2018年5月24日 星期四

Snes9x TestBuild v1.55 (2018-05-22)

SFC/SNES模擬器 Snes9x TestBuild 發布新版,更新如下 :

- improvements with IRQ, NMI, invalid VRAM access
- SDD1 mapping fix
- .glsl/.glslp support

http://www.s9x-w32.de/dl/testbuilds/

2018年5月19日 星期六

Ootake v2.89

PCE/PCE-CD模擬器 Ootake 發布新版,更新如下 :

- Fixed a bug that the display-lag countermeasure implemented in v2.88 was
    not working in many PC environments of Windows 8/10/Aero.
    + In the case of operation on Win8/10 or Aero, Windows automatically
      performs V-Sync processing. therefore, 1 frame delay buffer is included.
      So, compared to WinXP or non-Aero Vista/7, one frame delays appears
      absolutely. Still, compared to Ootake2.87 or earlier, I succeeded in
      shortening the delay of about 1 to 2 frames.
    + With the most excellent Win7(non-Aero setting), it is about 1 frame lag
      compared to the real PC Engine. * It is the result I measured by
      connecting to the same liquid crystal display(about 1 frame lag).
    + A common low-cost PC game pad (you need to press the four-way key deeply
      ) has "physical delay on its game pad itself". Please use an easy to
      operate game pad like a consumer game machine. Examine the net
      information and you will find a good game pad. Incidentally, controller
      of PS4(sony) can also be used with Ootake.
  - In "Space Harrier", "Power Drift", HES files etc, (a game with many
    reference times of controller), fixed a bug that the operation was
    extremely heavy (occurred in v2.88, processing was heavier when XInput
    compatible game pad was disconnected).
  - When "3-Button Pad" is connected, hold down the "Function Button" and
    press the [IIIr] button, you can start another game from the recent
    history. You can also shoot screenshots with the [IIIs] button while
    holding down the "Function Button". ("Function Buttons + RUN or SELECT"
    can also be used as before)
  - When "6-Button Pad" is connected, hold down the "Function Button" and
    press the [III] button, you can start another game from the recent
    history. You can also shoot screenshots with the [IV] button while
    holding down the "Function Button". ("Function Buttons + RUN or SELECT"
    can also be used as before)
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/

2018年5月16日 星期三

fMSX 5.4

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MSX/MSX2/MSX2+模擬器 fMSX 發布新版,更新如下 :

- Made replay save states approximately every 170ms.
- Added ability to browse through paused replay.
- During replay, press [UP] to pause or resume.
- When replay paused, press [LEFT] and [RIGHT] to browse.
- Press any other button to continue playing.
- Now cancelling replay if any key or button is pressed.
- Made WaitJoystick() exit when window closed. 

2018年5月12日 星期六

Nova v0.2.2

SS/STV模擬器 Nova 發布新版,更新如下 :

VDP2: Fixed a bug of MSB transparent shadow(Game no Tatsujin).
CONTROLLER: Implemented
 Analog Joystick(No analog data for now)
 Keyboard(Game Basic for Sega Saturn)
 Shuttle Mouse(Game no Tatsujin)
 Mega Drive 6-Button Pad(for testing)
 Mega Drive 3-Button Pad(for testing)

https://twitter.com/realSteveKwok/

MasterGear v4.3

Mark3/MasterSystem/GameGear/SG1000/SC3000//SF7000 模擬器發布新版,更新如下 :

- Fixed saved state compatibility between 32bit and 64bit systems.
- Recompiled sources with "-Wall" and fixed warnings.
- Deprecated -DNO_WAVE_INTERPOLATION compilation option.
- Deprecated -DNEW_STATES compilation option.

http://fms.komkon.org/MG/

Virtual GameBoy Advance v5.9

GBA模擬器 Virtual GameBoy Advance 發布新版,更新如下 :

– Fixed bug when writing bytes to palette RAM.
– Fixed bug when reading words from BIOS.
– Recompiled sources with « -Wall » and fixed warnings.
– Deprecated -DNEW_STATES and -DSOUND options.


http://fms.komkon.org/VGBA/

2018年5月11日 星期五

Snes9x Testbuild (2018-05-10)

SFC/SNES模擬器 Snes9x 更新版本,內容如下 :

- Fixes cheat deletion
- Fixes graphics corruption in Doom SuperFX
- Option to do hard gpu syncs every frame to reduce input lag

http://www.s9x-w32.de/dl/testbuilds/