2016年11月15日 星期二

uoYabause 0.3.6

Sega Saturn模擬器 Yabause 非官方改版 uoYabause 發布新版,更新如下 :

ImageWhich screen do you like?


I know SHIELD TV is the only android device which can run uoYabause 60fps and I think it needs a help for other devices. So I implement the rendering mode which draws in the original SEGA Saturn resolution mode. It's successful to increase the game performance, as well as the atmosphere of the game.
This screenshot is obtained from GPD XD. the left draws in the original resolution(352x224), then expand to device resolution(1280x720). the right draw in device resolution directly. This full size image is here.
I added the setting menu whcih you can choose what resolution does uoYabause use.
  • Native ... Draws directly to device native resolution.
  • Original ... Draw the original resolution.
  • 4x ... 4 times the original resolution. 320x220 will be 1280x880
  • 2x ... 2 times the original resolution. 320x220 will be 640x440

2016年11月14日 星期一

1964 - Carnivorous Edition

N64模擬器 1964 非官方改版 1964 - Carnivorous Edition 更新版本,加入新插件與相關功能添加及修正,更新如下 :

== changelog [8 Nov 2016] ==

1964
Auto enable\disable rsp emulation for ge\pd
Adds crc to Project64.rdb when running new rom (jabo compatibility)
Default plugins set to Jabo - DInput - Azimer
Default rdram\counter factor set to - 1 & 8mb
Romlist shows filename by default
Force perfect dark\gex to eeprom 16KB - detects using rom's internal name
Two overclock profiles to use - six\nine times
Compiled non-overclocked 1964 version - for slow cpus\novelty
Inserted gex 5d crc to 1964.ini\Project64.rdb
New GLideN64 plugin

Mouse injector
Disable speedhack if player is using combat boost or match is slow motion
Capped emulator search rate to two per second - from five hundered per second
Capped injection rate for perfect dark speed hack - was unstable
Changed description for Aim Mode to Virtua Cop Aiming
Halfed crosshair movement default 


http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=7045

Mesen 0.5.3 Beta

以精確模擬為目標的FC/NES模擬器 Mesen 發布新版,更新如下 :

This release is a beta - save states, movies, etc. created with this version may not be compatible with future versions of Mesen.
New Features
  • Compatibility: Added support for 4 new mappers (43, 54, 125, 236)
  • Compatibility: Added support for 40 new UNIF boards.

2016年11月11日 星期五

The Walking Dead Arcade

陰屍路要推出大型電玩版了,看了一下介紹,整體感覺營造還不錯,不過攻擊時的感覺有點虛,預計明年初發售,不知道會不會引進,有興趣的朋友可以關注。

walkingdeadflyer

2016年11月9日 星期三

SS 惡魔城X - 月下的夜想曲

這陣子利用空檔將SS版的月下重玩一遍,至昨天終於將德古拉封印了,前後共花了約16小時...

這款遊戲製作的真的很不錯,故事鋪陳、音樂表現、角色設定....等等的要素都相當成功,將魔導器的尋找與地圖探索結合的很好,增加 瑪麗亞 的玩法也相當有趣。雖然與PS版相比缺了很多特效表現(我沒玩過PS版,連模擬器也沒跑過),不過仍是一款水準很高的移植作,值得沒玩過的朋友靜下心好好品嘗 !! 期望科拿米能回頭看看自己過去的作品,再對照目前的現況......

2016年11月8日 星期二

AprNes 2016.11.05

FC/NES模擬器 AprNes 更新版本,更新如下 :

此版修改介面增加設定功能與重置功能,加入放大.語系.FPS限制.手把鍵盤操作設定,此外也加入對UNROM支援(mapper 2)以及修正rom載入mapper判斷.


http://baxermux.byethost18.com/myemu/AprNes/

2016年11月6日 星期日

Cemu 1.6.2

Wii U模擬器 Cemu 發布新版,更新如下 :

# CEMU 1.6.2c

CPU: Fixed a bug in recompiler PSQ_STU instruction

# CEMU 1.6.2 + 1.6.2b

CPU: Fixed a rare crash bug that could occur when the recompiler attempted to analyze certain functions
CPU: Improved detection of function entry points for recompiler
CPU: Added instructions LBZUX, SRW., PSQ_LU, PSQ_STU and PS_DIV to recompiler
CPU: Adjusted recompiler PS_MERGE10 instruction to generate faster code

FS: Various optimizations to FSA thread, resulting in quicker processing of file operations
FS: If available, AES-NI is now used for filesystem decryption

AX: Added API AXAcquireMultiVoice()

NFP: Deactivate event will now be correctly signaled

GX2: Added support for Streamout emulation via OpenGL's Transform Feedback
GX2: Slightly reduced the number of shaders that need to be compiled (by optimizing away render states that previously affected the generated shader code)
GX2: Improved handling of bottom of pipe event
GX2: Added API GX2DrawIndexedImmediateEx()
GX2: Fixed a bug in the buffer cache that could cause out-of-bounds allocations which would result in CEMU crashing
GX2: Fixed a bug where textures would be immediately reloaded from RAM after being updated by a GPU-side operation

http://cemu.info/index.html