2016年11月11日 星期五
2016年11月9日 星期三
SS 惡魔城X - 月下的夜想曲
這陣子利用空檔將SS版的月下重玩一遍,至昨天終於將德古拉封印了,前後共花了約16小時...
這款遊戲製作的真的很不錯,故事鋪陳、音樂表現、角色設定....等等的要素都相當成功,將魔導器的尋找與地圖探索結合的很好,增加 瑪麗亞 的玩法也相當有趣。雖然與PS版相比缺了很多特效表現(我沒玩過PS版,連模擬器也沒跑過),不過仍是一款水準很高的移植作,值得沒玩過的朋友靜下心好好品嘗 !! 期望科拿米能回頭看看自己過去的作品,再對照目前的現況......
這款遊戲製作的真的很不錯,故事鋪陳、音樂表現、角色設定....等等的要素都相當成功,將魔導器的尋找與地圖探索結合的很好,增加 瑪麗亞 的玩法也相當有趣。雖然與PS版相比缺了很多特效表現(我沒玩過PS版,連模擬器也沒跑過),不過仍是一款水準很高的移植作,值得沒玩過的朋友靜下心好好品嘗 !! 期望科拿米能回頭看看自己過去的作品,再對照目前的現況......
2016年11月8日 星期二
AprNes 2016.11.05
FC/NES模擬器 AprNes 更新版本,更新如下 :
此版修改介面增加設定功能與重置功能,加入放大.語系.FPS限制.手把鍵盤操作設定,此外也加入對UNROM支援(mapper 2)以及修正rom載入mapper判斷.
http://baxermux.byethost18.com/myemu/AprNes/
此版修改介面增加設定功能與重置功能,加入放大.語系.FPS限制.手把鍵盤操作設定,此外也加入對UNROM支援(mapper 2)以及修正rom載入mapper判斷.
http://baxermux.byethost18.com/myemu/AprNes/
2016年11月6日 星期日
Cemu 1.6.2
Wii U模擬器 Cemu 發布新版,更新如下 :
# CEMU 1.6.2c
CPU: Fixed a bug in recompiler PSQ_STU instruction
# CEMU 1.6.2 + 1.6.2b
CPU: Fixed a rare crash bug that could occur when the recompiler attempted to analyze certain functions
CPU: Improved detection of function entry points for recompiler
CPU: Added instructions LBZUX, SRW., PSQ_LU, PSQ_STU and PS_DIV to recompiler
CPU: Adjusted recompiler PS_MERGE10 instruction to generate faster code
FS: Various optimizations to FSA thread, resulting in quicker processing of file operations
FS: If available, AES-NI is now used for filesystem decryption
AX: Added API AXAcquireMultiVoice()
NFP: Deactivate event will now be correctly signaled
GX2: Added support for Streamout emulation via OpenGL's Transform Feedback
GX2: Slightly reduced the number of shaders that need to be compiled (by optimizing away render states that previously affected the generated shader code)
GX2: Improved handling of bottom of pipe event
GX2: Added API GX2DrawIndexedImmediateEx()
GX2: Fixed a bug in the buffer cache that could cause out-of-bounds allocations which would result in CEMU crashing
GX2: Fixed a bug where textures would be immediately reloaded from RAM after being updated by a GPU-side operation
http://cemu.info/index.html
# CEMU 1.6.2c
CPU: Fixed a bug in recompiler PSQ_STU instruction
# CEMU 1.6.2 + 1.6.2b
CPU: Fixed a rare crash bug that could occur when the recompiler attempted to analyze certain functions
CPU: Improved detection of function entry points for recompiler
CPU: Added instructions LBZUX, SRW., PSQ_LU, PSQ_STU and PS_DIV to recompiler
CPU: Adjusted recompiler PS_MERGE10 instruction to generate faster code
FS: Various optimizations to FSA thread, resulting in quicker processing of file operations
FS: If available, AES-NI is now used for filesystem decryption
AX: Added API AXAcquireMultiVoice()
NFP: Deactivate event will now be correctly signaled
GX2: Added support for Streamout emulation via OpenGL's Transform Feedback
GX2: Slightly reduced the number of shaders that need to be compiled (by optimizing away render states that previously affected the generated shader code)
GX2: Improved handling of bottom of pipe event
GX2: Added API GX2DrawIndexedImmediateEx()
GX2: Fixed a bug in the buffer cache that could cause out-of-bounds allocations which would result in CEMU crashing
GX2: Fixed a bug where textures would be immediately reloaded from RAM after being updated by a GPU-side operation
2016年10月31日 星期一
Mesen 0.52
FC/NES模擬器 Mesen 發布新版,更新如下 :
WARNING: Save states created with version 0.4.1 (or older) will no longer work in 0.5.2.
This release is a beta - save states, movies, etc. created with this version may not be compatible with future versions of Mesen.
New Features
WARNING: Save states created with version 0.4.1 (or older) will no longer work in 0.5.2.
This release is a beta - save states, movies, etc. created with this version may not be compatible with future versions of Mesen.
New Features
- Compatibility: Added support for 6 new mappers (83, 126, 199, 215, 217, 220)
- UNIF: Added support for CoolBoy boards.
- Video: Added a few options in the advanced tab.
- Accuracy: Improved IRQ timing for FDS emulation - fixes "Druid - Kyoufu no Tobira".
- Accuracy: Fixed issues with mapper 245 games.
- Debugger: Various bugfixes.
2016年10月30日 星期日
Hhugboy v1.1.6
GBC模擬器 Hhugboy 發布新版,這款模擬器可以運行作者自dump的非官方GB/GBC遊戲,更新如下 :
* Better Sintax support - fixes Dragon Ball Z 3 2002 Fighting
* Auto-detection support for fixed/hacked/decrypted Sintax games
http://hhug.me/
2016年10月27日 星期四
AprNes 2016.10.26
國人自行開發的FC模擬器 AprNes 發布新版,雖然是起步階段,不過希望大家多多支持鼓勵作者,原文如下 :
| 版本說明 |
| 此版為初次版本,諸多地方尚不完善,目前僅支援mapper 0 ,但Sprite0Hit 跟 SpriteOverflow 兩個狀態 flag 已實作,sprite跟背景之間的穿透特性應該也修正完畢,大致上多數mapper 0遊戲支援應該都沒問題,除了少部分遊戲因為timing準度確問題造成少部分掃描線繪製偶而錯位(Super Mario Bro就是其中一個例子,但不影響遊戲性). 日後將支援更多基礎mapper,並且完善操作介面(更多設定項目),以及優化和重構code. 操控 z : A , x : B , a : Start , s : Select , 上下左右對應鍵盤上下左右方向鍵 |
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