2017年1月20日 星期五

Higan v102

多機種模擬器 Higan 發布新版,更新如下 :

This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes.

I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation.

However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time.

I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal.

Also, please note that starting with this release, I am omitting the settings.bml file. This means that you will have to manually configure your gamepad input assignments, and select the appropriate devices from the system menu after loading games. You may also want to select a more conservative driver profile than the default (OpenGL, WASAPI.) If they cause you any troubles, a safer bet would be (Direct3D, DirectSound.)

The good news in omitting this file is that you'll only have to configure inputs once, and you won't lose any customizations by upgrading to future releases.

https://byuu.org/emulation/higan/

2017年1月18日 星期三

Xebra 170117

PS模擬器 Xebra 發布新版,更新如下 :

気付いた人は少ないようだが、いわゆるTASのための機能。
ただし格闘ゲームのリプレイと同様、
パッド入力情報をひたすら記録したものに過ぎないので
途中でシミュレーション設定・ディスク・実行モードを変更すると
TASとしての意味はなくなる。

使用の流れとしては
(01)シミュレーション設定の変更やディスクの指定を事前にしておく。
(02)File/History/Write Padによりパッド履歴の書き込みを開始する。
(03)Run/Powerにより実行を開始する。
(04)難しいタイミングのシーンの直前でRun/Pauseにより実行を中断する。
(05)File/Save/Running Imageにて(4)の時点の実行イメージを退避する。
(06)File/History/Save Padにて(4)の時点までのパッド履歴を退避する。
(07)Run/Powerにより実行を再開する。
(08)上手くいかなかったらRun/Pauseにより実行を中断する。
(09)File/Open/Running Imageにて(4)の時点の実行イメージを復帰する。
(10)File/History/Load Padにて(4)の時点までのパッド履歴を復帰する。
(11)Run/Powerにより実行を再開する。

http://drhell.web.fc2.com/ps1/index.html

https://play.google.com/store/apps/details?id=com.dokutajigokusai.xebra

2017年1月17日 星期二

RockNES 5.31

FC/NES模擬器 RockNES 發布新版,更新如下 :

- Reworked screen upscalers, put back the 4:3 VGA aspect ratio.
- Changed the default screen upscaler to 1 (2x size).
- Fixed a bug reading the screen size setting from config file.
- Fixed motion blur flag parsing from config file.
- Fixed hotkeys, DiskDude detection and PPU clipping enable/disable flags.
- Fixed a few values in the "Restore defaults" option.
- Fixed mapper 90 IRQs, no more flickering scorebars.
- Fixed mappers 101 (Jaleco JF-10) and 243 (SACHEN).
- Added mapper 150 (SACHEN v2) and removed mapper 110 (bad number).
- On ROM loading, the mapper number is now displayed if not supported.
- Fixed grayscales and mushroom color styles.
- Improved red, green and blue emphasis color styles.
- Improved magenta color style, looks much better.
- Added 3 new color styles: olive, nocturn and sketch.
- Replaced the negative sepia color style by sepia alt. brightness.
- Fixed various typos in the GUI dialogs.
- Added a short main menu if the resolution is less than 480p.
- Program version information was outdated! It's ok now.
- Other minor fixes there and there, cleanups.
- New superb program icon!



http://rocknes.web.fc2.com/

Jnes 1.2.1



FC/NES模擬器 Jnes 發布新版,更新如下 :

Change History:
  • fixed pov inputs
  • fixed windows xp

Cemu 1.7.0d

Wii U模擬器 Cemu 發布新版,更新如下 :

# New in 1.7.0d (public release):

GX2: Fixed a bug that sometimes caused Cemu to crash while caching large shaders

# New in 1.7.0b/c:

GX2: Minor graphic pack related bug fixes
GX2: Fixed a rare bug which could cause textures to get corrupted

# New in 1.7.0:

GX2: Added support for customizable graphics via 'Graphic packs' (alias graphic modding support built into the emulator)
GX2: Overhauled shader cache. Shader cache files can now be transferred between different PCs and remain compatible across future Cemu versions.
GX2: Fixed a bug where alpha-test related registers where incorrectly handled for shaders read from the shader cache

http://cemu.info/

2017年1月12日 星期四

iNES v4.8

[Picture] [Picture]

FC/NES模擬器 iNES 發布新版,更新如下 :
  • Fixed DPCM sound channel (Journey To Silius, Castlevania 2, etc).
  • Fixed sawtooth sound channel linear counter.
  • Added support for binary .PAL files used by other emulators.
  • Added "Force 4:3 Screen" option to iNES-Windows.
  • Fixed 44kHz sound hiccups when 50Hz sync selected in iNES-Windows.
  • Disabled Direct3D antialiasing when magnifying by x3 or more.
  • iNES-Windows will use the last loaded .PAL file automatically.
  • iNES-Windows will not overwrite last .NES file name with .PAL or .STA names.
  • Keys [1]-[8] will toggle individual sound channels in iNES-Windows.
  • Key [0] will toggle all sound channels in iNES-Windows.
  • Added -4x3 command line option to iNES-Unix.

2017年1月11日 星期三

RockNES 5.30b

FC/NES模擬器 RockNES 發布新版,更新如下 :

What's new for version 5.30b (01/11/2017)
-----------------------------------------
- Fixed a few problems in the GUI dialogs.
- Fixed a yellow vertical scanline in the 4x squared blitter.
- Fixed a glitch displaying status messages during gameplay.
- Fixed PPU clipping enable/disable in the GUI.
- Triple buffering should set the video flag to fullscreen, fixed.
- Fixed version number in the documentation.



What's new for version 5.30 (01/10/2017)
----------------------------------------
- Major revision of the graphics module and startup.
- Full rewrite of the game screen upscalers.
- Removed 4:3 aspect and pixelated blitters, prior to NTSC aspect ratio (squared).
- Removed the [!] menu from the GUI, general menu rework done.
- Removed frame scanline interpolation/flickering.
- Replaced the RGB color style with a new one.
- Fixed a couple of emulator startup obscure problems.
- Fixed switching to fullscreen/windowed modes.
- Added option to save your custom fullscreen mode.
- Added option to restore all the default settings.
- Motion blur filtering tweaked a bit.
- Fixed CHR ROM bankswitch state on savestate loading. This way, PTB tagged blocks (1 byte) were replaced by PAT tagged blocks (2 bytes long). Old files are still compatible to avoid problems.
- Fixed a bug in the LSR ($20) CPU instruction.
- Fixed "value MOD zero" in the PRG bankswitching system.
- Fixed mapper 25, IRQs should work ok.
- Fixed mapper 227 and adjusted it to work with 600in1 cart.
- Added mapper 90 nametable control enable/disable (mapper 211).
- Added key mapping for turbo buttoms.
- Added a quick fix for bad NSF files (should be bankswtiched).
- Added PRG ROM and CHR ROM CRC32 calculations.
- Changed "Header info" to "File info".
- Removed mapper 72 due to the bad support and unsupported features.
- Fixed a couple of errors in the documentation (rocknes.txt).
- Moved the iNES header description into a separated file.
- General code rewrites, major cleanups and many cosmetic changes.


http://rocknes.web.fc2.com/