https://github.com/m64p/mupen64plus-GLideN64/commit/5e320bb1dd033a200c855cceee08c1dda0402ffb
2017年12月8日 星期五
m64p - 5e320bb1d (2017-12-05)
N64模擬器 m64p (mupen64plus + GLideN64 + a GUI) 更新版本,需要的可至官網下載。
https://github.com/m64p/mupen64plus-GLideN64/commit/5e320bb1dd033a200c855cceee08c1dda0402ffb
https://github.com/m64p/mupen64plus-GLideN64/commit/5e320bb1dd033a200c855cceee08c1dda0402ffb
BGB 1.5.6
GameBoy + debugger模擬器 BGB 發布新版,更新如下 :
- Fixed regression: choppy framerate and sound glitches after pause.
2017年12月7日 星期四
melonDS 0.6
NDS模擬器 melonDS 發布新版,更新如下 :
I'm lazy, and there are little visual changes, so I will reuse those screenshots.


So what's new in melonDS 0.6? Little emulation wise, a bit more UI wise.
First of all, I want to thank the artists who have been (and are still) drawing all sorts of rad icons for melonDS. For 0.7, I will pick the one I like the best (and it won't be easy, heh). Thing is, I want to put the icon in the melonDS windows, and I will need to add support to libui. Which also means embedding the icons in some portable format, because each OS does its own thing when it comes to window icons.
Emulation wise, the big thing is the sound fix I talked about in a previous blog post. I already went in detail over this, but, long story short, surround works now. And sound emulation is more accurate, that can only be good.
There. The rest is meaningless shenanigans.
UI wise, you get fancy display modes now. Those were also discussed in a previous blog post, so no big surprise there.
The only thing that was added is a toggle for linear filtering, for those who like pixels.
The rest is, well, little bug fixes. Under Windows, you can now load ROMs with non-ASCII characters in their paths. As a side note, under Linux and OSX, fopen() can take UTF8 paths, but Windows requires a separate codepath because herpderp. fopen() can only take ASCII, for anything outside of that you need to use the Windows-only _wfopen() which takes wide-char strings. In the end, the code is a bit ugly, but it works.
That's about it for this release. But stay tuned, 0.7 should bring in some Christmas fun.
http://melonds.kuribo64.net/comments.php?id=36
I'm lazy, and there are little visual changes, so I will reuse those screenshots.
So what's new in melonDS 0.6? Little emulation wise, a bit more UI wise.
First of all, I want to thank the artists who have been (and are still) drawing all sorts of rad icons for melonDS. For 0.7, I will pick the one I like the best (and it won't be easy, heh). Thing is, I want to put the icon in the melonDS windows, and I will need to add support to libui. Which also means embedding the icons in some portable format, because each OS does its own thing when it comes to window icons.
Emulation wise, the big thing is the sound fix I talked about in a previous blog post. I already went in detail over this, but, long story short, surround works now. And sound emulation is more accurate, that can only be good.
There. The rest is meaningless shenanigans.
UI wise, you get fancy display modes now. Those were also discussed in a previous blog post, so no big surprise there.
The only thing that was added is a toggle for linear filtering, for those who like pixels.
The rest is, well, little bug fixes. Under Windows, you can now load ROMs with non-ASCII characters in their paths. As a side note, under Linux and OSX, fopen() can take UTF8 paths, but Windows requires a separate codepath because herpderp. fopen() can only take ASCII, for anything outside of that you need to use the Windows-only _wfopen() which takes wide-char strings. In the end, the code is a bit ugly, but it works.
That's about it for this release. But stay tuned, 0.7 should bring in some Christmas fun.
2017年12月5日 星期二
MADrigalcd v59.S5
早期掌機模擬器 MADrigal 發布新版,更新如下 :
The time has come to release the final version of all (59) games to the newest Standard 5 format. This update was announced over one month ago and follows about six months of hard programming work and one month of intense beta-testing and refinements. During this time, i have been working closely with very talented programmers and graphic artists who helped out a lot.
