2017年11月7日 星期二

Nova v0.1.5



SEGA SATURN模擬器 Nova 發布新版,更新如下 :

– MISC: Added configuration file.
– MISC: Implemented I18N.
– MISC: Rewrote the CUE parser.
– MISC: Implemented startup from command line.
– MISC: Implemented dragging and dropping files.– SH2: Improved address mapping and mirroring.
– UI: Improved the user interface.
– VDP1: Fixed Jump Call/Return.
– M68K: Fixed TAS instruction, 3D Baseball is in-game (Not playable due to graphic issues).

https://twitter.com/realSteveKwok/

About PGM2

MAME大老 Haze 提到一些關於PGM2基板破解的進度。

Morten Shearman Kirkegaard 與 Peter Wilhelmsen 製作了一個用於PGM2基板與ROM插槽的FPGA電路板,這個裝置可以直接控制 IGS036 CPU 所讀取的內容及監視與外部ROM的所有線路訊號。以目前掌握的相關資料,修改基板運行代碼及注入外部代碼已經成為可能,目前dump出的ROM藉由此法寫回基板內部ROM已經證明是可正確被基板識別的。

目前MAME在模擬上存在許多ARM9及相關錯誤,不過攻克它只是時間問題罷了......

2017年11月6日 星期一

higan v105tr1

多機種模擬器 higan 發布新版,更新如下 :
  • Super Famicom: fixed real-time clock functionality in Tengai Makyou Zero [Cydrak]
  • Super Famicom: fixed real-time clock functionality in Dai Kaijuu Monogatari II [Cydrak]
  • Super Famicom: fixed SMP regression that broke Majuu Ou in previous releases [Jonas Quinn]
https://byuu.org/

2017年11月3日 星期五

XEBRA 171102



PS模擬器 XEBRA 發布新版,更新如下 :

パッド履歴の再生時、ポインタを更新し忘れていたので修正した.

http://drhell.web.fc2.com/ps1/index.html

2017年11月1日 星期三

m64p - 831e2f3f3 (2017-10-31)

N64模擬器 m64p (mupen64plus + GLideN64 + a GUI) 更新版本,有需要的朋友可至官網下載。

https://m64p.github.io/

My Nes v7.0.6513 beta

FC/NES模擬器 My Nes 發布新版,更新如下 :

– finished mappers testing and fixed some, fixed some bugs in emu core
– fixed some mappers and implemented some external sound channels

http://sourceforge.net/projects/mynes/

Cemu 1.11.0c

Wii U模擬器 Cemu 發布新版,更新如下 :

# New in 1.11.0c:

coreinit: Fixed a rare memory corruption bug that caused FSOpenFileAsync() to fail on valid files

# New in 1.11.0b:

general: Fixed a bug that made it impossible to enable online mode
coreinit: Fixed a problem where save files would sometimes not be detected by a game

# New in 1.11.0:

general: Added support for native online play for games that use NEX (requires otp, seeprom, account data and certificates dumped from a Wii U)
general: Updated game profiles
general: Added "streamoutBufferCacheSize" game profile option
general: Added "extendedTextureReadback" option (fixes Pikmin 3 and possibly other games, credits and thanks @ epigramx for the finding)
general: Added "threadQuantum" game profile option to control amount of virtual PPC cycles executed per thread time slice
general: Updates and dlcs can be now installed (but not downloaded) more conveniently via Cemu's UI. File -> Install game update or DLC -> select the meta.xml in the meta folder of the update
general: Added logging option for socket API

PPC/Interpreter: Fixed a bug in PSQ_L* instruction that caused the second value to be extended with the incorrect sign bit
PPC/Interpreter: Minor optimizations in PSQ_L* instructions
PPC/Interpreter: Added instruction PS_CMPU0
PPC/JIT: Move instructions that affect CR closer to conditional jumps so we can cache CR in x64 flags register (optimization for loops and branch heavy functions)

coreinit: Rewritten ExpHeap, MBlock MEMList, SpinLock code
coreinit: Rewrote MEMInitBlockHeap, MEMCreateFrmHeapEx, MEMCreateUnitHeapEx to match the new internal memory structures
coreinit: Added API MEMDestroyUnitHeap, MEMDestroyBlockHeap, IOS_Ioctlv, OSUninterruptibleSpinLock_Acquire,
          OSUninterruptibleSpinLock_Release, OSUninterruptibleSpinLock_TryAcquire, OSUninterruptibleSpinLock_TryAcquireWithTimeout,
          IM_GetParameter, IMGetAPDPeriod

input: Deadzone is normalized correctly now and should be the same for xinput and directinput devices
input: Fixed calibrating for certain directinput devices
input: Fixed a bug that caused controllers not to appear in the device list after click the refresh button

nn_save: New save library implementation
            Using the correct save path: /mlc01/usr/save/... (instead of /mlc01/emulatorSave/..)
            Cemu will automatically migrate old saves to the new location (if user confirms a message box)
            Create meta files that identify a save (iconTex.tga, meta.xml, saveinfo.xml)
            The new implementation also covers more nn_save API
           
nn_acp: Added API ACPUpdateSaveTimeStamp, ACPCheckApplicationDeviceEmulation, GetUtcOffset, GetUtcOffsetEx

nn_boss: Added support for reading BOSS storage (mlc/usr/boss/)

nn_sysnet: Added API mw_socket, shutdown, inet_pton, recvfrom_ex, sendto, sendto_multi

Iosu: Implemented crypto and account modules

zLib: Added API deflateInit2_, deflateBound, deflate, deflateEnd

GX2: Added support for data-merging of BC3 and BC4 textures with matching integer formats
GX2: If supported, use AVX2 to decode 16bit indices
GX2: Optimized tiling aperature
GX2: Fixed a bug where the pixel shader decompiler would ignore the current state of geometry shader outputs and instead use the outputs of the vertex stage
GX2: Various smaller optimizations

AX: Fixed crash caused by buffer overflow when the samplerate ratio of a voice was very low
AX: Fixed a crash bug in biquad filter
AX: Added API AXGetAuxCallback

http://cemu.info/