2018年1月1日 星期一

Nova v0.1.8

SEGA SATURN模擬器 Nova 發布新版,更新如下 :

SH2: Added timing for interrupt handling(Kidou Senshi Z Gundam).
SH2: Rewrote address mapping/mirroring stuff again.
SH2: Added handling for illegal delay slot instructions.
SCSP: Added read byte of SCIPD(Virtua Cop/Virtua Cop 2).
CDB: Implemented several MPEG part commands(preliminary), Lunar-Silver Star Story MPEG Ban is playable now(No MPEG video/audio playing).
MISC: Added NO_GFX mode to increase the debugging speed.

VDP1: Fixed a bug of the clipping system not initialized when reseting(opening movie of Kidou Senshi Z Gundam).
VDP2: Fixed a bug of PAL mode(Rayman (Europe)).
SMPC: Tweaked timing of INTBACK command(autofire issue of Rayman).
INPUT: Fixed a bug of key num4 on the numberpad which acts as same as the right key.

https://twitter.com/realSteveKwok/

2017年12月31日 星期日

D****** 3

大約是更新檔釋出的第2天,接到某位大老的mail,看了圖片,下巴差點掉下來!!
總之,錯誤已經造成,那就放圖吧,套用某人說法"攝影機系統不是問題,操作方面更不在話下"  ........................................................................

那就等吧。




vdmgr v0.1.8

多機種模擬器 vdmgr 發布新版,更新如下 :

修正/追加ColecoVision
  • SGMのRAM/ROM切り替え時、ROMのバンクが初期化されてしまうのを修正。
  • SGMの拡張RAMを初期化していなかったのを修正。

http://www.geocities.jp/g_lsluk/vdmgr.html

FB Alpha SP v0.2.99.9

多機種模擬器 FB Alpha SP 發布新版,更新如下 :

– changed default display colour profile to sRGB

changes in 0.2.99.8:
– fix resizing window to smaller than original image size in dx9 blitter with multipass effects
– fix dx9 blitter SM1.4 shader support (only used for SM1.4 level hardware)
– enable dx9 blitter compatibility for legacy gpu support (AKA SM1.4 shaders compiled as SM2.0)
– add high performance version of overlay shader (used in combination with legacy gpu shaders)
– add colour controls to dx9 blitter
– add proper gamma correction to dx9 blitter (old gamma controls are disabled)
– add colour correction to dx9 blitter
– perform cubic filter in linearised RGB (except when running on PS1.4 hardware)
– precompile shaders for faster initialisation (VS build only, SM1.4 is unavailable when this is enabled)
– removed menu option for fm interpolation (should always be on)
– fixed sound not switching off when opening record input / save state dialog
– fixed clearing inputs (crashed when built with gcc)
– fixed version/info string generation with gcc
– updated documentation

http://neosource.1emulation.com/forums/index.php?topic=3162.0

Pantheon 6.598



多機種模擬器 Pantheon 發布新版,更新如下 :

-games for Sega Genesis/Mega Drive: A Q Renkan Awa, Action 52, Air Diver, Alisia Dragoon, Astro Duel, B.O.B., Barbie Super Model, Barbie Vacation Adventure, Bimini Run, Blue Almanac, Brian Lara Cricket '96, Cal Ripken Jr. Baseball, Call of Duty Ghosts, Castlevania: Bloodlines, Championship Pool, Chibi Maruko-Chan: Waku Waku Shopping, College Football's National Championship, College Football's National Championship II, Congo - The Game, Dangerous Seed, Dino Dini's Soccer, DJ Boy, Donald Duck in Maui Mallard, Dynamite Duke, Ecco the Dolphin, Ecco: The Tides of Time, Exodus: Journey to the Promised Land, F1 Circus MD, Fantastic Dizzy, Fatal Fury, Fatal Fury 2, FIFA Soccer 97, Flicky, G-LOC - Air Battle, Gem Quest, Ghostbusters, Gunstar Heroes, HardBall!, HardBall III, Hercules 2, Hyper Marbles, Indiana Jones and the Last Crusade, Jammit, Jeopardy! Sports Edition, Joe Montana II: Sports Talk Football, Last Action Hero, Ma Qiao E Mo Ta: Devilish Mahjong Tower, Magic Bubble, Mahjong Cop Ryuu: Shiro Ookami no Yabou, Mallet Legend, Mario Andretti Racing, Mega SWIV, MIG-29 Fulcrum, MK5: Mortal Combat - Sub Zero, NHL Hockey '94, No Escape, Pac-Mania, Paperboy, Paperboy 2, Pocket Monster, Pocket Monster II, Premier Manager, Pyramid Magic, Pyramid Magic II, Pyramid Magic III, Rampart, Rise of the Robots, Rolling Thunder 2, Rolling Thunder 3, Samurai Shodown, Samurai Spirits II, Sesame Street: Counting Cafe, ShiKinJou, Shougi no Hoshi, Slap Fight, Sonic Jam 6, Sorcerer's Kingdom, Sparkster: Rocket Knight Adventures 2, Strider, Strider Returns: Journey From Darkness, Super Baseball 2020, Taikou Risshiden, Tecmo Super Bowl, Tecmo Super Bowl II: Special Edition, Tecmo Super Bowl III: Final Edition, Tetris, The Jungle Book, The King of the Fighters '98, Top Fighter 2000 MK VIII, True Lies, Twin Hawk, Uncharted Waters, Virtual Pinball, Wacky Worlds Creativity Studio, Waterworld, Whip Rush, Yi Men Ying Lie: Yang Jia Jiang, Zoom!