In addition to all the features of the "beta versions" published in October, the new releases feature new functionalities and bug-fixes. For example, it is now possible to switch full-screen and windowed modes from the on-screen menu or by pressing F12 in-game.
Today's news is not just about the release of all Windows versions of my games. Thanks to the effort of great guys like Andre Leiradella, HCF Retrocoder and KMFDManic, all games are now fully playable on more than 15 platforms including Android, Apple, Raspberry, Linux, PSP, PS3, Xbox 360, WiiU and the newest NES and SNES Mini consoles!
The list of new files updated during the past few weeks is impressive:

The time has come to release the final version of all (59) games to the newest Standard 5 format. This update was announced over one month ago and follows about six months of hard programming work and one month of intense beta-testing and refinements. During this time, i have been working closely with very talented programmers and graphic artists who helped out a lot.
In addition to all the features of the "beta versions" published in October, the new releases feature new functionalities and bug-fixes. For example, it is now possible to switch full-screen and windowed modes from the on-screen menu or by pressing F12 in-game.
Today's news is not just about the release of all Windows versions of my games. Thanks to the effort of great guys like Andre Leiradella, HCF Retrocoder and KMFDManic, all games are now fully playable on more than 15 platforms including Android, Apple, Raspberry, Linux, PSP, PS3, Xbox 360, WiiU and the newest NES and SNES Mini consoles!
The list of new files updated during the past few weeks is impressive:
- Standalone simulators
- All 59 games for Windows - version 5.00 (many of which with source code)
- All 59 games for RetroArch/Libretro - portings by Andre Leiradella, based on Standard 4 sources - Collections
- MADrigal CD Collection for Windows and ClrMamePro DATfile - version 59.S5
- MADrigalPSP for Sony PSP and PSVita - version 1.0 by HCF Retrocoder, based on Standard 4 sources
- MADrigal for NES and SNES Classic - version 2017-11-05 by KMFDManic, based on Standard 4 sources
2017年12月2日 星期六
VGBA v5.7
GBA模擬器 VGBA 發布新版,更新如下 :
- Fixed rotated backgrounds bug (scenery in Top Gear Rally, etc).
- Fixed default window position to the middle of the screen in VGBA-Windows.
- Fixed DirectInput joysticks support in VGBA-Windows.
- Made directional pads work on XBox gamepads.
http://fms.komkon.org/VGBA/
- Fixed rotated backgrounds bug (scenery in Top Gear Rally, etc).
- Fixed default window position to the middle of the screen in VGBA-Windows.
- Fixed DirectInput joysticks support in VGBA-Windows.
- Made directional pads work on XBox gamepads.
2017年12月1日 星期五
Pantheon 6.500
多機種模擬器 Pantheon 發布新版,更新如下 :
