2017年7月9日 星期日

RockNES v5.51

FC/NES模擬器 RockNES 發布新版,更新如下 :

What's new for version 5.51 (07/09/2017)
----------------------------------------
- Fixed a CHR bankswitching bug in the mapper 64 (Rolling Thunder works).

What's new for version 5.50 (07/07/2017)
----------------------------------------
- New NTSC default palette, including color emphasis, by Joel Yliluoma.
- All palette-related core was rewritten and fixed.
- Fixed palettes for VS games, including GUI dialog for selection.
- Fixed problems in the GUI 'general settings' dialog.
- Fixed PPU left clipping on/off setting.
- Fixed GUI alert box colors.
- Fixed a bug in the "Olive" and "Nocturne" color styles.
- Fixed gfx frame pointer reset, an obscure bug found by accident.
- Fixed emulation reset if an invalid opcode is found.
- Fixed mapper 64 IRQs (Hard Drivin' works again).
- Fixed mapper 90 IRQs and savestates.
- Fixed Famicom Disk System savestates, system RAM and PPU IRQs, major bugs!
- Fixed initial scanline (fixes Time Lord).
- Fixed an obscure bug setting file loading path.
- Fixed ROM corruptor, it wasn't restoring changes.
- Fixed a bug setting the CPU address range in the CPU state display.
- Fixed a few bugs in the config file parsing.
- Fixed resetting to the default settings.
- Custom fullscreen mode is now disabled if the last video mode was windowed.
- Improved color emphasis effect & MMC3 IRQs.
- Improved $2006 behaviour, old hacking removed.
- Removed restriction for running only 1 instance of RockNES.
- Frame rate (FPS) is no more displayed in the program window.
- Added mappers 190 (Magic Kid GooGoo) and 206.
- Added full NES palette viewer, including all the color styles palettes!
- Added 5 new color styles, related to R-G-B swapping.
- Added Game Genie codes, up to 10.
- Added NSF track number display on-screen.
- Another huge code cleanup and fixes, plus minor changes and improvements.


http://rocknes.web.fc2.com/

2017年7月7日 星期五

MasterGear 4.0

SEGA Mark3, MasterSystem, GameGear, SG1000, SC3000, and SF7000模擬器 MasterGear 發布新版,更新如下 :

* adds SMS2 hardware model and fixes many games, mainly ones made by Codemasters. The SMS2 is now the default hardware model, since some SMS games expect it. The Windows version now supports DirectInput joysticks, moving all input-related settings into a separate "Input" menu. I have also fixed problems when changing audio rate and special effects on Windows.

http://fms.komkon.org/MG/

Pasofami Ver2.36

多機種模擬器 Pasofami 發布新版,更新如下 :

■機能
スーファミソフト「改造町人シュビビンマン零」の自動吸出しに対応しました。
・5月末に発売された「改造町人シュビビンマン零」カセットをスーファミアダプターで自動吸出しができます。

http://hp.vector.co.jp/authors/VA005758/

VGB 5.2

GB/GBC模擬器 VGB 發布新版,更新如下 :

It adds support for DirectInput joysticks on Windows, fixes crashes when changing audio rate or special effects, adds an menu option to draw 65% of frames, and moves all input-related options to a separate "Input" menu.

http://fms.komkon.org/VGB/

2017年7月3日 星期一

SSF TestVer. 2017-07-02

SS/STV模擬器 SSF 發布新版,更新如下 :

テストバージョンをちょっと修正
コントローラ入力で固まる現象に対応してみた

https://t.co/QIGjeywNAC

2017年7月2日 星期日

BizHawk 2.0.1

多機種模擬器 BizHawk 發布新版,更新如下 :

Saturn
  • Fix aspect ratio correction logic

  • SNES
    • snes9x - port byuu's s-cpu fix
    • Make it clear that Game Genie codes are not currently supported

  • SMS
    • Fix various graphical issues in some games, fixes #893

  • Genesis
    • Fix memory domains
    • Fix Sega-CD

  • Virtual Boy
    • Fix frame 0 size

  • Neo-Geo Pocket
    • Correct mark this core as released

  • EmuHawk
    • Fix NES and GBA core picker menus
    • TAStudio - Fix crash loading bitmap thumbnails
    • Lua - add new SQL lua library see documentation for details

2017年7月1日 星期六

Cemu 1.8.1b

Wii U模擬器 Cemu 發布新版,更新如下 :

# New in 1.8.1b:

general: Fixed a bug causing permanent full CPU load on one thread

# New in 1.8.1:

CPU/JIT: Fixed a bug in ADDME. instruction
CPU/Interpreter: Fixed a bug in PSQ_STX and PSQ_LDX instruction (GQR index parsed incorrectly from opcode)
CPU/Interpreter: Fixed invalid endianness in instruction STHBRX

coreinit: Added 'errno' export
coreinit: Added API OSCalendarTimeToTicks(), OSCancelThread(), IM_GetHomeButtonParams(), OSCalendarTimeToTicks(), FSAppendFile(), FSRemove(), SAVEChangeDir()
coreinit: Fixed GHS flock handling. Added __ghs_flock_file() and __ghs_funlock_file()
coreinit: Added support for milliseconds and microseconds in OSTicksToCalendarTime()
coreinit: Fixed bug where FSOpenFile() with mode 'r+' would not allow read access
coreinit: Fixed a bug where shared-write file access prevented simultaneous read access from the same file

GX2: Added API GX2GetScissorReg(), GX2GetTargetChannelMasksReg(), GX2SetDefaultState()
GX2: Better handling for invalid/uncompilable shaders (avoid drawcalls that will lead to errors)
GX2: Added support for vertex format 32_32_32_32_FLOAT for primitive RECTS
GX2: MULADD shader instruction will now use correct rules in regards to 0*anything
GX2: Fixed OpenGL error caused by games requesting more mip levels than possible for a texture
GX2: Fixed source mip level parameter for GX2CopySurface()
GX2: Avoid shadow samplers on AMD GPUs. This workaround can be forced on other GPUs via -amdshadows command line parameter

SWKBD: Fixed handling of active state (previously it was tied to the keyboard being visible whereas it should be separate)
SWKBD: Fixed input handling (should no longer clash with wxWidgets, leading to input sometimes being ignored)

RPL: Fixed bug where imports/exports were mapped incorrectly if the internal module name included '.rpl'

zlib: Overhauled Cafe OS zLib implementation

nsysnet: Added nsysnet (socket) library

http://cemu.info/