http://bostjan-grandovec.si/Content/News.htm

SameBoy 0.10

Game Boy and Game Boy Color模擬器 SameBoy 發布新版,更新如下 :


This version is not compatible with save states of older versions.

New/Improved Features

The CGB boot ROM will now wait until the user finishes choosing a palette

New SDL GUI:
More user friendly, settings are now more accessible
Added configurable controls
Added scaling filters (requires OpenGL 3.2 support)
Added frame blending (requires OpenGL 3.2 support)
Added joypad support to both the Cocoa and SDL ports

Accuracy Improvements/Fixes

More accurate PPU timings
The first frame after turning the LCD on is now skipped, as in hardware (Fixed Pokémon Pinball visual glitch)
Accurate emulation of VRAM and OAM blocking
More accurate emulation of MBC1
Improved serial cable timing emulation
Complete rewrite of the APU emulation (Fixed audio on several games)
APU emulation is now sample-accurate in almost all case
Audio is now rendered at 2MHz (like real hardware), downsampled to 96KHz (or 44.1 on Windows)
Passes all of Blagg’s APU tests, as well as most of SameBoy’s (yet-to-be-released) APU tests
Added 3 modes of high-pass filtering (Disabled, Emulate Hardware, and Preserve Waveforms)
Fixed KEY1 being writable on a CGB in DMG mode
Refined window behavior (Fixed visual glitches in Pokémon G/S/C)
SCY latching is now correctly emulated
Refined SCX’s effects on PPU timings
Correctly emulate differences in interrupt timing when the CPU is in halt mode
More accurate emulation of interrupt servicing. (Fixed Pinball Deluxe)
Fixed OAM interrupt timing (Fixed Pinball Deluxe when emulating a DMG)
Added 4 modes of color correction (Disabled, Correct Curves, Emulate Hardware and Preserve Brightness)
Fixed EI behavior

Bug Fixes
Fixed backtrace command in the debugger (first item did not appear correctly)
Fixed a bug that prevented saving games after resetting the emulator
Fixed several memory leaks
Fixed a bug that caused black screens after loading a save state when emulating a DMG
Fixed potential crashes when viewing OAMs in the VRAM viewer

Misc Internal Changes
API improvements
It is now possible to specify a boot ROM for the automatic tester
The Libretro core is now merged into the main branch
https://sameboy.github.io/

2017年12月30日 星期六

Mesen 0.9.4

FC/NES模擬器 Mesen 發布新版,更新如下 :

New Features

  • Input: Added support for 20 more peripherals (including controllers, barcode readers, keyboards, mice, external storage devices, etc.)
  • Video: Added a 60.0 FPS mode to reduce dropped frames
  • Video: Added support for exclusive fullscreen mode (Windows only)
  • Video: Added option to rotate the display (for homebrew games)
  • Performance: Minor performance enhancements on Windows (~5%) and large gains on Linux by enabling LTO (25-30%)
  • Movies: Rewrote movie file format from scratch to be a lot more flexible, and editable by hand. (Old .mmo files are no longer supported)
  • Debugger: Several enhancements and a number of additions/changes to the Lua API.
  • Accuracy: Improved FDS IRQ emulation
Bug Fixes
  • General: Several miscellaneous bugs have been fixed.
  • Debugger: A large number of small bugs and usability issues have been fixed.
  • HD Packs: Fixed performance issues with HD Packs in CHR RAM games (over 2x faster)
https://www.mesen.ca/