-games for Acorn BBC Micro: 3D Grand Prix, 3D Munchy, 3D Noughts & Crosses, 3D Tank Zone, A Maze in Space, Adventureland, Alien Jailbreak, Anion 3, Antique Freak, Artemidorus, Asteroid Miner, Atlantis, Awari, Backgammon, Banjax, Bar Billiards, Barrel Battle, Beebgammon, Bio-Chip, Blackjack, BMX on the Moon, Boris in the Underworld, Botanical Gardens, Bridge Master, Builder Bob, Burger King!, Burger Time, Captive, Car Race, Castle of the Skull Lord, Charlie Chan visits the Wock Factory, Checkout, Cheese, Chesster, Colditz Adventure, Colossus 4 Bridge, Commando, Confuzion, Cordelia, Cosmic Fighter, Cosmic Guerillas, Cosmic Kidnap, Cowboy Shootout, Crazy Clowns, Cruncher, Crystal Sea, Death in Poglovia, Desperate Dan's Dungeon, Diamond Quest, Dickie Brickie, Dictator, Dinosaur Adventure, Dominoes, Drop In, Dug Dig, Eddie Kidd's Jump Challenge, Egg Mania, Elevasion, Elixir, Espionage, Explorer Eddie, Farmer Jo, Farmyard Fun, FirienWood, Flex, Flitty Flea, Footballer of the Year, Fred Drip, Future Shock, Garden Quest, Giantkiller, Gnasher, Gnome Adventure, Goldminer, Graham Gooch Match Cricket, Happy Puppy, Harry the Helpful Hippo!, Harvey Headbanger, Helter Skelter, Hitch Hiker, Hold Up, House - It's quite good, really, I.J.K. Casino, Impossible Mission, Insomnia, Invatron, Jason Mason, Jeremy goes Jumping, Jumbo, Jungle Journey, King's Quest, Kitchen Capers, Knight Game, Landfall, Last Days of Doom, Lemons, Liberator, Lost in Xanadu, Luna Zone, Magnetic Moon, Manic Mansion, Martians, Minefield, Miner Bill, Monaco, Monstermania, Monsters of Murdac, Moonbase Beta, Mr. Wimpy, Nyan Sid, Omegas, Oozeman, Palace of Death, Paranoid, Pass Go, Pipeline!, Pirate, Pirate Adventure, Planet of Muton, Pogo Pete, Predator, Professor Blubble, Pyramid and Casino, Radium, Rally Driver, Reluctant Hero, Return to Doom, Roboman, Robot Ronnie, Roller Coaster, Roller Rally, Rubik Cube, Saloon Sally, Santa's Workshop, Save your Bacon, Scrabble, Seek, Shipwrecked, Shipwrecked II: Jupiter 3, Sinbad, Slatter, Slippery Sam, Snaker, Snakes and Ladders, Space Hi-Way, Space Kingdom, Spitfire '40, Spitfire Command, Star Maze, Star Trek: The Adventure, Star Warp, Starship Quest, Storker's Run, Sub Killer, Superman: Man of Steel, Superman: The Game, Swamp Monsters, Tanks!, Telephone Mania, The Antagonists, The Arena, The Banana Game, The Big K.O., The Cube of Zoth, The Darkness of Raven Wood, The Gate, The Ghouls of Azzod, The Hobbit, The Island, The Little Kingdom, The Mad Painter, The Moonstone of Arkra, The QEGS Adventure, The QEGS Adventure 2, The Sentinel, The Tombs of Tutankhamen, The Valley, The Warlord, Up, Up and Away, Vortex Demo, Warp-1, Weenies, Wheeler Dealer, Winter Olympics, Wordsearch, Zen
puNES v0.102
FC/NES模擬器 puNES 發布新版,更新如下 :
0.102
- I had forgotten in release v0.101 to add support for NSF and UNIF files in compressed archives.
0.101
- Now puNES is UTF-8 compatible.
- Now puNES is a NSF player.
- Added support for the mappers: 6, 27, 30, 35, 43, 123, 134, 151, 155, 162, 166, 167, 168, 187, 188, 190, 196, 197, 250, 252, 253, 254.
- Added support for the UNIF mappers: TF1201, TEK90, EH8813A, Sachen-8259A, 11160, G-146, 12-IN-1, 411120-C, T-262, BS-5, 8157, 830118C, 8237, 8237A, NTD-03, 42in1ResetSwitch, CNROM, Ghostbusters63in1, 64in1NoRepeat, 70in1, 70in1B, H2288, KOF97, 603-5052, CITYFIGHT, TFROM, BB, T-230, 43272, AC-08, KS7013B, SA-72008, MTECH01, UNIF FS304, SA-70037, YOKO, SA-9602B, CC-21, LH32, NovelDiamond9999999in1, SL1632, SA-72007, Sachen-8259B, SHERO, SuperHIK8in1, SMB2J, AX5705, Supervision16in1, SA-0036, GS-2004, GS-2013, KS7012, KS7037, KS7016, KS7017, LH10, KS7032, SC-127, RT-01, MASLIB, BOY, 8-IN-1, HP898F, 158B, 810544-C-A1, KS7031, DRAGONFIGHTER, Super24in1SC03, VRC7.
