2016年6月28日 星期二

RockNES v5.24

FC模擬器 RockNES 發布新版,更新如下 :

– Fixed sound playback with unsigned samples.
– Added an option to save the last accessed folder as the main folder.
– Added support for multiple files when recording music (like game 000.wav, game 001.wav and so on).
– Changed the numbering system of multiple files from hexadecimal to decimal, except for savestate files.
– Removed a few unused codes, plus cosmetic changes there and there.

http://rocknes.web.fc2.com/

3DNes V1.0






FC/NES模擬器 3DNes 發布新版,更新如下 :

- Version 1.0 only supports following mappers: 0, 1, 2, 4, 5, 7, 9, 10, 11, 13, 15, 16, 18, 22, 30, 32, 34, 41, 64, 71.
- Unofficial 6502 instructions are not supported yet.
- Internal and external save/load state are not supported yet.
- Those limitations will be improved later.

https://geod.itch.io/3dnes

蠻有意思的模擬器,建議試試。

2016年6月25日 星期六

Dolphin 5.0





Wii / NGC模擬器 Dolphin 發布新版,相對於4.0版有許多的改進,詳細更新請至官網。

https://dolphin-emu.org/


2016年6月23日 星期四

ePSXe 2.0.5

PS模擬器 ePSXe 發布新版,更新如下 :

- Updated the x86 recompiler to use the same recompiler than in the rest of versions (Android, Linux x64, Mac ...). Now it should be easier to fix problems in all versions.

- Ported the local netplay from Android (Experimental). This version is compatible using local netplay with the rest of ePSXe versions from the version 2.0.5 (MacOSX, Linux x86, Linux x64 and Android - version 2.0.6). (Additional info the epsxe docs)

- Ported the GPUCORE threading mode from the Android version. The PC CPUs are faster than Android CPUs, so it will improve less FPS. (This option is better when the CPU is slower).

- Added new threading modes to the Pete OpenGL2 Core Plugin. It includes a basic 2-thread mode, and 2 extra modes adding soft/hardware effects. (It could improve some effects, for example the burning photo on the start of Castlevania)

- In the INPUTCORE plugin, swapped the vibration actuators when using the Xinput mode (to match to real PSX Left/Right). Besides when using a gamepad in digital mode, now you can use the left stick as the dpad.

- Fixed the >2GB PBP roms support. Now it should be able to run the PSX2PSP isos bigger than 2GB as Final Fantasy VIII PSP pack.

- Fixed the cheat codes support when running on the interpreter mode.

- Added a new option in the cheat codes window to download cheat codes from the ePSXe version (Thanks to psxdatacenter.com)

- Fixes to the core which made more games playable or better working. (WING COMMANDER IV, MONKEY HERO)

http://www.epsxe.com/index.php

2016年6月21日 星期二

XML/JSON Cheat Collection for MAME 0.174

MAME金手指工具 XML/JSON Cheat Collection 發布新版,更新至0.174版,更新如下 :

Here's the new cheat collection for MAME 0.174. There is now an alternative LUA cheat engine in MAME (thanks to crazyc) which you will find under the plugins menu. This once again allows you to find cheats via the MAME menus - read about it/post about it in this forum topic.



Note: The XML/JSON Cheat Collection archives are double packed. Inside the downloaded zip archive you will find a large cheat.7z. It's this cheat.7z that should be placed in the same directory as your MAME execute-able.

Read the cheat.txt file contained in the cheat0174.zip for more information. If you spot any errors (non-working cheats or parsing errors) then please post them in this forum topic .

http://cheat.retrogames.com/

EPSXE CHEATS PACK NUMBERS-Z v.5.0

PS金手指工具 EPSXE CHEATS PACK NUMBERS-Z 發布新版,更新如下 :

– Lots of new cheats added to the old ones
– Some fixed like Driver.
– A lot of games got cheats now for the first time.


2016年6月17日 星期五

Cemu 1.5.2

Wii U模擬器 Cemu 發布新版,更新如下 :

coreinit: Improved performance of ExpHeap memory library.

AX: Added sndcore2 API AXAcquireVoice, AXAcquireVoiceEx, AXFreeVoice, AXVoiceBegin,
                       AXVoiceEnd, AXSetVoiceVe, AXSetVoiceOffsets, AXSetVoiceType,
                       AXSetVoiceDeviceMix, AXSetVoiceState, AXSetVoiceSrc, AXSetVoiceSrcRatio,
                       AXIsVoiceRunning, AXGetVoiceOffsets

Input: Fixed a bug where mapping any keyboard button would always set the key to "0xFF"
  
GX2: Added support for cubemap array textures
GX2: Added support for mip-mapping (all texture types)
GX2: Better handling for textures with a width or height that is not a multiple of 4
GX2: Fixed a bug in Tiling Aperature where texture pitch (width) was calculated incorrectly
GX2: New API GX2InitSamplerZMFilter(), GX2InitSamplerLOD(), GX2InitPolygonControlReg(), GX2InitPolygonOffsetReg()
GX2: Improved streamout shader emulation performance
GX2: Implemented support for directly rendering into the scanbuffer
GX2: Texture format R10_G10_B10_A2_SNORM now uses GL RGBA16_SNORM representation (since there is no signed version of RGB10_A2 in OpenGL)
GX2: New debug option 'Overwrite vertex buffer size'.
     With this option enabled, CEMU will calculate the size of vertex attribute data that needs to be uploaded to the GPU instead of relying on the value provided by the game.
     Can boost performance but may also make the vertex cache less efficient.
GX2: Shadercache will automatically delete outdated shaders.

http://cemu.info/