2019年3月23日 星期六

XEBRA (2019-03-22)

PS模擬器 XEBRA 發布新版,更新如下 :

1P,2PともにDualShockにしていた場合、ANALOG切り替えボタンが
上手く機能しない可能性があったので修正した。
パッド入力情報の更新は、ゲーム側から要求があったときだけだったので、
ロード中など、ゲーム側からの要求がしばらく無い期間は、
ANALOG切り替え、同期切り替えが事実上無効であったわけだが、
理解できない人が多いようなので、少し負荷は増えるが、
エミュレーション実行中は定期的に更新するようにした。

http://drhell.web.fc2.com/ps1/index.html

2019年3月15日 星期五

Avocado (2019-03-13)

PS模擬器 Avocado 發布新版,更新如下 :

- merged MDEC (video decoder) support.

https://github.com/JaCzekanski/Avocado

PPSSPP 1.8

PSP模擬器 PPSSPP 發布新版,更新如下 :

  • Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers (#11802)
  • PowerVR Vulkan display corruption fixed (#11744, #11747)
  • Naruto Shippuden 3 hang fixed (#11780)
  • Fixes to various lighting bugs (#11567, #11574, #11577)
  • Fix control issue in Sonic Rivals and Rock Band (#11878, #11798, #11879)
  • Significant performance improvement in Earth Defense Force 2 (#11172)
  • Fix "real clock sync" setting (helps with latency for music games - #11813)
  • More speed in FF4 effects and other generated curves (#11425)
  • Support for resizing Vulkan on Linux (#11451)
  • Improved support for GLES on Linux/IoT (#11507, #11537, #11541, #11632, #11746, #11806, #11845)
  • Percentage based frameskipping (#11523)
  • DXT accuracy improved, fixing thick white line in Gran Turismo sky (#11530)
  • Fix Motorstorm freeze on non-Windows (#11618)
  • Faster block transfer in some games like Digimon Adventures (#11531, #11553, #11776)
  • Blending optimizations and improvements (#11543, #11620)
  • Improve D3D11 rendering issues (#11584)
  • Change default graphics backend to D3D11 or OpenGL (#11621, #11658)
  • Remove some outdated settings (#11665, #11666, #11667)
  • Fix remote disc streaming with ipv6 (#11689, #11700)
  • Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs (#11691, #11694)
  • Fix some Qt port issues with recent performance improvements (#11720, #11807, #11808)
  • UWP Xbox One: fix X/Back button confusion (#11740)
  • Fix Formula 1 2006 timing issue (#11767)
  • Fixes and workarounds for some vertex range culling bugs that broke a few games (#11785, #11859), and disable it on older GPUs (#11712, #11773, #11787)
  • Android: Allow putting PSP storage on custom paths like SD cards (#11812)
  • Corrected vocp instruction, fixing models in Artdink games (#11822, #11835)
http://www.ppsspp.org/index.html

2019年3月11日 星期一

Pantheon 8.250

多機種模擬器 Pantheon 發布新版,更新如下 :

