2016年5月13日 星期五

uoYabause v0.2.8 for Windows

uoYabause是SS模擬器 Yabause 的改版,之前是針對安卓平台開發優化,不過0.2.8版提供Win編譯版,優化的相當不錯,特別是測試 Dead or Alive 時一度讓我產生玩ARCADE版的錯覺,有興趣的朋友可試試。

2016/05/05
Uoyabause 028
  • Optimize for Quad-core cpu. RBG0 is drawn in its own thread.
  • Fix: Moga controller can't be configured
  • Fix: CD driver emulation bugs. Chaos Seed and SAKATUKU may be playable
  • Fix #198 [F1 Challenge] Missing circuit
  • Fix #128 [Capcom Generation 4]


2016年5月8日 星期日

Cemu 1.4.2

Wii U模擬器 Cemu 發布新版,更新如下 :

## 1.4.2b public

general: Name of save directory and shader cache file for current .rpx is now displayed in titlebar

## 1.4.2b

ax: Adjusted sample count for AUX callbacks. Previously this could lead to crashes if the sample data was used inside the AUX callback.
ax: Fixed a bug that caused DeviceFinalMix callbacks to be skipped.

## 1.4.2

general: FPS counter now updates more frequently

CPU: Improved recompiler code generated for DCBZ instruction.

h264: Simulate successful video decoding rather than returning errors (proper video decoding is still WIP. The new workaround fixes freezes when a game was waiting for video playback to happen)

coreinit: Fixed a bug in OSReadRegister16() and OSReadRegister32Ex() where 0 was returned instead of the actual register value
coreinit: Added weak-symbol __gh_FOPEN_MAX
coreinit: Added API OSWakeupThread()

ax: Added support for AUX bus callbacks (New API: AXRegisterAuxCallback)
ax: Added support for voice protection (New API: AXVoiceBegin, AXVoiceEnd, AXVoiceIsProtected)

GX2: Added permanent shader cache
Everytime a previously unknown shader is loaded, the shader and all related renderstate information is cached in a file.
When CEMU boots a game, it will use the cached information to reconstruct all known shaders right away.
This significantly can decrease stuttering during emulation but it will also increase boot times.
GX2: Added support for GX2WaitTimeStamp()
GX2: Added support for swap interval configuration via GX2SetSwapInterval()
GX2: Added support for binding depth textures as color targets
GX2: Fixed a bug where color or depth buffers were not correctly cleared.
GX2: Support for texture depth compare modes 'never' and 'always'.
GX2: Reworked texture loader code

FS: Added API FSGetMountSource()

vpad: Added VPADGetTPCalibratedPointEx()
vpad: VPADGetTPCalibratedPoint() now correctly copies the touch flags

http://cemu.info/

No$gba v2.8c

GBA/NDS(i)模擬器 No$gba 發布新版,更新如下 :

