終於還是出現了,老規矩,有人丟就放圖。
大致正常,不過有些bug沒修正,並不比之前(好久以前)拿到的版本破解徹底。
總之有人放就要偷笑了.......
NEXT ................下半年..........(??!!) 如果有人心臟夠大顆的話.............
2019年4月10日 星期三
2019年4月9日 星期二
bsnes v107.1
SFC/SNES模擬器 bsnes 發布新版,更新如下 :
Don't let the point release fool you, there are many significant changes in this release. I will be keeping bsnes releases using a point system until the new higan release is ready.
Changelog:
- GUI: added high DPI support
- GUI: fixed the state manager image preview
- Windows: added a new waveOut driver with support for dynamic rate control
- Windows: corrected the XAudio 2.1 dynamic rate control support [BearOso]
- Windows: corrected the Direct3D 9.0 fullscreen exclusive window centering Windows: fixed
- XInput controller support on Windows 10
- SFC: added high-level emulation for the DSP1, DSP2, DSP4, ST010, and Cx4 coprocessors
- SFC: fixed a slight rendering glitch in the intro to Megalomania
If the coprocessor firmware is missing, bsnes will fallback on HLE where it is supported, which is everything other than SD Gundam GX and the two Hayazashi Nidan Morita Shougi games.
The Windows dynamic rate control works best with Direct3D in fullscreen exclusive mode. I recommend the waveOut driver over the XAudio 2.1 driver, as it is not possible to target a single XAudio2 version on all Windows OS releases. The waveOut driver should work everywhere out of the box.
Note that with DRC, the synchronization source is your monitor, so you will want to be running at 60hz (NTSC) or 50hz (PAL). If you have an adaptive sync monitor, you should instead use the WASAPI (exclusive) or ASIO audio driver.
https://byuu.org/?bsnes_v107r1
Don't let the point release fool you, there are many significant changes in this release. I will be keeping bsnes releases using a point system until the new higan release is ready.
Changelog:
- GUI: added high DPI support
- GUI: fixed the state manager image preview
- Windows: added a new waveOut driver with support for dynamic rate control
- Windows: corrected the XAudio 2.1 dynamic rate control support [BearOso]
- Windows: corrected the Direct3D 9.0 fullscreen exclusive window centering Windows: fixed
- XInput controller support on Windows 10
- SFC: added high-level emulation for the DSP1, DSP2, DSP4, ST010, and Cx4 coprocessors
- SFC: fixed a slight rendering glitch in the intro to Megalomania
If the coprocessor firmware is missing, bsnes will fallback on HLE where it is supported, which is everything other than SD Gundam GX and the two Hayazashi Nidan Morita Shougi games.
The Windows dynamic rate control works best with Direct3D in fullscreen exclusive mode. I recommend the waveOut driver over the XAudio 2.1 driver, as it is not possible to target a single XAudio2 version on all Windows OS releases. The waveOut driver should work everywhere out of the box.
Note that with DRC, the synchronization source is your monitor, so you will want to be running at 60hz (NTSC) or 50hz (PAL). If you have an adaptive sync monitor, you should instead use the WASAPI (exclusive) or ASIO audio driver.
https://byuu.org/?bsnes_v107r1
Nintaco (2019.04.07)
FC/NES模擬器 Nintaco 發布新版,更新如下 :
- Fixed issue with FDS drive activity indicator that was logging exceptions for unsupported lock keys.
- Added Kana Lock as an option for the FDS drive activity indicator.
- When moving out of a directory during file selection, the dialog now highlights the old directory.
- Added more NES 2.0 mappers.
https://nintaco.com/news.html
- Fixed issue with FDS drive activity indicator that was logging exceptions for unsupported lock keys.
- Added Kana Lock as an option for the FDS drive activity indicator.
- When moving out of a directory during file selection, the dialog now highlights the old directory.