-games for Atari 8-bit computers: Acrobat, Adventure Island, Agent 0 8 15, Alchemia, Alien Egg, All-Star Baseball, Amazing!, Animal Party, Arcade Bonanza, Asteroids Emulator, Atari Cricket, B-1 Nuclear Bomber, Bacterion!, Baja Buggies, Ballon '87, Banker's Run!, Battle Trek, Belljumper, Beta Fighter, Biffdrop, Bio-Defense, Blok-Head, Bobie, Bounty Bob Strikes Back, Bubble Zone, Busy Baby, Cameleon, Captain Gather, Casino Baccarat, Championship Golf, Choplifter!, Cimex Rex, Circle of Richness, Clipper: Around the Horn in 1850, Cloak of Death, Codebreaker, Coloid, Computer Ambush, Condensation, Cookie Monster, Creepy Caverns, Crossbow, Crumble's Crisis, Cubes in Space, Cygnus X1, D-Bug, Dark Abyss, Darts, Deadstick Landing, Demon, Denis through the Drinking Glass, Devil's Caverns, Diamond Digger, Dominoes, Dr. Seuss's Fix-Up The Mix-Up Puzzler, Dredis, Droidz, Eggnapper, Electrician, Eoroid, Escape from Perilous, Exwall, F-15 Strike Eagle, Fatal Game, Fireball 1K, Firebird, Fluid-Kha, Footballer of the Year, Fred, Frogs and Flies, Gallahad, Galleons, Ghostbusters, Gobbler, Golf '85, Gorgon, Great War 1914, Greedy Gunther, Gypsy, Hats, Hazard Run, Highway Duel, Homer's Honey Craze, Hydraulik, Inferno, Invasion Orion, Isora, Jaskiniowiec, JellyBeans, Jump Jet, Jump!, Kanga, Kickback, Knight Orc, Knights and Chalices, Koronis Rift, Las Vegas Casino, Lemmingi, Line-Up, Loaded Brain, Lords of Time, Lowca, Magic Micro Mission, Magic of Words, Major Bronx, Marauder, Marauder 2, Masters of Time, Mathworld Commander, MazezaM, Mercenary: Escape from Targ, Mercenary: The Second City, Meteor Attack, Midway Campaign, Mindbusters, Moner, Monster Maze, Moon Shuttle, Mr. Cool, Murder at Awesome Hall, Najemnik - Powrot, Neuroid, Nightraiders, Nypy, Operation Blood, Other-Venture #2: The Curse of Crowley Manor, Other-Venture #3: Escape from Traam, Other-Venture #4: Earthquake - San Francisco 1906, Pajaki, Pajaki II, Patrol XAL Alpha, Perly Orckyego, Planet Miners, Plastron, Pogotron, Pool 400, Pothole Pete, Pro Golf: Pebble Beach, Pro Golf: Sunningdale, Przemytnik, Puzzle Panic, RAF: Battle of Britain, Rats! Rats! Rats!, Red Max, Replugged, Reverse, River Rat, Robbo: Pandino, Robbo: Pandino 2, Robot Tank, Rockman, Rum Runner, Salmon Run, Samurai's Game, Scramble Fighter, Sea Dragon, Seven Card Stud, Shoot'em Up!, Six-Gun Shootout, Skiing, Slot Machine, Snokie, Sonic Death, Sorcerer's Apprentice, Space Bumpers, Space Trek, Speed Zone, Star Trux, Static, Stone Fire, Storm, Strategy Simulations, Submission, Sudoku Sweep, Superman: The Game, Swiat Olkiego, Tarkus and the Crystal of Fear, Tarkus and the Orbs of Doom, Tawerna, Technus, Tecno-Ninja, The Amulet, The Cave, The Convicts, The Eidolon, The Great American Cross-Country Road Race, The Orb of Zarramier, The Price of Magik, The Stonetime People, The Warsaw Robbo, The Warsaw Robbo II, Thrax Lair, Time Warp, Timebound, Tobot, Tobot II, Trains, Tree Surgeon, Triad, Turboflex, Vicky, War in Russia, Wheeler Dealers, Wingman, World War III, X-8, Zebu-Land, Zone Patrol 

2019年3月8日 星期五

Cemu 1.15.3b

Wii U模擬器 Cemu 發布新版,更新如下 :

# New in 1.15.3b:

CPU/JIT: Fixed potential instability and crashes caused by recompiler optimizations
debug: Fixed WUD filesystem dump feature
debug: Frame profiler now displays 9 different stats. From bottom to top:
       gray       -> Idle (waiting for more commands from CPU)
       pink       -> Wait for async (waiting for texture readback, occlusion queries. Explicit or by GX2DrawDone)
       dark red   -> Texture creation, texture upload, texture cache management, sampler settings
       dark green -> Attribute/vertex buffer management, attribute data upload
       blue       -> Shader management, shader compilation, uniform buffer management, uniform data upload
       purple     -> Index cache management, index data upload
       green      -> Render target management, FBO creation, texture creation
       yellow     -> OpenGL glDraw calls
       light gray -> Everything else

# New in 1.15.3:

general: Display meta/bootTvTex.tga when booting a game and while compiling shaders (ref: http://bugs.cemu.info/issues/1)
general: Reworked shader cache loading screen to scale better on higher resolutions
general: Changed settings.xml to be more portable (use relative paths where possible)

CPU/JIT: JIT recompilation of functions is now multi-threaded if multi-core recompiler is enabled (slightly reduces micro-stutter caused by recompilation)

debug: Added debug option which dumps the WUD filesystem of the currently running game to dump/ folder (WUD/WUX extractor)
debug: Fixed a bug where the RAM dump feature would silently fail because it would not create the dump folder

GX2: Added frame profiler (can be toggeled via debug menu)
GX2: Optimized texture loader
GX2: Minor optimizations in various GX2 API functions
GX2: Fixed random crash due to out-of-bounds access in texture code
GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to high
GX2: Increased time before restorable textures are dropped from texture cache (from 15 seconds to 2 minutes)

coreinit: Fixed incorrect timeout calculation in spinlock AcquireSpinLockWithTimeout API

padscore: WPADGetInfoAsync no longer crashes when no callback is provided

input: DirectInput rumble will only be initialized if the rumble value is set to non-zero (workaround for a crash bug in a common DirectInput driver)

2019年3月7日 星期四

iNES v5.5

FC/NES/FDS模擬器 iNES 發布新版,更新如下 :