07 May 2016 - version 2.8c
- webpage: added some dev forum links (http://4dsbrew.org and http://gbadev.org)
- help: added "us" to known dsi-regions (including its countries and languages)
- dsi: re-ordered wram as C-then-B (fixes 3780000h boundary issue on us/sysmenu)
- dsi/wifi/help: added specs for WMI commands/events (and for BMI boot-commands)
- dsi/sdmmc/help: added sd/mmc state info (specs when/which command can be used)
- dsi/softreset: allows rebooting dsi firmware via NUM-* (reinit DSi registers)
- dsi: can boot NDS games from within DSi mode (tweaks non4MB via fake_scfg_ext)
- dsi: supports NDS-backwards-compatibility-touchscreen mode (for NDS games)
- dsi: supports NDS-bios-mapping in DSi mode (for NDS games booted via sysmenu)
- dsi: supports firmware-coldboot (when bios_intro enabled with nds_mode=DSi)
- dsi: bugfixed jumps in new wram via addr_code_table (fixes many DSi problems)
- dsi/help: added DSi Atheros Wifi I2C EEPROM info (access and partial content)
- debug/gui: fixed system colors used for cpu-flag checkboxes (swapped red/blue)
- dsi/help: added notes on dumping wifi bios, and on dumping dsi keys from 3ds
- dsi/help: added flipnote fileformat, added notes on \shared2\0000 file
- nds7: emulates disabled bios area being FFh-filled (define_nds7_bios_rom)
- aes: forces instant completion on aes-body-len-zero (boot sysflaw via sysmenu)
- sdio/wifi: initializes 0500458h to ZERO (indicating not firmware yet uploaded)
- dsi/bugfix: moved "sdmmc_try_drain_write_buffer" after status/state handling
- dsi: wifi init mimmicked good enough to run bootcode without WLFIRM 2 error
- dsi/sdmmc: supports card_irq
- dsi/i2c: omits ACK response on non-existing devices (especially A0h/E0h cams)
- dsi/misc: omits arm7 warning on 4004001h access, sets DSi flag in cart.chip.id
- dsi: emulates SCFG_MC register (else hangs after starting a game in bootmenu)
- xtensa: auto-resolves special registers mov opcodes to symbolic sfr_xxx names
- dsi/loader: supports loading AR60xxG.rom (for disass at atheros:8E0000h)
- dsi/mapping: supports MBK mapping to TEAK memory space (for teak disassembler)
- dsi/sdmmc: supports WRITE_MULTIPLE command (requires eMMC image with CID+ID)
- dsi: supports 32bit 4004D00h read, and more 16bit/32bit access for other ports
- dsi/jpeg/help: added notes on computing jpeg/exif MAC signatures (via AES-CCM)
- dsi/sdmmc: emulates fifo16/fifo32, irq-edge-triggering, fixed bits, etc.
- dsi/help: added lots of details on sd/mmc/sdio controller's I/O ports
- dsi/help: updated dsi exploits chapter (notes on resurrected dsiware hax, etc)
- dsi/help: addded teak instruction set specs (encoding, syntax, params)
- dsi/help: added atheros/wifi registers specs (for sdio side and xtensa side)
- dsi/debug: added teaklite II disassembler (see menubar, window, teak)
- dsi/wifi/debug: added xtensa disassembler (see menubar, window, atheros)
- dsi/wifi/help: added xtensa/cpu instruction set and xtensa/cpu register map
- dsi/sdio: partial sdio/atheros simulation (passing most of "PRE-AUTH" phase)
- dsi/help: added sdio specs (cmd52/cmd53 and cccr, fbr, cia areas)
- dsi/boot: fixed initialization of emmc-info in main ram
- dsi/help: added various details (initial ram, etc.)
- nds/debug: optional IPC fifo send/recv logging (in tty debug message window)
- dsi/bptwl: supports writing BPTWL registers (except invalid/readonly ones)
- debug/tty: displays sd/mmc command names, and resolves sdio func:addr's
- debug: accepts mirror of 3800000h at 3FF0000h without warning (common on dsi)
- dsi/help: details on tmd, tickets, and big-endian aes-cbc decryption


http://problemkaputt.de/gba.htm

2016年5月6日 星期五

SSF TestVer.2016-05-06

SS模擬器 SSF 發布新測試版,更新如下 :

AVX版でハイレゾ画面がきちんと表示されない不具合を修正しました それだけ

https://t.co/QIGjeywNAC

2016年5月4日 星期三

Phoenix 2.6

3DO模擬器 Phoenix 發布新版,更新如下 :

1.Added emulation of consoles ColecoVision

2.Videozapisi passes (you can boot from the frame rewrite the record end - rewind and continue recording)


3.Nastroyka video compression is conducted through a period of keyframe (more often - the more space is required)


4.Ispravlen bug kvikseyvah leads to incorrect determination of 3DO-disk size after recovery


5.Pererabotan main application cycle (should improve the synchronization of audio and video series)


6.Dorabotan sight (sight on the game screen, instead of the cursor and the frame dropping is disabled for the sights from the input settings)


7.Rasshirenie background color beyond the frame (can be disabled)


8.Bordyury according sweep (can be disabled)


http://www.arts-union.ru/node/23

RetroArch 1.3.4

h0ybHdY

多平台 + 多機種模擬器 RetroArch 發布新版,強力推薦更新,更新內容如下 :
  • (Android) An important bug got fixed that prevented two buttons from being toggled at the same time. This should help with arcade games a lot.
  • (Android) Devices which qualify as a games console (like the Nvidia Shield Tablet/Console) will boot into the XMB menu driver instead of the default touch-oriented GUI instead.
  • (Mac OS X) Library / Application Support / RetroArch is used for storing configuration files now like it was in the past. Sorry about this inconvenience in the past version.
  • (Vulkan / Windows) Should be usable on Windows now.
  • Arcade games can be scanned now for FBA and MAME cores.

2016年5月2日 星期一

Kawaks v1.65

多機種模擬器 Kawaks 發布新版,更新如下  :


- Metal Slug 2: Super Vehicle-001/II Turbo (hack)
- Last Resort (Prototype)
- Crossed Swords 2 (NEO CD conversion)
- Dragons' Heaven (early Prototype, not fully playable)
- Rage of the Dragons (set 2)
- Street Fighter Alpha 3 (US 980616 sample)
- X-Men Vs. Street Fighter (Japan 961023)
- Ring of Destruction: Slammasters II (Hispanic 940902)
- Super Street Fighter II Turbo (Hispanic 940223)
- Varth - Operation Thunderstorm (Japan Resale Ver. 920714)
- Final Fight (US 900424)
- Forgotten Worlds (World newer)

* Added missing ROM into fightfeva.
* Changed xmvsfur2 ROM names to match MAME 0164.
* Fixed 'The King of Fighters 2003 (set2)' graphics not rendering correctly.

http://cps2shock.emu-france.info/