- Added more NES 2.0 mappers.
https://nintaco.com/news.html
2019年4月8日 星期一
kindred 1.11 Preview Build 4
多機種模擬器 kindred 發布新版,更新如下 :
[SFC] Reworked mapping code
[SFC] Adjusted timing scheme to match other systems
[SFC] Further extended scheduler (increased performance of coprocessors)
[SFC] Fixed a recent change to WRAM transfer code (Secret of Evermore)
[SFC] Fixed a bug in the Super Wildcard split file loading code
[SFC] Added board SHVC-2T5M (OBC1)
[ALL] General code cleanup
[ALL] Updated kindred.db
https://www.crazysmart.net.au/kindred/
[SFC] Reworked mapping code
[SFC] Adjusted timing scheme to match other systems
[SFC] Further extended scheduler (increased performance of coprocessors)
[SFC] Fixed a recent change to WRAM transfer code (Secret of Evermore)
[SFC] Fixed a bug in the Super Wildcard split file loading code
[SFC] Added board SHVC-2T5M (OBC1)
[ALL] General code cleanup
[ALL] Updated kindred.db
https://www.crazysmart.net.au/kindred/
2019年4月7日 星期日
Cemu 1.15.4b
Wii U模擬器 Cemu 發布新版,更新如下 :
# New in 1.15.4b:
general: Fixed memory searcher tool not displaying some values
general: When certificates for online mode are missing or corrupted Cemu will now print a warning to log.txt when they are accessed
H264: Stability improvements
GX2: Fixed crash when R10_G10_B10_A2_SNORM texture format is used
GX2: GX2ConvertDepthBufferToTextureSurface() will now reset global depth clear to 0.0 as a side effect since Dragon Quest X relies on this behavior
nlibcurl: Fixed crash bug in free() wrapper
nlibcurl: Implemented curl_multi_fdset()
nlibcurl: Added support for CURLINFO_CONTENT_TYPE and CURLINFO_REDIRECT_URL
nn_boss: Fixed crash when running unregistered task
nsysnet: Stability improvements
# New in 1.15.4:
general: GamePad view now works with OSScreen API (used by some homebrew)
debugger: Various stability improvements and bug fixes
H264: Added full h264.rpl module implementation (#25)
CPU/JIT: Implemented PSQ_L type 9 (single U16 load) (#30)
GX2: Fixed a bug when determining vertex winding order for primitive RECTS with non-standard vertex shader attribute mapping
GX2: Fixed a bug in texture copy operations with non-zero mip levels (#19)
GX2: Added support for texture formats X24_G8_UINT and D32_FLOAT_S8_UINT (#9)
GX2: Minor optimizations
nlibcurl: Several crash bugs fixed
input: Added support for hot plugging configured controllers while a game is running
nn_boss: SpotPass files are now cached across Cemu sessions and only redownloaded if they are outdated
nn_boss: Added support for RawDlTaskSetting API in tasks and file handling (#31)
nn_boss: Fixed incorrect http headers in web requests
nn_boss: Fixed a bug in task.StopScheduling()
nsysnet: Improved robustness
Note:
(#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/http://cemu.info/index.html
# New in 1.15.4b:
general: Fixed memory searcher tool not displaying some values
general: When certificates for online mode are missing or corrupted Cemu will now print a warning to log.txt when they are accessed
H264: Stability improvements
GX2: Fixed crash when R10_G10_B10_A2_SNORM texture format is used
GX2: GX2ConvertDepthBufferToTextureSurface() will now reset global depth clear to 0.0 as a side effect since Dragon Quest X relies on this behavior
nlibcurl: Fixed crash bug in free() wrapper
nlibcurl: Implemented curl_multi_fdset()
nlibcurl: Added support for CURLINFO_CONTENT_TYPE and CURLINFO_REDIRECT_URL
nn_boss: Fixed crash when running unregistered task
nsysnet: Stability improvements
# New in 1.15.4:
general: GamePad view now works with OSScreen API (used by some homebrew)
debugger: Various stability improvements and bug fixes
H264: Added full h264.rpl module implementation (#25)
CPU/JIT: Implemented PSQ_L type 9 (single U16 load) (#30)
GX2: Fixed a bug when determining vertex winding order for primitive RECTS with non-standard vertex shader attribute mapping
GX2: Fixed a bug in texture copy operations with non-zero mip levels (#19)
GX2: Added support for texture formats X24_G8_UINT and D32_FLOAT_S8_UINT (#9)
GX2: Minor optimizations
nlibcurl: Several crash bugs fixed
input: Added support for hot plugging configured controllers while a game is running
nn_boss: SpotPass files are now cached across Cemu sessions and only redownloaded if they are outdated
nn_boss: Added support for RawDlTaskSetting API in tasks and file handling (#31)
nn_boss: Fixed incorrect http headers in web requests
nn_boss: Fixed a bug in task.StopScheduling()
nsysnet: Improved robustness
Note:
(#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
Visual Boy Advance - M v2.1.2
GBA/GBC模擬器 Visual Boy Advance - M 發布新版,更新如下 :
Most notably, this release fixes the analog stick regression from v2.1.1, fixes RPI plugins support, supports remembering the game window geometry (including fullscreen) and properly supports XDG config directories (thanks to @denisfa for the latter two.)