- Changed MMC3 to start with 16kB page at $8000
- Plants Vs Zombies works now (assumes 16kB page at $8000).
- Changed VBlank-to-NMI distance to 7 clocks.
- Antarctic Adventure works (needs 7+ VBlank-to-NMI clocks).
- Ultimate Basketball works (needs 6+ VBlank-to-NMI clocks).
- Road Worker works (needs 6+ VBlank-to-NMI clocks).
- Brither Ball works (needs 6+ VBlank-to-NMI clocks).

https://fms.komkon.org/iNES/

2019年3月3日 星期日

DOSBox-X release 0.82.16 2019-03-01

DOS模擬器 DOSBox-X 發布新版,更新如下 :

0.82.16

SDL1 support fixed to gracefully handle a case where,
under Windows XP, with a audio device that is not cycling
any audio DMA, DOSBox-X can hang on shutdown.

SDL drawn menus now shift and adjust popup menu position
to ensure the popup is entirely within the screen in cases
where the window is too small. Redraw issues related to
that (overlapping item and popup menus) have been fixed.

Minimum window resolution has been reduced to 500x300,
enough to permit EGA 640x350 displays without a black
border.

Fixed INT 18h AH=13h not to automatically show the cursor
(PC-98 fix), which fixes the visible blinking cursor
problem during games.

VS2017 project files can now compile DOSBox-X to run on
ARM versions of Windows RT (driver1998)

Local filesystem support fixed to sanitize DOS dates
before applying them to files on the host filesystem
so that invalid dates within DOSBox-X do not make invalid
dates on the host filesystem.

VS2017 project files can now compile DOSBox-X to run on
ARM64 versions of Windows 10 (driver1998)

Fixed FAT driver progamming mistake (inherited from
DOSBox SVN) that used the Windows 95 "Created" date/time
stamp rather than the original MS-DOS "Modified" date/time
stamp field.

FAT driver now allows setting file date/time properly
on create or INT 21h call to set date/time, and updates
date/time on close after writing the file. Copy a file
to a disk image should preserve the date, and new files
created on the disk image should no longer have the
date/time stamp Jan 1st, 1980 12:00:00 AM midnight.

Configuration GUI now allows user to exit dialog boxes
and windows by hitting the ESC key.

Entering the mapper UI on Mac OS X will now hide all but
the Host Key button on the touch bar. Entering the
Configuration GUI will hide all buttons.

If DOSBox-X is run on a platform where the GUI provides
a menu resource, bringing up the mapper will replace the
main menu with a mapper-specific menu until you exit the
mapper. Same for the configuration GUI.

Mapper now allows user to exit by hitting ESC key three
times in a row.

Windows MinGW builds now properly support and enable the
Direct3D output

Mac OS X builds now contain the correct version number in
the application plist. Using the Finder's Information window
on the compiled application bundle will now show correct
version information.

SDL1 builds fixed to always compile with internal SDL_net
library instead of public library on the system

Mac OS X SDL1 builds fixed to always clip the desktop
dimensions against the available video modes provided
by the system to avoid problems with the 1080i/1080p
modes listed in the System Preferences dialog and older
HDTV LCD TVs with lower than 1920x1080 native resolution.

"unmask keyboard on int 16 read" option is on by default,
to allow DOSBox-X to keep the keyboard working with
Windows 3.11 Windows for Workgroups.

Added multi-monitor support and detection for Mac OS X.
Fixed problem on multi-monitor Linux/X11 setups where going
fullscreen on the primary monitor leaves the non-fullscreen
window sticking out on the adjacent monitor.

Windows SDL1 builds fixed so that on multi-monitor setups,
going fullscreen will fill the monitor the window is
placed on.

Added support for multi-monitor and DPI determination for
Microsoft Windows.

SDL1 and SDL2 builds now examine multi-monitor setups and
so that they can go fullscreen properly on one monitor
instead of going fullscreen across all monitors, in
Linux/X11.

SDL1 OpenGL code fixed not to leave a blank space at the
top of the screen when going fullscreen (if the menus are
SDL drawn menus).

SDL1 library modified to center cursor properly no matter
where on the overall desktop the fullscreen window exists.
Multi-monitor and fullscreen support added for Linux/X11
versions of SDL1 DOSBox-X.

For non-x86 targets, or x86 targets where the user prefers
not to use the x86 FPU core, code has been added to emulate
the FPU instructions and registers using the "long double"
data type for full 80-bit precision. This fixes 3D glitches
in "Explora" though it still doesn't pass the Intel i387
test program.

PC-98 INT 18h AH=04h: Added software delay to slow down some
older PC-98 games that poll keyboard/mouse while animating
cutscenes. The games seem to be timed around the assumption
that this call has some delay to it. This fixes problems with
"Shangrlia" by Elf corporation and animation that runs way
too fast.

http://dosbox-x.com/