonderSwan emulation being in development. Doesn't make a lot of sense to post about fixes since the code didn't exist publicly prior to this release.

Note 2: there was a minor SNES input regression spotted very shortly after release. If you downloaded the emulator immediately, you may want to redownload. If you got it after the news was posted on the frontpage a day or two later (2016-04-06 or later), then you're good.

http://byuu.org/

2016年4月4日 星期一

最佳朋(損)友 !?

今天去掃墓,接近中午才結束,某人在午飯前到訪...

某人 : 好久不見 !
敝人 : 不是上星期才見 ?

某人 : 今日帶某位朋友來訪。
敝人 : who ?
某人 : 3DS初階版。

敝人 : 有病啊 ?
某人 : 沒錯 ! 我的3DS得了不治療就會掛的病 !

敝人 : 啥 ?
某人 : 幫我做A9LH !

真是OX到極點 !! 上次才幫他做降級無卡,而且是在一知半解的狀況下做完的,這次又要求A9LH,簡直無恥至極 !!

敝人 : 沒見過其他勇者做初階版提取otp,請恕在下不敢從命....
某人 : 今天我既然來了,就沒打算毫髮無傷地回去 !

敝人 : 閣下當真已有了視死如歸的覺悟嗎 ?
某人 : 正是 !

敝人 : .........好吧,請於30分鐘後讓我祭完五臟廟後再敘。
某人 : 必定分秒不差的報到 !

*********************************
就這樣,在他 delay 47分鐘 後果然來了........(OOXX??//!!)

大致看完作法,將必要軟體抓齊後就展開A9LH之旅。

因之前已做過無卡,直接跳至降級2.1.0與提取otp的步驟,整個過程還算順利,會磚的原因主要是在兩個地方--
(1) 降級2.1.0及還原後的校驗過程  (2) 還原sysNAND / emuNAND的過程。
如果都沒錯誤大致就沒問題了。

整個做完大約2小時(不包含校驗備份檔案正確性的時間),只在降完2.1.0重啟時出現一次錯誤,成功還原後就又回到降級無卡的系統狀態了。

看著  "某人" 揚長而去的背影,敝人只有一個感想........-----   就是
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3DS初階版 是可以做A9LH的 !!!

2016年4月2日 星期六

Phoenix v2.5

3DO模擬器 Phoenix 發布新版,更新如下 :

– Involved AngleScript for texture filtering (you can make your own filters)
– Added logging errors for scripts and shaders (near samismi scripts will appear LOG-files)
– Settings are made more intuitive, non-active elements are blocked
– Now you can customize the interface style (skin folder, remove it, if you do not like it)
– Added support for the emulator interface transfers (file translation.xml)
– Setting the emulated CD-drive speed
– Check for OpenGL (if falls emulator at startup – watch opengl.log)
– Configuring percent accounted traffic CEL-Engine in the quota of time
– Improved auto-commit axes when setting the joystick
! Fixed addition management (now possible to easily assign multiple controls on the console control, and vice versa)
– Removed binding assignable keyboard shortcuts to the current layout (in some cases, management may need to reconfigure)
– Fixed loading saves with disabled optional rumami
– Update content when resizing windows and other events of context damage
– Interrupt Handling during operation CEL-Engine
– A lot of improvements in the debugger, which will further improve the emulator (debug version)
– Made reversinzhenerig pistol protocol and implemented its support (including machines with games)
– Made reversinzhenerig service fee OrbAtak protocol and implemented its support
– Made reversinzhenerig Flightstick Pro protocol
– Added the option of hiding the cursor in full screen mode


http://www.arts-union.ru/node/23

2016年4月1日 星期五

BWS 1.0.0

 

WonderSwan / WonderSwan Color 模擬器 BWS 發布新版,這是由老任多機種模擬器 Higan 作者 byuu 開發的,內容如下 :

First release! Full emulation of the WonderSwan and WonderSwan Color
  • 64-bit CPU support for ~15% faster emulation
  • Improved accuracy
  • Added real-time clock support using byuu ntpd for time lookup