In addition there are fixes for a bunch of warnings, resulting in a couple of actual bug fixes (thanks @denisfa) and various build related improvements.
Please scroll down for the binary links.
95433f6 - release v2.1.2 (73 minutes ago)
5b9d1a7 - cmake: improve finding wx utils (19 hours ago)
836b74a - remove DOS line-ends from src/wx/xrc/*.xrc (2 days ago)
49205bf - remove unused "multithread filter" menu item (2 days ago)
331d9d3 - Fix compilation warnings for MacOS build. (3 days ago)
5540790 - fix some compilation warnings (12 days ago)
d919728 - Fix for resizing window geometry when loading games. (3 days ago)
64a9c09 - fix analog stick regression from e57beed #400 (5 days ago)
0f0d240 - more specific check for 3.1.2 xrc error (5 days ago)
d9a7df6 - fix if statement in SDL sound driver #396 (5 days ago)
41ee35f - add *.dll to .gitignore (5 days ago)
6ec4667 - installdeps: centos: do not install wx 2.8 (9 days ago)
2097b5a - wx 2.8 compat fixes, centos support, cmake fixes (9 days ago)
b69fced - cmake: refactor, better clang support (11 days ago)
7fb27c4 - cmake: check for broken LTO (11 days ago)
f2e9dc5 - cmake: check for policy CMP0077 existence (11 days ago)
ae38a70 - cmake: gcc/clang colors with ninja, fix warnings (12 days ago)
23fe13d - cmake: fix syntax error in Win32Deps.cmake (2 weeks ago)
59e9c69 - reset Xorg screensaver on joy events (2 weeks ago)
a0283ea - fix game panel size on wxGTK #325 (2 weeks ago)
f1ecd7c - auto deps for visual studio, take 1 (2 weeks ago)
3da07f4 - detect llvm toolchain utilities #392 (3 weeks ago)
c714ff8 - fix problems of command line parameters (3 weeks ago)
a1f0c34 - XDG followup work #94 (3 weeks ago)
2142a46 - Revert "travis: try re-enabling binary check" (3 weeks ago)
101fac5 - travis: try re-enabling binary sanity check (3 weeks ago)
6ca5941 - travis: disable mxe pkg key (3 weeks ago)
a57e51f - Return non-error code for given command line parameters. (3 weeks ago)
3fd444d - XDG related cleanups #94 (3 weeks ago)
513b055 - minor travis update for mingw jobs (4 weeks ago)
1ebb8ef - Fix to set correctly position Y. (4 weeks ago)
944c263 - auto save/load geometry for wx GUI #94 (4 weeks ago)
36fbf71 - travis update attempt 5 (4 weeks ago)
77bcbbf - travis update attempt 4 (4 weeks ago)
7b3a3a0 - travis update attempt 3 (4 weeks ago)
8f0a578 - travis update attempt 2 (4 weeks ago)
dbd1d8c - attempt to re-enable travis mingw slaves (4 weeks ago)
530af14 - rpi plugins fix + paths enhancements #94 (4 weeks ago)
6a98f3c - define S_ISDIR for win32 #94 (4 weeks ago)
7373da1 - Fix segmentation fault issue when using WX port command line on Linux and MacOS. (4 weeks ago)
3645388 - XDG Base Dir Spec followup #383 (4 weeks ago)
39fd3f6 - add note to README.md about translations (5 weeks ago)
24fd4e9 - move factory reset to help menu (5 weeks ago)
5835daf - translate battery save error #318 (5 weeks ago)
d2922cf - stop showing "wrote battery" msg on panel #318 (5 weeks ago)
646557e - Add support for the XDG Base Dir Spec for Linux with legacy support. (5 weeks ago)
https://github.com/visualboyadvance-m/visualboyadvance-m
Most notably, this release fixes the analog stick regression from v2.1.1, fixes RPI plugins support, supports remembering the game window geometry (including fullscreen) and properly supports XDG config directories (thanks to @denisfa for the latter two.)
In addition there are fixes for a bunch of warnings, resulting in a couple of actual bug fixes (thanks @denisfa) and various build related improvements.
Please scroll down for the binary links.
