2017年1月10日 星期二

Hhugboy v1.1.8

 

Hhugboy是基於 GEST 開發的 GB/GBC 模擬器,新版更新如下 :

This one adds support for Hitek protected carts - turns out their protection system is very close to BBD's, but used much more effectively. (And no I haven't released any Hitek roms yet, but watch this space yeah)

Also I added some quieter volume options because I always find emulators run much louder than pretty much everything else & it was probably annoying my neighbours

  • Hitek game support
  • Add 25% and 50% volume options

2017年1月8日 星期日

kindred 1.09 Preview Build 1

 

多機種模擬器 kindred 發布新版,更新如下 :

  [SFC] Added input mapping for NTT Joypad
  [SFC] Updated SETA-DSP (UPD96050)
  [SFC] Updated SCPU Multiply/Division cycle processing
  [SFC] Updated PPU vertical synchronization
  [SFC] Rewrote PPU object rendering code
  [SFC] Updated State information to be cycle relevant
  [SFC] Updated SA1 memory map timing
  [SFC] Reworked SPC700 CPU core
  [SFC] Reworked SA1 and 65816 CPU cores
  [SFC] Updated DMA and H-DMA timing and protocol
  [SFC] Added S-RTC (all four clocks supported)
  [SFC] Added RTC-4513
  [SFC] Added SPC7110 decompression
  [SFC] Added BS-X flash cartridge (all commands supported)
  [SFC] Fixed BS-X mapping
  [SFC] Updated BS ROM detection
  [SFC] Added board (SHVC-2J5B) (Sangokushi III)
  [SFC] Added board (SHVC-BJ5M) (Sangokushi IV)
  [SFC] Added board (SHVC-2A5B) (Sangokushi Senshi)
  [ALL] Updated kindred.db

http://www.crazysmart.net.au/kindred/

Nintendulator v0.975 Beta (2017-01-06)

FC/NES模擬器 Nintendulator 發布新版,更新如下 :

Notable changes include added NES 2.0 support, various emulation fixes, and numerous added or improved mappers.

http://www.qmtpro.com/~nes/nintendulator/

2017年1月6日 星期五

N3S 0.2.0



3D NES模擬器 N3S 發布新版,更新如下 :

New features:
  • Added N3S file format, which defines 3D models to draw in place of sprites. Effectively, the 3D voxel sprites are editable. Use the "3D" menu to save and load. Generated automatically when game with CHR data is loaded. No in-game editor yet, use a text editor to play with generated file if you want to mess with the feature.
  • Improved pattern table recognition to find out which sprites are mapped.
  • Misc bug fixes.
Notable issues:
  • Cannot play games with no CHR data / sprite data compressed in PRG
  • Many games still have graphical glitches.
  • PAL games run, but at 60hz rather than 50hz.
  • Audio sometimes desyncs or becomes choppy. (You can move the window, pause emulation, or open a menu item to reset it.)
  • Audio buffer doesn't stop playing when moving window or manipulating menus.
  • Controls cannot be rebound.
  • Camera and emu controls only bound to XInput devices
  • Supports only Player 1 controller
  • Many menu items do not do anything yet
  • Possibly unknown issues on different versions of Windows, has only been tested on Windows 10 x64
Instructions:

2017年1月1日 星期日

mGBA 0.5.2

GB(C)/GBA模擬器 mGBA 發布新版,更新如下 :

Bugfixes:
  • All: Fix fullscreen config option being ignored
  • ARM7: PSR mode bits should not get sign extended
  • GB: Fix audio not being deinitialized
  • GB: Fix crash when masking savedata
  • GB: Properly initialize sramRealVf variable
  • GB Audio: Fix serialization of channel 3 and NR52 properties
  • GB Audio: Reset envelope timer when reseting sound channel
  • GB MBC: Fix SRAM dangling pointer with RTC games
  • GB MBC: Fix initializing MBC when no ROM is loaded
  • GB Memory: Fix patching ROM bank 0
  • GB Memory: Fix starting HDMAs during mode 0
  • GB Memory: Fix HDMA5 value after DMA completes
  • GB Video: Initialize LCDC in renderer
  • GB Video: Hblank IRQs should mask LYC=LY IRQs
  • GBA: Fix IRQs firing after already being cleared
  • GBA: Only unhalt CPU if appropriate bit is set in IE
  • GBA: Add savegame override for Crash Bandicoot 2
  • GBA BIOS: Fix MidiKey2Freq BIOS reads
  • GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
  • GBA Cheats: Fix GameShark ROM patches
  • GBA I/O: Mask off WAITCNT bits that cannot be written
  • GBA Memory: Fix misaligned BIOS reads
  • GBA Memory: Fix VCOUNT being writable
  • GBA Video: Fix out of bounds sprite transforms
  • Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
  • Libretro: Fix disabling BIOS
  • Libretro: Fix Game Boy savestates and audio
  • Qt: Fix changing resolution of software renderer
  • Qt: Fix setting overrides
  • Qt: Fix cut off tiles and alignment issues in tile viewer
  • Qt: Only reset window dimensions when first shown
  • Qt: Fix Qt Multimedia audio driver on big endian
  • Qt: Fix Apply button for key and controller configurations
  • VFS: Fix resizing memory chunks when not needed
  • Windows: Fix Unicode directory handling
Misc:
  • GB, GBA: Prevent loading null ROMs
  • GB Audio: Initialize wave RAM to GBC values
  • GB Memory: Reset ROM bank when loading a ROM
  • PSP2: Improved controller rumble

3DNes V1.2.1

FC/NES模擬器 3DNes 發布新版,更新如下 :

- Fix the bug: wrong view orientation in FPS mode before first button press
- Fix the crash when press Exit button on fullscreen mode
- Fix object tracking implementation bug
- Reduce black line glitch when render large flat surface

https://geod.itch.io/3dnes

uoYabause 0.3.9

SS模擬器 Yabause 非官方改版 uoYabause 發布新版,更新如下 :



I'm very happy to announce that uoYbause can boots GUNGRIFFON finally!
Other improvements are described below.
  • Faster rotate screen generation
  • Implement vertical cell scroll
  • Fix bug: Transparent polygons are not drawn on GPU tessellation mode.
  • Improve VDP1 transparent for OpenGL ES 3.1 devices