- Fixed mappers: 15, 45, 52, 60, 108, 116, 114, 121, 205, 219, MMC5, Tengen, Waixing.
- Implemented auto eject and auto insert of fds disks when you switch side (ALT+S) or change disk.
- Added support for multithreading in the xBRZ filter.
- Added the option to select the output audio device.
- Added "Fullscreen in window" options.
- Added "Start/Stop record WAV" to record audio.
- Added "Hide Zapper cursor" option.
- Added the Overclocking option.
- Added full support to XInput (Windows version). No more input lag and no more problem with any controller.
- Added full support to Vs. System.
- Eliminated the "Software" mode in OpenGL version.
- Eliminated dependency from the "autoconf-archive" package.
- Eliminated the Audio Low Quality option.
- Separate management of software filters and shader. Many shaders give different results depending on the filter used because they have been designed for an input image of 256 * 240 pixels.
- Separate management of the size of window and software filters.
- Rewrote the overscan management.
- Rewrote the input management and added support for SNES Mouse, Arkanoid Paddle and Oeka Kids Tablet.
- Eliminated a lot of unnecessary code.
- Fixed many many bugs and increased the accuracy of emulation.
- Added other options and features that I don't remember now.
http://forums.nesdev.com/viewtopic.php?t=6928
0.102
- I had forgotten in release v0.101 to add support for NSF and UNIF files in compressed archives.
0.101
- Now puNES is UTF-8 compatible.
- Now puNES is a NSF player.
- Added support for the mappers: 6, 27, 30, 35, 43, 123, 134, 151, 155, 162, 166, 167, 168, 187, 188, 190, 196, 197, 250, 252, 253, 254.
- Added support for the UNIF mappers: TF1201, TEK90, EH8813A, Sachen-8259A, 11160, G-146, 12-IN-1, 411120-C, T-262, BS-5, 8157, 830118C, 8237, 8237A, NTD-03, 42in1ResetSwitch, CNROM, Ghostbusters63in1, 64in1NoRepeat, 70in1, 70in1B, H2288, KOF97, 603-5052, CITYFIGHT, TFROM, BB, T-230, 43272, AC-08, KS7013B, SA-72008, MTECH01, UNIF FS304, SA-70037, YOKO, SA-9602B, CC-21, LH32, NovelDiamond9999999in1, SL1632, SA-72007, Sachen-8259B, SHERO, SuperHIK8in1, SMB2J, AX5705, Supervision16in1, SA-0036, GS-2004, GS-2013, KS7012, KS7037, KS7016, KS7017, LH10, KS7032, SC-127, RT-01, MASLIB, BOY, 8-IN-1, HP898F, 158B, 810544-C-A1, KS7031, DRAGONFIGHTER, Super24in1SC03, VRC7.
- Fixed mappers: 15, 45, 52, 60, 108, 116, 114, 121, 205, 219, MMC5, Tengen, Waixing.
- Implemented auto eject and auto insert of fds disks when you switch side (ALT+S) or change disk.
- Added support for multithreading in the xBRZ filter.
- Added the option to select the output audio device.
- Added "Fullscreen in window" options.
- Added "Start/Stop record WAV" to record audio.
- Added "Hide Zapper cursor" option.
- Added the Overclocking option.
- Added full support to XInput (Windows version). No more input lag and no more problem with any controller.
- Added full support to Vs. System.
- Eliminated the "Software" mode in OpenGL version.
- Eliminated dependency from the "autoconf-archive" package.
- Eliminated the Audio Low Quality option.
- Separate management of software filters and shader. Many shaders give different results depending on the filter used because they have been designed for an input image of 256 * 240 pixels.
- Separate management of the size of window and software filters.
- Rewrote the overscan management.
- Rewrote the input management and added support for SNES Mouse, Arkanoid Paddle and Oeka Kids Tablet.
- Eliminated a lot of unnecessary code.
- Fixed many many bugs and increased the accuracy of emulation.
- Added other options and features that I don't remember now.
訂閱:
文章 (Atom)