95433f6 - release v2.1.2 (73 minutes ago)
5b9d1a7 - cmake: improve finding wx utils (19 hours ago)
836b74a - remove DOS line-ends from src/wx/xrc/*.xrc (2 days ago)
49205bf - remove unused "multithread filter" menu item (2 days ago)
331d9d3 - Fix compilation warnings for MacOS build. (3 days ago)
5540790 - fix some compilation warnings (12 days ago)
d919728 - Fix for resizing window geometry when loading games. (3 days ago)
64a9c09 - fix analog stick regression from e57beed #400 (5 days ago)
0f0d240 - more specific check for 3.1.2 xrc error (5 days ago)
d9a7df6 - fix if statement in SDL sound driver #396 (5 days ago)
41ee35f - add *.dll to .gitignore (5 days ago)
6ec4667 - installdeps: centos: do not install wx 2.8 (9 days ago)
2097b5a - wx 2.8 compat fixes, centos support, cmake fixes (9 days ago)
b69fced - cmake: refactor, better clang support (11 days ago)
7fb27c4 - cmake: check for broken LTO (11 days ago)
f2e9dc5 - cmake: check for policy CMP0077 existence (11 days ago)
ae38a70 - cmake: gcc/clang colors with ninja, fix warnings (12 days ago)
23fe13d - cmake: fix syntax error in Win32Deps.cmake (2 weeks ago)
59e9c69 - reset Xorg screensaver on joy events (2 weeks ago)
a0283ea - fix game panel size on wxGTK #325 (2 weeks ago)
f1ecd7c - auto deps for visual studio, take 1 (2 weeks ago)
3da07f4 - detect llvm toolchain utilities #392 (3 weeks ago)
c714ff8 - fix problems of command line parameters (3 weeks ago)
a1f0c34 - XDG followup work #94 (3 weeks ago)
2142a46 - Revert "travis: try re-enabling binary check" (3 weeks ago)
101fac5 - travis: try re-enabling binary sanity check (3 weeks ago)
6ca5941 - travis: disable mxe pkg key (3 weeks ago)
a57e51f - Return non-error code for given command line parameters. (3 weeks ago)
3fd444d - XDG related cleanups #94 (3 weeks ago)
513b055 - minor travis update for mingw jobs (4 weeks ago)
1ebb8ef - Fix to set correctly position Y. (4 weeks ago)
944c263 - auto save/load geometry for wx GUI #94 (4 weeks ago)
36fbf71 - travis update attempt 5 (4 weeks ago)
77bcbbf - travis update attempt 4 (4 weeks ago)
7b3a3a0 - travis update attempt 3 (4 weeks ago)
8f0a578 - travis update attempt 2 (4 weeks ago)
dbd1d8c - attempt to re-enable travis mingw slaves (4 weeks ago)
530af14 - rpi plugins fix + paths enhancements #94 (4 weeks ago)
6a98f3c - define S_ISDIR for win32 #94 (4 weeks ago)
7373da1 - Fix segmentation fault issue when using WX port command line on Linux and MacOS. (4 weeks ago)
3645388 - XDG Base Dir Spec followup #383 (4 weeks ago)
39fd3f6 - add note to README.md about translations (5 weeks ago)
24fd4e9 - move factory reset to help menu (5 weeks ago)
5835daf - translate battery save error #318 (5 weeks ago)
d2922cf - stop showing "wrote battery" msg on panel #318 (5 weeks ago)
646557e - Add support for the XDG Base Dir Spec for Linux with legacy support. (5 weeks ago)
https://github.com/visualboyadvance-m/visualboyadvance-m
2019年4月5日 星期五
Sega Model 3 UI (2019-04-04)

SEGA Model 3模擬器 Supermodel 前端工具 Sega Model 3 UI 發布新版,更新如下 :
Sega Model 3 UI - by Nuexzz (c) 2019 Nuexzz@gmail.com
-----------------------------------------------------------
Features
-----------------------------------------------------------
Added - list view of all the supported games Added - preview of each game (snaps).
Added - button of the roms directories.
Added - check Load button (Load Rom)
Added - all video options
Added - all sound options
Added - all control options (for the time being it uses the supermodel configurator (accurate and will never fail)
Added - system link options (preliminary) will only work with the only version created by Spindizzi
-----------------------------------------------------------
Priorities for future versions
Add - a new window for controls and remapping from there
add - individual configuration for each game
https://www.supermodel3.com/Forum/viewtopic.php?f=3&t=1636
訂閱:
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